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authorBrian Picciano <mediocregopher@gmail.com>2021-07-31 11:35:39 -0600
committerBrian Picciano <mediocregopher@gmail.com>2021-07-31 11:35:39 -0600
commitf1998c321a4eec6d75b58d84aa8610971bf21979 (patch)
treea90783eb296cc50e1c48433f241624f26b99be27 /src/assets/viz/1/quil/core.cljc
parent03a35dcc38b055f15df160bd300969e3b703d4b1 (diff)
move static files into static sub-dir, refactor nix a bit
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-(ns ^{:doc "Wrappers and extensions around the core Processing.org API."}
- quil.core
- #?(:clj
- (:import [processing.core PApplet PImage PGraphics PFont PConstants PShape]
- [processing.opengl PShader]
- [java.awt.event KeyEvent]))
- #?(:clj
- (:require quil.sketch
- [clojure.set]
- [quil.helpers.docs :as docs]
- [quil.util :as u]
- [quil.applet :as ap])
-
- :cljs
- (:require clojure.string
- org.processingjs.Processing
- [quil.sketch :as ap :include-macros true]
- [quil.util :as u :include-macros true])))
-
-(def ^{:dynamic true
- :private true}
- *graphics* nil)
-
-(def ^{:private true} no-fill-prop "no-fill-quil")
-
-(defn
- ^{:requires-bindings true
- :category "Environment"
- :subcategory nil
- :added "2.0"
- :tag PGraphics}
- current-graphics
- "Graphics currently used for drawing. By default it is sketch graphics,
- but if called inside with-graphics macro - graphics passed to the macro
- is returned. This method should be used if you need to call some methods
- that are not implemented by quil. Example:
- (.beginDraw (current-graphics))."
- []
- (or *graphics*
- #?(:clj (.-g (ap/current-applet))
- :cljs (ap/current-applet))))
-
-;; -------------------- PConstants section -----------------------
-
-(u/generate-quil-constants #?(:clj :clj :cljs :cljs)
- arc-modes (:open :chord :pie)
- shape-modes (:points :lines :triangles :triangle-fan :triangle-strip :quads :quad-strip)
- blend-modes (:blend :add :subtract :darkest :lightest :difference :exclusion :multiply
- :screen :overlay :replace :hard-light :soft-light :dodge :burn)
- color-modes (:rgb :hsb)
- image-formats (:rgb :argb :alpha)
- ellipse-modes (:center :radius :corner :corners)
- hint-options (:enable-depth-test :disable-depth-test
- :enable-depth-sort :disable-depth-sort
- :enable-depth-mask :disable-depth-mask
- :enable-opengl-errors :disable-opengl-errors
- :enable-optimized-stroke :disable-optimized-stroke
- :enable-stroke-perspective :disable-stroke-perspective
- :enable-stroke-pure :disable-stroke-pure
- :enable-texture-mipmaps :disable-texture-mipmaps)
- image-modes (:corner :corners :center)
- rect-modes (:corner :corners :center :radius)
- p-shape-modes (:corner :corners :center)
- stroke-cap-modes (:square :round :project :model)
- stroke-join-modes (:miter :bevel :round)
- horizontal-alignment-modes (:left :center :right)
- vertical-alignment-modes (:top :bottom :center :baseline)
- text-modes (:model :shape)
- texture-modes (:image :normal)
- texture-wrap-modes (:clamp :repeat)
- filter-modes (:threshold :gray :invert :posterize :blur :opaque :erode :dilate)
- cursor-modes (:arrow :cross :hand :move :text :wait))
-
-;;; Useful trig constants
-#?(:clj (def PI (float Math/PI))
- :cljs (def PI (.-PI js/Math)))
-(def HALF-PI (/ PI (float 2.0)))
-(def THIRD-PI (/ PI (float 3.0)))
-(def QUARTER-PI (/ PI (float 4.0)))
-(def TWO-PI (* PI (float 2.0)))
-
-(def DEG-TO-RAD (/ PI (float 180.0)))
-(def RAD-TO-DEG (/ (float 180.0) PI))
-
-#?(:clj
- (def ^{:private true}
- KEY-CODES {KeyEvent/VK_UP :up
- KeyEvent/VK_DOWN :down
- KeyEvent/VK_LEFT :left
- KeyEvent/VK_RIGHT :right
- KeyEvent/VK_ALT :alt
- KeyEvent/VK_CONTROL :control
- KeyEvent/VK_SHIFT :shift
- KeyEvent/VK_WINDOWS :command
- KeyEvent/VK_META :command
- KeyEvent/VK_F1 :f1
- KeyEvent/VK_F2 :f2
- KeyEvent/VK_F3 :f3
- KeyEvent/VK_F4 :f4
- KeyEvent/VK_F5 :f5
- KeyEvent/VK_F6 :f6
- KeyEvent/VK_F7 :f7
- KeyEvent/VK_F8 :f8
- KeyEvent/VK_F9 :f9
- KeyEvent/VK_F10 :f10
- KeyEvent/VK_F11 :f11
- KeyEvent/VK_F12 :f12
- KeyEvent/VK_F13 :f13
- KeyEvent/VK_F14 :f14
- KeyEvent/VK_F15 :f15
- KeyEvent/VK_F16 :f16
- KeyEvent/VK_F17 :f17
- KeyEvent/VK_F18 :f18
- KeyEvent/VK_F19 :f19
- KeyEvent/VK_F20 :f20
- KeyEvent/VK_F21 :f21
- KeyEvent/VK_F22 :f22
- KeyEvent/VK_F23 :f23
- KeyEvent/VK_F24 :f24})
-
- :cljs
- (def ^{:private true}
- KEY-CODES {38 :up
- 40 :down
- 37 :left
- 39 :right
- 18 :alt
- 17 :control
- 16 :shift
- 157 :command
- 112 :f1
- 113 :f2
- 114 :f3
- 115 :f4
- 116 :f5
- 117 :f6
- 118 :f7
- 119 :f8
- 120 :f9
- 121 :f10
- 122 :f11
- 123 :f12}))
-
-;; ------------------ end PConstants section ---------------------
-
-#?(:cljs
- (defn
- ^{:require-bindings true
- :category "Output"
- :subcategory "Text area"
- :added "1.0"}
- prc-println
- "Writes to the text area of the Processing environment's console.
- This is often helpful for looking at the data a program is producing.
- Each call to this function creates a new line of output.
- Individual elements can be separated with quotes (\"\") and joined with the string concatenation operator (+).
- Also writes the content of an array to the text area of the Processing environment.
- This is often helpful for looking at the data a program is producing.
- A new line is put between each element of the array. This function can only print 1D arrays,
- but can test to see if the content are null or not null for 2+ dimensional arrays."
- [msg]
- (.println (ap/current-applet) msg)))
-
-#?(:cljs
- (defn
- ^{:require-bindings true
- :category "Output"
- :subcategory "Text area"
- :added "1.0"}
- prc-print
- "Writes to the console area of the Processing environment.
- This is often helpful for looking at the data a program is producing.
- The companion function println() works like print(), but creates a new line of text for each call to the function.
- Individual elements can be separated with quotes (\"\") and joined with the addition operator (+). "
- [msg]
- (.print (ap/current-applet) msg)))
-
-#?(:cljs
- (defn
- ^{:requires-bindings true
- :processing-name "getSketchById()"
- :category nil
- :subcategory nil
- :added "1.0"}
- get-sketch-by-id
- "Returns sketch object by id of canvas element of sketch."
- [id]
- (.getInstanceById js/Processing id)))
-
-(defmacro with-sketch [applet & body]
- (when-not (u/clj-compilation?)
- `(quil.sketch/with-sketch ~applet ~@body)))
-
-(defn
- ^{:requires-bindings true
- :category "State"
- :subcategory nil
- :added "1.0"}
- state-atom
- "Retrieve sketch-specific state-atom. All changes to the
- atom will be reflected in the state.
-
- (set-state! :foo 1)
- (state :foo) ;=> 1
- (swap! (state-atom) update-in [:foo] inc)
- (state :foo) ;=> 2"
- #?(:clj ([] (-> (ap/current-applet) meta :state))
- :cljs ([] (. (ap/current-applet) -quil))))
-
-(defn
- ^{:requires-bindings true
- :category "State"
- :subcategory nil
- :added "1.0"}
- state
- "Retrieve sketch-specific state by key. Must initially call
- set-state! to store state. If no parameter passed whole
- state map is returned.
-
- (set-state! :foo 1)
- (state :foo) ;=> 1
- (state) ;=> {:foo 1}"
- ([] @(state-atom))
-
- ([key] (let [state (state)]
- (when-not (contains? state key)
- (throw #?(:clj (Exception. (str "Unable to find state with key: " key))
- :cljs (js/Error (str "Unable to find state with key: " key)))))
- (get state key))))
-
-(defn
- ^{:requires-bindings true
- :category "State"
- :subcategory nil
- :added "1.0"}
- set-state!
- "Set sketch-specific state. May only be called once (ideally in the
- setup fn). Subsequent calls have no effect.
-
- Example:
- (set-state! :foo 1 :bar (atom true) :baz (/ (width) 2))"
- [& state-vals]
- (let [state* (state-atom)]
- (when-not @state*
- (let [state-map (apply hash-map state-vals)]
- (reset! state* state-map)))))
-
-#?(:clj
- (defn
- ^{:requires-bindings false
- :processing-name "abs()"
- :category "Math"
- :subcategory "Calculation"
- :added "1.0"}
- abs-int
- "Calculates the absolute value (magnitude) of a number. The absolute
- value of a number is always positive. Takes and returns an int."
- [n]
- (PApplet/abs (int n))))
-
-#?(:clj
- (defn
- ^{:requires-bindings false
- :processing-name "abs()"
- :category "Math"
- :subcategory "Calculation"
- :added "1.0"}
- abs-float
- "Calculates the absolute value (magnitude) of a number. The absolute
- value of a number is always positive. Takes and returns a float."
- [n]
- (PApplet/abs (float n))))
-
-
-(defn
- ^{:requires-bindings false
- :processing-name "abs()"
- :category "Math"
- :subcategory "Calculation"
- :added "1.0"}
- abs
- "Calculates the absolute value (magnitude) of a number. The
- absolute value of a number is always positive. Dynamically casts to
- an int or float appropriately"
- [n]
- #?(:clj
- (if (u/int-like? n)
- (abs-int n)
- (abs-float n))
- :cljs
- (.abs (ap/current-applet) n)))
-
-(defn
- ^{:requires-bindings false
- :processing-name "acos()"
- :category "Math"
- :subcategory "Trigonometry"
- :added "1.0"}
- acos
- "The inverse of cos, returns the arc cosine of a value. This
- function expects the values in the range of -1 to 1 and values are
- returned in the range 0 to Math/PI (3.1415927)."
- [n]
- #?(:clj (PApplet/acos (float n))
- :cljs (.acos (ap/current-applet) n)))
-
-(defn
- ^{:requires-bindings true
- :processing-name "alpha()"
- :category "Color"
- :subcategory "Creating & Reading"
- :added "1.0"}
- alpha
- "Extracts the alpha value from a color."
- [color]
- (.alpha (current-graphics) (unchecked-int color)))
-
-(defn
- ^{:requires-bindings true
- :processing-name "ambient()"
- :category "Lights, Camera"
- :subcategory "Material Properties"
- :added "1.0"}
- ambient-float
- "Sets the ambient reflectance for shapes drawn to the screen. This
- is combined with the ambient light component of environment. The
- color components set through the parameters define the
- reflectance. For example in the default color mode, setting x=255,
- y=126, z=0, would cause all the red light to reflect and half of the
- green light to reflect. Used in combination with emissive, specular,
- and shininess in setting the material properties of shapes."
- ([gray] (.ambient (current-graphics) (float gray)))
- ([x y z] (.ambient (current-graphics) (float x) (float y) (float z))))
-
-(defn
- ^{:requires-bindings true
- :processing-name "ambient()"
- :category "Lights, Camera"
- :subcategory "Material Properties"
- :added "1.0"}
- ambient-int
- "Sets the ambient reflectance for shapes drawn to the screen. This
- is combined with the ambient light component of environment. The rgb
- color components set define the reflectance. Used in combination
- with emissive, specular, and shininess in setting the material
- properties of shapes."
- [rgb]
- (.ambient (current-graphics) (int rgb)))
-
-(defn
- ^{:requires-bindings true
- :processing-name "ambient()"
- :category "Lights, Camera"
- :subcategory "Material Properties"
- :added "1.0"}
- ambient
- "Sets the ambient reflectance for shapes drawn to the screen. This
- is combined with the ambient light component of environment. The
- color components set through the parameters define the
- reflectance. For example in the default color mode, setting x=255,
- y=126, z=0, would cause all the red light to reflect and half of the
- green light to reflect. Used in combination with emissive, specular,
- and shininess in setting the material properties of shapes."
- ([rgb]
- #?(:clj (if (u/int-like? rgb) (ambient-int rgb) (ambient-float rgb))
- :cljs (ambient-float rgb)))
- ([x y z] (ambient-float x y z)))
-
-(defn
- ^{:requires-bindings true
- :processing-name "ambientLight()"
- :category "Lights, Camera"
- :subcategory "Lights"
- :added "1.0"}
- ambient-light
- "Adds an ambient light. Ambient light doesn't come from a specific direction,
- the rays have light have bounced around so much that objects are
- evenly lit from all sides. Ambient lights are almost always used in
- combination with other types of lights. Lights need to be included
- in the draw to remain persistent in a looping program. Placing them
- in the setup of a looping program will cause them to only have an
- effect the first time through the loop. The effect of the
- parameters is determined by the current color mode."
- ([red green blue]
- (.ambientLight (current-graphics) (float red) (float green) (float blue)))
- ([red green blue x y z]
- (.ambientLight (current-graphics) (float red) (float green) (float blue)
- (float x) (float y) (float z))))
-
-(defn
- ^{:requires-bindings true
- :processing-name "applyMatrix()"
- :category "Transform"
- :subcategory nil
- :added "1.0"}
- apply-matrix
- "Multiplies the current matrix by the one specified through the
- parameters. This is very slow because it will try to calculate the
- inverse of the transform, so avoid it whenever possible. The
- equivalent function in OpenGL is glMultMatrix()."
- #?(:clj
- ([n00 n01 n02 n10 n11 n12]
- (.applyMatrix (current-graphics)
- (float n00) (float n01) (float n02)
- (float n10) (float n11) (float n12))))
- ([n00 n01 n02 n03
- n10 n11 n12 n13
- n20 n21 n22 n23
- n30 n31 n32 n33]
- (.applyMatrix (current-graphics)
- (float n00) (float n01) (float n02) (float n03)
- (float n10) (float n11) (float n12) (float n13)
- (float n20) (float n21) (float n22) (float n23)
- (float n30) (float n31) (float n32) (float n33))))
-
-(defn
- ^{:requires-bindings true
- :processing-name "arc()"
- :category "Shape"
- :subcategory "2D Primitives"
- :added "1.0"}
- arc
- "Draws an arc in the display window. Arcs are drawn along the outer
- edge of an ellipse defined by the x, y, width and height
- parameters. The origin or the arc's ellipse may be changed with the
- ellipse-mode function. The start and stop parameters specify the
- angles at which to draw the arc. The mode is either :open, :chord or :pie."
- ([x y width height start stop]
- (.arc (current-graphics) (float x) (float y) (float width) (float height)
- (float start) (float stop)))
-
- #?(:clj
- ([x y width height start stop mode]
- (let [arc-mode (u/resolve-constant-key mode arc-modes)]
- (.arc (current-graphics) (float x) (float y) (float width) (float height)
- (float start) (float stop) (int arc-mode))))))
-
-(defn
- ^{:requires-bindings false
- :processing-name "asin()"
- :category "Math"
- :subcategory "Trigonometry"
- :added "1.0"}
- asin
- "The inverse of sin, returns the arc sine of a value. This function
- expects the values in the range of -1 to 1 and values are returned
- in the range -PI/2 to PI/2."
- [n]
- #?(:clj (PApplet/asin (float n))
- :cljs (.asin (ap/current-applet) n)))
-
-(defn
- ^{:requires-bindings false
- :processing-name "atan()"
- :category "Math"
- :subcategory "Trigonometry"
- :added "1.0"}
- atan
- "The inverse of tan, returns the arc tangent of a value. This
- function expects the values in the range of -Infinity to
- Infinity (exclusive) and values are returned in the range -PI/2 to
- PI/2 ."
- [n]
- #?(:clj (PApplet/atan (float n))
- :cljs (.atan (ap/current-applet) n)))
-
-(defn
- ^{:requires-bindings false
- :processing-name "atan2()"
- :category "Math"
- :subcategory "Trigonometry"
- :added "1.0"}
- atan2
- "Calculates the angle (in radians) from a specified point to the
- coordinate origin as measured from the positive x-axis. Values are
- returned as a float in the range from PI to -PI. The atan2 function
- is most often used for orienting geometry to the position of the
- cursor. Note: The y-coordinate of the point is the first parameter
- and the x-coordinate is the second due to the structure of
- calculating the tangent."
- [y x]
- #?(:clj (PApplet/atan2 (float y) (float x))
- :cljs (.atan2 (ap/current-applet) y x)))
-
-(defn
- ^{:requires-bindings false
- :processing-name "PFont.list()"
- :category "Typography"
- :subcategory "Loading & Displaying"
- :added "1.0"}
- available-fonts
- "A sequence of strings representing the fonts on this system
- available for use.
-
- Because of limitations in Java, not all fonts can be used and some
- might work with one operating system and not others. When sharing a
- sketch with other people or posting it on the web, you may need to
- include a .ttf or .otf version of your font in the data directory of
- the sketch because other people might not have the font installed on
- their computer. Only fonts that can legally be distributed should be
- included with a sketch."
- []
- #?(:clj (seq (PFont/list))
- :cljs (seq (.list js/PFont))))
-
-(defn
- ^{:requires-bindings true
- :processing-name "background()"
- :category "Color"
- :subcategory "Setting"
- :added "1.0"}
- background-float
- "Sets the color used for the background of the Processing
- window. The default background is light gray. In the draw function,
- the background color is used to clear the display window at the
- beginning of each frame.
-
- It is not possible to use transparency (alpha) in background colors
- with the main drawing surface, however they will work properly with
- create-graphics. Converts args to floats."
- ([gray] (.background (current-graphics) (float gray)))
- ([gray alpha] (.background (current-graphics) (float gray) (float alpha)))
- ([r g b] (.background (current-graphics) (float r) (float g) (float b)))
- ([r g b a] (.background (current-graphics) (float r) (float g) (float b) (float a))))
-
-(defn
- ^{:requires-bindings true
- :processing-name "background()"
- :category "Color"
- :subcategory "Setting"
- :added "1.0"}
- background-int
- "Sets the color used for the background of the Processing
- window. The default background is light gray. In the draw function,
- the background color is used to clear the display window at the
- beginning of each frame.
-
- It is not possible to use transparency (alpha) in background colors
- with the main drawing surface, however they will work properly with
- create-graphics. Converts rgb to an int and alpha to a float."
- ([rgb] (.background (current-graphics) (unchecked-int rgb)))
- ([rgb alpha] (.background (current-graphics) (unchecked-int rgb) (float alpha))))
-
-(defn
- ^{:requires-bindings true
- :processing-name "background()"
- :category "Color"
- :subcategory "Setting"
- :added "1.0"}
- background
- "Sets the color used for the background of the Processing
- window. The default background is light gray. In the draw function,
- the background color is used to clear the display window at the
- beginning of each frame.
-
- It is not possible to use transparency (alpha) in background colors
- with the main drawing surface, however they will work properly with
- create-graphics. Converts args to floats."
- #?(:clj ([rgb] (if (u/int-like? rgb) (background-int rgb) (background-float rgb)))
- :cljs ([rgb] (.background (current-graphics) rgb)))
- #?(:clj ([rgb alpha] (if (u/int-like? rgb) (background-int rgb alpha) (background-float rgb alpha)))
- :cljs ([rgb alpha] (.background (current-graphics) rgb alpha)))
- ([r g b] (background-float r g b))
- ([r g b a] (background-float r g b a)))
-
-(defn
- ^{:requires-bindings true
- :processing-name "background()"
- :category "Color"
- :subcategory "Setting"
- :added "1.0"}
- background-image
- "Specify an image to be used as the background for a sketch. Its
- width and height must be the same size as the sketch window. Images
- used as background will ignore the current tint setting."
- [^PImage img]
- (.background (current-graphics) img))
-
-(defn
- ^{:requires-bindings true
- :processing-name "beginCamera()"
- :category "Lights, Camera"
- :subcategory "Camera"
- :added "1.0"}
- begin-camera
- "Sets the matrix mode to the camera matrix so calls such as
- translate, rotate, apply-matrix and reset-matrix affect the
- camera. begin-camera should always be used with a following
- end-camera and pairs of begin-camera and end-camera cannot be
- nested.
-
- For most situations the camera function will be sufficient."
- []
- (.beginCamera (current-graphics)))
-
-(defn
- ^{:requires-bindings true
- :processing-name "beginContour()"
- :category "Shape"
- :subcategory "Vertex"
- :added "2.0"}
- begin-contour
- "Use the begin-contour and end-contour function to create negative
- shapes within shapes. These functions can only be within a
- begin-shape/end-shape pair and they only work with the :p2d and :p3d
- renderers."
- []
- (.beginContour (current-graphics)))
-
-#?(:clj
- (defn
- ^{:requires-bindings true
- :processing-name "beginRaw()"
- :category "Output"
- :subcategory "Files"
- :added "1.0"}
- begin-raw
- "Enables the creation of vectors from 3D data. Requires
- corresponding end-raw command. These commands will grab the shape
- data just before it is rendered to the screen. At this stage, your
- entire scene is nothing but a long list of individual lines and
- triangles. This means that a shape created with sphere method will
- be made up of hundreds of triangles, rather than a single object. Or
- that a multi-segment line shape (such as a curve) will be rendered
- as individual segments."
- ([renderer filename]
- (.beginRaw (ap/current-applet) (ap/resolve-renderer renderer) (u/absolute-path filename)))))
-
-(defn
- ^{:requires-bindings true
- :processing-name "beginShape()"
- :category "Shape"
- :subcategory "Vertex"
- :added "1.0"}
- begin-shape
- "Enables the creation of complex forms. begin-shape begins recording
- vertices for a shape and end-shape stops recording. Use the mode
- keyword to specify which shape create from the provided
- vertices. With no mode specified, the shape can be any irregular
- polygon.
-
- The available mode keywords are :points, :lines, :triangles,
- :triangle-fan, :triangle-strip,
- :quads, :quad-strip.
-
- After calling the begin-shape function, a series of vertex commands
- must follow. To stop drawing the shape, call end-shape. The vertex
- function with two parameters specifies a position in 2D and the
- vertex function with three parameters specifies a position in
- 3D. Each shape will be outlined with the current stroke color and
- filled with the fill color.
-
- Transformations such as translate, rotate, and scale do not work
- within begin-shape. It is also not possible to use other shapes,
- such as ellipse or rect within begin-shape."
- ([] (.beginShape (current-graphics)))
- ([mode]
- (let [mode (u/resolve-constant-key mode shape-modes)]
- (.beginShape (current-graphics) (int mode)))))
-
-(defn
- ^{:requires-bindings true
- :processing-name "bezier()"
- :category "Shape"
- :subcategory "Curves"
- :added "1.0"}
- bezier
- "Draws a Bezier curve on the screen. These curves are defined by a
- series of anchor and control points. The first two parameters
- specify the first anchor point and the last two parameters specify
- the other anchor point. The middle parameters specify the control
- points which define the shape of the curve."
- ([x1 y1 cx1 cy1 cx2 cy2 x2 y2]
- (.bezier (current-graphics)
- (float x1) (float y1)
- (float cx1) (float cy1)
- (float cx2) (float cy2)
- (float x2) (float y2)))
- ([x1 y1 z1 cx1 cy1 cz1 cx2 cy2 cz2 x2 y2 z2]
- (.bezier (current-graphics)
- (float x1) (float y1) (float z1)
- (float cx1) (float cy1) (float cz1)
- (float cx2) (float cy2) (float cz2)
- (float x2) (float y2) (float z2))))
-
-(defn
- ^{:requires-bindings true
- :processing-name "bezierDetail()"
- :category "Shape"
- :subcategory "Curves"
- :added "1.0"}
- bezier-detail
- "Sets the resolution at which Beziers display. The default value is
- 20. This function is only useful when using the :p3d or :opengl
- renderer as the default (:java2d) renderer does not use this
- information."
- [detail]
- (.bezierDetail (current-graphics) (int detail)))
-
-(defn
- ^{:requires-bindings true
- :processing-name "bezierPoint()"
- :category "Shape"
- :subcategory "Curves"
- :added "1.0"}
- bezier-point
- "Evaluates the Bezier at point t for points a, b, c, d. The
- parameter t varies between 0 and 1, a and d are points on the curve,
- and b and c are the control points. This can be done once with the x
- coordinates and a second time with the y coordinates to get the
- location of a bezier curve at t."
- [a b c d t]
- (.bezierPoint (current-graphics) (float a) (float b) (float c)
- (float d) (float t)))
-
-(defn
- ^{:requires-bindings true
- :processing-name "bezierTangent()"
- :category "Shape"
- :subcategory "Curves"
- :added "1.0"}
- bezier-tangent
- "Calculates the tangent of a point on a Bezier curve.
- (See http://en.wikipedia.org/wiki/Tangent)"
- [a b c d t]
- (.bezierTangent (current-graphics) (float a) (float b) (float c)
- (float d) (float t)))
-
-(defn
- ^{:requires-bindings true
- :processing-name "bezierVertex()"
- :category "Shape"
- :subcategory "Vertex"
- :added "1.0"}
- bezier-vertex
- "Specifies vertex coordinates for Bezier curves. Each call to
- bezier-vertex defines the position of two control points and one
- anchor point of a Bezier curve, adding a new segment to a line or
- shape. The first time bezier-vertex is used within a begin-shape
- call, it must be prefaced with a call to vertex to set the first
- anchor point. This function must be used between begin-shape and
- end-shape and only when there is no parameter specified to
- begin-shape."
- ([cx1 cy1 cx2 cy2 x y]
- (.bezierVertex (current-graphics)
- (float cx1) (float cy1)
- (float cx2) (float cy2)
- (float x) (float y)))
- ([cx1 cy1 cz1 cx2 cy2 cz2 x y z]
- (.bezierVertex (current-graphics)
- (float cx1) (float cy1) (float cz1)
- (float cx2) (float cy2) (float cz2)
- (float x) (float y) (float z))))
-
-(defn
- ^{:require-binding false
- :processing-name "binary()"
- :category "Data"
- :subcategory "Conversion"
- :added "1.0"}
- binary
- "Returns a string representing the binary value of an int, char or
- byte. When converting an int to a string, it is possible to specify
- the number of digits used."
- ([val]
- #?(:clj (PApplet/binary (int val))
- :cljs (.binary (ap/current-applet) val)))
- ([val num-digits]
- #?(:clj (PApplet/binary (int val) (int num-digits))
- :cljs (.binary (ap/current-applet) val num-digits))))
-
-(defn
- ^{:requires-bindings true
- :processing-name "blend()"
- :category "Image"
- :subcategory "Pixels"
- :added "1.0"}
- blend
- "Blends a region of pixels from one image into another with full alpha
- channel support. If src is not specified it defaults to current-graphics.
- If dest is not specified it defaults to current-graphics.
-
- Note: blend-mode function is recommended to use instead of this one.
-
- Available blend modes are:
-
- :blend - linear interpolation of colours: C = A*factor + B
- :add - additive blending with white clip:
- C = min(A*factor + B, 255)
- :subtract - subtractive blending with black clip:
- C = max(B - A*factor, 0)
- :darkest - only the darkest colour succeeds:
- C = min(A*factor, B)
- :lightest - only the lightest colour succeeds:
- C = max(A*factor, B)
- :difference - subtract colors from underlying image.
- :exclusion - similar to :difference, but less extreme.
- :multiply - Multiply the colors, result will always be darker.
- :screen - Opposite multiply, uses inverse values of the colors.
- :overlay - A mix of :multiply and :screen. Multiplies dark values
- and screens light values.
- :hard-light - :screen when greater than 50% gray, :multiply when
- lower.
- :soft-light - Mix of :darkest and :lightest. Works like :overlay,
- but not as harsh.
- :dodge - Lightens light tones and increases contrast, ignores
- darks.
- Called \"Color Dodge\" in Illustrator and Photoshop.
- :burn - Darker areas are applied, increasing contrast, ignores
- lights. Called \"Color Burn\" in Illustrator and
- Photoshop."
- ([x y width height dx dy dwidth dheight mode]
- (blend (current-graphics) (current-graphics) x y width height dx dy dwidth dheight mode))
- ([^PImage src-img x y width height dx dy dwidth dheight mode]
- (blend src-img (current-graphics) x y width height dx dy dwidth dheight mode))
- ([^PImage src-img ^PImage dest-img x y width height dx dy dwidth dheight mode]
- (let [mode (u/resolve-constant-key mode blend-modes)]
- (.blend dest-img src-img (int x) (int y) (int width) (int height)
- (int dx) (int dy) (int dwidth) (int dheight) (int mode)))))
-
-(defn
- ^{:requires-bindings false
- :processing-name "blendColor()"
- :processing-link nil
- :category "Color"
- :subcategory "Creating & Reading"
- :added "1.0"}
- blend-color
- "Blends two color values together based on the blending mode given specified
- with the mode keyword.
-
- Available blend modes are:
-
- :blend - linear interpolation of colours: C = A*factor + B
- :add - additive blending with white clip:
- C = min(A*factor + B, 255)
- :subtract - subtractive blending with black clip:
- C = max(B - A*factor, 0)
- :darkest - only the darkest colour succeeds:
- C = min(A*factor, B)
- :lightest - only the lightest colour succeeds:
- C = max(A*factor, B)
- :difference - subtract colors from underlying image.
- :exclusion - similar to :difference, but less extreme.
- :multiply - Multiply the colors, result will always be darker.
- :screen - Opposite multiply, uses inverse values of the colors.
- :overlay - A mix of :multiply and :screen. Multiplies dark values
- and screens light values.
- :hard-light - :screen when greater than 50% gray, :multiply when
- lower.
- :soft-light - Mix of :darkest and :lightest. Works like :overlay,
- but not as harsh.
- :dodge - Lightens light tones and increases contrast, ignores
- darks.
- Called \"Color Dodge\" in Illustrator and Photoshop.
- :burn - Darker areas are applied, increasing contrast, ignores
- lights. Called \"Color Burn\" in Illustrator and
- Photoshop."
- [c1 c2 mode]
- (let [mode (u/resolve-constant-key mode blend-modes)]
- #?(:clj (PApplet/blendColor (unchecked-int c1) (unchecked-int c2) (int mode))
- :cljs (.blendColor (current-graphics) c1 c2 mode))))
-
-#?(:clj
- (defn
- ^{:requires-bindings true
- :processing-name "blendMode()"
- :category "Image"
- :subcategory "Rendering"
- :added "2.0"}
- blend-mode
- "Blends the pixels in the display window according to the defined mode.
- There is a choice of the following modes to blend the source pixels (A)
- with the ones of pixels already in the display window (B):
-
- :blend - linear interpolation of colours: C = A*factor + B
- :add - additive blending with white clip:
- C = min(A*factor + B, 255)
- :subtract - subtractive blending with black clip:
- C = max(B - A*factor, 0)
- :darkest - only the darkest colour succeeds:
- C = min(A*factor, B)
- :lightest - only the lightest colour succeeds:
- C = max(A*factor, B)
- :exclusion - similar to :difference, but less extreme.
- :multiply - Multiply the colors, result will always be darker.
- :screen - Opposite multiply, uses inverse values of the colors.
- :replace - the pixels entirely replace the others and don't utilize
- alpha (transparency) values
-
- Note: :hard-light, :soft-light, :dodge, :overlay, :dodge, :burn, :difference
- modes are not supported by this function.
-
- factor is alpha value of pixel being drawed"
- ([mode]
- (let [mode (u/resolve-constant-key mode blend-modes)]
- (.blendMode (current-graphics) mode)))))
-
-(defn
- ^{:requires-bindings true
- :processing-name "blue()"
- :category "Color"
- :subcategory "Creating & Reading"
- :added "1.0"}
- blue
- "Extracts the blue value from a color, scaled to match current color-mode.
- Returns a float."
- [color]
- (.blue (current-graphics) (unchecked-int color)))
-
-(defn
- ^{:requires-bindings true
- :processing-name "box()"
- :category "Shape"
- :subcategory "3D Primitives"
- :added "1.0"}
- box
- "Creates an extruded rectangle."
- ([size] (.box (current-graphics) (float size)))
- ([width height depth] (.box (current-graphics) (float width) (float height) (float depth))))
-
-(defn
- ^{:requires-bindings true
- :processing-name "brightness()"
- :category "Color"
- :subcategory "Creating & Reading"
- :added "1.0"}
- brightness
- "Extracts the brightness value from a color. Returns a float."
- [color]
- (.brightness (current-graphics) (unchecked-int color)))
-
-(defn
- ^{:requires-bindings true
- :processing-name "camera()"
- :category "Lights, Camera"
- :subcategory "Camera"
- :added "1.0"}
- camera
- "Sets the position of the camera through setting the eye position,
- the center of the scene, and which axis is facing upward. Moving the
- eye position and the direction it is pointing (the center of the
- scene) allows the images to be seen from different angles. The
- version without any parameters sets the camera to the default
- position, pointing to the center of the display window with the Y
- axis as up. The default values are:
-
- eyeX: (/ (width) 2.0)
- eyeY: (/ (height) 2.0)
- eyeZ: (/ (/ (height) 2.0) (tan (/ (* Math/PI 60.0) 360.0)))
- centerX: (/ (width) 2.0)
- centerY: (/ (height) 2.0)
- centerZ: 0
- upX: 0
- upY: 1
- upZ: 0
-
- Similar imilar to gluLookAt() in OpenGL, but it first clears the
- current camera settings."
- ([] (.camera (current-graphics)))
- ([eyeX eyeY eyeZ centerX centerY centerZ upX upY upZ]
- (.camera (current-graphics) (float eyeX) (float eyeY) (float eyeZ)
- (float centerX) (float centerY) (float centerZ)
- (float upX) (float upY) (float upZ))))
-
-(defn
- ^{:requires-bindings false
- :processing-name "ceil()"
- :category "Math"
- :subcategory "Calculation"
- :added "1.0"}
- ceil
- "Calculates the closest int value that is greater than or equal to
- the value of the parameter. For example, (ceil 9.03) returns the
- value 10."
- [n]
- #?(:clj (PApplet/ceil (float n))
- :cljs (.ceil (ap/current-applet) n)))
-
-#?(:clj
- (defn
- ^{:requires-bindings true
- :processing-name "clear()"
- :category "Color"
- :subcategory "Setting"
- :added "2.4.0"}
- clear
- "Clears the pixels within a buffer. This function only works on
- graphics objects created with the (create-graphics) function meaning
- that you should call it only inside (with-graphics) macro. Unlike
- the main graphics context (the display window), pixels in additional
- graphics areas created with (create-graphics) can be entirely or
- partially transparent. This function clears everything in a graphics
- object to make all of the pixels 100% transparent."
- []
- (.clear (current-graphics))))
-
-#?(:clj
- (defn
- ^{:requires-bindings true
- :processing-name "clip()"
- :category "Rendering"
- :subcategory nil
- :added "2.4.0"}
- clip
- "Limits the rendering to the boundaries of a rectangle defined by
- the parameters. The boundaries are drawn based on the state of
- the (image-mode) fuction, either :corner, :corners, or :center.
- To disable use (no-clip)."
- [x y w h]
- (.clip (current-graphics) (float x) (float y) (float w) (float h))))
-
-(defn
- ^{:requires-bindings true
- :processing-name "color()"
- :category "Color"
- :subcategory "Creating & Reading"
- :added "1.0"}
- color
- "Creates an integer representation of a color The parameters are
- interpreted as RGB or HSB values depending on the current
- color-mode. The default mode is RGB values from 0 to 255 and
- therefore, the function call (color 255 204 0) will return a bright
- yellow. Args are cast to floats.
-
- r - red or hue value
- g - green or saturation value
- b - blue or brightness value
- a - alpha value"
- ([gray] (.color (current-graphics) (float gray)))
- ([gray alpha] (.color (current-graphics) (float gray) (float alpha)))
- ([r g b] (.color (current-graphics) (float r) (float g) (float b)))
- ([r g b a] (.color (current-graphics) (float r) (float g) (float b) (float a))))
-
-(defn
- ^{:requires-bindings true
- :processing-name "colorMode()"
- :category "Color"
- :subcategory "Creating & Reading"
- :added "1.0"}
- color-mode
- "Changes the way Processing interprets color data. Available modes
- are :rgb and :hsb.By default, the parameters for fill, stroke,
- background, and color are defined by values between 0 and 255 using
- the :rgb color model. The color-mode fn is used to change the
- numerical range used for specifying colors and to switch color
- systems. For example, calling
- (color-mode :rgb 1.0) will specify that values are specified between
- 0 and 1. The limits for defining colors are altered by setting the
- parameters range1, range2, range3, and range 4."
- ([mode]
- (let [mode (u/resolve-constant-key mode color-modes)]
- (.colorMode (current-graphics) (int mode))))
- ([mode max]
- (let [mode (u/resolve-constant-key mode color-modes)]
- (.colorMode (current-graphics) (int mode) (float max))))
- ([mode max-x max-y max-z]
- (let [mode (u/resolve-constant-key mode color-modes)]
- (.colorMode (current-graphics) (int mode) (float max-x) (float max-y) (float max-z))))
- ([mode max-x max-y max-z max-a]
- (let [mode (u/resolve-constant-key mode color-modes)]
- (.colorMode (current-graphics) (int mode) (float max-x) (float max-y) (float max-z) (float max-a)))))
-
-#?(:clj
- (defn
- ^{:requires-bindings false
- :processing-name "constrain()"
- :category "Math"
- :subcategory "Calculation"
- :added "1.0"}
- constrain-float
- "Constrains a value to not exceed a maximum and minimum value. All
- args are cast to floats."
- [amt low high]
- (PApplet/constrain (float amt) (float low) (float high))))
-
-#?(:clj
- (defn
- ^{:requires-bindings false
- :processing-name "constrain()"
- :category "Math"
- :subcategory "Calculation"
- :added "1.0"}
- constrain-int
- "Constrains a value to not exceed a maximum and minimum value. All
- args are cast to ints."
- [amt low high]
- (PApplet/constrain (int amt) (int low) (int high))))
-
-
-(defn
- ^{:requires-bindings false
- :processing-name "constrain()"
- :category "Math"
- :subcategory "Calculation"
- :added "1.0"}
- constrain
- "Constrains a value to not exceed a maximum and minimum value."
- [amt low high]
- #?(:clj
- (if (u/int-like? amt)
- (constrain-int amt low high)
- (constrain-float amt low high))
- :cljs (.constrain (ap/current-applet) amt low high)))
-
-(defn
- ^{:requires-bindings true
- :processing-name "copy()"
- :category "Image"
- :subcategory "Pixels"
- :added "1.0"}
- copy
- "Copies a region of pixels from the one image to another. If src-img
- is not specified it defaults to current-graphics. If dest-img is not
- specified - it defaults to current-graphics. If the source
- and destination regions aren't the same size, it will automatically
- resize the source pixels to fit the specified target region. No
- alpha information is used in the process, however if the source
- image has an alpha channel set, it will be copied as well. "
- ([[sx sy swidth sheight] [dx dy dwidth dheight]]
- (.copy (current-graphics)
- (int sx) (int sy) (int swidth) (int sheight)
- (int dx) (int dy) (int dwidth) (int dheight)))
-
- ([^PImage src-img [sx sy swidth sheight] [dx dy dwidth dheight]]
- (copy src-img (current-graphics) [sx sy swidth sheight] [dx dy dwidth dheight]))
-
- ([^PImage src-img ^PImage dest-img [sx sy swidth sheight] [dx dy dwidth dheight]]
- (.copy dest-img src-img (int sx) (int sy) (int swidth) (int sheight)
- (int dx) (int dy) (int dwidth) (int dheight))))
-
-(defn
- ^{:requires-bindings false
- :processing-name "cos()"
- :category "Math"
- :subcategory "Trigonometry"
- :added "1.0"}
- cos
- "Calculates the cosine of an angle. This function expects the values
- of the angle parameter to be provided in radians (values from 0 to
- Math/PI*2). Values are returned in the range -1 to 1."
- [angle]
- #?(:clj (PApplet/cos (float angle))
- :cljs (.cos (ap/current-applet) angle)))
-
-#?(:clj
- (defn
- ^{:requires-bindings false
- :processing-name nil
- :category "Typography"
- :subcategory "Loading & Displaying"
- :added "1.0"}
- font-available?
- "Returns true if font (specified as a string) is available on this
- system, false otherwise"
- [font-str]
- (if (some #{font-str} (available-fonts))
- true
- false)))
-
-(defn
- ^{:requires-bindings true
- :processing-name "createFont()"
- :category "Typography"
- :subcategory "Loading & Displaying"
- :added "1.0"}
- create-font
- "Dynamically converts a font to the format used by Processing (a
- PFont) from either a font name that's installed on the computer, or
- from a .ttf or .otf file inside the sketches 'data' folder. This
- function is an advanced feature for precise control.
-
- Use available-fonts to obtain the names for the fonts recognized by
- the computer and are compatible with this function.
-
- The size parameter states the font size you want to generate. The
- smooth parameter specifies if the font should be antialiased or not,
- and the charset parameter is an array of chars that specifies the
- characters to generate.
-
- This function creates a bitmapped version of a font It loads a font
- by name, and converts it to a series of images based on the size of
- the font. When possible, the text function will use a native font
- rather than the bitmapped version created behind the scenes with
- create-font. For instance, when using the default renderer
- setting (JAVA2D), the actual native version of the font will be
- employed by the sketch, improving drawing quality and
- performance. With the :p2d, :p3d, and :opengl renderer settings, the
- bitmapped version will be used. While this can drastically improve
- speed and appearance, results are poor when exporting if the sketch
- does not include the .otf or .ttf file, and the requested font is
- not available on the machine running the sketch."
- ([name size] (.createFont (ap/current-applet) (str name) (float size)))
- ([name size smooth] (.createFont (ap/current-applet) (str name) (float size) smooth))
- ([name size smooth ^chars charset]
- (.createFont (ap/current-applet) (str name) (float size) smooth charset)))
-
-(defn
- ^{:requires-bindings true
- :processing-name "createGraphics()"
- :category "Image"
- :subcategory "Rendering"
- :added "1.0"}
- create-graphics
- "Creates and returns a new PGraphics object of the types :p2d, :p3d,
- :java2d, :pdf. By default :java2d is used. Use this class if you
- need to draw into an off-screen graphics buffer. It's not possible
- to use create-graphics with the :opengl renderer, because it doesn't
- allow offscreen use. The :pdf renderer requires the filename parameter.
-
- Note: don't use create-graphics in draw in clojurescript, it leaks memory.
- You should create graphic in setup and reuse it in draw instead of creating
- a new one.
-
- It's important to call any drawing commands between (.beginDraw graphics) and
- (.endDraw graphics) statements or use with-graphics macro. This is also true
- for any commands that affect drawing, such as smooth or color-mode.
-
- If you're using :pdf renderer - don't forget to call (.dispose graphics)
- as last command inside with-graphics macro, otherwise graphics won't be
- saved.
-
- Unlike the main drawing surface which is completely opaque, surfaces
- created with create-graphics can have transparency. This makes it
- possible to draw into a graphics and maintain the alpha channel. By
- using save to write a PNG or TGA file, the transparency of the
- graphics object will be honored."
- ([w h]
- (.createGraphics (ap/current-applet) (int w) (int h) #?(:cljs :p2d)))
- ([w h renderer]
- (.createGraphics (ap/current-applet) (int w) (int h) (ap/resolve-renderer renderer)))
- ([w h renderer path]
- (.createGraphics (ap/current-applet) (int w) (int h) (ap/resolve-renderer renderer)
- #?(:clj (u/absolute-path path)
- :cljs path))))
-
-(defn
- ^{:requires-bindings true
- :processing-name "createImage()"
- :category "Image"
- :subcategory nil
- :added "1.0"}
- create-image
- "Creates a new PImage (the datatype for storing images). This
- provides a fresh buffer of pixels to play with. Set the size of the
- buffer with the width and height parameters. The format parameter
- defines how the pixels are stored. See the PImage reference for more
- information.
-
- Possible formats: :rgb, :argb, :alpha (grayscale alpha channel)
-
- Prefer using create-image over initialising new PImage instances
- directly."
- [w h format]
- (let [format (u/resolve-constant-key format image-formats)]
- (.createImage (ap/current-applet) (int w) (int h) (int format))))
-
-(defn
- ^{:requires-bindings true
- :processing-name "PGraphics.fillColor"
- :processing-link "http://processing.github.io/processing-javadocs/core/processing/core/PGraphics.html#fillColor"
- :category "Color"
- :subcategory "Creating & Reading"}
- current-fill
- "Return the current fill color."
- []
- (.-fillColor (current-graphics)))
-
-(defn
- ^{:requires-bindings true
- :processing-name "PGraphics.strokeColor"
- :processing-link "http://processing.github.io/processing-javadocs/core/processing/core/PGraphics.html#strokeColor"
- :category "Color"
- :subcategory "Creating & Reading"}
- current-stroke
- "Return the current stroke color."
- []
- (.-strokeColor (current-graphics)))
-
-(defn
- ^{:requires-bindings true
- :processing-name "cursor()"
- :category "Environment"
- :subcategory nil
- :added "1.0"}
- cursor
- "Sets the cursor to a predefined symbol or makes it
- visible if already hidden (after no-cursor was called).
-
- Available modes: :arrow, :cross, :hand, :move, :text, :wait
-
- See cursor-image for specifying a generic image as the cursor
- symbol."
- ([] (.cursor (ap/current-applet)))
- ([cursor-mode]
- (let [cursor-mode (u/resolve-constant-key cursor-mode cursor-modes)]
- (.cursor (ap/current-applet)
- #?(:clj (int cursor-mode)
- :cljs (str cursor-mode))))))
-
-(defn
- ^{:requires-bindings true
- :processing-name "cursor()"
- :category "Environment"
- :subcategory nil
- :added "1.0"}
- cursor-image
- "Set the cursor to a predefined image. The horizontal and vertical
- active spots of the cursor may be specified with hx and hy.
- It is recommended to make the size 16x16 or 32x32 pixels."
- ([^PImage img] (.cursor (ap/current-applet) img))
- ([^PImage img hx hy] (.cursor (ap/current-applet) img (int hx) (int hy))))
-
-(defn
- ^{:requires-bindings true
- :processing-name "curve()"
- :category "Shape"
- :subcategory "Curves"
- :added "1.0"}
- curve
- "Draws a curved line on the screen. The first and second parameters
- specify the beginning control point and the last two parameters
- specify the ending control point. The middle parameters specify the
- start and stop of the curve. Longer curves can be created by putting
- a series of curve fns together or using curve-vertex. An additional
- fn called curve-tightness provides control for the visual quality of
- the curve. The curve fn is an implementation of Catmull-Rom
- splines."
- ([x1 y1 x2 y2 x3 y3 x4 y4]
- (.curve (current-graphics)
- (float x1) (float y1)
- (float x2) (float y2)
- (float x3) (float y3)
- (float x4) (float y4)))
- ([x1 y1 z1 x2 y2 z2 x3 y3 z3 x4 y4 z4]
- (.curve (current-graphics)
- (float x1) (float y1) (float z1)
- (float x2) (float y2) (float z2)
- (float x3) (float y3) (float z3)
- (float x4) (float y4) (float z4))))
-
-(defn
- ^{:requires-bindings true
- :processing-name "curveDetail()"
- :category "Shape"
- :subcategory "Curves"
- :added "1.0"}
- curve-detail
- "Sets the resolution at which curves display. The default value is
- 20. This function is only useful when using the :p3d or :opengl
- renderer as the default (:java2d) renderer does not use this
- information."
- [detail]
- (.curveDetail (current-graphics) (int detail)))
-
-(defn
- ^{:requires-bindings true
- :processing-name "curvePoint()"
- :category "Shape"
- :subcategory "Curves"
- :added "1.0"}
- curve-point
- "Evalutes the curve at point t for points a, b, c, d. The parameter
- t varies between 0 and 1, a and d are points on the curve, and b c
- and are the control points. This can be done once with the x
- coordinates and a second time with the y coordinates to get the
- location of a curve at t."
- [a b c d t]
- (.curvePoint (current-graphics) (float a) (float b) (float c) (float d) (float t)))
-
-(defn
- ^{:requires-bindings true
- :processing-name "curveTangent()"
- :category "Shape"
- :subcategory "Curves"
- :added "1.0"}
- curve-tangent
- "Calculates the tangent of a point on a curve.
- See: http://en.wikipedia.org/wiki/Tangent"
- [a b c d t]
- (.curveTangent (current-graphics) (float a) (float b) (float c) (float d) (float t)))
-
-(defn
- ^{:requires-bindings true
- :processing-name "curveTightness()"
- :category "Shape"
- :subcategory "Curves"
- :added "1.0"}
- curve-tightness
- "Modifies the quality of forms created with curve and
- curve-vertex. The parameter squishy determines how the curve fits
- to the vertex points. The value 0.0 is the default value for
- squishy (this value defines the curves to be Catmull-Rom splines)
- and the value 1.0 connects all the points with straight
- lines. Values within the range -5.0 and 5.0 will deform the curves
- but will leave them recognizable and as values increase in
- magnitude, they will continue to deform."
- [ti]
- (.curveTightness (current-graphics) (float ti)))
-
-(defn
- ^{:requires-bindings true
- :processing-name "curveVertex()"
- :category "Shape"
- :subcategory "Vertex"
- :added "1.0"}
- curve-vertex
- "Specifies vertex coordinates for curves. This function may only be
- used between begin-shape and end-shape and only when there is no
- mode keyword specified to begin-shape. The first and last points in a
- series of curve-vertex lines will be used to guide the beginning and
- end of a the curve. A minimum of four points is required to draw a
- tiny curve between the second and third points. Adding a fifth point
- with curve-vertex will draw the curve between the second, third, and
- fourth points. The curve-vertex function is an implementation of
- Catmull-Rom splines."
- ([x y] (.curveVertex (current-graphics) (float x) (float y)))
- ([x y z] (.curveVertex (current-graphics) (float x) (float y) (float z))))
-
-(defn
- ^{:requires-bindings false
- :processing-name "day()"
- :category "Input"
- :subcategory "Time & Date"
- :added "1.0"}
- day
- "Get the current day of the month (1 through 31)."
- []
- #?(:clj (PApplet/day)
- :cljs (.day (ap/current-applet))))
-
-(defn
- ^{:requires-bindings false
- :processing-name "degrees()"
- :category "Math"
- :subcategory "Trigonometry"
- :added "1.0"}
- degrees
- "Converts a radian measurement to its corresponding value in
- degrees. Radians and degrees are two ways of measuring the same
- thing. There are 360 degrees in a circle and (* 2 Math/PI) radians
- in a circle. For example, (= 90° (/ Math/PI 2) 1.5707964). All
- trigonometric methods in Processing require their parameters to be
- specified in radians."
- [radians]
- #?(:clj (PApplet/degrees (float radians))
- :cljs (.degrees (ap/current-applet) radians)))
-
-(defn
- ^{:requires-bindings true
- :processing-name "delay()"
- :processing-link nil
- :category "Structure"
- :subcategory nil
- :added "1.0"}
- delay-frame
- "Forces the program to stop running for a specified time. Delay
- times are specified in thousandths of a second, therefore the
- function call (delay 3000) will stop the program for three
- seconds. Because the screen is updated only at the end of draw,
- the program may appear to 'freeze', because the screen will not
- update when the delay fn is used. This function has no affect
- inside setup."
- [freeze-ms]
- (.delay (ap/current-applet) (int freeze-ms)))
-
-(defn
- ^{:requires-bindings true
- :processing-name "directionalLight()"
- :category "Lights, Camera"
- :subcategory "Lights"
- :added "1.0"}
- directional-light
- "Adds a directional light. Directional light comes from one
- direction and is stronger when hitting a surface squarely and weaker
- if it hits at a gentle angle. After hitting a surface, a
- directional lights scatters in all directions. Lights need to be
- included in the draw fn to remain persistent in a looping
- program. Placing them in the setup fn of a looping program will cause
- them to only have an effect the first time through the loop. The
- affect of the r, g, and b parameters is determined by the current
- color mode. The nx, ny, and nz parameters specify the direction the
- light is facing. For example, setting ny to -1 will cause the
- geometry to be lit from below (the light is facing directly upward)"
- [r g b nx ny nz]
- (.directionalLight (current-graphics) (float r) (float g) (float b)
- (float nx) (float ny) (float nz)))
-
-(defn
- ^{:requires-bindings false
- :processing-name "dist()"
- :category "Math"
- :subcategory "Calculation"
- :added "1.0"}
- dist
- "Calculates the distance between two points"
- ([x1 y1 x2 y2]
- #?(:clj (PApplet/dist (float x1) (float y1) (float x2) (float y2))
- :cljs (.dist (ap/current-applet) x1 y1 x2 y2)))
- ([x1 y1 z1 x2 y2 z2]
- #?(:clj (PApplet/dist (float x1) (float y1) (float z1) (float x2) (float y2) (float z2))
- :cljs (.dist (ap/current-applet) x1 y1 z1 x2 y2 z2))))
-
-(defmacro
- ^{:requires-bindings true
- :processing-name nil
- :category "Output"
- :subcategory "Files"
- :added "2.5"}
- do-record
- "Macro for drawing on graphics which saves result in the file at the end.
- Similar to 'with-graphics' macro. do-record assumed to be used with :pdf
- graphics. Example:
-
- (q/do-record (q/create-graphics 200 200 :pdf \"output.pdf\")
- (q/fill 250 0 0)
- (q/ellipse 100 100 150 150))
- "
- [graphics & body]
- `(let [gr# ~graphics]
- (with-graphics gr#
- ~@body)
- (.dispose gr#)))
-
-(defn
- ^{:requires-bindings true
- :processing-name "ellipse()"
- :category "Shape"
- :subcategory "2D Primitives"
- :added "1.0"}
- ellipse
- "Draws an ellipse (oval) in the display window. An ellipse with an
- equal width and height is a circle. The origin may be changed with
- the ellipse-mode function"
- [x y width height]
- (.ellipse (current-graphics) (float x) (float y) (float width) (float height)))
-
-(defn
- ^{:requires-bindings true
- :processing-name "ellipseMode()"
- :category "Shape"
- :subcategory "Attributes"
- :added "1.0"}
- ellipse-mode
- "Modifies the origin of the ellispse according to the specified mode:
-
- :center - specifies the location of the ellipse as
- the center of the shape. (Default).
- :radius - similar to center, but the width and height parameters to
- ellipse specify the radius of the ellipse, rather than the
- diameter.
- :corner - draws the shape from the upper-left corner of its bounding
- box.
- :corners - uses the four parameters to ellipse to set two opposing
- corners of the ellipse's bounding box."
- [mode]
- (let [mode (u/resolve-constant-key mode ellipse-modes)]
- (.ellipseMode (current-graphics) (int mode))))
-
-(defn
- ^{:requires-bindings true
- :processing-name "emissive()"
- :category "Lights, Camera"
- :subcategory "Material Properties"
- :added "1.0"}
- emissive-float
- "Sets the emissive color of the material used for drawing shapes
- drawn to the screen. Used in combination with ambient, specular, and
- shininess in setting the material properties of shapes. Converts all
- args to floats"
- ([float-val] (.emissive (current-graphics) (float float-val)))
- ([r g b] (.emissive (current-graphics) (float r) (float g) (float b))))
-
-(defn
- ^{:requires-bindings true
- :processing-name "emissive()"
- :category "Lights, Camera"
- :subcategory "Material Properties"
- :added "1.0"}
- emissive-int
- "Sets the emissive color of the material used for drawing shapes
- drawn to the screen. Used in combination with ambient, specular, and
- shininess in setting the material properties of shapes. Converts all
- args to ints"
- [int-val] (.emissive (current-graphics) (int int-val)))
-
-
-(defn
- ^{:requires-bindings true
- :processing-name "emissive()"
- :category "Lights, Camera"
- :subcategory "Material Properties"
- :added "1.0"}
- emissive
- "Sets the emissive color of the material used for drawing shapes
- drawn to the screen. Used in combination with ambient, specular, and
- shininess in setting the material properties of shapes.
-
- If passed one arg - it is assumed to be an int (i.e. a color),
- multiple args are converted to floats."
- ([c]
- #?(:clj (if (u/int-like? c) (emissive-int c) (emissive-float c))
- :cljs (emissive-float c)))
- ([r g b] (emissive-float r g b)))
-
-(defn
- ^{:requires-bindings true
- :processing-name "endCamera()"
- :category "Lights, Camera"
- :subcategory "Camera"
- :added "1.0"}
- end-camera
- "Unsets the matrix mode from the camera matrix. See begin-camera."
- []
- (.endCamera (current-graphics)))
-
-
-(defn
- ^{:requires-bindings true
- :processing-name "endContour()"
- :category "Shape"
- :subcategory "Vertex"
- :added "2.0"}
- end-contour
- "Use the begin-contour and end-contour function to create negative
- shapes within shapes. These functions can only be within a
- begin-shape/end-shape pair and they only work with the :p2d and :p3d
- renderers."
- []
- (.endContour (current-graphics)))
-
-(defn
- ^{:requires-bindings true
- :processing-name "endRaw()"
- :category "Output"
- :subcategory "Files"
- :added "1.0"}
- end-raw
- "Complement to begin-raw; they must always be used together. See
- the begin-raw docstring for details."
- []
- (.endRaw (current-graphics)))
-
-
-(defn
- ^{:requires-bindings true
- :processing-name "endShape()"
- :category "Shape"
- :subcategory "Vertex"
- :added "1.0"}
- end-shape
- "May only be called after begin-shape. When end-shape is called,
- all of image data defined since the previous call to begin-shape is
- written into the image buffer. The keyword :close may be passed to
- close the shape (to connect the beginning and the end)."
- ([] (.endShape (current-graphics)))
- ([mode]
- (when-not (= :close mode)
- #?(:clj (throw (Exception. (str "Unknown mode value: " mode ". Expected :close")))
- :cljs nil))
- (.endShape (current-graphics)
- #?(:clj PApplet/CLOSE
- :cljs 2))))
-
-(defn
- ^{:requires-bindings true
- :processing-name "exit()"
- :category "Structure"
- :subcategory nil
- :added "1.0"}
- exit
- "Quits/stops/exits the program. Rather than terminating
- immediately, exit will cause the sketch to exit after draw has
- completed (or after setup completes if called during the setup
- method). "
- []
- (.exit (ap/current-applet)))
-
-(defn
- ^{:requires-bindings false
- :processing-name "exp()"
- :category "Math"
- :subcategory "Calculation"
- :added "1.0"}
- exp
- "Returns Euler's number e (2.71828...) raised to the power of the
- value parameter."
- [val]
- #?(:clj (PApplet/exp (float val))
- :cljs (.exp (ap/current-applet) val)))
-
-#?(:cljs
- (defn- clear-no-fill-cljs
- "Sets custom property on graphcs object indicating that it has
- fill color."
- [graphics]
- (aset graphics no-fill-prop false)))
-
-(defn
- ^{:requires-bindings true
- :processing-name "fill()"
- :category "Color"
- :subcategory "Setting"
- :added "1.0"}
- fill-float
- "Sets the color used to fill shapes. For example, (fill 204 102 0),
- will specify that all subsequent shapes will be filled with orange."
- ([gray]
- (.fill (current-graphics) (float gray))
- #?(:cljs (clear-no-fill-cljs (current-graphics))))
- ([gray alpha]
- (.fill (current-graphics) (float gray) (float alpha))
- #?(:cljs (clear-no-fill-cljs (current-graphics))))
- ([r g b]
- (.fill (current-graphics) (float r) (float g) (float b))
- #?(:cljs (clear-no-fill-cljs (current-graphics))))
- ([r g b alpha]
- (.fill (current-graphics) (float r) (float g) (float b) (float alpha))
- #?(:cljs (clear-no-fill-cljs (current-graphics)))))
-
-(defn
- ^{:requires-bindings true
- :processing-name "fill()"
- :category "Color"
- :subcategory "Setting"
- :added "1.0"}
- fill-int
- "Sets the color used to fill shapes."
- ([rgb]
- (.fill (current-graphics) (unchecked-int rgb))
- #?(:cljs (clear-no-fill-cljs (current-graphics))))
- ([rgb alpha]
- (.fill (current-graphics) (unchecked-int rgb) (float alpha))
- #?(:cljs (clear-no-fill-cljs (current-graphics)))))
-
-(defn
- ^{:requires-bindings true
- :processing-name "fill()"
- :category "Color"
- :subcategory "Setting"
- :added "1.0"}
- fill
- "Sets the color used to fill shapes."
- ([rgb]
- #?(:clj (if (u/int-like? rgb) (fill-int rgb) (fill-float rgb))
- :cljs (fill-float rgb)))
-
- ([rgb alpha]
- #?(:clj (if (u/int-like? rgb) (fill-int rgb alpha) (fill-float rgb alpha))
- :cljs (fill-float rgb alpha)))
-
- ([r g b] (fill-float r g b))
- ([r g b a] (fill-float r g b a)))
-
-#?(:clj
- (defn
- ^{:requires-bindings true
- :processing-name "displayDensity()"
- :category "Environment"
- :subcategory nil
- :added "2.4.0"}
- display-density
- "This function returns the number 2 if the screen is a high-density
- screen (called a Retina display on OS X or high-dpi on Windows and
- Linux) and a 1 if not. This information is useful for a program to
- adapt to run at double the pixel density on a screen that supports
- it. Can be used in conjunction with (pixel-density)"
- ([] (.displayDensity (ap/current-applet)))
- ([display] (PApplet/displayDensity display))))
-
-(defn
- ^{:requires-bindings true
- :processing-name "filter()"
- :category "Image"
- :subcategory "Pixels"
- :added "1.0"}
- display-filter
- "Originally named filter in Processing Language.
- Filters the display window with the specified mode and level.
- Level defines the quality of the filter and mode may be one of the
- following keywords:
-
- :threshold - converts the image to black and white pixels depending
- if they are above or below the threshold defined by
- the level parameter. The level must be between
- 0.0 (black) and 1.0 (white). If no level is specified,
- 0.5 is used.
- :gray - converts any colors in the image to grayscale
- equivalents. Doesn't work with level.
- :invert - sets each pixel to its inverse value. Doesn't work with
- level.
- :posterize - limits each channel of the image to the number of
- colors specified as the level parameter. The parameter can
- be set to values between 2 and 255, but results are most
- noticeable in the lower ranges.
- :blur - executes a Guassian blur with the level parameter
- specifying the extent of the blurring. If no level
- parameter is used, the blur is equivalent to Guassian
- blur of radius 1.
- :opaque - sets the alpha channel to entirely opaque. Doesn't work
- with level.
- :erode - reduces the light areas. Doesn't work with level.
- :dilate - increases the light areas. Doesn't work with level."
- ([mode]
- (.filter (current-graphics)
- (int (u/resolve-constant-key mode filter-modes))))
-
- ([mode level]
- (let [mode (u/resolve-constant-key mode filter-modes)]
- (.filter (current-graphics) (int mode) (float level)))))
-
-#?(:clj
- (defn
- ^{:requires-bindings true
- :processing-name "filter()"
- :category "Image"
- :subcategory "Pixels"
- :added "2.0"}
- filter-shader
- "Originally named filter in Processing Language.
- Filters the display window with given shader (only in :p2d and :p3d modes)."
- [^PShader shader-obj] (.filter (current-graphics) shader-obj)))
-
-(defn
- ^{:requires-bindings false
- :processing-name "floor()"
- :category "Math"
- :subcategory "Calculation"
- :added "2.0"}
- floor
- "Calculates the closest int value that is less than or equal to the
- value of the parameter. For example, (floor 9.03) returns the value 9."
- [n]
- #?(:clj (PApplet/floor (float n))
- :cljs (.floor (ap/current-applet) n)))
-
-(defn
- ^{:requires-bindings true
- :processing-name "focused"
- :category "Environment"
- :subcategory nil
- :added "1.0"}
- focused
- "Returns a boolean value representing whether the applet has focus."
- [] (.-focused (ap/current-applet)))
-
-(defn
- ^{:requires-bindings true
- :processing-name "frameCount"
- :category "Environment"
- :subcategory nil
- :added "1.0"}
- frame-count
- "The system variable frameCount contains the number of frames
- displayed since the program started. Inside setup() the value is 0
- and after the first iteration of draw it is 1, etc."
- []
- #?(:clj (.frameCount (ap/current-applet))
- :cljs (.-frameCount (ap/current-applet))))
-
-(defn
- ^{:requires-bindings true
- :processing-name "frameRate"
- :category "Environment"
- :subcategory nil
- :added "1.0"}
- current-frame-rate
- "Returns the current framerate"
- []
- #?(:clj (.frameRate (ap/current-applet))
- :cljs (.-__frameRate (ap/current-applet))))
-
-(defn
- ^{:requires-bindings true
- :processing-name "frameRate()"
- :category "Environment"
- :subcategory nil
- :added "1.0"}
- frame-rate
- "Specifies a new target framerate (number of frames to be displayed every
- second). If the processor is not fast enough to maintain the
- specified rate, it will not be achieved. For example, the function
- call (frame-rate 30) will attempt to refresh 30 times a second. It
- is recommended to set the frame rate within setup. The default rate
- is 60 frames per second."
- [new-rate]
- (do
- #?(:cljs (reset! (.-target-frame-rate (ap/current-applet)) new-rate))
- (.frameRate (ap/current-applet) (float new-rate))))
-
-(defn
- ^{:requires-bindings true
- :processing-name "frustum()"
- :category "Lights, Camera"
- :subcategory "Camera"
- :added "1.0"}
- frustum
- "Sets a perspective matrix defined through the parameters. Works
- like glFrustum, except it wipes out the current perspective matrix
- rather than muliplying itself with it."
- [left right bottom top near far]
- (.frustum (current-graphics) (float left) (float right) (float bottom) (float top)
- (float near) (float far)))
-
-(defn
- ^{:requires-bindings true
- :processing-name "get()"
- :category "Image"
- :subcategory "Pixels"
- :added "1.0"}
- get-pixel
- "Reads the color of any pixel or grabs a section of an image. If no
- parameters are specified, a copy of entire image is returned. Get the
- value of one pixel by specifying an x,y coordinate. Get a section of
- the image by specifying an additional width and height parameter.
- If the pixel requested is outside of the image window, black is returned.
- The numbers returned are scaled according to the current color ranges,
- but only RGB values are returned by this function. For example, even though
- you may have drawn a shape with (color-mode :hsb), the numbers returned
- will be in RGB.
-
- Getting the color of a single pixel with (get x y) is easy, but not
- as fast as grabbing the data directly using the pixels fn.
-
- If no img specified - current-graphics is used."
- ([] (get-pixel (current-graphics)))
- ([^PImage img] (.get img))
- ([x y] (get-pixel (current-graphics) x y))
- ([^PImage img x y] (.get img (int x) (int y)))
- ([x y w h] (get-pixel (current-graphics) x y w h))
- ([^PImage img x y w h] (.get img (int x) (int y) (int w) (int h))))
-
-(defn
- ^{:requires-bindings true
- :processing-name "green()"
- :category "Color"
- :subcategory "Creating & Reading"
- :added "1.0"}
- green
- "Extracts the green value from a color, scaled to match current
- color-mode. This value is always returned as a float so be careful
- not to assign it to an int value."
- [col]
- (.green (current-graphics) (unchecked-int col)))
-
-(defn
- ^{:require-binding false
- :processing-name "hex()"
- :category "Data"
- :subcategory "Conversion"}
- hex
- "Converts a byte, char, int, or color to a String containing the
- equivalent hexadecimal notation. For example color(0, 102, 153) will
- convert to the String \"FF006699\". This function can help make your
- geeky debugging sessions much happier. "
- ([val]
- #?(:clj (PApplet/hex (int val))
- :cljs (.hex (ap/current-applet) val)))
- ([val num-digits]
- #?(:clj (PApplet/hex (int val) (int num-digits))
- :cljs (.hex (ap/current-applet) val num-digits))))
-
-(defn
- ^{:requires-bindings true
- :processing-name "getHeight()"
- :processing-link nil
- :category "Environment"
- :subcategory nil
- :added "1.0"}
- height
- "Height of the display window. The value of height is zero until
- size is called."
- []
- (.-height (ap/current-applet)))
-
-(defn
- ^{:requires-bindings true
- :processing-name "hint()"
- :processing-link nil
- :category "Rendering"
- :subcategory nil
- :added "1.0"}
- hint
- "Set various hints and hacks for the renderer. This is used to
- handle obscure rendering features that cannot be implemented in a
- consistent manner across renderers. Many options will often graduate
- to standard features instead of hints over time.
-
- Options:
-
- :enable-native-fonts - Use the native version fonts when they are
- installed, rather than the bitmapped version from a .vlw
- file. This is useful with the default (or JAVA2D) renderer
- setting, as it will improve font rendering speed. This is not
- enabled by default, because it can be misleading while testing
- because the type will look great on your machine (because you have
- the font installed) but lousy on others' machines if the identical
- font is unavailable. This option can only be set per-sketch, and
- must be called before any use of text-font.
-
- :disable-native-fonts - Disables native font support.
-
- :disable-depth-test - Disable the zbuffer, allowing you to draw on
- top of everything at will. When depth testing is disabled, items
- will be drawn to the screen sequentially, like a painting. This
- hint is most often used to draw in 3D, then draw in 2D on top of
- it (for instance, to draw GUI controls in 2D on top of a 3D
- interface). Starting in release 0149, this will also clear the
- depth buffer. Restore the default with :enable-depth-test
- but note that with the depth buffer cleared, any 3D drawing that
- happens later in draw will ignore existing shapes on the screen.
-
- :enable-depth-test - Enables the zbuffer.
-
- :enable-depth-sort - Enable primitive z-sorting of triangles and
- lines in :p3d and :opengl rendering modes. This can slow
- performance considerably, and the algorithm is not yet perfect.
-
- :disable-depth-sort - Disables hint :enable-depth-sort
-
- :disable-opengl-errors - Speeds up the OPENGL renderer setting
- by not checking for errors while running.
-
- :enable-opengl-errors - Turns on OpenGL error checking
-
- :enable-depth-mask
- :disable-depth-mask
-
- :enable-optimized-stroke
- :disable-optimized-stroke
- :enable-retina-pixels
- :disable-retina-pixels
- :enable-stroke-perspective
- :disable-stroke-perspective
- :enable-stroke-pure
- :disable-stroke-pure
- :enable-texture-mipmaps
- :disable-texture-mipmaps
-"
- [hint-type]
- (let [hint-type (if (keyword? hint-type)
- (get hint-options hint-type)
- hint-type)]
- (.hint (current-graphics) (int hint-type))))
-
-(defn
- ^{:requires-bindings false
- :processing-name "hour()"
- :category "Input"
- :subcategory "Time & Date"
- :added "1.0"}
- hour
- "Returns the current hour as a value from 0 - 23."
- []
- #?(:clj (PApplet/hour)
- :cljs (.hour (ap/current-applet))))
-
-(defn
- ^{:requires-bindings true
- :processing-name "hue()"
- :category "Color"
- :subcategory "Creating & Reading"
- :added "1.0"}
- hue
- "Extracts the hue value from a color."
- [col]
- (.hue (current-graphics) (unchecked-int col)))
-
-
-(defn
- ^{:requires-bindings true
- :processing-name "image()"
- :category "Image"
- :subcategory "Loading & Displaying"
- :added "1.0"}
- image
- "Displays images to the screen. Processing currently works with GIF,
- JPEG, and Targa images. The color of an image may be modified with
- the tint function and if a GIF has transparency, it will maintain
- its transparency. The img parameter specifies the image to display
- and the x and y parameters define the location of the image from its
- upper-left corner. The image is displayed at its original size
- unless the width and height parameters specify a different size. The
- image-mode fn changes the way the parameters work. A call to
- (image-mode :corners) will change the width and height parameters to
- define the x and y values of the opposite corner of the image.
-
- Starting with release 0124, when using the default (JAVA2D)
- renderer, smooth will also improve image quality of resized
- images."
- (#?(:clj [^PImage img x y]
- :cljs [img x y])
- (.image (current-graphics) img (float x) (float y)))
-
- (#?(:clj [^PImage img x y c d]
- :cljs [img x y c d])
- (.image (current-graphics) img (float x) (float y) (float c) (float d))))
-
-(defn
- ^{:requires-bindings true
- :processing-name "PImage.filter()"
- :category "Image"
- :subcategory "Pixels"
- :added "2.0"}
- image-filter
- "Originally named filter in Processing Language.
- Filters given image with the specified mode and level.
- Level defines the quality of the filter and mode may be one of
- the following keywords:
-
- :threshold - converts the image to black and white pixels depending
- if they are above or below the threshold defined by
- the level parameter. The level must be between
- 0.0 (black) and 1.0 (white). If no level is specified,
- 0.5 is used.
- :gray - converts any colors in the image to grayscale
- equivalents. Doesn't work with level.
- :invert - sets each pixel to its inverse value. Doesn't work with
- level.
- :posterize - limits each channel of the image to the number of
- colors specified as the level parameter. The parameter can
- be set to values between 2 and 255, but results are most
- noticeable in the lower ranges.
- :blur - executes a Guassian blur with the level parameter
- specifying the extent of the blurring. If no level
- parameter is used, the blur is equivalent to Guassian
- blur of radius 1.
- :opaque - sets the alpha channel to entirely opaque. Doesn't work
- with level.
- :erode - reduces the light areas. Doesn't work with level.
- :dilate - increases the light areas. Doesn't work with level."
- ([^PImage img mode]
- (let [mode (u/resolve-constant-key mode filter-modes)]
- (.filter img (int mode))))
- ([^PImage img mode level]
- (let [mode (u/resolve-constant-key mode filter-modes)]
- (.filter img (int mode) (float level)))))
-
-(defn
- ^{:requires-bindings true
- :processing-name "imageMode()"
- :category "Image"
- :subcategory "Loading & Displaying"
- :added "1.0"}
- image-mode
- "Modifies the location from which images draw. The default mode is :corner.
- Available modes are:
-
- :corner - specifies the location to be the upper left corner and
- uses the fourth and fifth parameters of image to set the
- image's width and height.
-
- :corners - uses the second and third parameters of image to set the
- location of one corner of the image and uses the fourth
- and fifth parameters to set the opposite corner.
-
- :center - draw images centered at the given x and y position."
- [mode]
- (let [mode (u/resolve-constant-key mode image-modes)]
- (.imageMode (current-graphics) (int mode))))
-
-(defn
- ^{:requires-bindings true
- :processing-name "keyCode"
- :category "Input"
- :subcategory "Keyboard"
- :added "1.0"}
- key-code
- "The variable keyCode is used to detect special keys such as the UP,
- DOWN, LEFT, RIGHT arrow keys and ALT, CONTROL, SHIFT. When checking
- for these keys, it's first necessary to check and see if the key is
- coded. This is done with the conditional (= (key) CODED).
-
- The keys included in the ASCII specification (BACKSPACE, TAB, ENTER,
- RETURN, ESC, and DELETE) do not require checking to see if they key
- is coded, and you should simply use the key variable instead of
- key-code If you're making cross-platform projects, note that the
- ENTER key is commonly used on PCs and Unix and the RETURN key is
- used instead on Macintosh. Check for both ENTER and RETURN to make
- sure your program will work for all platforms.
-
- For users familiar with Java, the values for UP and DOWN are simply
- shorter versions of Java's KeyEvent.VK_UP and
- KeyEvent.VK_DOWN. Other keyCode values can be found in the Java
- KeyEvent reference."
- []
- (.-keyCode (ap/current-applet)))
-
-#?(:clj
- (defn
- ^{:requires-bindings true
- :processing-name nil
- :category "Input"
- :subcategory "Keyboard"
- :added "2.4.0"}
- key-modifiers
- "Set of key modifiers that were pressed when event happened.
- Possible modifiers :ctrl, :alt, :shift, :meta. Not available in
- ClojureScript."
- []
- (let [modifiers
- (if-let [^processing.event.Event
- event (-> (ap/current-applet) meta :key-event deref)]
- [(if (.isAltDown event) :alt nil)
- (if (.isShiftDown event) :shift nil)
- (if (.isControlDown event) :control nil)
- (if (.isMetaDown event) :meta nil)]
- [])]
- (set (remove nil? modifiers)))))
-
-(defn
- ^{:requires-bindings true
- :processing-name "keyPressed"
- :category "Input"
- :subcategory "Keyboard"
- :added "1.0"}
- key-pressed?
- "true if any key is currently pressed, false otherwise."
- []
- #?(:clj (.-keyPressed (ap/current-applet))
- :cljs (.-__keyPressed (ap/current-applet))))
-
-(defn
- ^{:requires-bindings true
- :processing-name "lightFalloff()"
- :category "Lights, Camera"
- :subcategory "Lights"
- :added "1.0"}
- light-falloff
- "Sets the falloff rates for point lights, spot lights, and ambient
- lights. The parameters are used to determine the falloff with the
- following equation:
-
- d = distance from light position to vertex position
- falloff = 1 / (CONSTANT + d * LINEAR + (d*d) * QUADRATIC)
-
- Like fill, it affects only the elements which are created after it
- in the code. The default value is (light-falloff 1.0 0.0 0.0).
- Thinking about an ambient light with a falloff can be tricky. It is
- used, for example, if you wanted a region of your scene to be lit
- ambiently one color and another region to be lit ambiently by
- another color, you would use an ambient light with location and
- falloff. You can think of it as a point light that doesn't care
- which direction a surface is facing."
- [constant linear quadratic]
- (.lightFalloff (current-graphics) (float constant) (float linear) (float quadratic)))
-
-(defn
- ^{:requires-bindings true
- :processing-name "lerpColor()"
- :category "Color"
- :subcategory "Creating & Reading"
- :added "1.0"}
- lerp-color
- "Calculates a color or colors between two color at a specific
- increment. The amt parameter is the amount to interpolate between
- the two values where 0.0 equal to the first point, 0.1 is very near
- the first point, 0.5 is half-way in between, etc."
- [c1 c2 amt]
- (.lerpColor (current-graphics) (unchecked-int c1) (unchecked-int c2) (float amt)))
-
-(defn
- ^{:requires-bindings false
- :processing-name "lerp()"
- :category "Math"
- :subcategory "Calculation"
- :added "1.0"}
- lerp
- "Calculates a number between two numbers at a specific
- increment. The amt parameter is the amount to interpolate between
- the two values where 0.0 equal to the first point, 0.1 is very near
- the first point, 0.5 is half-way in between, etc. The lerp function
- is convenient for creating motion along a straight path and for
- drawing dotted lines."
- [start stop amt]
- #?(:clj (PApplet/lerp (float start) (float stop) (float amt))
- :cljs (.lerp (ap/current-applet) start stop amt)))
-
-(defn
- ^{:requires-bindings true
- :processing-name "lights()"
- :category "Lights, Camera"
- :subcategory "Lights"
- :added "1.0"}
- lights
- "Sets the default ambient light, directional light, falloff, and
- specular values. The defaults are:
-
- (ambient-light 128 128 128)
- (directional-light 128 128 128 0 0 -1)
- (light-falloff 1 0 0)
- (light-specular 0 0 0).
-
- Lights need to be included in the draw to remain persistent in a
- looping program. Placing them in the setup of a looping program
- will cause them to only have an effect the first time through the
- loop."
- []
- (.lights (current-graphics)))
-
-(defn
- ^{:requires-bindings true
- :processing-name "lightSpecular()"
- :category "Lights, Camera"
- :subcategory "Lights"
- :added "1.0"}
- light-specular
- "Sets the specular color for lights. Like fill, it affects only the
- elements which are created after it in the code. Specular refers to
- light which bounces off a surface in a perferred direction (rather
- than bouncing in all directions like a diffuse light) and is used
- for creating highlights. The specular quality of a light interacts
- with the specular material qualities set through the specular and
- shininess functions."
- [r g b]
- (.lightSpecular (current-graphics) (float r) (float g) (float b)))
-
-(defn
- ^{:requires-bindings true
- :processing-name "line()"
- :category "Shape"
- :subcategory "2D Primitives"
- :added "1.0"}
- line
- "Draws a line (a direct path between two points) to the screen. The
- version of line with four parameters draws the line in 2D. To color
- a line, use the stroke function. A line cannot be filled, therefore
- the fill method will not affect the color of a line. 2D lines are
- drawn with a width of one pixel by default, but this can be changed
- with the stroke-weight function. The version with six parameters
- allows the line to be placed anywhere within XYZ space. "
- ([p1 p2] (apply line (concat p1 p2)))
- ([x1 y1 x2 y2] (.line (current-graphics) (float x1) (float y1) (float x2) (float y2)))
- ([x1 y1 z1 x2 y2 z2]
- (.line (current-graphics) (float x1) (float y1) (float z1)
- (float x2) (float y2) (float z2))))
-
-(defn
- ^{:requires-bindings true
- :processing-name "loadFont()"
- :category "Typography"
- :subcategory "Loading & Displaying"
- :added "1.0"}
- load-font
- "Loads a font into a variable of type PFont. To load correctly,
- fonts must be located in the data directory of the current sketch.
- To create a font to use with Processing use the create-font fn.
-
- Like load-image and other methods that load data, the load-font fn
- should not be used inside draw, because it will slow down the sketch
- considerably, as the font will be re-loaded from the disk (or
- network) on each frame.
-
- For most renderers, Processing displays fonts using the .vlw font
- format, which uses images for each letter, rather than defining them
- through vector data. When hint :enable-native-fonts is used with the
- JAVA2D renderer, the native version of a font will be used if it is
- installed on the user's machine.
-
- Using create-font (instead of load-font) enables vector data to be
- used with the JAVA2D (default) renderer setting. This can be helpful
- when many font sizes are needed, or when using any renderer based on
- JAVA2D, such as the PDF library."
- [filename]
- (.loadFont (ap/current-applet) (str filename)))
-
-(defn
- ^{:requires-bindings true
- :processing-name "loadImage()"
- :category "Image"
- :subcategory "Loading & Displaying"
- :added "1.0"}
- load-image
- "Loads an image into a variable of type PImage. Four types of
- images ( .gif, .jpg, .tga, .png) images may be loaded. To load
- correctly, images must be located in the data directory of the
- current sketch. In most cases, load all images in setup to preload
- them at the start of the program. Loading images inside draw will
- reduce the speed of a program.
-
- The filename parameter can also be a URL to a file found online.
-
- If an image is not loaded successfully, the null value is returned
- and an error message will be printed to the console. The error
- message does not halt the program, however the null value may cause
- a NullPointerException if your code does not check whether the value
- returned from load-image is nil.
-
- Depending on the type of error, a PImage object may still be
- returned, but the width and height of the image will be set to
- -1. This happens if bad image data is returned or cannot be decoded
- properly. Sometimes this happens with image URLs that produce a 403
- error or that redirect to a password prompt, because load-image
- will attempt to interpret the HTML as image data."
- [filename]
- (.loadImage (ap/current-applet) (str filename)))
-
-(defn
- ^{:requires-bindings true
- :processing-name "loadShader()"
- :category "Rendering"
- :subcategory "Shaders"
- :added "2.0"}
- load-shader
- "Loads a shader into the PShader object. Shaders are compatible with the
- P2D and P3D renderers, but not with the default renderer."
- ([fragment-filename]
- (.loadShader (current-graphics) fragment-filename))
- ([fragment-filename vertex-filename]
- (.loadShader (current-graphics) fragment-filename vertex-filename)))
-
-(defn
- ^{:requires-bindings true
- :processing-name "loadShape()"
- :category "Shape"
- :subcategory "Loading & Displaying"
- :added "1.0"}
- load-shape
- "Load a geometry from a file as a PShape."
- [filename]
- (.loadShape (ap/current-applet) filename))
-
-(defn
- ^{:requires-bindings false
- :processing-name "log()"
- :category "Math"
- :subcategory "Calculation"
- :added "1.0"}
- log
- "Calculates the natural logarithm (the base-e logarithm) of a
- number. This function expects the values greater than 0.0."
- [val]
- #?(:clj (PApplet/log (float val))
- :cljs (.log (ap/current-applet) val)))
-
-(defn
- ^{:requires-bindings false
- :processing-name "mag()"
- :category "Math"
- :subcategory "Calculation"
- :added "1.0"}
- mag
- "Calculates the magnitude (or length) of a vector. A vector is a
- direction in space commonly used in computer graphics and linear
- algebra. Because it has no start position, the magnitude of a vector
- can be thought of as the distance from coordinate (0,0) to its (x,y)
- value. Therefore, mag is a shortcut for writing (dist 0 0 x y)."
- ([a b]
- #?(:clj (PApplet/mag (float a) (float b))
- :cljs (.mag (ap/current-applet) a b)))
- ([a b c]
- #?(:clj (PApplet/mag (float a) (float b) (float c))
- :cljs (.mag (ap/current-applet) a b c))))
-
-(defn
- ^{:requires-bindings false
- :processing-name "map()"
- :category "Math"
- :subcategory "Calculation"
- :added "1.0"}
- map-range
- "Re-maps a number from one range to another.
-
- Numbers outside the range are not clamped to 0 and 1, because
- out-of-range values are often intentional and useful."
- [val low1 high1 low2 high2]
- #?(:clj (PApplet/map (float val) (float low1) (float high1) (float low2) (float high2))
- :cljs (.map (ap/current-applet) val low1 high1 low2 high2)))
-
-#?(:clj
- (defn
- ^{:requires-bindings false
- :processing-name "PImage.mask()"
- :category "Image"
- :subcategory "Loading & Displaying"
- :added "1.0"}
- mask-image
- "Masks part of an image from displaying by loading another image and
- using it as an alpha channel. This mask image should only contain
- grayscale data, but only the blue color channel is used. The mask
- image needs to be the same size as the image to which it is
- applied.
-
- If single argument function is used - masked image is sketch itself
- or graphics if used inside with-graphics macro. If you're passing
- graphics to this function - it works only with :p3d and :opengl renderers.
-
- This method is useful for creating dynamically generated alpha
- masks."
- ([^PImage mask] (mask-image (current-graphics) mask))
- ([^PImage img ^PImage mask] (.mask img mask))))
-
-(defn
- ^{:requires-bindings true
- :processing-name "millis()"
- :category "Input"
- :subcategory "Time & Date"
- :added "1.0"}
- millis
- "Returns the number of milliseconds (thousandths of a second) since
- starting the sketch. This information is often used for timing
- animation sequences."
- []
- (.millis (ap/current-applet)))
-
-(defn
- ^{:requires-bindings false
- :processing-name "minute()"
- :category "Input"
- :subcategory "Time & Date"
- :added "1.0"}
- minute
- "Returns the current minute as a value from 0 - 59"
- []
- #?(:clj (PApplet/minute)
- :cljs (.minute (ap/current-applet))))
-
-(defn
- ^{:requires-bindings true
- :processing-name "modelX()"
- :category "Lights, Camera"
- :subcategory "Coordinates"
- :added "1.0"}
- model-x
- "Returns the three-dimensional x, y, z position in model space. This
- returns the x value for a given coordinate based on the current set
- of transformations (scale, rotate, translate, etc.) The x value can
- be used to place an object in space relative to the location of the
- original point once the transformations are no longer in use."
- [x y z]
- (.modelX (current-graphics) (float x) (float y) (float z)))
-
-(defn
- ^{:requires-bindings true
- :processing-name "modelY()"
- :category "Lights, Camera"
- :subcategory "Coordinates"
- :added "1.0"}
- model-y
- "Returns the three-dimensional x, y, z position in model space. This
- returns the y value for a given coordinate based on the current set
- of transformations (scale, rotate, translate, etc.) The y value can
- be used to place an object in space relative to the location of the
- original point once the transformations are no longer in use."
- [x y z]
- (.modelY (current-graphics) (float x) (float y) (float z)))
-
-(defn
- ^{:requires-bindings true
- :processing-name "modelZ()"
- :category "Lights, Camera"
- :subcategory "Coordinates"
- :added "1.0"}
- model-z
- "Returns the three-dimensional x, y, z position in model space. This
- returns the z value for a given coordinate based on the current set
- of transformations (scale, rotate, translate, etc.) The z value can
- be used to place an object in space relative to the location of the
- original point once the transformations are no longer in use."
- [x y z]
- (.modelZ (current-graphics) (float x) (float y) (float z)))
-
-(defn
- ^{:requires-bindings false
- :processing-name "month()"
- :category "Input"
- :subcategory "Time & Date"
- :added "1.0"}
- month
- "Returns the current month as a value from 1 - 12."
- []
- #?(:clj (PApplet/month)
- :cljs (.month (ap/current-applet))))
-
-(defn
- ^{:requires-bindings true
- :processing-name "mouseButton"
- :category "Input"
- :subcategory "Mouse"
- :added "1.0"}
- mouse-button
- "The value of the system variable mouseButton is either :left, :right,
- or :center depending on which button is pressed. nil if no button pressed"
- []
- (let [button-code (.-mouseButton (ap/current-applet))]
- #?(:clj
- (condp = button-code
- PConstants/LEFT :left
- PConstants/RIGHT :right
- PConstants/CENTER :center
- nil)
-
- :cljs
- (condp = button-code
- 37 :left
- 39 :right
- 3 :center
- nil))))
-
-(defn
- ^{:requires-bindings true
- :processing-name "mousePressed"
- :category "Input"
- :subcategory "Mouse"
- :added "1.0"}
- mouse-pressed?
- "Variable storing if a mouse button is pressed. The value of the
- system variable mousePressed is true if a mouse button is pressed
- and false if a button is not pressed."
- []
- #?(:clj (.-mousePressed (ap/current-applet))
- :cljs (.-__mousePressed (ap/current-applet))))
-
-(defn
- ^{:requires-bindings true
- :processing-name "mouseX"
- :category "Input"
- :subcategory "Mouse"
- :added "1.0"}
- mouse-x
- "Current horizontal coordinate of the mouse."
- []
- (.-mouseX (ap/current-applet)))
-
-(defn
- ^{:requires-bindings true
- :processing-name "mouseY"
- :category "Input"
- :subcategory "Mouse"
- :added "1.0"}
- mouse-y
- "Current vertical coordinate of the mouse."
- []
- (.-mouseY (ap/current-applet)))
-
-#?(:clj
- (defn
- ^{:requires-bindings true
- :processing-name "noClip()"
- :category "Rendering"
- :subcategory nil
- :added "2.4.0"}
- no-clip
- "Disables the clipping previously started by the clip() function."
- []
- (.noClip (current-graphics))))
-
-(defn
- ^{:requires-bindings true
- :processing-name "noCursor()"
- :category "Environment"
- :subcategory nil
- :added "1.0"}
- no-cursor
- "Hides the cursor from view. Will not work when running the in full
- screen (Present) mode."
- []
- (.noCursor (ap/current-applet)))
-
-(defn
- ^{:requires-bindings true
- :processing-name "noFill()"
- :category "Color"
- :subcategory "Setting"
- :added "1.0"}
- no-fill
- "Disables filling geometry. If both no-stroke and no-fill are called,
- nothing will be drawn to the screen." []
- (.noFill (current-graphics))
- #?(:cljs (aset (current-graphics) no-fill-prop true)))
-
-(defn
- ^{:requires-bindings true
- :processing-name "random2d()"
- :category "Math"
- :subcategory "Random"
- :added "2.6"}
- random-2d
- "Returns a new 2D unit vector in a random direction" []
- (let [theta (.random (ap/current-applet) TWO-PI)]
- [(Math/cos theta) (Math/sin theta)]))
-
-(defn
- ^{:requires-bindings true
- :processing-name "random3d()"
- :category "Math"
- :subcategory "Random"
- :added "2.6"}
- random-3d
- "Returns a new 3D unit vector in a random direction" []
- (let [theta (.random (ap/current-applet) TWO-PI)
- phi (.random (ap/current-applet) (- HALF-PI) HALF-PI)
- vx (* (Math/cos theta) (Math/sin phi))
- vy (* (Math/sin theta) (Math/sin phi))
- vz (Math/cos phi)]
- [vx vy vz]))
-
-(defn
- ^{:requires-bindings true
- :processing-name "noise()"
- :category "Math"
- :subcategory "Random"
- :added "1.0"}
- noise
- "Returns the Perlin noise value at specified coordinates. Perlin
- noise is a random sequence generator producing a more natural
- ordered, harmonic succession of numbers compared to the standard
- random function. It was invented by Ken Perlin in the 1980s and
- been used since in graphical applications to produce procedural
- textures, natural motion, shapes, terrains etc.
-
- The main difference to the random function is that Perlin noise is
- defined in an infinite n-dimensional space where each pair of
- coordinates corresponds to a fixed semi-random value (fixed only for
- the lifespan of the program). The resulting value will always be
- between 0.0 and 1.0. Processing can compute 1D, 2D and 3D noise,
- depending on the number of coordinates given. The noise value can be
- animated by moving through the noise space and the 2nd and 3rd
- dimensions can also be interpreted as time.
-
- The actual noise is structured similar to an audio signal, in
- respect to the function's use of frequencies. Similar to the concept
- of harmonics in physics, perlin noise is computed over several
- octaves which are added together for the final result.
-
- Another way to adjust the character of the resulting sequence is the
- scale of the input coordinates. As the function works within an
- infinite space the value of the coordinates doesn't matter as such,
- only the distance between successive coordinates does (eg. when
- using noise within a loop). As a general rule the smaller the
- difference between coordinates, the smoother the resulting noise
- sequence will be. Steps of 0.005-0.03 work best for most
- applications, but this will differ depending on use."
- ([x] (.noise (ap/current-applet) (float x)))
- ([x y] (.noise (ap/current-applet) (float x) (float y)))
- ([x y z] (.noise (ap/current-applet) (float x) (float y) (float z))))
-
-(defn
- ^{:requires-bindings true
- :processing-name "noiseDetail()"
- :category "Math"
- :subcategory "Random"
- :added "1.0"}
- noise-detail
- "Adjusts the character and level of detail produced by the Perlin
- noise function. Similar to harmonics in physics, noise is computed
- over several octaves. Lower octaves contribute more to the output
- signal and as such define the overal intensity of the noise, whereas
- higher octaves create finer grained details in the noise
- sequence. By default, noise is computed over 4 octaves with each
- octave contributing exactly half than its predecessor, starting at
- 50% strength for the 1st octave. This falloff amount can be changed
- by adding an additional function parameter. Eg. a falloff factor of
- 0.75 means each octave will now have 75% impact (25% less) of the
- previous lower octave. Any value between 0.0 and 1.0 is valid,
- however note that values greater than 0.5 might result in greater
- than 1.0 values returned by noise.
-
- By changing these parameters, the signal created by the noise
- function can be adapted to fit very specific needs and
- characteristics."
- ([octaves] (.noiseDetail (ap/current-applet) (int octaves)))
- ([octaves falloff] (.noiseDetail (ap/current-applet) (int octaves) (float falloff))))
-
-(defn
- ^{:requires-bindings true
- :processing-name "noiseSeed()"
- :category "Math"
- :subcategory "Random"
- :added "1.0"}
- noise-seed
- "Sets the seed value for noise. By default, noise produces different
- results each time the program is run. Set the value parameter to a
- constant to return the same pseudo-random numbers each time the
- software is run."
- [val]
- (.noiseSeed (ap/current-applet) (int val)))
-
-(defn
- ^{:requires-bindings true
- :processing-name "noLights()"
- :category "Lights, Camera"
- :subcategory "Lights"
- :added "1.0"}
- no-lights
- "Disable all lighting. Lighting is turned off by default and enabled
- with the lights fn. This function can be used to disable lighting so
- that 2D geometry (which does not require lighting) can be drawn
- after a set of lighted 3D geometry."
- []
- (.noLights (current-graphics)))
-
-(defn
- ^{:requires-bindings true
- :processing-name "noLoop()"
- :category "Structure"
- :subcategory nil
- :added "1.0"}
- no-loop
- "Stops Processing from continuously executing the code within
- draw. If start-loop is called, the code in draw will begin to run
- continuously again. If using no-loop in setup, it should be the last
- line inside the block.
-
- When no-loop is used, it's not possible to manipulate or access the
- screen inside event handling functions such as mouse-pressed or
- key-pressed. Instead, use those functions to call redraw or
- loop which will run draw, which can update the screen
- properly. This means that when no-loop has been called, no drawing
- can happen, and functions like save-frame may not be used.
-
- Note that if the sketch is resized, redraw will be called to
- update the sketch, even after no-oop has been
- specified. Otherwise, the sketch would enter an odd state until
- loop was called."
- []
- (.noLoop (ap/current-applet)))
-
-(defn
- ^{:requires-bindings true
- :processing-name "norm()"
- :category "Math"
- :subcategory "Calculation"
- :added "1.0"}
- norm
- "Normalize a value to exist between 0 and 1 (inclusive)."
- [val start stop]
- #?(:clj (PApplet/norm (float val) (float start) (float stop))
- :cljs (.norm (ap/current-applet) val start stop)))
-
-(defn
- ^{:requires-bindings true
- :processing-name "normal()"
- :category "Lights, Camera"
- :subcategory "Lights"
- :added "1.0"}
- normal
- "Sets the current normal vector. This is for drawing three
- dimensional shapes and surfaces and specifies a vector perpendicular
- to the surface of the shape which determines how lighting affects
- it. Processing attempts to automatically assign normals to shapes,
- but since that's imperfect, this is a better option when you want
- more control. This function is identical to glNormal3f() in OpenGL."
- [nx ny nz]
- (.normal (current-graphics) (float nx) (float ny) (float nz)))
-
-(defn
- ^{:requires-bindings true
- :processing-name "noSmooth()"
- :category "Shape"
- :subcategory "Attributes"
- :added "1.0"}
- no-smooth
- "Draws all geometry with jagged (aliased) edges. Must be called inside
- :settings handler."
- [] (.noSmooth (current-graphics)))
-
-(defn
- ^{:requires-bindings true
- :processing-name "noStroke()"
- :category "Color"
- :subcategory "Setting"
- :added "1.0"}
- no-stroke
- "Disables drawing the stroke (outline). If both no-stroke and
- no-fill are called, nothing will be drawn to the screen."
- []
- (.noStroke (current-graphics)))
-
-(defn
- ^{:requires-bindings true
- :processing-name "noTint()"
- :category "Image"
- :subcategory "Loading & Displaying"
- :added "1.0"}
- no-tint
- "Removes the current fill value for displaying images and reverts to
- displaying images with their original hues."
- []
- (.noTint (current-graphics)))
-
-(defn
- ^{:requires-bindings true
- :processing-name "ortho()"
- :category "Lights, Camera"
- :subcategory "Camera"
- :added "1.0"}
- ortho
- "Sets an orthographic projection and defines a parallel clipping
- volume. All objects with the same dimension appear the same size,
- regardless of whether they are near or far from the camera. The
- parameters to this function specify the clipping volume where left
- and right are the minimum and maximum x values, top and bottom are
- the minimum and maximum y values, and near and far are the minimum
- and maximum z values. If no parameters are given, the default is
- used: (ortho 0 width 0 height -10 10)"
- ([] (.ortho (current-graphics)))
- ([left right bottom top]
- (.ortho (current-graphics) (float left) (float right) (float bottom) (float top)))
- ([left right bottom top near far]
- (.ortho (current-graphics) (float left) (float right) (float bottom) (float top) (float near) (float far))))
-
-(defn
- ^{:requires-bindings true
- :processing-name "perspective()"
- :category "Lights, Camera"
- :subcategory "Camera"
- :added "1.0"}
- perspective
- "Sets a perspective projection applying foreshortening, making
- distant objects appear smaller than closer ones. The parameters
- define a viewing volume with the shape of truncated pyramid. Objects
- near to the front of the volume appear their actual size, while
- farther objects appear smaller. This projection simulates the
- perspective of the world more accurately than orthographic
- projection. The version of perspective without parameters sets the
- default perspective and the version with four parameters allows the
- programmer to set the area precisely. The default values are:
- perspective(PI/3.0, width/height, cameraZ/10.0, cameraZ*10.0) where
- cameraZ is ((height/2.0) / tan(PI*60.0/360.0));"
- ([] (.perspective (current-graphics)))
- ([fovy aspect z-near z-far]
- (.perspective (current-graphics) (float fovy) (float aspect)
- (float z-near) (float z-far))))
-
-#?(:clj
- (defn
- ^{:requires-bindings true
- :processing-name "pixelDensity()"
- :category "Environment"
- :subcategory nil
- :added "2.4.0"}
- pixel-density
- "It makes it possible for Processing to render using all of the pixels
- on high resolutions screens like Apple Retina displays and Windows
- High-DPI displays. Possible values 1 or 2. Must be called only from
- :settings handler. To get density of the current screen you can use
- (display-density) function."
- [density]
- (.pixelDensity (ap/current-applet) density)))
-
-(defn
- ^{:requires-bindings true
- :processing-name "pixels[]"
- :category "Image"
- :subcategory "Pixels"
- :added "1.0"}
- pixels
- "Array containing the values for all the pixels in the display
- window or image. This array is therefore the size of the display window. If
- this array is modified, the update-pixels fn must be called to update
- the changes. Calls .loadPixels before obtaining the pixel array."
- ([] (pixels (current-graphics)))
-
- #?(:clj
- ([^PImage img]
- (.loadPixels img)
- (.-pixels img))
-
- :cljs
- ([img]
- (.loadPixels img)
- (let [pix-array (.toArray (.-pixels img))]
- (set! (.-stored-pix-array img) pix-array)
- pix-array))))
-
-(defn
- ^{:requires-bindings true
- :processing-name "pmouseX"
- :category "Input"
- :subcategory "Mouse"
- :added "1.0"}
- pmouse-x
- "Horizontal coordinate of the mouse in the previous frame"
- []
- (.-pmouseX (ap/current-applet)))
-
-(defn
- ^{:requires-bindings true
- :processing-name "pmouseY"
- :category "Input"
- :subcategory "Mouse"
- :added "1.0"}
- pmouse-y
- "Vertical coordinate of the mouse in the previous frame"
- []
- (.-pmouseY (ap/current-applet)))
-
-(defn
- ^{:requires-bindings true
- :processing-name "point()"
- :category "Shape"
- :subcategory "2D Primitives"
- :added "1.0"}
- point
- "Draws a point, a coordinate in space at the dimension of one
- pixel. The first parameter is the horizontal value for the point,
- the second value is the vertical value for the point, and the
- optional third value is the depth value. Drawing this shape in 3D
- using the z parameter requires the :P3D or :opengl renderer to be
- used."
- ([x y] (.point (current-graphics) (float x)(float y)))
- ([x y z] (.point (current-graphics) (float x) (float y) (float z))))
-
-(defn
- ^{:requires-bindings true
- :processing-name "pointLight()"
- :category "Lights, Camera"
- :subcategory "Lights"
- :added "1.0"}
- point-light
- "Adds a point light. Lights need to be included in the draw() to
- remain persistent in a looping program. Placing them in the setup()
- of a looping program will cause them to only have an effect the
- first time through the loop. The affect of the r, g, and b
- parameters is determined by the current color mode. The x, y, and z
- parameters set the position of the light"
- [r g b x y z]
- (.pointLight (current-graphics) (float r) (float g) (float b) (float x) (float y) (float z)))
-
-(defn
- ^{:requires-bindings true
- :processing-name "popMatrix()"
- :category "Transform"
- :subcategory nil
- :added "1.0"}
- pop-matrix
- "Pops the current transformation matrix off the matrix
- stack. Understanding pushing and popping requires understanding the
- concept of a matrix stack. The push-matrix fn saves the current
- coordinate system to the stack and pop-matrix restores the prior
- coordinate system. push-matrix and pop-matrix are used in conjuction
- with the other transformation methods and may be embedded to control
- the scope of the transformations."
- []
- (.popMatrix (current-graphics)))
-
-(defn
- ^{:requires-bindings true
- :processing-name "popStyle()"
- :category "Structure"
- :subcategory nil
- :added "1.0"}
- pop-style
- "Restores the prior settings on the 'style stack'. Used in
- conjunction with push-style. Together they allow you to change the
- style settings and later return to what you had. When a new style is
- started with push-style, it builds on the current style information.
- The push-style and pop-style functions can be nested to provide more
- control"
- []
- (.popStyle (current-graphics)))
-
-(defn
- ^{:requires-bindings false
- :processing-name "pow()"
- :category "Math"
- :subcategory "Calculation"
- :added "1.0"}
- pow
- "Facilitates exponential expressions. The pow() function is an
- efficient way of multiplying numbers by themselves (or their
- reciprocal) in large quantities. For example, (pow 3 5) is
- equivalent to the expression (* 3 3 3 3 3) and (pow 3 -5) is
- equivalent to (/ 1 (* 3 3 3 3 3))."
- [num exponent]
- #?(:clj (PApplet/pow (float num) (float exponent))
- :cljs (.pow (ap/current-applet) num exponent)))
-
-(defn
- ^{:requires-bindings true
- :processing-name "printCamera()"
- :category "Lights, Camera"
- :subcategory "Camera"
- :added "1.0"}
- print-camera
- "Prints the current camera matrix to std out. Useful for debugging."
- []
- (.printCamera (current-graphics)))
-
-(defn
- ^{:requires-bindings true
- :processing-name "printMatrix()"
- :category "Transform"
- :subcategory nil
- :added "1.0"}
- print-matrix
- "Prints the current matrix to std out. Useful for debugging."
- []
- (.printMatrix (current-graphics)))
-
-(defn
- ^{:requires-bindings true
- :processing-name "printProjection()"
- :category "Lights, Camera"
- :subcategory "Camera"
- :added "1.0"}
- print-projection
- "Prints the current projection matrix to std out. Useful for
- debugging"
- []
- (.printProjection (current-graphics)))
-
-(defn
- ^{:requires-bindings true
- :processing-name "pushMatrix()"
- :category "Transform"
- :subcategory nil
- :added "1.0"}
- push-matrix
- "Pushes the current transformation matrix onto the matrix
- stack. Understanding push-matrix and pop-matrix requires
- understanding the concept of a matrix stack. The push-matrix
- function saves the current coordinate system to the stack and
- pop-matrix restores the prior coordinate system. push-matrix and
- pop-matrix are used in conjuction with the other transformation
- methods and may be embedded to control the scope of the
- transformations."
- []
- (.pushMatrix (current-graphics)))
-
-(defn
- ^{:requires-bindings true
- :processing-name "pushStyle()"
- :category "Structure"
- :subcategory nil
- :added "1.0"}
- push-style
- "Saves the current style settings onto a 'style stack'. Use with
- pop-style which restores the prior settings. Note that these
- functions are always used together. They allow you to change the
- style settings and later return to what you had. When a new style is
- started with push-style, it builds on the current style
- information. The push-style and pop-style fns can be embedded to
- provide more control.
-
- The style information controlled by the following functions are
- included in the style: fill, stroke, tint, stroke-weight,
- stroke-cap, stroke-join, image-mode, rect-mode, ellipse-mode,
- shape-mode, color-mode, text-align, text-font, text-mode, text-size,
- text-leading, emissive, specular, shininess, and ambient"
- []
- (.pushStyle (current-graphics)))
-
-(defn
- ^{:requires-bindings true
- :processing-name "quad()"
- :category "Shape"
- :subcategory "2D Primitives"
- :added "1.0"}
- quad
- "A quad is a quadrilateral, a four sided polygon. It is similar to a
- rectangle, but the angles between its edges are not constrained to
- be ninety degrees. The first pair of parameters (x1,y1) sets the
- first vertex and the subsequent pairs should proceed clockwise or
- counter-clockwise around the defined shape."
- [x1 y1 x2 y2 x3 y3 x4 y4]
- (.quad (current-graphics)
- (float x1) (float y1)
- (float x2) (float y2)
- (float x3) (float y3)
- (float x4) (float y4)))
-
-(defn
- ^{:requires-bindings true
- :processing-name "quadraticVertex()"
- :category "Shape"
- :subcategory "Vertex"
- :added "2.0"}
- quadratic-vertex
- "Specifies vertex coordinates for quadratic Bezier curves. Each call to
- quadratic-vertex defines the position of one control points and one
- anchor point of a Bezier curve, adding a new segment to a line or shape.
- The first time quadratic-vertex is used within a begin-shape call, it
- must be prefaced with a call to vertex to set the first anchor point.
- This function must be used between begin-shape and end-shape and only
- when there is no MODE parameter specified to begin-shape. Using the 3D
- version requires rendering with :p3d."
- ([cx cy x3 y3]
- (.quadraticVertex (current-graphics) (float cx) (float cy) (float x3) (float y3)))
- ([cx cy cz x3 y3 z3]
- (.quadraticVertex (current-graphics) (float cx) (float cy) (float cz) (float x3) (float y3) (float z3))))
-
-(defn
- ^{:requires-bindings false
- :processing-name "radians()"
- :category "Math"
- :subcategory "Trigonometry"
- :added "1.0"}
- radians
- "Converts a degree measurement to its corresponding value in
- radians. Radians and degrees are two ways of measuring the same
- thing. There are 360 degrees in a circle and 2*PI radians in a
- circle. For example, 90° = PI/2 = 1.5707964. All trigonometric
- methods in Processing require their parameters to be specified in
- radians."
- [degrees]
- #?(:clj (PApplet/radians (float degrees))
- :cljs (.radians (ap/current-applet) degrees)))
-
-(defn
- ^{:requires-bindings true
- :processing-name "random()"
- :category "Math"
- :subcategory "Random"
- :added "1.0"}
- random
- "Generates random numbers. Each time the random function is called,
- it returns an unexpected value within the specified range. If one
- parameter is passed to the function it will return a float between
- zero and the value of the high parameter. The function call (random
- 5) returns values between 0 and 5 (starting at zero, up to but not
- including 5). If two parameters are passed, it will return a float
- with a value between the parameters. The function call
- (random -5 10.2) returns values starting at -5 up to (but not
- including) 10.2."
- ([max] (.random (ap/current-applet) (float max)))
- ([min max] (.random (ap/current-applet) (float min) (float max))))
-
-(defn
- ^{:requires-bindings true
- :processing-name "randomGaussian()"
- :category "Math"
- :subcategory "Random"
- :added "2.0"}
- random-gaussian
- "Returns a float from a random series of numbers having a mean of 0 and
- standard deviation of 1. Each time the randomGaussian() function is called,
- it returns a number fitting a Gaussian, or normal, distribution.
- There is theoretically no minimum or maximum value that randomGaussian()
- might return. Rather, there is just a very low probability that values far
- from the mean will be returned; and a higher probability that numbers near
- the mean will be returned. ."
- []
- (.randomGaussian (ap/current-applet)))
-
-(defn
- ^{:requires-bindings true
- :processing-name "randomSeed()"
- :category "Math"
- :subcategory "Random"
- :added "1.0"}
- random-seed
- "Sets the seed value for random. By default, random produces
- different results each time the program is run. Set the value
- parameter to a constant to return the same pseudo-random numbers
- each time the software is run."
- [w]
- (.randomSeed (ap/current-applet) (float w)))
-
-(defn
- ^{:requires-bindings true
- :processing-name "key"
- :category "Input"
- :subcategory "Keyboard"
- :added "1.0"}
- raw-key
- "Contains the value of the most recent key on the keyboard that was
- used (either pressed or released).
-
- For non-ASCII keys, use the keyCode variable. The keys included in
- the ASCII specification (BACKSPACE, TAB, ENTER, RETURN, ESC, and
- DELETE) do not require checking to see if they key is coded, and you
- should simply use the key variable instead of keyCode If you're
- making cross-platform projects, note that the ENTER key is commonly
- used on PCs and Unix and the RETURN key is used instead on
- Macintosh. Check for both ENTER and RETURN to make sure your program
- will work for all platforms."
- []
- (.-key (ap/current-applet)))
-
-(defn
- ^{:requires-bindings true
- :processing-name "rect()"
- :category "Shape"
- :subcategory "2D Primitives"
- :added "1.0"}
- rect
- "Draws a rectangle to the screen. A rectangle is a four-sided shape
- with every angle at ninety degrees. By default, the first two
- parameters set the location of the upper-left corner, the third
- sets the width, and the fourth sets the height. These parameters
- may be changed with rect-mode.
-
- To draw a rounded rectangle, add a fifth parameter, which is used as
- the radius value for all four corners. To use a different radius value
- for each corner, include eight parameters."
- ([x y width height]
- (.rect (current-graphics) (float x) (float y) (float width) (float height)))
- ([x y width height r]
- (.rect (current-graphics) (float x) (float y) (float width) (float height) (float r)))
- ([x y width height top-left-r top-right-r bottom-right-r bottom-left-r]
- (.rect (current-graphics) (float x) (float y) (float width) (float height)
- (float top-left-r) (float top-right-r) (float bottom-right-r) (float bottom-left-r))))
-
-(defn
- ^{:requires-bindings true
- :processing-name "rectMode()"
- :category "Shape"
- :subcategory "Attributes"
- :added "1.0"}
- rect-mode
- "Modifies the location from which rectangles draw. The default mode
- is :corner. Available modes are:
-
-
- :corner - Specifies the location to be the upper left corner of the
- shape and uses the third and fourth parameters of rect to
- specify the width and height.
-
- :corners - Uses the first and second parameters of rect to set the
- location of one corner and uses the third and fourth
- parameters to set the opposite corner.
-
- :center - Draws the image from its center point and uses the third
- and forth parameters of rect to specify the image's width
- and height.
-
- :radius - Draws the image from its center point and uses the third
- and forth parameters of rect() to specify half of the
- image's width and height."
-
- [mode]
- (let [mode (u/resolve-constant-key mode rect-modes)]
- (.rectMode (current-graphics) (int mode))))
-
-(defn
- ^{:requires-bindings true
- :processing-name "red()"
- :category "Color"
- :subcategory "Creating & Reading"
- :added "1.0"}
- red
- "Extracts the red value from a color, scaled to match current color-mode."
- [c]
- (.red (current-graphics) (unchecked-int c)))
-
-(defn
- ^{:requires-bindings true
- :processing-name "redraw()"
- :category "Structure"
- :subcategory nil
- :added "1.0"}
- redraw
- "Executes the code within the draw fn one time. This functions
- allows the program to update the display window only when necessary,
- for example when an event registered by mouse-pressed or
- key-pressed occurs.
-
- In structuring a program, it only makes sense to call redraw
- within events such as mouse-pressed. This is because redraw does
- not run draw immediately (it only sets a flag that indicates an
- update is needed).
-
- Calling redraw within draw has no effect because draw is
- continuously called anyway."
- []
- (.redraw (ap/current-applet)))
-
-(defn
- ^{:requires-bindings true
- :processing-name "requestImage()"
- :category "Image"
- :subcategory "Loading & Displaying"
- :added "1.0"}
- request-image
- "This function load images on a separate thread so that your sketch
- does not freeze while images load during setup. While the image is
- loading, its width and height will be 0. If an error occurs while
- loading the image, its width and height will be set to -1. You'll
- know when the image has loaded properly because its width and height
- will be greater than 0. Asynchronous image loading (particularly
- when downloading from a server) can dramatically improve
- performance."
- [filename] (.requestImage (ap/current-applet) (str filename)))
-
-(defn
- ^{:requires-bindings true
- :processing-name "resetMatrix()"
- :category "Transform"
- :subcategory nil
- :added "1.0"}
- reset-matrix
- "Replaces the current matrix with the identity matrix. The
- equivalent function in OpenGL is glLoadIdentity()"
- []
- (.resetMatrix (current-graphics)))
-
-#?(:clj
- (def ^{:private true}
- shader-modes {:points PApplet/POINTS
- :lines PApplet/LINES
- :triangles PApplet/TRIANGLES}))
-
-#?(:clj
- (defn
- ^{:requires-bindings true
- :processing-name "resetShader()"
- :category "Rendering"
- :subcategory "Shaders"
- :added "2.0"}
- reset-shader
- "Restores the default shaders. Code that runs after (reset-shader) will
- not be affected by previously defined shaders. Optional 'kind' parameter -
- type of shader, either :points, :lines, or :triangles"
- ([] (.resetShader (current-graphics)))
- ([kind]
- (let [mode (u/resolve-constant-key kind shader-modes)]
- (.resetShader (current-graphics) mode)))))
-
-(defn
- ^{:requires-bindings true
- :processing-name "resize()"
- :category "Image"
- :processing-link "http://processing.org/reference/PImage_resize_.html"
- :added "2.1.0"}
- resize
- "Resize the image to a new width and height.
- To make the image scale proportionally, use 0 as the value for the wide or
- high parameter. For instance, to make the width of an image 150 pixels,
- and change the height using the same proportion, use resize(150, 0).
-
- Even though a PGraphics is technically a PImage, it is not possible
- to rescale the image data found in a PGraphics.
- (It's simply not possible to do this consistently across renderers:
- technically infeasible with P3D, or what would it even do with PDF?)
- If you want to resize PGraphics content, first get a copy of its image data
- using the get() method, and call resize() on the PImage that is returned."
- [^PImage img w h]
- (.resize img w h))
-
-(defn
- ^{:requires-bindings true
- :processing-name "rotate()"
- :category "Transform"
- :subcategory nil
- :added "1.0"}
- rotate
- "Rotates a shape the amount specified by the angle parameter. Angles
- should be specified in radians (values from 0 to TWO-PI) or
- converted to radians with the radians function.
-
- Objects are always rotated around their relative position to the
- origin and positive numbers rotate objects in a clockwise
- direction. Transformations apply to everything that happens after
- and subsequent calls to the function accumulates the effect. For
- example, calling (rotate HALF-PI) and then (rotate HALF-PI) is the
- same as (rotate PI). All tranformations are reset when draw begins
- again.
-
- Technically, rotate multiplies the current transformation matrix by
- a rotation matrix. This function can be further controlled by the
- push-matrix and pop-matrix."
- ([angle] (.rotate (current-graphics) (float angle)))
- ([angle vx vy vz] (.rotate (current-graphics) (float angle)
- (float vx) (float vy) (float vz))))
-
-(defn
- ^{:requires-bindings true
- :processing-name "rotateX()"
- :category "Transform"
- :subcategory nil
- :added "1.0"}
- rotate-x
- "Rotates a shape around the x-axis the amount specified by the angle
- parameter. Angles should be specified in radians (values from 0 to
- (* PI 2)) or converted to radians with the radians function. Objects
- are always rotated around their relative position to the origin and
- positive numbers rotate objects in a counterclockwise
- direction. Transformations apply to everything that happens after
- and subsequent calls to the function accumulates the effect. For
- example, calling (rotate-x HALF-PI) and then (rotate-x HALF-PI) is
- the same as (rotate-x PI). If rotate-x is called within the draw fn,
- the transformation is reset when the loop begins again. This
- function requires either the :p3d or :opengl renderer."
- [angle]
- (.rotateX (current-graphics) (float angle)))
-
-(defn
- ^{:requires-bindings true
- :processing-name "rotateY()"
- :category "Transform"
- :subcategory nil
- :added "1.0"}
- rotate-y
- "Rotates a shape around the y-axis the amount specified by the angle
- parameter. Angles should be specified in radians (values from 0
- to (* PI 2)) or converted to radians with the radians function.
- Objects are always rotated around their relative position to the
- origin and positive numbers rotate objects in a counterclockwise
- direction. Transformations apply to everything that happens after
- and subsequent calls to the function accumulates the effect. For
- example, calling (rotate-y HALF-PI) and then (rotate-y HALF-PI) is
- the same as (rotate-y PI). If rotate-y is called within the draw fn,
- the transformation is reset when the loop begins again. This
- function requires either the :p3d or :opengl renderer."
- [angle]
- (.rotateY (current-graphics) (float angle)))
-
-(defn
- ^{:requires-bindings true
- :processing-name "rotateZ()"
- :category "Transform"
- :subcategory nil
- :added "1.0"}
- rotate-z
- "Rotates a shape around the z-axis the amount specified by the angle
- parameter. Angles should be specified in radians (values from 0
- to (* PI 2)) or converted to radians with the radians function.
- Objects are always rotated around their relative position to the
- origin and positive numbers rotate objects in a counterclockwise
- direction. Transformations apply to everything that happens after
- and subsequent calls to the function accumulates the effect. For
- example, calling (rotate-z HALF-PI) and then (rotate-z HALF-PI) is
- the same as (rotate-z PI). If rotate-y is called within the draw fn,
- the transformation is reset when the loop begins again. This
- function requires either the :p3d or :opengl renderer."
- [angle]
- (.rotateZ (current-graphics) (float angle)))
-
-(defn
- ^{:requires-bindings false
- :processing-name "round()"
- :category "Math"
- :subcategory "Calculation"
- :added "1.0"}
- round
- "Calculates the integer closest to the value parameter. For example,
- (round 9.2) returns the value 9."
- [val]
- #?(:clj (PApplet/round (float val))
- :cljs (.round (ap/current-applet) val)))
-
-(defn
- ^{:requires-bindings true
- :processing-name "saturation()"
- :category "Color"
- :subcategory "Creating & Reading"
- :added "1.0"}
- saturation
- "Extracts the saturation value from a color."
- [c]
- (.saturation (current-graphics) (unchecked-int c)))
-
-(defn
- ^{:requires-bindings true
- :processing-name "save()"
- :category "Output"
- :subcategory "Image"
- :added "1.0"}
- save
- "Saves an image from the display window. Images are saved in TIFF,
- TARGA, JPEG, and PNG format depending on the extension within the
- filename parameter. For example, image.tif will have a TIFF image
- and image.png will save a PNG image. If no extension is included in
- the filename, the image will save in TIFF format and .tif will be
- added to the name. All images saved from the main drawing window
- will be opaque. To save images without a background, use
- create-graphics."
- [filename]
- (.save (current-graphics) (str filename)))
-
-(defn
- ^{:requires-bindings true
- :processing-name "saveFrame()"
- :category "Output"
- :subcategory "Image"
- :added "1.0"}
- save-frame
- "Saves an image identical to the current display window as a
- file. May be called multple times - each file saved will have a
- unique name. Name and image formate may be modified by passing a
- string parameter of the form \"foo-####.ext\" where foo- can be any
- arbitrary string, #### will be replaced with the current frame id
- and .ext is one of .tiff, .targa, .png, .jpeg or .jpg
-
- Examples:
- (save-frame)
- (save-frame \"pretty-pic-####.jpg\")"
- ([] (.saveFrame (ap/current-applet)))
- ([name] (.saveFrame (ap/current-applet) (str name))))
-
-(defn
- ^{:requires-bindings true
- :processing-name "scale()"
- :category "Transform"
- :subcategory nil
- :added "1.0"}
- scale
- "Increases or decreases the size of a shape by expanding and
- contracting vertices. Objects always scale from their relative
- origin to the coordinate system. Scale values are specified as
- decimal percentages. For example, the function call (scale 2)
- increases the dimension of a shape by 200%. Transformations apply to
- everything that happens after and subsequent calls to the function
- multiply the effect. For example, calling (scale 2) and then
- (scale 1.5) is the same as (scale 3). If scale is called within
- draw, the transformation is reset when the loop begins again. Using
- this fuction with the z parameter requires specfying :p3d or :opengl
- as the renderer. This function can be further controlled by
- push-matrix and pop-matrix."
- ([s] (.scale (current-graphics) (float s)))
- ([sx sy] (.scale (current-graphics) (float sx) (float sy)))
- ([sx sy sz] (.scale (current-graphics) (float sx) (float sy) (float sz))))
-
-#?(:clj
- (defn- ^java.awt.Dimension current-screen
- []
- (let [default-toolkit (java.awt.Toolkit/getDefaultToolkit)]
- (.getScreenSize default-toolkit))))
-
-#?(:clj
- (defn
- ^{:requires-bindings false
- :processing-name nil
- :category "Environment"
- :subcategory nil
- :added "1.0"}
- screen-width
- "Returns the width of the main screen in pixels."
- []
- (.width (current-screen))))
-
-#?(:clj
- (defn
- ^{:requires-bindings false
- :processing-name nil
- :category "Environment"
- :subcategory nil
- :added "1.0"}
- screen-height
- "Returns the height of the main screen in pixels."
- []
- (.height (current-screen))))
-
-(defn
- ^{:requires-bindings true
- :processing-name "screenX()"
- :category "Lights, Camera"
- :subcategory "Coordinates"
- :added "1.0"}
- screen-x
- "Takes a three-dimensional x, y, z position and returns the x value
- for where it will appear on a (two-dimensional) screen, once
- affected by translate, scale or any other transformations"
- ([x y] (.screenX (current-graphics) (float x) (float y)))
- ([x y z] (.screenX (current-graphics) (float x) (float y) (float z))))
-
-(defn
- ^{:requires-bindings true
- :processing-name "screenY()"
- :category "Lights, Camera"
- :subcategory "Coordinates"
- :added "1.0"}
- screen-y
- "Takes a three-dimensional x, y, z position and returns the y value
- for where it will appear on a (two-dimensional) screen, once
- affected by translate, scale or any other transformations"
- ([x y] (.screenY (current-graphics) (float x) (float y)))
- ([x y z] (.screenY (current-graphics) (float x) (float y) (float z))))
-
-(defn
- ^{:requires-bindings true
- :processing-name "screenZ()"
- :category "Lights, Camera"
- :subcategory "Coordinates"
- :added "1.0"}
- screen-z
- "Given an x, y, z coordinate, returns its z value.
- This value can be used to determine if an x, y, z coordinate is in
- front or in back of another (x, y, z) coordinate. The units are
- based on how the zbuffer is set up, and don't relate to anything
- 'real'. They're only useful for in comparison to another value
- obtained from screen-z, or directly out of the zbuffer"
- [x y z]
- (.screenZ (current-graphics) (float x) (float y) (float z)))
-
-(defn
- ^{:requires-bindings false
- :processing-name "second()"
- :category "Input"
- :subcategory "Time & Date"
- :added "1.0"}
- seconds
- "Returns the current second as a value from 0 - 59."
- []
- #?(:clj (PApplet/second)
- :cljs (.second (ap/current-applet))))
-
-(defn
- ^{:requires-bindings true
- :processing-name "set()"
- :category "Image"
- :subcategory "Pixels"
- :added "1.0"}
- set-pixel
- "Changes the color of any pixel in the display window. The x and y
- parameters specify the pixel to change and the color parameter
- specifies the color value. The color parameter is affected by the
- current color mode (the default is RGB values from 0 to 255).
-
- Setting the color of a single pixel with (set x, y) is easy, but not
- as fast as putting the data directly into pixels[].
-
- This function ignores imageMode().
-
- Due to what appears to be a bug in Apple's Java implementation, the
- point() and set() methods are extremely slow in some circumstances
- when used with the default renderer. Using :p2d or :p3d will fix the
- problem. Grouping many calls to point or set-pixel together can also
- help. (Bug 1094)"
- ([x y c] (set-pixel (current-graphics) x y c))
- ([^PImage img x y c]
- (.set img (int x) (int y) (int c))))
-
-(defn
- ^{:requires-bindings true
- :processing-name "set()"
- :category "Image"
- :subcategory "Pixels"
- :added "1.0"}
- set-image
- "Writes an image directly into the display window. The x and y
- parameters define the coordinates for the upper-left corner of the
- image."
- [x y ^PImage src]
- (.set (current-graphics) (int x) (int y) src))
-
-#?(:clj
- (defn
- ^{:requires-bindings true
- :processing-name "shader()"
- :category "Rendering"
- :subcategory "Shaders"
- :added "2.0"}
- shader
- "Applies the shader specified by the parameters. It's compatible with the :p2d
- and :p3drenderers, but not with the default :java2d renderer. Optional 'kind'
- parameter - type of shader, either :points, :lines, or :triangles"
- ([shader] (.shader (current-graphics) shader))
- ([shader kind]
- (let [mode (u/resolve-constant-key kind shader-modes)]
- (.shader (current-graphics) shader mode)))))
-
-(defn
- ^{:requires-bindings true
- :processing-name "shape()"
- :category "Shape"
- :subcategory "Loading & Displaying"
- :added "1.0"}
- shape
- "Displays shapes to the screen. The shapes must have been loaded
- with load-shape. Processing currently works with SVG shapes
- only. The sh parameter specifies the shape to display and the x and
- y parameters define the location of the shape from its upper-left
- corner. The shape is displayed at its original size unless the width
- and height parameters specify a different size. The shape-mode
- fn changes the way the parameters work. A call to
- (shape-mode :corners), for example, will change the width and height
- parameters to define the x and y values of the opposite corner of
- the shape.
-
- Note complex shapes may draw awkwardly with the renderers :p2d, :p3d, and
- :opengl. Those renderers do not yet support shapes that have holes
- or complicated breaks."
- ([^PShape sh] (.shape (current-graphics) sh))
- ([^PShape sh x y] (.shape (current-graphics) sh (float x) (float y)))
- ([^PShape sh x y width height] (.shape (current-graphics) sh (float x) (float y) (float width) (float height))))
-
-(defn
- ^{:requires-bindings true
- :processing-name "shearX()"
- :category "Transform"
- :subcategory nil
- :added "1.0"}
- shear-x
- "Shears a shape around the x-axis the amount specified by the angle
- parameter. Angles should be specified in radians (values from 0 to
- PI*2) or converted to radians with the radians() function. Objects
- are always sheared around their relative position to the origin and
- positive numbers shear objects in a clockwise direction.
- Transformations apply to everything that happens after and
- subsequent calls to the function accumulates the effect. For
- example, calling (shear-x (/ PI 2)) and then (shear-x (/ PI 2)) is
- the same as (shear-x PI). If shear-x is called within the draw fn,
- the transformation is reset when the loop begins again. This
- function works in P2D or JAVA2D mode.
-
- Technically, shear-x multiplies the current transformation matrix
- by a rotation matrix. This function can be further controlled by the
- push-matrix and pop-matrix fns."
- [angle]
- (.shearX (current-graphics) (float angle)))
-
-(defn
- ^{:requires-bindings true
- :processing-name "shearY()"
- :category "Transform"
- :subcategory nil
- :added "1.0"}
- shear-y
- "Shears a shape around the y-axis the amount specified by the angle
- parameter. Angles should be specified in radians (values from 0 to
- PI*2) or converted to radians with the radians() function. Objects
- are always sheared around their relative position to the origin and
- positive numbers shear objects in a clockwise direction.
- Transformations apply to everything that happens after and
- subsequent calls to the function accumulates the effect. For
- example, calling (shear-y (/ PI 2)) and then (shear-y (/ PI 2)) is
- the same as (shear-y PI). If shear-y is called within the draw fn,
- the transformation is reset when the loop begins again. This
- function works in P2D or JAVA2D mode.
-
- Technically, shear-y multiplies the current transformation matrix
- by a rotation matrix. This function can be further controlled by the
- push-matrix and pop-matrix fns."
- [angle]
- (.shearY (current-graphics) (float angle)))
-
-(defn ^{:requires-bindings true
- :processing-name "shapeMode()"
- :category "Shape"
- :subcategory "Loading & Displaying"
- :added "1.0"}
- shape-mode
- "Modifies the location from which shapes draw. Available modes are
- :corner, :corners and :center. Default is :corner.
-
- :corner - specifies the location to be the upper left corner of the
- shape and uses the third and fourth parameters of shape
- to specify the width and height.
-
- :corners - uses the first and second parameters of shape to set
- the location of one corner and uses the third and fourth
- parameters to set the opposite corner.
-
- :center - draws the shape from its center point and uses the third
- and forth parameters of shape to specify the width and
- height. "
- [mode]
- (let [mode (u/resolve-constant-key mode p-shape-modes)]
- (.shapeMode (current-graphics) (int mode))))
-
-(defn
- ^{:requires-bindings true
- :processing-name "shininess()"
- :category "Lights, Camera"
- :subcategory "Material Properties"
- :added "1.0"}
- shininess
- "Sets the amount of gloss in the surface of shapes. Used in
- combination with ambient, specular, and emissive in setting
- the material properties of shapes."
- [shine]
- (.shininess (current-graphics) (float shine)))
-
-(defn
- ^{:requires-bindings false
- :processing-name "sin()"
- :category "Math"
- :subcategory "Trigonometry"
- :added "1.0"}
- sin
- "Calculates the sine of an angle. This function expects the values
- of the angle parameter to be provided in radians (values from 0 to
- 6.28). A float within the range -1 to 1 is returned."
- [angle]
- #?(:clj (PApplet/sin (float angle))
- :cljs (.sin (ap/current-applet) angle)))
-
-(defn
- ^{:requires-bindings true
- :processing-name "smooth()"
- :category "Shape"
- :subcategory "Attributes"
- :added "1.0"}
- smooth
- "Draws all geometry with smooth (anti-aliased) edges. This will slow
- down the frame rate of the application, but will enhance the visual
- refinement.
-
- Must be called inside :settings handler.
-
- The level parameter (int) increases the level of smoothness with the
- P2D and P3D renderers. This is the level of over sampling applied to
- the graphics buffer. The value '2' will double the rendering size
- before scaling it down to the display size. This is called '2x
- anti-aliasing.' The value 4 is used for 4x anti-aliasing and 8 is
- specified for 8x anti-aliasing. If level is set to 0, it will disable
- all smoothing; it's the equivalent of the function noSmooth().
- The maximum anti-aliasing level is determined by the hardware of the
- machine that is running the software.
-
- Note that smooth will also improve image quality of resized images."
- ([] (.smooth #?(:clj (ap/current-applet)
- :cljs (current-graphics))))
- ([level] (.smooth #?(:clj (ap/current-applet)
- :cljs (current-graphics))
- (int level))))
-
-(defn
- ^{:requires-bindings true
- :processing-name "specular()"
- :category "Lights, Camera"
- :subcategory "Material Properties"
- :added "1.0"}
- specular
- "Sets the specular color of the materials used for shapes drawn to
- the screen, which sets the color of hightlights. Specular refers to
- light which bounces off a surface in a perferred direction (rather
- than bouncing in all directions like a diffuse light). Used in
- combination with emissive, ambient, and shininess in setting
- the material properties of shapes."
- ([gray] (.specular (current-graphics) (float gray)))
- ([x y z] (.specular (current-graphics) (float x) (float y) (float z))))
-
-(defn
- ^{:requires-bindings true
- :processing-name "sphere()"
- :category "Shape"
- :subcategory "3D Primitives"
- :added "1.0"}
- sphere
- "Generates a hollow ball made from tessellated triangles."
- [radius] (.sphere (current-graphics) (float radius)))
-
-(defn
- ^{:requires-bindings true
- :processing-name "sphereDetail()"
- :category "Shape"
- :subcategory "3D Primitives"
- :added "1.0"}
- sphere-detail
- "Controls the detail used to render a sphere by adjusting the number
- of vertices of the sphere mesh. The default resolution is 30, which
- creates a fairly detailed sphere definition with vertices every
- 360/30 = 12 degrees. If you're going to render a great number of
- spheres per frame, it is advised to reduce the level of detail using
- this function. The setting stays active until sphere-detail is
- called again with a new parameter and so should not be called prior
- to every sphere statement, unless you wish to render spheres with
- different settings, e.g. using less detail for smaller spheres or
- ones further away from the camera. To controla the detail of the
- horizontal and vertical resolution independently, use the version of
- the functions with two parameters."
- ([res] (.sphereDetail (current-graphics) (int res)))
- ([ures vres] (.sphereDetail (current-graphics) (int ures) (int vres))))
-
-(defn
- ^{:requires-bindings true
- :processing-name "spotLight()"
- :category "Lights, Camera"
- :subcategory "Lights"
- :added "1.0"}
- spot-light
- "Adds a spot light. Lights need to be included in the draw to
- remain persistent in a looping program. Placing them in the setup
- of a looping program will cause them to only have an effect the
- first time through the loop. The affect of the r, g, and b
- parameters is determined by the current color mode. The x, y, and z
- parameters specify the position of the light and nx, ny, nz specify
- the direction or light. The angle parameter affects angle of the
- spotlight cone."
- ([r g b x y z nx ny nz angle concentration]
- (.spotLight (current-graphics) r g b x y z nx ny nz angle concentration))
- ([[r g b] [x y z] [nx ny nz] angle concentration]
- (.spotLight (current-graphics) r g b x y z nx ny nz angle concentration)))
-
-(defn
- ^{:requires-bindings false
- :processing-name "sq()"
- :category "Math"
- :subcategory "Calculation"
- :added "1.0"}
- sq
- "Squares a number (multiplies a number by itself). The result is
- always a positive number, as multiplying two negative numbers always
- yields a positive result. For example, -1 * -1 = 1."
- [a]
- #?(:clj (PApplet/sq (float a))
- :cljs (.sq (ap/current-applet) a)))
-
-(defn
- ^{:requires-bindings false
- :processing-name "sqrt()"
- :category "Math"
- :subcategory "Calculation"
- :added "1.0"}
- sqrt
- "Calculates the square root of a number. The square root of a number
- is always positive, even though there may be a valid negative
- root. The square root s of number a is such that (= a (* s s)) . It
- is the opposite of squaring."
- [a]
- #?(:clj (PApplet/sqrt (float a))
- :cljs (.sqrt (ap/current-applet) a)))
-
-(defn
- ^{:requires-bindings true
- :processing-name "loop()"
- :category "Structure"
- :subcategory nil
- :added "1.0"}
- start-loop
- "Causes Processing to continuously execute the code within
- draw. If no-loop is called, the code in draw stops executing."
- []
- (.loop (ap/current-applet)))
-
-(defn
- ^{:requires-bindings true
- :processing-name "stroke()"
- :category "Color"
- :subcategory "Setting"
- :added "1.0"}
- stroke-float
- "Sets the color used to draw lines and borders around
- shapes. Converts all args to floats"
- ([gray] (.stroke (current-graphics) (float gray)))
- ([gray alpha] (.stroke (current-graphics) (float gray) (float alpha)))
- ([x y z] (.stroke (current-graphics) (float x) (float y) (float z)))
- ([x y z a] (.stroke (current-graphics) (float x) (float y) (float z) (float a))))
-
-(defn
- ^{:requires-bindings true
- :processing-name "stroke()"
- :category "Color"
- :subcategory "Setting"
- :added "1.0"}
- stroke-int
- "Sets the color used to draw lines and borders around
- shapes. Converts rgb to int and alpha to a float."
- ([rgb] (.stroke (current-graphics) (unchecked-int rgb)))
- ([rgb alpha] (.stroke (current-graphics) (unchecked-int rgb) (float alpha))))
-
-(defn
- ^{:requires-bindings true
- :processing-name "stroke()"
- :category "Color"
- :subcategory "Setting"
- :added "1.0"}
- stroke
- "Sets the color used to draw lines and borders around shapes. This
- color is either specified in terms of the RGB or HSB color depending
- on the current color-mode (the default color space is RGB, with
- each value in the range from 0 to 255)."
- ([rgb]
- #?(:clj (if (u/int-like? rgb) (stroke-int rgb) (stroke-float rgb))
- :cljs (stroke-float rgb)))
-
- ([rgb alpha]
- #?(:clj (if (u/int-like? rgb) (stroke-int rgb alpha) (stroke-float rgb alpha))
- :cljs (stroke-float rgb alpha)))
-
- ([x y z] (stroke-float x y z))
- ([x y z a] (stroke-float x y z a)))
-
-(defn
- ^{:requires-bindings true
- :processing-name "strokeCap()"
- :category "Shape"
- :subcategory "Attributes"
- :added "1.0"}
- stroke-cap
- "Sets the style for rendering line endings. These ends are either
- squared, extended, or rounded and specified with the corresponding
- parameters :square, :project, and :round. The default cap is :round."
- [cap-mode]
- (let [cap-mode (u/resolve-constant-key cap-mode stroke-cap-modes)]
- (.strokeCap (current-graphics)
- #?(:clj (int cap-mode)
- :cljs (str cap-mode)))))
-
-(defn
- ^{:requires-bindings true
- :processing-name "strokeJoin()"
- :category "Shape"
- :subcategory "Attributes"
- :added "1.0"}
- stroke-join
- "Sets the style of the joints which connect line
- segments. These joints are either mitered, beveled, or rounded and
- specified with the corresponding parameters :miter, :bevel, and
- :round. The default joint is :miter.
-
- This function is not available with the :p2d, :p3d, or :opengl
- renderers."
- [join-mode]
- (let [join-mode (u/resolve-constant-key join-mode stroke-join-modes)]
- (.strokeJoin (current-graphics)
- #?(:clj (int join-mode)
- :cljs (str join-mode)))))
-
-(defn
- ^{:requires-bindings true
- :processing-name "strokeWeight()"
- :category "Shape"
- :subcategory "Attributes"
- :added "1.0"}
- stroke-weight
- "Sets the width of the stroke used for lines, points, and the border
- around shapes. All widths are set in units of pixels. "
- [weight]
- (.strokeWeight (current-graphics) (float weight)))
-
-(defn
- ^{:requires-bindings false
- :processing-name "tan()"
- :category "Math"
- :subcategory "Trigonometry"
- :added "1.0"}
- tan
- "Calculates the ratio of the sine and cosine of an angle. This
- function expects the values of the angle parameter to be provided in
- radians (values from 0 to PI*2). Values are returned in the range
- infinity to -infinity."
- [angle]
- #?(:clj (PApplet/tan (float angle))
- :cljs (.tan (ap/current-applet) angle)))
-
-(defn
- ^{:requires-bindings true
- :category "Environment"
- :subcategory nil
- :added "1.5.0"}
- target-frame-rate
- "Returns the target framerate specified with the fn frame-rate"
- []
- #?(:clj @(ap/target-frame-rate)
- :cljs @(.-target-frame-rate (ap/current-applet))))
-
-(defn- no-fill?
- "Returns whether fill is disabled for current graphics."
- [^PGraphics graphics]
- #?(:clj (not (.-fill graphics))
- :cljs (true? (aget graphics no-fill-prop))))
-
-(defn
- ^{:requires-bindings true
- :processing-name "text()"
- :category "Typography"
- :subcategory "Loading & Displaying"
- :added "1.0"}
- text-char
- "Draws a char to the screen in the specified position. See text fn
- for more details."
- ([c x y]
- (when-not (no-fill? (current-graphics))
- (.text (current-graphics) (char c) (float x) (float y))))
- ([c x y z]
- (when-not (no-fill? (current-graphics))
- (.text (current-graphics) (char c) (float x) (float y) (float z)))))
-
-(defn
- ^{:requires-bindings true
- :processing-name "text()"
- :category "Typography"
- :subcategory "Loading & Displaying"
- :added "1.0"}
- text-num
- "Draws a number to the screen in the specified position. See text fn
- for more details."
- ([num x y]
- (when-not (no-fill? (current-graphics))
- (.text (current-graphics) (float num) (float x) (float y))))
- ([num x y z]
- (when-not (no-fill? (current-graphics))
- (.text (current-graphics) (float num) (float x) (float y) (float z)))))
-
-(defn
- ^{:requires-bindings true
- :processing-name "text()"
- :category "Typography"
- :subcategory "Loading & Displaying"
- :added "1.0"}
- text
- "Draws text to the screen in the position specified by the x and y
- parameters and the optional z parameter. A default font will be used
- unless a font is set with the text-font fn. Change the color of the
- text with the fill fn. The text displays in relation to the
- text-align fn, which gives the option to draw to the left, right, and
- center of the coordinates.
-
- The x1, y1, x2 and y2 parameters define a
- rectangular area to display within and may only be used with string
- data. For text drawn inside a rectangle, the coordinates are
- interpreted based on the current rect-mode setting."
- ([^String s x y]
- (when-not (no-fill? (current-graphics))
- (.text (current-graphics) s (float x) (float y))))
- ([^String s x y z]
- (when-not (no-fill? (current-graphics))
- (.text (current-graphics) s (float x) (float y) (float z))))
- ([^String s x1 y1 x2 y2]
- (when-not (no-fill? (current-graphics))
- (.text (current-graphics) s (float x1) (float y1) (float x2) (float y2)))))
-
-(defn
- ^{:requires-bindings true
- :processing-name "textAlign()"
- :category "Typography"
- :subcategory "Attributes"
- :added "1.0"}
- text-align
- "Sets the current alignment for drawing text. Available modes are:
-
- horizontal - :left, :center, and :right
- vertical - :top, :bottom, :center, and :baseline
-
- An optional second parameter specifies the vertical alignment
- mode. :baseline is the default. The :top and :center parameters are
- straightforward. The :bottom parameter offsets the line based on the
- current text-descent. For multiple lines, the final line will be
- aligned to the bottom, with the previous lines appearing above it.
-
- When using text with width and height parameters, :baseline is
- ignored, and treated as :top. (Otherwise, text would by default draw
- outside the box, since :baseline is the default setting. :baseline is
- not a useful drawing mode for text drawn in a rectangle.)
-
- The vertical alignment is based on the value of text-ascent, which
- many fonts do not specify correctly. It may be necessary to use a
- hack and offset by a few pixels by hand so that the offset looks
- correct. To do this as less of a hack, use some percentage of
- text-ascent or text-descent so that the hack works even if you
- change the size of the font."
- ([align]
- (let [align (u/resolve-constant-key align horizontal-alignment-modes)]
- (.textAlign (current-graphics) (int align))))
- ([align-x align-y]
- (let [align-x (u/resolve-constant-key align-x horizontal-alignment-modes)
- align-y (u/resolve-constant-key align-y vertical-alignment-modes)]
- (.textAlign (current-graphics) (int align-x) (int align-y)))))
-
-(defn
- ^{:requires-bindings true
- :processing-name "textAscent()"
- :category "Typography"
- :subcategory "Metrics"
- :added "1.0"}
- text-ascent
- "Returns the ascent of the current font at its current size. This
- information is useful for determining the height of the font above
- the baseline. For example, adding the text-ascent and text-descent
- values will give you the total height of the line."
- []
- (.textAscent (current-graphics)))
-
-(defn
- ^{:requires-bindings true
- :processing-name "textDescent()"
- :category "Typography"
- :subcategory "Metrics"
- :added "1.0"}
- text-descent
- "Returns descent of the current font at its current size. This
- information is useful for determining the height of the font below
- the baseline. For example, adding the text-ascent and text-descent
- values will give you the total height of the line."
- []
- (.textDescent (current-graphics)))
-
-(defn
- ^{:requires-bindings true
- :processing-name "textFont()"
- :category "Typography"
- :subcategory "Loading & Displaying"
- :added "1.0"}
- text-font
- "Sets the current font that will be drawn with the text
- function. Fonts must be loaded with load-font before it can be
- used. This font will be used in all subsequent calls to the text
- function. If no size parameter is input, the font will appear at its
- original size until it is changed with text-size.
-
- Because fonts are usually bitmaped, you should create fonts at the
- sizes that will be used most commonly. Using textFont without the
- size parameter will result in the cleanest-looking text.
-
- With the default (JAVA2D) and PDF renderers, it's also possible to
- enable the use of native fonts via the command
- (hint :enable-native-fonts). This will produce vector text in JAVA2D
- sketches and PDF output in cases where the vector data is available:
- when the font is still installed, or the font is created via the
- create-font fn"
- ([^PFont font] (.textFont (current-graphics) font))
- ([^PFont font size] (.textFont (current-graphics) font (int size))))
-
-(defn
- ^{:requires-bindings true
- :processing-name "textLeading()"
- :category "Typography"
- :subcategory "Attributes"
- :added "1.0"}
- text-leading
- "Sets the spacing between lines of text in units of pixels. This
- setting will be used in all subsequent calls to the text function."
- [leading]
- (.textLeading (current-graphics) (float leading)))
-
-(defn
- ^{:requires-bindings true
- :processing-name "textMode()"
- :category "Typography"
- :subcategory "Attributes"
- :added "1.0"}
- text-mode
- "Sets the way text draws to the screen - available modes
- are :model and :shape
-
- In the default configuration (the :model mode), it's possible to
- rotate, scale, and place letters in two and three dimensional space.
-
- The :shape mode draws text using the glyph outlines of individual
- characters rather than as textures. This mode is only supported with
- the PDF and OPENGL renderer settings. With the PDF renderer, you
- must specify the :shape text-mode before any other drawing occurs.
- If the outlines are not available, then :shape will be ignored and
- :model will be used instead.
-
- The :shape option in OPENGL mode can be combined with begin-raw to
- write vector-accurate text to 2D and 3D output files, for instance
- DXF or PDF. :shape is not currently optimized for OPENGL, so if
- recording shape data, use :model until you're ready to capture the
- geometry with begin-raw."
- [mode]
- (let [mode (u/resolve-constant-key mode text-modes)]
- (.textMode (current-graphics) (int mode))))
-
-(defn
- ^{:requires-bindings true
- :processing-name "textSize()"
- :category "Typography"
- :subcategory "Attributes"
- :added "1.0"}
- text-size
- "Sets the current font size. This size will be used in all
- subsequent calls to the text fn. Font size is measured in
- units of pixels."
- [size]
- (.textSize (current-graphics) (float size)))
-
-(defn
- ^{:requires-bindings true
- :processing-name "texture()"
- :category "Shape"
- :subcategory "Vertex"
- :added "1.0"}
- texture
- "Sets a texture to be applied to vertex points. The texture fn must
- be called between begin-shape and end-shape and before any calls to
- vertex.
-
- When textures are in use, the fill color is ignored. Instead, use
- tint to specify the color of the texture as it is applied to the
- shape."
- #?(:clj [^PImage img]
- :cljs [img])
- (.texture (current-graphics) img))
-
-(defn
- ^{:requires-bindings true
- :processing-name "textureMode()"
- :category "Shape"
- :subcategory "Vertex"
- :added "1.0"}
- texture-mode
- "Sets the coordinate space for texture mapping. There are two
- options, :image and :normal.
-
- :image refers to the actual coordinates of the image and :normal
- refers to a normalized space of values ranging from 0 to 1. The
- default mode is :image. In :image, if an image is 100 x 200 pixels,
- mapping the image onto the entire size of a quad would require the
- points (0,0) (0,100) (100,200) (0,200). The same mapping in
- NORMAL_SPACE is (0,0) (0,1) (1,1) (0,1)."
- [mode]
- (let [mode (u/resolve-constant-key mode texture-modes)]
- (.textureMode (current-graphics) (int mode))))
-
-#?(:clj
- (defn
- ^{:requires-bindings true
- :processing-name "textureWrap()"
- :category "Shape"
- :subcategory "Vertex"
- :added "2.0"}
- texture-wrap
- "Defines if textures repeat or draw once within a texture map. The two
- parameters are :clamp (the default behavior) and :repeat. This function
- only works with the :p2d and :p3d renderers."
- [mode]
- (let [mode (u/resolve-constant-key mode texture-wrap-modes)]
- (.textureWrap (current-graphics) mode))))
-
-(defn
- ^{:requires-bindings true
- :processing-name "textWidth()"
- :category "Typography"
- :subcategory "Attributes"
- :added "1.0"}
- text-width
- "Calculates and returns the width of any text string."
- [^String data]
- (.textWidth (current-graphics) data))
-
-(defn
- ^{:requires-bindings true
- :processing-name "tint()"
- :category "Image"
- :subcategory "Loading & Displaying"
- :added "1.0"}
- tint-float
- "Sets the fill value for displaying images. Images can be tinted to
- specified colors or made transparent by setting the alpha.
-
- To make an image transparent, but not change it's color, use white
- as the tint color and specify an alpha value. For instance,
- tint(255, 128) will make an image 50% transparent (unless
- colorMode() has been used).
-
- The value for the parameter gray must be less than or equal to the
- current maximum value as specified by colorMode(). The default
- maximum value is 255.
-
- Also used to control the coloring of textures in 3D."
- ([gray] (.tint (current-graphics) (float gray)))
- ([gray alpha] (.tint (current-graphics) (float gray) (float alpha)))
- ([r g b] (.tint (current-graphics) (float r)(float g) (float b)))
- ([r g b a] (.tint (current-graphics) (float g) (float g) (float b) (float a))))
-
-(defn
- ^{:requires-bindings true
- :processing-name "tint()"
- :category "Image"
- :subcategory "Loading & Displaying"
- :added "1.0"}
- tint-int
- "Sets the fill value for displaying images. Images can be tinted to
- specified colors or made transparent by setting the alpha.
-
- To make an image transparent, but not change it's color, use white
- as the tint color and specify an alpha value. For instance,
- tint(255, 128) will make an image 50% transparent (unless
- colorMode() has been used).
-
- The value for the parameter gray must be less than or equal to the
- current maximum value as specified by colorMode(). The default
- maximum value is 255.
-
- Also used to control the coloring of textures in 3D."
- ([rgb] (.tint (current-graphics) (unchecked-int rgb)))
- ([rgb alpha] (.tint (current-graphics) (unchecked-int rgb) (float alpha))))
-
-(defn
- ^{:requires-bindings true
- :processing-name "tint()"
- :category "Image"
- :subcategory "Loading & Displaying"
- :added "1.0"}
- tint
- "Sets the fill value for displaying images. Images can be tinted to
- specified colors or made transparent by setting the alpha.
-
- To make an image transparent, but not change it's color, use white
- as the tint color and specify an alpha value. For instance,
- tint(255, 128) will make an image 50% transparent (unless
- colorMode() has been used).
-
- The value for the parameter gray must be less than or equal to the
- current maximum value as specified by colorMode(). The default
- maximum value is 255.
-
- Also used to control the coloring of textures in 3D."
- #?(:clj ([rgb] (if (u/int-like? rgb) (tint-int rgb) (tint-float rgb)))
- :cljs ([rgb] (.tint (current-graphics) rgb)))
- #?(:clj ([rgb alpha] (if (u/int-like? rgb) (tint-int rgb alpha) (tint-float rgb alpha)))
- :cljs ([rgb alpha] (.tint (current-graphics) rgb alpha)))
- ([r g b] (tint-float r g b))
- ([r g b a] (tint-float r g b a)))
-
-(defn
- ^{:requires-bindings true
- :processing-name "translate()"
- :category "Transform"
- :subcategory nil
- :added "1.0"}
- translate
- "Specifies an amount to displace objects within the display
- window. The x parameter specifies left/right translation, the y
- parameter specifies up/down translation, and the z parameter
- specifies translations toward/away from the screen. Transformations
- apply to everything that happens after and subsequent calls to the
- function accumulates the effect. For example, calling (translate 50
- 0) and then (translate 20, 0) is the same as (translate 70, 0). If
- translate is called within draw, the transformation is reset when
- the loop begins again. This function can be further controlled by
- the push-matrix and pop-matrix."
- ([v] (apply translate v))
- ([tx ty] (.translate (current-graphics) (float tx) (float ty)))
- ([tx ty tz] (.translate (current-graphics) (float tx) (float ty) (float tz))))
-
-(defn
- ^{:requires-bindings true
- :processing-name "triangle()"
- :category "Shape"
- :subcategory "2D Primitives"
- :added "1.0"}
- triangle
- "A triangle is a plane created by connecting three points. The first
- two arguments specify the first point, the middle two arguments
- specify the second point, and the last two arguments specify the
- third point."
- [x1 y1 x2 y2 x3 y3]
- (.triangle (current-graphics)
- (float x1) (float y1)
- (float x2) (float y2)
- (float x3) (float y3)))
-
-(defn
- ^{:require-binding false
- :processing-name "unbinary()"
- :category "Data"
- :subcategory "Conversion"
- :added "1.0"}
- unbinary
- "Unpack a binary string to an integer. See binary for converting
- integers to strings."
- [str-val]
- #?(:clj (PApplet/unbinary (str str-val))
- :cljs (.unbinary (ap/current-applet) (str str-val))))
-
-(defn
- ^{:require-binding false
- :processing-name "hex()"
- :category "Data"
- :subcategory "Conversion"}
- unhex
- "Converts a String representation of a hexadecimal number to its
- equivalent integer value."
- [hex-str]
- #?(:clj (PApplet/unhex (str hex-str))
- :cljs (.unhex (ap/current-applet) (str hex-str))))
-
-(defn
- ^{:requires-bindings true
- :processing-name "updatePixels()"
- :category "Image"
- :subcategory "Pixels"
- :added "1.0"}
- update-pixels
- "Updates the display window or image with the data in the pixels array.
- Use in conjunction with (pixels). If you're only reading pixels from
- the array, there's no need to call update-pixels unless there are
- changes.
-
- Certain renderers may or may not seem to require pixels or
- update-pixels. However, the rule is that any time you want to
- manipulate the pixels array, you must first call pixels, and
- after changes have been made, call update-pixels. Even if the
- renderer may not seem to use this function in the current Processing
- release, this will always be subject to change."
- ([] (update-pixels (current-graphics)))
- #?(:clj
- ([^PImage img] (.updatePixels img))
-
- :cljs
- ([img]
- (when-let [pix-array (.-stored-pix-array img)]
- (.set (.-pixels img) pix-array)
- (set! (.-stored-pix-array img) nil))
- (.updatePixels img))))
-
-(defn
- ^{:requires-bindings true
- :processing-name "vertex()"
- :category "Shape"
- :subcategory "Vertex"
- :added "1.0"}
- vertex
- "All shapes are constructed by connecting a series of
- vertices. vertex is used to specify the vertex coordinates for
- points, lines, triangles, quads, and polygons and is used
- exclusively within the begin-shape and end-shape fns.
-
- Drawing a vertex in 3D using the z parameter requires the :p3d or
- :opengl renderers to be used.
-
- This function is also used to map a texture onto the geometry. The
- texture fn declares the texture to apply to the geometry and the u
- and v coordinates set define the mapping of this texture to the
- form. By default, the coordinates used for u and v are specified in
- relation to the image's size in pixels, but this relation can be
- changed with texture-mode."
- ([x y] (.vertex (current-graphics) (float x) (float y)))
- ([x y z] (.vertex (current-graphics) (float x) (float y) (float z)))
- ([x y u v] (.vertex (current-graphics) (float x) (float y) (float u) (float v)))
- ([x y z u v]
- (.vertex (current-graphics) (float x) (float y) (float z) (float u) (float v))))
-
-(defn
- ^{:requires-bindings false
- :processing-name "year()"
- :category "Input"
- :subcategory "Time & Date"
- :added "1.0"}
- year
- "Returns the current year as an integer (2003, 2004, 2005, etc)."
- []
- #?(:clj (PApplet/year)
- :cljs (.year (ap/current-applet))))
-
-(defn
- ^{:requires-bindings true
- :processing-name "getWidth()"
- :processing-link nil
- :category "Environment"
- :subcategory nil
- :added "1.0"}
- width
- "Width of the display window. The value of width is zero until size is
- called."
- []
- (.-width (ap/current-applet)))
-
-(defmacro
- ^{:requires-bindings true
- :processing-name nil
- :category "Color"
- :subcategory "Utility Macros"
- :added "1.7"}
- with-fill
- "Temporarily set the fill color for the body of this macro.
- The code outside of with-fill form will have the previous fill color set.
-
- The fill color has to be in a vector!
- Example: (with-fill [255] ...)
- (with-fill [10 80 98] ...)"
- [fill-args & body]
- `(let [old-fill# (quil.core/current-fill)]
- (apply quil.core/fill ~fill-args)
- ~@body
- (quil.core/fill old-fill#)))
-
-(defmacro
- ^{:requires-bindings true
- :processing-name nil
- :category "Color"
- :subcategory "Utility Macros"
- :added "1.7"}
- with-stroke
- "Temporarily set the stroke color for the body of this macro.
- The code outside of with-stroke form will have the previous stroke color set.
-
- The stroke color has to be in a vector!
- Example: (with-stroke [255] ...)
- (with-stroke [10 80 98] ...)"
- [stroke-args & body]
- `(let [old-stroke# (quil.core/current-stroke)]
- (apply quil.core/stroke ~stroke-args)
- ~@body
- (quil.core/stroke old-stroke#)))
-
-(defmacro
- ^{:requires-bindings true
- :processing-name nil
- :category "Transform"
- :subcategory "Utility Macros"
- :added "1.0"}
- with-translation
- "Performs body with translation, restores current transformation on
- exit."
- [translation-vector & body]
- `(let [tr# ~translation-vector]
- (quil.core/push-matrix)
- (try
- (quil.core/translate tr#)
- ~@body
- (finally
- (quil.core/pop-matrix)))))
-
-(defmacro
- ^{:requires-bindings true
- :processing-name nil
- :category "Transform"
- :subcategory "Utility Macros"
- :added "1.0"}
- with-rotation
- "Performs body with rotation, restores current transformation on exit.
- Accepts a vector [angle] or [angle x-axis y-axis z-axis].
-
- Example:
- (with-rotation [angle]
- (vertex 1 2))"
- [rotation & body]
- `(let [tr# ~rotation]
- (quil.core/push-matrix)
- (try
- (apply quil.core/rotate tr#)
- ~@body
- (finally
- (quil.core/pop-matrix)))))
-
-(defmacro
- ^{:requires-bindings true
- :processing-name nil
- :category "Rendering"
- :added "1.7"}
- with-graphics
- "All subsequent calls of any drawing function will draw on given
- graphics. 'with-graphics' cannot be nested (you can draw simultaneously
- only on 1 graphics)"
- [graphics & body]
- `(let [gr# ~graphics]
- (binding [quil.core/*graphics* gr#]
- (.beginDraw gr#)
- ~@body
- (.endDraw gr#))))
-
-(defn ^{:requires-bindings false
- :category "Environment"
- :subcategory nil
- :added "1.0"}
- sketch
- "Create and start a new visualisation applet. Can be used to create
- new sketches programmatically. See documentation for 'defsketch' for
- list of available options."
- [& opts]
- #?(:clj (apply ap/applet opts)
- :cljs (apply ap/sketch opts)))
-
-(defmacro ^{:requires-bindings false
- :category "Environment"
- :subcategory nil
- :added "1.0"}
- defsketch
- "Define and start a sketch and bind it to a var with the symbol
- app-name. If any of the options to the various callbacks are
- symbols, it wraps them in a call to var to ensure they aren't
- inlined and that redefinitions to the original fns are reflected in
- the visualisation.
-
- Available options:
-
- :size - A vector of width and height for the sketch or :fullscreen.
- Defaults to [500 300]. If you're using :fullscreen you may
- want to enable present mode - :features [:present]
-
- :renderer - Specifies the renderer type. One of :p2d, :p3d, :java2d,
- :opengl, :pdf). Defaults to :java2d. :dxf renderer
- can't be used as sketch renderer. Use begin-raw method
- instead. In clojurescript only :p2d and :p3d renderers
- are supported.
-
- :output-file - Specifies an output file path. Only used in :pdf mode.
- Not supported in clojurescript.
-
- :title - A string which will be displayed at the top of
- the sketch window. Not supported in clojurescript.
-
- :features - A vector of keywords customizing sketch behaviour.
- Supported features:
-
- :keep-on-top - Sketch window will always be above other
- windows. Note: some platforms might not
- support always-on-top windows.
- Not supported in clojurescript.
-
- :exit-on-close - Shutdown JVM when sketch is closed.
- Not supported in clojurescript.
-
- :resizable - Makes sketch resizable.
- Not supported in clojurescript.
-
- :no-safe-fns - Do not catch and print exceptions thrown
- inside functions provided to sketch (like
- draw, mouse-click, key-pressed and
- other). By default all exceptions thrown
- inside these functions are catched. This
- prevents sketch from breaking when bad
- function was provided and allows you to
- fix it and reload it on fly. You can
- disable this behaviour by enabling
- :no-safe-fns feature.
- Not supported in clojurescript.
-
- :present - Switch to present mode (fullscreen without
- borders, OS panels). You may want to use
- this feature together with :size :fullscreen.
- Not supported in clojurescript.
-
- :no-start - Disables autostart if sketch was created using
- defsketch macro. To start sketch you have to
- call function created defsketch.
- Supported only in clojurescript.
-
- :global-key-events - Allows a sketch to receive any
- keyboard event sent to the page,
- regardless of whether the canvas it is
- loaded in has focus or not.
- Supported only in clojurescript.
-
- Usage example: :features [:keep-on-top :present]
-
- :bgcolor - Sets background color for unused space in present mode.
- Color is specified in hex format: #XXXXXX.
- Example: :bgcolor \"#00FFFF\" (cyan background)
- Not supported in clojurescript.
-
- :display - Sets what display should be used by this sketch.
- Displays are numbered starting from 0. Example: :display 1.
- Not supported in clojurescript.
-
- :setup - A function to be called once when setting the sketch up.
-
- :draw - A function to be repeatedly called at most n times per
- second where n is the target frame-rate set for
- the visualisation.
-
- :host - String id of canvas element or DOM element itself.
- Specifies host for the sketch. Must be specified in sketch,
- may be omitted in defsketch. If ommitted in defsketch,
- :host is set to the name of the sketch. If element with
- specified id is not found on the page and page is empty -
- new canvas element will be created. Used in clojurescript.
-
- :focus-gained - Called when the sketch gains focus.
- Not supported in clojurescript.
-
- :focus-lost - Called when the sketch loses focus.
- Not supported in clojurescript.
-
- :mouse-entered - Called when the mouse enters the sketch window.
-
- :mouse-exited - Called when the mouse leaves the sketch window
-
- :mouse-pressed - Called every time a mouse button is pressed.
-
- :mouse-released - Called every time a mouse button is released.
-
- :mouse-clicked - called once after a mouse button has been pressed
- and then released.
-
- :mouse-moved - Called every time the mouse moves and a button is
- not pressed.
-
- :mouse-dragged - Called every time the mouse moves and a button is
- pressed.
-
- :mouse-wheel - Called every time mouse wheel is rotated.
- Takes 1 argument - wheel rotation, an int.
- Negative values if the mouse wheel was rotated
- up/away from the user, and positive values
- if the mouse wheel was rotated down/ towards the user
-
- :key-pressed - Called every time any key is pressed.
-
- :key-released - Called every time any key is released.
-
- :key-typed - Called once every time non-modifier keys are
- pressed.
-
- :on-close - Called once, when sketch is closed
- Not supported in clojurescript.
-
- :middleware - Vector of middleware to be applied to the sketch.
- Middleware will be applied in the same order as in comp
- function: [f g] will be applied as (f (g options)).
-
- :settings - cousin of :setup. A function to be called once when
- setting sketch up. Should be used only for (smooth) and
- (no-smooth). Due to Processing limitations these functions
- cannot be used neither in :setup nor in :draw."
- [app-name & options]
- #?(:clj
- (if (u/clj-compilation?)
- `(ap/defapplet ~app-name ~@options)
- `(quil.sketch/defsketch ~app-name ~@options))
- :cljs
- `(quil.sketch$macros/defsketch ~app-name ~@options)))
-
-(defn ^{:requires-bindings false
- :processing-name nil
- :category "Input"
- :subcategory "Keyboard"
- :added "1.6"}
- key-coded?
- "Returns true if char c is a 'coded' char i.e. it is necessary to
- fetch the key-code as an integer and use that to determine the
- specific key pressed. See key-keyword."
- [c]
- #?(:clj (= PConstants/CODED (int c))
- ; See https://github.com/google/closure-compiler/issues/1676
- :cljs (= 65535 (.charCodeAt (js/String c)))))
-
-(defn ^{:requires-bindings true
- :processing-name nil
- :category "Input"
- :subcategory "Keyboard"
- :added "1.6"}
- key-as-keyword
- "Returns a keyword representing the currently pressed key. Modifier
- keys are represented as: :up, :down, :left, :right, :alt, :control,
- :shift, :command, :f1-24"
- []
- (let [key-char (raw-key)
- code (key-code)]
- (if (key-coded? key-char)
- (get KEY-CODES code :unknown-key)
- ; Workaround for closure compiler incorrect string casts.
- ; See https://github.com/google/closure-compiler/issues/1676
- (keyword #?(:clj (str key-char)
- :cljs (js/String key-char))))))
-
-#?(:clj
- (defn
- ^{:requires-bindings false
- :processing-name nil
- :category "Debugging"
- :added "1.6"}
- debug
- "Prints msg and then sleeps the current thread for delay-ms. Useful
- for debugging live running sketches. delay-ms defaults to 300. "
- ([msg] (debug msg 300))
- ([msg delay-ms]
- (println msg)
- (Thread/sleep delay-ms))))
-
-;;; doc utils
-
-#?(:clj
- (def ^{:private true}
- fn-metas
- "Returns a seq of metadata maps for all fns related to the original
- Processing API (but may not have a direct Processing API equivalent)."
- (->> *ns* ns-publics vals (map meta))))
-
-#?(:clj
- (defn show-cats
- "Print out a list of all the categories and subcategories,
- associated index nums and fn count (in parens)."
- []
- (doseq [[cat-idx cat] (docs/sorted-category-map fn-metas)]
- (println cat-idx (:name cat))
- (doseq [[subcat-idx subcat] (:subcategories cat)]
- (println " " subcat-idx (:name subcat))))))
-
-#?(:clj
- (defn show-fns
- "If given a number, print all the functions within category or
- subcategory specified by the category index (use show-cats to see a
- list of index nums).
-
- If given a string or a regular expression, print all the functions
- whose name or category name contains that string.
-
- If a category is specified, it will not print out the fns in any of
- cat's subcategories."
- [q]
- (letfn [(list-category [cid c & {:keys [only]}]
- (let [category-fns (:fns c)
- display-fns (if (nil? only)
- category-fns
- (clojure.set/intersection
- (set only) (set category-fns)))
- names (sort (map str display-fns))]
- (when-not (empty? names))
- (println cid (:name c))
- (docs/pprint-wrapped-lines names :fromcolumn 4)))
- (show-fns-by-cat-idx [cat-idx]
- (let [c (get (docs/all-category-map fn-metas) (str cat-idx))]
- (list-category cat-idx c)))
- (show-fns-by-name-regex [re]
- (doseq [[cid c] (sort-by key (docs/all-category-map fn-metas))]
- (let [in-cat-name? (re-find re (:name c))
- matching-fns (filter #(re-find re (str %)) (:fns c))
- in-fn-names? (not (empty? matching-fns))]
- (cond
- in-cat-name? (list-category cid c) ;; print an entire category
- in-fn-names? (list-category cid c :only matching-fns)))))]
- (cond
- (string? q) (show-fns-by-name-regex (re-pattern (str "(?i)" q)))
- (isa? (type q) java.util.regex.Pattern) (show-fns-by-name-regex q)
- :else (show-fns-by-cat-idx q)))))
-
-#?(:clj
- (defn show-meths
- "Takes a string representing the start of a method name in the
- original Processing API and prints out all matches alongside the
- Processing-core equivalent."
- [orig-name]
- (let [res (docs/matching-processing-methods fn-metas orig-name)]
- (u/print-definition-list res))))