diff options
author | Brian Picciano <mediocregopher@gmail.com> | 2022-05-20 13:37:43 -0600 |
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committer | Brian Picciano <mediocregopher@gmail.com> | 2022-05-20 13:37:43 -0600 |
commit | 16cfbd19157df76e7296dddb287412f1099feb33 (patch) | |
tree | e4bbf892066cceeaeeaee4c25e5365152412a1c3 /srv/src/http/static/viz/2/quil/middlewares/navigation_3d.cljc | |
parent | 3cdee89c961ae9c836234f5aec87174a04a800a8 (diff) |
Move static assets to within srv
Diffstat (limited to 'srv/src/http/static/viz/2/quil/middlewares/navigation_3d.cljc')
-rw-r--r-- | srv/src/http/static/viz/2/quil/middlewares/navigation_3d.cljc | 188 |
1 files changed, 188 insertions, 0 deletions
diff --git a/srv/src/http/static/viz/2/quil/middlewares/navigation_3d.cljc b/srv/src/http/static/viz/2/quil/middlewares/navigation_3d.cljc new file mode 100644 index 0000000..3471cfd --- /dev/null +++ b/srv/src/http/static/viz/2/quil/middlewares/navigation_3d.cljc @@ -0,0 +1,188 @@ +(ns quil.middlewares.navigation-3d + (:require [quil.core :as q])) + +(def ^:private missing-navigation-key-error + (str "state map is missing :navigation-3d key. " + "Did you accidentally removed it from the state in " + ":update or any other handler?")) + +(defn- assert-state-has-navigation + "Asserts that state map contains :navigation-2d object." + [state] + (when-not (:navigation-3d state) + (throw #?(:clj (RuntimeException. missing-navigation-key-error) + :cljs (js/Error. missing-navigation-key-error))))) + +(defn- default-position + "Default position configuration. Check default configuration in + 'camera' function." + [] + {:position [(/ (q/width) 2.0) + (/ (q/height) 2.0) + (/ (q/height) 2.0 (q/tan (/ (* q/PI 60.0) 360.0)))] + :straight [0 0 -1] + :up [0 1 0]}) + +(defn- rotate-by-axis-and-angle + "Rotates vector v by angle with axis. + Formula is taken from wiki: + http://en.wikipedia.org/wiki/Rotation_matrix#Rotation_matrix_from_axis_and_angle" + [v axis angle] + (let [[a-x a-y a-z] axis + [x y z] v + cs (q/cos angle) + -cs (- 1 cs) + sn (q/sin angle) + ; Matrix is + ; [a b c] + ; [d e f] + ; [g h i] + a (+ cs (* a-x a-x -cs)) + b (- (* a-x a-y -cs) + (* a-z sn)) + c (+ (* a-x a-z -cs) + (* a-y sn)) + d (+ (* a-x a-y -cs) + (* a-z sn)) + e (+ cs (* a-y a-y -cs)) + f (- (* a-y a-z -cs) + (* a-x sn)) + g (- (* a-x a-z -cs) + (* a-y sn)) + h (+ (* a-y a-z -cs) + (* a-x sn)) + i (+ cs (* a-z a-z -cs))] + [(+ (* a x) (* b y) (* c z)) + (+ (* d x) (* e y) (* f z)) + (+ (* g x) (* h y) (* i z))])) + +(defn- rotate-lr + "Rotates nav-3d configuration left-right. angle positive - rotate right, + negative - left." + [nav-3d angle] + (update-in nav-3d [:straight] rotate-by-axis-and-angle (:up nav-3d) angle)) + +(defn- cross-product + "Vector cross-product: http://en.wikipedia.org/wiki/Cross_product" + [[u1 u2 u3] [v1 v2 v3]] + [(- (* u2 v3) (* u3 v2)) + (- (* u3 v1) (* u1 v3)) + (- (* u1 v2) (* u2 v1))]) + +(defn- v-mult + "Multiply vector v by scalar mult." + [v mult] + (mapv #(* % mult) v)) + +(defn- v-plus + "Sum of 2 vectors." + [v1 v2] + (mapv + v1 v2)) + +(defn- v-opposite + "Returns vector opposite to vector v." + [v] + (v-mult v -1)) + +(defn- v-normalize + "Normalize vector, returning vector + which has same direction but with norm equals to 1." + [v] + (let [norm (->> (map q/sq v) + (apply +) + (q/sqrt))] + (v-mult v (/ norm)))) + +(defn- rotate-ud + "Rotates nav-3d configuration up-down." + [nav-3d angle] + (let [axis (cross-product (:straight nav-3d) (:up nav-3d)) + rotate #(rotate-by-axis-and-angle % axis angle)] + (-> nav-3d + (update-in [:straight] rotate) + (update-in [:up] rotate)))) + +(defn- rotate + "Mouse handler function which rotates nav-3d configuration. + It uses mouse from event object and pixels-in-360 to calculate + angles to rotate." + [state event pixels-in-360] + (assert-state-has-navigation state) + (if (= 0 (:p-x event) (:p-y event)) + state + (let [dx (- (:p-x event) (:x event)) + dy (- (:y event) (:p-y event)) + angle-lr (q/map-range dx 0 pixels-in-360 0 q/TWO-PI) + angle-ud (q/map-range dy 0 pixels-in-360 0 q/TWO-PI)] + (update-in state [:navigation-3d] + #(-> % + (rotate-lr angle-lr) + (rotate-ud angle-ud)))))) + +(def ^:private space (keyword " ")) + +(defn- move + "Keyboard handler function which moves nav-3d configuration. + It uses keyboard key from event object to determing in which + direction to move." + [state event step-size] + (assert-state-has-navigation state) + (let [{:keys [up straight]} (:navigation-3d state)] + (if-let [dir (condp = (:key event) + :w straight + :s (v-opposite straight) + space (v-opposite up) + :z up + :d (cross-product straight up) + :a (cross-product up straight) + nil)] + (update-in state [:navigation-3d :position] + #(v-plus % (v-mult dir step-size))) + state))) + +(defn- setup-3d-nav + "Custom 'setup' function which creates initial position + configuration and puts it to the state map." + [user-setup user-settings] + (let [initial-state (-> user-settings + (select-keys [:straight :up :position]) + (->> (merge (default-position))) + (update-in [:straight] v-normalize) + (update-in [:up] v-normalize))] + (update-in (user-setup) [:navigation-3d] + #(merge initial-state %)))) + +(defn navigation-3d + "Enables navigation in 3D space. Similar to how it is done in + shooters: WASD navigation, space is go up, z is go down, + drag mouse to look around." + [options] + (let [; 3d-navigation related user settings + user-settings (:navigation-3d options) + pixels-in-360 (:pixels-in-360 user-settings 1000) + step-size (:step-size user-settings 20) + rotate-on (:rotate-on user-settings :mouse-dragged) + + ; user-provided handlers which will be overridden + ; by 3d-navigation + draw (:draw options (fn [state])) + key-pressed (:key-pressed options (fn [state _] state)) + rotate-on-fn (rotate-on options (fn [state _] state)) + setup (:setup options (fn [] {}))] + (assoc options + + :setup (partial setup-3d-nav setup user-settings) + + :draw (fn [state] + (assert-state-has-navigation state) + (let [{[c-x c-y c-z] :straight + [u-x u-y u-z] :up + [p-x p-y p-z] :position} (:navigation-3d state)] + (q/camera p-x p-y p-z (+ p-x c-x) (+ p-y c-y) (+ p-z c-z) u-x u-y u-z)) + (draw state)) + + :key-pressed (fn [state event] + (key-pressed (move state event step-size) event)) + + rotate-on (fn [state event] + (rotate-on-fn (rotate state event pixels-in-360) event)) ))) |