summaryrefslogtreecommitdiff
path: root/src/_posts/2019-08-02-program-structure-and-composability.md
diff options
context:
space:
mode:
Diffstat (limited to 'src/_posts/2019-08-02-program-structure-and-composability.md')
-rw-r--r--src/_posts/2019-08-02-program-structure-and-composability.md587
1 files changed, 587 insertions, 0 deletions
diff --git a/src/_posts/2019-08-02-program-structure-and-composability.md b/src/_posts/2019-08-02-program-structure-and-composability.md
new file mode 100644
index 0000000..b44c534
--- /dev/null
+++ b/src/_posts/2019-08-02-program-structure-and-composability.md
@@ -0,0 +1,587 @@
+---
+title: >-
+ Program Structure and Composability
+description: >-
+ Discussing the nature of program structure, the problems presented by
+ complex structures, and a pattern that helps in solving those problems.
+---
+
+## Part 0: Introduction
+
+This post is focused on a concept I call “program structure,” which I will try
+to shed some light on before discussing complex program structures. I will then
+discuss why complex structures can be problematic to deal with, and will finally
+discuss a pattern for dealing with those problems.
+
+My background is as a backend engineer working on large projects that have had
+many moving parts; most had multiple programs interacting with each other, used
+many different databases in various contexts, and faced large amounts of load
+from millions of users. Most of this post will be framed from my perspective,
+and will present problems in the way I have experienced them. I believe,
+however, that the concepts and problems I discuss here are applicable to many
+other domains, and I hope those with a foot in both backend systems and a second
+domain can help to translate the ideas between the two.
+
+Also note that I will be using Go as my example language, but none of the
+concepts discussed here are specific to Go. To that end, I’ve decided to favor
+readable code over “correct” code, and so have elided things that most gophers
+hold near-and-dear, such as error checking and proper documentation, in order to
+make the code as accessible as possible to non-gophers as well. As with before,
+I trust that someone with a foot in Go and another language can help me
+translate between the two.
+
+## Part 1: Program Structure
+
+In this section I will discuss the difference between directory and program
+structure, show how global state is antithetical to compartmentalization (and
+therefore good program structure), and finally discuss a more effective way to
+think about program structure.
+
+### Directory Structure
+
+For a long time, I thought about program structure in terms of the hierarchy
+present in the filesystem. In my mind, a program’s structure looked like this:
+
+```
+// The directory structure of a project called gobdns.
+src/
+ config/
+ dns/
+ http/
+ ips/
+ persist/
+ repl/
+ snapshot/
+ main.go
+```
+
+What I grew to learn was that this conflation of “program structure” with
+“directory structure” is ultimately unhelpful. While it can’t be denied that
+every program has a directory structure (and if not, it ought to), this does not
+mean that the way the program looks in a filesystem in any way corresponds to
+how it looks in our mind’s eye.
+
+The most notable way to show this is to consider a library package. Here is the
+structure of a simple web-app which uses redis (my favorite database) as a
+backend:
+
+```
+src/
+ redis/
+ http/
+ main.go
+```
+
+If I were to ask you, based on that directory structure, what the program does
+in the most abstract terms, you might say something like: “The program
+establishes an http server that listens for requests. It also establishes a
+connection to the redis server. The program then interacts with redis in
+different ways based on the http requests that are received on the server.”
+
+And that would be a good guess. Here’s a diagram that depicts the program
+structure, wherein the root node, `main.go`, takes in requests from `http` and
+processes them using `redis`.
+
+{% include image.html
+ dir="program-structure" file="diag1.jpg" width=519
+ descr="Example 1"
+ %}
+
+This is certainly a viable guess for how a program with that directory
+structure operates, but consider another answer: “A component of the program
+called `server` establishes an http server that listens for requests. `server`
+also establishes a connection to a redis server. `server` then interacts with
+that redis connection in different ways based on the http requests that are
+received on the http server. Additionally, `server` tracks statistics about
+these interactions and makes them available to other components. The root
+component of the program establishes a connection to a second redis server, and
+stores those statistics in that redis server.” Here’s another diagram to depict
+_that_ program.
+
+{% include image.html
+ dir="program-structure" file="diag2.jpg" width=712
+ descr="Example 2"
+ %}
+
+The directory structure could apply to either description; `redis` is just a
+library which allows for interaction with a redis server, but it doesn’t
+specify _which_ or _how many_ servers. However, those are extremely important
+factors that are definitely reflected in our concept of the program’s
+structure, and not in the directory structure. **What the directory structure
+reflects are the different _kinds_ of components available to use, but it does
+not reflect how a program will use those components.**
+
+
+### Global State vs Compartmentalization
+
+The directory-centric view of structure often leads to the use of global
+singletons to manage access to external resources like RPC servers and
+databases. In examples 1 and 2 the `redis` library might contain code which
+looks something like this:
+
+```go
+// A mapping of connection names to redis connections.
+var globalConns = map[string]*RedisConn{}
+
+func Get(name string) *RedisConn {
+ if globalConns[name] == nil {
+ globalConns[name] = makeRedisConnection(name)
+ }
+ return globalConns[name]
+}
+```
+
+Even though this pattern would work, it breaks with our conception of the
+program structure in more complex cases like example 2. Rather than the `redis`
+component being owned by the `server` component, which actually uses it, it
+would be practically owned by _all_ components, since all are able to use it.
+Compartmentalization has been broken, and can only be held together through
+sheer human discipline.
+
+**This is the problem with all global state. It is shareable among all
+components of a program, and so is accountable to none of them.** One must look
+at an entire codebase to understand how a globally held component is used,
+which might not even be possible for a large codebase. Therefore, the
+maintainers of these shared components rely entirely on the discipline of their
+fellow coders when making changes, usually discovering where that discipline
+broke down once the changes have been pushed live.
+
+Global state also makes it easier for disparate programs/components to share
+datastores for completely unrelated tasks. In example 2, rather than creating a
+new redis instance for the root component’s statistics storage, the coder might
+have instead said, “well, there’s already a redis instance available, I’ll just
+use that.” And so, compartmentalization would have been broken further. Perhaps
+the two instances _could_ be coalesced into the same instance for the sake of
+resource efficiency, but that decision would be better made at runtime via the
+configuration of the program, rather than being hardcoded into the code.
+
+From the perspective of team management, global state-based patterns do nothing
+except slow teams down. The person/team responsible for maintaining the central
+library in which shared components live (`redis`, in the above examples)
+becomes the bottleneck for creating new instances for new components, which
+will further lead to re-using existing instances rather than creating new ones,
+further breaking compartmentalization. Additionally the person/team responsible
+for the central library, rather than the team using it, often finds themselves
+as the maintainers of the shared resource.
+
+### Component Structure
+
+So what does proper program structure look like? In my mind the structure of a
+program is a hierarchy of components, or, in other words, a tree. The leaf
+nodes of the tree are almost _always_ IO related components, e.g., database
+connections, RPC server frameworks or clients, message queue consumers, etc.
+The non-leaf nodes will _generally_ be components that bring together the
+functionalities of their children in some useful way, though they may also have
+some IO functionality of their own.
+
+Let's look at an even more complex structure, still only using the `redis` and
+`http` component types:
+
+{% include image.html
+ dir="program-structure" file="diag3.jpg" width=729
+ descr="Example 3"
+ %}
+
+This component structure contains the addition of the `debug` component.
+Clearly the `http` and `redis` components are reusable in different contexts,
+but for this example the `debug` endpoint is as well. It creates a separate
+http server that can be queried to perform runtime debugging of the program,
+and can be tacked onto virtually any program. The `rest-api` component is
+specific to this program and is therefore not reusable. Let’s dive into it a
+bit to see how it might be implemented:
+
+```go
+// RestAPI is very much not thread-safe, hopefully it doesn't have to handle
+// more than one request at once.
+type RestAPI struct {
+ redisConn *redis.RedisConn
+ httpSrv *http.Server
+
+ // Statistics exported for other components to see
+ RequestCount int
+ FooRequestCount int
+ BarRequestCount int
+}
+
+func NewRestAPI() *RestAPI {
+ r := new(RestAPI)
+ r.redisConn := redis.NewConn("127.0.0.1:6379")
+
+ // mux will route requests to different handlers based on their URL path.
+ mux := http.NewServeMux()
+ mux.HandleFunc("/foo", r.fooHandler)
+ mux.HandleFunc("/bar", r.barHandler)
+ r.httpSrv := http.NewServer(mux)
+
+ // Listen for requests and serve them in the background.
+ go r.httpSrv.Listen(":8000")
+
+ return r
+}
+
+func (r *RestAPI) fooHandler(rw http.ResponseWriter, r *http.Request) {
+ r.redisConn.Command("INCR", "fooKey")
+ r.RequestCount++
+ r.FooRequestCount++
+}
+
+func (r *RestAPI) barHandler(rw http.ResponseWriter, r *http.Request) {
+ r.redisConn.Command("INCR", "barKey")
+ r.RequestCount++
+ r.BarRequestCount++
+}
+```
+
+
+In that snippet `rest-api` coalesced `http` and `redis` into a simple REST-like
+api using pre-made library components. `main.go`, the root component, does much
+the same:
+
+```go
+func main() {
+ // Create debug server and start listening in the background
+ debugSrv := debug.NewServer()
+
+ // Set up the RestAPI, this will automatically start listening
+ restAPI := NewRestAPI()
+
+ // Create another redis connection and use it to store statistics
+ statsRedisConn := redis.NewConn("127.0.0.1:6380")
+ for {
+ time.Sleep(1 * time.Second)
+ statsRedisConn.Command("SET", "numReqs", restAPI.RequestCount)
+ statsRedisConn.Command("SET", "numFooReqs", restAPI.FooRequestCount)
+ statsRedisConn.Command("SET", "numBarReqs", restAPI.BarRequestCount)
+ }
+}
+```
+
+One thing that is clearly missing in this program is proper configuration,
+whether from command-line or environment variables, etc. As it stands, all
+configuration parameters, such as the redis addresses and http listen
+addresses, are hardcoded. Proper configuration actually ends up being somewhat
+difficult, as the ideal case would be for each component to set up its own
+configuration variables without its parent needing to be aware. For example,
+`redis` could set up `addr` and `pool-size` parameters. The problem is that there
+are two `redis` components in the program, and their parameters would therefore
+conflict with each other. An elegant solution to this problem is discussed in
+the next section.
+
+## Part 2: Components, Configuration, and Runtime
+
+The key to the configuration problem is to recognize that, even if there are
+two of the same component in a program, they can’t occupy the same place in the
+program’s structure. In the above example, there are two `http` components: one
+under `rest-api` and the other under `debug`. Because the structure is
+represented as a tree of components, the “path” of any node in the tree
+uniquely represents it in the structure. For example, the two `http` components
+in the previous example have these paths:
+
+```
+root -> rest-api -> http
+root -> debug -> http
+```
+
+If each component were to know its place in the component tree, then it would
+easily be able to ensure that its configuration and initialization didn’t
+conflict with other components of the same type. If the `http` component sets
+up a command-line parameter to know what address to listen on, the two `http`
+components in that program would set up:
+
+```
+--rest-api-listen-addr
+--debug-listen-addr
+```
+
+So how can we enable each component to know its path in the component structure?
+To answer this, we’ll have to take a detour through a type, called `Component`.
+
+### Component and Configuration
+
+The `Component` type is a made-up type (though you’ll be able to find an
+implementation of it at the end of this post). It has a single primary purpose,
+and that is to convey the program’s structure to new components.
+
+To see how this is done, let's look at a couple of `Component`'s methods:
+
+```go
+// Package mcmp
+
+// New returns a new Component which has no parents or children. It is therefore
+// the root component of a component hierarchy.
+func New() *Component
+
+// Child returns a new child of the called upon Component.
+func (*Component) Child(name string) *Component
+
+// Path returns the Component's path in the component hierarchy. It will return
+// an empty slice if the Component is the root component.
+func (*Component) Path() []string
+```
+
+`Child` is used to create a new `Component`, corresponding to a new child node
+in the component structure, and `Path` is used retrieve the path of any
+`Component` within that structure. For the sake of keeping the examples simple,
+let’s pretend these functions have been implemented in a package called `mcmp`.
+Here’s an example of how `Component` might be used in the `redis` component’s
+code:
+
+```go
+// Package redis
+
+func NewConn(cmp *mcmp.Component, defaultAddr string) *RedisConn {
+ cmp = cmp.Child("redis")
+ paramPrefix := strings.Join(cmp.Path(), "-")
+
+ addrParam := flag.String(paramPrefix+"-addr", defaultAddr, "Address of redis instance to connect to")
+ // finish setup
+
+ return redisConn
+}
+```
+
+In our above example, the two `redis` components' parameters would be:
+
+```
+// This first parameter is for the stats redis, whose parent is the root and
+// therefore doesn't have a prefix. Perhaps stats should be broken into its own
+// component in order to fix this.
+--redis-addr
+--rest-api-redis-addr
+```
+
+`Component` definitely makes it easier to instantiate multiple redis components
+in our program, since it allows them to know their place in the component
+structure.
+
+Having to construct the prefix for the parameters ourselves is pretty annoying,
+so let’s introduce a new package, `mcfg`, which acts like `flag` but is aware
+of `Component`. Then `redis.NewConn` is reduced to:
+
+```go
+// Package redis
+
+func NewConn(cmp *mcmp.Component, defaultAddr string) *RedisConn {
+ cmp = cmp.Child("redis")
+ addrParam := mcfg.String(cmp, "addr", defaultAddr, "Address of redis instance to connect to")
+ // finish setup
+
+ return redisConn
+}
+```
+
+Easy-peasy.
+
+#### But What About Parse?
+
+Sharp-eyed gophers will notice that there is a key piece missing: When is
+`flag.Parse`, or its `mcfg` counterpart, called? When does `addrParam` actually
+get populated? It can’t happen inside `redis.NewConn` because there might be
+other components after `redis.NewConn` that want to set up parameters. To
+illustrate the problem, let’s look at a simple program that wants to set up two
+`redis` components:
+
+```go
+func main() {
+ // Create the root Component, an empty Component.
+ cmp := mcmp.New()
+
+ // Create the Components for two sub-components, foo and bar.
+ cmpFoo := cmp.Child("foo")
+ cmpBar := cmp.Child("bar")
+
+ // Now we want to try to create a redis sub-component for each component.
+
+ // This will set up the parameter "--foo-redis-addr", but bar hasn't had a
+ // chance to set up its corresponding parameter, so the command-line can't
+ // be parsed yet.
+ fooRedis := redis.NewConn(cmpFoo, "127.0.0.1:6379")
+
+ // This will set up the parameter "--bar-redis-addr", but, as mentioned
+ // before, redis.NewConn can't parse command-line.
+ barRedis := redis.NewConn(cmpBar, "127.0.0.1:6379")
+
+ // It is only after all components have been instantiated that the
+ // command-line arguments can be parsed
+ mcfg.Parse()
+}
+```
+
+While this solves our argument parsing problem, fooRedis and barRedis are not
+usable yet because the actual connections have not been made. This is a classic
+chicken and the egg problem. The func `redis.NewConn` needs to make a connection
+which it cannot do until _after_ `mcfg.Parse` is called, but `mcfg.Parse` cannot
+be called until after `redis.NewConn` has returned. We will solve this problem
+in the next section.
+
+### Instantiation vs Initialization
+
+Let’s break down `redis.NewConn` into two phases: instantiation and
+initialization. Instantiation refers to creating the component on the component
+structure and having it declare what it needs in order to initialize (e.g.,
+configuration parameters). During instantiation, nothing external to the
+program is performed; no IO, no reading of the command-line, no logging, etc.
+All that’s happened is that the empty template of a `redis` component has been
+created.
+
+Initialization is the phase during which the template is filled in.
+Configuration parameters are read, startup actions like the creation of database
+connections are performed, and logging is output for informational and debugging
+purposes.
+
+The key to making effective use of this dichotomy is to allow _all_ components
+to instantiate themselves before they initialize themselves. By doing this we
+can ensure, for example, that all components have had the chance to declare
+their configuration parameters before configuration parsing is done.
+
+So let’s modify `redis.NewConn` so that it follows this dichotomy. It makes
+sense to leave instantiation-related code where it is, but we need a mechanism
+by which we can declare initialization code before actually calling it. For
+this, I will introduce the idea of a “hook.”
+
+#### But First: Augment Component
+
+In order to support hooks, however, `Component` will need to be augmented with
+a few new methods. Right now, it can only carry with it information about the
+component structure, but here we will add the ability to carry arbitrary
+key/value information as well:
+
+```go
+// Package mcmp
+
+// SetValue sets the given key to the given value on the Component, overwriting
+// any previous value for that key.
+func (*Component) SetValue(key, value interface{})
+
+// Value returns the value which has been set for the given key, or nil if the
+// key was never set.
+func (*Component) Value(key interface{}) interface{}
+
+// Children returns the Component's children in the order they were created.
+func (*Component) Children() []*Component
+```
+
+The final method allows us to, starting at the root `Component`, traverse the
+component structure and interact with each `Component`’s key/value store. This
+will be useful for implementing hooks.
+
+#### Hooks
+
+A hook is simply a function that will run later. We will declare a new package,
+calling it `mrun`, and say that it has two new functions:
+
+```go
+// Package mrun
+
+// InitHook registers the given hook to the given Component.
+func InitHook(cmp *mcmp.Component, hook func())
+
+// Init runs all hooks registered using InitHook. Hooks are run in the order
+// they were registered.
+func Init(cmp *mcmp.Component)
+```
+
+With these two functions, we are able to defer the initialization phase of
+startup by using the same `Components` we were passing around for the purpose
+of denoting component structure.
+
+Now, with these few extra pieces of functionality in place, let’s reconsider the
+most recent example, and make a program that creates two redis components which
+exist independently of each other:
+
+```go
+// Package redis
+
+// NOTE that NewConn has been renamed to InstConn, to reflect that the returned
+// *RedisConn is merely instantiated, not initialized.
+
+func InstConn(cmp *mcmp.Component, defaultAddr string) *RedisConn {
+ cmp = cmp.Child("redis")
+
+ // we instantiate an empty RedisConn instance and parameters for it. Neither
+ // has been initialized yet. They will remain empty until initialization has
+ // occurred.
+ redisConn := new(RedisConn)
+ addrParam := mcfg.String(cmp, "addr", defaultAddr, "Address of redis instance to connect to")
+
+ mrun.InitHook(cmp, func() {
+ // This hook will run after parameter initialization has happened, and
+ // so addrParam will be usable. Once this hook as run, redisConn will be
+ // usable as well.
+ *redisConn = makeRedisConnection(*addrParam)
+ })
+
+ // Now that cmp has had configuration parameters and intialization hooks
+ // set into it, return the empty redisConn instance back to the parent.
+ return redisConn
+}
+```
+
+```go
+// Package main
+
+func main() {
+ // Create the root Component, an empty Component.
+ cmp := mcmp.New()
+
+ // Create the Components for two sub-components, foo and bar.
+ cmpFoo := cmp.Child("foo")
+ cmpBar := cmp.Child("bar")
+
+ // Add redis components to each of the foo and bar sub-components.
+ redisFoo := redis.InstConn(cmpFoo, "127.0.0.1:6379")
+ redisBar := redis.InstConn(cmpBar, "127.0.0.1:6379")
+
+ // Parse will descend into the Component and all of its children,
+ // discovering all registered configuration parameters and filling them from
+ // the command-line.
+ mcfg.Parse(cmp)
+
+ // Now that configuration parameters have been initialized, run the Init
+ // hooks for all Components.
+ mrun.Init(cmp)
+
+ // At this point the redis components have been fully initialized and may be
+ // used. For this example we'll copy all keys from one to the other.
+ keys := redisFoo.Command("KEYS", "*")
+ for i := range keys {
+ val := redisFoo.Command("GET", keys[i])
+ redisBar.Command("SET", keys[i], val)
+ }
+}
+```
+
+## Conclusion
+
+While the examples given here are fairly simplistic, the pattern itself is quite
+powerful. Codebases naturally accumulate small, domain-specific behaviors and
+optimizations over time, especially around the IO components of the program.
+Databases are used with specific options that an organization finds useful,
+logging is performed in particular places, metrics are counted around certain
+pieces of code, etc.
+
+By programming with component structure in mind, we are able to keep these
+optimizations while also keeping the clarity and compartmentalization of the
+code intact. We can keep our code flexible and configurable, while also
+re-usable and testable. Also, the simplicity of the tools involved means they
+can be extended and retrofitted for nearly any situation or use-case.
+
+Overall, this is a powerful pattern that I’ve found myself unable to do without
+once I began using it.
+
+### Implementation
+
+As a final note, you can find an example implementation of the packages
+described in this post here:
+
+* [mcmp](https://godoc.org/github.com/mediocregopher/mediocre-go-lib/mcmp)
+* [mcfg](https://godoc.org/github.com/mediocregopher/mediocre-go-lib/mcfg)
+* [mrun](https://godoc.org/github.com/mediocregopher/mediocre-go-lib/mrun)
+
+The packages are not stable and are likely to change frequently. You’ll also
+find that they have been extended quite a bit from the simple descriptions found
+here, based on what I’ve found useful as I’ve implemented programs using
+component structures. With these two points in mind, I would encourage you to
+look and take whatever functionality you find useful for yourself, and not use
+the packages directly. The core pieces are not different from what has been
+described in this post.