From f1998c321a4eec6d75b58d84aa8610971bf21979 Mon Sep 17 00:00:00 2001 From: Brian Picciano Date: Sat, 31 Jul 2021 11:35:39 -0600 Subject: move static files into static sub-dir, refactor nix a bit --- static/src/assets/viz/2/quil/core.js | 5543 ++++++++++++++++++++++++++++++++++ 1 file changed, 5543 insertions(+) create mode 100644 static/src/assets/viz/2/quil/core.js (limited to 'static/src/assets/viz/2/quil/core.js') diff --git a/static/src/assets/viz/2/quil/core.js b/static/src/assets/viz/2/quil/core.js new file mode 100644 index 0000000..d4a2954 --- /dev/null +++ b/static/src/assets/viz/2/quil/core.js @@ -0,0 +1,5543 @@ +// Compiled by ClojureScript 1.10.439 {} +goog.provide('quil.core'); +goog.require('cljs.core'); +goog.require('clojure.string'); +goog.require('org.processingjs.Processing'); +goog.require('quil.sketch'); +goog.require('quil.util'); +quil.core._STAR_graphics_STAR_ = null; +quil.core.no_fill_prop = "no-fill-quil"; +/** + * Graphics currently used for drawing. By default it is sketch graphics, + * but if called inside with-graphics macro - graphics passed to the macro + * is returned. This method should be used if you need to call some methods + * that are not implemented by quil. Example: + * (.beginDraw (current-graphics)). + */ +quil.core.current_graphics = (function quil$core$current_graphics(){ +var or__4047__auto__ = quil.core._STAR_graphics_STAR_; +if(cljs.core.truth_(or__4047__auto__)){ +return or__4047__auto__; +} else { +return quil.sketch.current_applet.call(null); +} +}); +quil.core.arc_modes = new cljs.core.PersistentArrayMap(null, 3, [new cljs.core.Keyword(null,"open","open",-1763596448),(Processing.prototype.PConstants["OPEN"]),new cljs.core.Keyword(null,"chord","chord",-696248342),(Processing.prototype.PConstants["CHORD"]),new cljs.core.Keyword(null,"pie","pie",1530441672),(Processing.prototype.PConstants["PIE"])], null); + +quil.core.shape_modes = new cljs.core.PersistentArrayMap(null, 7, [new cljs.core.Keyword(null,"points","points",-1486596883),(Processing.prototype.PConstants["POINTS"]),new cljs.core.Keyword(null,"lines","lines",-700165781),(Processing.prototype.PConstants["LINES"]),new cljs.core.Keyword(null,"triangles","triangles",-1525417058),(Processing.prototype.PConstants["TRIANGLES"]),new cljs.core.Keyword(null,"triangle-fan","triangle-fan",1743150739),(Processing.prototype.PConstants["TRIANGLE_FAN"]),new cljs.core.Keyword(null,"triangle-strip","triangle-strip",221845500),(Processing.prototype.PConstants["TRIANGLE_STRIP"]),new cljs.core.Keyword(null,"quads","quads",1347497505),(Processing.prototype.PConstants["QUADS"]),new cljs.core.Keyword(null,"quad-strip","quad-strip",-1297270686),(Processing.prototype.PConstants["QUAD_STRIP"])], null); + +quil.core.blend_modes = cljs.core.PersistentHashMap.fromArrays([new cljs.core.Keyword(null,"burn","burn",-458179293),new cljs.core.Keyword(null,"screen","screen",1990059748),new cljs.core.Keyword(null,"darkest","darkest",68197253),new cljs.core.Keyword(null,"dodge","dodge",-1556666427),new cljs.core.Keyword(null,"replace","replace",-786587770),new cljs.core.Keyword(null,"overlay","overlay",-139131598),new cljs.core.Keyword(null,"difference","difference",1916101396),new cljs.core.Keyword(null,"exclusion","exclusion",531897910),new cljs.core.Keyword(null,"hard-light","hard-light",-37591145),new cljs.core.Keyword(null,"multiply","multiply",-1036907048),new cljs.core.Keyword(null,"lightest","lightest",-2043115912),new cljs.core.Keyword(null,"blend","blend",249565561),new cljs.core.Keyword(null,"add","add",235287739),new cljs.core.Keyword(null,"soft-light","soft-light",513207899),new cljs.core.Keyword(null,"subtract","subtract",2136988635)],[(Processing.prototype.PConstants["BURN"]),(Processing.prototype.PConstants["SCREEN"]),(Processing.prototype.PConstants["DARKEST"]),(Processing.prototype.PConstants["DODGE"]),(Processing.prototype.PConstants["REPLACE"]),(Processing.prototype.PConstants["OVERLAY"]),(Processing.prototype.PConstants["DIFFERENCE"]),(Processing.prototype.PConstants["EXCLUSION"]),(Processing.prototype.PConstants["HARD_LIGHT"]),(Processing.prototype.PConstants["MULTIPLY"]),(Processing.prototype.PConstants["LIGHTEST"]),(Processing.prototype.PConstants["BLEND"]),(Processing.prototype.PConstants["ADD"]),(Processing.prototype.PConstants["SOFT_LIGHT"]),(Processing.prototype.PConstants["SUBTRACT"])]); + +quil.core.color_modes = new cljs.core.PersistentArrayMap(null, 2, [new cljs.core.Keyword(null,"rgb","rgb",1432123467),(Processing.prototype.PConstants["RGB"]),new cljs.core.Keyword(null,"hsb","hsb",-753472031),(Processing.prototype.PConstants["HSB"])], null); + +quil.core.image_formats = new cljs.core.PersistentArrayMap(null, 3, [new cljs.core.Keyword(null,"rgb","rgb",1432123467),(Processing.prototype.PConstants["RGB"]),new cljs.core.Keyword(null,"argb","argb",633844107),(Processing.prototype.PConstants["ARGB"]),new cljs.core.Keyword(null,"alpha","alpha",-1574982441),(Processing.prototype.PConstants["ALPHA"])], null); + +quil.core.ellipse_modes = new cljs.core.PersistentArrayMap(null, 4, [new cljs.core.Keyword(null,"center","center",-748944368),(Processing.prototype.PConstants["CENTER"]),new cljs.core.Keyword(null,"radius","radius",-2073122258),(Processing.prototype.PConstants["RADIUS"]),new cljs.core.Keyword(null,"corner","corner",1296717125),(Processing.prototype.PConstants["CORNER"]),new cljs.core.Keyword(null,"corners","corners",-137817903),(Processing.prototype.PConstants["CORNERS"])], null); + +quil.core.hint_options = cljs.core.PersistentHashMap.fromArrays([new cljs.core.Keyword(null,"disable-stroke-perspective","disable-stroke-perspective",479198433),new cljs.core.Keyword(null,"disable-depth-mask","disable-depth-mask",3298562),new cljs.core.Keyword(null,"enable-depth-test","enable-depth-test",1519326084),new cljs.core.Keyword(null,"enable-depth-sort","enable-depth-sort",-383089627),new cljs.core.Keyword(null,"disable-texture-mipmaps","disable-texture-mipmaps",1697917541),new cljs.core.Keyword(null,"disable-stroke-pure","disable-stroke-pure",735493926),new cljs.core.Keyword(null,"disable-depth-test","disable-depth-test",284606407),new cljs.core.Keyword(null,"enable-stroke-perspective","enable-stroke-perspective",-259923319),new cljs.core.Keyword(null,"disable-optimized-stroke","disable-optimized-stroke",74038544),new cljs.core.Keyword(null,"enable-opengl-errors","enable-opengl-errors",89998962),new cljs.core.Keyword(null,"enable-stroke-pure","enable-stroke-pure",881345587),new cljs.core.Keyword(null,"enable-depth-mask","enable-depth-mask",872785875),new cljs.core.Keyword(null,"enable-optimized-stroke","enable-optimized-stroke",1537575253),new cljs.core.Keyword(null,"disable-opengl-errors","disable-opengl-errors",506822839),new cljs.core.Keyword(null,"disable-depth-sort","disable-depth-sort",-1568352839),new cljs.core.Keyword(null,"enable-texture-mipmaps","enable-texture-mipmaps",1241892671)],[(Processing.prototype.PConstants["DISABLE_STROKE_PERSPECTIVE"]),(Processing.prototype.PConstants["DISABLE_DEPTH_MASK"]),(Processing.prototype.PConstants["ENABLE_DEPTH_TEST"]),(Processing.prototype.PConstants["ENABLE_DEPTH_SORT"]),(Processing.prototype.PConstants["DISABLE_TEXTURE_MIPMAPS"]),(Processing.prototype.PConstants["DISABLE_STROKE_PURE"]),(Processing.prototype.PConstants["DISABLE_DEPTH_TEST"]),(Processing.prototype.PConstants["ENABLE_STROKE_PERSPECTIVE"]),(Processing.prototype.PConstants["DISABLE_OPTIMIZED_STROKE"]),(Processing.prototype.PConstants["ENABLE_OPENGL_ERRORS"]),(Processing.prototype.PConstants["ENABLE_STROKE_PURE"]),(Processing.prototype.PConstants["ENABLE_DEPTH_MASK"]),(Processing.prototype.PConstants["ENABLE_OPTIMIZED_STROKE"]),(Processing.prototype.PConstants["DISABLE_OPENGL_ERRORS"]),(Processing.prototype.PConstants["DISABLE_DEPTH_SORT"]),(Processing.prototype.PConstants["ENABLE_TEXTURE_MIPMAPS"])]); + +quil.core.image_modes = new cljs.core.PersistentArrayMap(null, 3, [new cljs.core.Keyword(null,"corner","corner",1296717125),(Processing.prototype.PConstants["CORNER"]),new cljs.core.Keyword(null,"corners","corners",-137817903),(Processing.prototype.PConstants["CORNERS"]),new cljs.core.Keyword(null,"center","center",-748944368),(Processing.prototype.PConstants["CENTER"])], null); + +quil.core.rect_modes = new cljs.core.PersistentArrayMap(null, 4, [new cljs.core.Keyword(null,"corner","corner",1296717125),(Processing.prototype.PConstants["CORNER"]),new cljs.core.Keyword(null,"corners","corners",-137817903),(Processing.prototype.PConstants["CORNERS"]),new cljs.core.Keyword(null,"center","center",-748944368),(Processing.prototype.PConstants["CENTER"]),new cljs.core.Keyword(null,"radius","radius",-2073122258),(Processing.prototype.PConstants["RADIUS"])], null); + +quil.core.p_shape_modes = new cljs.core.PersistentArrayMap(null, 3, [new cljs.core.Keyword(null,"corner","corner",1296717125),(Processing.prototype.PConstants["CORNER"]),new cljs.core.Keyword(null,"corners","corners",-137817903),(Processing.prototype.PConstants["CORNERS"]),new cljs.core.Keyword(null,"center","center",-748944368),(Processing.prototype.PConstants["CENTER"])], null); + +quil.core.stroke_cap_modes = new cljs.core.PersistentArrayMap(null, 4, [new cljs.core.Keyword(null,"square","square",812434677),(Processing.prototype.PConstants["SQUARE"]),new cljs.core.Keyword(null,"round","round",2009433328),(Processing.prototype.PConstants["ROUND"]),new cljs.core.Keyword(null,"project","project",1124394579),(Processing.prototype.PConstants["PROJECT"]),new cljs.core.Keyword(null,"model","model",331153215),(Processing.prototype.PConstants["MODEL"])], null); + +quil.core.stroke_join_modes = new cljs.core.PersistentArrayMap(null, 3, [new cljs.core.Keyword(null,"miter","miter",327727052),(Processing.prototype.PConstants["MITER"]),new cljs.core.Keyword(null,"bevel","bevel",2090515654),(Processing.prototype.PConstants["BEVEL"]),new cljs.core.Keyword(null,"round","round",2009433328),(Processing.prototype.PConstants["ROUND"])], null); + +quil.core.horizontal_alignment_modes = new cljs.core.PersistentArrayMap(null, 3, [new cljs.core.Keyword(null,"left","left",-399115937),(Processing.prototype.PConstants["LEFT"]),new cljs.core.Keyword(null,"center","center",-748944368),(Processing.prototype.PConstants["CENTER"]),new cljs.core.Keyword(null,"right","right",-452581833),(Processing.prototype.PConstants["RIGHT"])], null); + +quil.core.vertical_alignment_modes = new cljs.core.PersistentArrayMap(null, 4, [new cljs.core.Keyword(null,"top","top",-1856271961),(Processing.prototype.PConstants["TOP"]),new cljs.core.Keyword(null,"bottom","bottom",-1550509018),(Processing.prototype.PConstants["BOTTOM"]),new cljs.core.Keyword(null,"center","center",-748944368),(Processing.prototype.PConstants["CENTER"]),new cljs.core.Keyword(null,"baseline","baseline",1151033280),(Processing.prototype.PConstants["BASELINE"])], null); + +quil.core.text_modes = new cljs.core.PersistentArrayMap(null, 2, [new cljs.core.Keyword(null,"model","model",331153215),(Processing.prototype.PConstants["MODEL"]),new cljs.core.Keyword(null,"shape","shape",1190694006),(Processing.prototype.PConstants["SHAPE"])], null); + +quil.core.texture_modes = new cljs.core.PersistentArrayMap(null, 2, [new cljs.core.Keyword(null,"image","image",-58725096),(Processing.prototype.PConstants["IMAGE"]),new cljs.core.Keyword(null,"normal","normal",-1519123858),(Processing.prototype.PConstants["NORMAL"])], null); + +quil.core.texture_wrap_modes = new cljs.core.PersistentArrayMap(null, 2, [new cljs.core.Keyword(null,"clamp","clamp",1803814940),(Processing.prototype.PConstants["CLAMP"]),new cljs.core.Keyword(null,"repeat","repeat",832692087),(Processing.prototype.PConstants["REPEAT"])], null); + +quil.core.filter_modes = new cljs.core.PersistentArrayMap(null, 8, [new cljs.core.Keyword(null,"threshold","threshold",204221583),(Processing.prototype.PConstants["THRESHOLD"]),new cljs.core.Keyword(null,"gray","gray",1013268388),(Processing.prototype.PConstants["GRAY"]),new cljs.core.Keyword(null,"invert","invert",1553577503),(Processing.prototype.PConstants["INVERT"]),new cljs.core.Keyword(null,"posterize","posterize",-148251901),(Processing.prototype.PConstants["POSTERIZE"]),new cljs.core.Keyword(null,"blur","blur",-453500461),(Processing.prototype.PConstants["BLUR"]),new cljs.core.Keyword(null,"opaque","opaque",-1243552654),(Processing.prototype.PConstants["OPAQUE"]),new cljs.core.Keyword(null,"erode","erode",1539530618),(Processing.prototype.PConstants["ERODE"]),new cljs.core.Keyword(null,"dilate","dilate",1504745153),(Processing.prototype.PConstants["DILATE"])], null); + +quil.core.cursor_modes = new cljs.core.PersistentArrayMap(null, 6, [new cljs.core.Keyword(null,"arrow","arrow",1071351425),(Processing.prototype.PConstants["ARROW"]),new cljs.core.Keyword(null,"cross","cross",194557789),(Processing.prototype.PConstants["CROSS"]),new cljs.core.Keyword(null,"hand","hand",791601933),(Processing.prototype.PConstants["HAND"]),new cljs.core.Keyword(null,"move","move",-2110884309),(Processing.prototype.PConstants["MOVE"]),new cljs.core.Keyword(null,"text","text",-1790561697),(Processing.prototype.PConstants["TEXT"]),new cljs.core.Keyword(null,"wait","wait",-260664777),(Processing.prototype.PConstants["WAIT"])], null); +quil.core.PI = Math.PI; +quil.core.HALF_PI = (quil.core.PI / 2.0); +quil.core.THIRD_PI = (quil.core.PI / 3.0); +quil.core.QUARTER_PI = (quil.core.PI / 4.0); +quil.core.TWO_PI = (quil.core.PI * 2.0); +quil.core.DEG_TO_RAD = (quil.core.PI / 180.0); +quil.core.RAD_TO_DEG = (180.0 / quil.core.PI); +quil.core.KEY_CODES = cljs.core.PersistentHashMap.fromArrays([(121),(39),(157),(119),(116),(113),(40),(117),(118),(122),(17),(115),(112),(123),(16),(120),(38),(18),(114),(37)],[new cljs.core.Keyword(null,"f10","f10",627525541),new cljs.core.Keyword(null,"right","right",-452581833),new cljs.core.Keyword(null,"command","command",-894540724),new cljs.core.Keyword(null,"f8","f8",-2141475484),new cljs.core.Keyword(null,"f5","f5",1587057387),new cljs.core.Keyword(null,"f2","f2",396168596),new cljs.core.Keyword(null,"down","down",1565245570),new cljs.core.Keyword(null,"f6","f6",2103080604),new cljs.core.Keyword(null,"f7","f7",356150168),new cljs.core.Keyword(null,"f11","f11",-1417398799),new cljs.core.Keyword(null,"control","control",1892578036),new cljs.core.Keyword(null,"f4","f4",990968764),new cljs.core.Keyword(null,"f1","f1",1714532389),new cljs.core.Keyword(null,"f12","f12",853352790),new cljs.core.Keyword(null,"shift","shift",997140064),new cljs.core.Keyword(null,"f9","f9",704633338),new cljs.core.Keyword(null,"up","up",-269712113),new cljs.core.Keyword(null,"alt","alt",-3214426),new cljs.core.Keyword(null,"f3","f3",1954829043),new cljs.core.Keyword(null,"left","left",-399115937)]); +/** + * Writes to the text area of the Processing environment's console. + * This is often helpful for looking at the data a program is producing. + * Each call to this function creates a new line of output. + * Individual elements can be separated with quotes ("") and joined with the string concatenation operator (+). + * Also writes the content of an array to the text area of the Processing environment. + * This is often helpful for looking at the data a program is producing. + * A new line is put between each element of the array. This function can only print 1D arrays, + * but can test to see if the content are null or not null for 2+ dimensional arrays. + */ +quil.core.prc_println = (function quil$core$prc_println(msg){ +return quil.sketch.current_applet.call(null).println(msg); +}); +/** + * Writes to the console area of the Processing environment. + * This is often helpful for looking at the data a program is producing. + * The companion function println() works like print(), but creates a new line of text for each call to the function. + * Individual elements can be separated with quotes ("") and joined with the addition operator (+). + */ +quil.core.prc_print = (function quil$core$prc_print(msg){ +return quil.sketch.current_applet.call(null).print(msg); +}); +/** + * Returns sketch object by id of canvas element of sketch. + */ +quil.core.get_sketch_by_id = (function quil$core$get_sketch_by_id(id){ +return Processing.getInstanceById(id); +}); +var ret__4684__auto___1286 = (function (){ +quil.core.with_sketch = (function quil$core$with_sketch(var_args){ +var args__4647__auto__ = []; +var len__4641__auto___1287 = arguments.length; +var i__4642__auto___1288 = (0); +while(true){ +if((i__4642__auto___1288 < len__4641__auto___1287)){ +args__4647__auto__.push((arguments[i__4642__auto___1288])); + +var G__1289 = (i__4642__auto___1288 + (1)); +i__4642__auto___1288 = G__1289; +continue; +} else { +} +break; +} + +var argseq__4648__auto__ = ((((3) < args__4647__auto__.length))?(new cljs.core.IndexedSeq(args__4647__auto__.slice((3)),(0),null)):null); +return quil.core.with_sketch.cljs$core$IFn$_invoke$arity$variadic((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),argseq__4648__auto__); +}); + +quil.core.with_sketch.cljs$core$IFn$_invoke$arity$variadic = (function (_AMPERSAND_form,_AMPERSAND_env,applet,body){ +if(quil.util.clj_compilation_QMARK_.call(null)){ +return null; +} else { +return cljs.core.sequence.call(null,cljs.core.seq.call(null,cljs.core.concat.call(null,(new cljs.core.List(null,new cljs.core.Symbol("quil.sketch","with-sketch","quil.sketch/with-sketch",-634067708,null),null,(1),null)),(new cljs.core.List(null,applet,null,(1),null)),body))); +} +}); + +quil.core.with_sketch.cljs$lang$maxFixedArity = (3); + +/** @this {Function} */ +quil.core.with_sketch.cljs$lang$applyTo = (function (seq1282){ +var G__1283 = cljs.core.first.call(null,seq1282); +var seq1282__$1 = cljs.core.next.call(null,seq1282); +var G__1284 = cljs.core.first.call(null,seq1282__$1); +var seq1282__$2 = cljs.core.next.call(null,seq1282__$1); +var G__1285 = cljs.core.first.call(null,seq1282__$2); +var seq1282__$3 = cljs.core.next.call(null,seq1282__$2); +var self__4628__auto__ = this; +return self__4628__auto__.cljs$core$IFn$_invoke$arity$variadic(G__1283,G__1284,G__1285,seq1282__$3); +}); + +return null; +})() +; +quil.core.with_sketch.cljs$lang$macro = true; + +/** + * Retrieve sketch-specific state-atom. All changes to the + * atom will be reflected in the state. + * + * (set-state! :foo 1) + * (state :foo) ;=> 1 + * (swap! (state-atom) update-in [:foo] inc) + * (state :foo) ;=> 2 + */ +quil.core.state_atom = (function quil$core$state_atom(){ +return quil.sketch.current_applet.call(null).quil; +}); +/** + * Retrieve sketch-specific state by key. Must initially call + * set-state! to store state. If no parameter passed whole + * state map is returned. + * + * (set-state! :foo 1) + * (state :foo) ;=> 1 + * (state) ;=> {:foo 1} + */ +quil.core.state = (function quil$core$state(var_args){ +var G__1291 = arguments.length; +switch (G__1291) { +case 0: +return quil.core.state.cljs$core$IFn$_invoke$arity$0(); + +break; +case 1: +return quil.core.state.cljs$core$IFn$_invoke$arity$1((arguments[(0)])); + +break; +default: +throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join(''))); + +} +}); + +quil.core.state.cljs$core$IFn$_invoke$arity$0 = (function (){ +return cljs.core.deref.call(null,quil.core.state_atom.call(null)); +}); + +quil.core.state.cljs$core$IFn$_invoke$arity$1 = (function (key){ +var state = quil.core.state.call(null); +if(cljs.core.contains_QMARK_.call(null,state,key)){ +} else { +throw Error(["Unable to find state with key: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(key)].join('')); +} + +return cljs.core.get.call(null,state,key); +}); + +quil.core.state.cljs$lang$maxFixedArity = 1; + +/** + * Set sketch-specific state. May only be called once (ideally in the + * setup fn). Subsequent calls have no effect. + * + * Example: + * (set-state! :foo 1 :bar (atom true) :baz (/ (width) 2)) + */ +quil.core.set_state_BANG_ = (function quil$core$set_state_BANG_(var_args){ +var args__4647__auto__ = []; +var len__4641__auto___1294 = arguments.length; +var i__4642__auto___1295 = (0); +while(true){ +if((i__4642__auto___1295 < len__4641__auto___1294)){ +args__4647__auto__.push((arguments[i__4642__auto___1295])); + +var G__1296 = (i__4642__auto___1295 + (1)); +i__4642__auto___1295 = G__1296; +continue; +} else { +} +break; +} + +var argseq__4648__auto__ = ((((0) < args__4647__auto__.length))?(new cljs.core.IndexedSeq(args__4647__auto__.slice((0)),(0),null)):null); +return quil.core.set_state_BANG_.cljs$core$IFn$_invoke$arity$variadic(argseq__4648__auto__); +}); + +quil.core.set_state_BANG_.cljs$core$IFn$_invoke$arity$variadic = (function (state_vals){ +var state_STAR_ = quil.core.state_atom.call(null); +if(cljs.core.truth_(cljs.core.deref.call(null,state_STAR_))){ +return null; +} else { +var state_map = cljs.core.apply.call(null,cljs.core.hash_map,state_vals); +return cljs.core.reset_BANG_.call(null,state_STAR_,state_map); +} +}); + +quil.core.set_state_BANG_.cljs$lang$maxFixedArity = (0); + +/** @this {Function} */ +quil.core.set_state_BANG_.cljs$lang$applyTo = (function (seq1293){ +var self__4629__auto__ = this; +return self__4629__auto__.cljs$core$IFn$_invoke$arity$variadic(cljs.core.seq.call(null,seq1293)); +}); + +/** + * Calculates the absolute value (magnitude) of a number. The + * absolute value of a number is always positive. Dynamically casts to + * an int or float appropriately + */ +quil.core.abs = (function quil$core$abs(n){ +return quil.sketch.current_applet.call(null).abs(n); +}); +/** + * The inverse of cos, returns the arc cosine of a value. This + * function expects the values in the range of -1 to 1 and values are + * returned in the range 0 to Math/PI (3.1415927). + */ +quil.core.acos = (function quil$core$acos(n){ +return quil.sketch.current_applet.call(null).acos(n); +}); +/** + * Extracts the alpha value from a color. + */ +quil.core.alpha = (function quil$core$alpha(color){ +return quil.core.current_graphics.call(null).alpha(cljs.core.unchecked_int.call(null,color)); +}); +/** + * Sets the ambient reflectance for shapes drawn to the screen. This + * is combined with the ambient light component of environment. The + * color components set through the parameters define the + * reflectance. For example in the default color mode, setting x=255, + * y=126, z=0, would cause all the red light to reflect and half of the + * green light to reflect. Used in combination with emissive, specular, + * and shininess in setting the material properties of shapes. + */ +quil.core.ambient_float = (function quil$core$ambient_float(var_args){ +var G__1298 = arguments.length; +switch (G__1298) { +case 1: +return quil.core.ambient_float.cljs$core$IFn$_invoke$arity$1((arguments[(0)])); + +break; +case 3: +return quil.core.ambient_float.cljs$core$IFn$_invoke$arity$3((arguments[(0)]),(arguments[(1)]),(arguments[(2)])); + +break; +default: +throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join(''))); + +} +}); + +quil.core.ambient_float.cljs$core$IFn$_invoke$arity$1 = (function (gray){ +return quil.core.current_graphics.call(null).ambient(gray); +}); + +quil.core.ambient_float.cljs$core$IFn$_invoke$arity$3 = (function (x,y,z){ +return quil.core.current_graphics.call(null).ambient(x,y,z); +}); + +quil.core.ambient_float.cljs$lang$maxFixedArity = 3; + +/** + * Sets the ambient reflectance for shapes drawn to the screen. This + * is combined with the ambient light component of environment. The rgb + * color components set define the reflectance. Used in combination + * with emissive, specular, and shininess in setting the material + * properties of shapes. + */ +quil.core.ambient_int = (function quil$core$ambient_int(rgb){ +return quil.core.current_graphics.call(null).ambient((rgb | (0))); +}); +/** + * Sets the ambient reflectance for shapes drawn to the screen. This + * is combined with the ambient light component of environment. The + * color components set through the parameters define the + * reflectance. For example in the default color mode, setting x=255, + * y=126, z=0, would cause all the red light to reflect and half of the + * green light to reflect. Used in combination with emissive, specular, + * and shininess in setting the material properties of shapes. + */ +quil.core.ambient = (function quil$core$ambient(var_args){ +var G__1301 = arguments.length; +switch (G__1301) { +case 1: +return quil.core.ambient.cljs$core$IFn$_invoke$arity$1((arguments[(0)])); + +break; +case 3: +return quil.core.ambient.cljs$core$IFn$_invoke$arity$3((arguments[(0)]),(arguments[(1)]),(arguments[(2)])); + +break; +default: +throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join(''))); + +} +}); + +quil.core.ambient.cljs$core$IFn$_invoke$arity$1 = (function (rgb){ +return quil.core.ambient_float.call(null,rgb); +}); + +quil.core.ambient.cljs$core$IFn$_invoke$arity$3 = (function (x,y,z){ +return quil.core.ambient_float.call(null,x,y,z); +}); + +quil.core.ambient.cljs$lang$maxFixedArity = 3; + +/** + * Adds an ambient light. Ambient light doesn't come from a specific direction, + * the rays have light have bounced around so much that objects are + * evenly lit from all sides. Ambient lights are almost always used in + * combination with other types of lights. Lights need to be included + * in the draw to remain persistent in a looping program. Placing them + * in the setup of a looping program will cause them to only have an + * effect the first time through the loop. The effect of the + * parameters is determined by the current color mode. + */ +quil.core.ambient_light = (function quil$core$ambient_light(var_args){ +var G__1304 = arguments.length; +switch (G__1304) { +case 3: +return quil.core.ambient_light.cljs$core$IFn$_invoke$arity$3((arguments[(0)]),(arguments[(1)]),(arguments[(2)])); + +break; +case 6: +return quil.core.ambient_light.cljs$core$IFn$_invoke$arity$6((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),(arguments[(3)]),(arguments[(4)]),(arguments[(5)])); + +break; +default: +throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join(''))); + +} +}); + +quil.core.ambient_light.cljs$core$IFn$_invoke$arity$3 = (function (red,green,blue){ +return quil.core.current_graphics.call(null).ambientLight(red,green,blue); +}); + +quil.core.ambient_light.cljs$core$IFn$_invoke$arity$6 = (function (red,green,blue,x,y,z){ +return quil.core.current_graphics.call(null).ambientLight(red,green,blue,x,y,z); +}); + +quil.core.ambient_light.cljs$lang$maxFixedArity = 6; + +/** + * Multiplies the current matrix by the one specified through the + * parameters. This is very slow because it will try to calculate the + * inverse of the transform, so avoid it whenever possible. The + * equivalent function in OpenGL is glMultMatrix(). + */ +quil.core.apply_matrix = (function quil$core$apply_matrix(n00,n01,n02,n03,n10,n11,n12,n13,n20,n21,n22,n23,n30,n31,n32,n33){ +return quil.core.current_graphics.call(null).applyMatrix(n00,n01,n02,n03,n10,n11,n12,n13,n20,n21,n22,n23,n30,n31,n32,n33); +}); +/** + * Draws an arc in the display window. Arcs are drawn along the outer + * edge of an ellipse defined by the x, y, width and height + * parameters. The origin or the arc's ellipse may be changed with the + * ellipse-mode function. The start and stop parameters specify the + * angles at which to draw the arc. The mode is either :open, :chord or :pie. + */ +quil.core.arc = (function quil$core$arc(x,y,width,height,start,stop){ +return quil.core.current_graphics.call(null).arc(x,y,width,height,start,stop); +}); +/** + * The inverse of sin, returns the arc sine of a value. This function + * expects the values in the range of -1 to 1 and values are returned + * in the range -PI/2 to PI/2. + */ +quil.core.asin = (function quil$core$asin(n){ +return quil.sketch.current_applet.call(null).asin(n); +}); +/** + * The inverse of tan, returns the arc tangent of a value. This + * function expects the values in the range of -Infinity to + * Infinity (exclusive) and values are returned in the range -PI/2 to + * PI/2 . + */ +quil.core.atan = (function quil$core$atan(n){ +return quil.sketch.current_applet.call(null).atan(n); +}); +/** + * Calculates the angle (in radians) from a specified point to the + * coordinate origin as measured from the positive x-axis. Values are + * returned as a float in the range from PI to -PI. The atan2 function + * is most often used for orienting geometry to the position of the + * cursor. Note: The y-coordinate of the point is the first parameter + * and the x-coordinate is the second due to the structure of + * calculating the tangent. + */ +quil.core.atan2 = (function quil$core$atan2(y,x){ +return quil.sketch.current_applet.call(null).atan2(y,x); +}); +/** + * A sequence of strings representing the fonts on this system + * available for use. + * + * Because of limitations in Java, not all fonts can be used and some + * might work with one operating system and not others. When sharing a + * sketch with other people or posting it on the web, you may need to + * include a .ttf or .otf version of your font in the data directory of + * the sketch because other people might not have the font installed on + * their computer. Only fonts that can legally be distributed should be + * included with a sketch. + */ +quil.core.available_fonts = (function quil$core$available_fonts(){ +return cljs.core.seq.call(null,PFont.list()); +}); +/** + * Sets the color used for the background of the Processing + * window. The default background is light gray. In the draw function, + * the background color is used to clear the display window at the + * beginning of each frame. + * + * It is not possible to use transparency (alpha) in background colors + * with the main drawing surface, however they will work properly with + * create-graphics. Converts args to floats. + */ +quil.core.background_float = (function quil$core$background_float(var_args){ +var G__1307 = arguments.length; +switch (G__1307) { +case 1: +return quil.core.background_float.cljs$core$IFn$_invoke$arity$1((arguments[(0)])); + +break; +case 2: +return quil.core.background_float.cljs$core$IFn$_invoke$arity$2((arguments[(0)]),(arguments[(1)])); + +break; +case 3: +return quil.core.background_float.cljs$core$IFn$_invoke$arity$3((arguments[(0)]),(arguments[(1)]),(arguments[(2)])); + +break; +case 4: +return quil.core.background_float.cljs$core$IFn$_invoke$arity$4((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),(arguments[(3)])); + +break; +default: +throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join(''))); + +} +}); + +quil.core.background_float.cljs$core$IFn$_invoke$arity$1 = (function (gray){ +return quil.core.current_graphics.call(null).background(gray); +}); + +quil.core.background_float.cljs$core$IFn$_invoke$arity$2 = (function (gray,alpha){ +return quil.core.current_graphics.call(null).background(gray,alpha); +}); + +quil.core.background_float.cljs$core$IFn$_invoke$arity$3 = (function (r,g,b){ +return quil.core.current_graphics.call(null).background(r,g,b); +}); + +quil.core.background_float.cljs$core$IFn$_invoke$arity$4 = (function (r,g,b,a){ +return quil.core.current_graphics.call(null).background(r,g,b,a); +}); + +quil.core.background_float.cljs$lang$maxFixedArity = 4; + +/** + * Sets the color used for the background of the Processing + * window. The default background is light gray. In the draw function, + * the background color is used to clear the display window at the + * beginning of each frame. + * + * It is not possible to use transparency (alpha) in background colors + * with the main drawing surface, however they will work properly with + * create-graphics. Converts rgb to an int and alpha to a float. + */ +quil.core.background_int = (function quil$core$background_int(var_args){ +var G__1310 = arguments.length; +switch (G__1310) { +case 1: +return quil.core.background_int.cljs$core$IFn$_invoke$arity$1((arguments[(0)])); + +break; +case 2: +return quil.core.background_int.cljs$core$IFn$_invoke$arity$2((arguments[(0)]),(arguments[(1)])); + +break; +default: +throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join(''))); + +} +}); + +quil.core.background_int.cljs$core$IFn$_invoke$arity$1 = (function (rgb){ +return quil.core.current_graphics.call(null).background(cljs.core.unchecked_int.call(null,rgb)); +}); + +quil.core.background_int.cljs$core$IFn$_invoke$arity$2 = (function (rgb,alpha){ +return quil.core.current_graphics.call(null).background(cljs.core.unchecked_int.call(null,rgb),alpha); +}); + +quil.core.background_int.cljs$lang$maxFixedArity = 2; + +/** + * Sets the color used for the background of the Processing + * window. The default background is light gray. In the draw function, + * the background color is used to clear the display window at the + * beginning of each frame. + * + * It is not possible to use transparency (alpha) in background colors + * with the main drawing surface, however they will work properly with + * create-graphics. Converts args to floats. + */ +quil.core.background = (function quil$core$background(var_args){ +var G__1313 = arguments.length; +switch (G__1313) { +case 1: +return quil.core.background.cljs$core$IFn$_invoke$arity$1((arguments[(0)])); + +break; +case 2: +return quil.core.background.cljs$core$IFn$_invoke$arity$2((arguments[(0)]),(arguments[(1)])); + +break; +case 3: +return quil.core.background.cljs$core$IFn$_invoke$arity$3((arguments[(0)]),(arguments[(1)]),(arguments[(2)])); + +break; +case 4: +return quil.core.background.cljs$core$IFn$_invoke$arity$4((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),(arguments[(3)])); + +break; +default: +throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join(''))); + +} +}); + +quil.core.background.cljs$core$IFn$_invoke$arity$1 = (function (rgb){ +return quil.core.current_graphics.call(null).background(rgb); +}); + +quil.core.background.cljs$core$IFn$_invoke$arity$2 = (function (rgb,alpha){ +return quil.core.current_graphics.call(null).background(rgb,alpha); +}); + +quil.core.background.cljs$core$IFn$_invoke$arity$3 = (function (r,g,b){ +return quil.core.background_float.call(null,r,g,b); +}); + +quil.core.background.cljs$core$IFn$_invoke$arity$4 = (function (r,g,b,a){ +return quil.core.background_float.call(null,r,g,b,a); +}); + +quil.core.background.cljs$lang$maxFixedArity = 4; + +/** + * Specify an image to be used as the background for a sketch. Its + * width and height must be the same size as the sketch window. Images + * used as background will ignore the current tint setting. + */ +quil.core.background_image = (function quil$core$background_image(img){ +return quil.core.current_graphics.call(null).background(img); +}); +/** + * Sets the matrix mode to the camera matrix so calls such as + * translate, rotate, apply-matrix and reset-matrix affect the + * camera. begin-camera should always be used with a following + * end-camera and pairs of begin-camera and end-camera cannot be + * nested. + * + * For most situations the camera function will be sufficient. + */ +quil.core.begin_camera = (function quil$core$begin_camera(){ +return quil.core.current_graphics.call(null).beginCamera(); +}); +/** + * Use the begin-contour and end-contour function to create negative + * shapes within shapes. These functions can only be within a + * begin-shape/end-shape pair and they only work with the :p2d and :p3d + * renderers. + */ +quil.core.begin_contour = (function quil$core$begin_contour(){ +return quil.core.current_graphics.call(null).beginContour(); +}); +/** + * Enables the creation of complex forms. begin-shape begins recording + * vertices for a shape and end-shape stops recording. Use the mode + * keyword to specify which shape create from the provided + * vertices. With no mode specified, the shape can be any irregular + * polygon. + * + * The available mode keywords are :points, :lines, :triangles, + * :triangle-fan, :triangle-strip, + * :quads, :quad-strip. + * + * After calling the begin-shape function, a series of vertex commands + * must follow. To stop drawing the shape, call end-shape. The vertex + * function with two parameters specifies a position in 2D and the + * vertex function with three parameters specifies a position in + * 3D. Each shape will be outlined with the current stroke color and + * filled with the fill color. + * + * Transformations such as translate, rotate, and scale do not work + * within begin-shape. It is also not possible to use other shapes, + * such as ellipse or rect within begin-shape. + */ +quil.core.begin_shape = (function quil$core$begin_shape(var_args){ +var G__1316 = arguments.length; +switch (G__1316) { +case 0: +return quil.core.begin_shape.cljs$core$IFn$_invoke$arity$0(); + +break; +case 1: +return quil.core.begin_shape.cljs$core$IFn$_invoke$arity$1((arguments[(0)])); + +break; +default: +throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join(''))); + +} +}); + +quil.core.begin_shape.cljs$core$IFn$_invoke$arity$0 = (function (){ +return quil.core.current_graphics.call(null).beginShape(); +}); + +quil.core.begin_shape.cljs$core$IFn$_invoke$arity$1 = (function (mode){ +var mode__$1 = quil.util.resolve_constant_key.call(null,mode,quil.core.shape_modes); +return quil.core.current_graphics.call(null).beginShape((mode__$1 | (0))); +}); + +quil.core.begin_shape.cljs$lang$maxFixedArity = 1; + +/** + * Draws a Bezier curve on the screen. These curves are defined by a + * series of anchor and control points. The first two parameters + * specify the first anchor point and the last two parameters specify + * the other anchor point. The middle parameters specify the control + * points which define the shape of the curve. + */ +quil.core.bezier = (function quil$core$bezier(var_args){ +var G__1319 = arguments.length; +switch (G__1319) { +case 8: +return quil.core.bezier.cljs$core$IFn$_invoke$arity$8((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),(arguments[(3)]),(arguments[(4)]),(arguments[(5)]),(arguments[(6)]),(arguments[(7)])); + +break; +case 12: +return quil.core.bezier.cljs$core$IFn$_invoke$arity$12((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),(arguments[(3)]),(arguments[(4)]),(arguments[(5)]),(arguments[(6)]),(arguments[(7)]),(arguments[(8)]),(arguments[(9)]),(arguments[(10)]),(arguments[(11)])); + +break; +default: +throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join(''))); + +} +}); + +quil.core.bezier.cljs$core$IFn$_invoke$arity$8 = (function (x1,y1,cx1,cy1,cx2,cy2,x2,y2){ +return quil.core.current_graphics.call(null).bezier(x1,y1,cx1,cy1,cx2,cy2,x2,y2); +}); + +quil.core.bezier.cljs$core$IFn$_invoke$arity$12 = (function (x1,y1,z1,cx1,cy1,cz1,cx2,cy2,cz2,x2,y2,z2){ +return quil.core.current_graphics.call(null).bezier(x1,y1,z1,cx1,cy1,cz1,cx2,cy2,cz2,x2,y2,z2); +}); + +quil.core.bezier.cljs$lang$maxFixedArity = 12; + +/** + * Sets the resolution at which Beziers display. The default value is + * 20. This function is only useful when using the :p3d or :opengl + * renderer as the default (:java2d) renderer does not use this + * information. + */ +quil.core.bezier_detail = (function quil$core$bezier_detail(detail){ +return quil.core.current_graphics.call(null).bezierDetail((detail | (0))); +}); +/** + * Evaluates the Bezier at point t for points a, b, c, d. The + * parameter t varies between 0 and 1, a and d are points on the curve, + * and b and c are the control points. This can be done once with the x + * coordinates and a second time with the y coordinates to get the + * location of a bezier curve at t. + */ +quil.core.bezier_point = (function quil$core$bezier_point(a,b,c,d,t){ +return quil.core.current_graphics.call(null).bezierPoint(a,b,c,d,t); +}); +/** + * Calculates the tangent of a point on a Bezier curve. + * (See http://en.wikipedia.org/wiki/Tangent) + */ +quil.core.bezier_tangent = (function quil$core$bezier_tangent(a,b,c,d,t){ +return quil.core.current_graphics.call(null).bezierTangent(a,b,c,d,t); +}); +/** + * Specifies vertex coordinates for Bezier curves. Each call to + * bezier-vertex defines the position of two control points and one + * anchor point of a Bezier curve, adding a new segment to a line or + * shape. The first time bezier-vertex is used within a begin-shape + * call, it must be prefaced with a call to vertex to set the first + * anchor point. This function must be used between begin-shape and + * end-shape and only when there is no parameter specified to + * begin-shape. + */ +quil.core.bezier_vertex = (function quil$core$bezier_vertex(var_args){ +var G__1322 = arguments.length; +switch (G__1322) { +case 6: +return quil.core.bezier_vertex.cljs$core$IFn$_invoke$arity$6((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),(arguments[(3)]),(arguments[(4)]),(arguments[(5)])); + +break; +case 9: +return quil.core.bezier_vertex.cljs$core$IFn$_invoke$arity$9((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),(arguments[(3)]),(arguments[(4)]),(arguments[(5)]),(arguments[(6)]),(arguments[(7)]),(arguments[(8)])); + +break; +default: +throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join(''))); + +} +}); + +quil.core.bezier_vertex.cljs$core$IFn$_invoke$arity$6 = (function (cx1,cy1,cx2,cy2,x,y){ +return quil.core.current_graphics.call(null).bezierVertex(cx1,cy1,cx2,cy2,x,y); +}); + +quil.core.bezier_vertex.cljs$core$IFn$_invoke$arity$9 = (function (cx1,cy1,cz1,cx2,cy2,cz2,x,y,z){ +return quil.core.current_graphics.call(null).bezierVertex(cx1,cy1,cz1,cx2,cy2,cz2,x,y,z); +}); + +quil.core.bezier_vertex.cljs$lang$maxFixedArity = 9; + +/** + * Returns a string representing the binary value of an int, char or + * byte. When converting an int to a string, it is possible to specify + * the number of digits used. + */ +quil.core.binary = (function quil$core$binary(var_args){ +var G__1325 = arguments.length; +switch (G__1325) { +case 1: +return quil.core.binary.cljs$core$IFn$_invoke$arity$1((arguments[(0)])); + +break; +case 2: +return quil.core.binary.cljs$core$IFn$_invoke$arity$2((arguments[(0)]),(arguments[(1)])); + +break; +default: +throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join(''))); + +} +}); + +quil.core.binary.cljs$core$IFn$_invoke$arity$1 = (function (val){ +return quil.sketch.current_applet.call(null).binary(val); +}); + +quil.core.binary.cljs$core$IFn$_invoke$arity$2 = (function (val,num_digits){ +return quil.sketch.current_applet.call(null).binary(val,num_digits); +}); + +quil.core.binary.cljs$lang$maxFixedArity = 2; + +/** + * Blends a region of pixels from one image into another with full alpha + * channel support. If src is not specified it defaults to current-graphics. + * If dest is not specified it defaults to current-graphics. + * + * Note: blend-mode function is recommended to use instead of this one. + * + * Available blend modes are: + * + * :blend - linear interpolation of colours: C = A*factor + B + * :add - additive blending with white clip: + * C = min(A*factor + B, 255) + * :subtract - subtractive blending with black clip: + * C = max(B - A*factor, 0) + * :darkest - only the darkest colour succeeds: + * C = min(A*factor, B) + * :lightest - only the lightest colour succeeds: + * C = max(A*factor, B) + * :difference - subtract colors from underlying image. + * :exclusion - similar to :difference, but less extreme. + * :multiply - Multiply the colors, result will always be darker. + * :screen - Opposite multiply, uses inverse values of the colors. + * :overlay - A mix of :multiply and :screen. Multiplies dark values + * and screens light values. + * :hard-light - :screen when greater than 50% gray, :multiply when + * lower. + * :soft-light - Mix of :darkest and :lightest. Works like :overlay, + * but not as harsh. + * :dodge - Lightens light tones and increases contrast, ignores + * darks. + * Called "Color Dodge" in Illustrator and Photoshop. + * :burn - Darker areas are applied, increasing contrast, ignores + * lights. Called "Color Burn" in Illustrator and + * Photoshop. + */ +quil.core.blend = (function quil$core$blend(var_args){ +var G__1328 = arguments.length; +switch (G__1328) { +case 9: +return quil.core.blend.cljs$core$IFn$_invoke$arity$9((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),(arguments[(3)]),(arguments[(4)]),(arguments[(5)]),(arguments[(6)]),(arguments[(7)]),(arguments[(8)])); + +break; +case 10: +return quil.core.blend.cljs$core$IFn$_invoke$arity$10((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),(arguments[(3)]),(arguments[(4)]),(arguments[(5)]),(arguments[(6)]),(arguments[(7)]),(arguments[(8)]),(arguments[(9)])); + +break; +case 11: +return quil.core.blend.cljs$core$IFn$_invoke$arity$11((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),(arguments[(3)]),(arguments[(4)]),(arguments[(5)]),(arguments[(6)]),(arguments[(7)]),(arguments[(8)]),(arguments[(9)]),(arguments[(10)])); + +break; +default: +throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join(''))); + +} +}); + +quil.core.blend.cljs$core$IFn$_invoke$arity$9 = (function (x,y,width,height,dx,dy,dwidth,dheight,mode){ +return quil.core.blend.call(null,quil.core.current_graphics.call(null),quil.core.current_graphics.call(null),x,y,width,height,dx,dy,dwidth,dheight,mode); +}); + +quil.core.blend.cljs$core$IFn$_invoke$arity$10 = (function (src_img,x,y,width,height,dx,dy,dwidth,dheight,mode){ +return quil.core.blend.call(null,src_img,quil.core.current_graphics.call(null),x,y,width,height,dx,dy,dwidth,dheight,mode); +}); + +quil.core.blend.cljs$core$IFn$_invoke$arity$11 = (function (src_img,dest_img,x,y,width,height,dx,dy,dwidth,dheight,mode){ +var mode__$1 = quil.util.resolve_constant_key.call(null,mode,quil.core.blend_modes); +return dest_img.blend(src_img,(x | (0)),(y | (0)),(width | (0)),(height | (0)),(dx | (0)),(dy | (0)),(dwidth | (0)),(dheight | (0)),(mode__$1 | (0))); +}); + +quil.core.blend.cljs$lang$maxFixedArity = 11; + +/** + * Blends two color values together based on the blending mode given specified + * with the mode keyword. + * + * Available blend modes are: + * + * :blend - linear interpolation of colours: C = A*factor + B + * :add - additive blending with white clip: + * C = min(A*factor + B, 255) + * :subtract - subtractive blending with black clip: + * C = max(B - A*factor, 0) + * :darkest - only the darkest colour succeeds: + * C = min(A*factor, B) + * :lightest - only the lightest colour succeeds: + * C = max(A*factor, B) + * :difference - subtract colors from underlying image. + * :exclusion - similar to :difference, but less extreme. + * :multiply - Multiply the colors, result will always be darker. + * :screen - Opposite multiply, uses inverse values of the colors. + * :overlay - A mix of :multiply and :screen. Multiplies dark values + * and screens light values. + * :hard-light - :screen when greater than 50% gray, :multiply when + * lower. + * :soft-light - Mix of :darkest and :lightest. Works like :overlay, + * but not as harsh. + * :dodge - Lightens light tones and increases contrast, ignores + * darks. + * Called "Color Dodge" in Illustrator and Photoshop. + * :burn - Darker areas are applied, increasing contrast, ignores + * lights. Called "Color Burn" in Illustrator and + * Photoshop. + */ +quil.core.blend_color = (function quil$core$blend_color(c1,c2,mode){ +var mode__$1 = quil.util.resolve_constant_key.call(null,mode,quil.core.blend_modes); +return quil.core.current_graphics.call(null).blendColor(c1,c2,mode__$1); +}); +/** + * Extracts the blue value from a color, scaled to match current color-mode. + * Returns a float. + */ +quil.core.blue = (function quil$core$blue(color){ +return quil.core.current_graphics.call(null).blue(cljs.core.unchecked_int.call(null,color)); +}); +/** + * Creates an extruded rectangle. + */ +quil.core.box = (function quil$core$box(var_args){ +var G__1331 = arguments.length; +switch (G__1331) { +case 1: +return quil.core.box.cljs$core$IFn$_invoke$arity$1((arguments[(0)])); + +break; +case 3: +return quil.core.box.cljs$core$IFn$_invoke$arity$3((arguments[(0)]),(arguments[(1)]),(arguments[(2)])); + +break; +default: +throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join(''))); + +} +}); + +quil.core.box.cljs$core$IFn$_invoke$arity$1 = (function (size){ +return quil.core.current_graphics.call(null).box(size); +}); + +quil.core.box.cljs$core$IFn$_invoke$arity$3 = (function (width,height,depth){ +return quil.core.current_graphics.call(null).box(width,height,depth); +}); + +quil.core.box.cljs$lang$maxFixedArity = 3; + +/** + * Extracts the brightness value from a color. Returns a float. + */ +quil.core.brightness = (function quil$core$brightness(color){ +return quil.core.current_graphics.call(null).brightness(cljs.core.unchecked_int.call(null,color)); +}); +/** + * Sets the position of the camera through setting the eye position, + * the center of the scene, and which axis is facing upward. Moving the + * eye position and the direction it is pointing (the center of the + * scene) allows the images to be seen from different angles. The + * version without any parameters sets the camera to the default + * position, pointing to the center of the display window with the Y + * axis as up. The default values are: + * + * eyeX: (/ (width) 2.0) + * eyeY: (/ (height) 2.0) + * eyeZ: (/ (/ (height) 2.0) (tan (/ (* Math/PI 60.0) 360.0))) + * centerX: (/ (width) 2.0) + * centerY: (/ (height) 2.0) + * centerZ: 0 + * upX: 0 + * upY: 1 + * upZ: 0 + * + * Similar imilar to gluLookAt() in OpenGL, but it first clears the + * current camera settings. + */ +quil.core.camera = (function quil$core$camera(var_args){ +var G__1334 = arguments.length; +switch (G__1334) { +case 0: +return quil.core.camera.cljs$core$IFn$_invoke$arity$0(); + +break; +case 9: +return quil.core.camera.cljs$core$IFn$_invoke$arity$9((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),(arguments[(3)]),(arguments[(4)]),(arguments[(5)]),(arguments[(6)]),(arguments[(7)]),(arguments[(8)])); + +break; +default: +throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join(''))); + +} +}); + +quil.core.camera.cljs$core$IFn$_invoke$arity$0 = (function (){ +return quil.core.current_graphics.call(null).camera(); +}); + +quil.core.camera.cljs$core$IFn$_invoke$arity$9 = (function (eyeX,eyeY,eyeZ,centerX,centerY,centerZ,upX,upY,upZ){ +return quil.core.current_graphics.call(null).camera(eyeX,eyeY,eyeZ,centerX,centerY,centerZ,upX,upY,upZ); +}); + +quil.core.camera.cljs$lang$maxFixedArity = 9; + +/** + * Calculates the closest int value that is greater than or equal to + * the value of the parameter. For example, (ceil 9.03) returns the + * value 10. + */ +quil.core.ceil = (function quil$core$ceil(n){ +return quil.sketch.current_applet.call(null).ceil(n); +}); +/** + * Creates an integer representation of a color The parameters are + * interpreted as RGB or HSB values depending on the current + * color-mode. The default mode is RGB values from 0 to 255 and + * therefore, the function call (color 255 204 0) will return a bright + * yellow. Args are cast to floats. + * + * r - red or hue value + * g - green or saturation value + * b - blue or brightness value + * a - alpha value + */ +quil.core.color = (function quil$core$color(var_args){ +var G__1337 = arguments.length; +switch (G__1337) { +case 1: +return quil.core.color.cljs$core$IFn$_invoke$arity$1((arguments[(0)])); + +break; +case 2: +return quil.core.color.cljs$core$IFn$_invoke$arity$2((arguments[(0)]),(arguments[(1)])); + +break; +case 3: +return quil.core.color.cljs$core$IFn$_invoke$arity$3((arguments[(0)]),(arguments[(1)]),(arguments[(2)])); + +break; +case 4: +return quil.core.color.cljs$core$IFn$_invoke$arity$4((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),(arguments[(3)])); + +break; +default: +throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join(''))); + +} +}); + +quil.core.color.cljs$core$IFn$_invoke$arity$1 = (function (gray){ +return quil.core.current_graphics.call(null).color(gray); +}); + +quil.core.color.cljs$core$IFn$_invoke$arity$2 = (function (gray,alpha){ +return quil.core.current_graphics.call(null).color(gray,alpha); +}); + +quil.core.color.cljs$core$IFn$_invoke$arity$3 = (function (r,g,b){ +return quil.core.current_graphics.call(null).color(r,g,b); +}); + +quil.core.color.cljs$core$IFn$_invoke$arity$4 = (function (r,g,b,a){ +return quil.core.current_graphics.call(null).color(r,g,b,a); +}); + +quil.core.color.cljs$lang$maxFixedArity = 4; + +/** + * Changes the way Processing interprets color data. Available modes + * are :rgb and :hsb.By default, the parameters for fill, stroke, + * background, and color are defined by values between 0 and 255 using + * the :rgb color model. The color-mode fn is used to change the + * numerical range used for specifying colors and to switch color + * systems. For example, calling + * (color-mode :rgb 1.0) will specify that values are specified between + * 0 and 1. The limits for defining colors are altered by setting the + * parameters range1, range2, range3, and range 4. + */ +quil.core.color_mode = (function quil$core$color_mode(var_args){ +var G__1340 = arguments.length; +switch (G__1340) { +case 1: +return quil.core.color_mode.cljs$core$IFn$_invoke$arity$1((arguments[(0)])); + +break; +case 2: +return quil.core.color_mode.cljs$core$IFn$_invoke$arity$2((arguments[(0)]),(arguments[(1)])); + +break; +case 4: +return quil.core.color_mode.cljs$core$IFn$_invoke$arity$4((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),(arguments[(3)])); + +break; +case 5: +return quil.core.color_mode.cljs$core$IFn$_invoke$arity$5((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),(arguments[(3)]),(arguments[(4)])); + +break; +default: +throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join(''))); + +} +}); + +quil.core.color_mode.cljs$core$IFn$_invoke$arity$1 = (function (mode){ +var mode__$1 = quil.util.resolve_constant_key.call(null,mode,quil.core.color_modes); +return quil.core.current_graphics.call(null).colorMode((mode__$1 | (0))); +}); + +quil.core.color_mode.cljs$core$IFn$_invoke$arity$2 = (function (mode,max){ +var mode__$1 = quil.util.resolve_constant_key.call(null,mode,quil.core.color_modes); +return quil.core.current_graphics.call(null).colorMode((mode__$1 | (0)),max); +}); + +quil.core.color_mode.cljs$core$IFn$_invoke$arity$4 = (function (mode,max_x,max_y,max_z){ +var mode__$1 = quil.util.resolve_constant_key.call(null,mode,quil.core.color_modes); +return quil.core.current_graphics.call(null).colorMode((mode__$1 | (0)),max_x,max_y,max_z); +}); + +quil.core.color_mode.cljs$core$IFn$_invoke$arity$5 = (function (mode,max_x,max_y,max_z,max_a){ +var mode__$1 = quil.util.resolve_constant_key.call(null,mode,quil.core.color_modes); +return quil.core.current_graphics.call(null).colorMode((mode__$1 | (0)),max_x,max_y,max_z,max_a); +}); + +quil.core.color_mode.cljs$lang$maxFixedArity = 5; + +/** + * Constrains a value to not exceed a maximum and minimum value. + */ +quil.core.constrain = (function quil$core$constrain(amt,low,high){ +return quil.sketch.current_applet.call(null).constrain(amt,low,high); +}); +/** + * Copies a region of pixels from the one image to another. If src-img + * is not specified it defaults to current-graphics. If dest-img is not + * specified - it defaults to current-graphics. If the source + * and destination regions aren't the same size, it will automatically + * resize the source pixels to fit the specified target region. No + * alpha information is used in the process, however if the source + * image has an alpha channel set, it will be copied as well. + */ +quil.core.copy = (function quil$core$copy(var_args){ +var G__1343 = arguments.length; +switch (G__1343) { +case 2: +return quil.core.copy.cljs$core$IFn$_invoke$arity$2((arguments[(0)]),(arguments[(1)])); + +break; +case 3: +return quil.core.copy.cljs$core$IFn$_invoke$arity$3((arguments[(0)]),(arguments[(1)]),(arguments[(2)])); + +break; +case 4: +return quil.core.copy.cljs$core$IFn$_invoke$arity$4((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),(arguments[(3)])); + +break; +default: +throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join(''))); + +} +}); + +quil.core.copy.cljs$core$IFn$_invoke$arity$2 = (function (p__1344,p__1345){ +var vec__1346 = p__1344; +var sx = cljs.core.nth.call(null,vec__1346,(0),null); +var sy = cljs.core.nth.call(null,vec__1346,(1),null); +var swidth = cljs.core.nth.call(null,vec__1346,(2),null); +var sheight = cljs.core.nth.call(null,vec__1346,(3),null); +var vec__1349 = p__1345; +var dx = cljs.core.nth.call(null,vec__1349,(0),null); +var dy = cljs.core.nth.call(null,vec__1349,(1),null); +var dwidth = cljs.core.nth.call(null,vec__1349,(2),null); +var dheight = cljs.core.nth.call(null,vec__1349,(3),null); +return quil.core.current_graphics.call(null).copy((sx | (0)),(sy | (0)),(swidth | (0)),(sheight | (0)),(dx | (0)),(dy | (0)),(dwidth | (0)),(dheight | (0))); +}); + +quil.core.copy.cljs$core$IFn$_invoke$arity$3 = (function (src_img,p__1352,p__1353){ +var vec__1354 = p__1352; +var sx = cljs.core.nth.call(null,vec__1354,(0),null); +var sy = cljs.core.nth.call(null,vec__1354,(1),null); +var swidth = cljs.core.nth.call(null,vec__1354,(2),null); +var sheight = cljs.core.nth.call(null,vec__1354,(3),null); +var vec__1357 = p__1353; +var dx = cljs.core.nth.call(null,vec__1357,(0),null); +var dy = cljs.core.nth.call(null,vec__1357,(1),null); +var dwidth = cljs.core.nth.call(null,vec__1357,(2),null); +var dheight = cljs.core.nth.call(null,vec__1357,(3),null); +return quil.core.copy.call(null,src_img,quil.core.current_graphics.call(null),new cljs.core.PersistentVector(null, 4, 5, cljs.core.PersistentVector.EMPTY_NODE, [sx,sy,swidth,sheight], null),new cljs.core.PersistentVector(null, 4, 5, cljs.core.PersistentVector.EMPTY_NODE, [dx,dy,dwidth,dheight], null)); +}); + +quil.core.copy.cljs$core$IFn$_invoke$arity$4 = (function (src_img,dest_img,p__1360,p__1361){ +var vec__1362 = p__1360; +var sx = cljs.core.nth.call(null,vec__1362,(0),null); +var sy = cljs.core.nth.call(null,vec__1362,(1),null); +var swidth = cljs.core.nth.call(null,vec__1362,(2),null); +var sheight = cljs.core.nth.call(null,vec__1362,(3),null); +var vec__1365 = p__1361; +var dx = cljs.core.nth.call(null,vec__1365,(0),null); +var dy = cljs.core.nth.call(null,vec__1365,(1),null); +var dwidth = cljs.core.nth.call(null,vec__1365,(2),null); +var dheight = cljs.core.nth.call(null,vec__1365,(3),null); +return dest_img.copy(src_img,(sx | (0)),(sy | (0)),(swidth | (0)),(sheight | (0)),(dx | (0)),(dy | (0)),(dwidth | (0)),(dheight | (0))); +}); + +quil.core.copy.cljs$lang$maxFixedArity = 4; + +/** + * Calculates the cosine of an angle. This function expects the values + * of the angle parameter to be provided in radians (values from 0 to + * Math/PI*2). Values are returned in the range -1 to 1. + */ +quil.core.cos = (function quil$core$cos(angle){ +return quil.sketch.current_applet.call(null).cos(angle); +}); +/** + * Dynamically converts a font to the format used by Processing (a + * PFont) from either a font name that's installed on the computer, or + * from a .ttf or .otf file inside the sketches 'data' folder. This + * function is an advanced feature for precise control. + * + * Use available-fonts to obtain the names for the fonts recognized by + * the computer and are compatible with this function. + * + * The size parameter states the font size you want to generate. The + * smooth parameter specifies if the font should be antialiased or not, + * and the charset parameter is an array of chars that specifies the + * characters to generate. + * + * This function creates a bitmapped version of a font It loads a font + * by name, and converts it to a series of images based on the size of + * the font. When possible, the text function will use a native font + * rather than the bitmapped version created behind the scenes with + * create-font. For instance, when using the default renderer + * setting (JAVA2D), the actual native version of the font will be + * employed by the sketch, improving drawing quality and + * performance. With the :p2d, :p3d, and :opengl renderer settings, the + * bitmapped version will be used. While this can drastically improve + * speed and appearance, results are poor when exporting if the sketch + * does not include the .otf or .ttf file, and the requested font is + * not available on the machine running the sketch. + */ +quil.core.create_font = (function quil$core$create_font(var_args){ +var G__1370 = arguments.length; +switch (G__1370) { +case 2: +return quil.core.create_font.cljs$core$IFn$_invoke$arity$2((arguments[(0)]),(arguments[(1)])); + +break; +case 3: +return quil.core.create_font.cljs$core$IFn$_invoke$arity$3((arguments[(0)]),(arguments[(1)]),(arguments[(2)])); + +break; +case 4: +return quil.core.create_font.cljs$core$IFn$_invoke$arity$4((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),(arguments[(3)])); + +break; +default: +throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join(''))); + +} +}); + +quil.core.create_font.cljs$core$IFn$_invoke$arity$2 = (function (name,size){ +return quil.sketch.current_applet.call(null).createFont(cljs.core.str.cljs$core$IFn$_invoke$arity$1(name),size); +}); + +quil.core.create_font.cljs$core$IFn$_invoke$arity$3 = (function (name,size,smooth){ +return quil.sketch.current_applet.call(null).createFont(cljs.core.str.cljs$core$IFn$_invoke$arity$1(name),size,smooth); +}); + +quil.core.create_font.cljs$core$IFn$_invoke$arity$4 = (function (name,size,smooth,charset){ +return quil.sketch.current_applet.call(null).createFont(cljs.core.str.cljs$core$IFn$_invoke$arity$1(name),size,smooth,charset); +}); + +quil.core.create_font.cljs$lang$maxFixedArity = 4; + +/** + * Creates and returns a new PGraphics object of the types :p2d, :p3d, + * :java2d, :pdf. By default :java2d is used. Use this class if you + * need to draw into an off-screen graphics buffer. It's not possible + * to use create-graphics with the :opengl renderer, because it doesn't + * allow offscreen use. The :pdf renderer requires the filename parameter. + * + * Note: don't use create-graphics in draw in clojurescript, it leaks memory. + * You should create graphic in setup and reuse it in draw instead of creating + * a new one. + * + * It's important to call any drawing commands between (.beginDraw graphics) and + * (.endDraw graphics) statements or use with-graphics macro. This is also true + * for any commands that affect drawing, such as smooth or color-mode. + * + * If you're using :pdf renderer - don't forget to call (.dispose graphics) + * as last command inside with-graphics macro, otherwise graphics won't be + * saved. + * + * Unlike the main drawing surface which is completely opaque, surfaces + * created with create-graphics can have transparency. This makes it + * possible to draw into a graphics and maintain the alpha channel. By + * using save to write a PNG or TGA file, the transparency of the + * graphics object will be honored. + */ +quil.core.create_graphics = (function quil$core$create_graphics(var_args){ +var G__1373 = arguments.length; +switch (G__1373) { +case 2: +return quil.core.create_graphics.cljs$core$IFn$_invoke$arity$2((arguments[(0)]),(arguments[(1)])); + +break; +case 3: +return quil.core.create_graphics.cljs$core$IFn$_invoke$arity$3((arguments[(0)]),(arguments[(1)]),(arguments[(2)])); + +break; +case 4: +return quil.core.create_graphics.cljs$core$IFn$_invoke$arity$4((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),(arguments[(3)])); + +break; +default: +throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join(''))); + +} +}); + +quil.core.create_graphics.cljs$core$IFn$_invoke$arity$2 = (function (w,h){ +return quil.sketch.current_applet.call(null).createGraphics((w | (0)),(h | (0)),new cljs.core.Keyword(null,"p2d","p2d",-2106175755)); +}); + +quil.core.create_graphics.cljs$core$IFn$_invoke$arity$3 = (function (w,h,renderer){ +return quil.sketch.current_applet.call(null).createGraphics((w | (0)),(h | (0)),quil.sketch.resolve_renderer.call(null,renderer)); +}); + +quil.core.create_graphics.cljs$core$IFn$_invoke$arity$4 = (function (w,h,renderer,path){ +return quil.sketch.current_applet.call(null).createGraphics((w | (0)),(h | (0)),quil.sketch.resolve_renderer.call(null,renderer),path); +}); + +quil.core.create_graphics.cljs$lang$maxFixedArity = 4; + +/** + * Creates a new PImage (the datatype for storing images). This + * provides a fresh buffer of pixels to play with. Set the size of the + * buffer with the width and height parameters. The format parameter + * defines how the pixels are stored. See the PImage reference for more + * information. + * + * Possible formats: :rgb, :argb, :alpha (grayscale alpha channel) + * + * Prefer using create-image over initialising new PImage instances + * directly. + */ +quil.core.create_image = (function quil$core$create_image(w,h,format){ +var format__$1 = quil.util.resolve_constant_key.call(null,format,quil.core.image_formats); +return quil.sketch.current_applet.call(null).createImage((w | (0)),(h | (0)),(format__$1 | (0))); +}); +/** + * Return the current fill color. + */ +quil.core.current_fill = (function quil$core$current_fill(){ +return quil.core.current_graphics.call(null).fillColor; +}); +/** + * Return the current stroke color. + */ +quil.core.current_stroke = (function quil$core$current_stroke(){ +return quil.core.current_graphics.call(null).strokeColor; +}); +/** + * Sets the cursor to a predefined symbol or makes it + * visible if already hidden (after no-cursor was called). + * + * Available modes: :arrow, :cross, :hand, :move, :text, :wait + * + * See cursor-image for specifying a generic image as the cursor + * symbol. + */ +quil.core.cursor = (function quil$core$cursor(var_args){ +var G__1376 = arguments.length; +switch (G__1376) { +case 0: +return quil.core.cursor.cljs$core$IFn$_invoke$arity$0(); + +break; +case 1: +return quil.core.cursor.cljs$core$IFn$_invoke$arity$1((arguments[(0)])); + +break; +default: +throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join(''))); + +} +}); + +quil.core.cursor.cljs$core$IFn$_invoke$arity$0 = (function (){ +return quil.sketch.current_applet.call(null).cursor(); +}); + +quil.core.cursor.cljs$core$IFn$_invoke$arity$1 = (function (cursor_mode){ +var cursor_mode__$1 = quil.util.resolve_constant_key.call(null,cursor_mode,quil.core.cursor_modes); +return quil.sketch.current_applet.call(null).cursor(cljs.core.str.cljs$core$IFn$_invoke$arity$1(cursor_mode__$1)); +}); + +quil.core.cursor.cljs$lang$maxFixedArity = 1; + +/** + * Set the cursor to a predefined image. The horizontal and vertical + * active spots of the cursor may be specified with hx and hy. + * It is recommended to make the size 16x16 or 32x32 pixels. + */ +quil.core.cursor_image = (function quil$core$cursor_image(var_args){ +var G__1379 = arguments.length; +switch (G__1379) { +case 1: +return quil.core.cursor_image.cljs$core$IFn$_invoke$arity$1((arguments[(0)])); + +break; +case 3: +return quil.core.cursor_image.cljs$core$IFn$_invoke$arity$3((arguments[(0)]),(arguments[(1)]),(arguments[(2)])); + +break; +default: +throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join(''))); + +} +}); + +quil.core.cursor_image.cljs$core$IFn$_invoke$arity$1 = (function (img){ +return quil.sketch.current_applet.call(null).cursor(img); +}); + +quil.core.cursor_image.cljs$core$IFn$_invoke$arity$3 = (function (img,hx,hy){ +return quil.sketch.current_applet.call(null).cursor(img,(hx | (0)),(hy | (0))); +}); + +quil.core.cursor_image.cljs$lang$maxFixedArity = 3; + +/** + * Draws a curved line on the screen. The first and second parameters + * specify the beginning control point and the last two parameters + * specify the ending control point. The middle parameters specify the + * start and stop of the curve. Longer curves can be created by putting + * a series of curve fns together or using curve-vertex. An additional + * fn called curve-tightness provides control for the visual quality of + * the curve. The curve fn is an implementation of Catmull-Rom + * splines. + */ +quil.core.curve = (function quil$core$curve(var_args){ +var G__1382 = arguments.length; +switch (G__1382) { +case 8: +return quil.core.curve.cljs$core$IFn$_invoke$arity$8((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),(arguments[(3)]),(arguments[(4)]),(arguments[(5)]),(arguments[(6)]),(arguments[(7)])); + +break; +case 12: +return quil.core.curve.cljs$core$IFn$_invoke$arity$12((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),(arguments[(3)]),(arguments[(4)]),(arguments[(5)]),(arguments[(6)]),(arguments[(7)]),(arguments[(8)]),(arguments[(9)]),(arguments[(10)]),(arguments[(11)])); + +break; +default: +throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join(''))); + +} +}); + +quil.core.curve.cljs$core$IFn$_invoke$arity$8 = (function (x1,y1,x2,y2,x3,y3,x4,y4){ +return quil.core.current_graphics.call(null).curve(x1,y1,x2,y2,x3,y3,x4,y4); +}); + +quil.core.curve.cljs$core$IFn$_invoke$arity$12 = (function (x1,y1,z1,x2,y2,z2,x3,y3,z3,x4,y4,z4){ +return quil.core.current_graphics.call(null).curve(x1,y1,z1,x2,y2,z2,x3,y3,z3,x4,y4,z4); +}); + +quil.core.curve.cljs$lang$maxFixedArity = 12; + +/** + * Sets the resolution at which curves display. The default value is + * 20. This function is only useful when using the :p3d or :opengl + * renderer as the default (:java2d) renderer does not use this + * information. + */ +quil.core.curve_detail = (function quil$core$curve_detail(detail){ +return quil.core.current_graphics.call(null).curveDetail((detail | (0))); +}); +/** + * Evalutes the curve at point t for points a, b, c, d. The parameter + * t varies between 0 and 1, a and d are points on the curve, and b c + * and are the control points. This can be done once with the x + * coordinates and a second time with the y coordinates to get the + * location of a curve at t. + */ +quil.core.curve_point = (function quil$core$curve_point(a,b,c,d,t){ +return quil.core.current_graphics.call(null).curvePoint(a,b,c,d,t); +}); +/** + * Calculates the tangent of a point on a curve. + * See: http://en.wikipedia.org/wiki/Tangent + */ +quil.core.curve_tangent = (function quil$core$curve_tangent(a,b,c,d,t){ +return quil.core.current_graphics.call(null).curveTangent(a,b,c,d,t); +}); +/** + * Modifies the quality of forms created with curve and + * curve-vertex. The parameter squishy determines how the curve fits + * to the vertex points. The value 0.0 is the default value for + * squishy (this value defines the curves to be Catmull-Rom splines) + * and the value 1.0 connects all the points with straight + * lines. Values within the range -5.0 and 5.0 will deform the curves + * but will leave them recognizable and as values increase in + * magnitude, they will continue to deform. + */ +quil.core.curve_tightness = (function quil$core$curve_tightness(ti){ +return quil.core.current_graphics.call(null).curveTightness(ti); +}); +/** + * Specifies vertex coordinates for curves. This function may only be + * used between begin-shape and end-shape and only when there is no + * mode keyword specified to begin-shape. The first and last points in a + * series of curve-vertex lines will be used to guide the beginning and + * end of a the curve. A minimum of four points is required to draw a + * tiny curve between the second and third points. Adding a fifth point + * with curve-vertex will draw the curve between the second, third, and + * fourth points. The curve-vertex function is an implementation of + * Catmull-Rom splines. + */ +quil.core.curve_vertex = (function quil$core$curve_vertex(var_args){ +var G__1385 = arguments.length; +switch (G__1385) { +case 2: +return quil.core.curve_vertex.cljs$core$IFn$_invoke$arity$2((arguments[(0)]),(arguments[(1)])); + +break; +case 3: +return quil.core.curve_vertex.cljs$core$IFn$_invoke$arity$3((arguments[(0)]),(arguments[(1)]),(arguments[(2)])); + +break; +default: +throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join(''))); + +} +}); + +quil.core.curve_vertex.cljs$core$IFn$_invoke$arity$2 = (function (x,y){ +return quil.core.current_graphics.call(null).curveVertex(x,y); +}); + +quil.core.curve_vertex.cljs$core$IFn$_invoke$arity$3 = (function (x,y,z){ +return quil.core.current_graphics.call(null).curveVertex(x,y,z); +}); + +quil.core.curve_vertex.cljs$lang$maxFixedArity = 3; + +/** + * Get the current day of the month (1 through 31). + */ +quil.core.day = (function quil$core$day(){ +return quil.sketch.current_applet.call(null).day(); +}); +/** + * Converts a radian measurement to its corresponding value in + * degrees. Radians and degrees are two ways of measuring the same + * thing. There are 360 degrees in a circle and (* 2 Math/PI) radians + * in a circle. For example, (= 90° (/ Math/PI 2) 1.5707964). All + * trigonometric methods in Processing require their parameters to be + * specified in radians. + */ +quil.core.degrees = (function quil$core$degrees(radians){ +return quil.sketch.current_applet.call(null).degrees(radians); +}); +/** + * Forces the program to stop running for a specified time. Delay + * times are specified in thousandths of a second, therefore the + * function call (delay 3000) will stop the program for three + * seconds. Because the screen is updated only at the end of draw, + * the program may appear to 'freeze', because the screen will not + * update when the delay fn is used. This function has no affect + * inside setup. + */ +quil.core.delay_frame = (function quil$core$delay_frame(freeze_ms){ +return quil.sketch.current_applet.call(null).delay((freeze_ms | (0))); +}); +/** + * Adds a directional light. Directional light comes from one + * direction and is stronger when hitting a surface squarely and weaker + * if it hits at a gentle angle. After hitting a surface, a + * directional lights scatters in all directions. Lights need to be + * included in the draw fn to remain persistent in a looping + * program. Placing them in the setup fn of a looping program will cause + * them to only have an effect the first time through the loop. The + * affect of the r, g, and b parameters is determined by the current + * color mode. The nx, ny, and nz parameters specify the direction the + * light is facing. For example, setting ny to -1 will cause the + * geometry to be lit from below (the light is facing directly upward) + */ +quil.core.directional_light = (function quil$core$directional_light(r,g,b,nx,ny,nz){ +return quil.core.current_graphics.call(null).directionalLight(r,g,b,nx,ny,nz); +}); +/** + * Calculates the distance between two points + */ +quil.core.dist = (function quil$core$dist(var_args){ +var G__1388 = arguments.length; +switch (G__1388) { +case 4: +return quil.core.dist.cljs$core$IFn$_invoke$arity$4((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),(arguments[(3)])); + +break; +case 6: +return quil.core.dist.cljs$core$IFn$_invoke$arity$6((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),(arguments[(3)]),(arguments[(4)]),(arguments[(5)])); + +break; +default: +throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join(''))); + +} +}); + +quil.core.dist.cljs$core$IFn$_invoke$arity$4 = (function (x1,y1,x2,y2){ +return quil.sketch.current_applet.call(null).dist(x1,y1,x2,y2); +}); + +quil.core.dist.cljs$core$IFn$_invoke$arity$6 = (function (x1,y1,z1,x2,y2,z2){ +return quil.sketch.current_applet.call(null).dist(x1,y1,z1,x2,y2,z2); +}); + +quil.core.dist.cljs$lang$maxFixedArity = 6; + +var ret__4684__auto___1395 = (function (){ +/** + * Macro for drawing on graphics which saves result in the file at the end. + * Similar to 'with-graphics' macro. do-record assumed to be used with :pdf + * graphics. Example: + * + * (q/do-record (q/create-graphics 200 200 :pdf "output.pdf") + * (q/fill 250 0 0) + * (q/ellipse 100 100 150 150)) + * + */ +quil.core.do_record = (function quil$core$do_record(var_args){ +var args__4647__auto__ = []; +var len__4641__auto___1396 = arguments.length; +var i__4642__auto___1397 = (0); +while(true){ +if((i__4642__auto___1397 < len__4641__auto___1396)){ +args__4647__auto__.push((arguments[i__4642__auto___1397])); + +var G__1398 = (i__4642__auto___1397 + (1)); +i__4642__auto___1397 = G__1398; +continue; +} else { +} +break; +} + +var argseq__4648__auto__ = ((((3) < args__4647__auto__.length))?(new cljs.core.IndexedSeq(args__4647__auto__.slice((3)),(0),null)):null); +return quil.core.do_record.cljs$core$IFn$_invoke$arity$variadic((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),argseq__4648__auto__); +}); + +quil.core.do_record.cljs$core$IFn$_invoke$arity$variadic = (function (_AMPERSAND_form,_AMPERSAND_env,graphics,body){ +return cljs.core.sequence.call(null,cljs.core.seq.call(null,cljs.core.concat.call(null,(new cljs.core.List(null,new cljs.core.Symbol("cljs.core","let","cljs.core/let",-308701135,null),null,(1),null)),(new cljs.core.List(null,cljs.core.vec.call(null,cljs.core.sequence.call(null,cljs.core.seq.call(null,cljs.core.concat.call(null,(new cljs.core.List(null,new cljs.core.Symbol(null,"gr__1390__auto__","gr__1390__auto__",907895732,null),null,(1),null)),(new cljs.core.List(null,graphics,null,(1),null)))))),null,(1),null)),(new cljs.core.List(null,cljs.core.sequence.call(null,cljs.core.seq.call(null,cljs.core.concat.call(null,(new cljs.core.List(null,new cljs.core.Symbol("quil.core","with-graphics","quil.core/with-graphics",481277883,null),null,(1),null)),(new cljs.core.List(null,new cljs.core.Symbol(null,"gr__1390__auto__","gr__1390__auto__",907895732,null),null,(1),null)),body))),null,(1),null)),(new cljs.core.List(null,cljs.core.sequence.call(null,cljs.core.seq.call(null,cljs.core.concat.call(null,(new cljs.core.List(null,new cljs.core.Symbol(null,".dispose",".dispose",-1697594101,null),null,(1),null)),(new cljs.core.List(null,new cljs.core.Symbol(null,"gr__1390__auto__","gr__1390__auto__",907895732,null),null,(1),null))))),null,(1),null))))); +}); + +quil.core.do_record.cljs$lang$maxFixedArity = (3); + +/** @this {Function} */ +quil.core.do_record.cljs$lang$applyTo = (function (seq1391){ +var G__1392 = cljs.core.first.call(null,seq1391); +var seq1391__$1 = cljs.core.next.call(null,seq1391); +var G__1393 = cljs.core.first.call(null,seq1391__$1); +var seq1391__$2 = cljs.core.next.call(null,seq1391__$1); +var G__1394 = cljs.core.first.call(null,seq1391__$2); +var seq1391__$3 = cljs.core.next.call(null,seq1391__$2); +var self__4628__auto__ = this; +return self__4628__auto__.cljs$core$IFn$_invoke$arity$variadic(G__1392,G__1393,G__1394,seq1391__$3); +}); + +return null; +})() +; +quil.core.do_record.cljs$lang$macro = true; + +/** + * Draws an ellipse (oval) in the display window. An ellipse with an + * equal width and height is a circle. The origin may be changed with + * the ellipse-mode function + */ +quil.core.ellipse = (function quil$core$ellipse(x,y,width,height){ +return quil.core.current_graphics.call(null).ellipse(x,y,width,height); +}); +/** + * Modifies the origin of the ellispse according to the specified mode: + * + * :center - specifies the location of the ellipse as + * the center of the shape. (Default). + * :radius - similar to center, but the width and height parameters to + * ellipse specify the radius of the ellipse, rather than the + * diameter. + * :corner - draws the shape from the upper-left corner of its bounding + * box. + * :corners - uses the four parameters to ellipse to set two opposing + * corners of the ellipse's bounding box. + */ +quil.core.ellipse_mode = (function quil$core$ellipse_mode(mode){ +var mode__$1 = quil.util.resolve_constant_key.call(null,mode,quil.core.ellipse_modes); +return quil.core.current_graphics.call(null).ellipseMode((mode__$1 | (0))); +}); +/** + * Sets the emissive color of the material used for drawing shapes + * drawn to the screen. Used in combination with ambient, specular, and + * shininess in setting the material properties of shapes. Converts all + * args to floats + */ +quil.core.emissive_float = (function quil$core$emissive_float(var_args){ +var G__1400 = arguments.length; +switch (G__1400) { +case 1: +return quil.core.emissive_float.cljs$core$IFn$_invoke$arity$1((arguments[(0)])); + +break; +case 3: +return quil.core.emissive_float.cljs$core$IFn$_invoke$arity$3((arguments[(0)]),(arguments[(1)]),(arguments[(2)])); + +break; +default: +throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join(''))); + +} +}); + +quil.core.emissive_float.cljs$core$IFn$_invoke$arity$1 = (function (float_val){ +return quil.core.current_graphics.call(null).emissive(float_val); +}); + +quil.core.emissive_float.cljs$core$IFn$_invoke$arity$3 = (function (r,g,b){ +return quil.core.current_graphics.call(null).emissive(r,g,b); +}); + +quil.core.emissive_float.cljs$lang$maxFixedArity = 3; + +/** + * Sets the emissive color of the material used for drawing shapes + * drawn to the screen. Used in combination with ambient, specular, and + * shininess in setting the material properties of shapes. Converts all + * args to ints + */ +quil.core.emissive_int = (function quil$core$emissive_int(int_val){ +return quil.core.current_graphics.call(null).emissive((int_val | (0))); +}); +/** + * Sets the emissive color of the material used for drawing shapes + * drawn to the screen. Used in combination with ambient, specular, and + * shininess in setting the material properties of shapes. + * + * If passed one arg - it is assumed to be an int (i.e. a color), + * multiple args are converted to floats. + */ +quil.core.emissive = (function quil$core$emissive(var_args){ +var G__1403 = arguments.length; +switch (G__1403) { +case 1: +return quil.core.emissive.cljs$core$IFn$_invoke$arity$1((arguments[(0)])); + +break; +case 3: +return quil.core.emissive.cljs$core$IFn$_invoke$arity$3((arguments[(0)]),(arguments[(1)]),(arguments[(2)])); + +break; +default: +throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join(''))); + +} +}); + +quil.core.emissive.cljs$core$IFn$_invoke$arity$1 = (function (c){ +return quil.core.emissive_float.call(null,c); +}); + +quil.core.emissive.cljs$core$IFn$_invoke$arity$3 = (function (r,g,b){ +return quil.core.emissive_float.call(null,r,g,b); +}); + +quil.core.emissive.cljs$lang$maxFixedArity = 3; + +/** + * Unsets the matrix mode from the camera matrix. See begin-camera. + */ +quil.core.end_camera = (function quil$core$end_camera(){ +return quil.core.current_graphics.call(null).endCamera(); +}); +/** + * Use the begin-contour and end-contour function to create negative + * shapes within shapes. These functions can only be within a + * begin-shape/end-shape pair and they only work with the :p2d and :p3d + * renderers. + */ +quil.core.end_contour = (function quil$core$end_contour(){ +return quil.core.current_graphics.call(null).endContour(); +}); +/** + * Complement to begin-raw; they must always be used together. See + * the begin-raw docstring for details. + */ +quil.core.end_raw = (function quil$core$end_raw(){ +return quil.core.current_graphics.call(null).endRaw(); +}); +/** + * May only be called after begin-shape. When end-shape is called, + * all of image data defined since the previous call to begin-shape is + * written into the image buffer. The keyword :close may be passed to + * close the shape (to connect the beginning and the end). + */ +quil.core.end_shape = (function quil$core$end_shape(var_args){ +var G__1406 = arguments.length; +switch (G__1406) { +case 0: +return quil.core.end_shape.cljs$core$IFn$_invoke$arity$0(); + +break; +case 1: +return quil.core.end_shape.cljs$core$IFn$_invoke$arity$1((arguments[(0)])); + +break; +default: +throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join(''))); + +} +}); + +quil.core.end_shape.cljs$core$IFn$_invoke$arity$0 = (function (){ +return quil.core.current_graphics.call(null).endShape(); +}); + +quil.core.end_shape.cljs$core$IFn$_invoke$arity$1 = (function (mode){ +if(cljs.core._EQ_.call(null,new cljs.core.Keyword(null,"close","close",1835149582),mode)){ +} else { +} + +return quil.core.current_graphics.call(null).endShape((2)); +}); + +quil.core.end_shape.cljs$lang$maxFixedArity = 1; + +/** + * Quits/stops/exits the program. Rather than terminating + * immediately, exit will cause the sketch to exit after draw has + * completed (or after setup completes if called during the setup + * method). + */ +quil.core.exit = (function quil$core$exit(){ +return quil.sketch.current_applet.call(null).exit(); +}); +/** + * Returns Euler's number e (2.71828...) raised to the power of the + * value parameter. + */ +quil.core.exp = (function quil$core$exp(val){ +return quil.sketch.current_applet.call(null).exp(val); +}); +/** + * Sets custom property on graphcs object indicating that it has + * fill color. + */ +quil.core.clear_no_fill_cljs = (function quil$core$clear_no_fill_cljs(graphics){ +return (graphics[quil.core.no_fill_prop] = false); +}); +/** + * Sets the color used to fill shapes. For example, (fill 204 102 0), + * will specify that all subsequent shapes will be filled with orange. + */ +quil.core.fill_float = (function quil$core$fill_float(var_args){ +var G__1409 = arguments.length; +switch (G__1409) { +case 1: +return quil.core.fill_float.cljs$core$IFn$_invoke$arity$1((arguments[(0)])); + +break; +case 2: +return quil.core.fill_float.cljs$core$IFn$_invoke$arity$2((arguments[(0)]),(arguments[(1)])); + +break; +case 3: +return quil.core.fill_float.cljs$core$IFn$_invoke$arity$3((arguments[(0)]),(arguments[(1)]),(arguments[(2)])); + +break; +case 4: +return quil.core.fill_float.cljs$core$IFn$_invoke$arity$4((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),(arguments[(3)])); + +break; +default: +throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join(''))); + +} +}); + +quil.core.fill_float.cljs$core$IFn$_invoke$arity$1 = (function (gray){ +quil.core.current_graphics.call(null).fill(gray); + +return quil.core.clear_no_fill_cljs.call(null,quil.core.current_graphics.call(null)); +}); + +quil.core.fill_float.cljs$core$IFn$_invoke$arity$2 = (function (gray,alpha){ +quil.core.current_graphics.call(null).fill(gray,alpha); + +return quil.core.clear_no_fill_cljs.call(null,quil.core.current_graphics.call(null)); +}); + +quil.core.fill_float.cljs$core$IFn$_invoke$arity$3 = (function (r,g,b){ +quil.core.current_graphics.call(null).fill(r,g,b); + +return quil.core.clear_no_fill_cljs.call(null,quil.core.current_graphics.call(null)); +}); + +quil.core.fill_float.cljs$core$IFn$_invoke$arity$4 = (function (r,g,b,alpha){ +quil.core.current_graphics.call(null).fill(r,g,b,alpha); + +return quil.core.clear_no_fill_cljs.call(null,quil.core.current_graphics.call(null)); +}); + +quil.core.fill_float.cljs$lang$maxFixedArity = 4; + +/** + * Sets the color used to fill shapes. + */ +quil.core.fill_int = (function quil$core$fill_int(var_args){ +var G__1412 = arguments.length; +switch (G__1412) { +case 1: +return quil.core.fill_int.cljs$core$IFn$_invoke$arity$1((arguments[(0)])); + +break; +case 2: +return quil.core.fill_int.cljs$core$IFn$_invoke$arity$2((arguments[(0)]),(arguments[(1)])); + +break; +default: +throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join(''))); + +} +}); + +quil.core.fill_int.cljs$core$IFn$_invoke$arity$1 = (function (rgb){ +quil.core.current_graphics.call(null).fill(cljs.core.unchecked_int.call(null,rgb)); + +return quil.core.clear_no_fill_cljs.call(null,quil.core.current_graphics.call(null)); +}); + +quil.core.fill_int.cljs$core$IFn$_invoke$arity$2 = (function (rgb,alpha){ +quil.core.current_graphics.call(null).fill(cljs.core.unchecked_int.call(null,rgb),alpha); + +return quil.core.clear_no_fill_cljs.call(null,quil.core.current_graphics.call(null)); +}); + +quil.core.fill_int.cljs$lang$maxFixedArity = 2; + +/** + * Sets the color used to fill shapes. + */ +quil.core.fill = (function quil$core$fill(var_args){ +var G__1415 = arguments.length; +switch (G__1415) { +case 1: +return quil.core.fill.cljs$core$IFn$_invoke$arity$1((arguments[(0)])); + +break; +case 2: +return quil.core.fill.cljs$core$IFn$_invoke$arity$2((arguments[(0)]),(arguments[(1)])); + +break; +case 3: +return quil.core.fill.cljs$core$IFn$_invoke$arity$3((arguments[(0)]),(arguments[(1)]),(arguments[(2)])); + +break; +case 4: +return quil.core.fill.cljs$core$IFn$_invoke$arity$4((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),(arguments[(3)])); + +break; +default: +throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join(''))); + +} +}); + +quil.core.fill.cljs$core$IFn$_invoke$arity$1 = (function (rgb){ +return quil.core.fill_float.call(null,rgb); +}); + +quil.core.fill.cljs$core$IFn$_invoke$arity$2 = (function (rgb,alpha){ +return quil.core.fill_float.call(null,rgb,alpha); +}); + +quil.core.fill.cljs$core$IFn$_invoke$arity$3 = (function (r,g,b){ +return quil.core.fill_float.call(null,r,g,b); +}); + +quil.core.fill.cljs$core$IFn$_invoke$arity$4 = (function (r,g,b,a){ +return quil.core.fill_float.call(null,r,g,b,a); +}); + +quil.core.fill.cljs$lang$maxFixedArity = 4; + +/** + * Originally named filter in Processing Language. + * Filters the display window with the specified mode and level. + * Level defines the quality of the filter and mode may be one of the + * following keywords: + * + * :threshold - converts the image to black and white pixels depending + * if they are above or below the threshold defined by + * the level parameter. The level must be between + * 0.0 (black) and 1.0 (white). If no level is specified, + * 0.5 is used. + * :gray - converts any colors in the image to grayscale + * equivalents. Doesn't work with level. + * :invert - sets each pixel to its inverse value. Doesn't work with + * level. + * :posterize - limits each channel of the image to the number of + * colors specified as the level parameter. The parameter can + * be set to values between 2 and 255, but results are most + * noticeable in the lower ranges. + * :blur - executes a Guassian blur with the level parameter + * specifying the extent of the blurring. If no level + * parameter is used, the blur is equivalent to Guassian + * blur of radius 1. + * :opaque - sets the alpha channel to entirely opaque. Doesn't work + * with level. + * :erode - reduces the light areas. Doesn't work with level. + * :dilate - increases the light areas. Doesn't work with level. + */ +quil.core.display_filter = (function quil$core$display_filter(var_args){ +var G__1418 = arguments.length; +switch (G__1418) { +case 1: +return quil.core.display_filter.cljs$core$IFn$_invoke$arity$1((arguments[(0)])); + +break; +case 2: +return quil.core.display_filter.cljs$core$IFn$_invoke$arity$2((arguments[(0)]),(arguments[(1)])); + +break; +default: +throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join(''))); + +} +}); + +quil.core.display_filter.cljs$core$IFn$_invoke$arity$1 = (function (mode){ +return quil.core.current_graphics.call(null).filter((quil.util.resolve_constant_key.call(null,mode,quil.core.filter_modes) | (0))); +}); + +quil.core.display_filter.cljs$core$IFn$_invoke$arity$2 = (function (mode,level){ +var mode__$1 = quil.util.resolve_constant_key.call(null,mode,quil.core.filter_modes); +return quil.core.current_graphics.call(null).filter((mode__$1 | (0)),level); +}); + +quil.core.display_filter.cljs$lang$maxFixedArity = 2; + +/** + * Calculates the closest int value that is less than or equal to the + * value of the parameter. For example, (floor 9.03) returns the value 9. + */ +quil.core.floor = (function quil$core$floor(n){ +return quil.sketch.current_applet.call(null).floor(n); +}); +/** + * Returns a boolean value representing whether the applet has focus. + */ +quil.core.focused = (function quil$core$focused(){ +return quil.sketch.current_applet.call(null).focused; +}); +/** + * The system variable frameCount contains the number of frames + * displayed since the program started. Inside setup() the value is 0 + * and after the first iteration of draw it is 1, etc. + */ +quil.core.frame_count = (function quil$core$frame_count(){ +return quil.sketch.current_applet.call(null).frameCount; +}); +/** + * Returns the current framerate + */ +quil.core.current_frame_rate = (function quil$core$current_frame_rate(){ +return quil.sketch.current_applet.call(null).__frameRate; +}); +/** + * Specifies a new target framerate (number of frames to be displayed every + * second). If the processor is not fast enough to maintain the + * specified rate, it will not be achieved. For example, the function + * call (frame-rate 30) will attempt to refresh 30 times a second. It + * is recommended to set the frame rate within setup. The default rate + * is 60 frames per second. + */ +quil.core.frame_rate = (function quil$core$frame_rate(new_rate){ +cljs.core.reset_BANG_.call(null,quil.sketch.current_applet.call(null).target_frame_rate,new_rate); + +return quil.sketch.current_applet.call(null).frameRate(new_rate); +}); +/** + * Sets a perspective matrix defined through the parameters. Works + * like glFrustum, except it wipes out the current perspective matrix + * rather than muliplying itself with it. + */ +quil.core.frustum = (function quil$core$frustum(left,right,bottom,top,near,far){ +return quil.core.current_graphics.call(null).frustum(left,right,bottom,top,near,far); +}); +/** + * Reads the color of any pixel or grabs a section of an image. If no + * parameters are specified, a copy of entire image is returned. Get the + * value of one pixel by specifying an x,y coordinate. Get a section of + * the image by specifying an additional width and height parameter. + * If the pixel requested is outside of the image window, black is returned. + * The numbers returned are scaled according to the current color ranges, + * but only RGB values are returned by this function. For example, even though + * you may have drawn a shape with (color-mode :hsb), the numbers returned + * will be in RGB. + * + * Getting the color of a single pixel with (get x y) is easy, but not + * as fast as grabbing the data directly using the pixels fn. + * + * If no img specified - current-graphics is used. + */ +quil.core.get_pixel = (function quil$core$get_pixel(var_args){ +var G__1421 = arguments.length; +switch (G__1421) { +case 0: +return quil.core.get_pixel.cljs$core$IFn$_invoke$arity$0(); + +break; +case 1: +return quil.core.get_pixel.cljs$core$IFn$_invoke$arity$1((arguments[(0)])); + +break; +case 2: +return quil.core.get_pixel.cljs$core$IFn$_invoke$arity$2((arguments[(0)]),(arguments[(1)])); + +break; +case 3: +return quil.core.get_pixel.cljs$core$IFn$_invoke$arity$3((arguments[(0)]),(arguments[(1)]),(arguments[(2)])); + +break; +case 4: +return quil.core.get_pixel.cljs$core$IFn$_invoke$arity$4((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),(arguments[(3)])); + +break; +case 5: +return quil.core.get_pixel.cljs$core$IFn$_invoke$arity$5((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),(arguments[(3)]),(arguments[(4)])); + +break; +default: +throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join(''))); + +} +}); + +quil.core.get_pixel.cljs$core$IFn$_invoke$arity$0 = (function (){ +return quil.core.get_pixel.call(null,quil.core.current_graphics.call(null)); +}); + +quil.core.get_pixel.cljs$core$IFn$_invoke$arity$1 = (function (img){ +return img.get(); +}); + +quil.core.get_pixel.cljs$core$IFn$_invoke$arity$2 = (function (x,y){ +return quil.core.get_pixel.call(null,quil.core.current_graphics.call(null),x,y); +}); + +quil.core.get_pixel.cljs$core$IFn$_invoke$arity$3 = (function (img,x,y){ +return img.get((x | (0)),(y | (0))); +}); + +quil.core.get_pixel.cljs$core$IFn$_invoke$arity$4 = (function (x,y,w,h){ +return quil.core.get_pixel.call(null,quil.core.current_graphics.call(null),x,y,w,h); +}); + +quil.core.get_pixel.cljs$core$IFn$_invoke$arity$5 = (function (img,x,y,w,h){ +return img.get((x | (0)),(y | (0)),(w | (0)),(h | (0))); +}); + +quil.core.get_pixel.cljs$lang$maxFixedArity = 5; + +/** + * Extracts the green value from a color, scaled to match current + * color-mode. This value is always returned as a float so be careful + * not to assign it to an int value. + */ +quil.core.green = (function quil$core$green(col){ +return quil.core.current_graphics.call(null).green(cljs.core.unchecked_int.call(null,col)); +}); +/** + * Converts a byte, char, int, or color to a String containing the + * equivalent hexadecimal notation. For example color(0, 102, 153) will + * convert to the String "FF006699". This function can help make your + * geeky debugging sessions much happier. + */ +quil.core.hex = (function quil$core$hex(var_args){ +var G__1424 = arguments.length; +switch (G__1424) { +case 1: +return quil.core.hex.cljs$core$IFn$_invoke$arity$1((arguments[(0)])); + +break; +case 2: +return quil.core.hex.cljs$core$IFn$_invoke$arity$2((arguments[(0)]),(arguments[(1)])); + +break; +default: +throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join(''))); + +} +}); + +quil.core.hex.cljs$core$IFn$_invoke$arity$1 = (function (val){ +return quil.sketch.current_applet.call(null).hex(val); +}); + +quil.core.hex.cljs$core$IFn$_invoke$arity$2 = (function (val,num_digits){ +return quil.sketch.current_applet.call(null).hex(val,num_digits); +}); + +quil.core.hex.cljs$lang$maxFixedArity = 2; + +/** + * Height of the display window. The value of height is zero until + * size is called. + */ +quil.core.height = (function quil$core$height(){ +return quil.sketch.current_applet.call(null).height; +}); +/** + * Set various hints and hacks for the renderer. This is used to + * handle obscure rendering features that cannot be implemented in a + * consistent manner across renderers. Many options will often graduate + * to standard features instead of hints over time. + * + * Options: + * + * :enable-native-fonts - Use the native version fonts when they are + * installed, rather than the bitmapped version from a .vlw + * file. This is useful with the default (or JAVA2D) renderer + * setting, as it will improve font rendering speed. This is not + * enabled by default, because it can be misleading while testing + * because the type will look great on your machine (because you have + * the font installed) but lousy on others' machines if the identical + * font is unavailable. This option can only be set per-sketch, and + * must be called before any use of text-font. + * + * :disable-native-fonts - Disables native font support. + * + * :disable-depth-test - Disable the zbuffer, allowing you to draw on + * top of everything at will. When depth testing is disabled, items + * will be drawn to the screen sequentially, like a painting. This + * hint is most often used to draw in 3D, then draw in 2D on top of + * it (for instance, to draw GUI controls in 2D on top of a 3D + * interface). Starting in release 0149, this will also clear the + * depth buffer. Restore the default with :enable-depth-test + * but note that with the depth buffer cleared, any 3D drawing that + * happens later in draw will ignore existing shapes on the screen. + * + * :enable-depth-test - Enables the zbuffer. + * + * :enable-depth-sort - Enable primitive z-sorting of triangles and + * lines in :p3d and :opengl rendering modes. This can slow + * performance considerably, and the algorithm is not yet perfect. + * + * :disable-depth-sort - Disables hint :enable-depth-sort + * + * :disable-opengl-errors - Speeds up the OPENGL renderer setting + * by not checking for errors while running. + * + * :enable-opengl-errors - Turns on OpenGL error checking + * + * :enable-depth-mask + * :disable-depth-mask + * + * :enable-optimized-stroke + * :disable-optimized-stroke + * :enable-retina-pixels + * :disable-retina-pixels + * :enable-stroke-perspective + * :disable-stroke-perspective + * :enable-stroke-pure + * :disable-stroke-pure + * :enable-texture-mipmaps + * :disable-texture-mipmaps + */ +quil.core.hint = (function quil$core$hint(hint_type){ +var hint_type__$1 = (((hint_type instanceof cljs.core.Keyword))?cljs.core.get.call(null,quil.core.hint_options,hint_type):hint_type); +return quil.core.current_graphics.call(null).hint((hint_type__$1 | (0))); +}); +/** + * Returns the current hour as a value from 0 - 23. + */ +quil.core.hour = (function quil$core$hour(){ +return quil.sketch.current_applet.call(null).hour(); +}); +/** + * Extracts the hue value from a color. + */ +quil.core.hue = (function quil$core$hue(col){ +return quil.core.current_graphics.call(null).hue(cljs.core.unchecked_int.call(null,col)); +}); +/** + * Displays images to the screen. Processing currently works with GIF, + * JPEG, and Targa images. The color of an image may be modified with + * the tint function and if a GIF has transparency, it will maintain + * its transparency. The img parameter specifies the image to display + * and the x and y parameters define the location of the image from its + * upper-left corner. The image is displayed at its original size + * unless the width and height parameters specify a different size. The + * image-mode fn changes the way the parameters work. A call to + * (image-mode :corners) will change the width and height parameters to + * define the x and y values of the opposite corner of the image. + * + * Starting with release 0124, when using the default (JAVA2D) + * renderer, smooth will also improve image quality of resized + * images. + */ +quil.core.image = (function quil$core$image(var_args){ +var G__1427 = arguments.length; +switch (G__1427) { +case 3: +return quil.core.image.cljs$core$IFn$_invoke$arity$3((arguments[(0)]),(arguments[(1)]),(arguments[(2)])); + +break; +case 5: +return quil.core.image.cljs$core$IFn$_invoke$arity$5((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),(arguments[(3)]),(arguments[(4)])); + +break; +default: +throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join(''))); + +} +}); + +quil.core.image.cljs$core$IFn$_invoke$arity$3 = (function (img,x,y){ +return quil.core.current_graphics.call(null).image(img,x,y); +}); + +quil.core.image.cljs$core$IFn$_invoke$arity$5 = (function (img,x,y,c,d){ +return quil.core.current_graphics.call(null).image(img,x,y,c,d); +}); + +quil.core.image.cljs$lang$maxFixedArity = 5; + +/** + * Originally named filter in Processing Language. + * Filters given image with the specified mode and level. + * Level defines the quality of the filter and mode may be one of + * the following keywords: + * + * :threshold - converts the image to black and white pixels depending + * if they are above or below the threshold defined by + * the level parameter. The level must be between + * 0.0 (black) and 1.0 (white). If no level is specified, + * 0.5 is used. + * :gray - converts any colors in the image to grayscale + * equivalents. Doesn't work with level. + * :invert - sets each pixel to its inverse value. Doesn't work with + * level. + * :posterize - limits each channel of the image to the number of + * colors specified as the level parameter. The parameter can + * be set to values between 2 and 255, but results are most + * noticeable in the lower ranges. + * :blur - executes a Guassian blur with the level parameter + * specifying the extent of the blurring. If no level + * parameter is used, the blur is equivalent to Guassian + * blur of radius 1. + * :opaque - sets the alpha channel to entirely opaque. Doesn't work + * with level. + * :erode - reduces the light areas. Doesn't work with level. + * :dilate - increases the light areas. Doesn't work with level. + */ +quil.core.image_filter = (function quil$core$image_filter(var_args){ +var G__1430 = arguments.length; +switch (G__1430) { +case 2: +return quil.core.image_filter.cljs$core$IFn$_invoke$arity$2((arguments[(0)]),(arguments[(1)])); + +break; +case 3: +return quil.core.image_filter.cljs$core$IFn$_invoke$arity$3((arguments[(0)]),(arguments[(1)]),(arguments[(2)])); + +break; +default: +throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join(''))); + +} +}); + +quil.core.image_filter.cljs$core$IFn$_invoke$arity$2 = (function (img,mode){ +var mode__$1 = quil.util.resolve_constant_key.call(null,mode,quil.core.filter_modes); +return img.filter((mode__$1 | (0))); +}); + +quil.core.image_filter.cljs$core$IFn$_invoke$arity$3 = (function (img,mode,level){ +var mode__$1 = quil.util.resolve_constant_key.call(null,mode,quil.core.filter_modes); +return img.filter((mode__$1 | (0)),level); +}); + +quil.core.image_filter.cljs$lang$maxFixedArity = 3; + +/** + * Modifies the location from which images draw. The default mode is :corner. + * Available modes are: + * + * :corner - specifies the location to be the upper left corner and + * uses the fourth and fifth parameters of image to set the + * image's width and height. + * + * :corners - uses the second and third parameters of image to set the + * location of one corner of the image and uses the fourth + * and fifth parameters to set the opposite corner. + * + * :center - draw images centered at the given x and y position. + */ +quil.core.image_mode = (function quil$core$image_mode(mode){ +var mode__$1 = quil.util.resolve_constant_key.call(null,mode,quil.core.image_modes); +return quil.core.current_graphics.call(null).imageMode((mode__$1 | (0))); +}); +/** + * The variable keyCode is used to detect special keys such as the UP, + * DOWN, LEFT, RIGHT arrow keys and ALT, CONTROL, SHIFT. When checking + * for these keys, it's first necessary to check and see if the key is + * coded. This is done with the conditional (= (key) CODED). + * + * The keys included in the ASCII specification (BACKSPACE, TAB, ENTER, + * RETURN, ESC, and DELETE) do not require checking to see if they key + * is coded, and you should simply use the key variable instead of + * key-code If you're making cross-platform projects, note that the + * ENTER key is commonly used on PCs and Unix and the RETURN key is + * used instead on Macintosh. Check for both ENTER and RETURN to make + * sure your program will work for all platforms. + * + * For users familiar with Java, the values for UP and DOWN are simply + * shorter versions of Java's KeyEvent.VK_UP and + * KeyEvent.VK_DOWN. Other keyCode values can be found in the Java + * KeyEvent reference. + */ +quil.core.key_code = (function quil$core$key_code(){ +return quil.sketch.current_applet.call(null).keyCode; +}); +/** + * true if any key is currently pressed, false otherwise. + */ +quil.core.key_pressed_QMARK_ = (function quil$core$key_pressed_QMARK_(){ +return quil.sketch.current_applet.call(null).__keyPressed; +}); +/** + * Sets the falloff rates for point lights, spot lights, and ambient + * lights. The parameters are used to determine the falloff with the + * following equation: + * + * d = distance from light position to vertex position + * falloff = 1 / (CONSTANT + d * LINEAR + (d*d) * QUADRATIC) + * + * Like fill, it affects only the elements which are created after it + * in the code. The default value is (light-falloff 1.0 0.0 0.0). + * Thinking about an ambient light with a falloff can be tricky. It is + * used, for example, if you wanted a region of your scene to be lit + * ambiently one color and another region to be lit ambiently by + * another color, you would use an ambient light with location and + * falloff. You can think of it as a point light that doesn't care + * which direction a surface is facing. + */ +quil.core.light_falloff = (function quil$core$light_falloff(constant,linear,quadratic){ +return quil.core.current_graphics.call(null).lightFalloff(constant,linear,quadratic); +}); +/** + * Calculates a color or colors between two color at a specific + * increment. The amt parameter is the amount to interpolate between + * the two values where 0.0 equal to the first point, 0.1 is very near + * the first point, 0.5 is half-way in between, etc. + */ +quil.core.lerp_color = (function quil$core$lerp_color(c1,c2,amt){ +return quil.core.current_graphics.call(null).lerpColor(cljs.core.unchecked_int.call(null,c1),cljs.core.unchecked_int.call(null,c2),amt); +}); +/** + * Calculates a number between two numbers at a specific + * increment. The amt parameter is the amount to interpolate between + * the two values where 0.0 equal to the first point, 0.1 is very near + * the first point, 0.5 is half-way in between, etc. The lerp function + * is convenient for creating motion along a straight path and for + * drawing dotted lines. + */ +quil.core.lerp = (function quil$core$lerp(start,stop,amt){ +return quil.sketch.current_applet.call(null).lerp(start,stop,amt); +}); +/** + * Sets the default ambient light, directional light, falloff, and + * specular values. The defaults are: + * + * (ambient-light 128 128 128) + * (directional-light 128 128 128 0 0 -1) + * (light-falloff 1 0 0) + * (light-specular 0 0 0). + * + * Lights need to be included in the draw to remain persistent in a + * looping program. Placing them in the setup of a looping program + * will cause them to only have an effect the first time through the + * loop. + */ +quil.core.lights = (function quil$core$lights(){ +return quil.core.current_graphics.call(null).lights(); +}); +/** + * Sets the specular color for lights. Like fill, it affects only the + * elements which are created after it in the code. Specular refers to + * light which bounces off a surface in a perferred direction (rather + * than bouncing in all directions like a diffuse light) and is used + * for creating highlights. The specular quality of a light interacts + * with the specular material qualities set through the specular and + * shininess functions. + */ +quil.core.light_specular = (function quil$core$light_specular(r,g,b){ +return quil.core.current_graphics.call(null).lightSpecular(r,g,b); +}); +/** + * Draws a line (a direct path between two points) to the screen. The + * version of line with four parameters draws the line in 2D. To color + * a line, use the stroke function. A line cannot be filled, therefore + * the fill method will not affect the color of a line. 2D lines are + * drawn with a width of one pixel by default, but this can be changed + * with the stroke-weight function. The version with six parameters + * allows the line to be placed anywhere within XYZ space. + */ +quil.core.line = (function quil$core$line(var_args){ +var G__1433 = arguments.length; +switch (G__1433) { +case 2: +return quil.core.line.cljs$core$IFn$_invoke$arity$2((arguments[(0)]),(arguments[(1)])); + +break; +case 4: +return quil.core.line.cljs$core$IFn$_invoke$arity$4((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),(arguments[(3)])); + +break; +case 6: +return quil.core.line.cljs$core$IFn$_invoke$arity$6((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),(arguments[(3)]),(arguments[(4)]),(arguments[(5)])); + +break; +default: +throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join(''))); + +} +}); + +quil.core.line.cljs$core$IFn$_invoke$arity$2 = (function (p1,p2){ +return cljs.core.apply.call(null,quil.core.line,cljs.core.concat.call(null,p1,p2)); +}); + +quil.core.line.cljs$core$IFn$_invoke$arity$4 = (function (x1,y1,x2,y2){ +return quil.core.current_graphics.call(null).line(x1,y1,x2,y2); +}); + +quil.core.line.cljs$core$IFn$_invoke$arity$6 = (function (x1,y1,z1,x2,y2,z2){ +return quil.core.current_graphics.call(null).line(x1,y1,z1,x2,y2,z2); +}); + +quil.core.line.cljs$lang$maxFixedArity = 6; + +/** + * Loads a font into a variable of type PFont. To load correctly, + * fonts must be located in the data directory of the current sketch. + * To create a font to use with Processing use the create-font fn. + * + * Like load-image and other methods that load data, the load-font fn + * should not be used inside draw, because it will slow down the sketch + * considerably, as the font will be re-loaded from the disk (or + * network) on each frame. + * + * For most renderers, Processing displays fonts using the .vlw font + * format, which uses images for each letter, rather than defining them + * through vector data. When hint :enable-native-fonts is used with the + * JAVA2D renderer, the native version of a font will be used if it is + * installed on the user's machine. + * + * Using create-font (instead of load-font) enables vector data to be + * used with the JAVA2D (default) renderer setting. This can be helpful + * when many font sizes are needed, or when using any renderer based on + * JAVA2D, such as the PDF library. + */ +quil.core.load_font = (function quil$core$load_font(filename){ +return quil.sketch.current_applet.call(null).loadFont(cljs.core.str.cljs$core$IFn$_invoke$arity$1(filename)); +}); +/** + * Loads an image into a variable of type PImage. Four types of + * images ( .gif, .jpg, .tga, .png) images may be loaded. To load + * correctly, images must be located in the data directory of the + * current sketch. In most cases, load all images in setup to preload + * them at the start of the program. Loading images inside draw will + * reduce the speed of a program. + * + * The filename parameter can also be a URL to a file found online. + * + * If an image is not loaded successfully, the null value is returned + * and an error message will be printed to the console. The error + * message does not halt the program, however the null value may cause + * a NullPointerException if your code does not check whether the value + * returned from load-image is nil. + * + * Depending on the type of error, a PImage object may still be + * returned, but the width and height of the image will be set to + * -1. This happens if bad image data is returned or cannot be decoded + * properly. Sometimes this happens with image URLs that produce a 403 + * error or that redirect to a password prompt, because load-image + * will attempt to interpret the HTML as image data. + */ +quil.core.load_image = (function quil$core$load_image(filename){ +return quil.sketch.current_applet.call(null).loadImage(cljs.core.str.cljs$core$IFn$_invoke$arity$1(filename)); +}); +/** + * Loads a shader into the PShader object. Shaders are compatible with the + * P2D and P3D renderers, but not with the default renderer. + */ +quil.core.load_shader = (function quil$core$load_shader(var_args){ +var G__1436 = arguments.length; +switch (G__1436) { +case 1: +return quil.core.load_shader.cljs$core$IFn$_invoke$arity$1((arguments[(0)])); + +break; +case 2: +return quil.core.load_shader.cljs$core$IFn$_invoke$arity$2((arguments[(0)]),(arguments[(1)])); + +break; +default: +throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join(''))); + +} +}); + +quil.core.load_shader.cljs$core$IFn$_invoke$arity$1 = (function (fragment_filename){ +return quil.core.current_graphics.call(null).loadShader(fragment_filename); +}); + +quil.core.load_shader.cljs$core$IFn$_invoke$arity$2 = (function (fragment_filename,vertex_filename){ +return quil.core.current_graphics.call(null).loadShader(fragment_filename,vertex_filename); +}); + +quil.core.load_shader.cljs$lang$maxFixedArity = 2; + +/** + * Load a geometry from a file as a PShape. + */ +quil.core.load_shape = (function quil$core$load_shape(filename){ +return quil.sketch.current_applet.call(null).loadShape(filename); +}); +/** + * Calculates the natural logarithm (the base-e logarithm) of a + * number. This function expects the values greater than 0.0. + */ +quil.core.log = (function quil$core$log(val){ +return quil.sketch.current_applet.call(null).log(val); +}); +/** + * Calculates the magnitude (or length) of a vector. A vector is a + * direction in space commonly used in computer graphics and linear + * algebra. Because it has no start position, the magnitude of a vector + * can be thought of as the distance from coordinate (0,0) to its (x,y) + * value. Therefore, mag is a shortcut for writing (dist 0 0 x y). + */ +quil.core.mag = (function quil$core$mag(var_args){ +var G__1439 = arguments.length; +switch (G__1439) { +case 2: +return quil.core.mag.cljs$core$IFn$_invoke$arity$2((arguments[(0)]),(arguments[(1)])); + +break; +case 3: +return quil.core.mag.cljs$core$IFn$_invoke$arity$3((arguments[(0)]),(arguments[(1)]),(arguments[(2)])); + +break; +default: +throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join(''))); + +} +}); + +quil.core.mag.cljs$core$IFn$_invoke$arity$2 = (function (a,b){ +return quil.sketch.current_applet.call(null).mag(a,b); +}); + +quil.core.mag.cljs$core$IFn$_invoke$arity$3 = (function (a,b,c){ +return quil.sketch.current_applet.call(null).mag(a,b,c); +}); + +quil.core.mag.cljs$lang$maxFixedArity = 3; + +/** + * Re-maps a number from one range to another. + * + * Numbers outside the range are not clamped to 0 and 1, because + * out-of-range values are often intentional and useful. + */ +quil.core.map_range = (function quil$core$map_range(val,low1,high1,low2,high2){ +return quil.sketch.current_applet.call(null).map(val,low1,high1,low2,high2); +}); +/** + * Returns the number of milliseconds (thousandths of a second) since + * starting the sketch. This information is often used for timing + * animation sequences. + */ +quil.core.millis = (function quil$core$millis(){ +return quil.sketch.current_applet.call(null).millis(); +}); +/** + * Returns the current minute as a value from 0 - 59 + */ +quil.core.minute = (function quil$core$minute(){ +return quil.sketch.current_applet.call(null).minute(); +}); +/** + * Returns the three-dimensional x, y, z position in model space. This + * returns the x value for a given coordinate based on the current set + * of transformations (scale, rotate, translate, etc.) The x value can + * be used to place an object in space relative to the location of the + * original point once the transformations are no longer in use. + */ +quil.core.model_x = (function quil$core$model_x(x,y,z){ +return quil.core.current_graphics.call(null).modelX(x,y,z); +}); +/** + * Returns the three-dimensional x, y, z position in model space. This + * returns the y value for a given coordinate based on the current set + * of transformations (scale, rotate, translate, etc.) The y value can + * be used to place an object in space relative to the location of the + * original point once the transformations are no longer in use. + */ +quil.core.model_y = (function quil$core$model_y(x,y,z){ +return quil.core.current_graphics.call(null).modelY(x,y,z); +}); +/** + * Returns the three-dimensional x, y, z position in model space. This + * returns the z value for a given coordinate based on the current set + * of transformations (scale, rotate, translate, etc.) The z value can + * be used to place an object in space relative to the location of the + * original point once the transformations are no longer in use. + */ +quil.core.model_z = (function quil$core$model_z(x,y,z){ +return quil.core.current_graphics.call(null).modelZ(x,y,z); +}); +/** + * Returns the current month as a value from 1 - 12. + */ +quil.core.month = (function quil$core$month(){ +return quil.sketch.current_applet.call(null).month(); +}); +/** + * The value of the system variable mouseButton is either :left, :right, + * or :center depending on which button is pressed. nil if no button pressed + */ +quil.core.mouse_button = (function quil$core$mouse_button(){ +var button_code = quil.sketch.current_applet.call(null).mouseButton; +var pred__1441 = cljs.core._EQ_; +var expr__1442 = button_code; +if(cljs.core.truth_(pred__1441.call(null,(37),expr__1442))){ +return new cljs.core.Keyword(null,"left","left",-399115937); +} else { +if(cljs.core.truth_(pred__1441.call(null,(39),expr__1442))){ +return new cljs.core.Keyword(null,"right","right",-452581833); +} else { +if(cljs.core.truth_(pred__1441.call(null,(3),expr__1442))){ +return new cljs.core.Keyword(null,"center","center",-748944368); +} else { +return null; +} +} +} +}); +/** + * Variable storing if a mouse button is pressed. The value of the + * system variable mousePressed is true if a mouse button is pressed + * and false if a button is not pressed. + */ +quil.core.mouse_pressed_QMARK_ = (function quil$core$mouse_pressed_QMARK_(){ +return quil.sketch.current_applet.call(null).__mousePressed; +}); +/** + * Current horizontal coordinate of the mouse. + */ +quil.core.mouse_x = (function quil$core$mouse_x(){ +return quil.sketch.current_applet.call(null).mouseX; +}); +/** + * Current vertical coordinate of the mouse. + */ +quil.core.mouse_y = (function quil$core$mouse_y(){ +return quil.sketch.current_applet.call(null).mouseY; +}); +/** + * Hides the cursor from view. Will not work when running the in full + * screen (Present) mode. + */ +quil.core.no_cursor = (function quil$core$no_cursor(){ +return quil.sketch.current_applet.call(null).noCursor(); +}); +/** + * Disables filling geometry. If both no-stroke and no-fill are called, + * nothing will be drawn to the screen. + */ +quil.core.no_fill = (function quil$core$no_fill(){ +quil.core.current_graphics.call(null).noFill(); + +return (quil.core.current_graphics.call(null)[quil.core.no_fill_prop] = true); +}); +/** + * Returns a new 2D unit vector in a random direction + */ +quil.core.random_2d = (function quil$core$random_2d(){ +var theta = quil.sketch.current_applet.call(null).random(quil.core.TWO_PI); +return new cljs.core.PersistentVector(null, 2, 5, cljs.core.PersistentVector.EMPTY_NODE, [Math.cos(theta),Math.sin(theta)], null); +}); +/** + * Returns a new 3D unit vector in a random direction + */ +quil.core.random_3d = (function quil$core$random_3d(){ +var theta = quil.sketch.current_applet.call(null).random(quil.core.TWO_PI); +var phi = quil.sketch.current_applet.call(null).random((- quil.core.HALF_PI),quil.core.HALF_PI); +var vx = (Math.cos(theta) * Math.sin(phi)); +var vy = (Math.sin(theta) * Math.sin(phi)); +var vz = Math.cos(phi); +return new cljs.core.PersistentVector(null, 3, 5, cljs.core.PersistentVector.EMPTY_NODE, [vx,vy,vz], null); +}); +/** + * Returns the Perlin noise value at specified coordinates. Perlin + * noise is a random sequence generator producing a more natural + * ordered, harmonic succession of numbers compared to the standard + * random function. It was invented by Ken Perlin in the 1980s and + * been used since in graphical applications to produce procedural + * textures, natural motion, shapes, terrains etc. + * + * The main difference to the random function is that Perlin noise is + * defined in an infinite n-dimensional space where each pair of + * coordinates corresponds to a fixed semi-random value (fixed only for + * the lifespan of the program). The resulting value will always be + * between 0.0 and 1.0. Processing can compute 1D, 2D and 3D noise, + * depending on the number of coordinates given. The noise value can be + * animated by moving through the noise space and the 2nd and 3rd + * dimensions can also be interpreted as time. + * + * The actual noise is structured similar to an audio signal, in + * respect to the function's use of frequencies. Similar to the concept + * of harmonics in physics, perlin noise is computed over several + * octaves which are added together for the final result. + * + * Another way to adjust the character of the resulting sequence is the + * scale of the input coordinates. As the function works within an + * infinite space the value of the coordinates doesn't matter as such, + * only the distance between successive coordinates does (eg. when + * using noise within a loop). As a general rule the smaller the + * difference between coordinates, the smoother the resulting noise + * sequence will be. Steps of 0.005-0.03 work best for most + * applications, but this will differ depending on use. + */ +quil.core.noise = (function quil$core$noise(var_args){ +var G__1445 = arguments.length; +switch (G__1445) { +case 1: +return quil.core.noise.cljs$core$IFn$_invoke$arity$1((arguments[(0)])); + +break; +case 2: +return quil.core.noise.cljs$core$IFn$_invoke$arity$2((arguments[(0)]),(arguments[(1)])); + +break; +case 3: +return quil.core.noise.cljs$core$IFn$_invoke$arity$3((arguments[(0)]),(arguments[(1)]),(arguments[(2)])); + +break; +default: +throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join(''))); + +} +}); + +quil.core.noise.cljs$core$IFn$_invoke$arity$1 = (function (x){ +return quil.sketch.current_applet.call(null).noise(x); +}); + +quil.core.noise.cljs$core$IFn$_invoke$arity$2 = (function (x,y){ +return quil.sketch.current_applet.call(null).noise(x,y); +}); + +quil.core.noise.cljs$core$IFn$_invoke$arity$3 = (function (x,y,z){ +return quil.sketch.current_applet.call(null).noise(x,y,z); +}); + +quil.core.noise.cljs$lang$maxFixedArity = 3; + +/** + * Adjusts the character and level of detail produced by the Perlin + * noise function. Similar to harmonics in physics, noise is computed + * over several octaves. Lower octaves contribute more to the output + * signal and as such define the overal intensity of the noise, whereas + * higher octaves create finer grained details in the noise + * sequence. By default, noise is computed over 4 octaves with each + * octave contributing exactly half than its predecessor, starting at + * 50% strength for the 1st octave. This falloff amount can be changed + * by adding an additional function parameter. Eg. a falloff factor of + * 0.75 means each octave will now have 75% impact (25% less) of the + * previous lower octave. Any value between 0.0 and 1.0 is valid, + * however note that values greater than 0.5 might result in greater + * than 1.0 values returned by noise. + * + * By changing these parameters, the signal created by the noise + * function can be adapted to fit very specific needs and + * characteristics. + */ +quil.core.noise_detail = (function quil$core$noise_detail(var_args){ +var G__1448 = arguments.length; +switch (G__1448) { +case 1: +return quil.core.noise_detail.cljs$core$IFn$_invoke$arity$1((arguments[(0)])); + +break; +case 2: +return quil.core.noise_detail.cljs$core$IFn$_invoke$arity$2((arguments[(0)]),(arguments[(1)])); + +break; +default: +throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join(''))); + +} +}); + +quil.core.noise_detail.cljs$core$IFn$_invoke$arity$1 = (function (octaves){ +return quil.sketch.current_applet.call(null).noiseDetail((octaves | (0))); +}); + +quil.core.noise_detail.cljs$core$IFn$_invoke$arity$2 = (function (octaves,falloff){ +return quil.sketch.current_applet.call(null).noiseDetail((octaves | (0)),falloff); +}); + +quil.core.noise_detail.cljs$lang$maxFixedArity = 2; + +/** + * Sets the seed value for noise. By default, noise produces different + * results each time the program is run. Set the value parameter to a + * constant to return the same pseudo-random numbers each time the + * software is run. + */ +quil.core.noise_seed = (function quil$core$noise_seed(val){ +return quil.sketch.current_applet.call(null).noiseSeed((val | (0))); +}); +/** + * Disable all lighting. Lighting is turned off by default and enabled + * with the lights fn. This function can be used to disable lighting so + * that 2D geometry (which does not require lighting) can be drawn + * after a set of lighted 3D geometry. + */ +quil.core.no_lights = (function quil$core$no_lights(){ +return quil.core.current_graphics.call(null).noLights(); +}); +/** + * Stops Processing from continuously executing the code within + * draw. If start-loop is called, the code in draw will begin to run + * continuously again. If using no-loop in setup, it should be the last + * line inside the block. + * + * When no-loop is used, it's not possible to manipulate or access the + * screen inside event handling functions such as mouse-pressed or + * key-pressed. Instead, use those functions to call redraw or + * loop which will run draw, which can update the screen + * properly. This means that when no-loop has been called, no drawing + * can happen, and functions like save-frame may not be used. + * + * Note that if the sketch is resized, redraw will be called to + * update the sketch, even after no-oop has been + * specified. Otherwise, the sketch would enter an odd state until + * loop was called. + */ +quil.core.no_loop = (function quil$core$no_loop(){ +return quil.sketch.current_applet.call(null).noLoop(); +}); +/** + * Normalize a value to exist between 0 and 1 (inclusive). + */ +quil.core.norm = (function quil$core$norm(val,start,stop){ +return quil.sketch.current_applet.call(null).norm(val,start,stop); +}); +/** + * Sets the current normal vector. This is for drawing three + * dimensional shapes and surfaces and specifies a vector perpendicular + * to the surface of the shape which determines how lighting affects + * it. Processing attempts to automatically assign normals to shapes, + * but since that's imperfect, this is a better option when you want + * more control. This function is identical to glNormal3f() in OpenGL. + */ +quil.core.normal = (function quil$core$normal(nx,ny,nz){ +return quil.core.current_graphics.call(null).normal(nx,ny,nz); +}); +/** + * Draws all geometry with jagged (aliased) edges. Must be called inside + * :settings handler. + */ +quil.core.no_smooth = (function quil$core$no_smooth(){ +return quil.core.current_graphics.call(null).noSmooth(); +}); +/** + * Disables drawing the stroke (outline). If both no-stroke and + * no-fill are called, nothing will be drawn to the screen. + */ +quil.core.no_stroke = (function quil$core$no_stroke(){ +return quil.core.current_graphics.call(null).noStroke(); +}); +/** + * Removes the current fill value for displaying images and reverts to + * displaying images with their original hues. + */ +quil.core.no_tint = (function quil$core$no_tint(){ +return quil.core.current_graphics.call(null).noTint(); +}); +/** + * Sets an orthographic projection and defines a parallel clipping + * volume. All objects with the same dimension appear the same size, + * regardless of whether they are near or far from the camera. The + * parameters to this function specify the clipping volume where left + * and right are the minimum and maximum x values, top and bottom are + * the minimum and maximum y values, and near and far are the minimum + * and maximum z values. If no parameters are given, the default is + * used: (ortho 0 width 0 height -10 10) + */ +quil.core.ortho = (function quil$core$ortho(var_args){ +var G__1451 = arguments.length; +switch (G__1451) { +case 0: +return quil.core.ortho.cljs$core$IFn$_invoke$arity$0(); + +break; +case 4: +return quil.core.ortho.cljs$core$IFn$_invoke$arity$4((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),(arguments[(3)])); + +break; +case 6: +return quil.core.ortho.cljs$core$IFn$_invoke$arity$6((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),(arguments[(3)]),(arguments[(4)]),(arguments[(5)])); + +break; +default: +throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join(''))); + +} +}); + +quil.core.ortho.cljs$core$IFn$_invoke$arity$0 = (function (){ +return quil.core.current_graphics.call(null).ortho(); +}); + +quil.core.ortho.cljs$core$IFn$_invoke$arity$4 = (function (left,right,bottom,top){ +return quil.core.current_graphics.call(null).ortho(left,right,bottom,top); +}); + +quil.core.ortho.cljs$core$IFn$_invoke$arity$6 = (function (left,right,bottom,top,near,far){ +return quil.core.current_graphics.call(null).ortho(left,right,bottom,top,near,far); +}); + +quil.core.ortho.cljs$lang$maxFixedArity = 6; + +/** + * Sets a perspective projection applying foreshortening, making + * distant objects appear smaller than closer ones. The parameters + * define a viewing volume with the shape of truncated pyramid. Objects + * near to the front of the volume appear their actual size, while + * farther objects appear smaller. This projection simulates the + * perspective of the world more accurately than orthographic + * projection. The version of perspective without parameters sets the + * default perspective and the version with four parameters allows the + * programmer to set the area precisely. The default values are: + * perspective(PI/3.0, width/height, cameraZ/10.0, cameraZ*10.0) where + * cameraZ is ((height/2.0) / tan(PI*60.0/360.0)); + */ +quil.core.perspective = (function quil$core$perspective(var_args){ +var G__1454 = arguments.length; +switch (G__1454) { +case 0: +return quil.core.perspective.cljs$core$IFn$_invoke$arity$0(); + +break; +case 4: +return quil.core.perspective.cljs$core$IFn$_invoke$arity$4((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),(arguments[(3)])); + +break; +default: +throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join(''))); + +} +}); + +quil.core.perspective.cljs$core$IFn$_invoke$arity$0 = (function (){ +return quil.core.current_graphics.call(null).perspective(); +}); + +quil.core.perspective.cljs$core$IFn$_invoke$arity$4 = (function (fovy,aspect,z_near,z_far){ +return quil.core.current_graphics.call(null).perspective(fovy,aspect,z_near,z_far); +}); + +quil.core.perspective.cljs$lang$maxFixedArity = 4; + +/** + * Array containing the values for all the pixels in the display + * window or image. This array is therefore the size of the display window. If + * this array is modified, the update-pixels fn must be called to update + * the changes. Calls .loadPixels before obtaining the pixel array. + */ +quil.core.pixels = (function quil$core$pixels(var_args){ +var G__1457 = arguments.length; +switch (G__1457) { +case 0: +return quil.core.pixels.cljs$core$IFn$_invoke$arity$0(); + +break; +case 1: +return quil.core.pixels.cljs$core$IFn$_invoke$arity$1((arguments[(0)])); + +break; +default: +throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join(''))); + +} +}); + +quil.core.pixels.cljs$core$IFn$_invoke$arity$0 = (function (){ +return quil.core.pixels.call(null,quil.core.current_graphics.call(null)); +}); + +quil.core.pixels.cljs$core$IFn$_invoke$arity$1 = (function (img){ +img.loadPixels(); + +var pix_array = img.pixels.toArray(); +img.stored_pix_array = pix_array; + +return pix_array; +}); + +quil.core.pixels.cljs$lang$maxFixedArity = 1; + +/** + * Horizontal coordinate of the mouse in the previous frame + */ +quil.core.pmouse_x = (function quil$core$pmouse_x(){ +return quil.sketch.current_applet.call(null).pmouseX; +}); +/** + * Vertical coordinate of the mouse in the previous frame + */ +quil.core.pmouse_y = (function quil$core$pmouse_y(){ +return quil.sketch.current_applet.call(null).pmouseY; +}); +/** + * Draws a point, a coordinate in space at the dimension of one + * pixel. The first parameter is the horizontal value for the point, + * the second value is the vertical value for the point, and the + * optional third value is the depth value. Drawing this shape in 3D + * using the z parameter requires the :P3D or :opengl renderer to be + * used. + */ +quil.core.point = (function quil$core$point(var_args){ +var G__1460 = arguments.length; +switch (G__1460) { +case 2: +return quil.core.point.cljs$core$IFn$_invoke$arity$2((arguments[(0)]),(arguments[(1)])); + +break; +case 3: +return quil.core.point.cljs$core$IFn$_invoke$arity$3((arguments[(0)]),(arguments[(1)]),(arguments[(2)])); + +break; +default: +throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join(''))); + +} +}); + +quil.core.point.cljs$core$IFn$_invoke$arity$2 = (function (x,y){ +return quil.core.current_graphics.call(null).point(x,y); +}); + +quil.core.point.cljs$core$IFn$_invoke$arity$3 = (function (x,y,z){ +return quil.core.current_graphics.call(null).point(x,y,z); +}); + +quil.core.point.cljs$lang$maxFixedArity = 3; + +/** + * Adds a point light. Lights need to be included in the draw() to + * remain persistent in a looping program. Placing them in the setup() + * of a looping program will cause them to only have an effect the + * first time through the loop. The affect of the r, g, and b + * parameters is determined by the current color mode. The x, y, and z + * parameters set the position of the light + */ +quil.core.point_light = (function quil$core$point_light(r,g,b,x,y,z){ +return quil.core.current_graphics.call(null).pointLight(r,g,b,x,y,z); +}); +/** + * Pops the current transformation matrix off the matrix + * stack. Understanding pushing and popping requires understanding the + * concept of a matrix stack. The push-matrix fn saves the current + * coordinate system to the stack and pop-matrix restores the prior + * coordinate system. push-matrix and pop-matrix are used in conjuction + * with the other transformation methods and may be embedded to control + * the scope of the transformations. + */ +quil.core.pop_matrix = (function quil$core$pop_matrix(){ +return quil.core.current_graphics.call(null).popMatrix(); +}); +/** + * Restores the prior settings on the 'style stack'. Used in + * conjunction with push-style. Together they allow you to change the + * style settings and later return to what you had. When a new style is + * started with push-style, it builds on the current style information. + * The push-style and pop-style functions can be nested to provide more + * control + */ +quil.core.pop_style = (function quil$core$pop_style(){ +return quil.core.current_graphics.call(null).popStyle(); +}); +/** + * Facilitates exponential expressions. The pow() function is an + * efficient way of multiplying numbers by themselves (or their + * reciprocal) in large quantities. For example, (pow 3 5) is + * equivalent to the expression (* 3 3 3 3 3) and (pow 3 -5) is + * equivalent to (/ 1 (* 3 3 3 3 3)). + */ +quil.core.pow = (function quil$core$pow(num,exponent){ +return quil.sketch.current_applet.call(null).pow(num,exponent); +}); +/** + * Prints the current camera matrix to std out. Useful for debugging. + */ +quil.core.print_camera = (function quil$core$print_camera(){ +return quil.core.current_graphics.call(null).printCamera(); +}); +/** + * Prints the current matrix to std out. Useful for debugging. + */ +quil.core.print_matrix = (function quil$core$print_matrix(){ +return quil.core.current_graphics.call(null).printMatrix(); +}); +/** + * Prints the current projection matrix to std out. Useful for + * debugging + */ +quil.core.print_projection = (function quil$core$print_projection(){ +return quil.core.current_graphics.call(null).printProjection(); +}); +/** + * Pushes the current transformation matrix onto the matrix + * stack. Understanding push-matrix and pop-matrix requires + * understanding the concept of a matrix stack. The push-matrix + * function saves the current coordinate system to the stack and + * pop-matrix restores the prior coordinate system. push-matrix and + * pop-matrix are used in conjuction with the other transformation + * methods and may be embedded to control the scope of the + * transformations. + */ +quil.core.push_matrix = (function quil$core$push_matrix(){ +return quil.core.current_graphics.call(null).pushMatrix(); +}); +/** + * Saves the current style settings onto a 'style stack'. Use with + * pop-style which restores the prior settings. Note that these + * functions are always used together. They allow you to change the + * style settings and later return to what you had. When a new style is + * started with push-style, it builds on the current style + * information. The push-style and pop-style fns can be embedded to + * provide more control. + * + * The style information controlled by the following functions are + * included in the style: fill, stroke, tint, stroke-weight, + * stroke-cap, stroke-join, image-mode, rect-mode, ellipse-mode, + * shape-mode, color-mode, text-align, text-font, text-mode, text-size, + * text-leading, emissive, specular, shininess, and ambient + */ +quil.core.push_style = (function quil$core$push_style(){ +return quil.core.current_graphics.call(null).pushStyle(); +}); +/** + * A quad is a quadrilateral, a four sided polygon. It is similar to a + * rectangle, but the angles between its edges are not constrained to + * be ninety degrees. The first pair of parameters (x1,y1) sets the + * first vertex and the subsequent pairs should proceed clockwise or + * counter-clockwise around the defined shape. + */ +quil.core.quad = (function quil$core$quad(x1,y1,x2,y2,x3,y3,x4,y4){ +return quil.core.current_graphics.call(null).quad(x1,y1,x2,y2,x3,y3,x4,y4); +}); +/** + * Specifies vertex coordinates for quadratic Bezier curves. Each call to + * quadratic-vertex defines the position of one control points and one + * anchor point of a Bezier curve, adding a new segment to a line or shape. + * The first time quadratic-vertex is used within a begin-shape call, it + * must be prefaced with a call to vertex to set the first anchor point. + * This function must be used between begin-shape and end-shape and only + * when there is no MODE parameter specified to begin-shape. Using the 3D + * version requires rendering with :p3d. + */ +quil.core.quadratic_vertex = (function quil$core$quadratic_vertex(var_args){ +var G__1463 = arguments.length; +switch (G__1463) { +case 4: +return quil.core.quadratic_vertex.cljs$core$IFn$_invoke$arity$4((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),(arguments[(3)])); + +break; +case 6: +return quil.core.quadratic_vertex.cljs$core$IFn$_invoke$arity$6((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),(arguments[(3)]),(arguments[(4)]),(arguments[(5)])); + +break; +default: +throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join(''))); + +} +}); + +quil.core.quadratic_vertex.cljs$core$IFn$_invoke$arity$4 = (function (cx,cy,x3,y3){ +return quil.core.current_graphics.call(null).quadraticVertex(cx,cy,x3,y3); +}); + +quil.core.quadratic_vertex.cljs$core$IFn$_invoke$arity$6 = (function (cx,cy,cz,x3,y3,z3){ +return quil.core.current_graphics.call(null).quadraticVertex(cx,cy,cz,x3,y3,z3); +}); + +quil.core.quadratic_vertex.cljs$lang$maxFixedArity = 6; + +/** + * Converts a degree measurement to its corresponding value in + * radians. Radians and degrees are two ways of measuring the same + * thing. There are 360 degrees in a circle and 2*PI radians in a + * circle. For example, 90° = PI/2 = 1.5707964. All trigonometric + * methods in Processing require their parameters to be specified in + * radians. + */ +quil.core.radians = (function quil$core$radians(degrees){ +return quil.sketch.current_applet.call(null).radians(degrees); +}); +/** + * Generates random numbers. Each time the random function is called, + * it returns an unexpected value within the specified range. If one + * parameter is passed to the function it will return a float between + * zero and the value of the high parameter. The function call (random + * 5) returns values between 0 and 5 (starting at zero, up to but not + * including 5). If two parameters are passed, it will return a float + * with a value between the parameters. The function call + * (random -5 10.2) returns values starting at -5 up to (but not + * including) 10.2. + */ +quil.core.random = (function quil$core$random(var_args){ +var G__1466 = arguments.length; +switch (G__1466) { +case 1: +return quil.core.random.cljs$core$IFn$_invoke$arity$1((arguments[(0)])); + +break; +case 2: +return quil.core.random.cljs$core$IFn$_invoke$arity$2((arguments[(0)]),(arguments[(1)])); + +break; +default: +throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join(''))); + +} +}); + +quil.core.random.cljs$core$IFn$_invoke$arity$1 = (function (max){ +return quil.sketch.current_applet.call(null).random(max); +}); + +quil.core.random.cljs$core$IFn$_invoke$arity$2 = (function (min,max){ +return quil.sketch.current_applet.call(null).random(min,max); +}); + +quil.core.random.cljs$lang$maxFixedArity = 2; + +/** + * Returns a float from a random series of numbers having a mean of 0 and + * standard deviation of 1. Each time the randomGaussian() function is called, + * it returns a number fitting a Gaussian, or normal, distribution. + * There is theoretically no minimum or maximum value that randomGaussian() + * might return. Rather, there is just a very low probability that values far + * from the mean will be returned; and a higher probability that numbers near + * the mean will be returned. . + */ +quil.core.random_gaussian = (function quil$core$random_gaussian(){ +return quil.sketch.current_applet.call(null).randomGaussian(); +}); +/** + * Sets the seed value for random. By default, random produces + * different results each time the program is run. Set the value + * parameter to a constant to return the same pseudo-random numbers + * each time the software is run. + */ +quil.core.random_seed = (function quil$core$random_seed(w){ +return quil.sketch.current_applet.call(null).randomSeed(w); +}); +/** + * Contains the value of the most recent key on the keyboard that was + * used (either pressed or released). + * + * For non-ASCII keys, use the keyCode variable. The keys included in + * the ASCII specification (BACKSPACE, TAB, ENTER, RETURN, ESC, and + * DELETE) do not require checking to see if they key is coded, and you + * should simply use the key variable instead of keyCode If you're + * making cross-platform projects, note that the ENTER key is commonly + * used on PCs and Unix and the RETURN key is used instead on + * Macintosh. Check for both ENTER and RETURN to make sure your program + * will work for all platforms. + */ +quil.core.raw_key = (function quil$core$raw_key(){ +return quil.sketch.current_applet.call(null).key; +}); +/** + * Draws a rectangle to the screen. A rectangle is a four-sided shape + * with every angle at ninety degrees. By default, the first two + * parameters set the location of the upper-left corner, the third + * sets the width, and the fourth sets the height. These parameters + * may be changed with rect-mode. + * + * To draw a rounded rectangle, add a fifth parameter, which is used as + * the radius value for all four corners. To use a different radius value + * for each corner, include eight parameters. + */ +quil.core.rect = (function quil$core$rect(var_args){ +var G__1469 = arguments.length; +switch (G__1469) { +case 4: +return quil.core.rect.cljs$core$IFn$_invoke$arity$4((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),(arguments[(3)])); + +break; +case 5: +return quil.core.rect.cljs$core$IFn$_invoke$arity$5((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),(arguments[(3)]),(arguments[(4)])); + +break; +case 8: +return quil.core.rect.cljs$core$IFn$_invoke$arity$8((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),(arguments[(3)]),(arguments[(4)]),(arguments[(5)]),(arguments[(6)]),(arguments[(7)])); + +break; +default: +throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join(''))); + +} +}); + +quil.core.rect.cljs$core$IFn$_invoke$arity$4 = (function (x,y,width,height){ +return quil.core.current_graphics.call(null).rect(x,y,width,height); +}); + +quil.core.rect.cljs$core$IFn$_invoke$arity$5 = (function (x,y,width,height,r){ +return quil.core.current_graphics.call(null).rect(x,y,width,height,r); +}); + +quil.core.rect.cljs$core$IFn$_invoke$arity$8 = (function (x,y,width,height,top_left_r,top_right_r,bottom_right_r,bottom_left_r){ +return quil.core.current_graphics.call(null).rect(x,y,width,height,top_left_r,top_right_r,bottom_right_r,bottom_left_r); +}); + +quil.core.rect.cljs$lang$maxFixedArity = 8; + +/** + * Modifies the location from which rectangles draw. The default mode + * is :corner. Available modes are: + * + * + * :corner - Specifies the location to be the upper left corner of the + * shape and uses the third and fourth parameters of rect to + * specify the width and height. + * + * :corners - Uses the first and second parameters of rect to set the + * location of one corner and uses the third and fourth + * parameters to set the opposite corner. + * + * :center - Draws the image from its center point and uses the third + * and forth parameters of rect to specify the image's width + * and height. + * + * :radius - Draws the image from its center point and uses the third + * and forth parameters of rect() to specify half of the + * image's width and height. + */ +quil.core.rect_mode = (function quil$core$rect_mode(mode){ +var mode__$1 = quil.util.resolve_constant_key.call(null,mode,quil.core.rect_modes); +return quil.core.current_graphics.call(null).rectMode((mode__$1 | (0))); +}); +/** + * Extracts the red value from a color, scaled to match current color-mode. + */ +quil.core.red = (function quil$core$red(c){ +return quil.core.current_graphics.call(null).red(cljs.core.unchecked_int.call(null,c)); +}); +/** + * Executes the code within the draw fn one time. This functions + * allows the program to update the display window only when necessary, + * for example when an event registered by mouse-pressed or + * key-pressed occurs. + * + * In structuring a program, it only makes sense to call redraw + * within events such as mouse-pressed. This is because redraw does + * not run draw immediately (it only sets a flag that indicates an + * update is needed). + * + * Calling redraw within draw has no effect because draw is + * continuously called anyway. + */ +quil.core.redraw = (function quil$core$redraw(){ +return quil.sketch.current_applet.call(null).redraw(); +}); +/** + * This function load images on a separate thread so that your sketch + * does not freeze while images load during setup. While the image is + * loading, its width and height will be 0. If an error occurs while + * loading the image, its width and height will be set to -1. You'll + * know when the image has loaded properly because its width and height + * will be greater than 0. Asynchronous image loading (particularly + * when downloading from a server) can dramatically improve + * performance. + */ +quil.core.request_image = (function quil$core$request_image(filename){ +return quil.sketch.current_applet.call(null).requestImage(cljs.core.str.cljs$core$IFn$_invoke$arity$1(filename)); +}); +/** + * Replaces the current matrix with the identity matrix. The + * equivalent function in OpenGL is glLoadIdentity() + */ +quil.core.reset_matrix = (function quil$core$reset_matrix(){ +return quil.core.current_graphics.call(null).resetMatrix(); +}); +/** + * Resize the image to a new width and height. + * To make the image scale proportionally, use 0 as the value for the wide or + * high parameter. For instance, to make the width of an image 150 pixels, + * and change the height using the same proportion, use resize(150, 0). + * + * Even though a PGraphics is technically a PImage, it is not possible + * to rescale the image data found in a PGraphics. + * (It's simply not possible to do this consistently across renderers: + * technically infeasible with P3D, or what would it even do with PDF?) + * If you want to resize PGraphics content, first get a copy of its image data + * using the get() method, and call resize() on the PImage that is returned. + */ +quil.core.resize = (function quil$core$resize(img,w,h){ +return img.resize(w,h); +}); +/** + * Rotates a shape the amount specified by the angle parameter. Angles + * should be specified in radians (values from 0 to TWO-PI) or + * converted to radians with the radians function. + * + * Objects are always rotated around their relative position to the + * origin and positive numbers rotate objects in a clockwise + * direction. Transformations apply to everything that happens after + * and subsequent calls to the function accumulates the effect. For + * example, calling (rotate HALF-PI) and then (rotate HALF-PI) is the + * same as (rotate PI). All tranformations are reset when draw begins + * again. + * + * Technically, rotate multiplies the current transformation matrix by + * a rotation matrix. This function can be further controlled by the + * push-matrix and pop-matrix. + */ +quil.core.rotate = (function quil$core$rotate(var_args){ +var G__1472 = arguments.length; +switch (G__1472) { +case 1: +return quil.core.rotate.cljs$core$IFn$_invoke$arity$1((arguments[(0)])); + +break; +case 4: +return quil.core.rotate.cljs$core$IFn$_invoke$arity$4((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),(arguments[(3)])); + +break; +default: +throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join(''))); + +} +}); + +quil.core.rotate.cljs$core$IFn$_invoke$arity$1 = (function (angle){ +return quil.core.current_graphics.call(null).rotate(angle); +}); + +quil.core.rotate.cljs$core$IFn$_invoke$arity$4 = (function (angle,vx,vy,vz){ +return quil.core.current_graphics.call(null).rotate(angle,vx,vy,vz); +}); + +quil.core.rotate.cljs$lang$maxFixedArity = 4; + +/** + * Rotates a shape around the x-axis the amount specified by the angle + * parameter. Angles should be specified in radians (values from 0 to + * (* PI 2)) or converted to radians with the radians function. Objects + * are always rotated around their relative position to the origin and + * positive numbers rotate objects in a counterclockwise + * direction. Transformations apply to everything that happens after + * and subsequent calls to the function accumulates the effect. For + * example, calling (rotate-x HALF-PI) and then (rotate-x HALF-PI) is + * the same as (rotate-x PI). If rotate-x is called within the draw fn, + * the transformation is reset when the loop begins again. This + * function requires either the :p3d or :opengl renderer. + */ +quil.core.rotate_x = (function quil$core$rotate_x(angle){ +return quil.core.current_graphics.call(null).rotateX(angle); +}); +/** + * Rotates a shape around the y-axis the amount specified by the angle + * parameter. Angles should be specified in radians (values from 0 + * to (* PI 2)) or converted to radians with the radians function. + * Objects are always rotated around their relative position to the + * origin and positive numbers rotate objects in a counterclockwise + * direction. Transformations apply to everything that happens after + * and subsequent calls to the function accumulates the effect. For + * example, calling (rotate-y HALF-PI) and then (rotate-y HALF-PI) is + * the same as (rotate-y PI). If rotate-y is called within the draw fn, + * the transformation is reset when the loop begins again. This + * function requires either the :p3d or :opengl renderer. + */ +quil.core.rotate_y = (function quil$core$rotate_y(angle){ +return quil.core.current_graphics.call(null).rotateY(angle); +}); +/** + * Rotates a shape around the z-axis the amount specified by the angle + * parameter. Angles should be specified in radians (values from 0 + * to (* PI 2)) or converted to radians with the radians function. + * Objects are always rotated around their relative position to the + * origin and positive numbers rotate objects in a counterclockwise + * direction. Transformations apply to everything that happens after + * and subsequent calls to the function accumulates the effect. For + * example, calling (rotate-z HALF-PI) and then (rotate-z HALF-PI) is + * the same as (rotate-z PI). If rotate-y is called within the draw fn, + * the transformation is reset when the loop begins again. This + * function requires either the :p3d or :opengl renderer. + */ +quil.core.rotate_z = (function quil$core$rotate_z(angle){ +return quil.core.current_graphics.call(null).rotateZ(angle); +}); +/** + * Calculates the integer closest to the value parameter. For example, + * (round 9.2) returns the value 9. + */ +quil.core.round = (function quil$core$round(val){ +return quil.sketch.current_applet.call(null).round(val); +}); +/** + * Extracts the saturation value from a color. + */ +quil.core.saturation = (function quil$core$saturation(c){ +return quil.core.current_graphics.call(null).saturation(cljs.core.unchecked_int.call(null,c)); +}); +/** + * Saves an image from the display window. Images are saved in TIFF, + * TARGA, JPEG, and PNG format depending on the extension within the + * filename parameter. For example, image.tif will have a TIFF image + * and image.png will save a PNG image. If no extension is included in + * the filename, the image will save in TIFF format and .tif will be + * added to the name. All images saved from the main drawing window + * will be opaque. To save images without a background, use + * create-graphics. + */ +quil.core.save = (function quil$core$save(filename){ +return quil.core.current_graphics.call(null).save(cljs.core.str.cljs$core$IFn$_invoke$arity$1(filename)); +}); +/** + * Saves an image identical to the current display window as a + * file. May be called multple times - each file saved will have a + * unique name. Name and image formate may be modified by passing a + * string parameter of the form "foo-####.ext" where foo- can be any + * arbitrary string, #### will be replaced with the current frame id + * and .ext is one of .tiff, .targa, .png, .jpeg or .jpg + * + * Examples: + * (save-frame) + * (save-frame "pretty-pic-####.jpg") + */ +quil.core.save_frame = (function quil$core$save_frame(var_args){ +var G__1475 = arguments.length; +switch (G__1475) { +case 0: +return quil.core.save_frame.cljs$core$IFn$_invoke$arity$0(); + +break; +case 1: +return quil.core.save_frame.cljs$core$IFn$_invoke$arity$1((arguments[(0)])); + +break; +default: +throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join(''))); + +} +}); + +quil.core.save_frame.cljs$core$IFn$_invoke$arity$0 = (function (){ +return quil.sketch.current_applet.call(null).saveFrame(); +}); + +quil.core.save_frame.cljs$core$IFn$_invoke$arity$1 = (function (name){ +return quil.sketch.current_applet.call(null).saveFrame(cljs.core.str.cljs$core$IFn$_invoke$arity$1(name)); +}); + +quil.core.save_frame.cljs$lang$maxFixedArity = 1; + +/** + * Increases or decreases the size of a shape by expanding and + * contracting vertices. Objects always scale from their relative + * origin to the coordinate system. Scale values are specified as + * decimal percentages. For example, the function call (scale 2) + * increases the dimension of a shape by 200%. Transformations apply to + * everything that happens after and subsequent calls to the function + * multiply the effect. For example, calling (scale 2) and then + * (scale 1.5) is the same as (scale 3). If scale is called within + * draw, the transformation is reset when the loop begins again. Using + * this fuction with the z parameter requires specfying :p3d or :opengl + * as the renderer. This function can be further controlled by + * push-matrix and pop-matrix. + */ +quil.core.scale = (function quil$core$scale(var_args){ +var G__1478 = arguments.length; +switch (G__1478) { +case 1: +return quil.core.scale.cljs$core$IFn$_invoke$arity$1((arguments[(0)])); + +break; +case 2: +return quil.core.scale.cljs$core$IFn$_invoke$arity$2((arguments[(0)]),(arguments[(1)])); + +break; +case 3: +return quil.core.scale.cljs$core$IFn$_invoke$arity$3((arguments[(0)]),(arguments[(1)]),(arguments[(2)])); + +break; +default: +throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join(''))); + +} +}); + +quil.core.scale.cljs$core$IFn$_invoke$arity$1 = (function (s){ +return quil.core.current_graphics.call(null).scale(s); +}); + +quil.core.scale.cljs$core$IFn$_invoke$arity$2 = (function (sx,sy){ +return quil.core.current_graphics.call(null).scale(sx,sy); +}); + +quil.core.scale.cljs$core$IFn$_invoke$arity$3 = (function (sx,sy,sz){ +return quil.core.current_graphics.call(null).scale(sx,sy,sz); +}); + +quil.core.scale.cljs$lang$maxFixedArity = 3; + +/** + * Takes a three-dimensional x, y, z position and returns the x value + * for where it will appear on a (two-dimensional) screen, once + * affected by translate, scale or any other transformations + */ +quil.core.screen_x = (function quil$core$screen_x(var_args){ +var G__1481 = arguments.length; +switch (G__1481) { +case 2: +return quil.core.screen_x.cljs$core$IFn$_invoke$arity$2((arguments[(0)]),(arguments[(1)])); + +break; +case 3: +return quil.core.screen_x.cljs$core$IFn$_invoke$arity$3((arguments[(0)]),(arguments[(1)]),(arguments[(2)])); + +break; +default: +throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join(''))); + +} +}); + +quil.core.screen_x.cljs$core$IFn$_invoke$arity$2 = (function (x,y){ +return quil.core.current_graphics.call(null).screenX(x,y); +}); + +quil.core.screen_x.cljs$core$IFn$_invoke$arity$3 = (function (x,y,z){ +return quil.core.current_graphics.call(null).screenX(x,y,z); +}); + +quil.core.screen_x.cljs$lang$maxFixedArity = 3; + +/** + * Takes a three-dimensional x, y, z position and returns the y value + * for where it will appear on a (two-dimensional) screen, once + * affected by translate, scale or any other transformations + */ +quil.core.screen_y = (function quil$core$screen_y(var_args){ +var G__1484 = arguments.length; +switch (G__1484) { +case 2: +return quil.core.screen_y.cljs$core$IFn$_invoke$arity$2((arguments[(0)]),(arguments[(1)])); + +break; +case 3: +return quil.core.screen_y.cljs$core$IFn$_invoke$arity$3((arguments[(0)]),(arguments[(1)]),(arguments[(2)])); + +break; +default: +throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join(''))); + +} +}); + +quil.core.screen_y.cljs$core$IFn$_invoke$arity$2 = (function (x,y){ +return quil.core.current_graphics.call(null).screenY(x,y); +}); + +quil.core.screen_y.cljs$core$IFn$_invoke$arity$3 = (function (x,y,z){ +return quil.core.current_graphics.call(null).screenY(x,y,z); +}); + +quil.core.screen_y.cljs$lang$maxFixedArity = 3; + +/** + * Given an x, y, z coordinate, returns its z value. + * This value can be used to determine if an x, y, z coordinate is in + * front or in back of another (x, y, z) coordinate. The units are + * based on how the zbuffer is set up, and don't relate to anything + * 'real'. They're only useful for in comparison to another value + * obtained from screen-z, or directly out of the zbuffer + */ +quil.core.screen_z = (function quil$core$screen_z(x,y,z){ +return quil.core.current_graphics.call(null).screenZ(x,y,z); +}); +/** + * Returns the current second as a value from 0 - 59. + */ +quil.core.seconds = (function quil$core$seconds(){ +return quil.sketch.current_applet.call(null).second(); +}); +/** + * Changes the color of any pixel in the display window. The x and y + * parameters specify the pixel to change and the color parameter + * specifies the color value. The color parameter is affected by the + * current color mode (the default is RGB values from 0 to 255). + * + * Setting the color of a single pixel with (set x, y) is easy, but not + * as fast as putting the data directly into pixels[]. + * + * This function ignores imageMode(). + * + * Due to what appears to be a bug in Apple's Java implementation, the + * point() and set() methods are extremely slow in some circumstances + * when used with the default renderer. Using :p2d or :p3d will fix the + * problem. Grouping many calls to point or set-pixel together can also + * help. (Bug 1094) + */ +quil.core.set_pixel = (function quil$core$set_pixel(var_args){ +var G__1487 = arguments.length; +switch (G__1487) { +case 3: +return quil.core.set_pixel.cljs$core$IFn$_invoke$arity$3((arguments[(0)]),(arguments[(1)]),(arguments[(2)])); + +break; +case 4: +return quil.core.set_pixel.cljs$core$IFn$_invoke$arity$4((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),(arguments[(3)])); + +break; +default: +throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join(''))); + +} +}); + +quil.core.set_pixel.cljs$core$IFn$_invoke$arity$3 = (function (x,y,c){ +return quil.core.set_pixel.call(null,quil.core.current_graphics.call(null),x,y,c); +}); + +quil.core.set_pixel.cljs$core$IFn$_invoke$arity$4 = (function (img,x,y,c){ +return img.set((x | (0)),(y | (0)),(c | (0))); +}); + +quil.core.set_pixel.cljs$lang$maxFixedArity = 4; + +/** + * Writes an image directly into the display window. The x and y + * parameters define the coordinates for the upper-left corner of the + * image. + */ +quil.core.set_image = (function quil$core$set_image(x,y,src){ +return quil.core.current_graphics.call(null).set((x | (0)),(y | (0)),src); +}); +/** + * Displays shapes to the screen. The shapes must have been loaded + * with load-shape. Processing currently works with SVG shapes + * only. The sh parameter specifies the shape to display and the x and + * y parameters define the location of the shape from its upper-left + * corner. The shape is displayed at its original size unless the width + * and height parameters specify a different size. The shape-mode + * fn changes the way the parameters work. A call to + * (shape-mode :corners), for example, will change the width and height + * parameters to define the x and y values of the opposite corner of + * the shape. + * + * Note complex shapes may draw awkwardly with the renderers :p2d, :p3d, and + * :opengl. Those renderers do not yet support shapes that have holes + * or complicated breaks. + */ +quil.core.shape = (function quil$core$shape(var_args){ +var G__1490 = arguments.length; +switch (G__1490) { +case 1: +return quil.core.shape.cljs$core$IFn$_invoke$arity$1((arguments[(0)])); + +break; +case 3: +return quil.core.shape.cljs$core$IFn$_invoke$arity$3((arguments[(0)]),(arguments[(1)]),(arguments[(2)])); + +break; +case 5: +return quil.core.shape.cljs$core$IFn$_invoke$arity$5((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),(arguments[(3)]),(arguments[(4)])); + +break; +default: +throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join(''))); + +} +}); + +quil.core.shape.cljs$core$IFn$_invoke$arity$1 = (function (sh){ +return quil.core.current_graphics.call(null).shape(sh); +}); + +quil.core.shape.cljs$core$IFn$_invoke$arity$3 = (function (sh,x,y){ +return quil.core.current_graphics.call(null).shape(sh,x,y); +}); + +quil.core.shape.cljs$core$IFn$_invoke$arity$5 = (function (sh,x,y,width,height){ +return quil.core.current_graphics.call(null).shape(sh,x,y,width,height); +}); + +quil.core.shape.cljs$lang$maxFixedArity = 5; + +/** + * Shears a shape around the x-axis the amount specified by the angle + * parameter. Angles should be specified in radians (values from 0 to + * PI*2) or converted to radians with the radians() function. Objects + * are always sheared around their relative position to the origin and + * positive numbers shear objects in a clockwise direction. + * Transformations apply to everything that happens after and + * subsequent calls to the function accumulates the effect. For + * example, calling (shear-x (/ PI 2)) and then (shear-x (/ PI 2)) is + * the same as (shear-x PI). If shear-x is called within the draw fn, + * the transformation is reset when the loop begins again. This + * function works in P2D or JAVA2D mode. + * + * Technically, shear-x multiplies the current transformation matrix + * by a rotation matrix. This function can be further controlled by the + * push-matrix and pop-matrix fns. + */ +quil.core.shear_x = (function quil$core$shear_x(angle){ +return quil.core.current_graphics.call(null).shearX(angle); +}); +/** + * Shears a shape around the y-axis the amount specified by the angle + * parameter. Angles should be specified in radians (values from 0 to + * PI*2) or converted to radians with the radians() function. Objects + * are always sheared around their relative position to the origin and + * positive numbers shear objects in a clockwise direction. + * Transformations apply to everything that happens after and + * subsequent calls to the function accumulates the effect. For + * example, calling (shear-y (/ PI 2)) and then (shear-y (/ PI 2)) is + * the same as (shear-y PI). If shear-y is called within the draw fn, + * the transformation is reset when the loop begins again. This + * function works in P2D or JAVA2D mode. + * + * Technically, shear-y multiplies the current transformation matrix + * by a rotation matrix. This function can be further controlled by the + * push-matrix and pop-matrix fns. + */ +quil.core.shear_y = (function quil$core$shear_y(angle){ +return quil.core.current_graphics.call(null).shearY(angle); +}); +/** + * Modifies the location from which shapes draw. Available modes are + * :corner, :corners and :center. Default is :corner. + * + * :corner - specifies the location to be the upper left corner of the + * shape and uses the third and fourth parameters of shape + * to specify the width and height. + * + * :corners - uses the first and second parameters of shape to set + * the location of one corner and uses the third and fourth + * parameters to set the opposite corner. + * + * :center - draws the shape from its center point and uses the third + * and forth parameters of shape to specify the width and + * height. + */ +quil.core.shape_mode = (function quil$core$shape_mode(mode){ +var mode__$1 = quil.util.resolve_constant_key.call(null,mode,quil.core.p_shape_modes); +return quil.core.current_graphics.call(null).shapeMode((mode__$1 | (0))); +}); +/** + * Sets the amount of gloss in the surface of shapes. Used in + * combination with ambient, specular, and emissive in setting + * the material properties of shapes. + */ +quil.core.shininess = (function quil$core$shininess(shine){ +return quil.core.current_graphics.call(null).shininess(shine); +}); +/** + * Calculates the sine of an angle. This function expects the values + * of the angle parameter to be provided in radians (values from 0 to + * 6.28). A float within the range -1 to 1 is returned. + */ +quil.core.sin = (function quil$core$sin(angle){ +return quil.sketch.current_applet.call(null).sin(angle); +}); +/** + * Draws all geometry with smooth (anti-aliased) edges. This will slow + * down the frame rate of the application, but will enhance the visual + * refinement. + * + * Must be called inside :settings handler. + * + * The level parameter (int) increases the level of smoothness with the + * P2D and P3D renderers. This is the level of over sampling applied to + * the graphics buffer. The value '2' will double the rendering size + * before scaling it down to the display size. This is called '2x + * anti-aliasing.' The value 4 is used for 4x anti-aliasing and 8 is + * specified for 8x anti-aliasing. If level is set to 0, it will disable + * all smoothing; it's the equivalent of the function noSmooth(). + * The maximum anti-aliasing level is determined by the hardware of the + * machine that is running the software. + * + * Note that smooth will also improve image quality of resized images. + */ +quil.core.smooth = (function quil$core$smooth(var_args){ +var G__1493 = arguments.length; +switch (G__1493) { +case 0: +return quil.core.smooth.cljs$core$IFn$_invoke$arity$0(); + +break; +case 1: +return quil.core.smooth.cljs$core$IFn$_invoke$arity$1((arguments[(0)])); + +break; +default: +throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join(''))); + +} +}); + +quil.core.smooth.cljs$core$IFn$_invoke$arity$0 = (function (){ +return quil.core.current_graphics.call(null).smooth(); +}); + +quil.core.smooth.cljs$core$IFn$_invoke$arity$1 = (function (level){ +return quil.core.current_graphics.call(null).smooth((level | (0))); +}); + +quil.core.smooth.cljs$lang$maxFixedArity = 1; + +/** + * Sets the specular color of the materials used for shapes drawn to + * the screen, which sets the color of hightlights. Specular refers to + * light which bounces off a surface in a perferred direction (rather + * than bouncing in all directions like a diffuse light). Used in + * combination with emissive, ambient, and shininess in setting + * the material properties of shapes. + */ +quil.core.specular = (function quil$core$specular(var_args){ +var G__1496 = arguments.length; +switch (G__1496) { +case 1: +return quil.core.specular.cljs$core$IFn$_invoke$arity$1((arguments[(0)])); + +break; +case 3: +return quil.core.specular.cljs$core$IFn$_invoke$arity$3((arguments[(0)]),(arguments[(1)]),(arguments[(2)])); + +break; +default: +throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join(''))); + +} +}); + +quil.core.specular.cljs$core$IFn$_invoke$arity$1 = (function (gray){ +return quil.core.current_graphics.call(null).specular(gray); +}); + +quil.core.specular.cljs$core$IFn$_invoke$arity$3 = (function (x,y,z){ +return quil.core.current_graphics.call(null).specular(x,y,z); +}); + +quil.core.specular.cljs$lang$maxFixedArity = 3; + +/** + * Generates a hollow ball made from tessellated triangles. + */ +quil.core.sphere = (function quil$core$sphere(radius){ +return quil.core.current_graphics.call(null).sphere(radius); +}); +/** + * Controls the detail used to render a sphere by adjusting the number + * of vertices of the sphere mesh. The default resolution is 30, which + * creates a fairly detailed sphere definition with vertices every + * 360/30 = 12 degrees. If you're going to render a great number of + * spheres per frame, it is advised to reduce the level of detail using + * this function. The setting stays active until sphere-detail is + * called again with a new parameter and so should not be called prior + * to every sphere statement, unless you wish to render spheres with + * different settings, e.g. using less detail for smaller spheres or + * ones further away from the camera. To controla the detail of the + * horizontal and vertical resolution independently, use the version of + * the functions with two parameters. + */ +quil.core.sphere_detail = (function quil$core$sphere_detail(var_args){ +var G__1499 = arguments.length; +switch (G__1499) { +case 1: +return quil.core.sphere_detail.cljs$core$IFn$_invoke$arity$1((arguments[(0)])); + +break; +case 2: +return quil.core.sphere_detail.cljs$core$IFn$_invoke$arity$2((arguments[(0)]),(arguments[(1)])); + +break; +default: +throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join(''))); + +} +}); + +quil.core.sphere_detail.cljs$core$IFn$_invoke$arity$1 = (function (res){ +return quil.core.current_graphics.call(null).sphereDetail((res | (0))); +}); + +quil.core.sphere_detail.cljs$core$IFn$_invoke$arity$2 = (function (ures,vres){ +return quil.core.current_graphics.call(null).sphereDetail((ures | (0)),(vres | (0))); +}); + +quil.core.sphere_detail.cljs$lang$maxFixedArity = 2; + +/** + * Adds a spot light. Lights need to be included in the draw to + * remain persistent in a looping program. Placing them in the setup + * of a looping program will cause them to only have an effect the + * first time through the loop. The affect of the r, g, and b + * parameters is determined by the current color mode. The x, y, and z + * parameters specify the position of the light and nx, ny, nz specify + * the direction or light. The angle parameter affects angle of the + * spotlight cone. + */ +quil.core.spot_light = (function quil$core$spot_light(var_args){ +var G__1502 = arguments.length; +switch (G__1502) { +case 11: +return quil.core.spot_light.cljs$core$IFn$_invoke$arity$11((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),(arguments[(3)]),(arguments[(4)]),(arguments[(5)]),(arguments[(6)]),(arguments[(7)]),(arguments[(8)]),(arguments[(9)]),(arguments[(10)])); + +break; +case 5: +return quil.core.spot_light.cljs$core$IFn$_invoke$arity$5((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),(arguments[(3)]),(arguments[(4)])); + +break; +default: +throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join(''))); + +} +}); + +quil.core.spot_light.cljs$core$IFn$_invoke$arity$11 = (function (r,g,b,x,y,z,nx,ny,nz,angle,concentration){ +return quil.core.current_graphics.call(null).spotLight(r,g,b,x,y,z,nx,ny,nz,angle,concentration); +}); + +quil.core.spot_light.cljs$core$IFn$_invoke$arity$5 = (function (p__1503,p__1504,p__1505,angle,concentration){ +var vec__1506 = p__1503; +var r = cljs.core.nth.call(null,vec__1506,(0),null); +var g = cljs.core.nth.call(null,vec__1506,(1),null); +var b = cljs.core.nth.call(null,vec__1506,(2),null); +var vec__1509 = p__1504; +var x = cljs.core.nth.call(null,vec__1509,(0),null); +var y = cljs.core.nth.call(null,vec__1509,(1),null); +var z = cljs.core.nth.call(null,vec__1509,(2),null); +var vec__1512 = p__1505; +var nx = cljs.core.nth.call(null,vec__1512,(0),null); +var ny = cljs.core.nth.call(null,vec__1512,(1),null); +var nz = cljs.core.nth.call(null,vec__1512,(2),null); +return quil.core.current_graphics.call(null).spotLight(r,g,b,x,y,z,nx,ny,nz,angle,concentration); +}); + +quil.core.spot_light.cljs$lang$maxFixedArity = 11; + +/** + * Squares a number (multiplies a number by itself). The result is + * always a positive number, as multiplying two negative numbers always + * yields a positive result. For example, -1 * -1 = 1. + */ +quil.core.sq = (function quil$core$sq(a){ +return quil.sketch.current_applet.call(null).sq(a); +}); +/** + * Calculates the square root of a number. The square root of a number + * is always positive, even though there may be a valid negative + * root. The square root s of number a is such that (= a (* s s)) . It + * is the opposite of squaring. + */ +quil.core.sqrt = (function quil$core$sqrt(a){ +return quil.sketch.current_applet.call(null).sqrt(a); +}); +/** + * Causes Processing to continuously execute the code within + * draw. If no-loop is called, the code in draw stops executing. + */ +quil.core.start_loop = (function quil$core$start_loop(){ +return quil.sketch.current_applet.call(null).loop(); +}); +/** + * Sets the color used to draw lines and borders around + * shapes. Converts all args to floats + */ +quil.core.stroke_float = (function quil$core$stroke_float(var_args){ +var G__1517 = arguments.length; +switch (G__1517) { +case 1: +return quil.core.stroke_float.cljs$core$IFn$_invoke$arity$1((arguments[(0)])); + +break; +case 2: +return quil.core.stroke_float.cljs$core$IFn$_invoke$arity$2((arguments[(0)]),(arguments[(1)])); + +break; +case 3: +return quil.core.stroke_float.cljs$core$IFn$_invoke$arity$3((arguments[(0)]),(arguments[(1)]),(arguments[(2)])); + +break; +case 4: +return quil.core.stroke_float.cljs$core$IFn$_invoke$arity$4((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),(arguments[(3)])); + +break; +default: +throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join(''))); + +} +}); + +quil.core.stroke_float.cljs$core$IFn$_invoke$arity$1 = (function (gray){ +return quil.core.current_graphics.call(null).stroke(gray); +}); + +quil.core.stroke_float.cljs$core$IFn$_invoke$arity$2 = (function (gray,alpha){ +return quil.core.current_graphics.call(null).stroke(gray,alpha); +}); + +quil.core.stroke_float.cljs$core$IFn$_invoke$arity$3 = (function (x,y,z){ +return quil.core.current_graphics.call(null).stroke(x,y,z); +}); + +quil.core.stroke_float.cljs$core$IFn$_invoke$arity$4 = (function (x,y,z,a){ +return quil.core.current_graphics.call(null).stroke(x,y,z,a); +}); + +quil.core.stroke_float.cljs$lang$maxFixedArity = 4; + +/** + * Sets the color used to draw lines and borders around + * shapes. Converts rgb to int and alpha to a float. + */ +quil.core.stroke_int = (function quil$core$stroke_int(var_args){ +var G__1520 = arguments.length; +switch (G__1520) { +case 1: +return quil.core.stroke_int.cljs$core$IFn$_invoke$arity$1((arguments[(0)])); + +break; +case 2: +return quil.core.stroke_int.cljs$core$IFn$_invoke$arity$2((arguments[(0)]),(arguments[(1)])); + +break; +default: +throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join(''))); + +} +}); + +quil.core.stroke_int.cljs$core$IFn$_invoke$arity$1 = (function (rgb){ +return quil.core.current_graphics.call(null).stroke(cljs.core.unchecked_int.call(null,rgb)); +}); + +quil.core.stroke_int.cljs$core$IFn$_invoke$arity$2 = (function (rgb,alpha){ +return quil.core.current_graphics.call(null).stroke(cljs.core.unchecked_int.call(null,rgb),alpha); +}); + +quil.core.stroke_int.cljs$lang$maxFixedArity = 2; + +/** + * Sets the color used to draw lines and borders around shapes. This + * color is either specified in terms of the RGB or HSB color depending + * on the current color-mode (the default color space is RGB, with + * each value in the range from 0 to 255). + */ +quil.core.stroke = (function quil$core$stroke(var_args){ +var G__1523 = arguments.length; +switch (G__1523) { +case 1: +return quil.core.stroke.cljs$core$IFn$_invoke$arity$1((arguments[(0)])); + +break; +case 2: +return quil.core.stroke.cljs$core$IFn$_invoke$arity$2((arguments[(0)]),(arguments[(1)])); + +break; +case 3: +return quil.core.stroke.cljs$core$IFn$_invoke$arity$3((arguments[(0)]),(arguments[(1)]),(arguments[(2)])); + +break; +case 4: +return quil.core.stroke.cljs$core$IFn$_invoke$arity$4((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),(arguments[(3)])); + +break; +default: +throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join(''))); + +} +}); + +quil.core.stroke.cljs$core$IFn$_invoke$arity$1 = (function (rgb){ +return quil.core.stroke_float.call(null,rgb); +}); + +quil.core.stroke.cljs$core$IFn$_invoke$arity$2 = (function (rgb,alpha){ +return quil.core.stroke_float.call(null,rgb,alpha); +}); + +quil.core.stroke.cljs$core$IFn$_invoke$arity$3 = (function (x,y,z){ +return quil.core.stroke_float.call(null,x,y,z); +}); + +quil.core.stroke.cljs$core$IFn$_invoke$arity$4 = (function (x,y,z,a){ +return quil.core.stroke_float.call(null,x,y,z,a); +}); + +quil.core.stroke.cljs$lang$maxFixedArity = 4; + +/** + * Sets the style for rendering line endings. These ends are either + * squared, extended, or rounded and specified with the corresponding + * parameters :square, :project, and :round. The default cap is :round. + */ +quil.core.stroke_cap = (function quil$core$stroke_cap(cap_mode){ +var cap_mode__$1 = quil.util.resolve_constant_key.call(null,cap_mode,quil.core.stroke_cap_modes); +return quil.core.current_graphics.call(null).strokeCap(cljs.core.str.cljs$core$IFn$_invoke$arity$1(cap_mode__$1)); +}); +/** + * Sets the style of the joints which connect line + * segments. These joints are either mitered, beveled, or rounded and + * specified with the corresponding parameters :miter, :bevel, and + * :round. The default joint is :miter. + * + * This function is not available with the :p2d, :p3d, or :opengl + * renderers. + */ +quil.core.stroke_join = (function quil$core$stroke_join(join_mode){ +var join_mode__$1 = quil.util.resolve_constant_key.call(null,join_mode,quil.core.stroke_join_modes); +return quil.core.current_graphics.call(null).strokeJoin(cljs.core.str.cljs$core$IFn$_invoke$arity$1(join_mode__$1)); +}); +/** + * Sets the width of the stroke used for lines, points, and the border + * around shapes. All widths are set in units of pixels. + */ +quil.core.stroke_weight = (function quil$core$stroke_weight(weight){ +return quil.core.current_graphics.call(null).strokeWeight(weight); +}); +/** + * Calculates the ratio of the sine and cosine of an angle. This + * function expects the values of the angle parameter to be provided in + * radians (values from 0 to PI*2). Values are returned in the range + * infinity to -infinity. + */ +quil.core.tan = (function quil$core$tan(angle){ +return quil.sketch.current_applet.call(null).tan(angle); +}); +/** + * Returns the target framerate specified with the fn frame-rate + */ +quil.core.target_frame_rate = (function quil$core$target_frame_rate(){ +return cljs.core.deref.call(null,quil.sketch.current_applet.call(null).target_frame_rate); +}); +/** + * Returns whether fill is disabled for current graphics. + */ +quil.core.no_fill_QMARK_ = (function quil$core$no_fill_QMARK_(graphics){ +return (graphics[quil.core.no_fill_prop]) === true; +}); +/** + * Draws a char to the screen in the specified position. See text fn + * for more details. + */ +quil.core.text_char = (function quil$core$text_char(var_args){ +var G__1526 = arguments.length; +switch (G__1526) { +case 3: +return quil.core.text_char.cljs$core$IFn$_invoke$arity$3((arguments[(0)]),(arguments[(1)]),(arguments[(2)])); + +break; +case 4: +return quil.core.text_char.cljs$core$IFn$_invoke$arity$4((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),(arguments[(3)])); + +break; +default: +throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join(''))); + +} +}); + +quil.core.text_char.cljs$core$IFn$_invoke$arity$3 = (function (c,x,y){ +if(quil.core.no_fill_QMARK_.call(null,quil.core.current_graphics.call(null))){ +return null; +} else { +return quil.core.current_graphics.call(null).text(cljs.core.char$.call(null,c),x,y); +} +}); + +quil.core.text_char.cljs$core$IFn$_invoke$arity$4 = (function (c,x,y,z){ +if(quil.core.no_fill_QMARK_.call(null,quil.core.current_graphics.call(null))){ +return null; +} else { +return quil.core.current_graphics.call(null).text(cljs.core.char$.call(null,c),x,y,z); +} +}); + +quil.core.text_char.cljs$lang$maxFixedArity = 4; + +/** + * Draws a number to the screen in the specified position. See text fn + * for more details. + */ +quil.core.text_num = (function quil$core$text_num(var_args){ +var G__1529 = arguments.length; +switch (G__1529) { +case 3: +return quil.core.text_num.cljs$core$IFn$_invoke$arity$3((arguments[(0)]),(arguments[(1)]),(arguments[(2)])); + +break; +case 4: +return quil.core.text_num.cljs$core$IFn$_invoke$arity$4((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),(arguments[(3)])); + +break; +default: +throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join(''))); + +} +}); + +quil.core.text_num.cljs$core$IFn$_invoke$arity$3 = (function (num,x,y){ +if(quil.core.no_fill_QMARK_.call(null,quil.core.current_graphics.call(null))){ +return null; +} else { +return quil.core.current_graphics.call(null).text(num,x,y); +} +}); + +quil.core.text_num.cljs$core$IFn$_invoke$arity$4 = (function (num,x,y,z){ +if(quil.core.no_fill_QMARK_.call(null,quil.core.current_graphics.call(null))){ +return null; +} else { +return quil.core.current_graphics.call(null).text(num,x,y,z); +} +}); + +quil.core.text_num.cljs$lang$maxFixedArity = 4; + +/** + * Draws text to the screen in the position specified by the x and y + * parameters and the optional z parameter. A default font will be used + * unless a font is set with the text-font fn. Change the color of the + * text with the fill fn. The text displays in relation to the + * text-align fn, which gives the option to draw to the left, right, and + * center of the coordinates. + * + * The x1, y1, x2 and y2 parameters define a + * rectangular area to display within and may only be used with string + * data. For text drawn inside a rectangle, the coordinates are + * interpreted based on the current rect-mode setting. + */ +quil.core.text = (function quil$core$text(var_args){ +var G__1532 = arguments.length; +switch (G__1532) { +case 3: +return quil.core.text.cljs$core$IFn$_invoke$arity$3((arguments[(0)]),(arguments[(1)]),(arguments[(2)])); + +break; +case 4: +return quil.core.text.cljs$core$IFn$_invoke$arity$4((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),(arguments[(3)])); + +break; +case 5: +return quil.core.text.cljs$core$IFn$_invoke$arity$5((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),(arguments[(3)]),(arguments[(4)])); + +break; +default: +throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join(''))); + +} +}); + +quil.core.text.cljs$core$IFn$_invoke$arity$3 = (function (s,x,y){ +if(quil.core.no_fill_QMARK_.call(null,quil.core.current_graphics.call(null))){ +return null; +} else { +return quil.core.current_graphics.call(null).text(s,x,y); +} +}); + +quil.core.text.cljs$core$IFn$_invoke$arity$4 = (function (s,x,y,z){ +if(quil.core.no_fill_QMARK_.call(null,quil.core.current_graphics.call(null))){ +return null; +} else { +return quil.core.current_graphics.call(null).text(s,x,y,z); +} +}); + +quil.core.text.cljs$core$IFn$_invoke$arity$5 = (function (s,x1,y1,x2,y2){ +if(quil.core.no_fill_QMARK_.call(null,quil.core.current_graphics.call(null))){ +return null; +} else { +return quil.core.current_graphics.call(null).text(s,x1,y1,x2,y2); +} +}); + +quil.core.text.cljs$lang$maxFixedArity = 5; + +/** + * Sets the current alignment for drawing text. Available modes are: + * + * horizontal - :left, :center, and :right + * vertical - :top, :bottom, :center, and :baseline + * + * An optional second parameter specifies the vertical alignment + * mode. :baseline is the default. The :top and :center parameters are + * straightforward. The :bottom parameter offsets the line based on the + * current text-descent. For multiple lines, the final line will be + * aligned to the bottom, with the previous lines appearing above it. + * + * When using text with width and height parameters, :baseline is + * ignored, and treated as :top. (Otherwise, text would by default draw + * outside the box, since :baseline is the default setting. :baseline is + * not a useful drawing mode for text drawn in a rectangle.) + * + * The vertical alignment is based on the value of text-ascent, which + * many fonts do not specify correctly. It may be necessary to use a + * hack and offset by a few pixels by hand so that the offset looks + * correct. To do this as less of a hack, use some percentage of + * text-ascent or text-descent so that the hack works even if you + * change the size of the font. + */ +quil.core.text_align = (function quil$core$text_align(var_args){ +var G__1535 = arguments.length; +switch (G__1535) { +case 1: +return quil.core.text_align.cljs$core$IFn$_invoke$arity$1((arguments[(0)])); + +break; +case 2: +return quil.core.text_align.cljs$core$IFn$_invoke$arity$2((arguments[(0)]),(arguments[(1)])); + +break; +default: +throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join(''))); + +} +}); + +quil.core.text_align.cljs$core$IFn$_invoke$arity$1 = (function (align){ +var align__$1 = quil.util.resolve_constant_key.call(null,align,quil.core.horizontal_alignment_modes); +return quil.core.current_graphics.call(null).textAlign((align__$1 | (0))); +}); + +quil.core.text_align.cljs$core$IFn$_invoke$arity$2 = (function (align_x,align_y){ +var align_x__$1 = quil.util.resolve_constant_key.call(null,align_x,quil.core.horizontal_alignment_modes); +var align_y__$1 = quil.util.resolve_constant_key.call(null,align_y,quil.core.vertical_alignment_modes); +return quil.core.current_graphics.call(null).textAlign((align_x__$1 | (0)),(align_y__$1 | (0))); +}); + +quil.core.text_align.cljs$lang$maxFixedArity = 2; + +/** + * Returns the ascent of the current font at its current size. This + * information is useful for determining the height of the font above + * the baseline. For example, adding the text-ascent and text-descent + * values will give you the total height of the line. + */ +quil.core.text_ascent = (function quil$core$text_ascent(){ +return quil.core.current_graphics.call(null).textAscent(); +}); +/** + * Returns descent of the current font at its current size. This + * information is useful for determining the height of the font below + * the baseline. For example, adding the text-ascent and text-descent + * values will give you the total height of the line. + */ +quil.core.text_descent = (function quil$core$text_descent(){ +return quil.core.current_graphics.call(null).textDescent(); +}); +/** + * Sets the current font that will be drawn with the text + * function. Fonts must be loaded with load-font before it can be + * used. This font will be used in all subsequent calls to the text + * function. If no size parameter is input, the font will appear at its + * original size until it is changed with text-size. + * + * Because fonts are usually bitmaped, you should create fonts at the + * sizes that will be used most commonly. Using textFont without the + * size parameter will result in the cleanest-looking text. + * + * With the default (JAVA2D) and PDF renderers, it's also possible to + * enable the use of native fonts via the command + * (hint :enable-native-fonts). This will produce vector text in JAVA2D + * sketches and PDF output in cases where the vector data is available: + * when the font is still installed, or the font is created via the + * create-font fn + */ +quil.core.text_font = (function quil$core$text_font(var_args){ +var G__1538 = arguments.length; +switch (G__1538) { +case 1: +return quil.core.text_font.cljs$core$IFn$_invoke$arity$1((arguments[(0)])); + +break; +case 2: +return quil.core.text_font.cljs$core$IFn$_invoke$arity$2((arguments[(0)]),(arguments[(1)])); + +break; +default: +throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join(''))); + +} +}); + +quil.core.text_font.cljs$core$IFn$_invoke$arity$1 = (function (font){ +return quil.core.current_graphics.call(null).textFont(font); +}); + +quil.core.text_font.cljs$core$IFn$_invoke$arity$2 = (function (font,size){ +return quil.core.current_graphics.call(null).textFont(font,(size | (0))); +}); + +quil.core.text_font.cljs$lang$maxFixedArity = 2; + +/** + * Sets the spacing between lines of text in units of pixels. This + * setting will be used in all subsequent calls to the text function. + */ +quil.core.text_leading = (function quil$core$text_leading(leading){ +return quil.core.current_graphics.call(null).textLeading(leading); +}); +/** + * Sets the way text draws to the screen - available modes + * are :model and :shape + * + * In the default configuration (the :model mode), it's possible to + * rotate, scale, and place letters in two and three dimensional space. + * + * The :shape mode draws text using the glyph outlines of individual + * characters rather than as textures. This mode is only supported with + * the PDF and OPENGL renderer settings. With the PDF renderer, you + * must specify the :shape text-mode before any other drawing occurs. + * If the outlines are not available, then :shape will be ignored and + * :model will be used instead. + * + * The :shape option in OPENGL mode can be combined with begin-raw to + * write vector-accurate text to 2D and 3D output files, for instance + * DXF or PDF. :shape is not currently optimized for OPENGL, so if + * recording shape data, use :model until you're ready to capture the + * geometry with begin-raw. + */ +quil.core.text_mode = (function quil$core$text_mode(mode){ +var mode__$1 = quil.util.resolve_constant_key.call(null,mode,quil.core.text_modes); +return quil.core.current_graphics.call(null).textMode((mode__$1 | (0))); +}); +/** + * Sets the current font size. This size will be used in all + * subsequent calls to the text fn. Font size is measured in + * units of pixels. + */ +quil.core.text_size = (function quil$core$text_size(size){ +return quil.core.current_graphics.call(null).textSize(size); +}); +/** + * Sets a texture to be applied to vertex points. The texture fn must + * be called between begin-shape and end-shape and before any calls to + * vertex. + * + * When textures are in use, the fill color is ignored. Instead, use + * tint to specify the color of the texture as it is applied to the + * shape. + */ +quil.core.texture = (function quil$core$texture(img){ +return quil.core.current_graphics.call(null).texture(img); +}); +/** + * Sets the coordinate space for texture mapping. There are two + * options, :image and :normal. + * + * :image refers to the actual coordinates of the image and :normal + * refers to a normalized space of values ranging from 0 to 1. The + * default mode is :image. In :image, if an image is 100 x 200 pixels, + * mapping the image onto the entire size of a quad would require the + * points (0,0) (0,100) (100,200) (0,200). The same mapping in + * NORMAL_SPACE is (0,0) (0,1) (1,1) (0,1). + */ +quil.core.texture_mode = (function quil$core$texture_mode(mode){ +var mode__$1 = quil.util.resolve_constant_key.call(null,mode,quil.core.texture_modes); +return quil.core.current_graphics.call(null).textureMode((mode__$1 | (0))); +}); +/** + * Calculates and returns the width of any text string. + */ +quil.core.text_width = (function quil$core$text_width(data){ +return quil.core.current_graphics.call(null).textWidth(data); +}); +/** + * Sets the fill value for displaying images. Images can be tinted to + * specified colors or made transparent by setting the alpha. + * + * To make an image transparent, but not change it's color, use white + * as the tint color and specify an alpha value. For instance, + * tint(255, 128) will make an image 50% transparent (unless + * colorMode() has been used). + * + * The value for the parameter gray must be less than or equal to the + * current maximum value as specified by colorMode(). The default + * maximum value is 255. + * + * Also used to control the coloring of textures in 3D. + */ +quil.core.tint_float = (function quil$core$tint_float(var_args){ +var G__1541 = arguments.length; +switch (G__1541) { +case 1: +return quil.core.tint_float.cljs$core$IFn$_invoke$arity$1((arguments[(0)])); + +break; +case 2: +return quil.core.tint_float.cljs$core$IFn$_invoke$arity$2((arguments[(0)]),(arguments[(1)])); + +break; +case 3: +return quil.core.tint_float.cljs$core$IFn$_invoke$arity$3((arguments[(0)]),(arguments[(1)]),(arguments[(2)])); + +break; +case 4: +return quil.core.tint_float.cljs$core$IFn$_invoke$arity$4((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),(arguments[(3)])); + +break; +default: +throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join(''))); + +} +}); + +quil.core.tint_float.cljs$core$IFn$_invoke$arity$1 = (function (gray){ +return quil.core.current_graphics.call(null).tint(gray); +}); + +quil.core.tint_float.cljs$core$IFn$_invoke$arity$2 = (function (gray,alpha){ +return quil.core.current_graphics.call(null).tint(gray,alpha); +}); + +quil.core.tint_float.cljs$core$IFn$_invoke$arity$3 = (function (r,g,b){ +return quil.core.current_graphics.call(null).tint(r,g,b); +}); + +quil.core.tint_float.cljs$core$IFn$_invoke$arity$4 = (function (r,g,b,a){ +return quil.core.current_graphics.call(null).tint(g,g,b,a); +}); + +quil.core.tint_float.cljs$lang$maxFixedArity = 4; + +/** + * Sets the fill value for displaying images. Images can be tinted to + * specified colors or made transparent by setting the alpha. + * + * To make an image transparent, but not change it's color, use white + * as the tint color and specify an alpha value. For instance, + * tint(255, 128) will make an image 50% transparent (unless + * colorMode() has been used). + * + * The value for the parameter gray must be less than or equal to the + * current maximum value as specified by colorMode(). The default + * maximum value is 255. + * + * Also used to control the coloring of textures in 3D. + */ +quil.core.tint_int = (function quil$core$tint_int(var_args){ +var G__1544 = arguments.length; +switch (G__1544) { +case 1: +return quil.core.tint_int.cljs$core$IFn$_invoke$arity$1((arguments[(0)])); + +break; +case 2: +return quil.core.tint_int.cljs$core$IFn$_invoke$arity$2((arguments[(0)]),(arguments[(1)])); + +break; +default: +throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join(''))); + +} +}); + +quil.core.tint_int.cljs$core$IFn$_invoke$arity$1 = (function (rgb){ +return quil.core.current_graphics.call(null).tint(cljs.core.unchecked_int.call(null,rgb)); +}); + +quil.core.tint_int.cljs$core$IFn$_invoke$arity$2 = (function (rgb,alpha){ +return quil.core.current_graphics.call(null).tint(cljs.core.unchecked_int.call(null,rgb),alpha); +}); + +quil.core.tint_int.cljs$lang$maxFixedArity = 2; + +/** + * Sets the fill value for displaying images. Images can be tinted to + * specified colors or made transparent by setting the alpha. + * + * To make an image transparent, but not change it's color, use white + * as the tint color and specify an alpha value. For instance, + * tint(255, 128) will make an image 50% transparent (unless + * colorMode() has been used). + * + * The value for the parameter gray must be less than or equal to the + * current maximum value as specified by colorMode(). The default + * maximum value is 255. + * + * Also used to control the coloring of textures in 3D. + */ +quil.core.tint = (function quil$core$tint(var_args){ +var G__1547 = arguments.length; +switch (G__1547) { +case 1: +return quil.core.tint.cljs$core$IFn$_invoke$arity$1((arguments[(0)])); + +break; +case 2: +return quil.core.tint.cljs$core$IFn$_invoke$arity$2((arguments[(0)]),(arguments[(1)])); + +break; +case 3: +return quil.core.tint.cljs$core$IFn$_invoke$arity$3((arguments[(0)]),(arguments[(1)]),(arguments[(2)])); + +break; +case 4: +return quil.core.tint.cljs$core$IFn$_invoke$arity$4((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),(arguments[(3)])); + +break; +default: +throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join(''))); + +} +}); + +quil.core.tint.cljs$core$IFn$_invoke$arity$1 = (function (rgb){ +return quil.core.current_graphics.call(null).tint(rgb); +}); + +quil.core.tint.cljs$core$IFn$_invoke$arity$2 = (function (rgb,alpha){ +return quil.core.current_graphics.call(null).tint(rgb,alpha); +}); + +quil.core.tint.cljs$core$IFn$_invoke$arity$3 = (function (r,g,b){ +return quil.core.tint_float.call(null,r,g,b); +}); + +quil.core.tint.cljs$core$IFn$_invoke$arity$4 = (function (r,g,b,a){ +return quil.core.tint_float.call(null,r,g,b,a); +}); + +quil.core.tint.cljs$lang$maxFixedArity = 4; + +/** + * Specifies an amount to displace objects within the display + * window. The x parameter specifies left/right translation, the y + * parameter specifies up/down translation, and the z parameter + * specifies translations toward/away from the screen. Transformations + * apply to everything that happens after and subsequent calls to the + * function accumulates the effect. For example, calling (translate 50 + * 0) and then (translate 20, 0) is the same as (translate 70, 0). If + * translate is called within draw, the transformation is reset when + * the loop begins again. This function can be further controlled by + * the push-matrix and pop-matrix. + */ +quil.core.translate = (function quil$core$translate(var_args){ +var G__1550 = arguments.length; +switch (G__1550) { +case 1: +return quil.core.translate.cljs$core$IFn$_invoke$arity$1((arguments[(0)])); + +break; +case 2: +return quil.core.translate.cljs$core$IFn$_invoke$arity$2((arguments[(0)]),(arguments[(1)])); + +break; +case 3: +return quil.core.translate.cljs$core$IFn$_invoke$arity$3((arguments[(0)]),(arguments[(1)]),(arguments[(2)])); + +break; +default: +throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join(''))); + +} +}); + +quil.core.translate.cljs$core$IFn$_invoke$arity$1 = (function (v){ +return cljs.core.apply.call(null,quil.core.translate,v); +}); + +quil.core.translate.cljs$core$IFn$_invoke$arity$2 = (function (tx,ty){ +return quil.core.current_graphics.call(null).translate(tx,ty); +}); + +quil.core.translate.cljs$core$IFn$_invoke$arity$3 = (function (tx,ty,tz){ +return quil.core.current_graphics.call(null).translate(tx,ty,tz); +}); + +quil.core.translate.cljs$lang$maxFixedArity = 3; + +/** + * A triangle is a plane created by connecting three points. The first + * two arguments specify the first point, the middle two arguments + * specify the second point, and the last two arguments specify the + * third point. + */ +quil.core.triangle = (function quil$core$triangle(x1,y1,x2,y2,x3,y3){ +return quil.core.current_graphics.call(null).triangle(x1,y1,x2,y2,x3,y3); +}); +/** + * Unpack a binary string to an integer. See binary for converting + * integers to strings. + */ +quil.core.unbinary = (function quil$core$unbinary(str_val){ +return quil.sketch.current_applet.call(null).unbinary(cljs.core.str.cljs$core$IFn$_invoke$arity$1(str_val)); +}); +/** + * Converts a String representation of a hexadecimal number to its + * equivalent integer value. + */ +quil.core.unhex = (function quil$core$unhex(hex_str){ +return quil.sketch.current_applet.call(null).unhex(cljs.core.str.cljs$core$IFn$_invoke$arity$1(hex_str)); +}); +/** + * Updates the display window or image with the data in the pixels array. + * Use in conjunction with (pixels). If you're only reading pixels from + * the array, there's no need to call update-pixels unless there are + * changes. + * + * Certain renderers may or may not seem to require pixels or + * update-pixels. However, the rule is that any time you want to + * manipulate the pixels array, you must first call pixels, and + * after changes have been made, call update-pixels. Even if the + * renderer may not seem to use this function in the current Processing + * release, this will always be subject to change. + */ +quil.core.update_pixels = (function quil$core$update_pixels(var_args){ +var G__1553 = arguments.length; +switch (G__1553) { +case 0: +return quil.core.update_pixels.cljs$core$IFn$_invoke$arity$0(); + +break; +case 1: +return quil.core.update_pixels.cljs$core$IFn$_invoke$arity$1((arguments[(0)])); + +break; +default: +throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join(''))); + +} +}); + +quil.core.update_pixels.cljs$core$IFn$_invoke$arity$0 = (function (){ +return quil.core.update_pixels.call(null,quil.core.current_graphics.call(null)); +}); + +quil.core.update_pixels.cljs$core$IFn$_invoke$arity$1 = (function (img){ +var temp__4657__auto___1555 = img.stored_pix_array; +if(cljs.core.truth_(temp__4657__auto___1555)){ +var pix_array_1556 = temp__4657__auto___1555; +img.pixels.set(pix_array_1556); + +img.stored_pix_array = null; +} else { +} + +return img.updatePixels(); +}); + +quil.core.update_pixels.cljs$lang$maxFixedArity = 1; + +/** + * All shapes are constructed by connecting a series of + * vertices. vertex is used to specify the vertex coordinates for + * points, lines, triangles, quads, and polygons and is used + * exclusively within the begin-shape and end-shape fns. + * + * Drawing a vertex in 3D using the z parameter requires the :p3d or + * :opengl renderers to be used. + * + * This function is also used to map a texture onto the geometry. The + * texture fn declares the texture to apply to the geometry and the u + * and v coordinates set define the mapping of this texture to the + * form. By default, the coordinates used for u and v are specified in + * relation to the image's size in pixels, but this relation can be + * changed with texture-mode. + */ +quil.core.vertex = (function quil$core$vertex(var_args){ +var G__1558 = arguments.length; +switch (G__1558) { +case 2: +return quil.core.vertex.cljs$core$IFn$_invoke$arity$2((arguments[(0)]),(arguments[(1)])); + +break; +case 3: +return quil.core.vertex.cljs$core$IFn$_invoke$arity$3((arguments[(0)]),(arguments[(1)]),(arguments[(2)])); + +break; +case 4: +return quil.core.vertex.cljs$core$IFn$_invoke$arity$4((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),(arguments[(3)])); + +break; +case 5: +return quil.core.vertex.cljs$core$IFn$_invoke$arity$5((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),(arguments[(3)]),(arguments[(4)])); + +break; +default: +throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join(''))); + +} +}); + +quil.core.vertex.cljs$core$IFn$_invoke$arity$2 = (function (x,y){ +return quil.core.current_graphics.call(null).vertex(x,y); +}); + +quil.core.vertex.cljs$core$IFn$_invoke$arity$3 = (function (x,y,z){ +return quil.core.current_graphics.call(null).vertex(x,y,z); +}); + +quil.core.vertex.cljs$core$IFn$_invoke$arity$4 = (function (x,y,u,v){ +return quil.core.current_graphics.call(null).vertex(x,y,u,v); +}); + +quil.core.vertex.cljs$core$IFn$_invoke$arity$5 = (function (x,y,z,u,v){ +return quil.core.current_graphics.call(null).vertex(x,y,z,u,v); +}); + +quil.core.vertex.cljs$lang$maxFixedArity = 5; + +/** + * Returns the current year as an integer (2003, 2004, 2005, etc). + */ +quil.core.year = (function quil$core$year(){ +return quil.sketch.current_applet.call(null).year(); +}); +/** + * Width of the display window. The value of width is zero until size is + * called. + */ +quil.core.width = (function quil$core$width(){ +return quil.sketch.current_applet.call(null).width; +}); +var ret__4684__auto___1565 = (function (){ +/** + * Temporarily set the fill color for the body of this macro. + * The code outside of with-fill form will have the previous fill color set. + * + * The fill color has to be in a vector! + * Example: (with-fill [255] ...) + * (with-fill [10 80 98] ...) + */ +quil.core.with_fill = (function quil$core$with_fill(var_args){ +var args__4647__auto__ = []; +var len__4641__auto___1566 = arguments.length; +var i__4642__auto___1567 = (0); +while(true){ +if((i__4642__auto___1567 < len__4641__auto___1566)){ +args__4647__auto__.push((arguments[i__4642__auto___1567])); + +var G__1568 = (i__4642__auto___1567 + (1)); +i__4642__auto___1567 = G__1568; +continue; +} else { +} +break; +} + +var argseq__4648__auto__ = ((((3) < args__4647__auto__.length))?(new cljs.core.IndexedSeq(args__4647__auto__.slice((3)),(0),null)):null); +return quil.core.with_fill.cljs$core$IFn$_invoke$arity$variadic((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),argseq__4648__auto__); +}); + +quil.core.with_fill.cljs$core$IFn$_invoke$arity$variadic = (function (_AMPERSAND_form,_AMPERSAND_env,fill_args,body){ +return cljs.core.sequence.call(null,cljs.core.seq.call(null,cljs.core.concat.call(null,(new cljs.core.List(null,new cljs.core.Symbol("cljs.core","let","cljs.core/let",-308701135,null),null,(1),null)),(new cljs.core.List(null,cljs.core.vec.call(null,cljs.core.sequence.call(null,cljs.core.seq.call(null,cljs.core.concat.call(null,(new cljs.core.List(null,new cljs.core.Symbol(null,"old-fill__1560__auto__","old-fill__1560__auto__",-175135463,null),null,(1),null)),(new cljs.core.List(null,cljs.core.sequence.call(null,cljs.core.seq.call(null,cljs.core.concat.call(null,(new cljs.core.List(null,new cljs.core.Symbol("quil.core","current-fill","quil.core/current-fill",269663137,null),null,(1),null))))),null,(1),null)))))),null,(1),null)),(new cljs.core.List(null,cljs.core.sequence.call(null,cljs.core.seq.call(null,cljs.core.concat.call(null,(new cljs.core.List(null,new cljs.core.Symbol("cljs.core","apply","cljs.core/apply",1757277831,null),null,(1),null)),(new cljs.core.List(null,new cljs.core.Symbol("quil.core","fill","quil.core/fill",814613078,null),null,(1),null)),(new cljs.core.List(null,fill_args,null,(1),null))))),null,(1),null)),body,(new cljs.core.List(null,cljs.core.sequence.call(null,cljs.core.seq.call(null,cljs.core.concat.call(null,(new cljs.core.List(null,new cljs.core.Symbol("quil.core","fill","quil.core/fill",814613078,null),null,(1),null)),(new cljs.core.List(null,new cljs.core.Symbol(null,"old-fill__1560__auto__","old-fill__1560__auto__",-175135463,null),null,(1),null))))),null,(1),null))))); +}); + +quil.core.with_fill.cljs$lang$maxFixedArity = (3); + +/** @this {Function} */ +quil.core.with_fill.cljs$lang$applyTo = (function (seq1561){ +var G__1562 = cljs.core.first.call(null,seq1561); +var seq1561__$1 = cljs.core.next.call(null,seq1561); +var G__1563 = cljs.core.first.call(null,seq1561__$1); +var seq1561__$2 = cljs.core.next.call(null,seq1561__$1); +var G__1564 = cljs.core.first.call(null,seq1561__$2); +var seq1561__$3 = cljs.core.next.call(null,seq1561__$2); +var self__4628__auto__ = this; +return self__4628__auto__.cljs$core$IFn$_invoke$arity$variadic(G__1562,G__1563,G__1564,seq1561__$3); +}); + +return null; +})() +; +quil.core.with_fill.cljs$lang$macro = true; + +var ret__4684__auto___1574 = (function (){ +/** + * Temporarily set the stroke color for the body of this macro. + * The code outside of with-stroke form will have the previous stroke color set. + * + * The stroke color has to be in a vector! + * Example: (with-stroke [255] ...) + * (with-stroke [10 80 98] ...) + */ +quil.core.with_stroke = (function quil$core$with_stroke(var_args){ +var args__4647__auto__ = []; +var len__4641__auto___1575 = arguments.length; +var i__4642__auto___1576 = (0); +while(true){ +if((i__4642__auto___1576 < len__4641__auto___1575)){ +args__4647__auto__.push((arguments[i__4642__auto___1576])); + +var G__1577 = (i__4642__auto___1576 + (1)); +i__4642__auto___1576 = G__1577; +continue; +} else { +} +break; +} + +var argseq__4648__auto__ = ((((3) < args__4647__auto__.length))?(new cljs.core.IndexedSeq(args__4647__auto__.slice((3)),(0),null)):null); +return quil.core.with_stroke.cljs$core$IFn$_invoke$arity$variadic((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),argseq__4648__auto__); +}); + +quil.core.with_stroke.cljs$core$IFn$_invoke$arity$variadic = (function (_AMPERSAND_form,_AMPERSAND_env,stroke_args,body){ +return cljs.core.sequence.call(null,cljs.core.seq.call(null,cljs.core.concat.call(null,(new cljs.core.List(null,new cljs.core.Symbol("cljs.core","let","cljs.core/let",-308701135,null),null,(1),null)),(new cljs.core.List(null,cljs.core.vec.call(null,cljs.core.sequence.call(null,cljs.core.seq.call(null,cljs.core.concat.call(null,(new cljs.core.List(null,new cljs.core.Symbol(null,"old-stroke__1569__auto__","old-stroke__1569__auto__",-1825235711,null),null,(1),null)),(new cljs.core.List(null,cljs.core.sequence.call(null,cljs.core.seq.call(null,cljs.core.concat.call(null,(new cljs.core.List(null,new cljs.core.Symbol("quil.core","current-stroke","quil.core/current-stroke",-1148124489,null),null,(1),null))))),null,(1),null)))))),null,(1),null)),(new cljs.core.List(null,cljs.core.sequence.call(null,cljs.core.seq.call(null,cljs.core.concat.call(null,(new cljs.core.List(null,new cljs.core.Symbol("cljs.core","apply","cljs.core/apply",1757277831,null),null,(1),null)),(new cljs.core.List(null,new cljs.core.Symbol("quil.core","stroke","quil.core/stroke",577473004,null),null,(1),null)),(new cljs.core.List(null,stroke_args,null,(1),null))))),null,(1),null)),body,(new cljs.core.List(null,cljs.core.sequence.call(null,cljs.core.seq.call(null,cljs.core.concat.call(null,(new cljs.core.List(null,new cljs.core.Symbol("quil.core","stroke","quil.core/stroke",577473004,null),null,(1),null)),(new cljs.core.List(null,new cljs.core.Symbol(null,"old-stroke__1569__auto__","old-stroke__1569__auto__",-1825235711,null),null,(1),null))))),null,(1),null))))); +}); + +quil.core.with_stroke.cljs$lang$maxFixedArity = (3); + +/** @this {Function} */ +quil.core.with_stroke.cljs$lang$applyTo = (function (seq1570){ +var G__1571 = cljs.core.first.call(null,seq1570); +var seq1570__$1 = cljs.core.next.call(null,seq1570); +var G__1572 = cljs.core.first.call(null,seq1570__$1); +var seq1570__$2 = cljs.core.next.call(null,seq1570__$1); +var G__1573 = cljs.core.first.call(null,seq1570__$2); +var seq1570__$3 = cljs.core.next.call(null,seq1570__$2); +var self__4628__auto__ = this; +return self__4628__auto__.cljs$core$IFn$_invoke$arity$variadic(G__1571,G__1572,G__1573,seq1570__$3); +}); + +return null; +})() +; +quil.core.with_stroke.cljs$lang$macro = true; + +var ret__4684__auto___1583 = (function (){ +/** + * Performs body with translation, restores current transformation on + * exit. + */ +quil.core.with_translation = (function quil$core$with_translation(var_args){ +var args__4647__auto__ = []; +var len__4641__auto___1584 = arguments.length; +var i__4642__auto___1585 = (0); +while(true){ +if((i__4642__auto___1585 < len__4641__auto___1584)){ +args__4647__auto__.push((arguments[i__4642__auto___1585])); + +var G__1586 = (i__4642__auto___1585 + (1)); +i__4642__auto___1585 = G__1586; +continue; +} else { +} +break; +} + +var argseq__4648__auto__ = ((((3) < args__4647__auto__.length))?(new cljs.core.IndexedSeq(args__4647__auto__.slice((3)),(0),null)):null); +return quil.core.with_translation.cljs$core$IFn$_invoke$arity$variadic((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),argseq__4648__auto__); +}); + +quil.core.with_translation.cljs$core$IFn$_invoke$arity$variadic = (function (_AMPERSAND_form,_AMPERSAND_env,translation_vector,body){ +return cljs.core.sequence.call(null,cljs.core.seq.call(null,cljs.core.concat.call(null,(new cljs.core.List(null,new cljs.core.Symbol("cljs.core","let","cljs.core/let",-308701135,null),null,(1),null)),(new cljs.core.List(null,cljs.core.vec.call(null,cljs.core.sequence.call(null,cljs.core.seq.call(null,cljs.core.concat.call(null,(new cljs.core.List(null,new cljs.core.Symbol(null,"tr__1578__auto__","tr__1578__auto__",-613961657,null),null,(1),null)),(new cljs.core.List(null,translation_vector,null,(1),null)))))),null,(1),null)),(new cljs.core.List(null,cljs.core.sequence.call(null,cljs.core.seq.call(null,cljs.core.concat.call(null,(new cljs.core.List(null,new cljs.core.Symbol("quil.core","push-matrix","quil.core/push-matrix",1356326676,null),null,(1),null))))),null,(1),null)),(new cljs.core.List(null,cljs.core.sequence.call(null,cljs.core.seq.call(null,cljs.core.concat.call(null,(new cljs.core.List(null,new cljs.core.Symbol(null,"try","try",-1273693247,null),null,(1),null)),(new cljs.core.List(null,cljs.core.sequence.call(null,cljs.core.seq.call(null,cljs.core.concat.call(null,(new cljs.core.List(null,new cljs.core.Symbol("quil.core","translate","quil.core/translate",150889028,null),null,(1),null)),(new cljs.core.List(null,new cljs.core.Symbol(null,"tr__1578__auto__","tr__1578__auto__",-613961657,null),null,(1),null))))),null,(1),null)),body,(new cljs.core.List(null,cljs.core.sequence.call(null,cljs.core.seq.call(null,cljs.core.concat.call(null,(new cljs.core.List(null,new cljs.core.Symbol(null,"finally","finally",-1065347064,null),null,(1),null)),(new cljs.core.List(null,cljs.core.sequence.call(null,cljs.core.seq.call(null,cljs.core.concat.call(null,(new cljs.core.List(null,new cljs.core.Symbol("quil.core","pop-matrix","quil.core/pop-matrix",310892617,null),null,(1),null))))),null,(1),null))))),null,(1),null))))),null,(1),null))))); +}); + +quil.core.with_translation.cljs$lang$maxFixedArity = (3); + +/** @this {Function} */ +quil.core.with_translation.cljs$lang$applyTo = (function (seq1579){ +var G__1580 = cljs.core.first.call(null,seq1579); +var seq1579__$1 = cljs.core.next.call(null,seq1579); +var G__1581 = cljs.core.first.call(null,seq1579__$1); +var seq1579__$2 = cljs.core.next.call(null,seq1579__$1); +var G__1582 = cljs.core.first.call(null,seq1579__$2); +var seq1579__$3 = cljs.core.next.call(null,seq1579__$2); +var self__4628__auto__ = this; +return self__4628__auto__.cljs$core$IFn$_invoke$arity$variadic(G__1580,G__1581,G__1582,seq1579__$3); +}); + +return null; +})() +; +quil.core.with_translation.cljs$lang$macro = true; + +var ret__4684__auto___1592 = (function (){ +/** + * Performs body with rotation, restores current transformation on exit. + * Accepts a vector [angle] or [angle x-axis y-axis z-axis]. + * + * Example: + * (with-rotation [angle] + * (vertex 1 2)) + */ +quil.core.with_rotation = (function quil$core$with_rotation(var_args){ +var args__4647__auto__ = []; +var len__4641__auto___1593 = arguments.length; +var i__4642__auto___1594 = (0); +while(true){ +if((i__4642__auto___1594 < len__4641__auto___1593)){ +args__4647__auto__.push((arguments[i__4642__auto___1594])); + +var G__1595 = (i__4642__auto___1594 + (1)); +i__4642__auto___1594 = G__1595; +continue; +} else { +} +break; +} + +var argseq__4648__auto__ = ((((3) < args__4647__auto__.length))?(new cljs.core.IndexedSeq(args__4647__auto__.slice((3)),(0),null)):null); +return quil.core.with_rotation.cljs$core$IFn$_invoke$arity$variadic((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),argseq__4648__auto__); +}); + +quil.core.with_rotation.cljs$core$IFn$_invoke$arity$variadic = (function (_AMPERSAND_form,_AMPERSAND_env,rotation,body){ +return cljs.core.sequence.call(null,cljs.core.seq.call(null,cljs.core.concat.call(null,(new cljs.core.List(null,new cljs.core.Symbol("cljs.core","let","cljs.core/let",-308701135,null),null,(1),null)),(new cljs.core.List(null,cljs.core.vec.call(null,cljs.core.sequence.call(null,cljs.core.seq.call(null,cljs.core.concat.call(null,(new cljs.core.List(null,new cljs.core.Symbol(null,"tr__1587__auto__","tr__1587__auto__",-1418251344,null),null,(1),null)),(new cljs.core.List(null,rotation,null,(1),null)))))),null,(1),null)),(new cljs.core.List(null,cljs.core.sequence.call(null,cljs.core.seq.call(null,cljs.core.concat.call(null,(new cljs.core.List(null,new cljs.core.Symbol("quil.core","push-matrix","quil.core/push-matrix",1356326676,null),null,(1),null))))),null,(1),null)),(new cljs.core.List(null,cljs.core.sequence.call(null,cljs.core.seq.call(null,cljs.core.concat.call(null,(new cljs.core.List(null,new cljs.core.Symbol(null,"try","try",-1273693247,null),null,(1),null)),(new cljs.core.List(null,cljs.core.sequence.call(null,cljs.core.seq.call(null,cljs.core.concat.call(null,(new cljs.core.List(null,new cljs.core.Symbol("cljs.core","apply","cljs.core/apply",1757277831,null),null,(1),null)),(new cljs.core.List(null,new cljs.core.Symbol("quil.core","rotate","quil.core/rotate",-1944995048,null),null,(1),null)),(new cljs.core.List(null,new cljs.core.Symbol(null,"tr__1587__auto__","tr__1587__auto__",-1418251344,null),null,(1),null))))),null,(1),null)),body,(new cljs.core.List(null,cljs.core.sequence.call(null,cljs.core.seq.call(null,cljs.core.concat.call(null,(new cljs.core.List(null,new cljs.core.Symbol(null,"finally","finally",-1065347064,null),null,(1),null)),(new cljs.core.List(null,cljs.core.sequence.call(null,cljs.core.seq.call(null,cljs.core.concat.call(null,(new cljs.core.List(null,new cljs.core.Symbol("quil.core","pop-matrix","quil.core/pop-matrix",310892617,null),null,(1),null))))),null,(1),null))))),null,(1),null))))),null,(1),null))))); +}); + +quil.core.with_rotation.cljs$lang$maxFixedArity = (3); + +/** @this {Function} */ +quil.core.with_rotation.cljs$lang$applyTo = (function (seq1588){ +var G__1589 = cljs.core.first.call(null,seq1588); +var seq1588__$1 = cljs.core.next.call(null,seq1588); +var G__1590 = cljs.core.first.call(null,seq1588__$1); +var seq1588__$2 = cljs.core.next.call(null,seq1588__$1); +var G__1591 = cljs.core.first.call(null,seq1588__$2); +var seq1588__$3 = cljs.core.next.call(null,seq1588__$2); +var self__4628__auto__ = this; +return self__4628__auto__.cljs$core$IFn$_invoke$arity$variadic(G__1589,G__1590,G__1591,seq1588__$3); +}); + +return null; +})() +; +quil.core.with_rotation.cljs$lang$macro = true; + +var ret__4684__auto___1601 = (function (){ +/** + * All subsequent calls of any drawing function will draw on given + * graphics. 'with-graphics' cannot be nested (you can draw simultaneously + * only on 1 graphics) + */ +quil.core.with_graphics = (function quil$core$with_graphics(var_args){ +var args__4647__auto__ = []; +var len__4641__auto___1602 = arguments.length; +var i__4642__auto___1603 = (0); +while(true){ +if((i__4642__auto___1603 < len__4641__auto___1602)){ +args__4647__auto__.push((arguments[i__4642__auto___1603])); + +var G__1604 = (i__4642__auto___1603 + (1)); +i__4642__auto___1603 = G__1604; +continue; +} else { +} +break; +} + +var argseq__4648__auto__ = ((((3) < args__4647__auto__.length))?(new cljs.core.IndexedSeq(args__4647__auto__.slice((3)),(0),null)):null); +return quil.core.with_graphics.cljs$core$IFn$_invoke$arity$variadic((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),argseq__4648__auto__); +}); + +quil.core.with_graphics.cljs$core$IFn$_invoke$arity$variadic = (function (_AMPERSAND_form,_AMPERSAND_env,graphics,body){ +return cljs.core.sequence.call(null,cljs.core.seq.call(null,cljs.core.concat.call(null,(new cljs.core.List(null,new cljs.core.Symbol("cljs.core","let","cljs.core/let",-308701135,null),null,(1),null)),(new cljs.core.List(null,cljs.core.vec.call(null,cljs.core.sequence.call(null,cljs.core.seq.call(null,cljs.core.concat.call(null,(new cljs.core.List(null,new cljs.core.Symbol(null,"gr__1596__auto__","gr__1596__auto__",-1397057021,null),null,(1),null)),(new cljs.core.List(null,graphics,null,(1),null)))))),null,(1),null)),(new cljs.core.List(null,cljs.core.sequence.call(null,cljs.core.seq.call(null,cljs.core.concat.call(null,(new cljs.core.List(null,new cljs.core.Symbol("cljs.core","binding","cljs.core/binding",2050379843,null),null,(1),null)),(new cljs.core.List(null,cljs.core.vec.call(null,cljs.core.sequence.call(null,cljs.core.seq.call(null,cljs.core.concat.call(null,(new cljs.core.List(null,new cljs.core.Symbol("quil.core","*graphics*","quil.core/*graphics*",-1088142302,null),null,(1),null)),(new cljs.core.List(null,new cljs.core.Symbol(null,"gr__1596__auto__","gr__1596__auto__",-1397057021,null),null,(1),null)))))),null,(1),null)),(new cljs.core.List(null,cljs.core.sequence.call(null,cljs.core.seq.call(null,cljs.core.concat.call(null,(new cljs.core.List(null,new cljs.core.Symbol(null,".beginDraw",".beginDraw",1110767550,null),null,(1),null)),(new cljs.core.List(null,new cljs.core.Symbol(null,"gr__1596__auto__","gr__1596__auto__",-1397057021,null),null,(1),null))))),null,(1),null)),body,(new cljs.core.List(null,cljs.core.sequence.call(null,cljs.core.seq.call(null,cljs.core.concat.call(null,(new cljs.core.List(null,new cljs.core.Symbol(null,".endDraw",".endDraw",795589408,null),null,(1),null)),(new cljs.core.List(null,new cljs.core.Symbol(null,"gr__1596__auto__","gr__1596__auto__",-1397057021,null),null,(1),null))))),null,(1),null))))),null,(1),null))))); +}); + +quil.core.with_graphics.cljs$lang$maxFixedArity = (3); + +/** @this {Function} */ +quil.core.with_graphics.cljs$lang$applyTo = (function (seq1597){ +var G__1598 = cljs.core.first.call(null,seq1597); +var seq1597__$1 = cljs.core.next.call(null,seq1597); +var G__1599 = cljs.core.first.call(null,seq1597__$1); +var seq1597__$2 = cljs.core.next.call(null,seq1597__$1); +var G__1600 = cljs.core.first.call(null,seq1597__$2); +var seq1597__$3 = cljs.core.next.call(null,seq1597__$2); +var self__4628__auto__ = this; +return self__4628__auto__.cljs$core$IFn$_invoke$arity$variadic(G__1598,G__1599,G__1600,seq1597__$3); +}); + +return null; +})() +; +quil.core.with_graphics.cljs$lang$macro = true; + +/** + * Create and start a new visualisation applet. Can be used to create + * new sketches programmatically. See documentation for 'defsketch' for + * list of available options. + */ +quil.core.sketch = (function quil$core$sketch(var_args){ +var args__4647__auto__ = []; +var len__4641__auto___1606 = arguments.length; +var i__4642__auto___1607 = (0); +while(true){ +if((i__4642__auto___1607 < len__4641__auto___1606)){ +args__4647__auto__.push((arguments[i__4642__auto___1607])); + +var G__1608 = (i__4642__auto___1607 + (1)); +i__4642__auto___1607 = G__1608; +continue; +} else { +} +break; +} + +var argseq__4648__auto__ = ((((0) < args__4647__auto__.length))?(new cljs.core.IndexedSeq(args__4647__auto__.slice((0)),(0),null)):null); +return quil.core.sketch.cljs$core$IFn$_invoke$arity$variadic(argseq__4648__auto__); +}); + +quil.core.sketch.cljs$core$IFn$_invoke$arity$variadic = (function (opts){ +return cljs.core.apply.call(null,quil.sketch.sketch,opts); +}); + +quil.core.sketch.cljs$lang$maxFixedArity = (0); + +/** @this {Function} */ +quil.core.sketch.cljs$lang$applyTo = (function (seq1605){ +var self__4629__auto__ = this; +return self__4629__auto__.cljs$core$IFn$_invoke$arity$variadic(cljs.core.seq.call(null,seq1605)); +}); + +var ret__4684__auto___1613 = (function (){ +/** + * Define and start a sketch and bind it to a var with the symbol + * app-name. If any of the options to the various callbacks are + * symbols, it wraps them in a call to var to ensure they aren't + * inlined and that redefinitions to the original fns are reflected in + * the visualisation. + * + * Available options: + * + * :size - A vector of width and height for the sketch or :fullscreen. + * Defaults to [500 300]. If you're using :fullscreen you may + * want to enable present mode - :features [:present] + * + * :renderer - Specifies the renderer type. One of :p2d, :p3d, :java2d, + * :opengl, :pdf). Defaults to :java2d. :dxf renderer + * can't be used as sketch renderer. Use begin-raw method + * instead. In clojurescript only :p2d and :p3d renderers + * are supported. + * + * :output-file - Specifies an output file path. Only used in :pdf mode. + * Not supported in clojurescript. + * + * :title - A string which will be displayed at the top of + * the sketch window. Not supported in clojurescript. + * + * :features - A vector of keywords customizing sketch behaviour. + * Supported features: + * + * :keep-on-top - Sketch window will always be above other + * windows. Note: some platforms might not + * support always-on-top windows. + * Not supported in clojurescript. + * + * :exit-on-close - Shutdown JVM when sketch is closed. + * Not supported in clojurescript. + * + * :resizable - Makes sketch resizable. + * Not supported in clojurescript. + * + * :no-safe-fns - Do not catch and print exceptions thrown + * inside functions provided to sketch (like + * draw, mouse-click, key-pressed and + * other). By default all exceptions thrown + * inside these functions are catched. This + * prevents sketch from breaking when bad + * function was provided and allows you to + * fix it and reload it on fly. You can + * disable this behaviour by enabling + * :no-safe-fns feature. + * Not supported in clojurescript. + * + * :present - Switch to present mode (fullscreen without + * borders, OS panels). You may want to use + * this feature together with :size :fullscreen. + * Not supported in clojurescript. + * + * :no-start - Disables autostart if sketch was created using + * defsketch macro. To start sketch you have to + * call function created defsketch. + * Supported only in clojurescript. + * + * :global-key-events - Allows a sketch to receive any + * keyboard event sent to the page, + * regardless of whether the canvas it is + * loaded in has focus or not. + * Supported only in clojurescript. + * + * Usage example: :features [:keep-on-top :present] + * + * :bgcolor - Sets background color for unused space in present mode. + * Color is specified in hex format: #XXXXXX. + * Example: :bgcolor "#00FFFF" (cyan background) + * Not supported in clojurescript. + * + * :display - Sets what display should be used by this sketch. + * Displays are numbered starting from 0. Example: :display 1. + * Not supported in clojurescript. + * + * :setup - A function to be called once when setting the sketch up. + * + * :draw - A function to be repeatedly called at most n times per + * second where n is the target frame-rate set for + * the visualisation. + * + * :host - String id of canvas element or DOM element itself. + * Specifies host for the sketch. Must be specified in sketch, + * may be omitted in defsketch. If ommitted in defsketch, + * :host is set to the name of the sketch. If element with + * specified id is not found on the page and page is empty - + * new canvas element will be created. Used in clojurescript. + * + * :focus-gained - Called when the sketch gains focus. + * Not supported in clojurescript. + * + * :focus-lost - Called when the sketch loses focus. + * Not supported in clojurescript. + * + * :mouse-entered - Called when the mouse enters the sketch window. + * + * :mouse-exited - Called when the mouse leaves the sketch window + * + * :mouse-pressed - Called every time a mouse button is pressed. + * + * :mouse-released - Called every time a mouse button is released. + * + * :mouse-clicked - called once after a mouse button has been pressed + * and then released. + * + * :mouse-moved - Called every time the mouse moves and a button is + * not pressed. + * + * :mouse-dragged - Called every time the mouse moves and a button is + * pressed. + * + * :mouse-wheel - Called every time mouse wheel is rotated. + * Takes 1 argument - wheel rotation, an int. + * Negative values if the mouse wheel was rotated + * up/away from the user, and positive values + * if the mouse wheel was rotated down/ towards the user + * + * :key-pressed - Called every time any key is pressed. + * + * :key-released - Called every time any key is released. + * + * :key-typed - Called once every time non-modifier keys are + * pressed. + * + * :on-close - Called once, when sketch is closed + * Not supported in clojurescript. + * + * :middleware - Vector of middleware to be applied to the sketch. + * Middleware will be applied in the same order as in comp + * function: [f g] will be applied as (f (g options)). + * + * :settings - cousin of :setup. A function to be called once when + * setting sketch up. Should be used only for (smooth) and + * (no-smooth). Due to Processing limitations these functions + * cannot be used neither in :setup nor in :draw. + */ +quil.core.defsketch = (function quil$core$defsketch(var_args){ +var args__4647__auto__ = []; +var len__4641__auto___1614 = arguments.length; +var i__4642__auto___1615 = (0); +while(true){ +if((i__4642__auto___1615 < len__4641__auto___1614)){ +args__4647__auto__.push((arguments[i__4642__auto___1615])); + +var G__1616 = (i__4642__auto___1615 + (1)); +i__4642__auto___1615 = G__1616; +continue; +} else { +} +break; +} + +var argseq__4648__auto__ = ((((3) < args__4647__auto__.length))?(new cljs.core.IndexedSeq(args__4647__auto__.slice((3)),(0),null)):null); +return quil.core.defsketch.cljs$core$IFn$_invoke$arity$variadic((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),argseq__4648__auto__); +}); + +quil.core.defsketch.cljs$core$IFn$_invoke$arity$variadic = (function (_AMPERSAND_form,_AMPERSAND_env,app_name,options){ +return cljs.core.sequence.call(null,cljs.core.seq.call(null,cljs.core.concat.call(null,(new cljs.core.List(null,new cljs.core.Symbol("quil.sketch$macros","defsketch","quil.sketch$macros/defsketch",2065609719,null),null,(1),null)),(new cljs.core.List(null,app_name,null,(1),null)),options))); +}); + +quil.core.defsketch.cljs$lang$maxFixedArity = (3); + +/** @this {Function} */ +quil.core.defsketch.cljs$lang$applyTo = (function (seq1609){ +var G__1610 = cljs.core.first.call(null,seq1609); +var seq1609__$1 = cljs.core.next.call(null,seq1609); +var G__1611 = cljs.core.first.call(null,seq1609__$1); +var seq1609__$2 = cljs.core.next.call(null,seq1609__$1); +var G__1612 = cljs.core.first.call(null,seq1609__$2); +var seq1609__$3 = cljs.core.next.call(null,seq1609__$2); +var self__4628__auto__ = this; +return self__4628__auto__.cljs$core$IFn$_invoke$arity$variadic(G__1610,G__1611,G__1612,seq1609__$3); +}); + +return null; +})() +; +quil.core.defsketch.cljs$lang$macro = true; + +/** + * Returns true if char c is a 'coded' char i.e. it is necessary to + * fetch the key-code as an integer and use that to determine the + * specific key pressed. See key-keyword. + */ +quil.core.key_coded_QMARK_ = (function quil$core$key_coded_QMARK_(c){ +return cljs.core._EQ_.call(null,(65535),String(c).charCodeAt()); +}); +/** + * Returns a keyword representing the currently pressed key. Modifier + * keys are represented as: :up, :down, :left, :right, :alt, :control, + * :shift, :command, :f1-24 + */ +quil.core.key_as_keyword = (function quil$core$key_as_keyword(){ +var key_char = quil.core.raw_key.call(null); +var code = quil.core.key_code.call(null); +if(quil.core.key_coded_QMARK_.call(null,key_char)){ +return cljs.core.get.call(null,quil.core.KEY_CODES,code,new cljs.core.Keyword(null,"unknown-key","unknown-key",255305911)); +} else { +return cljs.core.keyword.call(null,String(key_char)); +} +}); + +//# sourceMappingURL=core.js.map -- cgit v1.2.3