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----
-title: >-
- Visualization 4
-description: >-
- Birth, death, and colors.
-series: viz
-tags: tech art
----
-
-<canvas id="canvas" style="padding-bottom: 2rem;" width="100%" height="100%"></canvas>
-
-This visualization is a conglomeration of ideas from all the previous ones. On
-each tick up to 20 new pixels are generated. The color of each new pixel is
-based on the average color of its neighbors, plus some random drift.
-
-Each pixel dies after a certain number of ticks, `N`. A pixel's life can be
-extended by up to `8N` ticks, one for each neighbor it has which is still alive.
-This mechanism accounts for the strange behavior which is seen when the
-visualization first loads, but also allows for more coherent clusters of pixels
-to hold together as time goes on.
-
-The asteroid rule is also in effect in this visualization, so the top row and
-bottom row pixels are neighbors of each other, and similarly for the rightmost
-and leftmost column pixels.
-
-<script type="text/javascript">
-
-function randn(n) {
- return Math.floor(Math.random() * n);
-}
-
-const canvas = document.getElementById("canvas");
-const parentWidth = canvas.parentElement.offsetWidth;
-
-const rectSize = Math.floor(parentWidth /100 /2) *2; // must be even number
-console.log("rectSize", rectSize);
-
-canvas.width = parentWidth - rectSize - (parentWidth % rectSize);
-canvas.height = canvas.width * 0.75;
-canvas.height -= canvas.height % rectSize;
-const ctx = canvas.getContext("2d");
-
-const w = (canvas.width / rectSize) - 1;
-const h = (canvas.height / rectSize) - 1;
-
-class Elements {
- constructor() {
- this.els = {};
- this.diff = {};
- }
-
- _normCoord(coord) {
- if (typeof coord !== 'string') coord = JSON.stringify(coord);
- return coord;
- }
-
- get(coord) {
- return this.els[this._normCoord(coord)];
- }
-
- getAll() {
- return Object.values(this.els);
- }
-
- set(coord, el) {
- this.diff[this._normCoord(coord)] = {action: "set", coord: coord, ...el};
- }
-
- unset(coord) {
- this.diff[this._normCoord(coord)] = {action: "unset"};
- }
-
- drawDiff(ctx) {
- for (const coordStr in this.diff) {
- const el = this.diff[coordStr];
- const coord = JSON.parse(coordStr);
-
- if (el.action == "set") {
- ctx.fillStyle = `hsl(${el.h}, ${el.s}, ${el.l})`;
- } else {
- ctx.fillStyle = `#FFF`;
- }
-
- ctx.fillRect(coord[0]*rectSize, coord[1]*rectSize, rectSize, rectSize);
- }
- }
-
- applyDiff() {
- for (const coordStr in this.diff) {
- const el = this.diff[coordStr];
- delete this.diff[coordStr];
-
- if (el.action == "set") {
- delete el.action;
- this.els[coordStr] = el;
- } else {
- delete this.els[coordStr];
- }
- }
- }
-}
-
-const neighbors = [
- [-1, -1], [0, -1], [1, -1],
- [-1, 0], /* [0, 0], */ [1, 0],
- [-1, 1], [0, 1], [1, 1],
-];
-
-function neighborsOf(coord) {
- return neighbors.map((n) => {
- let nX = coord[0]+n[0];
- let nY = coord[1]+n[1];
- nX = (nX + w) % w;
- nY = (nY + h) % h;
- return [nX, nY];
- });
-}
-
-function randEmptyNeighboringCoord(els, coord) {
- const neighbors = neighborsOf(coord).sort(() => Math.random() - 0.5);
- for (const nCoord of neighbors) {
- if (!els.get(nCoord)) return nCoord;
- }
- return null;
-}
-
-function neighboringElsOf(els, coord) {
- const neighboringEls = [];
- for (const nCoord of neighborsOf(coord)) {
- const el = els.get(nCoord);
- if (el) neighboringEls.push(el);
- }
- return neighboringEls;
-}
-
-const drift = 30;
-function newEl(nEls) {
-
- // for each h (which can be considered as degrees around a circle) break the h
- // down into x and y vectors, and add those up separately. Then find the angle
- // between those two resulting vectors, and that's the "average" h value.
- let x = 0;
- let y = 0;
- nEls.forEach((el) => {
- const hRad = el.h * Math.PI / 180;
- x += Math.cos(hRad);
- y += Math.sin(hRad);
- });
-
- let h = Math.atan2(y, x);
- h = h / Math.PI * 180;
-
- // apply some random drift, normalize
- h += (Math.random() * drift * 2) - drift;
- h = (h + 360) % 360;
-
- return {
- h: h,
- s: "100%",
- l: "50%",
- };
-}
-
-const requestAnimationFrame =
- window.requestAnimationFrame ||
- window.mozRequestAnimationFrame ||
- window.webkitRequestAnimationFrame ||
- window.msRequestAnimationFrame;
-
-const els = new Elements();
-
-const maxNewElsPerTick = 20;
-const deathThresh = 20;
-
-let tick = 0;
-function doTick() {
- tick++;
-
- const allEls = els.getAll().sort(() => Math.random() - 0.5);
-
- if (allEls.length == 0) {
- els.set([w/2, h/2], {
- h: randn(360),
- s: "100%",
- l: "50%",
- });
- }
-
- let newEls = 0;
- for (const el of allEls) {
- const nCoord = randEmptyNeighboringCoord(els, el.coord);
- if (!nCoord) continue; // el has no empty neighboring spots
-
- const nEl = newEl(neighboringElsOf(els, nCoord))
- nEl.tick = tick;
- els.set(nCoord, nEl);
-
- newEls++;
- if (newEls >= maxNewElsPerTick) break;
- }
-
- for (const el of allEls) {
- const nEls = neighboringElsOf(els, el.coord);
- if (tick - el.tick - (nEls.length * deathThresh) >= deathThresh) els.unset(el.coord);
- }
-
- els.drawDiff(ctx);
- els.applyDiff();
- requestAnimationFrame(doTick);
-}
-requestAnimationFrame(doTick);
-
-</script>