From f1998c321a4eec6d75b58d84aa8610971bf21979 Mon Sep 17 00:00:00 2001 From: Brian Picciano Date: Sat, 31 Jul 2021 11:35:39 -0600 Subject: move static files into static sub-dir, refactor nix a bit --- src/_posts/2021-04-11-ripple-v2.md | 436 ------------------------------------- 1 file changed, 436 deletions(-) delete mode 100644 src/_posts/2021-04-11-ripple-v2.md (limited to 'src/_posts/2021-04-11-ripple-v2.md') diff --git a/src/_posts/2021-04-11-ripple-v2.md b/src/_posts/2021-04-11-ripple-v2.md deleted file mode 100644 index cbde032..0000000 --- a/src/_posts/2021-04-11-ripple-v2.md +++ /dev/null @@ -1,436 +0,0 @@ ---- -title: >- - Ripple V2: A Better Game -description: >- - The sequel no one was waiting for! -tags: tech -series: ripple ---- - -

- Movement: Arrow keys or WASD
- Jump: Space
- Goal: Jump as many times as possible without touching a ripple!
-
- Press Jump To Begin! -

- -_Who can make the muddy water clear?
-Let it be still, and it will gradually become clear._ - - -Your browser doesn't support canvas. At this point in the world that's actually -pretty cool, well done! - - -Score: - 0 - - - - -## Changelog - -There's been two major changes to the mechanics of the game since the previous -version: - -* A new ripple is created _only_ if there are no ripples on the field already, - or if the player has jumped over an existing ripple. - -* The score is increased only if a ripple is created, and is increased by the - number of bounces off the wall that ripple will have. Put another way, the - score is increased based on how high you jump. - -Other small changes include: - -* Ripple growth rate has been modified. It's now harder for a player to run into - the ripple they just created. - -* Ripple thickness indicates how many bounces are left in the ripple. This was - the case previously, but it's been made more obvious. - -* Small performance improvements. -- cgit v1.2.3