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authorBrian Picciano <mediocregopher@gmail.com>2021-03-01 19:09:18 -0700
committerBrian Picciano <mediocregopher@gmail.com>2021-03-01 19:09:18 -0700
commit2387d702663219adfa40868987f4dfb78b3d57f0 (patch)
tree032232394633f0c809eca68f301bfbdf6b36be63
parent82480242771b66f5eff9be4598f38e7ba6259f6a (diff)
conditionals in ginger
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Ginger
description: >-
Yes, it does exist.
+series: ginger
tags: tech
---
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+---
+title: >-
+ Conditionals in Ginger
+description: >-
+ Some different options for how "if" statements could work.
+series: ginger
+tags: tech
+---
+
+In the [last ginger post][last] I covered a broad overview of how I envisioned
+ginger would work as a language, but there were two areas where I felt there was
+some uncertainty: conditionals and loops. In this post I will be focusing on
+conditionals, and going over a couple of options for how they could work.
+
+[last]: {% post_url 2021-01-09-ginger %}
+
+## Preface
+
+By "conditional" I'm referring to what programmers generally know as the "if"
+statement; some mechanism by which code can do one thing or another based on
+circumstances at runtime. Without some form of a conditional a programming
+language is not Turing-complete and can't be used for anything interesting.
+
+Given that it's uncommon to have a loop without some kind of a conditional
+inside of it (usually to exit the loop), but it's quite common to have a
+conditional with no loop in sight, it makes more sense to cover conditionals
+before loops. Whatever decision is reached regarding conditionals will impact
+how loops work, but not necessarily the other way around.
+
+For the duration of this post I will be attempting to construct a simple
+operation which takes two integers as arguments. If the first is less than
+the second then the operation returns the addition of the two, otherwise the
+operation returns the second subtracted from the first. In `go` this operation
+would look like:
+
+```go
+func op(a, b int) int {
+ if a < b {
+ return a + b
+ }
+ return b - a
+}
+```
+
+## Pattern 1: Branches As Inputs
+
+The pattern I'll lay out here is simultaneously the first pattern which came to
+me when trying to figure this problem out, the pattern which is most like
+existing mainstream programming languages, and (in my opinion) the worst pattern
+of the bunch. Here is what it looks like:
+
+```
+ in -lt-> } -if-> out
+ }
+ in -add-> }
+ }
+in -1-> } }
+in -0-> } -sub-> }
+
+```
+
+The idea here is that the operation `if` could take a 3-tuple whose elements
+are, respectively: a boolean, and two other edges which won't be evaluated until
+`if` is evaluated. If the boolean is true then `if` outputs the output of the
+first edge (the second element in the tuple), and otherwise it will output the
+value of the second edge.
+
+This idea doesn't work for a couple reasons. The biggest is that, if there were
+multiple levels of `if` statements, the structure of the graph grows out
+_leftward_, whereas the flow of data is rightwards. For someone reading the code
+to know what `if` will produce in either case they must first backtrack through
+the graph, find the origin of that branch, then track that leftward once again
+to the `if`.
+
+The other reason this doesn't work is because it doesn't jive with any pattern
+for loops I've come up with. This isn't evident from this particular example,
+but consider what this would look like if either branch of the `if` needed to
+loop back to a previous point in the codepath. If that's a difficult or
+confusing task for you, you're not alone.
+
+## Pattern 2: Pattern Matching
+
+There's quite a few languages with pattern matching, and even one which I know
+of (erlang) where pattern matching is the primary form of conditionals, and the
+more common `if` statement is just some syntactic sugar on top of the pattern
+matching.
+
+I've considered pattern matching for ginger. It might look something like:
+
+{% raw %}
+```
+ in -> } -switch-> } -> {{{A, B}, _}, ({A,B}-lt->out)} -0-> } -add-> out
+in -1-> } -> } } -1-> } -sub-> out
+in -0-> }
+```
+{% endraw %}
+
+The `switch` operation posits that a node can have multiple output edges. In a
+graph this is fine, but it's worth noting. Graphs tend to be implemented such
+that edges to and from a node are unordered, but in ginger it seems unlikely
+that that will be the case.
+
+The last output edge from the switch is the easiest to explain: it outputs the
+input value to `switch` when no other branches are able to be taken. But the
+input to `switch` is a bit complex in this example: It's a 2-tuple whose first
+element is `in`, and whose second element is `in` but with reversed elements.
+In the last output edge we immediately pipe into a `1` operation to retrieve
+that second element and call `sub` on that, since that's the required behavior
+of the example.
+
+All other branches (in this switch there is only one, the first branch) output
+to a value. The form of this value is a tuple (denoted by enclosed curly braces
+here) of two values. The first value is the pattern itself, and the second is an
+optional predicate. The pattern in this example will match a 2-tuple, ignoring
+the second element in that tuple. The first element will itself be matched
+against a 2-tuple, and assign each element to the variables `A` and `B`,
+respectively. The second element in the tuple, the predicate, is a sub-graph
+which returns a boolean, and can be used for further specificity which can't be
+covered by the pattern matching (in this case, comparing the two values to each
+other).
+
+The output from any of `switch`'s branches is the same as its input value, the
+only question is which branch is taken. This means that there's no backtracking
+when reading a program using this pattern; no matter where you're looking you
+will only have to keep reading rightward to come to an `out`.
+
+There's a few drawbacks with this approach. The first is that it's not actually
+very easy to read. While pattern matching can be a really nice feature in
+languages that design around it, I've never seen it used in a LISP-style
+language where the syntax denotes actual datastructures, and I feel that in such
+a context it's a bit unwieldy. I could be wrong.
+
+The second drawback is that pattern matching is not simple to implement, and I'm
+not even sure what it would look like in a language where graphs are the primary
+datastructure. In the above example we're only matching into a tuple, but how
+would you format the pattern for a multi-node, multi-edge graph? Perhaps it's
+possible. But given that any such system could be implemented as a macro on top
+of normal `if` statements, rather than doing it the other way around, it seems
+better to start with the simpler option.
+
+(I haven't talked about it yet, but I'd like for ginger to be portable to
+multiple backends (i.e. different processor architectures, vms, etc). If the
+builtins of the language are complex, then doing this will be a difficult task,
+whereas if I'm conscious of that goal during design I think it can be made to be
+very simple. In that light I'd prefer to not require pattern matching to be a
+builtin.)
+
+The third drawback is that the input to the `switch` requires careful ordering,
+especially in cases like this one where a different value is needed depending on
+which branch is taken. I don't consider this to be a huge drawback, as
+encourages good data design and is a common consideration in other functional
+languages.
+
+## Pattern 3: Branches As Outputs
+
+Taking a cue from the pattern matching example, we can go back to `if` and take
+advantage of multiple output edges being a possibility:
+
+```
+ in -> } -> } -if-> } -0-> } -add-> out
+in -1-> } -> } } } -1-> } -sub-> out
+in -0-> } }
+ }
+ in -lt-> }
+```
+
+It's not perfect, but I'd say this is the nicest of the three options so far.
+`if` is an operation which takes a 2-tuple. The second element of the tuple is a
+boolean, if the boolean is true then `if` passes the first element of its tuple
+to the first branch, otherwise it passes it to the second. In this way `if`
+becomes kind of like a fork in a train track: it accepts some payload (the first
+element of its input tuple) and depending on conditions (the second element) it
+directs the payload one way or the other.
+
+This pattern retains the benefits of the pattern matching example, where one
+never needs to backtrack in order to understand what is about to happen next,
+while also being much more readable and simpler to implement. It also retains
+one of the drawbacks of the pattern matching example, in that the inputs to `if`
+must be carefully organized based on the needs of the output branches. As
+before, I don't consider this to be a huge drawback.
+
+There's other modifications which might be made to this `if` to make it even
+cleaner, e.g. one could make it accept a 3-tuple, rather than a 2-tuple, in
+order to supply differing values to be used depending on which branch is taken.
+To me these sorts of small niceties are better left to be implemented as macros,
+built on top of a simpler but less pleasant builtin.
+
+## Fin
+
+If you have other ideas around how conditionals might be done in a graph-based
+language please [email me][email]; any and all contributions are welcome! One
+day I'll get around to actually implementing some of ginger, but today is not
+that day.
+
+[email]: mailto:mediocregopher@gmail.com