From 681c5d8123bfd25e875db68e4a093e802ec474ba Mon Sep 17 00:00:00 2001 From: Brian Picciano Date: Tue, 11 May 2021 18:31:32 -0600 Subject: ripple v3 --- src/_posts/2021-05-11-ripple-v3.md | 442 +++++++++++++++++++++++++++++++++++++ 1 file changed, 442 insertions(+) create mode 100644 src/_posts/2021-05-11-ripple-v3.md (limited to 'src/_posts') diff --git a/src/_posts/2021-05-11-ripple-v3.md b/src/_posts/2021-05-11-ripple-v3.md new file mode 100644 index 0000000..396dab0 --- /dev/null +++ b/src/_posts/2021-05-11-ripple-v3.md @@ -0,0 +1,442 @@ +--- +title: >- + Ripple V3 +description: >- + We're getting there! +tags: tech +series: ripple +--- + +

+ Movement: Arrow keys or WASD
+ Jump: Space
+ Goal: Jump as many times as possible without touching a ripple!
+
+ Press Jump To Begin! +

+ +_Who can make the muddy water clear?
+Let it be still, and it will gradually become clear._ + + +Your browser doesn't support canvas. At this point in the world that's actually +pretty cool, well done! + + +Score: + 0 + + + + +## Changelog + +The previous version was two easy to break, even with the requirement of jumping +over a ripple to generate a new one and increase your score. This led to the +following major changes: + +* The game now incorporates asteroid/pacman mechanics. Rather than bouncing off + walls, the player and ripples will instead come out the opposite wall they + travel through. + +* Jump height no longer affects score or the "strength" of a ripple. -- cgit v1.2.3