From bcf9b230be6d74c71567fd0771b31d47d8dd39c7 Mon Sep 17 00:00:00 2001 From: Brian Picciano Date: Thu, 21 Jan 2021 17:22:53 -0700 Subject: build the blog with nix --- _posts/2018-11-12-viz-1.md | 54 ---------------------------------------------- 1 file changed, 54 deletions(-) delete mode 100644 _posts/2018-11-12-viz-1.md (limited to '_posts/2018-11-12-viz-1.md') diff --git a/_posts/2018-11-12-viz-1.md b/_posts/2018-11-12-viz-1.md deleted file mode 100644 index 8fd9fd9..0000000 --- a/_posts/2018-11-12-viz-1.md +++ /dev/null @@ -1,54 +0,0 @@ ---- -title: >- - Visualization 1 -description: >- - Using clojurescript and quil to generate interesting visuals -series: viz -git_repo: https://github.com/mediocregopher/viz.git -git_commit: v1 ---- - -First I want to appologize if you've seen this already, I originally had this up -on my normal website, but I've decided to instead consolidate all my work to my -blog. - -This is the first of a series of visualization posts I intend to work on, each -building from the previous one. - - - - -

- -This visualization follows a few simple rules: - -* Any point can only be occupied by a single node. A point may be alive (filled) - or dead (empty). - -* On every tick each live point picks from 0 to N new points to spawn, where N is - the number of empty adjacent points to it. If it picks 0, it becomes dead. - -* Each line indicates the parent of a point. Lines have an arbitrary lifetime of - a few ticks, and occupy the points they connect (so new points may not spawn - on top of a line). - -* When a dead point has no lines it is cleaned up, and its point is no longer - occupied. - -The resulting behavior is somewhere between [Conway's Game of -Life](https://en.wikipedia.org/wiki/Conway%27s_Game_of_Life) and white noise. -Though each point operates independently, they tend to move together in groups. -When two groups collide head on they tend to cancel each other out, killing most -of both. When they meet while both heading in a common direction they tend to -peacefully merge towards that direction. - -Sometimes their world becomes so cluttered there's hardly room to move. -Sometimes a major coincidence of events leads to multiple groups canceling each -other at once, opening up the world and allowing for an explosion of new growth. - -Some groups spiral about a single point, sustaining themselves and defending -from outside groups in the same movement. This doesn't last for very long. - -The performance of this visualization is not very optimized, and will probably -eat up your CPU like nothing else. Most of the slowness comes from drawing the -lines; since there's so many individual small ones it's quite cumbersome to do. -- cgit v1.2.3