From 886684ec4c0a3d032a974ae8b8e29fb0e0632125 Mon Sep 17 00:00:00 2001 From: Brian Picciano Date: Mon, 12 Nov 2018 15:49:34 -0500 Subject: clarified rules in viz 1 --- _posts/2018-11-12-viz-1.md | 8 ++++++-- 1 file changed, 6 insertions(+), 2 deletions(-) (limited to '_posts/2018-11-12-viz-1.md') diff --git a/_posts/2018-11-12-viz-1.md b/_posts/2018-11-12-viz-1.md index 264e852..28b00af 100644 --- a/_posts/2018-11-12-viz-1.md +++ b/_posts/2018-11-12-viz-1.md @@ -25,11 +25,15 @@ This visualization follows a few simple rules: * Any point can only be occupied by a single node. A point may be alive (filled) or dead (empty). -* Every tick each live point picks from 0 to N new points to spawn, where N is +* On every tick each live point picks from 0 to N new points to spawn, where N is the number of empty adjacent points to it. If it picks 0, it becomes dead. * Each line indicates the parent of a point. Lines have an arbitrary lifetime of - a few ticks. When a dead point's line is cleaned up so is it. + a few ticks, and occupy the points they connect (so new points may not spawn + on top of a line). + +* When a dead point has no lines it is cleaned up, and its point is no longer + occupied. The resulting behavior is somewhere between [Conway's Game of Life](https://en.wikipedia.org/wiki/Conway%27s_Game_of_Life) and white noise. -- cgit v1.2.3