// Compiled by ClojureScript 1.10.439 {} goog.provide('quil.core'); goog.require('cljs.core'); goog.require('clojure.string'); goog.require('org.processingjs.Processing'); goog.require('quil.sketch'); goog.require('quil.util'); quil.core._STAR_graphics_STAR_ = null; quil.core.no_fill_prop = "no-fill-quil"; /** * Graphics currently used for drawing. By default it is sketch graphics, * but if called inside with-graphics macro - graphics passed to the macro * is returned. This method should be used if you need to call some methods * that are not implemented by quil. Example: * (.beginDraw (current-graphics)). */ quil.core.current_graphics = (function quil$core$current_graphics(){ var or__4047__auto__ = quil.core._STAR_graphics_STAR_; if(cljs.core.truth_(or__4047__auto__)){ return or__4047__auto__; } else { return quil.sketch.current_applet.call(null); } }); quil.core.arc_modes = new cljs.core.PersistentArrayMap(null, 3, [new cljs.core.Keyword(null,"open","open",-1763596448),(Processing.prototype.PConstants["OPEN"]),new cljs.core.Keyword(null,"chord","chord",-696248342),(Processing.prototype.PConstants["CHORD"]),new cljs.core.Keyword(null,"pie","pie",1530441672),(Processing.prototype.PConstants["PIE"])], null); quil.core.shape_modes = new cljs.core.PersistentArrayMap(null, 7, [new cljs.core.Keyword(null,"points","points",-1486596883),(Processing.prototype.PConstants["POINTS"]),new cljs.core.Keyword(null,"lines","lines",-700165781),(Processing.prototype.PConstants["LINES"]),new cljs.core.Keyword(null,"triangles","triangles",-1525417058),(Processing.prototype.PConstants["TRIANGLES"]),new cljs.core.Keyword(null,"triangle-fan","triangle-fan",1743150739),(Processing.prototype.PConstants["TRIANGLE_FAN"]),new cljs.core.Keyword(null,"triangle-strip","triangle-strip",221845500),(Processing.prototype.PConstants["TRIANGLE_STRIP"]),new cljs.core.Keyword(null,"quads","quads",1347497505),(Processing.prototype.PConstants["QUADS"]),new cljs.core.Keyword(null,"quad-strip","quad-strip",-1297270686),(Processing.prototype.PConstants["QUAD_STRIP"])], null); quil.core.blend_modes = cljs.core.PersistentHashMap.fromArrays([new cljs.core.Keyword(null,"burn","burn",-458179293),new cljs.core.Keyword(null,"screen","screen",1990059748),new cljs.core.Keyword(null,"darkest","darkest",68197253),new cljs.core.Keyword(null,"dodge","dodge",-1556666427),new cljs.core.Keyword(null,"replace","replace",-786587770),new cljs.core.Keyword(null,"overlay","overlay",-139131598),new cljs.core.Keyword(null,"difference","difference",1916101396),new cljs.core.Keyword(null,"exclusion","exclusion",531897910),new cljs.core.Keyword(null,"hard-light","hard-light",-37591145),new cljs.core.Keyword(null,"multiply","multiply",-1036907048),new cljs.core.Keyword(null,"lightest","lightest",-2043115912),new cljs.core.Keyword(null,"blend","blend",249565561),new cljs.core.Keyword(null,"add","add",235287739),new cljs.core.Keyword(null,"soft-light","soft-light",513207899),new cljs.core.Keyword(null,"subtract","subtract",2136988635)],[(Processing.prototype.PConstants["BURN"]),(Processing.prototype.PConstants["SCREEN"]),(Processing.prototype.PConstants["DARKEST"]),(Processing.prototype.PConstants["DODGE"]),(Processing.prototype.PConstants["REPLACE"]),(Processing.prototype.PConstants["OVERLAY"]),(Processing.prototype.PConstants["DIFFERENCE"]),(Processing.prototype.PConstants["EXCLUSION"]),(Processing.prototype.PConstants["HARD_LIGHT"]),(Processing.prototype.PConstants["MULTIPLY"]),(Processing.prototype.PConstants["LIGHTEST"]),(Processing.prototype.PConstants["BLEND"]),(Processing.prototype.PConstants["ADD"]),(Processing.prototype.PConstants["SOFT_LIGHT"]),(Processing.prototype.PConstants["SUBTRACT"])]); quil.core.color_modes = new cljs.core.PersistentArrayMap(null, 2, [new cljs.core.Keyword(null,"rgb","rgb",1432123467),(Processing.prototype.PConstants["RGB"]),new cljs.core.Keyword(null,"hsb","hsb",-753472031),(Processing.prototype.PConstants["HSB"])], null); quil.core.image_formats = new cljs.core.PersistentArrayMap(null, 3, [new cljs.core.Keyword(null,"rgb","rgb",1432123467),(Processing.prototype.PConstants["RGB"]),new cljs.core.Keyword(null,"argb","argb",633844107),(Processing.prototype.PConstants["ARGB"]),new cljs.core.Keyword(null,"alpha","alpha",-1574982441),(Processing.prototype.PConstants["ALPHA"])], null); quil.core.ellipse_modes = new cljs.core.PersistentArrayMap(null, 4, [new cljs.core.Keyword(null,"center","center",-748944368),(Processing.prototype.PConstants["CENTER"]),new cljs.core.Keyword(null,"radius","radius",-2073122258),(Processing.prototype.PConstants["RADIUS"]),new cljs.core.Keyword(null,"corner","corner",1296717125),(Processing.prototype.PConstants["CORNER"]),new cljs.core.Keyword(null,"corners","corners",-137817903),(Processing.prototype.PConstants["CORNERS"])], null); quil.core.hint_options = cljs.core.PersistentHashMap.fromArrays([new cljs.core.Keyword(null,"disable-stroke-perspective","disable-stroke-perspective",479198433),new cljs.core.Keyword(null,"disable-depth-mask","disable-depth-mask",3298562),new cljs.core.Keyword(null,"enable-depth-test","enable-depth-test",1519326084),new cljs.core.Keyword(null,"enable-depth-sort","enable-depth-sort",-383089627),new cljs.core.Keyword(null,"disable-texture-mipmaps","disable-texture-mipmaps",1697917541),new cljs.core.Keyword(null,"disable-stroke-pure","disable-stroke-pure",735493926),new cljs.core.Keyword(null,"disable-depth-test","disable-depth-test",284606407),new cljs.core.Keyword(null,"enable-stroke-perspective","enable-stroke-perspective",-259923319),new cljs.core.Keyword(null,"disable-optimized-stroke","disable-optimized-stroke",74038544),new cljs.core.Keyword(null,"enable-opengl-errors","enable-opengl-errors",89998962),new cljs.core.Keyword(null,"enable-stroke-pure","enable-stroke-pure",881345587),new cljs.core.Keyword(null,"enable-depth-mask","enable-depth-mask",872785875),new cljs.core.Keyword(null,"enable-optimized-stroke","enable-optimized-stroke",1537575253),new cljs.core.Keyword(null,"disable-opengl-errors","disable-opengl-errors",506822839),new cljs.core.Keyword(null,"disable-depth-sort","disable-depth-sort",-1568352839),new cljs.core.Keyword(null,"enable-texture-mipmaps","enable-texture-mipmaps",1241892671)],[(Processing.prototype.PConstants["DISABLE_STROKE_PERSPECTIVE"]),(Processing.prototype.PConstants["DISABLE_DEPTH_MASK"]),(Processing.prototype.PConstants["ENABLE_DEPTH_TEST"]),(Processing.prototype.PConstants["ENABLE_DEPTH_SORT"]),(Processing.prototype.PConstants["DISABLE_TEXTURE_MIPMAPS"]),(Processing.prototype.PConstants["DISABLE_STROKE_PURE"]),(Processing.prototype.PConstants["DISABLE_DEPTH_TEST"]),(Processing.prototype.PConstants["ENABLE_STROKE_PERSPECTIVE"]),(Processing.prototype.PConstants["DISABLE_OPTIMIZED_STROKE"]),(Processing.prototype.PConstants["ENABLE_OPENGL_ERRORS"]),(Processing.prototype.PConstants["ENABLE_STROKE_PURE"]),(Processing.prototype.PConstants["ENABLE_DEPTH_MASK"]),(Processing.prototype.PConstants["ENABLE_OPTIMIZED_STROKE"]),(Processing.prototype.PConstants["DISABLE_OPENGL_ERRORS"]),(Processing.prototype.PConstants["DISABLE_DEPTH_SORT"]),(Processing.prototype.PConstants["ENABLE_TEXTURE_MIPMAPS"])]); quil.core.image_modes = new cljs.core.PersistentArrayMap(null, 3, [new cljs.core.Keyword(null,"corner","corner",1296717125),(Processing.prototype.PConstants["CORNER"]),new cljs.core.Keyword(null,"corners","corners",-137817903),(Processing.prototype.PConstants["CORNERS"]),new cljs.core.Keyword(null,"center","center",-748944368),(Processing.prototype.PConstants["CENTER"])], null); quil.core.rect_modes = new cljs.core.PersistentArrayMap(null, 4, [new cljs.core.Keyword(null,"corner","corner",1296717125),(Processing.prototype.PConstants["CORNER"]),new cljs.core.Keyword(null,"corners","corners",-137817903),(Processing.prototype.PConstants["CORNERS"]),new cljs.core.Keyword(null,"center","center",-748944368),(Processing.prototype.PConstants["CENTER"]),new cljs.core.Keyword(null,"radius","radius",-2073122258),(Processing.prototype.PConstants["RADIUS"])], null); quil.core.p_shape_modes = new cljs.core.PersistentArrayMap(null, 3, [new cljs.core.Keyword(null,"corner","corner",1296717125),(Processing.prototype.PConstants["CORNER"]),new cljs.core.Keyword(null,"corners","corners",-137817903),(Processing.prototype.PConstants["CORNERS"]),new cljs.core.Keyword(null,"center","center",-748944368),(Processing.prototype.PConstants["CENTER"])], null); quil.core.stroke_cap_modes = new cljs.core.PersistentArrayMap(null, 4, [new cljs.core.Keyword(null,"square","square",812434677),(Processing.prototype.PConstants["SQUARE"]),new cljs.core.Keyword(null,"round","round",2009433328),(Processing.prototype.PConstants["ROUND"]),new cljs.core.Keyword(null,"project","project",1124394579),(Processing.prototype.PConstants["PROJECT"]),new cljs.core.Keyword(null,"model","model",331153215),(Processing.prototype.PConstants["MODEL"])], null); quil.core.stroke_join_modes = new cljs.core.PersistentArrayMap(null, 3, [new cljs.core.Keyword(null,"miter","miter",327727052),(Processing.prototype.PConstants["MITER"]),new cljs.core.Keyword(null,"bevel","bevel",2090515654),(Processing.prototype.PConstants["BEVEL"]),new cljs.core.Keyword(null,"round","round",2009433328),(Processing.prototype.PConstants["ROUND"])], null); quil.core.horizontal_alignment_modes = new cljs.core.PersistentArrayMap(null, 3, [new cljs.core.Keyword(null,"left","left",-399115937),(Processing.prototype.PConstants["LEFT"]),new cljs.core.Keyword(null,"center","center",-748944368),(Processing.prototype.PConstants["CENTER"]),new cljs.core.Keyword(null,"right","right",-452581833),(Processing.prototype.PConstants["RIGHT"])], null); quil.core.vertical_alignment_modes = new cljs.core.PersistentArrayMap(null, 4, [new cljs.core.Keyword(null,"top","top",-1856271961),(Processing.prototype.PConstants["TOP"]),new cljs.core.Keyword(null,"bottom","bottom",-1550509018),(Processing.prototype.PConstants["BOTTOM"]),new cljs.core.Keyword(null,"center","center",-748944368),(Processing.prototype.PConstants["CENTER"]),new cljs.core.Keyword(null,"baseline","baseline",1151033280),(Processing.prototype.PConstants["BASELINE"])], null); quil.core.text_modes = new cljs.core.PersistentArrayMap(null, 2, [new cljs.core.Keyword(null,"model","model",331153215),(Processing.prototype.PConstants["MODEL"]),new cljs.core.Keyword(null,"shape","shape",1190694006),(Processing.prototype.PConstants["SHAPE"])], null); quil.core.texture_modes = new cljs.core.PersistentArrayMap(null, 2, [new cljs.core.Keyword(null,"image","image",-58725096),(Processing.prototype.PConstants["IMAGE"]),new cljs.core.Keyword(null,"normal","normal",-1519123858),(Processing.prototype.PConstants["NORMAL"])], null); quil.core.texture_wrap_modes = new cljs.core.PersistentArrayMap(null, 2, [new cljs.core.Keyword(null,"clamp","clamp",1803814940),(Processing.prototype.PConstants["CLAMP"]),new cljs.core.Keyword(null,"repeat","repeat",832692087),(Processing.prototype.PConstants["REPEAT"])], null); quil.core.filter_modes = new cljs.core.PersistentArrayMap(null, 8, [new cljs.core.Keyword(null,"threshold","threshold",204221583),(Processing.prototype.PConstants["THRESHOLD"]),new cljs.core.Keyword(null,"gray","gray",1013268388),(Processing.prototype.PConstants["GRAY"]),new cljs.core.Keyword(null,"invert","invert",1553577503),(Processing.prototype.PConstants["INVERT"]),new cljs.core.Keyword(null,"posterize","posterize",-148251901),(Processing.prototype.PConstants["POSTERIZE"]),new cljs.core.Keyword(null,"blur","blur",-453500461),(Processing.prototype.PConstants["BLUR"]),new cljs.core.Keyword(null,"opaque","opaque",-1243552654),(Processing.prototype.PConstants["OPAQUE"]),new cljs.core.Keyword(null,"erode","erode",1539530618),(Processing.prototype.PConstants["ERODE"]),new cljs.core.Keyword(null,"dilate","dilate",1504745153),(Processing.prototype.PConstants["DILATE"])], null); quil.core.cursor_modes = new cljs.core.PersistentArrayMap(null, 6, [new cljs.core.Keyword(null,"arrow","arrow",1071351425),(Processing.prototype.PConstants["ARROW"]),new cljs.core.Keyword(null,"cross","cross",194557789),(Processing.prototype.PConstants["CROSS"]),new cljs.core.Keyword(null,"hand","hand",791601933),(Processing.prototype.PConstants["HAND"]),new cljs.core.Keyword(null,"move","move",-2110884309),(Processing.prototype.PConstants["MOVE"]),new cljs.core.Keyword(null,"text","text",-1790561697),(Processing.prototype.PConstants["TEXT"]),new cljs.core.Keyword(null,"wait","wait",-260664777),(Processing.prototype.PConstants["WAIT"])], null); quil.core.PI = Math.PI; quil.core.HALF_PI = (quil.core.PI / 2.0); quil.core.THIRD_PI = (quil.core.PI / 3.0); quil.core.QUARTER_PI = (quil.core.PI / 4.0); quil.core.TWO_PI = (quil.core.PI * 2.0); quil.core.DEG_TO_RAD = (quil.core.PI / 180.0); quil.core.RAD_TO_DEG = (180.0 / quil.core.PI); quil.core.KEY_CODES = cljs.core.PersistentHashMap.fromArrays([(121),(39),(157),(119),(116),(113),(40),(117),(118),(122),(17),(115),(112),(123),(16),(120),(38),(18),(114),(37)],[new cljs.core.Keyword(null,"f10","f10",627525541),new cljs.core.Keyword(null,"right","right",-452581833),new cljs.core.Keyword(null,"command","command",-894540724),new cljs.core.Keyword(null,"f8","f8",-2141475484),new cljs.core.Keyword(null,"f5","f5",1587057387),new cljs.core.Keyword(null,"f2","f2",396168596),new cljs.core.Keyword(null,"down","down",1565245570),new cljs.core.Keyword(null,"f6","f6",2103080604),new cljs.core.Keyword(null,"f7","f7",356150168),new cljs.core.Keyword(null,"f11","f11",-1417398799),new cljs.core.Keyword(null,"control","control",1892578036),new cljs.core.Keyword(null,"f4","f4",990968764),new cljs.core.Keyword(null,"f1","f1",1714532389),new cljs.core.Keyword(null,"f12","f12",853352790),new cljs.core.Keyword(null,"shift","shift",997140064),new cljs.core.Keyword(null,"f9","f9",704633338),new cljs.core.Keyword(null,"up","up",-269712113),new cljs.core.Keyword(null,"alt","alt",-3214426),new cljs.core.Keyword(null,"f3","f3",1954829043),new cljs.core.Keyword(null,"left","left",-399115937)]); /** * Writes to the text area of the Processing environment's console. * This is often helpful for looking at the data a program is producing. * Each call to this function creates a new line of output. * Individual elements can be separated with quotes ("") and joined with the string concatenation operator (+). * Also writes the content of an array to the text area of the Processing environment. * This is often helpful for looking at the data a program is producing. * A new line is put between each element of the array. This function can only print 1D arrays, * but can test to see if the content are null or not null for 2+ dimensional arrays. */ quil.core.prc_println = (function quil$core$prc_println(msg){ return quil.sketch.current_applet.call(null).println(msg); }); /** * Writes to the console area of the Processing environment. * This is often helpful for looking at the data a program is producing. * The companion function println() works like print(), but creates a new line of text for each call to the function. * Individual elements can be separated with quotes ("") and joined with the addition operator (+). */ quil.core.prc_print = (function quil$core$prc_print(msg){ return quil.sketch.current_applet.call(null).print(msg); }); /** * Returns sketch object by id of canvas element of sketch. */ quil.core.get_sketch_by_id = (function quil$core$get_sketch_by_id(id){ return Processing.getInstanceById(id); }); var ret__4684__auto___1286 = (function (){ quil.core.with_sketch = (function quil$core$with_sketch(var_args){ var args__4647__auto__ = []; var len__4641__auto___1287 = arguments.length; var i__4642__auto___1288 = (0); while(true){ if((i__4642__auto___1288 < len__4641__auto___1287)){ args__4647__auto__.push((arguments[i__4642__auto___1288])); var G__1289 = (i__4642__auto___1288 + (1)); i__4642__auto___1288 = G__1289; continue; } else { } break; } var argseq__4648__auto__ = ((((3) < args__4647__auto__.length))?(new cljs.core.IndexedSeq(args__4647__auto__.slice((3)),(0),null)):null); return quil.core.with_sketch.cljs$core$IFn$_invoke$arity$variadic((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),argseq__4648__auto__); }); quil.core.with_sketch.cljs$core$IFn$_invoke$arity$variadic = (function (_AMPERSAND_form,_AMPERSAND_env,applet,body){ if(quil.util.clj_compilation_QMARK_.call(null)){ return null; } else { return cljs.core.sequence.call(null,cljs.core.seq.call(null,cljs.core.concat.call(null,(new cljs.core.List(null,new cljs.core.Symbol("quil.sketch","with-sketch","quil.sketch/with-sketch",-634067708,null),null,(1),null)),(new cljs.core.List(null,applet,null,(1),null)),body))); } }); quil.core.with_sketch.cljs$lang$maxFixedArity = (3); /** @this {Function} */ quil.core.with_sketch.cljs$lang$applyTo = (function (seq1282){ var G__1283 = cljs.core.first.call(null,seq1282); var seq1282__$1 = cljs.core.next.call(null,seq1282); var G__1284 = cljs.core.first.call(null,seq1282__$1); var seq1282__$2 = cljs.core.next.call(null,seq1282__$1); var G__1285 = cljs.core.first.call(null,seq1282__$2); var seq1282__$3 = cljs.core.next.call(null,seq1282__$2); var self__4628__auto__ = this; return self__4628__auto__.cljs$core$IFn$_invoke$arity$variadic(G__1283,G__1284,G__1285,seq1282__$3); }); return null; })() ; quil.core.with_sketch.cljs$lang$macro = true; /** * Retrieve sketch-specific state-atom. All changes to the * atom will be reflected in the state. * * (set-state! :foo 1) * (state :foo) ;=> 1 * (swap! (state-atom) update-in [:foo] inc) * (state :foo) ;=> 2 */ quil.core.state_atom = (function quil$core$state_atom(){ return quil.sketch.current_applet.call(null).quil; }); /** * Retrieve sketch-specific state by key. Must initially call * set-state! to store state. If no parameter passed whole * state map is returned. * * (set-state! :foo 1) * (state :foo) ;=> 1 * (state) ;=> {:foo 1} */ quil.core.state = (function quil$core$state(var_args){ var G__1291 = arguments.length; switch (G__1291) { case 0: return quil.core.state.cljs$core$IFn$_invoke$arity$0(); break; case 1: return quil.core.state.cljs$core$IFn$_invoke$arity$1((arguments[(0)])); break; default: throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join(''))); } }); quil.core.state.cljs$core$IFn$_invoke$arity$0 = (function (){ return cljs.core.deref.call(null,quil.core.state_atom.call(null)); }); quil.core.state.cljs$core$IFn$_invoke$arity$1 = (function (key){ var state = quil.core.state.call(null); if(cljs.core.contains_QMARK_.call(null,state,key)){ } else { throw Error(["Unable to find state with key: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(key)].join('')); } return cljs.core.get.call(null,state,key); }); quil.core.state.cljs$lang$maxFixedArity = 1; /** * Set sketch-specific state. May only be called once (ideally in the * setup fn). Subsequent calls have no effect. * * Example: * (set-state! :foo 1 :bar (atom true) :baz (/ (width) 2)) */ quil.core.set_state_BANG_ = (function quil$core$set_state_BANG_(var_args){ var args__4647__auto__ = []; var len__4641__auto___1294 = arguments.length; var i__4642__auto___1295 = (0); while(true){ if((i__4642__auto___1295 < len__4641__auto___1294)){ args__4647__auto__.push((arguments[i__4642__auto___1295])); var G__1296 = (i__4642__auto___1295 + (1)); i__4642__auto___1295 = G__1296; continue; } else { } break; } var argseq__4648__auto__ = ((((0) < args__4647__auto__.length))?(new cljs.core.IndexedSeq(args__4647__auto__.slice((0)),(0),null)):null); return quil.core.set_state_BANG_.cljs$core$IFn$_invoke$arity$variadic(argseq__4648__auto__); }); quil.core.set_state_BANG_.cljs$core$IFn$_invoke$arity$variadic = (function (state_vals){ var state_STAR_ = quil.core.state_atom.call(null); if(cljs.core.truth_(cljs.core.deref.call(null,state_STAR_))){ return null; } else { var state_map = cljs.core.apply.call(null,cljs.core.hash_map,state_vals); return cljs.core.reset_BANG_.call(null,state_STAR_,state_map); } }); quil.core.set_state_BANG_.cljs$lang$maxFixedArity = (0); /** @this {Function} */ quil.core.set_state_BANG_.cljs$lang$applyTo = (function (seq1293){ var self__4629__auto__ = this; return self__4629__auto__.cljs$core$IFn$_invoke$arity$variadic(cljs.core.seq.call(null,seq1293)); }); /** * Calculates the absolute value (magnitude) of a number. The * absolute value of a number is always positive. Dynamically casts to * an int or float appropriately */ quil.core.abs = (function quil$core$abs(n){ return quil.sketch.current_applet.call(null).abs(n); }); /** * The inverse of cos, returns the arc cosine of a value. This * function expects the values in the range of -1 to 1 and values are * returned in the range 0 to Math/PI (3.1415927). */ quil.core.acos = (function quil$core$acos(n){ return quil.sketch.current_applet.call(null).acos(n); }); /** * Extracts the alpha value from a color. */ quil.core.alpha = (function quil$core$alpha(color){ return quil.core.current_graphics.call(null).alpha(cljs.core.unchecked_int.call(null,color)); }); /** * Sets the ambient reflectance for shapes drawn to the screen. This * is combined with the ambient light component of environment. The * color components set through the parameters define the * reflectance. For example in the default color mode, setting x=255, * y=126, z=0, would cause all the red light to reflect and half of the * green light to reflect. Used in combination with emissive, specular, * and shininess in setting the material properties of shapes. */ quil.core.ambient_float = (function quil$core$ambient_float(var_args){ var G__1298 = arguments.length; switch (G__1298) { case 1: return quil.core.ambient_float.cljs$core$IFn$_invoke$arity$1((arguments[(0)])); break; case 3: return quil.core.ambient_float.cljs$core$IFn$_invoke$arity$3((arguments[(0)]),(arguments[(1)]),(arguments[(2)])); break; default: throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join(''))); } }); quil.core.ambient_float.cljs$core$IFn$_invoke$arity$1 = (function (gray){ return quil.core.current_graphics.call(null).ambient(gray); }); quil.core.ambient_float.cljs$core$IFn$_invoke$arity$3 = (function (x,y,z){ return quil.core.current_graphics.call(null).ambient(x,y,z); }); quil.core.ambient_float.cljs$lang$maxFixedArity = 3; /** * Sets the ambient reflectance for shapes drawn to the screen. This * is combined with the ambient light component of environment. The rgb * color components set define the reflectance. Used in combination * with emissive, specular, and shininess in setting the material * properties of shapes. */ quil.core.ambient_int = (function quil$core$ambient_int(rgb){ return quil.core.current_graphics.call(null).ambient((rgb | (0))); }); /** * Sets the ambient reflectance for shapes drawn to the screen. This * is combined with the ambient light component of environment. The * color components set through the parameters define the * reflectance. For example in the default color mode, setting x=255, * y=126, z=0, would cause all the red light to reflect and half of the * green light to reflect. Used in combination with emissive, specular, * and shininess in setting the material properties of shapes. */ quil.core.ambient = (function quil$core$ambient(var_args){ var G__1301 = arguments.length; switch (G__1301) { case 1: return quil.core.ambient.cljs$core$IFn$_invoke$arity$1((arguments[(0)])); break; case 3: return quil.core.ambient.cljs$core$IFn$_invoke$arity$3((arguments[(0)]),(arguments[(1)]),(arguments[(2)])); break; default: throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join(''))); } }); quil.core.ambient.cljs$core$IFn$_invoke$arity$1 = (function (rgb){ return quil.core.ambient_float.call(null,rgb); }); quil.core.ambient.cljs$core$IFn$_invoke$arity$3 = (function (x,y,z){ return quil.core.ambient_float.call(null,x,y,z); }); quil.core.ambient.cljs$lang$maxFixedArity = 3; /** * Adds an ambient light. Ambient light doesn't come from a specific direction, * the rays have light have bounced around so much that objects are * evenly lit from all sides. Ambient lights are almost always used in * combination with other types of lights. Lights need to be included * in the draw to remain persistent in a looping program. Placing them * in the setup of a looping program will cause them to only have an * effect the first time through the loop. The effect of the * parameters is determined by the current color mode. */ quil.core.ambient_light = (function quil$core$ambient_light(var_args){ var G__1304 = arguments.length; switch (G__1304) { case 3: return quil.core.ambient_light.cljs$core$IFn$_invoke$arity$3((arguments[(0)]),(arguments[(1)]),(arguments[(2)])); break; case 6: return quil.core.ambient_light.cljs$core$IFn$_invoke$arity$6((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),(arguments[(3)]),(arguments[(4)]),(arguments[(5)])); break; default: throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join(''))); } }); quil.core.ambient_light.cljs$core$IFn$_invoke$arity$3 = (function (red,green,blue){ return quil.core.current_graphics.call(null).ambientLight(red,green,blue); }); quil.core.ambient_light.cljs$core$IFn$_invoke$arity$6 = (function (red,green,blue,x,y,z){ return quil.core.current_graphics.call(null).ambientLight(red,green,blue,x,y,z); }); quil.core.ambient_light.cljs$lang$maxFixedArity = 6; /** * Multiplies the current matrix by the one specified through the * parameters. This is very slow because it will try to calculate the * inverse of the transform, so avoid it whenever possible. The * equivalent function in OpenGL is glMultMatrix(). */ quil.core.apply_matrix = (function quil$core$apply_matrix(n00,n01,n02,n03,n10,n11,n12,n13,n20,n21,n22,n23,n30,n31,n32,n33){ return quil.core.current_graphics.call(null).applyMatrix(n00,n01,n02,n03,n10,n11,n12,n13,n20,n21,n22,n23,n30,n31,n32,n33); }); /** * Draws an arc in the display window. Arcs are drawn along the outer * edge of an ellipse defined by the x, y, width and height * parameters. The origin or the arc's ellipse may be changed with the * ellipse-mode function. The start and stop parameters specify the * angles at which to draw the arc. The mode is either :open, :chord or :pie. */ quil.core.arc = (function quil$core$arc(x,y,width,height,start,stop){ return quil.core.current_graphics.call(null).arc(x,y,width,height,start,stop); }); /** * The inverse of sin, returns the arc sine of a value. This function * expects the values in the range of -1 to 1 and values are returned * in the range -PI/2 to PI/2. */ quil.core.asin = (function quil$core$asin(n){ return quil.sketch.current_applet.call(null).asin(n); }); /** * The inverse of tan, returns the arc tangent of a value. This * function expects the values in the range of -Infinity to * Infinity (exclusive) and values are returned in the range -PI/2 to * PI/2 . */ quil.core.atan = (function quil$core$atan(n){ return quil.sketch.current_applet.call(null).atan(n); }); /** * Calculates the angle (in radians) from a specified point to the * coordinate origin as measured from the positive x-axis. Values are * returned as a float in the range from PI to -PI. The atan2 function * is most often used for orienting geometry to the position of the * cursor. Note: The y-coordinate of the point is the first parameter * and the x-coordinate is the second due to the structure of * calculating the tangent. */ quil.core.atan2 = (function quil$core$atan2(y,x){ return quil.sketch.current_applet.call(null).atan2(y,x); }); /** * A sequence of strings representing the fonts on this system * available for use. * * Because of limitations in Java, not all fonts can be used and some * might work with one operating system and not others. When sharing a * sketch with other people or posting it on the web, you may need to * include a .ttf or .otf version of your font in the data directory of * the sketch because other people might not have the font installed on * their computer. Only fonts that can legally be distributed should be * included with a sketch. */ quil.core.available_fonts = (function quil$core$available_fonts(){ return cljs.core.seq.call(null,PFont.list()); }); /** * Sets the color used for the background of the Processing * window. The default background is light gray. In the draw function, * the background color is used to clear the display window at the * beginning of each frame. * * It is not possible to use transparency (alpha) in background colors * with the main drawing surface, however they will work properly with * create-graphics. Converts args to floats. */ quil.core.background_float = (function quil$core$background_float(var_args){ var G__1307 = arguments.length; switch (G__1307) { case 1: return quil.core.background_float.cljs$core$IFn$_invoke$arity$1((arguments[(0)])); break; case 2: return quil.core.background_float.cljs$core$IFn$_invoke$arity$2((arguments[(0)]),(arguments[(1)])); break; case 3: return quil.core.background_float.cljs$core$IFn$_invoke$arity$3((arguments[(0)]),(arguments[(1)]),(arguments[(2)])); break; case 4: return quil.core.background_float.cljs$core$IFn$_invoke$arity$4((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),(arguments[(3)])); break; default: throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join(''))); } }); quil.core.background_float.cljs$core$IFn$_invoke$arity$1 = (function (gray){ return quil.core.current_graphics.call(null).background(gray); }); quil.core.background_float.cljs$core$IFn$_invoke$arity$2 = (function (gray,alpha){ return quil.core.current_graphics.call(null).background(gray,alpha); }); quil.core.background_float.cljs$core$IFn$_invoke$arity$3 = (function (r,g,b){ return quil.core.current_graphics.call(null).background(r,g,b); }); quil.core.background_float.cljs$core$IFn$_invoke$arity$4 = (function (r,g,b,a){ return quil.core.current_graphics.call(null).background(r,g,b,a); }); quil.core.background_float.cljs$lang$maxFixedArity = 4; /** * Sets the color used for the background of the Processing * window. The default background is light gray. In the draw function, * the background color is used to clear the display window at the * beginning of each frame. * * It is not possible to use transparency (alpha) in background colors * with the main drawing surface, however they will work properly with * create-graphics. Converts rgb to an int and alpha to a float. */ quil.core.background_int = (function quil$core$background_int(var_args){ var G__1310 = arguments.length; switch (G__1310) { case 1: return quil.core.background_int.cljs$core$IFn$_invoke$arity$1((arguments[(0)])); break; case 2: return quil.core.background_int.cljs$core$IFn$_invoke$arity$2((arguments[(0)]),(arguments[(1)])); break; default: throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join(''))); } }); quil.core.background_int.cljs$core$IFn$_invoke$arity$1 = (function (rgb){ return quil.core.current_graphics.call(null).background(cljs.core.unchecked_int.call(null,rgb)); }); quil.core.background_int.cljs$core$IFn$_invoke$arity$2 = (function (rgb,alpha){ return quil.core.current_graphics.call(null).background(cljs.core.unchecked_int.call(null,rgb),alpha); }); quil.core.background_int.cljs$lang$maxFixedArity = 2; /** * Sets the color used for the background of the Processing * window. The default background is light gray. In the draw function, * the background color is used to clear the display window at the * beginning of each frame. * * It is not possible to use transparency (alpha) in background colors * with the main drawing surface, however they will work properly with * create-graphics. Converts args to floats. */ quil.core.background = (function quil$core$background(var_args){ var G__1313 = arguments.length; switch (G__1313) { case 1: return quil.core.background.cljs$core$IFn$_invoke$arity$1((arguments[(0)])); break; case 2: return quil.core.background.cljs$core$IFn$_invoke$arity$2((arguments[(0)]),(arguments[(1)])); break; case 3: return quil.core.background.cljs$core$IFn$_invoke$arity$3((arguments[(0)]),(arguments[(1)]),(arguments[(2)])); break; case 4: return quil.core.background.cljs$core$IFn$_invoke$arity$4((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),(arguments[(3)])); break; default: throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join(''))); } }); quil.core.background.cljs$core$IFn$_invoke$arity$1 = (function (rgb){ return quil.core.current_graphics.call(null).background(rgb); }); quil.core.background.cljs$core$IFn$_invoke$arity$2 = (function (rgb,alpha){ return quil.core.current_graphics.call(null).background(rgb,alpha); }); quil.core.background.cljs$core$IFn$_invoke$arity$3 = (function (r,g,b){ return quil.core.background_float.call(null,r,g,b); }); quil.core.background.cljs$core$IFn$_invoke$arity$4 = (function (r,g,b,a){ return quil.core.background_float.call(null,r,g,b,a); }); quil.core.background.cljs$lang$maxFixedArity = 4; /** * Specify an image to be used as the background for a sketch. Its * width and height must be the same size as the sketch window. Images * used as background will ignore the current tint setting. */ quil.core.background_image = (function quil$core$background_image(img){ return quil.core.current_graphics.call(null).background(img); }); /** * Sets the matrix mode to the camera matrix so calls such as * translate, rotate, apply-matrix and reset-matrix affect the * camera. begin-camera should always be used with a following * end-camera and pairs of begin-camera and end-camera cannot be * nested. * * For most situations the camera function will be sufficient. */ quil.core.begin_camera = (function quil$core$begin_camera(){ return quil.core.current_graphics.call(null).beginCamera(); }); /** * Use the begin-contour and end-contour function to create negative * shapes within shapes. These functions can only be within a * begin-shape/end-shape pair and they only work with the :p2d and :p3d * renderers. */ quil.core.begin_contour = (function quil$core$begin_contour(){ return quil.core.current_graphics.call(null).beginContour(); }); /** * Enables the creation of complex forms. begin-shape begins recording * vertices for a shape and end-shape stops recording. Use the mode * keyword to specify which shape create from the provided * vertices. With no mode specified, the shape can be any irregular * polygon. * * The available mode keywords are :points, :lines, :triangles, * :triangle-fan, :triangle-strip, * :quads, :quad-strip. * * After calling the begin-shape function, a series of vertex commands * must follow. To stop drawing the shape, call end-shape. The vertex * function with two parameters specifies a position in 2D and the * vertex function with three parameters specifies a position in * 3D. Each shape will be outlined with the current stroke color and * filled with the fill color. * * Transformations such as translate, rotate, and scale do not work * within begin-shape. It is also not possible to use other shapes, * such as ellipse or rect within begin-shape. */ quil.core.begin_shape = (function quil$core$begin_shape(var_args){ var G__1316 = arguments.length; switch (G__1316) { case 0: return quil.core.begin_shape.cljs$core$IFn$_invoke$arity$0(); break; case 1: return quil.core.begin_shape.cljs$core$IFn$_invoke$arity$1((arguments[(0)])); break; default: throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join(''))); } }); quil.core.begin_shape.cljs$core$IFn$_invoke$arity$0 = (function (){ return quil.core.current_graphics.call(null).beginShape(); }); quil.core.begin_shape.cljs$core$IFn$_invoke$arity$1 = (function (mode){ var mode__$1 = quil.util.resolve_constant_key.call(null,mode,quil.core.shape_modes); return quil.core.current_graphics.call(null).beginShape((mode__$1 | (0))); }); quil.core.begin_shape.cljs$lang$maxFixedArity = 1; /** * Draws a Bezier curve on the screen. These curves are defined by a * series of anchor and control points. The first two parameters * specify the first anchor point and the last two parameters specify * the other anchor point. The middle parameters specify the control * points which define the shape of the curve. */ quil.core.bezier = (function quil$core$bezier(var_args){ var G__1319 = arguments.length; switch (G__1319) { case 8: return quil.core.bezier.cljs$core$IFn$_invoke$arity$8((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),(arguments[(3)]),(arguments[(4)]),(arguments[(5)]),(arguments[(6)]),(arguments[(7)])); break; case 12: return quil.core.bezier.cljs$core$IFn$_invoke$arity$12((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),(arguments[(3)]),(arguments[(4)]),(arguments[(5)]),(arguments[(6)]),(arguments[(7)]),(arguments[(8)]),(arguments[(9)]),(arguments[(10)]),(arguments[(11)])); break; default: throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join(''))); } }); quil.core.bezier.cljs$core$IFn$_invoke$arity$8 = (function (x1,y1,cx1,cy1,cx2,cy2,x2,y2){ return quil.core.current_graphics.call(null).bezier(x1,y1,cx1,cy1,cx2,cy2,x2,y2); }); quil.core.bezier.cljs$core$IFn$_invoke$arity$12 = (function (x1,y1,z1,cx1,cy1,cz1,cx2,cy2,cz2,x2,y2,z2){ return quil.core.current_graphics.call(null).bezier(x1,y1,z1,cx1,cy1,cz1,cx2,cy2,cz2,x2,y2,z2); }); quil.core.bezier.cljs$lang$maxFixedArity = 12; /** * Sets the resolution at which Beziers display. The default value is * 20. This function is only useful when using the :p3d or :opengl * renderer as the default (:java2d) renderer does not use this * information. */ quil.core.bezier_detail = (function quil$core$bezier_detail(detail){ return quil.core.current_graphics.call(null).bezierDetail((detail | (0))); }); /** * Evaluates the Bezier at point t for points a, b, c, d. The * parameter t varies between 0 and 1, a and d are points on the curve, * and b and c are the control points. This can be done once with the x * coordinates and a second time with the y coordinates to get the * location of a bezier curve at t. */ quil.core.bezier_point = (function quil$core$bezier_point(a,b,c,d,t){ return quil.core.current_graphics.call(null).bezierPoint(a,b,c,d,t); }); /** * Calculates the tangent of a point on a Bezier curve. * (See http://en.wikipedia.org/wiki/Tangent) */ quil.core.bezier_tangent = (function quil$core$bezier_tangent(a,b,c,d,t){ return quil.core.current_graphics.call(null).bezierTangent(a,b,c,d,t); }); /** * Specifies vertex coordinates for Bezier curves. Each call to * bezier-vertex defines the position of two control points and one * anchor point of a Bezier curve, adding a new segment to a line or * shape. The first time bezier-vertex is used within a begin-shape * call, it must be prefaced with a call to vertex to set the first * anchor point. This function must be used between begin-shape and * end-shape and only when there is no parameter specified to * begin-shape. */ quil.core.bezier_vertex = (function quil$core$bezier_vertex(var_args){ var G__1322 = arguments.length; switch (G__1322) { case 6: return quil.core.bezier_vertex.cljs$core$IFn$_invoke$arity$6((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),(arguments[(3)]),(arguments[(4)]),(arguments[(5)])); break; case 9: return quil.core.bezier_vertex.cljs$core$IFn$_invoke$arity$9((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),(arguments[(3)]),(arguments[(4)]),(arguments[(5)]),(arguments[(6)]),(arguments[(7)]),(arguments[(8)])); break; default: throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join(''))); } }); quil.core.bezier_vertex.cljs$core$IFn$_invoke$arity$6 = (function (cx1,cy1,cx2,cy2,x,y){ return quil.core.current_graphics.call(null).bezierVertex(cx1,cy1,cx2,cy2,x,y); }); quil.core.bezier_vertex.cljs$core$IFn$_invoke$arity$9 = (function (cx1,cy1,cz1,cx2,cy2,cz2,x,y,z){ return quil.core.current_graphics.call(null).bezierVertex(cx1,cy1,cz1,cx2,cy2,cz2,x,y,z); }); quil.core.bezier_vertex.cljs$lang$maxFixedArity = 9; /** * Returns a string representing the binary value of an int, char or * byte. When converting an int to a string, it is possible to specify * the number of digits used. */ quil.core.binary = (function quil$core$binary(var_args){ var G__1325 = arguments.length; switch (G__1325) { case 1: return quil.core.binary.cljs$core$IFn$_invoke$arity$1((arguments[(0)])); break; case 2: return quil.core.binary.cljs$core$IFn$_invoke$arity$2((arguments[(0)]),(arguments[(1)])); break; default: throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join(''))); } }); quil.core.binary.cljs$core$IFn$_invoke$arity$1 = (function (val){ return quil.sketch.current_applet.call(null).binary(val); }); quil.core.binary.cljs$core$IFn$_invoke$arity$2 = (function (val,num_digits){ return quil.sketch.current_applet.call(null).binary(val,num_digits); }); quil.core.binary.cljs$lang$maxFixedArity = 2; /** * Blends a region of pixels from one image into another with full alpha * channel support. If src is not specified it defaults to current-graphics. * If dest is not specified it defaults to current-graphics. * * Note: blend-mode function is recommended to use instead of this one. * * Available blend modes are: * * :blend - linear interpolation of colours: C = A*factor + B * :add - additive blending with white clip: * C = min(A*factor + B, 255) * :subtract - subtractive blending with black clip: * C = max(B - A*factor, 0) * :darkest - only the darkest colour succeeds: * C = min(A*factor, B) * :lightest - only the lightest colour succeeds: * C = max(A*factor, B) * :difference - subtract colors from underlying image. * :exclusion - similar to :difference, but less extreme. * :multiply - Multiply the colors, result will always be darker. * :screen - Opposite multiply, uses inverse values of the colors. * :overlay - A mix of :multiply and :screen. Multiplies dark values * and screens light values. * :hard-light - :screen when greater than 50% gray, :multiply when * lower. * :soft-light - Mix of :darkest and :lightest. Works like :overlay, * but not as harsh. * :dodge - Lightens light tones and increases contrast, ignores * darks. * Called "Color Dodge" in Illustrator and Photoshop. * :burn - Darker areas are applied, increasing contrast, ignores * lights. Called "Color Burn" in Illustrator and * Photoshop. */ quil.core.blend = (function quil$core$blend(var_args){ var G__1328 = arguments.length; switch (G__1328) { case 9: return quil.core.blend.cljs$core$IFn$_invoke$arity$9((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),(arguments[(3)]),(arguments[(4)]),(arguments[(5)]),(arguments[(6)]),(arguments[(7)]),(arguments[(8)])); break; case 10: return quil.core.blend.cljs$core$IFn$_invoke$arity$10((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),(arguments[(3)]),(arguments[(4)]),(arguments[(5)]),(arguments[(6)]),(arguments[(7)]),(arguments[(8)]),(arguments[(9)])); break; case 11: return quil.core.blend.cljs$core$IFn$_invoke$arity$11((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),(arguments[(3)]),(arguments[(4)]),(arguments[(5)]),(arguments[(6)]),(arguments[(7)]),(arguments[(8)]),(arguments[(9)]),(arguments[(10)])); break; default: throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join(''))); } }); quil.core.blend.cljs$core$IFn$_invoke$arity$9 = (function (x,y,width,height,dx,dy,dwidth,dheight,mode){ return quil.core.blend.call(null,quil.core.current_graphics.call(null),quil.core.current_graphics.call(null),x,y,width,height,dx,dy,dwidth,dheight,mode); }); quil.core.blend.cljs$core$IFn$_invoke$arity$10 = (function (src_img,x,y,width,height,dx,dy,dwidth,dheight,mode){ return quil.core.blend.call(null,src_img,quil.core.current_graphics.call(null),x,y,width,height,dx,dy,dwidth,dheight,mode); }); quil.core.blend.cljs$core$IFn$_invoke$arity$11 = (function (src_img,dest_img,x,y,width,height,dx,dy,dwidth,dheight,mode){ var mode__$1 = quil.util.resolve_constant_key.call(null,mode,quil.core.blend_modes); return dest_img.blend(src_img,(x | (0)),(y | (0)),(width | (0)),(height | (0)),(dx | (0)),(dy | (0)),(dwidth | (0)),(dheight | (0)),(mode__$1 | (0))); }); quil.core.blend.cljs$lang$maxFixedArity = 11; /** * Blends two color values together based on the blending mode given specified * with the mode keyword. * * Available blend modes are: * * :blend - linear interpolation of colours: C = A*factor + B * :add - additive blending with white clip: * C = min(A*factor + B, 255) * :subtract - subtractive blending with black clip: * C = max(B - A*factor, 0) * :darkest - only the darkest colour succeeds: * C = min(A*factor, B) * :lightest - only the lightest colour succeeds: * C = max(A*factor, B) * :difference - subtract colors from underlying image. * :exclusion - similar to :difference, but less extreme. * :multiply - Multiply the colors, result will always be darker. * :screen - Opposite multiply, uses inverse values of the colors. * :overlay - A mix of :multiply and :screen. Multiplies dark values * and screens light values. * :hard-light - :screen when greater than 50% gray, :multiply when * lower. * :soft-light - Mix of :darkest and :lightest. Works like :overlay, * but not as harsh. * :dodge - Lightens light tones and increases contrast, ignores * darks. * Called "Color Dodge" in Illustrator and Photoshop. * :burn - Darker areas are applied, increasing contrast, ignores * lights. Called "Color Burn" in Illustrator and * Photoshop. */ quil.core.blend_color = (function quil$core$blend_color(c1,c2,mode){ var mode__$1 = quil.util.resolve_constant_key.call(null,mode,quil.core.blend_modes); return quil.core.current_graphics.call(null).blendColor(c1,c2,mode__$1); }); /** * Extracts the blue value from a color, scaled to match current color-mode. * Returns a float. */ quil.core.blue = (function quil$core$blue(color){ return quil.core.current_graphics.call(null).blue(cljs.core.unchecked_int.call(null,color)); }); /** * Creates an extruded rectangle. */ quil.core.box = (function quil$core$box(var_args){ var G__1331 = arguments.length; switch (G__1331) { case 1: return quil.core.box.cljs$core$IFn$_invoke$arity$1((arguments[(0)])); break; case 3: return quil.core.box.cljs$core$IFn$_invoke$arity$3((arguments[(0)]),(arguments[(1)]),(arguments[(2)])); break; default: throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join(''))); } }); quil.core.box.cljs$core$IFn$_invoke$arity$1 = (function (size){ return quil.core.current_graphics.call(null).box(size); }); quil.core.box.cljs$core$IFn$_invoke$arity$3 = (function (width,height,depth){ return quil.core.current_graphics.call(null).box(width,height,depth); }); quil.core.box.cljs$lang$maxFixedArity = 3; /** * Extracts the brightness value from a color. Returns a float. */ quil.core.brightness = (function quil$core$brightness(color){ return quil.core.current_graphics.call(null).brightness(cljs.core.unchecked_int.call(null,color)); }); /** * Sets the position of the camera through setting the eye position, * the center of the scene, and which axis is facing upward. Moving the * eye position and the direction it is pointing (the center of the * scene) allows the images to be seen from different angles. The * version without any parameters sets the camera to the default * position, pointing to the center of the display window with the Y * axis as up. The default values are: * * eyeX: (/ (width) 2.0) * eyeY: (/ (height) 2.0) * eyeZ: (/ (/ (height) 2.0) (tan (/ (* Math/PI 60.0) 360.0))) * centerX: (/ (width) 2.0) * centerY: (/ (height) 2.0) * centerZ: 0 * upX: 0 * upY: 1 * upZ: 0 * * Similar imilar to gluLookAt() in OpenGL, but it first clears the * current camera settings. */ quil.core.camera = (function quil$core$camera(var_args){ var G__1334 = arguments.length; switch (G__1334) { case 0: return quil.core.camera.cljs$core$IFn$_invoke$arity$0(); break; case 9: return quil.core.camera.cljs$core$IFn$_invoke$arity$9((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),(arguments[(3)]),(arguments[(4)]),(arguments[(5)]),(arguments[(6)]),(arguments[(7)]),(arguments[(8)])); break; default: throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join(''))); } }); quil.core.camera.cljs$core$IFn$_invoke$arity$0 = (function (){ return quil.core.current_graphics.call(null).camera(); }); quil.core.camera.cljs$core$IFn$_invoke$arity$9 = (function (eyeX,eyeY,eyeZ,centerX,centerY,centerZ,upX,upY,upZ){ return quil.core.current_graphics.call(null).camera(eyeX,eyeY,eyeZ,centerX,centerY,centerZ,upX,upY,upZ); }); quil.core.camera.cljs$lang$maxFixedArity = 9; /** * Calculates the closest int value that is greater than or equal to * the value of the parameter. For example, (ceil 9.03) returns the * value 10. */ quil.core.ceil = (function quil$core$ceil(n){ return quil.sketch.current_applet.call(null).ceil(n); }); /** * Creates an integer representation of a color The parameters are * interpreted as RGB or HSB values depending on the current * color-mode. The default mode is RGB values from 0 to 255 and * therefore, the function call (color 255 204 0) will return a bright * yellow. Args are cast to floats. * * r - red or hue value * g - green or saturation value * b - blue or brightness value * a - alpha value */ quil.core.color = (function quil$core$color(var_args){ var G__1337 = arguments.length; switch (G__1337) { case 1: return quil.core.color.cljs$core$IFn$_invoke$arity$1((arguments[(0)])); break; case 2: return quil.core.color.cljs$core$IFn$_invoke$arity$2((arguments[(0)]),(arguments[(1)])); break; case 3: return quil.core.color.cljs$core$IFn$_invoke$arity$3((arguments[(0)]),(arguments[(1)]),(arguments[(2)])); break; case 4: return quil.core.color.cljs$core$IFn$_invoke$arity$4((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),(arguments[(3)])); break; default: throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join(''))); } }); quil.core.color.cljs$core$IFn$_invoke$arity$1 = (function (gray){ return quil.core.current_graphics.call(null).color(gray); }); quil.core.color.cljs$core$IFn$_invoke$arity$2 = (function (gray,alpha){ return quil.core.current_graphics.call(null).color(gray,alpha); }); quil.core.color.cljs$core$IFn$_invoke$arity$3 = (function (r,g,b){ return quil.core.current_graphics.call(null).color(r,g,b); }); quil.core.color.cljs$core$IFn$_invoke$arity$4 = (function (r,g,b,a){ return quil.core.current_graphics.call(null).color(r,g,b,a); }); quil.core.color.cljs$lang$maxFixedArity = 4; /** * Changes the way Processing interprets color data. Available modes * are :rgb and :hsb.By default, the parameters for fill, stroke, * background, and color are defined by values between 0 and 255 using * the :rgb color model. The color-mode fn is used to change the * numerical range used for specifying colors and to switch color * systems. For example, calling * (color-mode :rgb 1.0) will specify that values are specified between * 0 and 1. The limits for defining colors are altered by setting the * parameters range1, range2, range3, and range 4. */ quil.core.color_mode = (function quil$core$color_mode(var_args){ var G__1340 = arguments.length; switch (G__1340) { case 1: return quil.core.color_mode.cljs$core$IFn$_invoke$arity$1((arguments[(0)])); break; case 2: return quil.core.color_mode.cljs$core$IFn$_invoke$arity$2((arguments[(0)]),(arguments[(1)])); break; case 4: return quil.core.color_mode.cljs$core$IFn$_invoke$arity$4((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),(arguments[(3)])); break; case 5: return quil.core.color_mode.cljs$core$IFn$_invoke$arity$5((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),(arguments[(3)]),(arguments[(4)])); break; default: throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join(''))); } }); quil.core.color_mode.cljs$core$IFn$_invoke$arity$1 = (function (mode){ var mode__$1 = quil.util.resolve_constant_key.call(null,mode,quil.core.color_modes); return quil.core.current_graphics.call(null).colorMode((mode__$1 | (0))); }); quil.core.color_mode.cljs$core$IFn$_invoke$arity$2 = (function (mode,max){ var mode__$1 = quil.util.resolve_constant_key.call(null,mode,quil.core.color_modes); return quil.core.current_graphics.call(null).colorMode((mode__$1 | (0)),max); }); quil.core.color_mode.cljs$core$IFn$_invoke$arity$4 = (function (mode,max_x,max_y,max_z){ var mode__$1 = quil.util.resolve_constant_key.call(null,mode,quil.core.color_modes); return quil.core.current_graphics.call(null).colorMode((mode__$1 | (0)),max_x,max_y,max_z); }); quil.core.color_mode.cljs$core$IFn$_invoke$arity$5 = (function (mode,max_x,max_y,max_z,max_a){ var mode__$1 = quil.util.resolve_constant_key.call(null,mode,quil.core.color_modes); return quil.core.current_graphics.call(null).colorMode((mode__$1 | (0)),max_x,max_y,max_z,max_a); }); quil.core.color_mode.cljs$lang$maxFixedArity = 5; /** * Constrains a value to not exceed a maximum and minimum value. */ quil.core.constrain = (function quil$core$constrain(amt,low,high){ return quil.sketch.current_applet.call(null).constrain(amt,low,high); }); /** * Copies a region of pixels from the one image to another. If src-img * is not specified it defaults to current-graphics. If dest-img is not * specified - it defaults to current-graphics. If the source * and destination regions aren't the same size, it will automatically * resize the source pixels to fit the specified target region. No * alpha information is used in the process, however if the source * image has an alpha channel set, it will be copied as well. */ quil.core.copy = (function quil$core$copy(var_args){ var G__1343 = arguments.length; switch (G__1343) { case 2: return quil.core.copy.cljs$core$IFn$_invoke$arity$2((arguments[(0)]),(arguments[(1)])); break; case 3: return quil.core.copy.cljs$core$IFn$_invoke$arity$3((arguments[(0)]),(arguments[(1)]),(arguments[(2)])); break; case 4: return quil.core.copy.cljs$core$IFn$_invoke$arity$4((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),(arguments[(3)])); break; default: throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join(''))); } }); quil.core.copy.cljs$core$IFn$_invoke$arity$2 = (function (p__1344,p__1345){ var vec__1346 = p__1344; var sx = cljs.core.nth.call(null,vec__1346,(0),null); var sy = cljs.core.nth.call(null,vec__1346,(1),null); var swidth = cljs.core.nth.call(null,vec__1346,(2),null); var sheight = cljs.core.nth.call(null,vec__1346,(3),null); var vec__1349 = p__1345; var dx = cljs.core.nth.call(null,vec__1349,(0),null); var dy = cljs.core.nth.call(null,vec__1349,(1),null); var dwidth = cljs.core.nth.call(null,vec__1349,(2),null); var dheight = cljs.core.nth.call(null,vec__1349,(3),null); return quil.core.current_graphics.call(null).copy((sx | (0)),(sy | (0)),(swidth | (0)),(sheight | (0)),(dx | (0)),(dy | (0)),(dwidth | (0)),(dheight | (0))); }); quil.core.copy.cljs$core$IFn$_invoke$arity$3 = (function (src_img,p__1352,p__1353){ var vec__1354 = p__1352; var sx = cljs.core.nth.call(null,vec__1354,(0),null); var sy = cljs.core.nth.call(null,vec__1354,(1),null); var swidth = cljs.core.nth.call(null,vec__1354,(2),null); var sheight = cljs.core.nth.call(null,vec__1354,(3),null); var vec__1357 = p__1353; var dx = cljs.core.nth.call(null,vec__1357,(0),null); var dy = cljs.core.nth.call(null,vec__1357,(1),null); var dwidth = cljs.core.nth.call(null,vec__1357,(2),null); var dheight = cljs.core.nth.call(null,vec__1357,(3),null); return quil.core.copy.call(null,src_img,quil.core.current_graphics.call(null),new cljs.core.PersistentVector(null, 4, 5, cljs.core.PersistentVector.EMPTY_NODE, [sx,sy,swidth,sheight], null),new cljs.core.PersistentVector(null, 4, 5, cljs.core.PersistentVector.EMPTY_NODE, [dx,dy,dwidth,dheight], null)); }); quil.core.copy.cljs$core$IFn$_invoke$arity$4 = (function (src_img,dest_img,p__1360,p__1361){ var vec__1362 = p__1360; var sx = cljs.core.nth.call(null,vec__1362,(0),null); var sy = cljs.core.nth.call(null,vec__1362,(1),null); var swidth = cljs.core.nth.call(null,vec__1362,(2),null); var sheight = cljs.core.nth.call(null,vec__1362,(3),null); var vec__1365 = p__1361; var dx = cljs.core.nth.call(null,vec__1365,(0),null); var dy = cljs.core.nth.call(null,vec__1365,(1),null); var dwidth = cljs.core.nth.call(null,vec__1365,(2),null); var dheight = cljs.core.nth.call(null,vec__1365,(3),null); return dest_img.copy(src_img,(sx | (0)),(sy | (0)),(swidth | (0)),(sheight | (0)),(dx | (0)),(dy | (0)),(dwidth | (0)),(dheight | (0))); }); quil.core.copy.cljs$lang$maxFixedArity = 4; /** * Calculates the cosine of an angle. This function expects the values * of the angle parameter to be provided in radians (values from 0 to * Math/PI*2). Values are returned in the range -1 to 1. */ quil.core.cos = (function quil$core$cos(angle){ return quil.sketch.current_applet.call(null).cos(angle); }); /** * Dynamically converts a font to the format used by Processing (a * PFont) from either a font name that's installed on the computer, or * from a .ttf or .otf file inside the sketches 'data' folder. This * function is an advanced feature for precise control. * * Use available-fonts to obtain the names for the fonts recognized by * the computer and are compatible with this function. * * The size parameter states the font size you want to generate. The * smooth parameter specifies if the font should be antialiased or not, * and the charset parameter is an array of chars that specifies the * characters to generate. * * This function creates a bitmapped version of a font It loads a font * by name, and converts it to a series of images based on the size of * the font. When possible, the text function will use a native font * rather than the bitmapped version created behind the scenes with * create-font. For instance, when using the default renderer * setting (JAVA2D), the actual native version of the font will be * employed by the sketch, improving drawing quality and * performance. With the :p2d, :p3d, and :opengl renderer settings, the * bitmapped version will be used. While this can drastically improve * speed and appearance, results are poor when exporting if the sketch * does not include the .otf or .ttf file, and the requested font is * not available on the machine running the sketch. */ quil.core.create_font = (function quil$core$create_font(var_args){ var G__1370 = arguments.length; switch (G__1370) { case 2: return quil.core.create_font.cljs$core$IFn$_invoke$arity$2((arguments[(0)]),(arguments[(1)])); break; case 3: return quil.core.create_font.cljs$core$IFn$_invoke$arity$3((arguments[(0)]),(arguments[(1)]),(arguments[(2)])); break; case 4: return quil.core.create_font.cljs$core$IFn$_invoke$arity$4((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),(arguments[(3)])); break; default: throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join(''))); } }); quil.core.create_font.cljs$core$IFn$_invoke$arity$2 = (function (name,size){ return quil.sketch.current_applet.call(null).createFont(cljs.core.str.cljs$core$IFn$_invoke$arity$1(name),size); }); quil.core.create_font.cljs$core$IFn$_invoke$arity$3 = (function (name,size,smooth){ return quil.sketch.current_applet.call(null).createFont(cljs.core.str.cljs$core$IFn$_invoke$arity$1(name),size,smooth); }); quil.core.create_font.cljs$core$IFn$_invoke$arity$4 = (function (name,size,smooth,charset){ return quil.sketch.current_applet.call(null).createFont(cljs.core.str.cljs$core$IFn$_invoke$arity$1(name),size,smooth,charset); }); quil.core.create_font.cljs$lang$maxFixedArity = 4; /** * Creates and returns a new PGraphics object of the types :p2d, :p3d, * :java2d, :pdf. By default :java2d is used. Use this class if you * need to draw into an off-screen graphics buffer. It's not possible * to use create-graphics with the :opengl renderer, because it doesn't * allow offscreen use. The :pdf renderer requires the filename parameter. * * Note: don't use create-graphics in draw in clojurescript, it leaks memory. * You should create graphic in setup and reuse it in draw instead of creating * a new one. * * It's important to call any drawing commands between (.beginDraw graphics) and * (.endDraw graphics) statements or use with-graphics macro. This is also true * for any commands that affect drawing, such as smooth or color-mode. * * If you're using :pdf renderer - don't forget to call (.dispose graphics) * as last command inside with-graphics macro, otherwise graphics won't be * saved. * * Unlike the main drawing surface which is completely opaque, surfaces * created with create-graphics can have transparency. This makes it * possible to draw into a graphics and maintain the alpha channel. By * using save to write a PNG or TGA file, the transparency of the * graphics object will be honored. */ quil.core.create_graphics = (function quil$core$create_graphics(var_args){ var G__1373 = arguments.length; switch (G__1373) { case 2: return quil.core.create_graphics.cljs$core$IFn$_invoke$arity$2((arguments[(0)]),(arguments[(1)])); break; case 3: return quil.core.create_graphics.cljs$core$IFn$_invoke$arity$3((arguments[(0)]),(arguments[(1)]),(arguments[(2)])); break; case 4: return quil.core.create_graphics.cljs$core$IFn$_invoke$arity$4((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),(arguments[(3)])); break; default: throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join(''))); } }); quil.core.create_graphics.cljs$core$IFn$_invoke$arity$2 = (function (w,h){ return quil.sketch.current_applet.call(null).createGraphics((w | (0)),(h | (0)),new cljs.core.Keyword(null,"p2d","p2d",-2106175755)); }); quil.core.create_graphics.cljs$core$IFn$_invoke$arity$3 = (function (w,h,renderer){ return quil.sketch.current_applet.call(null).createGraphics((w | (0)),(h | (0)),quil.sketch.resolve_renderer.call(null,renderer)); }); quil.core.create_graphics.cljs$core$IFn$_invoke$arity$4 = (function (w,h,renderer,path){ return quil.sketch.current_applet.call(null).createGraphics((w | (0)),(h | (0)),quil.sketch.resolve_renderer.call(null,renderer),path); }); quil.core.create_graphics.cljs$lang$maxFixedArity = 4; /** * Creates a new PImage (the datatype for storing images). This * provides a fresh buffer of pixels to play with. Set the size of the * buffer with the width and height parameters. The format parameter * defines how the pixels are stored. See the PImage reference for more * information. * * Possible formats: :rgb, :argb, :alpha (grayscale alpha channel) * * Prefer using create-image over initialising new PImage instances * directly. */ quil.core.create_image = (function quil$core$create_image(w,h,format){ var format__$1 = quil.util.resolve_constant_key.call(null,format,quil.core.image_formats); return quil.sketch.current_applet.call(null).createImage((w | (0)),(h | (0)),(format__$1 | (0))); }); /** * Return the current fill color. */ quil.core.current_fill = (function quil$core$current_fill(){ return quil.core.current_graphics.call(null).fillColor; }); /** * Return the current stroke color. */ quil.core.current_stroke = (function quil$core$current_stroke(){ return quil.core.current_graphics.call(null).strokeColor; }); /** * Sets the cursor to a predefined symbol or makes it * visible if already hidden (after no-cursor was called). * * Available modes: :arrow, :cross, :hand, :move, :text, :wait * * See cursor-image for specifying a generic image as the cursor * symbol. */ quil.core.cursor = (function quil$core$cursor(var_args){ var G__1376 = arguments.length; switch (G__1376) { case 0: return quil.core.cursor.cljs$core$IFn$_invoke$arity$0(); break; case 1: return quil.core.cursor.cljs$core$IFn$_invoke$arity$1((arguments[(0)])); break; default: throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join(''))); } }); quil.core.cursor.cljs$core$IFn$_invoke$arity$0 = (function (){ return quil.sketch.current_applet.call(null).cursor(); }); quil.core.cursor.cljs$core$IFn$_invoke$arity$1 = (function (cursor_mode){ var cursor_mode__$1 = quil.util.resolve_constant_key.call(null,cursor_mode,quil.core.cursor_modes); return quil.sketch.current_applet.call(null).cursor(cljs.core.str.cljs$core$IFn$_invoke$arity$1(cursor_mode__$1)); }); quil.core.cursor.cljs$lang$maxFixedArity = 1; /** * Set the cursor to a predefined image. The horizontal and vertical * active spots of the cursor may be specified with hx and hy. * It is recommended to make the size 16x16 or 32x32 pixels. */ quil.core.cursor_image = (function quil$core$cursor_image(var_args){ var G__1379 = arguments.length; switch (G__1379) { case 1: return quil.core.cursor_image.cljs$core$IFn$_invoke$arity$1((arguments[(0)])); break; case 3: return quil.core.cursor_image.cljs$core$IFn$_invoke$arity$3((arguments[(0)]),(arguments[(1)]),(arguments[(2)])); break; default: throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join(''))); } }); quil.core.cursor_image.cljs$core$IFn$_invoke$arity$1 = (function (img){ return quil.sketch.current_applet.call(null).cursor(img); }); quil.core.cursor_image.cljs$core$IFn$_invoke$arity$3 = (function (img,hx,hy){ return quil.sketch.current_applet.call(null).cursor(img,(hx | (0)),(hy | (0))); }); quil.core.cursor_image.cljs$lang$maxFixedArity = 3; /** * Draws a curved line on the screen. The first and second parameters * specify the beginning control point and the last two parameters * specify the ending control point. The middle parameters specify the * start and stop of the curve. Longer curves can be created by putting * a series of curve fns together or using curve-vertex. An additional * fn called curve-tightness provides control for the visual quality of * the curve. The curve fn is an implementation of Catmull-Rom * splines. */ quil.core.curve = (function quil$core$curve(var_args){ var G__1382 = arguments.length; switch (G__1382) { case 8: return quil.core.curve.cljs$core$IFn$_invoke$arity$8((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),(arguments[(3)]),(arguments[(4)]),(arguments[(5)]),(arguments[(6)]),(arguments[(7)])); break; case 12: return quil.core.curve.cljs$core$IFn$_invoke$arity$12((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),(arguments[(3)]),(arguments[(4)]),(arguments[(5)]),(arguments[(6)]),(arguments[(7)]),(arguments[(8)]),(arguments[(9)]),(arguments[(10)]),(arguments[(11)])); break; default: throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join(''))); } }); quil.core.curve.cljs$core$IFn$_invoke$arity$8 = (function (x1,y1,x2,y2,x3,y3,x4,y4){ return quil.core.current_graphics.call(null).curve(x1,y1,x2,y2,x3,y3,x4,y4); }); quil.core.curve.cljs$core$IFn$_invoke$arity$12 = (function (x1,y1,z1,x2,y2,z2,x3,y3,z3,x4,y4,z4){ return quil.core.current_graphics.call(null).curve(x1,y1,z1,x2,y2,z2,x3,y3,z3,x4,y4,z4); }); quil.core.curve.cljs$lang$maxFixedArity = 12; /** * Sets the resolution at which curves display. The default value is * 20. This function is only useful when using the :p3d or :opengl * renderer as the default (:java2d) renderer does not use this * information. */ quil.core.curve_detail = (function quil$core$curve_detail(detail){ return quil.core.current_graphics.call(null).curveDetail((detail | (0))); }); /** * Evalutes the curve at point t for points a, b, c, d. The parameter * t varies between 0 and 1, a and d are points on the curve, and b c * and are the control points. This can be done once with the x * coordinates and a second time with the y coordinates to get the * location of a curve at t. */ quil.core.curve_point = (function quil$core$curve_point(a,b,c,d,t){ return quil.core.current_graphics.call(null).curvePoint(a,b,c,d,t); }); /** * Calculates the tangent of a point on a curve. * See: http://en.wikipedia.org/wiki/Tangent */ quil.core.curve_tangent = (function quil$core$curve_tangent(a,b,c,d,t){ return quil.core.current_graphics.call(null).curveTangent(a,b,c,d,t); }); /** * Modifies the quality of forms created with curve and * curve-vertex. The parameter squishy determines how the curve fits * to the vertex points. The value 0.0 is the default value for * squishy (this value defines the curves to be Catmull-Rom splines) * and the value 1.0 connects all the points with straight * lines. Values within the range -5.0 and 5.0 will deform the curves * but will leave them recognizable and as values increase in * magnitude, they will continue to deform. */ quil.core.curve_tightness = (function quil$core$curve_tightness(ti){ return quil.core.current_graphics.call(null).curveTightness(ti); }); /** * Specifies vertex coordinates for curves. This function may only be * used between begin-shape and end-shape and only when there is no * mode keyword specified to begin-shape. The first and last points in a * series of curve-vertex lines will be used to guide the beginning and * end of a the curve. A minimum of four points is required to draw a * tiny curve between the second and third points. Adding a fifth point * with curve-vertex will draw the curve between the second, third, and * fourth points. The curve-vertex function is an implementation of * Catmull-Rom splines. */ quil.core.curve_vertex = (function quil$core$curve_vertex(var_args){ var G__1385 = arguments.length; switch (G__1385) { case 2: return quil.core.curve_vertex.cljs$core$IFn$_invoke$arity$2((arguments[(0)]),(arguments[(1)])); break; case 3: return quil.core.curve_vertex.cljs$core$IFn$_invoke$arity$3((arguments[(0)]),(arguments[(1)]),(arguments[(2)])); break; default: throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join(''))); } }); quil.core.curve_vertex.cljs$core$IFn$_invoke$arity$2 = (function (x,y){ return quil.core.current_graphics.call(null).curveVertex(x,y); }); quil.core.curve_vertex.cljs$core$IFn$_invoke$arity$3 = (function (x,y,z){ return quil.core.current_graphics.call(null).curveVertex(x,y,z); }); quil.core.curve_vertex.cljs$lang$maxFixedArity = 3; /** * Get the current day of the month (1 through 31). */ quil.core.day = (function quil$core$day(){ return quil.sketch.current_applet.call(null).day(); }); /** * Converts a radian measurement to its corresponding value in * degrees. Radians and degrees are two ways of measuring the same * thing. There are 360 degrees in a circle and (* 2 Math/PI) radians * in a circle. For example, (= 90° (/ Math/PI 2) 1.5707964). All * trigonometric methods in Processing require their parameters to be * specified in radians. */ quil.core.degrees = (function quil$core$degrees(radians){ return quil.sketch.current_applet.call(null).degrees(radians); }); /** * Forces the program to stop running for a specified time. Delay * times are specified in thousandths of a second, therefore the * function call (delay 3000) will stop the program for three * seconds. Because the screen is updated only at the end of draw, * the program may appear to 'freeze', because the screen will not * update when the delay fn is used. This function has no affect * inside setup. */ quil.core.delay_frame = (function quil$core$delay_frame(freeze_ms){ return quil.sketch.current_applet.call(null).delay((freeze_ms | (0))); }); /** * Adds a directional light. Directional light comes from one * direction and is stronger when hitting a surface squarely and weaker * if it hits at a gentle angle. After hitting a surface, a * directional lights scatters in all directions. Lights need to be * included in the draw fn to remain persistent in a looping * program. Placing them in the setup fn of a looping program will cause * them to only have an effect the first time through the loop. The * affect of the r, g, and b parameters is determined by the current * color mode. The nx, ny, and nz parameters specify the direction the * light is facing. For example, setting ny to -1 will cause the * geometry to be lit from below (the light is facing directly upward) */ quil.core.directional_light = (function quil$core$directional_light(r,g,b,nx,ny,nz){ return quil.core.current_graphics.call(null).directionalLight(r,g,b,nx,ny,nz); }); /** * Calculates the distance between two points */ quil.core.dist = (function quil$core$dist(var_args){ var G__1388 = arguments.length; switch (G__1388) { case 4: return quil.core.dist.cljs$core$IFn$_invoke$arity$4((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),(arguments[(3)])); break; case 6: return quil.core.dist.cljs$core$IFn$_invoke$arity$6((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),(arguments[(3)]),(arguments[(4)]),(arguments[(5)])); break; default: throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join(''))); } }); quil.core.dist.cljs$core$IFn$_invoke$arity$4 = (function (x1,y1,x2,y2){ return quil.sketch.current_applet.call(null).dist(x1,y1,x2,y2); }); quil.core.dist.cljs$core$IFn$_invoke$arity$6 = (function (x1,y1,z1,x2,y2,z2){ return quil.sketch.current_applet.call(null).dist(x1,y1,z1,x2,y2,z2); }); quil.core.dist.cljs$lang$maxFixedArity = 6; var ret__4684__auto___1395 = (function (){ /** * Macro for drawing on graphics which saves result in the file at the end. * Similar to 'with-graphics' macro. do-record assumed to be used with :pdf * graphics. Example: * * (q/do-record (q/create-graphics 200 200 :pdf "output.pdf") * (q/fill 250 0 0) * (q/ellipse 100 100 150 150)) * */ quil.core.do_record = (function quil$core$do_record(var_args){ var args__4647__auto__ = []; var len__4641__auto___1396 = arguments.length; var i__4642__auto___1397 = (0); while(true){ if((i__4642__auto___1397 < len__4641__auto___1396)){ args__4647__auto__.push((arguments[i__4642__auto___1397])); var G__1398 = (i__4642__auto___1397 + (1)); i__4642__auto___1397 = G__1398; continue; } else { } break; } var argseq__4648__auto__ = ((((3) < args__4647__auto__.length))?(new cljs.core.IndexedSeq(args__4647__auto__.slice((3)),(0),null)):null); return quil.core.do_record.cljs$core$IFn$_invoke$arity$variadic((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),argseq__4648__auto__); }); quil.core.do_record.cljs$core$IFn$_invoke$arity$variadic = (function (_AMPERSAND_form,_AMPERSAND_env,graphics,body){ return cljs.core.sequence.call(null,cljs.core.seq.call(null,cljs.core.concat.call(null,(new cljs.core.List(null,new cljs.core.Symbol("cljs.core","let","cljs.core/let",-308701135,null),null,(1),null)),(new cljs.core.List(null,cljs.core.vec.call(null,cljs.core.sequence.call(null,cljs.core.seq.call(null,cljs.core.concat.call(null,(new cljs.core.List(null,new cljs.core.Symbol(null,"gr__1390__auto__","gr__1390__auto__",907895732,null),null,(1),null)),(new cljs.core.List(null,graphics,null,(1),null)))))),null,(1),null)),(new cljs.core.List(null,cljs.core.sequence.call(null,cljs.core.seq.call(null,cljs.core.concat.call(null,(new cljs.core.List(null,new cljs.core.Symbol("quil.core","with-graphics","quil.core/with-graphics",481277883,null),null,(1),null)),(new cljs.core.List(null,new cljs.core.Symbol(null,"gr__1390__auto__","gr__1390__auto__",907895732,null),null,(1),null)),body))),null,(1),null)),(new cljs.core.List(null,cljs.core.sequence.call(null,cljs.core.seq.call(null,cljs.core.concat.call(null,(new cljs.core.List(null,new cljs.core.Symbol(null,".dispose",".dispose",-1697594101,null),null,(1),null)),(new cljs.core.List(null,new cljs.core.Symbol(null,"gr__1390__auto__","gr__1390__auto__",907895732,null),null,(1),null))))),null,(1),null))))); }); quil.core.do_record.cljs$lang$maxFixedArity = (3); /** @this {Function} */ quil.core.do_record.cljs$lang$applyTo = (function (seq1391){ var G__1392 = cljs.core.first.call(null,seq1391); var seq1391__$1 = cljs.core.next.call(null,seq1391); var G__1393 = cljs.core.first.call(null,seq1391__$1); var seq1391__$2 = cljs.core.next.call(null,seq1391__$1); var G__1394 = cljs.core.first.call(null,seq1391__$2); var seq1391__$3 = cljs.core.next.call(null,seq1391__$2); var self__4628__auto__ = this; return self__4628__auto__.cljs$core$IFn$_invoke$arity$variadic(G__1392,G__1393,G__1394,seq1391__$3); }); return null; })() ; quil.core.do_record.cljs$lang$macro = true; /** * Draws an ellipse (oval) in the display window. An ellipse with an * equal width and height is a circle. The origin may be changed with * the ellipse-mode function */ quil.core.ellipse = (function quil$core$ellipse(x,y,width,height){ return quil.core.current_graphics.call(null).ellipse(x,y,width,height); }); /** * Modifies the origin of the ellispse according to the specified mode: * * :center - specifies the location of the ellipse as * the center of the shape. (Default). * :radius - similar to center, but the width and height parameters to * ellipse specify the radius of the ellipse, rather than the * diameter. * :corner - draws the shape from the upper-left corner of its bounding * box. * :corners - uses the four parameters to ellipse to set two opposing * corners of the ellipse's bounding box. */ quil.core.ellipse_mode = (function quil$core$ellipse_mode(mode){ var mode__$1 = quil.util.resolve_constant_key.call(null,mode,quil.core.ellipse_modes); return quil.core.current_graphics.call(null).ellipseMode((mode__$1 | (0))); }); /** * Sets the emissive color of the material used for drawing shapes * drawn to the screen. Used in combination with ambient, specular, and * shininess in setting the material properties of shapes. Converts all * args to floats */ quil.core.emissive_float = (function quil$core$emissive_float(var_args){ var G__1400 = arguments.length; switch (G__1400) { case 1: return quil.core.emissive_float.cljs$core$IFn$_invoke$arity$1((arguments[(0)])); break; case 3: return quil.core.emissive_float.cljs$core$IFn$_invoke$arity$3((arguments[(0)]),(arguments[(1)]),(arguments[(2)])); break; default: throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join(''))); } }); quil.core.emissive_float.cljs$core$IFn$_invoke$arity$1 = (function (float_val){ return quil.core.current_graphics.call(null).emissive(float_val); }); quil.core.emissive_float.cljs$core$IFn$_invoke$arity$3 = (function (r,g,b){ return quil.core.current_graphics.call(null).emissive(r,g,b); }); quil.core.emissive_float.cljs$lang$maxFixedArity = 3; /** * Sets the emissive color of the material used for drawing shapes * drawn to the screen. Used in combination with ambient, specular, and * shininess in setting the material properties of shapes. Converts all * args to ints */ quil.core.emissive_int = (function quil$core$emissive_int(int_val){ return quil.core.current_graphics.call(null).emissive((int_val | (0))); }); /** * Sets the emissive color of the material used for drawing shapes * drawn to the screen. Used in combination with ambient, specular, and * shininess in setting the material properties of shapes. * * If passed one arg - it is assumed to be an int (i.e. a color), * multiple args are converted to floats. */ quil.core.emissive = (function quil$core$emissive(var_args){ var G__1403 = arguments.length; switch (G__1403) { case 1: return quil.core.emissive.cljs$core$IFn$_invoke$arity$1((arguments[(0)])); break; case 3: return quil.core.emissive.cljs$core$IFn$_invoke$arity$3((arguments[(0)]),(arguments[(1)]),(arguments[(2)])); break; default: throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join(''))); } }); quil.core.emissive.cljs$core$IFn$_invoke$arity$1 = (function (c){ return quil.core.emissive_float.call(null,c); }); quil.core.emissive.cljs$core$IFn$_invoke$arity$3 = (function (r,g,b){ return quil.core.emissive_float.call(null,r,g,b); }); quil.core.emissive.cljs$lang$maxFixedArity = 3; /** * Unsets the matrix mode from the camera matrix. See begin-camera. */ quil.core.end_camera = (function quil$core$end_camera(){ return quil.core.current_graphics.call(null).endCamera(); }); /** * Use the begin-contour and end-contour function to create negative * shapes within shapes. These functions can only be within a * begin-shape/end-shape pair and they only work with the :p2d and :p3d * renderers. */ quil.core.end_contour = (function quil$core$end_contour(){ return quil.core.current_graphics.call(null).endContour(); }); /** * Complement to begin-raw; they must always be used together. See * the begin-raw docstring for details. */ quil.core.end_raw = (function quil$core$end_raw(){ return quil.core.current_graphics.call(null).endRaw(); }); /** * May only be called after begin-shape. When end-shape is called, * all of image data defined since the previous call to begin-shape is * written into the image buffer. The keyword :close may be passed to * close the shape (to connect the beginning and the end). */ quil.core.end_shape = (function quil$core$end_shape(var_args){ var G__1406 = arguments.length; switch (G__1406) { case 0: return quil.core.end_shape.cljs$core$IFn$_invoke$arity$0(); break; case 1: return quil.core.end_shape.cljs$core$IFn$_invoke$arity$1((arguments[(0)])); break; default: throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join(''))); } }); quil.core.end_shape.cljs$core$IFn$_invoke$arity$0 = (function (){ return quil.core.current_graphics.call(null).endShape(); }); quil.core.end_shape.cljs$core$IFn$_invoke$arity$1 = (function (mode){ if(cljs.core._EQ_.call(null,new cljs.core.Keyword(null,"close","close",1835149582),mode)){ } else { } return quil.core.current_graphics.call(null).endShape((2)); }); quil.core.end_shape.cljs$lang$maxFixedArity = 1; /** * Quits/stops/exits the program. Rather than terminating * immediately, exit will cause the sketch to exit after draw has * completed (or after setup completes if called during the setup * method). */ quil.core.exit = (function quil$core$exit(){ return quil.sketch.current_applet.call(null).exit(); }); /** * Returns Euler's number e (2.71828...) raised to the power of the * value parameter. */ quil.core.exp = (function quil$core$exp(val){ return quil.sketch.current_applet.call(null).exp(val); }); /** * Sets custom property on graphcs object indicating that it has * fill color. */ quil.core.clear_no_fill_cljs = (function quil$core$clear_no_fill_cljs(graphics){ return (graphics[quil.core.no_fill_prop] = false); }); /** * Sets the color used to fill shapes. For example, (fill 204 102 0), * will specify that all subsequent shapes will be filled with orange. */ quil.core.fill_float = (function quil$core$fill_float(var_args){ var G__1409 = arguments.length; switch (G__1409) { case 1: return quil.core.fill_float.cljs$core$IFn$_invoke$arity$1((arguments[(0)])); break; case 2: return quil.core.fill_float.cljs$core$IFn$_invoke$arity$2((arguments[(0)]),(arguments[(1)])); break; case 3: return quil.core.fill_float.cljs$core$IFn$_invoke$arity$3((arguments[(0)]),(arguments[(1)]),(arguments[(2)])); break; case 4: return quil.core.fill_float.cljs$core$IFn$_invoke$arity$4((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),(arguments[(3)])); break; default: throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join(''))); } }); quil.core.fill_float.cljs$core$IFn$_invoke$arity$1 = (function (gray){ quil.core.current_graphics.call(null).fill(gray); return quil.core.clear_no_fill_cljs.call(null,quil.core.current_graphics.call(null)); }); quil.core.fill_float.cljs$core$IFn$_invoke$arity$2 = (function (gray,alpha){ quil.core.current_graphics.call(null).fill(gray,alpha); return quil.core.clear_no_fill_cljs.call(null,quil.core.current_graphics.call(null)); }); quil.core.fill_float.cljs$core$IFn$_invoke$arity$3 = (function (r,g,b){ quil.core.current_graphics.call(null).fill(r,g,b); return quil.core.clear_no_fill_cljs.call(null,quil.core.current_graphics.call(null)); }); quil.core.fill_float.cljs$core$IFn$_invoke$arity$4 = (function (r,g,b,alpha){ quil.core.current_graphics.call(null).fill(r,g,b,alpha); return quil.core.clear_no_fill_cljs.call(null,quil.core.current_graphics.call(null)); }); quil.core.fill_float.cljs$lang$maxFixedArity = 4; /** * Sets the color used to fill shapes. */ quil.core.fill_int = (function quil$core$fill_int(var_args){ var G__1412 = arguments.length; switch (G__1412) { case 1: return quil.core.fill_int.cljs$core$IFn$_invoke$arity$1((arguments[(0)])); break; case 2: return quil.core.fill_int.cljs$core$IFn$_invoke$arity$2((arguments[(0)]),(arguments[(1)])); break; default: throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join(''))); } }); quil.core.fill_int.cljs$core$IFn$_invoke$arity$1 = (function (rgb){ quil.core.current_graphics.call(null).fill(cljs.core.unchecked_int.call(null,rgb)); return quil.core.clear_no_fill_cljs.call(null,quil.core.current_graphics.call(null)); }); quil.core.fill_int.cljs$core$IFn$_invoke$arity$2 = (function (rgb,alpha){ quil.core.current_graphics.call(null).fill(cljs.core.unchecked_int.call(null,rgb),alpha); return quil.core.clear_no_fill_cljs.call(null,quil.core.current_graphics.call(null)); }); quil.core.fill_int.cljs$lang$maxFixedArity = 2; /** * Sets the color used to fill shapes. */ quil.core.fill = (function quil$core$fill(var_args){ var G__1415 = arguments.length; switch (G__1415) { case 1: return quil.core.fill.cljs$core$IFn$_invoke$arity$1((arguments[(0)])); break; case 2: return quil.core.fill.cljs$core$IFn$_invoke$arity$2((arguments[(0)]),(arguments[(1)])); break; case 3: return quil.core.fill.cljs$core$IFn$_invoke$arity$3((arguments[(0)]),(arguments[(1)]),(arguments[(2)])); break; case 4: return quil.core.fill.cljs$core$IFn$_invoke$arity$4((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),(arguments[(3)])); break; default: throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join(''))); } }); quil.core.fill.cljs$core$IFn$_invoke$arity$1 = (function (rgb){ return quil.core.fill_float.call(null,rgb); }); quil.core.fill.cljs$core$IFn$_invoke$arity$2 = (function (rgb,alpha){ return quil.core.fill_float.call(null,rgb,alpha); }); quil.core.fill.cljs$core$IFn$_invoke$arity$3 = (function (r,g,b){ return quil.core.fill_float.call(null,r,g,b); }); quil.core.fill.cljs$core$IFn$_invoke$arity$4 = (function (r,g,b,a){ return quil.core.fill_float.call(null,r,g,b,a); }); quil.core.fill.cljs$lang$maxFixedArity = 4; /** * Originally named filter in Processing Language. * Filters the display window with the specified mode and level. * Level defines the quality of the filter and mode may be one of the * following keywords: * * :threshold - converts the image to black and white pixels depending * if they are above or below the threshold defined by * the level parameter. The level must be between * 0.0 (black) and 1.0 (white). If no level is specified, * 0.5 is used. * :gray - converts any colors in the image to grayscale * equivalents. Doesn't work with level. * :invert - sets each pixel to its inverse value. Doesn't work with * level. * :posterize - limits each channel of the image to the number of * colors specified as the level parameter. The parameter can * be set to values between 2 and 255, but results are most * noticeable in the lower ranges. * :blur - executes a Guassian blur with the level parameter * specifying the extent of the blurring. If no level * parameter is used, the blur is equivalent to Guassian * blur of radius 1. * :opaque - sets the alpha channel to entirely opaque. Doesn't work * with level. * :erode - reduces the light areas. Doesn't work with level. * :dilate - increases the light areas. Doesn't work with level. */ quil.core.display_filter = (function quil$core$display_filter(var_args){ var G__1418 = arguments.length; switch (G__1418) { case 1: return quil.core.display_filter.cljs$core$IFn$_invoke$arity$1((arguments[(0)])); break; case 2: return quil.core.display_filter.cljs$core$IFn$_invoke$arity$2((arguments[(0)]),(arguments[(1)])); break; default: throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join(''))); } }); quil.core.display_filter.cljs$core$IFn$_invoke$arity$1 = (function (mode){ return quil.core.current_graphics.call(null).filter((quil.util.resolve_constant_key.call(null,mode,quil.core.filter_modes) | (0))); }); quil.core.display_filter.cljs$core$IFn$_invoke$arity$2 = (function (mode,level){ var mode__$1 = quil.util.resolve_constant_key.call(null,mode,quil.core.filter_modes); return quil.core.current_graphics.call(null).filter((mode__$1 | (0)),level); }); quil.core.display_filter.cljs$lang$maxFixedArity = 2; /** * Calculates the closest int value that is less than or equal to the * value of the parameter. For example, (floor 9.03) returns the value 9. */ quil.core.floor = (function quil$core$floor(n){ return quil.sketch.current_applet.call(null).floor(n); }); /** * Returns a boolean value representing whether the applet has focus. */ quil.core.focused = (function quil$core$focused(){ return quil.sketch.current_applet.call(null).focused; }); /** * The system variable frameCount contains the number of frames * displayed since the program started. Inside setup() the value is 0 * and after the first iteration of draw it is 1, etc. */ quil.core.frame_count = (function quil$core$frame_count(){ return quil.sketch.current_applet.call(null).frameCount; }); /** * Returns the current framerate */ quil.core.current_frame_rate = (function quil$core$current_frame_rate(){ return quil.sketch.current_applet.call(null).__frameRate; }); /** * Specifies a new target framerate (number of frames to be displayed every * second). If the processor is not fast enough to maintain the * specified rate, it will not be achieved. For example, the function * call (frame-rate 30) will attempt to refresh 30 times a second. It * is recommended to set the frame rate within setup. The default rate * is 60 frames per second. */ quil.core.frame_rate = (function quil$core$frame_rate(new_rate){ cljs.core.reset_BANG_.call(null,quil.sketch.current_applet.call(null).target_frame_rate,new_rate); return quil.sketch.current_applet.call(null).frameRate(new_rate); }); /** * Sets a perspective matrix defined through the parameters. Works * like glFrustum, except it wipes out the current perspective matrix * rather than muliplying itself with it. */ quil.core.frustum = (function quil$core$frustum(left,right,bottom,top,near,far){ return quil.core.current_graphics.call(null).frustum(left,right,bottom,top,near,far); }); /** * Reads the color of any pixel or grabs a section of an image. If no * parameters are specified, a copy of entire image is returned. Get the * value of one pixel by specifying an x,y coordinate. Get a section of * the image by specifying an additional width and height parameter. * If the pixel requested is outside of the image window, black is returned. * The numbers returned are scaled according to the current color ranges, * but only RGB values are returned by this function. For example, even though * you may have drawn a shape with (color-mode :hsb), the numbers returned * will be in RGB. * * Getting the color of a single pixel with (get x y) is easy, but not * as fast as grabbing the data directly using the pixels fn. * * If no img specified - current-graphics is used. */ quil.core.get_pixel = (function quil$core$get_pixel(var_args){ var G__1421 = arguments.length; switch (G__1421) { case 0: return quil.core.get_pixel.cljs$core$IFn$_invoke$arity$0(); break; case 1: return quil.core.get_pixel.cljs$core$IFn$_invoke$arity$1((arguments[(0)])); break; case 2: return quil.core.get_pixel.cljs$core$IFn$_invoke$arity$2((arguments[(0)]),(arguments[(1)])); break; case 3: return quil.core.get_pixel.cljs$core$IFn$_invoke$arity$3((arguments[(0)]),(arguments[(1)]),(arguments[(2)])); break; case 4: return quil.core.get_pixel.cljs$core$IFn$_invoke$arity$4((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),(arguments[(3)])); break; case 5: return quil.core.get_pixel.cljs$core$IFn$_invoke$arity$5((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),(arguments[(3)]),(arguments[(4)])); break; default: throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join(''))); } }); quil.core.get_pixel.cljs$core$IFn$_invoke$arity$0 = (function (){ return quil.core.get_pixel.call(null,quil.core.current_graphics.call(null)); }); quil.core.get_pixel.cljs$core$IFn$_invoke$arity$1 = (function (img){ return img.get(); }); quil.core.get_pixel.cljs$core$IFn$_invoke$arity$2 = (function (x,y){ return quil.core.get_pixel.call(null,quil.core.current_graphics.call(null),x,y); }); quil.core.get_pixel.cljs$core$IFn$_invoke$arity$3 = (function (img,x,y){ return img.get((x | (0)),(y | (0))); }); quil.core.get_pixel.cljs$core$IFn$_invoke$arity$4 = (function (x,y,w,h){ return quil.core.get_pixel.call(null,quil.core.current_graphics.call(null),x,y,w,h); }); quil.core.get_pixel.cljs$core$IFn$_invoke$arity$5 = (function (img,x,y,w,h){ return img.get((x | (0)),(y | (0)),(w | (0)),(h | (0))); }); quil.core.get_pixel.cljs$lang$maxFixedArity = 5; /** * Extracts the green value from a color, scaled to match current * color-mode. This value is always returned as a float so be careful * not to assign it to an int value. */ quil.core.green = (function quil$core$green(col){ return quil.core.current_graphics.call(null).green(cljs.core.unchecked_int.call(null,col)); }); /** * Converts a byte, char, int, or color to a String containing the * equivalent hexadecimal notation. For example color(0, 102, 153) will * convert to the String "FF006699". This function can help make your * geeky debugging sessions much happier. */ quil.core.hex = (function quil$core$hex(var_args){ var G__1424 = arguments.length; switch (G__1424) { case 1: return quil.core.hex.cljs$core$IFn$_invoke$arity$1((arguments[(0)])); break; case 2: return quil.core.hex.cljs$core$IFn$_invoke$arity$2((arguments[(0)]),(arguments[(1)])); break; default: throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join(''))); } }); quil.core.hex.cljs$core$IFn$_invoke$arity$1 = (function (val){ return quil.sketch.current_applet.call(null).hex(val); }); quil.core.hex.cljs$core$IFn$_invoke$arity$2 = (function (val,num_digits){ return quil.sketch.current_applet.call(null).hex(val,num_digits); }); quil.core.hex.cljs$lang$maxFixedArity = 2; /** * Height of the display window. The value of height is zero until * size is called. */ quil.core.height = (function quil$core$height(){ return quil.sketch.current_applet.call(null).height; }); /** * Set various hints and hacks for the renderer. This is used to * handle obscure rendering features that cannot be implemented in a * consistent manner across renderers. Many options will often graduate * to standard features instead of hints over time. * * Options: * * :enable-native-fonts - Use the native version fonts when they are * installed, rather than the bitmapped version from a .vlw * file. This is useful with the default (or JAVA2D) renderer * setting, as it will improve font rendering speed. This is not * enabled by default, because it can be misleading while testing * because the type will look great on your machine (because you have * the font installed) but lousy on others' machines if the identical * font is unavailable. This option can only be set per-sketch, and * must be called before any use of text-font. * * :disable-native-fonts - Disables native font support. * * :disable-depth-test - Disable the zbuffer, allowing you to draw on * top of everything at will. When depth testing is disabled, items * will be drawn to the screen sequentially, like a painting. This * hint is most often used to draw in 3D, then draw in 2D on top of * it (for instance, to draw GUI controls in 2D on top of a 3D * interface). Starting in release 0149, this will also clear the * depth buffer. Restore the default with :enable-depth-test * but note that with the depth buffer cleared, any 3D drawing that * happens later in draw will ignore existing shapes on the screen. * * :enable-depth-test - Enables the zbuffer. * * :enable-depth-sort - Enable primitive z-sorting of triangles and * lines in :p3d and :opengl rendering modes. This can slow * performance considerably, and the algorithm is not yet perfect. * * :disable-depth-sort - Disables hint :enable-depth-sort * * :disable-opengl-errors - Speeds up the OPENGL renderer setting * by not checking for errors while running. * * :enable-opengl-errors - Turns on OpenGL error checking * * :enable-depth-mask * :disable-depth-mask * * :enable-optimized-stroke * :disable-optimized-stroke * :enable-retina-pixels * :disable-retina-pixels * :enable-stroke-perspective * :disable-stroke-perspective * :enable-stroke-pure * :disable-stroke-pure * :enable-texture-mipmaps * :disable-texture-mipmaps */ quil.core.hint = (function quil$core$hint(hint_type){ var hint_type__$1 = (((hint_type instanceof cljs.core.Keyword))?cljs.core.get.call(null,quil.core.hint_options,hint_type):hint_type); return quil.core.current_graphics.call(null).hint((hint_type__$1 | (0))); }); /** * Returns the current hour as a value from 0 - 23. */ quil.core.hour = (function quil$core$hour(){ return quil.sketch.current_applet.call(null).hour(); }); /** * Extracts the hue value from a color. */ quil.core.hue = (function quil$core$hue(col){ return quil.core.current_graphics.call(null).hue(cljs.core.unchecked_int.call(null,col)); }); /** * Displays images to the screen. Processing currently works with GIF, * JPEG, and Targa images. The color of an image may be modified with * the tint function and if a GIF has transparency, it will maintain * its transparency. The img parameter specifies the image to display * and the x and y parameters define the location of the image from its * upper-left corner. The image is displayed at its original size * unless the width and height parameters specify a different size. The * image-mode fn changes the way the parameters work. A call to * (image-mode :corners) will change the width and height parameters to * define the x and y values of the opposite corner of the image. * * Starting with release 0124, when using the default (JAVA2D) * renderer, smooth will also improve image quality of resized * images. */ quil.core.image = (function quil$core$image(var_args){ var G__1427 = arguments.length; switch (G__1427) { case 3: return quil.core.image.cljs$core$IFn$_invoke$arity$3((arguments[(0)]),(arguments[(1)]),(arguments[(2)])); break; case 5: return quil.core.image.cljs$core$IFn$_invoke$arity$5((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),(arguments[(3)]),(arguments[(4)])); break; default: throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join(''))); } }); quil.core.image.cljs$core$IFn$_invoke$arity$3 = (function (img,x,y){ return quil.core.current_graphics.call(null).image(img,x,y); }); quil.core.image.cljs$core$IFn$_invoke$arity$5 = (function (img,x,y,c,d){ return quil.core.current_graphics.call(null).image(img,x,y,c,d); }); quil.core.image.cljs$lang$maxFixedArity = 5; /** * Originally named filter in Processing Language. * Filters given image with the specified mode and level. * Level defines the quality of the filter and mode may be one of * the following keywords: * * :threshold - converts the image to black and white pixels depending * if they are above or below the threshold defined by * the level parameter. The level must be between * 0.0 (black) and 1.0 (white). If no level is specified, * 0.5 is used. * :gray - converts any colors in the image to grayscale * equivalents. Doesn't work with level. * :invert - sets each pixel to its inverse value. Doesn't work with * level. * :posterize - limits each channel of the image to the number of * colors specified as the level parameter. The parameter can * be set to values between 2 and 255, but results are most * noticeable in the lower ranges. * :blur - executes a Guassian blur with the level parameter * specifying the extent of the blurring. If no level * parameter is used, the blur is equivalent to Guassian * blur of radius 1. * :opaque - sets the alpha channel to entirely opaque. Doesn't work * with level. * :erode - reduces the light areas. Doesn't work with level. * :dilate - increases the light areas. Doesn't work with level. */ quil.core.image_filter = (function quil$core$image_filter(var_args){ var G__1430 = arguments.length; switch (G__1430) { case 2: return quil.core.image_filter.cljs$core$IFn$_invoke$arity$2((arguments[(0)]),(arguments[(1)])); break; case 3: return quil.core.image_filter.cljs$core$IFn$_invoke$arity$3((arguments[(0)]),(arguments[(1)]),(arguments[(2)])); break; default: throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join(''))); } }); quil.core.image_filter.cljs$core$IFn$_invoke$arity$2 = (function (img,mode){ var mode__$1 = quil.util.resolve_constant_key.call(null,mode,quil.core.filter_modes); return img.filter((mode__$1 | (0))); }); quil.core.image_filter.cljs$core$IFn$_invoke$arity$3 = (function (img,mode,level){ var mode__$1 = quil.util.resolve_constant_key.call(null,mode,quil.core.filter_modes); return img.filter((mode__$1 | (0)),level); }); quil.core.image_filter.cljs$lang$maxFixedArity = 3; /** * Modifies the location from which images draw. The default mode is :corner. * Available modes are: * * :corner - specifies the location to be the upper left corner and * uses the fourth and fifth parameters of image to set the * image's width and height. * * :corners - uses the second and third parameters of image to set the * location of one corner of the image and uses the fourth * and fifth parameters to set the opposite corner. * * :center - draw images centered at the given x and y position. */ quil.core.image_mode = (function quil$core$image_mode(mode){ var mode__$1 = quil.util.resolve_constant_key.call(null,mode,quil.core.image_modes); return quil.core.current_graphics.call(null).imageMode((mode__$1 | (0))); }); /** * The variable keyCode is used to detect special keys such as the UP, * DOWN, LEFT, RIGHT arrow keys and ALT, CONTROL, SHIFT. When checking * for these keys, it's first necessary to check and see if the key is * coded. This is done with the conditional (= (key) CODED). * * The keys included in the ASCII specification (BACKSPACE, TAB, ENTER, * RETURN, ESC, and DELETE) do not require checking to see if they key * is coded, and you should simply use the key variable instead of * key-code If you're making cross-platform projects, note that the * ENTER key is commonly used on PCs and Unix and the RETURN key is * used instead on Macintosh. Check for both ENTER and RETURN to make * sure your program will work for all platforms. * * For users familiar with Java, the values for UP and DOWN are simply * shorter versions of Java's KeyEvent.VK_UP and * KeyEvent.VK_DOWN. Other keyCode values can be found in the Java * KeyEvent reference. */ quil.core.key_code = (function quil$core$key_code(){ return quil.sketch.current_applet.call(null).keyCode; }); /** * true if any key is currently pressed, false otherwise. */ quil.core.key_pressed_QMARK_ = (function quil$core$key_pressed_QMARK_(){ return quil.sketch.current_applet.call(null).__keyPressed; }); /** * Sets the falloff rates for point lights, spot lights, and ambient * lights. The parameters are used to determine the falloff with the * following equation: * * d = distance from light position to vertex position * falloff = 1 / (CONSTANT + d * LINEAR + (d*d) * QUADRATIC) * * Like fill, it affects only the elements which are created after it * in the code. The default value is (light-falloff 1.0 0.0 0.0). * Thinking about an ambient light with a falloff can be tricky. It is * used, for example, if you wanted a region of your scene to be lit * ambiently one color and another region to be lit ambiently by * another color, you would use an ambient light with location and * falloff. You can think of it as a point light that doesn't care * which direction a surface is facing. */ quil.core.light_falloff = (function quil$core$light_falloff(constant,linear,quadratic){ return quil.core.current_graphics.call(null).lightFalloff(constant,linear,quadratic); }); /** * Calculates a color or colors between two color at a specific * increment. The amt parameter is the amount to interpolate between * the two values where 0.0 equal to the first point, 0.1 is very near * the first point, 0.5 is half-way in between, etc. */ quil.core.lerp_color = (function quil$core$lerp_color(c1,c2,amt){ return quil.core.current_graphics.call(null).lerpColor(cljs.core.unchecked_int.call(null,c1),cljs.core.unchecked_int.call(null,c2),amt); }); /** * Calculates a number between two numbers at a specific * increment. The amt parameter is the amount to interpolate between * the two values where 0.0 equal to the first point, 0.1 is very near * the first point, 0.5 is half-way in between, etc. The lerp function * is convenient for creating motion along a straight path and for * drawing dotted lines. */ quil.core.lerp = (function quil$core$lerp(start,stop,amt){ return quil.sketch.current_applet.call(null).lerp(start,stop,amt); }); /** * Sets the default ambient light, directional light, falloff, and * specular values. The defaults are: * * (ambient-light 128 128 128) * (directional-light 128 128 128 0 0 -1) * (light-falloff 1 0 0) * (light-specular 0 0 0). * * Lights need to be included in the draw to remain persistent in a * looping program. Placing them in the setup of a looping program * will cause them to only have an effect the first time through the * loop. */ quil.core.lights = (function quil$core$lights(){ return quil.core.current_graphics.call(null).lights(); }); /** * Sets the specular color for lights. Like fill, it affects only the * elements which are created after it in the code. Specular refers to * light which bounces off a surface in a perferred direction (rather * than bouncing in all directions like a diffuse light) and is used * for creating highlights. The specular quality of a light interacts * with the specular material qualities set through the specular and * shininess functions. */ quil.core.light_specular = (function quil$core$light_specular(r,g,b){ return quil.core.current_graphics.call(null).lightSpecular(r,g,b); }); /** * Draws a line (a direct path between two points) to the screen. The * version of line with four parameters draws the line in 2D. To color * a line, use the stroke function. A line cannot be filled, therefore * the fill method will not affect the color of a line. 2D lines are * drawn with a width of one pixel by default, but this can be changed * with the stroke-weight function. The version with six parameters * allows the line to be placed anywhere within XYZ space. */ quil.core.line = (function quil$core$line(var_args){ var G__1433 = arguments.length; switch (G__1433) { case 2: return quil.core.line.cljs$core$IFn$_invoke$arity$2((arguments[(0)]),(arguments[(1)])); break; case 4: return quil.core.line.cljs$core$IFn$_invoke$arity$4((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),(arguments[(3)])); break; case 6: return quil.core.line.cljs$core$IFn$_invoke$arity$6((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),(arguments[(3)]),(arguments[(4)]),(arguments[(5)])); break; default: throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join(''))); } }); quil.core.line.cljs$core$IFn$_invoke$arity$2 = (function (p1,p2){ return cljs.core.apply.call(null,quil.core.line,cljs.core.concat.call(null,p1,p2)); }); quil.core.line.cljs$core$IFn$_invoke$arity$4 = (function (x1,y1,x2,y2){ return quil.core.current_graphics.call(null).line(x1,y1,x2,y2); }); quil.core.line.cljs$core$IFn$_invoke$arity$6 = (function (x1,y1,z1,x2,y2,z2){ return quil.core.current_graphics.call(null).line(x1,y1,z1,x2,y2,z2); }); quil.core.line.cljs$lang$maxFixedArity = 6; /** * Loads a font into a variable of type PFont. To load correctly, * fonts must be located in the data directory of the current sketch. * To create a font to use with Processing use the create-font fn. * * Like load-image and other methods that load data, the load-font fn * should not be used inside draw, because it will slow down the sketch * considerably, as the font will be re-loaded from the disk (or * network) on each frame. * * For most renderers, Processing displays fonts using the .vlw font * format, which uses images for each letter, rather than defining them * through vector data. When hint :enable-native-fonts is used with the * JAVA2D renderer, the native version of a font will be used if it is * installed on the user's machine. * * Using create-font (instead of load-font) enables vector data to be * used with the JAVA2D (default) renderer setting. This can be helpful * when many font sizes are needed, or when using any renderer based on * JAVA2D, such as the PDF library. */ quil.core.load_font = (function quil$core$load_font(filename){ return quil.sketch.current_applet.call(null).loadFont(cljs.core.str.cljs$core$IFn$_invoke$arity$1(filename)); }); /** * Loads an image into a variable of type PImage. Four types of * images ( .gif, .jpg, .tga, .png) images may be loaded. To load * correctly, images must be located in the data directory of the * current sketch. In most cases, load all images in setup to preload * them at the start of the program. Loading images inside draw will * reduce the speed of a program. * * The filename parameter can also be a URL to a file found online. * * If an image is not loaded successfully, the null value is returned * and an error message will be printed to the console. The error * message does not halt the program, however the null value may cause * a NullPointerException if your code does not check whether the value * returned from load-image is nil. * * Depending on the type of error, a PImage object may still be * returned, but the width and height of the image will be set to * -1. This happens if bad image data is returned or cannot be decoded * properly. Sometimes this happens with image URLs that produce a 403 * error or that redirect to a password prompt, because load-image * will attempt to interpret the HTML as image data. */ quil.core.load_image = (function quil$core$load_image(filename){ return quil.sketch.current_applet.call(null).loadImage(cljs.core.str.cljs$core$IFn$_invoke$arity$1(filename)); }); /** * Loads a shader into the PShader object. Shaders are compatible with the * P2D and P3D renderers, but not with the default renderer. */ quil.core.load_shader = (function quil$core$load_shader(var_args){ var G__1436 = arguments.length; switch (G__1436) { case 1: return quil.core.load_shader.cljs$core$IFn$_invoke$arity$1((arguments[(0)])); break; case 2: return quil.core.load_shader.cljs$core$IFn$_invoke$arity$2((arguments[(0)]),(arguments[(1)])); break; default: throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join(''))); } }); quil.core.load_shader.cljs$core$IFn$_invoke$arity$1 = (function (fragment_filename){ return quil.core.current_graphics.call(null).loadShader(fragment_filename); }); quil.core.load_shader.cljs$core$IFn$_invoke$arity$2 = (function (fragment_filename,vertex_filename){ return quil.core.current_graphics.call(null).loadShader(fragment_filename,vertex_filename); }); quil.core.load_shader.cljs$lang$maxFixedArity = 2; /** * Load a geometry from a file as a PShape. */ quil.core.load_shape = (function quil$core$load_shape(filename){ return quil.sketch.current_applet.call(null).loadShape(filename); }); /** * Calculates the natural logarithm (the base-e logarithm) of a * number. This function expects the values greater than 0.0. */ quil.core.log = (function quil$core$log(val){ return quil.sketch.current_applet.call(null).log(val); }); /** * Calculates the magnitude (or length) of a vector. A vector is a * direction in space commonly used in computer graphics and linear * algebra. Because it has no start position, the magnitude of a vector * can be thought of as the distance from coordinate (0,0) to its (x,y) * value. Therefore, mag is a shortcut for writing (dist 0 0 x y). */ quil.core.mag = (function quil$core$mag(var_args){ var G__1439 = arguments.length; switch (G__1439) { case 2: return quil.core.mag.cljs$core$IFn$_invoke$arity$2((arguments[(0)]),(arguments[(1)])); break; case 3: return quil.core.mag.cljs$core$IFn$_invoke$arity$3((arguments[(0)]),(arguments[(1)]),(arguments[(2)])); break; default: throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join(''))); } }); quil.core.mag.cljs$core$IFn$_invoke$arity$2 = (function (a,b){ return quil.sketch.current_applet.call(null).mag(a,b); }); quil.core.mag.cljs$core$IFn$_invoke$arity$3 = (function (a,b,c){ return quil.sketch.current_applet.call(null).mag(a,b,c); }); quil.core.mag.cljs$lang$maxFixedArity = 3; /** * Re-maps a number from one range to another. * * Numbers outside the range are not clamped to 0 and 1, because * out-of-range values are often intentional and useful. */ quil.core.map_range = (function quil$core$map_range(val,low1,high1,low2,high2){ return quil.sketch.current_applet.call(null).map(val,low1,high1,low2,high2); }); /** * Returns the number of milliseconds (thousandths of a second) since * starting the sketch. This information is often used for timing * animation sequences. */ quil.core.millis = (function quil$core$millis(){ return quil.sketch.current_applet.call(null).millis(); }); /** * Returns the current minute as a value from 0 - 59 */ quil.core.minute = (function quil$core$minute(){ return quil.sketch.current_applet.call(null).minute(); }); /** * Returns the three-dimensional x, y, z position in model space. This * returns the x value for a given coordinate based on the current set * of transformations (scale, rotate, translate, etc.) The x value can * be used to place an object in space relative to the location of the * original point once the transformations are no longer in use. */ quil.core.model_x = (function quil$core$model_x(x,y,z){ return quil.core.current_graphics.call(null).modelX(x,y,z); }); /** * Returns the three-dimensional x, y, z position in model space. This * returns the y value for a given coordinate based on the current set * of transformations (scale, rotate, translate, etc.) The y value can * be used to place an object in space relative to the location of the * original point once the transformations are no longer in use. */ quil.core.model_y = (function quil$core$model_y(x,y,z){ return quil.core.current_graphics.call(null).modelY(x,y,z); }); /** * Returns the three-dimensional x, y, z position in model space. This * returns the z value for a given coordinate based on the current set * of transformations (scale, rotate, translate, etc.) The z value can * be used to place an object in space relative to the location of the * original point once the transformations are no longer in use. */ quil.core.model_z = (function quil$core$model_z(x,y,z){ return quil.core.current_graphics.call(null).modelZ(x,y,z); }); /** * Returns the current month as a value from 1 - 12. */ quil.core.month = (function quil$core$month(){ return quil.sketch.current_applet.call(null).month(); }); /** * The value of the system variable mouseButton is either :left, :right, * or :center depending on which button is pressed. nil if no button pressed */ quil.core.mouse_button = (function quil$core$mouse_button(){ var button_code = quil.sketch.current_applet.call(null).mouseButton; var pred__1441 = cljs.core._EQ_; var expr__1442 = button_code; if(cljs.core.truth_(pred__1441.call(null,(37),expr__1442))){ return new cljs.core.Keyword(null,"left","left",-399115937); } else { if(cljs.core.truth_(pred__1441.call(null,(39),expr__1442))){ return new cljs.core.Keyword(null,"right","right",-452581833); } else { if(cljs.core.truth_(pred__1441.call(null,(3),expr__1442))){ return new cljs.core.Keyword(null,"center","center",-748944368); } else { return null; } } } }); /** * Variable storing if a mouse button is pressed. The value of the * system variable mousePressed is true if a mouse button is pressed * and false if a button is not pressed. */ quil.core.mouse_pressed_QMARK_ = (function quil$core$mouse_pressed_QMARK_(){ return quil.sketch.current_applet.call(null).__mousePressed; }); /** * Current horizontal coordinate of the mouse. */ quil.core.mouse_x = (function quil$core$mouse_x(){ return quil.sketch.current_applet.call(null).mouseX; }); /** * Current vertical coordinate of the mouse. */ quil.core.mouse_y = (function quil$core$mouse_y(){ return quil.sketch.current_applet.call(null).mouseY; }); /** * Hides the cursor from view. Will not work when running the in full * screen (Present) mode. */ quil.core.no_cursor = (function quil$core$no_cursor(){ return quil.sketch.current_applet.call(null).noCursor(); }); /** * Disables filling geometry. If both no-stroke and no-fill are called, * nothing will be drawn to the screen. */ quil.core.no_fill = (function quil$core$no_fill(){ quil.core.current_graphics.call(null).noFill(); return (quil.core.current_graphics.call(null)[quil.core.no_fill_prop] = true); }); /** * Returns a new 2D unit vector in a random direction */ quil.core.random_2d = (function quil$core$random_2d(){ var theta = quil.sketch.current_applet.call(null).random(quil.core.TWO_PI); return new cljs.core.PersistentVector(null, 2, 5, cljs.core.PersistentVector.EMPTY_NODE, [Math.cos(theta),Math.sin(theta)], null); }); /** * Returns a new 3D unit vector in a random direction */ quil.core.random_3d = (function quil$core$random_3d(){ var theta = quil.sketch.current_applet.call(null).random(quil.core.TWO_PI); var phi = quil.sketch.current_applet.call(null).random((- quil.core.HALF_PI),quil.core.HALF_PI); var vx = (Math.cos(theta) * Math.sin(phi)); var vy = (Math.sin(theta) * Math.sin(phi)); var vz = Math.cos(phi); return new cljs.core.PersistentVector(null, 3, 5, cljs.core.PersistentVector.EMPTY_NODE, [vx,vy,vz], null); }); /** * Returns the Perlin noise value at specified coordinates. Perlin * noise is a random sequence generator producing a more natural * ordered, harmonic succession of numbers compared to the standard * random function. It was invented by Ken Perlin in the 1980s and * been used since in graphical applications to produce procedural * textures, natural motion, shapes, terrains etc. * * The main difference to the random function is that Perlin noise is * defined in an infinite n-dimensional space where each pair of * coordinates corresponds to a fixed semi-random value (fixed only for * the lifespan of the program). The resulting value will always be * between 0.0 and 1.0. Processing can compute 1D, 2D and 3D noise, * depending on the number of coordinates given. The noise value can be * animated by moving through the noise space and the 2nd and 3rd * dimensions can also be interpreted as time. * * The actual noise is structured similar to an audio signal, in * respect to the function's use of frequencies. Similar to the concept * of harmonics in physics, perlin noise is computed over several * octaves which are added together for the final result. * * Another way to adjust the character of the resulting sequence is the * scale of the input coordinates. As the function works within an * infinite space the value of the coordinates doesn't matter as such, * only the distance between successive coordinates does (eg. when * using noise within a loop). As a general rule the smaller the * difference between coordinates, the smoother the resulting noise * sequence will be. Steps of 0.005-0.03 work best for most * applications, but this will differ depending on use. */ quil.core.noise = (function quil$core$noise(var_args){ var G__1445 = arguments.length; switch (G__1445) { case 1: return quil.core.noise.cljs$core$IFn$_invoke$arity$1((arguments[(0)])); break; case 2: return quil.core.noise.cljs$core$IFn$_invoke$arity$2((arguments[(0)]),(arguments[(1)])); break; case 3: return quil.core.noise.cljs$core$IFn$_invoke$arity$3((arguments[(0)]),(arguments[(1)]),(arguments[(2)])); break; default: throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join(''))); } }); quil.core.noise.cljs$core$IFn$_invoke$arity$1 = (function (x){ return quil.sketch.current_applet.call(null).noise(x); }); quil.core.noise.cljs$core$IFn$_invoke$arity$2 = (function (x,y){ return quil.sketch.current_applet.call(null).noise(x,y); }); quil.core.noise.cljs$core$IFn$_invoke$arity$3 = (function (x,y,z){ return quil.sketch.current_applet.call(null).noise(x,y,z); }); quil.core.noise.cljs$lang$maxFixedArity = 3; /** * Adjusts the character and level of detail produced by the Perlin * noise function. Similar to harmonics in physics, noise is computed * over several octaves. Lower octaves contribute more to the output * signal and as such define the overal intensity of the noise, whereas * higher octaves create finer grained details in the noise * sequence. By default, noise is computed over 4 octaves with each * octave contributing exactly half than its predecessor, starting at * 50% strength for the 1st octave. This falloff amount can be changed * by adding an additional function parameter. Eg. a falloff factor of * 0.75 means each octave will now have 75% impact (25% less) of the * previous lower octave. Any value between 0.0 and 1.0 is valid, * however note that values greater than 0.5 might result in greater * than 1.0 values returned by noise. * * By changing these parameters, the signal created by the noise * function can be adapted to fit very specific needs and * characteristics. */ quil.core.noise_detail = (function quil$core$noise_detail(var_args){ var G__1448 = arguments.length; switch (G__1448) { case 1: return quil.core.noise_detail.cljs$core$IFn$_invoke$arity$1((arguments[(0)])); break; case 2: return quil.core.noise_detail.cljs$core$IFn$_invoke$arity$2((arguments[(0)]),(arguments[(1)])); break; default: throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join(''))); } }); quil.core.noise_detail.cljs$core$IFn$_invoke$arity$1 = (function (octaves){ return quil.sketch.current_applet.call(null).noiseDetail((octaves | (0))); }); quil.core.noise_detail.cljs$core$IFn$_invoke$arity$2 = (function (octaves,falloff){ return quil.sketch.current_applet.call(null).noiseDetail((octaves | (0)),falloff); }); quil.core.noise_detail.cljs$lang$maxFixedArity = 2; /** * Sets the seed value for noise. By default, noise produces different * results each time the program is run. Set the value parameter to a * constant to return the same pseudo-random numbers each time the * software is run. */ quil.core.noise_seed = (function quil$core$noise_seed(val){ return quil.sketch.current_applet.call(null).noiseSeed((val | (0))); }); /** * Disable all lighting. Lighting is turned off by default and enabled * with the lights fn. This function can be used to disable lighting so * that 2D geometry (which does not require lighting) can be drawn * after a set of lighted 3D geometry. */ quil.core.no_lights = (function quil$core$no_lights(){ return quil.core.current_graphics.call(null).noLights(); }); /** * Stops Processing from continuously executing the code within * draw. If start-loop is called, the code in draw will begin to run * continuously again. If using no-loop in setup, it should be the last * line inside the block. * * When no-loop is used, it's not possible to manipulate or access the * screen inside event handling functions such as mouse-pressed or * key-pressed. Instead, use those functions to call redraw or * loop which will run draw, which can update the screen * properly. This means that when no-loop has been called, no drawing * can happen, and functions like save-frame may not be used. * * Note that if the sketch is resized, redraw will be called to * update the sketch, even after no-oop has been * specified. Otherwise, the sketch would enter an odd state until * loop was called. */ quil.core.no_loop = (function quil$core$no_loop(){ return quil.sketch.current_applet.call(null).noLoop(); }); /** * Normalize a value to exist between 0 and 1 (inclusive). */ quil.core.norm = (function quil$core$norm(val,start,stop){ return quil.sketch.current_applet.call(null).norm(val,start,stop); }); /** * Sets the current normal vector. This is for drawing three * dimensional shapes and surfaces and specifies a vector perpendicular * to the surface of the shape which determines how lighting affects * it. Processing attempts to automatically assign normals to shapes, * but since that's imperfect, this is a better option when you want * more control. This function is identical to glNormal3f() in OpenGL. */ quil.core.normal = (function quil$core$normal(nx,ny,nz){ return quil.core.current_graphics.call(null).normal(nx,ny,nz); }); /** * Draws all geometry with jagged (aliased) edges. Must be called inside * :settings handler. */ quil.core.no_smooth = (function quil$core$no_smooth(){ return quil.core.current_graphics.call(null).noSmooth(); }); /** * Disables drawing the stroke (outline). If both no-stroke and * no-fill are called, nothing will be drawn to the screen. */ quil.core.no_stroke = (function quil$core$no_stroke(){ return quil.core.current_graphics.call(null).noStroke(); }); /** * Removes the current fill value for displaying images and reverts to * displaying images with their original hues. */ quil.core.no_tint = (function quil$core$no_tint(){ return quil.core.current_graphics.call(null).noTint(); }); /** * Sets an orthographic projection and defines a parallel clipping * volume. All objects with the same dimension appear the same size, * regardless of whether they are near or far from the camera. The * parameters to this function specify the clipping volume where left * and right are the minimum and maximum x values, top and bottom are * the minimum and maximum y values, and near and far are the minimum * and maximum z values. If no parameters are given, the default is * used: (ortho 0 width 0 height -10 10) */ quil.core.ortho = (function quil$core$ortho(var_args){ var G__1451 = arguments.length; switch (G__1451) { case 0: return quil.core.ortho.cljs$core$IFn$_invoke$arity$0(); break; case 4: return quil.core.ortho.cljs$core$IFn$_invoke$arity$4((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),(arguments[(3)])); break; case 6: return quil.core.ortho.cljs$core$IFn$_invoke$arity$6((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),(arguments[(3)]),(arguments[(4)]),(arguments[(5)])); break; default: throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join(''))); } }); quil.core.ortho.cljs$core$IFn$_invoke$arity$0 = (function (){ return quil.core.current_graphics.call(null).ortho(); }); quil.core.ortho.cljs$core$IFn$_invoke$arity$4 = (function (left,right,bottom,top){ return quil.core.current_graphics.call(null).ortho(left,right,bottom,top); }); quil.core.ortho.cljs$core$IFn$_invoke$arity$6 = (function (left,right,bottom,top,near,far){ return quil.core.current_graphics.call(null).ortho(left,right,bottom,top,near,far); }); quil.core.ortho.cljs$lang$maxFixedArity = 6; /** * Sets a perspective projection applying foreshortening, making * distant objects appear smaller than closer ones. The parameters * define a viewing volume with the shape of truncated pyramid. Objects * near to the front of the volume appear their actual size, while * farther objects appear smaller. This projection simulates the * perspective of the world more accurately than orthographic * projection. The version of perspective without parameters sets the * default perspective and the version with four parameters allows the * programmer to set the area precisely. The default values are: * perspective(PI/3.0, width/height, cameraZ/10.0, cameraZ*10.0) where * cameraZ is ((height/2.0) / tan(PI*60.0/360.0)); */ quil.core.perspective = (function quil$core$perspective(var_args){ var G__1454 = arguments.length; switch (G__1454) { case 0: return quil.core.perspective.cljs$core$IFn$_invoke$arity$0(); break; case 4: return quil.core.perspective.cljs$core$IFn$_invoke$arity$4((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),(arguments[(3)])); break; default: throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join(''))); } }); quil.core.perspective.cljs$core$IFn$_invoke$arity$0 = (function (){ return quil.core.current_graphics.call(null).perspective(); }); quil.core.perspective.cljs$core$IFn$_invoke$arity$4 = (function (fovy,aspect,z_near,z_far){ return quil.core.current_graphics.call(null).perspective(fovy,aspect,z_near,z_far); }); quil.core.perspective.cljs$lang$maxFixedArity = 4; /** * Array containing the values for all the pixels in the display * window or image. This array is therefore the size of the display window. If * this array is modified, the update-pixels fn must be called to update * the changes. Calls .loadPixels before obtaining the pixel array. */ quil.core.pixels = (function quil$core$pixels(var_args){ var G__1457 = arguments.length; switch (G__1457) { case 0: return quil.core.pixels.cljs$core$IFn$_invoke$arity$0(); break; case 1: return quil.core.pixels.cljs$core$IFn$_invoke$arity$1((arguments[(0)])); break; default: throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join(''))); } }); quil.core.pixels.cljs$core$IFn$_invoke$arity$0 = (function (){ return quil.core.pixels.call(null,quil.core.current_graphics.call(null)); }); quil.core.pixels.cljs$core$IFn$_invoke$arity$1 = (function (img){ img.loadPixels(); var pix_array = img.pixels.toArray(); img.stored_pix_array = pix_array; return pix_array; }); quil.core.pixels.cljs$lang$maxFixedArity = 1; /** * Horizontal coordinate of the mouse in the previous frame */ quil.core.pmouse_x = (function quil$core$pmouse_x(){ return quil.sketch.current_applet.call(null).pmouseX; }); /** * Vertical coordinate of the mouse in the previous frame */ quil.core.pmouse_y = (function quil$core$pmouse_y(){ return quil.sketch.current_applet.call(null).pmouseY; }); /** * Draws a point, a coordinate in space at the dimension of one * pixel. The first parameter is the horizontal value for the point, * the second value is the vertical value for the point, and the * optional third value is the depth value. Drawing this shape in 3D * using the z parameter requires the :P3D or :opengl renderer to be * used. */ quil.core.point = (function quil$core$point(var_args){ var G__1460 = arguments.length; switch (G__1460) { case 2: return quil.core.point.cljs$core$IFn$_invoke$arity$2((arguments[(0)]),(arguments[(1)])); break; case 3: return quil.core.point.cljs$core$IFn$_invoke$arity$3((arguments[(0)]),(arguments[(1)]),(arguments[(2)])); break; default: throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join(''))); } }); quil.core.point.cljs$core$IFn$_invoke$arity$2 = (function (x,y){ return quil.core.current_graphics.call(null).point(x,y); }); quil.core.point.cljs$core$IFn$_invoke$arity$3 = (function (x,y,z){ return quil.core.current_graphics.call(null).point(x,y,z); }); quil.core.point.cljs$lang$maxFixedArity = 3; /** * Adds a point light. Lights need to be included in the draw() to * remain persistent in a looping program. Placing them in the setup() * of a looping program will cause them to only have an effect the * first time through the loop. The affect of the r, g, and b * parameters is determined by the current color mode. The x, y, and z * parameters set the position of the light */ quil.core.point_light = (function quil$core$point_light(r,g,b,x,y,z){ return quil.core.current_graphics.call(null).pointLight(r,g,b,x,y,z); }); /** * Pops the current transformation matrix off the matrix * stack. Understanding pushing and popping requires understanding the * concept of a matrix stack. The push-matrix fn saves the current * coordinate system to the stack and pop-matrix restores the prior * coordinate system. push-matrix and pop-matrix are used in conjuction * with the other transformation methods and may be embedded to control * the scope of the transformations. */ quil.core.pop_matrix = (function quil$core$pop_matrix(){ return quil.core.current_graphics.call(null).popMatrix(); }); /** * Restores the prior settings on the 'style stack'. Used in * conjunction with push-style. Together they allow you to change the * style settings and later return to what you had. When a new style is * started with push-style, it builds on the current style information. * The push-style and pop-style functions can be nested to provide more * control */ quil.core.pop_style = (function quil$core$pop_style(){ return quil.core.current_graphics.call(null).popStyle(); }); /** * Facilitates exponential expressions. The pow() function is an * efficient way of multiplying numbers by themselves (or their * reciprocal) in large quantities. For example, (pow 3 5) is * equivalent to the expression (* 3 3 3 3 3) and (pow 3 -5) is * equivalent to (/ 1 (* 3 3 3 3 3)). */ quil.core.pow = (function quil$core$pow(num,exponent){ return quil.sketch.current_applet.call(null).pow(num,exponent); }); /** * Prints the current camera matrix to std out. Useful for debugging. */ quil.core.print_camera = (function quil$core$print_camera(){ return quil.core.current_graphics.call(null).printCamera(); }); /** * Prints the current matrix to std out. Useful for debugging. */ quil.core.print_matrix = (function quil$core$print_matrix(){ return quil.core.current_graphics.call(null).printMatrix(); }); /** * Prints the current projection matrix to std out. Useful for * debugging */ quil.core.print_projection = (function quil$core$print_projection(){ return quil.core.current_graphics.call(null).printProjection(); }); /** * Pushes the current transformation matrix onto the matrix * stack. Understanding push-matrix and pop-matrix requires * understanding the concept of a matrix stack. The push-matrix * function saves the current coordinate system to the stack and * pop-matrix restores the prior coordinate system. push-matrix and * pop-matrix are used in conjuction with the other transformation * methods and may be embedded to control the scope of the * transformations. */ quil.core.push_matrix = (function quil$core$push_matrix(){ return quil.core.current_graphics.call(null).pushMatrix(); }); /** * Saves the current style settings onto a 'style stack'. Use with * pop-style which restores the prior settings. Note that these * functions are always used together. They allow you to change the * style settings and later return to what you had. When a new style is * started with push-style, it builds on the current style * information. The push-style and pop-style fns can be embedded to * provide more control. * * The style information controlled by the following functions are * included in the style: fill, stroke, tint, stroke-weight, * stroke-cap, stroke-join, image-mode, rect-mode, ellipse-mode, * shape-mode, color-mode, text-align, text-font, text-mode, text-size, * text-leading, emissive, specular, shininess, and ambient */ quil.core.push_style = (function quil$core$push_style(){ return quil.core.current_graphics.call(null).pushStyle(); }); /** * A quad is a quadrilateral, a four sided polygon. It is similar to a * rectangle, but the angles between its edges are not constrained to * be ninety degrees. The first pair of parameters (x1,y1) sets the * first vertex and the subsequent pairs should proceed clockwise or * counter-clockwise around the defined shape. */ quil.core.quad = (function quil$core$quad(x1,y1,x2,y2,x3,y3,x4,y4){ return quil.core.current_graphics.call(null).quad(x1,y1,x2,y2,x3,y3,x4,y4); }); /** * Specifies vertex coordinates for quadratic Bezier curves. Each call to * quadratic-vertex defines the position of one control points and one * anchor point of a Bezier curve, adding a new segment to a line or shape. * The first time quadratic-vertex is used within a begin-shape call, it * must be prefaced with a call to vertex to set the first anchor point. * This function must be used between begin-shape and end-shape and only * when there is no MODE parameter specified to begin-shape. Using the 3D * version requires rendering with :p3d. */ quil.core.quadratic_vertex = (function quil$core$quadratic_vertex(var_args){ var G__1463 = arguments.length; switch (G__1463) { case 4: return quil.core.quadratic_vertex.cljs$core$IFn$_invoke$arity$4((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),(arguments[(3)])); break; case 6: return quil.core.quadratic_vertex.cljs$core$IFn$_invoke$arity$6((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),(arguments[(3)]),(arguments[(4)]),(arguments[(5)])); break; default: throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join(''))); } }); quil.core.quadratic_vertex.cljs$core$IFn$_invoke$arity$4 = (function (cx,cy,x3,y3){ return quil.core.current_graphics.call(null).quadraticVertex(cx,cy,x3,y3); }); quil.core.quadratic_vertex.cljs$core$IFn$_invoke$arity$6 = (function (cx,cy,cz,x3,y3,z3){ return quil.core.current_graphics.call(null).quadraticVertex(cx,cy,cz,x3,y3,z3); }); quil.core.quadratic_vertex.cljs$lang$maxFixedArity = 6; /** * Converts a degree measurement to its corresponding value in * radians. Radians and degrees are two ways of measuring the same * thing. There are 360 degrees in a circle and 2*PI radians in a * circle. For example, 90° = PI/2 = 1.5707964. All trigonometric * methods in Processing require their parameters to be specified in * radians. */ quil.core.radians = (function quil$core$radians(degrees){ return quil.sketch.current_applet.call(null).radians(degrees); }); /** * Generates random numbers. Each time the random function is called, * it returns an unexpected value within the specified range. If one * parameter is passed to the function it will return a float between * zero and the value of the high parameter. The function call (random * 5) returns values between 0 and 5 (starting at zero, up to but not * including 5). If two parameters are passed, it will return a float * with a value between the parameters. The function call * (random -5 10.2) returns values starting at -5 up to (but not * including) 10.2. */ quil.core.random = (function quil$core$random(var_args){ var G__1466 = arguments.length; switch (G__1466) { case 1: return quil.core.random.cljs$core$IFn$_invoke$arity$1((arguments[(0)])); break; case 2: return quil.core.random.cljs$core$IFn$_invoke$arity$2((arguments[(0)]),(arguments[(1)])); break; default: throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join(''))); } }); quil.core.random.cljs$core$IFn$_invoke$arity$1 = (function (max){ return quil.sketch.current_applet.call(null).random(max); }); quil.core.random.cljs$core$IFn$_invoke$arity$2 = (function (min,max){ return quil.sketch.current_applet.call(null).random(min,max); }); quil.core.random.cljs$lang$maxFixedArity = 2; /** * Returns a float from a random series of numbers having a mean of 0 and * standard deviation of 1. Each time the randomGaussian() function is called, * it returns a number fitting a Gaussian, or normal, distribution. * There is theoretically no minimum or maximum value that randomGaussian() * might return. Rather, there is just a very low probability that values far * from the mean will be returned; and a higher probability that numbers near * the mean will be returned. . */ quil.core.random_gaussian = (function quil$core$random_gaussian(){ return quil.sketch.current_applet.call(null).randomGaussian(); }); /** * Sets the seed value for random. By default, random produces * different results each time the program is run. Set the value * parameter to a constant to return the same pseudo-random numbers * each time the software is run. */ quil.core.random_seed = (function quil$core$random_seed(w){ return quil.sketch.current_applet.call(null).randomSeed(w); }); /** * Contains the value of the most recent key on the keyboard that was * used (either pressed or released). * * For non-ASCII keys, use the keyCode variable. The keys included in * the ASCII specification (BACKSPACE, TAB, ENTER, RETURN, ESC, and * DELETE) do not require checking to see if they key is coded, and you * should simply use the key variable instead of keyCode If you're * making cross-platform projects, note that the ENTER key is commonly * used on PCs and Unix and the RETURN key is used instead on * Macintosh. Check for both ENTER and RETURN to make sure your program * will work for all platforms. */ quil.core.raw_key = (function quil$core$raw_key(){ return quil.sketch.current_applet.call(null).key; }); /** * Draws a rectangle to the screen. A rectangle is a four-sided shape * with every angle at ninety degrees. By default, the first two * parameters set the location of the upper-left corner, the third * sets the width, and the fourth sets the height. These parameters * may be changed with rect-mode. * * To draw a rounded rectangle, add a fifth parameter, which is used as * the radius value for all four corners. To use a different radius value * for each corner, include eight parameters. */ quil.core.rect = (function quil$core$rect(var_args){ var G__1469 = arguments.length; switch (G__1469) { case 4: return quil.core.rect.cljs$core$IFn$_invoke$arity$4((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),(arguments[(3)])); break; case 5: return quil.core.rect.cljs$core$IFn$_invoke$arity$5((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),(arguments[(3)]),(arguments[(4)])); break; case 8: return quil.core.rect.cljs$core$IFn$_invoke$arity$8((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),(arguments[(3)]),(arguments[(4)]),(arguments[(5)]),(arguments[(6)]),(arguments[(7)])); break; default: throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join(''))); } }); quil.core.rect.cljs$core$IFn$_invoke$arity$4 = (function (x,y,width,height){ return quil.core.current_graphics.call(null).rect(x,y,width,height); }); quil.core.rect.cljs$core$IFn$_invoke$arity$5 = (function (x,y,width,height,r){ return quil.core.current_graphics.call(null).rect(x,y,width,height,r); }); quil.core.rect.cljs$core$IFn$_invoke$arity$8 = (function (x,y,width,height,top_left_r,top_right_r,bottom_right_r,bottom_left_r){ return quil.core.current_graphics.call(null).rect(x,y,width,height,top_left_r,top_right_r,bottom_right_r,bottom_left_r); }); quil.core.rect.cljs$lang$maxFixedArity = 8; /** * Modifies the location from which rectangles draw. The default mode * is :corner. Available modes are: * * * :corner - Specifies the location to be the upper left corner of the * shape and uses the third and fourth parameters of rect to * specify the width and height. * * :corners - Uses the first and second parameters of rect to set the * location of one corner and uses the third and fourth * parameters to set the opposite corner. * * :center - Draws the image from its center point and uses the third * and forth parameters of rect to specify the image's width * and height. * * :radius - Draws the image from its center point and uses the third * and forth parameters of rect() to specify half of the * image's width and height. */ quil.core.rect_mode = (function quil$core$rect_mode(mode){ var mode__$1 = quil.util.resolve_constant_key.call(null,mode,quil.core.rect_modes); return quil.core.current_graphics.call(null).rectMode((mode__$1 | (0))); }); /** * Extracts the red value from a color, scaled to match current color-mode. */ quil.core.red = (function quil$core$red(c){ return quil.core.current_graphics.call(null).red(cljs.core.unchecked_int.call(null,c)); }); /** * Executes the code within the draw fn one time. This functions * allows the program to update the display window only when necessary, * for example when an event registered by mouse-pressed or * key-pressed occurs. * * In structuring a program, it only makes sense to call redraw * within events such as mouse-pressed. This is because redraw does * not run draw immediately (it only sets a flag that indicates an * update is needed). * * Calling redraw within draw has no effect because draw is * continuously called anyway. */ quil.core.redraw = (function quil$core$redraw(){ return quil.sketch.current_applet.call(null).redraw(); }); /** * This function load images on a separate thread so that your sketch * does not freeze while images load during setup. While the image is * loading, its width and height will be 0. If an error occurs while * loading the image, its width and height will be set to -1. You'll * know when the image has loaded properly because its width and height * will be greater than 0. Asynchronous image loading (particularly * when downloading from a server) can dramatically improve * performance. */ quil.core.request_image = (function quil$core$request_image(filename){ return quil.sketch.current_applet.call(null).requestImage(cljs.core.str.cljs$core$IFn$_invoke$arity$1(filename)); }); /** * Replaces the current matrix with the identity matrix. The * equivalent function in OpenGL is glLoadIdentity() */ quil.core.reset_matrix = (function quil$core$reset_matrix(){ return quil.core.current_graphics.call(null).resetMatrix(); }); /** * Resize the image to a new width and height. * To make the image scale proportionally, use 0 as the value for the wide or * high parameter. For instance, to make the width of an image 150 pixels, * and change the height using the same proportion, use resize(150, 0). * * Even though a PGraphics is technically a PImage, it is not possible * to rescale the image data found in a PGraphics. * (It's simply not possible to do this consistently across renderers: * technically infeasible with P3D, or what would it even do with PDF?) * If you want to resize PGraphics content, first get a copy of its image data * using the get() method, and call resize() on the PImage that is returned. */ quil.core.resize = (function quil$core$resize(img,w,h){ return img.resize(w,h); }); /** * Rotates a shape the amount specified by the angle parameter. Angles * should be specified in radians (values from 0 to TWO-PI) or * converted to radians with the radians function. * * Objects are always rotated around their relative position to the * origin and positive numbers rotate objects in a clockwise * direction. Transformations apply to everything that happens after * and subsequent calls to the function accumulates the effect. For * example, calling (rotate HALF-PI) and then (rotate HALF-PI) is the * same as (rotate PI). All tranformations are reset when draw begins * again. * * Technically, rotate multiplies the current transformation matrix by * a rotation matrix. This function can be further controlled by the * push-matrix and pop-matrix. */ quil.core.rotate = (function quil$core$rotate(var_args){ var G__1472 = arguments.length; switch (G__1472) { case 1: return quil.core.rotate.cljs$core$IFn$_invoke$arity$1((arguments[(0)])); break; case 4: return quil.core.rotate.cljs$core$IFn$_invoke$arity$4((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),(arguments[(3)])); break; default: throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join(''))); } }); quil.core.rotate.cljs$core$IFn$_invoke$arity$1 = (function (angle){ return quil.core.current_graphics.call(null).rotate(angle); }); quil.core.rotate.cljs$core$IFn$_invoke$arity$4 = (function (angle,vx,vy,vz){ return quil.core.current_graphics.call(null).rotate(angle,vx,vy,vz); }); quil.core.rotate.cljs$lang$maxFixedArity = 4; /** * Rotates a shape around the x-axis the amount specified by the angle * parameter. Angles should be specified in radians (values from 0 to * (* PI 2)) or converted to radians with the radians function. Objects * are always rotated around their relative position to the origin and * positive numbers rotate objects in a counterclockwise * direction. Transformations apply to everything that happens after * and subsequent calls to the function accumulates the effect. For * example, calling (rotate-x HALF-PI) and then (rotate-x HALF-PI) is * the same as (rotate-x PI). If rotate-x is called within the draw fn, * the transformation is reset when the loop begins again. This * function requires either the :p3d or :opengl renderer. */ quil.core.rotate_x = (function quil$core$rotate_x(angle){ return quil.core.current_graphics.call(null).rotateX(angle); }); /** * Rotates a shape around the y-axis the amount specified by the angle * parameter. Angles should be specified in radians (values from 0 * to (* PI 2)) or converted to radians with the radians function. * Objects are always rotated around their relative position to the * origin and positive numbers rotate objects in a counterclockwise * direction. Transformations apply to everything that happens after * and subsequent calls to the function accumulates the effect. For * example, calling (rotate-y HALF-PI) and then (rotate-y HALF-PI) is * the same as (rotate-y PI). If rotate-y is called within the draw fn, * the transformation is reset when the loop begins again. This * function requires either the :p3d or :opengl renderer. */ quil.core.rotate_y = (function quil$core$rotate_y(angle){ return quil.core.current_graphics.call(null).rotateY(angle); }); /** * Rotates a shape around the z-axis the amount specified by the angle * parameter. Angles should be specified in radians (values from 0 * to (* PI 2)) or converted to radians with the radians function. * Objects are always rotated around their relative position to the * origin and positive numbers rotate objects in a counterclockwise * direction. Transformations apply to everything that happens after * and subsequent calls to the function accumulates the effect. For * example, calling (rotate-z HALF-PI) and then (rotate-z HALF-PI) is * the same as (rotate-z PI). If rotate-y is called within the draw fn, * the transformation is reset when the loop begins again. This * function requires either the :p3d or :opengl renderer. */ quil.core.rotate_z = (function quil$core$rotate_z(angle){ return quil.core.current_graphics.call(null).rotateZ(angle); }); /** * Calculates the integer closest to the value parameter. For example, * (round 9.2) returns the value 9. */ quil.core.round = (function quil$core$round(val){ return quil.sketch.current_applet.call(null).round(val); }); /** * Extracts the saturation value from a color. */ quil.core.saturation = (function quil$core$saturation(c){ return quil.core.current_graphics.call(null).saturation(cljs.core.unchecked_int.call(null,c)); }); /** * Saves an image from the display window. Images are saved in TIFF, * TARGA, JPEG, and PNG format depending on the extension within the * filename parameter. For example, image.tif will have a TIFF image * and image.png will save a PNG image. If no extension is included in * the filename, the image will save in TIFF format and .tif will be * added to the name. All images saved from the main drawing window * will be opaque. To save images without a background, use * create-graphics. */ quil.core.save = (function quil$core$save(filename){ return quil.core.current_graphics.call(null).save(cljs.core.str.cljs$core$IFn$_invoke$arity$1(filename)); }); /** * Saves an image identical to the current display window as a * file. May be called multple times - each file saved will have a * unique name. Name and image formate may be modified by passing a * string parameter of the form "foo-####.ext" where foo- can be any * arbitrary string, #### will be replaced with the current frame id * and .ext is one of .tiff, .targa, .png, .jpeg or .jpg * * Examples: * (save-frame) * (save-frame "pretty-pic-####.jpg") */ quil.core.save_frame = (function quil$core$save_frame(var_args){ var G__1475 = arguments.length; switch (G__1475) { case 0: return quil.core.save_frame.cljs$core$IFn$_invoke$arity$0(); break; case 1: return quil.core.save_frame.cljs$core$IFn$_invoke$arity$1((arguments[(0)])); break; default: throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join(''))); } }); quil.core.save_frame.cljs$core$IFn$_invoke$arity$0 = (function (){ return quil.sketch.current_applet.call(null).saveFrame(); }); quil.core.save_frame.cljs$core$IFn$_invoke$arity$1 = (function (name){ return quil.sketch.current_applet.call(null).saveFrame(cljs.core.str.cljs$core$IFn$_invoke$arity$1(name)); }); quil.core.save_frame.cljs$lang$maxFixedArity = 1; /** * Increases or decreases the size of a shape by expanding and * contracting vertices. Objects always scale from their relative * origin to the coordinate system. Scale values are specified as * decimal percentages. For example, the function call (scale 2) * increases the dimension of a shape by 200%. Transformations apply to * everything that happens after and subsequent calls to the function * multiply the effect. For example, calling (scale 2) and then * (scale 1.5) is the same as (scale 3). If scale is called within * draw, the transformation is reset when the loop begins again. Using * this fuction with the z parameter requires specfying :p3d or :opengl * as the renderer. This function can be further controlled by * push-matrix and pop-matrix. */ quil.core.scale = (function quil$core$scale(var_args){ var G__1478 = arguments.length; switch (G__1478) { case 1: return quil.core.scale.cljs$core$IFn$_invoke$arity$1((arguments[(0)])); break; case 2: return quil.core.scale.cljs$core$IFn$_invoke$arity$2((arguments[(0)]),(arguments[(1)])); break; case 3: return quil.core.scale.cljs$core$IFn$_invoke$arity$3((arguments[(0)]),(arguments[(1)]),(arguments[(2)])); break; default: throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join(''))); } }); quil.core.scale.cljs$core$IFn$_invoke$arity$1 = (function (s){ return quil.core.current_graphics.call(null).scale(s); }); quil.core.scale.cljs$core$IFn$_invoke$arity$2 = (function (sx,sy){ return quil.core.current_graphics.call(null).scale(sx,sy); }); quil.core.scale.cljs$core$IFn$_invoke$arity$3 = (function (sx,sy,sz){ return quil.core.current_graphics.call(null).scale(sx,sy,sz); }); quil.core.scale.cljs$lang$maxFixedArity = 3; /** * Takes a three-dimensional x, y, z position and returns the x value * for where it will appear on a (two-dimensional) screen, once * affected by translate, scale or any other transformations */ quil.core.screen_x = (function quil$core$screen_x(var_args){ var G__1481 = arguments.length; switch (G__1481) { case 2: return quil.core.screen_x.cljs$core$IFn$_invoke$arity$2((arguments[(0)]),(arguments[(1)])); break; case 3: return quil.core.screen_x.cljs$core$IFn$_invoke$arity$3((arguments[(0)]),(arguments[(1)]),(arguments[(2)])); break; default: throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join(''))); } }); quil.core.screen_x.cljs$core$IFn$_invoke$arity$2 = (function (x,y){ return quil.core.current_graphics.call(null).screenX(x,y); }); quil.core.screen_x.cljs$core$IFn$_invoke$arity$3 = (function (x,y,z){ return quil.core.current_graphics.call(null).screenX(x,y,z); }); quil.core.screen_x.cljs$lang$maxFixedArity = 3; /** * Takes a three-dimensional x, y, z position and returns the y value * for where it will appear on a (two-dimensional) screen, once * affected by translate, scale or any other transformations */ quil.core.screen_y = (function quil$core$screen_y(var_args){ var G__1484 = arguments.length; switch (G__1484) { case 2: return quil.core.screen_y.cljs$core$IFn$_invoke$arity$2((arguments[(0)]),(arguments[(1)])); break; case 3: return quil.core.screen_y.cljs$core$IFn$_invoke$arity$3((arguments[(0)]),(arguments[(1)]),(arguments[(2)])); break; default: throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join(''))); } }); quil.core.screen_y.cljs$core$IFn$_invoke$arity$2 = (function (x,y){ return quil.core.current_graphics.call(null).screenY(x,y); }); quil.core.screen_y.cljs$core$IFn$_invoke$arity$3 = (function (x,y,z){ return quil.core.current_graphics.call(null).screenY(x,y,z); }); quil.core.screen_y.cljs$lang$maxFixedArity = 3; /** * Given an x, y, z coordinate, returns its z value. * This value can be used to determine if an x, y, z coordinate is in * front or in back of another (x, y, z) coordinate. The units are * based on how the zbuffer is set up, and don't relate to anything * 'real'. They're only useful for in comparison to another value * obtained from screen-z, or directly out of the zbuffer */ quil.core.screen_z = (function quil$core$screen_z(x,y,z){ return quil.core.current_graphics.call(null).screenZ(x,y,z); }); /** * Returns the current second as a value from 0 - 59. */ quil.core.seconds = (function quil$core$seconds(){ return quil.sketch.current_applet.call(null).second(); }); /** * Changes the color of any pixel in the display window. The x and y * parameters specify the pixel to change and the color parameter * specifies the color value. The color parameter is affected by the * current color mode (the default is RGB values from 0 to 255). * * Setting the color of a single pixel with (set x, y) is easy, but not * as fast as putting the data directly into pixels[]. * * This function ignores imageMode(). * * Due to what appears to be a bug in Apple's Java implementation, the * point() and set() methods are extremely slow in some circumstances * when used with the default renderer. Using :p2d or :p3d will fix the * problem. Grouping many calls to point or set-pixel together can also * help. (Bug 1094) */ quil.core.set_pixel = (function quil$core$set_pixel(var_args){ var G__1487 = arguments.length; switch (G__1487) { case 3: return quil.core.set_pixel.cljs$core$IFn$_invoke$arity$3((arguments[(0)]),(arguments[(1)]),(arguments[(2)])); break; case 4: return quil.core.set_pixel.cljs$core$IFn$_invoke$arity$4((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),(arguments[(3)])); break; default: throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join(''))); } }); quil.core.set_pixel.cljs$core$IFn$_invoke$arity$3 = (function (x,y,c){ return quil.core.set_pixel.call(null,quil.core.current_graphics.call(null),x,y,c); }); quil.core.set_pixel.cljs$core$IFn$_invoke$arity$4 = (function (img,x,y,c){ return img.set((x | (0)),(y | (0)),(c | (0))); }); quil.core.set_pixel.cljs$lang$maxFixedArity = 4; /** * Writes an image directly into the display window. The x and y * parameters define the coordinates for the upper-left corner of the * image. */ quil.core.set_image = (function quil$core$set_image(x,y,src){ return quil.core.current_graphics.call(null).set((x | (0)),(y | (0)),src); }); /** * Displays shapes to the screen. The shapes must have been loaded * with load-shape. Processing currently works with SVG shapes * only. The sh parameter specifies the shape to display and the x and * y parameters define the location of the shape from its upper-left * corner. The shape is displayed at its original size unless the width * and height parameters specify a different size. The shape-mode * fn changes the way the parameters work. A call to * (shape-mode :corners), for example, will change the width and height * parameters to define the x and y values of the opposite corner of * the shape. * * Note complex shapes may draw awkwardly with the renderers :p2d, :p3d, and * :opengl. Those renderers do not yet support shapes that have holes * or complicated breaks. */ quil.core.shape = (function quil$core$shape(var_args){ var G__1490 = arguments.length; switch (G__1490) { case 1: return quil.core.shape.cljs$core$IFn$_invoke$arity$1((arguments[(0)])); break; case 3: return quil.core.shape.cljs$core$IFn$_invoke$arity$3((arguments[(0)]),(arguments[(1)]),(arguments[(2)])); break; case 5: return quil.core.shape.cljs$core$IFn$_invoke$arity$5((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),(arguments[(3)]),(arguments[(4)])); break; default: throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join(''))); } }); quil.core.shape.cljs$core$IFn$_invoke$arity$1 = (function (sh){ return quil.core.current_graphics.call(null).shape(sh); }); quil.core.shape.cljs$core$IFn$_invoke$arity$3 = (function (sh,x,y){ return quil.core.current_graphics.call(null).shape(sh,x,y); }); quil.core.shape.cljs$core$IFn$_invoke$arity$5 = (function (sh,x,y,width,height){ return quil.core.current_graphics.call(null).shape(sh,x,y,width,height); }); quil.core.shape.cljs$lang$maxFixedArity = 5; /** * Shears a shape around the x-axis the amount specified by the angle * parameter. Angles should be specified in radians (values from 0 to * PI*2) or converted to radians with the radians() function. Objects * are always sheared around their relative position to the origin and * positive numbers shear objects in a clockwise direction. * Transformations apply to everything that happens after and * subsequent calls to the function accumulates the effect. For * example, calling (shear-x (/ PI 2)) and then (shear-x (/ PI 2)) is * the same as (shear-x PI). If shear-x is called within the draw fn, * the transformation is reset when the loop begins again. This * function works in P2D or JAVA2D mode. * * Technically, shear-x multiplies the current transformation matrix * by a rotation matrix. This function can be further controlled by the * push-matrix and pop-matrix fns. */ quil.core.shear_x = (function quil$core$shear_x(angle){ return quil.core.current_graphics.call(null).shearX(angle); }); /** * Shears a shape around the y-axis the amount specified by the angle * parameter. Angles should be specified in radians (values from 0 to * PI*2) or converted to radians with the radians() function. Objects * are always sheared around their relative position to the origin and * positive numbers shear objects in a clockwise direction. * Transformations apply to everything that happens after and * subsequent calls to the function accumulates the effect. For * example, calling (shear-y (/ PI 2)) and then (shear-y (/ PI 2)) is * the same as (shear-y PI). If shear-y is called within the draw fn, * the transformation is reset when the loop begins again. This * function works in P2D or JAVA2D mode. * * Technically, shear-y multiplies the current transformation matrix * by a rotation matrix. This function can be further controlled by the * push-matrix and pop-matrix fns. */ quil.core.shear_y = (function quil$core$shear_y(angle){ return quil.core.current_graphics.call(null).shearY(angle); }); /** * Modifies the location from which shapes draw. Available modes are * :corner, :corners and :center. Default is :corner. * * :corner - specifies the location to be the upper left corner of the * shape and uses the third and fourth parameters of shape * to specify the width and height. * * :corners - uses the first and second parameters of shape to set * the location of one corner and uses the third and fourth * parameters to set the opposite corner. * * :center - draws the shape from its center point and uses the third * and forth parameters of shape to specify the width and * height. */ quil.core.shape_mode = (function quil$core$shape_mode(mode){ var mode__$1 = quil.util.resolve_constant_key.call(null,mode,quil.core.p_shape_modes); return quil.core.current_graphics.call(null).shapeMode((mode__$1 | (0))); }); /** * Sets the amount of gloss in the surface of shapes. Used in * combination with ambient, specular, and emissive in setting * the material properties of shapes. */ quil.core.shininess = (function quil$core$shininess(shine){ return quil.core.current_graphics.call(null).shininess(shine); }); /** * Calculates the sine of an angle. This function expects the values * of the angle parameter to be provided in radians (values from 0 to * 6.28). A float within the range -1 to 1 is returned. */ quil.core.sin = (function quil$core$sin(angle){ return quil.sketch.current_applet.call(null).sin(angle); }); /** * Draws all geometry with smooth (anti-aliased) edges. This will slow * down the frame rate of the application, but will enhance the visual * refinement. * * Must be called inside :settings handler. * * The level parameter (int) increases the level of smoothness with the * P2D and P3D renderers. This is the level of over sampling applied to * the graphics buffer. The value '2' will double the rendering size * before scaling it down to the display size. This is called '2x * anti-aliasing.' The value 4 is used for 4x anti-aliasing and 8 is * specified for 8x anti-aliasing. If level is set to 0, it will disable * all smoothing; it's the equivalent of the function noSmooth(). * The maximum anti-aliasing level is determined by the hardware of the * machine that is running the software. * * Note that smooth will also improve image quality of resized images. */ quil.core.smooth = (function quil$core$smooth(var_args){ var G__1493 = arguments.length; switch (G__1493) { case 0: return quil.core.smooth.cljs$core$IFn$_invoke$arity$0(); break; case 1: return quil.core.smooth.cljs$core$IFn$_invoke$arity$1((arguments[(0)])); break; default: throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join(''))); } }); quil.core.smooth.cljs$core$IFn$_invoke$arity$0 = (function (){ return quil.core.current_graphics.call(null).smooth(); }); quil.core.smooth.cljs$core$IFn$_invoke$arity$1 = (function (level){ return quil.core.current_graphics.call(null).smooth((level | (0))); }); quil.core.smooth.cljs$lang$maxFixedArity = 1; /** * Sets the specular color of the materials used for shapes drawn to * the screen, which sets the color of hightlights. Specular refers to * light which bounces off a surface in a perferred direction (rather * than bouncing in all directions like a diffuse light). Used in * combination with emissive, ambient, and shininess in setting * the material properties of shapes. */ quil.core.specular = (function quil$core$specular(var_args){ var G__1496 = arguments.length; switch (G__1496) { case 1: return quil.core.specular.cljs$core$IFn$_invoke$arity$1((arguments[(0)])); break; case 3: return quil.core.specular.cljs$core$IFn$_invoke$arity$3((arguments[(0)]),(arguments[(1)]),(arguments[(2)])); break; default: throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join(''))); } }); quil.core.specular.cljs$core$IFn$_invoke$arity$1 = (function (gray){ return quil.core.current_graphics.call(null).specular(gray); }); quil.core.specular.cljs$core$IFn$_invoke$arity$3 = (function (x,y,z){ return quil.core.current_graphics.call(null).specular(x,y,z); }); quil.core.specular.cljs$lang$maxFixedArity = 3; /** * Generates a hollow ball made from tessellated triangles. */ quil.core.sphere = (function quil$core$sphere(radius){ return quil.core.current_graphics.call(null).sphere(radius); }); /** * Controls the detail used to render a sphere by adjusting the number * of vertices of the sphere mesh. The default resolution is 30, which * creates a fairly detailed sphere definition with vertices every * 360/30 = 12 degrees. If you're going to render a great number of * spheres per frame, it is advised to reduce the level of detail using * this function. The setting stays active until sphere-detail is * called again with a new parameter and so should not be called prior * to every sphere statement, unless you wish to render spheres with * different settings, e.g. using less detail for smaller spheres or * ones further away from the camera. To controla the detail of the * horizontal and vertical resolution independently, use the version of * the functions with two parameters. */ quil.core.sphere_detail = (function quil$core$sphere_detail(var_args){ var G__1499 = arguments.length; switch (G__1499) { case 1: return quil.core.sphere_detail.cljs$core$IFn$_invoke$arity$1((arguments[(0)])); break; case 2: return quil.core.sphere_detail.cljs$core$IFn$_invoke$arity$2((arguments[(0)]),(arguments[(1)])); break; default: throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join(''))); } }); quil.core.sphere_detail.cljs$core$IFn$_invoke$arity$1 = (function (res){ return quil.core.current_graphics.call(null).sphereDetail((res | (0))); }); quil.core.sphere_detail.cljs$core$IFn$_invoke$arity$2 = (function (ures,vres){ return quil.core.current_graphics.call(null).sphereDetail((ures | (0)),(vres | (0))); }); quil.core.sphere_detail.cljs$lang$maxFixedArity = 2; /** * Adds a spot light. Lights need to be included in the draw to * remain persistent in a looping program. Placing them in the setup * of a looping program will cause them to only have an effect the * first time through the loop. The affect of the r, g, and b * parameters is determined by the current color mode. The x, y, and z * parameters specify the position of the light and nx, ny, nz specify * the direction or light. The angle parameter affects angle of the * spotlight cone. */ quil.core.spot_light = (function quil$core$spot_light(var_args){ var G__1502 = arguments.length; switch (G__1502) { case 11: return quil.core.spot_light.cljs$core$IFn$_invoke$arity$11((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),(arguments[(3)]),(arguments[(4)]),(arguments[(5)]),(arguments[(6)]),(arguments[(7)]),(arguments[(8)]),(arguments[(9)]),(arguments[(10)])); break; case 5: return quil.core.spot_light.cljs$core$IFn$_invoke$arity$5((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),(arguments[(3)]),(arguments[(4)])); break; default: throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join(''))); } }); quil.core.spot_light.cljs$core$IFn$_invoke$arity$11 = (function (r,g,b,x,y,z,nx,ny,nz,angle,concentration){ return quil.core.current_graphics.call(null).spotLight(r,g,b,x,y,z,nx,ny,nz,angle,concentration); }); quil.core.spot_light.cljs$core$IFn$_invoke$arity$5 = (function (p__1503,p__1504,p__1505,angle,concentration){ var vec__1506 = p__1503; var r = cljs.core.nth.call(null,vec__1506,(0),null); var g = cljs.core.nth.call(null,vec__1506,(1),null); var b = cljs.core.nth.call(null,vec__1506,(2),null); var vec__1509 = p__1504; var x = cljs.core.nth.call(null,vec__1509,(0),null); var y = cljs.core.nth.call(null,vec__1509,(1),null); var z = cljs.core.nth.call(null,vec__1509,(2),null); var vec__1512 = p__1505; var nx = cljs.core.nth.call(null,vec__1512,(0),null); var ny = cljs.core.nth.call(null,vec__1512,(1),null); var nz = cljs.core.nth.call(null,vec__1512,(2),null); return quil.core.current_graphics.call(null).spotLight(r,g,b,x,y,z,nx,ny,nz,angle,concentration); }); quil.core.spot_light.cljs$lang$maxFixedArity = 11; /** * Squares a number (multiplies a number by itself). The result is * always a positive number, as multiplying two negative numbers always * yields a positive result. For example, -1 * -1 = 1. */ quil.core.sq = (function quil$core$sq(a){ return quil.sketch.current_applet.call(null).sq(a); }); /** * Calculates the square root of a number. The square root of a number * is always positive, even though there may be a valid negative * root. The square root s of number a is such that (= a (* s s)) . It * is the opposite of squaring. */ quil.core.sqrt = (function quil$core$sqrt(a){ return quil.sketch.current_applet.call(null).sqrt(a); }); /** * Causes Processing to continuously execute the code within * draw. If no-loop is called, the code in draw stops executing. */ quil.core.start_loop = (function quil$core$start_loop(){ return quil.sketch.current_applet.call(null).loop(); }); /** * Sets the color used to draw lines and borders around * shapes. Converts all args to floats */ quil.core.stroke_float = (function quil$core$stroke_float(var_args){ var G__1517 = arguments.length; switch (G__1517) { case 1: return quil.core.stroke_float.cljs$core$IFn$_invoke$arity$1((arguments[(0)])); break; case 2: return quil.core.stroke_float.cljs$core$IFn$_invoke$arity$2((arguments[(0)]),(arguments[(1)])); break; case 3: return quil.core.stroke_float.cljs$core$IFn$_invoke$arity$3((arguments[(0)]),(arguments[(1)]),(arguments[(2)])); break; case 4: return quil.core.stroke_float.cljs$core$IFn$_invoke$arity$4((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),(arguments[(3)])); break; default: throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join(''))); } }); quil.core.stroke_float.cljs$core$IFn$_invoke$arity$1 = (function (gray){ return quil.core.current_graphics.call(null).stroke(gray); }); quil.core.stroke_float.cljs$core$IFn$_invoke$arity$2 = (function (gray,alpha){ return quil.core.current_graphics.call(null).stroke(gray,alpha); }); quil.core.stroke_float.cljs$core$IFn$_invoke$arity$3 = (function (x,y,z){ return quil.core.current_graphics.call(null).stroke(x,y,z); }); quil.core.stroke_float.cljs$core$IFn$_invoke$arity$4 = (function (x,y,z,a){ return quil.core.current_graphics.call(null).stroke(x,y,z,a); }); quil.core.stroke_float.cljs$lang$maxFixedArity = 4; /** * Sets the color used to draw lines and borders around * shapes. Converts rgb to int and alpha to a float. */ quil.core.stroke_int = (function quil$core$stroke_int(var_args){ var G__1520 = arguments.length; switch (G__1520) { case 1: return quil.core.stroke_int.cljs$core$IFn$_invoke$arity$1((arguments[(0)])); break; case 2: return quil.core.stroke_int.cljs$core$IFn$_invoke$arity$2((arguments[(0)]),(arguments[(1)])); break; default: throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join(''))); } }); quil.core.stroke_int.cljs$core$IFn$_invoke$arity$1 = (function (rgb){ return quil.core.current_graphics.call(null).stroke(cljs.core.unchecked_int.call(null,rgb)); }); quil.core.stroke_int.cljs$core$IFn$_invoke$arity$2 = (function (rgb,alpha){ return quil.core.current_graphics.call(null).stroke(cljs.core.unchecked_int.call(null,rgb),alpha); }); quil.core.stroke_int.cljs$lang$maxFixedArity = 2; /** * Sets the color used to draw lines and borders around shapes. This * color is either specified in terms of the RGB or HSB color depending * on the current color-mode (the default color space is RGB, with * each value in the range from 0 to 255). */ quil.core.stroke = (function quil$core$stroke(var_args){ var G__1523 = arguments.length; switch (G__1523) { case 1: return quil.core.stroke.cljs$core$IFn$_invoke$arity$1((arguments[(0)])); break; case 2: return quil.core.stroke.cljs$core$IFn$_invoke$arity$2((arguments[(0)]),(arguments[(1)])); break; case 3: return quil.core.stroke.cljs$core$IFn$_invoke$arity$3((arguments[(0)]),(arguments[(1)]),(arguments[(2)])); break; case 4: return quil.core.stroke.cljs$core$IFn$_invoke$arity$4((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),(arguments[(3)])); break; default: throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join(''))); } }); quil.core.stroke.cljs$core$IFn$_invoke$arity$1 = (function (rgb){ return quil.core.stroke_float.call(null,rgb); }); quil.core.stroke.cljs$core$IFn$_invoke$arity$2 = (function (rgb,alpha){ return quil.core.stroke_float.call(null,rgb,alpha); }); quil.core.stroke.cljs$core$IFn$_invoke$arity$3 = (function (x,y,z){ return quil.core.stroke_float.call(null,x,y,z); }); quil.core.stroke.cljs$core$IFn$_invoke$arity$4 = (function (x,y,z,a){ return quil.core.stroke_float.call(null,x,y,z,a); }); quil.core.stroke.cljs$lang$maxFixedArity = 4; /** * Sets the style for rendering line endings. These ends are either * squared, extended, or rounded and specified with the corresponding * parameters :square, :project, and :round. The default cap is :round. */ quil.core.stroke_cap = (function quil$core$stroke_cap(cap_mode){ var cap_mode__$1 = quil.util.resolve_constant_key.call(null,cap_mode,quil.core.stroke_cap_modes); return quil.core.current_graphics.call(null).strokeCap(cljs.core.str.cljs$core$IFn$_invoke$arity$1(cap_mode__$1)); }); /** * Sets the style of the joints which connect line * segments. These joints are either mitered, beveled, or rounded and * specified with the corresponding parameters :miter, :bevel, and * :round. The default joint is :miter. * * This function is not available with the :p2d, :p3d, or :opengl * renderers. */ quil.core.stroke_join = (function quil$core$stroke_join(join_mode){ var join_mode__$1 = quil.util.resolve_constant_key.call(null,join_mode,quil.core.stroke_join_modes); return quil.core.current_graphics.call(null).strokeJoin(cljs.core.str.cljs$core$IFn$_invoke$arity$1(join_mode__$1)); }); /** * Sets the width of the stroke used for lines, points, and the border * around shapes. All widths are set in units of pixels. */ quil.core.stroke_weight = (function quil$core$stroke_weight(weight){ return quil.core.current_graphics.call(null).strokeWeight(weight); }); /** * Calculates the ratio of the sine and cosine of an angle. This * function expects the values of the angle parameter to be provided in * radians (values from 0 to PI*2). Values are returned in the range * infinity to -infinity. */ quil.core.tan = (function quil$core$tan(angle){ return quil.sketch.current_applet.call(null).tan(angle); }); /** * Returns the target framerate specified with the fn frame-rate */ quil.core.target_frame_rate = (function quil$core$target_frame_rate(){ return cljs.core.deref.call(null,quil.sketch.current_applet.call(null).target_frame_rate); }); /** * Returns whether fill is disabled for current graphics. */ quil.core.no_fill_QMARK_ = (function quil$core$no_fill_QMARK_(graphics){ return (graphics[quil.core.no_fill_prop]) === true; }); /** * Draws a char to the screen in the specified position. See text fn * for more details. */ quil.core.text_char = (function quil$core$text_char(var_args){ var G__1526 = arguments.length; switch (G__1526) { case 3: return quil.core.text_char.cljs$core$IFn$_invoke$arity$3((arguments[(0)]),(arguments[(1)]),(arguments[(2)])); break; case 4: return quil.core.text_char.cljs$core$IFn$_invoke$arity$4((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),(arguments[(3)])); break; default: throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join(''))); } }); quil.core.text_char.cljs$core$IFn$_invoke$arity$3 = (function (c,x,y){ if(quil.core.no_fill_QMARK_.call(null,quil.core.current_graphics.call(null))){ return null; } else { return quil.core.current_graphics.call(null).text(cljs.core.char$.call(null,c),x,y); } }); quil.core.text_char.cljs$core$IFn$_invoke$arity$4 = (function (c,x,y,z){ if(quil.core.no_fill_QMARK_.call(null,quil.core.current_graphics.call(null))){ return null; } else { return quil.core.current_graphics.call(null).text(cljs.core.char$.call(null,c),x,y,z); } }); quil.core.text_char.cljs$lang$maxFixedArity = 4; /** * Draws a number to the screen in the specified position. See text fn * for more details. */ quil.core.text_num = (function quil$core$text_num(var_args){ var G__1529 = arguments.length; switch (G__1529) { case 3: return quil.core.text_num.cljs$core$IFn$_invoke$arity$3((arguments[(0)]),(arguments[(1)]),(arguments[(2)])); break; case 4: return quil.core.text_num.cljs$core$IFn$_invoke$arity$4((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),(arguments[(3)])); break; default: throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join(''))); } }); quil.core.text_num.cljs$core$IFn$_invoke$arity$3 = (function (num,x,y){ if(quil.core.no_fill_QMARK_.call(null,quil.core.current_graphics.call(null))){ return null; } else { return quil.core.current_graphics.call(null).text(num,x,y); } }); quil.core.text_num.cljs$core$IFn$_invoke$arity$4 = (function (num,x,y,z){ if(quil.core.no_fill_QMARK_.call(null,quil.core.current_graphics.call(null))){ return null; } else { return quil.core.current_graphics.call(null).text(num,x,y,z); } }); quil.core.text_num.cljs$lang$maxFixedArity = 4; /** * Draws text to the screen in the position specified by the x and y * parameters and the optional z parameter. A default font will be used * unless a font is set with the text-font fn. Change the color of the * text with the fill fn. The text displays in relation to the * text-align fn, which gives the option to draw to the left, right, and * center of the coordinates. * * The x1, y1, x2 and y2 parameters define a * rectangular area to display within and may only be used with string * data. For text drawn inside a rectangle, the coordinates are * interpreted based on the current rect-mode setting. */ quil.core.text = (function quil$core$text(var_args){ var G__1532 = arguments.length; switch (G__1532) { case 3: return quil.core.text.cljs$core$IFn$_invoke$arity$3((arguments[(0)]),(arguments[(1)]),(arguments[(2)])); break; case 4: return quil.core.text.cljs$core$IFn$_invoke$arity$4((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),(arguments[(3)])); break; case 5: return quil.core.text.cljs$core$IFn$_invoke$arity$5((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),(arguments[(3)]),(arguments[(4)])); break; default: throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join(''))); } }); quil.core.text.cljs$core$IFn$_invoke$arity$3 = (function (s,x,y){ if(quil.core.no_fill_QMARK_.call(null,quil.core.current_graphics.call(null))){ return null; } else { return quil.core.current_graphics.call(null).text(s,x,y); } }); quil.core.text.cljs$core$IFn$_invoke$arity$4 = (function (s,x,y,z){ if(quil.core.no_fill_QMARK_.call(null,quil.core.current_graphics.call(null))){ return null; } else { return quil.core.current_graphics.call(null).text(s,x,y,z); } }); quil.core.text.cljs$core$IFn$_invoke$arity$5 = (function (s,x1,y1,x2,y2){ if(quil.core.no_fill_QMARK_.call(null,quil.core.current_graphics.call(null))){ return null; } else { return quil.core.current_graphics.call(null).text(s,x1,y1,x2,y2); } }); quil.core.text.cljs$lang$maxFixedArity = 5; /** * Sets the current alignment for drawing text. Available modes are: * * horizontal - :left, :center, and :right * vertical - :top, :bottom, :center, and :baseline * * An optional second parameter specifies the vertical alignment * mode. :baseline is the default. The :top and :center parameters are * straightforward. The :bottom parameter offsets the line based on the * current text-descent. For multiple lines, the final line will be * aligned to the bottom, with the previous lines appearing above it. * * When using text with width and height parameters, :baseline is * ignored, and treated as :top. (Otherwise, text would by default draw * outside the box, since :baseline is the default setting. :baseline is * not a useful drawing mode for text drawn in a rectangle.) * * The vertical alignment is based on the value of text-ascent, which * many fonts do not specify correctly. It may be necessary to use a * hack and offset by a few pixels by hand so that the offset looks * correct. To do this as less of a hack, use some percentage of * text-ascent or text-descent so that the hack works even if you * change the size of the font. */ quil.core.text_align = (function quil$core$text_align(var_args){ var G__1535 = arguments.length; switch (G__1535) { case 1: return quil.core.text_align.cljs$core$IFn$_invoke$arity$1((arguments[(0)])); break; case 2: return quil.core.text_align.cljs$core$IFn$_invoke$arity$2((arguments[(0)]),(arguments[(1)])); break; default: throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join(''))); } }); quil.core.text_align.cljs$core$IFn$_invoke$arity$1 = (function (align){ var align__$1 = quil.util.resolve_constant_key.call(null,align,quil.core.horizontal_alignment_modes); return quil.core.current_graphics.call(null).textAlign((align__$1 | (0))); }); quil.core.text_align.cljs$core$IFn$_invoke$arity$2 = (function (align_x,align_y){ var align_x__$1 = quil.util.resolve_constant_key.call(null,align_x,quil.core.horizontal_alignment_modes); var align_y__$1 = quil.util.resolve_constant_key.call(null,align_y,quil.core.vertical_alignment_modes); return quil.core.current_graphics.call(null).textAlign((align_x__$1 | (0)),(align_y__$1 | (0))); }); quil.core.text_align.cljs$lang$maxFixedArity = 2; /** * Returns the ascent of the current font at its current size. This * information is useful for determining the height of the font above * the baseline. For example, adding the text-ascent and text-descent * values will give you the total height of the line. */ quil.core.text_ascent = (function quil$core$text_ascent(){ return quil.core.current_graphics.call(null).textAscent(); }); /** * Returns descent of the current font at its current size. This * information is useful for determining the height of the font below * the baseline. For example, adding the text-ascent and text-descent * values will give you the total height of the line. */ quil.core.text_descent = (function quil$core$text_descent(){ return quil.core.current_graphics.call(null).textDescent(); }); /** * Sets the current font that will be drawn with the text * function. Fonts must be loaded with load-font before it can be * used. This font will be used in all subsequent calls to the text * function. If no size parameter is input, the font will appear at its * original size until it is changed with text-size. * * Because fonts are usually bitmaped, you should create fonts at the * sizes that will be used most commonly. Using textFont without the * size parameter will result in the cleanest-looking text. * * With the default (JAVA2D) and PDF renderers, it's also possible to * enable the use of native fonts via the command * (hint :enable-native-fonts). This will produce vector text in JAVA2D * sketches and PDF output in cases where the vector data is available: * when the font is still installed, or the font is created via the * create-font fn */ quil.core.text_font = (function quil$core$text_font(var_args){ var G__1538 = arguments.length; switch (G__1538) { case 1: return quil.core.text_font.cljs$core$IFn$_invoke$arity$1((arguments[(0)])); break; case 2: return quil.core.text_font.cljs$core$IFn$_invoke$arity$2((arguments[(0)]),(arguments[(1)])); break; default: throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join(''))); } }); quil.core.text_font.cljs$core$IFn$_invoke$arity$1 = (function (font){ return quil.core.current_graphics.call(null).textFont(font); }); quil.core.text_font.cljs$core$IFn$_invoke$arity$2 = (function (font,size){ return quil.core.current_graphics.call(null).textFont(font,(size | (0))); }); quil.core.text_font.cljs$lang$maxFixedArity = 2; /** * Sets the spacing between lines of text in units of pixels. This * setting will be used in all subsequent calls to the text function. */ quil.core.text_leading = (function quil$core$text_leading(leading){ return quil.core.current_graphics.call(null).textLeading(leading); }); /** * Sets the way text draws to the screen - available modes * are :model and :shape * * In the default configuration (the :model mode), it's possible to * rotate, scale, and place letters in two and three dimensional space. * * The :shape mode draws text using the glyph outlines of individual * characters rather than as textures. This mode is only supported with * the PDF and OPENGL renderer settings. With the PDF renderer, you * must specify the :shape text-mode before any other drawing occurs. * If the outlines are not available, then :shape will be ignored and * :model will be used instead. * * The :shape option in OPENGL mode can be combined with begin-raw to * write vector-accurate text to 2D and 3D output files, for instance * DXF or PDF. :shape is not currently optimized for OPENGL, so if * recording shape data, use :model until you're ready to capture the * geometry with begin-raw. */ quil.core.text_mode = (function quil$core$text_mode(mode){ var mode__$1 = quil.util.resolve_constant_key.call(null,mode,quil.core.text_modes); return quil.core.current_graphics.call(null).textMode((mode__$1 | (0))); }); /** * Sets the current font size. This size will be used in all * subsequent calls to the text fn. Font size is measured in * units of pixels. */ quil.core.text_size = (function quil$core$text_size(size){ return quil.core.current_graphics.call(null).textSize(size); }); /** * Sets a texture to be applied to vertex points. The texture fn must * be called between begin-shape and end-shape and before any calls to * vertex. * * When textures are in use, the fill color is ignored. Instead, use * tint to specify the color of the texture as it is applied to the * shape. */ quil.core.texture = (function quil$core$texture(img){ return quil.core.current_graphics.call(null).texture(img); }); /** * Sets the coordinate space for texture mapping. There are two * options, :image and :normal. * * :image refers to the actual coordinates of the image and :normal * refers to a normalized space of values ranging from 0 to 1. The * default mode is :image. In :image, if an image is 100 x 200 pixels, * mapping the image onto the entire size of a quad would require the * points (0,0) (0,100) (100,200) (0,200). The same mapping in * NORMAL_SPACE is (0,0) (0,1) (1,1) (0,1). */ quil.core.texture_mode = (function quil$core$texture_mode(mode){ var mode__$1 = quil.util.resolve_constant_key.call(null,mode,quil.core.texture_modes); return quil.core.current_graphics.call(null).textureMode((mode__$1 | (0))); }); /** * Calculates and returns the width of any text string. */ quil.core.text_width = (function quil$core$text_width(data){ return quil.core.current_graphics.call(null).textWidth(data); }); /** * Sets the fill value for displaying images. Images can be tinted to * specified colors or made transparent by setting the alpha. * * To make an image transparent, but not change it's color, use white * as the tint color and specify an alpha value. For instance, * tint(255, 128) will make an image 50% transparent (unless * colorMode() has been used). * * The value for the parameter gray must be less than or equal to the * current maximum value as specified by colorMode(). The default * maximum value is 255. * * Also used to control the coloring of textures in 3D. */ quil.core.tint_float = (function quil$core$tint_float(var_args){ var G__1541 = arguments.length; switch (G__1541) { case 1: return quil.core.tint_float.cljs$core$IFn$_invoke$arity$1((arguments[(0)])); break; case 2: return quil.core.tint_float.cljs$core$IFn$_invoke$arity$2((arguments[(0)]),(arguments[(1)])); break; case 3: return quil.core.tint_float.cljs$core$IFn$_invoke$arity$3((arguments[(0)]),(arguments[(1)]),(arguments[(2)])); break; case 4: return quil.core.tint_float.cljs$core$IFn$_invoke$arity$4((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),(arguments[(3)])); break; default: throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join(''))); } }); quil.core.tint_float.cljs$core$IFn$_invoke$arity$1 = (function (gray){ return quil.core.current_graphics.call(null).tint(gray); }); quil.core.tint_float.cljs$core$IFn$_invoke$arity$2 = (function (gray,alpha){ return quil.core.current_graphics.call(null).tint(gray,alpha); }); quil.core.tint_float.cljs$core$IFn$_invoke$arity$3 = (function (r,g,b){ return quil.core.current_graphics.call(null).tint(r,g,b); }); quil.core.tint_float.cljs$core$IFn$_invoke$arity$4 = (function (r,g,b,a){ return quil.core.current_graphics.call(null).tint(g,g,b,a); }); quil.core.tint_float.cljs$lang$maxFixedArity = 4; /** * Sets the fill value for displaying images. Images can be tinted to * specified colors or made transparent by setting the alpha. * * To make an image transparent, but not change it's color, use white * as the tint color and specify an alpha value. For instance, * tint(255, 128) will make an image 50% transparent (unless * colorMode() has been used). * * The value for the parameter gray must be less than or equal to the * current maximum value as specified by colorMode(). The default * maximum value is 255. * * Also used to control the coloring of textures in 3D. */ quil.core.tint_int = (function quil$core$tint_int(var_args){ var G__1544 = arguments.length; switch (G__1544) { case 1: return quil.core.tint_int.cljs$core$IFn$_invoke$arity$1((arguments[(0)])); break; case 2: return quil.core.tint_int.cljs$core$IFn$_invoke$arity$2((arguments[(0)]),(arguments[(1)])); break; default: throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join(''))); } }); quil.core.tint_int.cljs$core$IFn$_invoke$arity$1 = (function (rgb){ return quil.core.current_graphics.call(null).tint(cljs.core.unchecked_int.call(null,rgb)); }); quil.core.tint_int.cljs$core$IFn$_invoke$arity$2 = (function (rgb,alpha){ return quil.core.current_graphics.call(null).tint(cljs.core.unchecked_int.call(null,rgb),alpha); }); quil.core.tint_int.cljs$lang$maxFixedArity = 2; /** * Sets the fill value for displaying images. Images can be tinted to * specified colors or made transparent by setting the alpha. * * To make an image transparent, but not change it's color, use white * as the tint color and specify an alpha value. For instance, * tint(255, 128) will make an image 50% transparent (unless * colorMode() has been used). * * The value for the parameter gray must be less than or equal to the * current maximum value as specified by colorMode(). The default * maximum value is 255. * * Also used to control the coloring of textures in 3D. */ quil.core.tint = (function quil$core$tint(var_args){ var G__1547 = arguments.length; switch (G__1547) { case 1: return quil.core.tint.cljs$core$IFn$_invoke$arity$1((arguments[(0)])); break; case 2: return quil.core.tint.cljs$core$IFn$_invoke$arity$2((arguments[(0)]),(arguments[(1)])); break; case 3: return quil.core.tint.cljs$core$IFn$_invoke$arity$3((arguments[(0)]),(arguments[(1)]),(arguments[(2)])); break; case 4: return quil.core.tint.cljs$core$IFn$_invoke$arity$4((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),(arguments[(3)])); break; default: throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join(''))); } }); quil.core.tint.cljs$core$IFn$_invoke$arity$1 = (function (rgb){ return quil.core.current_graphics.call(null).tint(rgb); }); quil.core.tint.cljs$core$IFn$_invoke$arity$2 = (function (rgb,alpha){ return quil.core.current_graphics.call(null).tint(rgb,alpha); }); quil.core.tint.cljs$core$IFn$_invoke$arity$3 = (function (r,g,b){ return quil.core.tint_float.call(null,r,g,b); }); quil.core.tint.cljs$core$IFn$_invoke$arity$4 = (function (r,g,b,a){ return quil.core.tint_float.call(null,r,g,b,a); }); quil.core.tint.cljs$lang$maxFixedArity = 4; /** * Specifies an amount to displace objects within the display * window. The x parameter specifies left/right translation, the y * parameter specifies up/down translation, and the z parameter * specifies translations toward/away from the screen. Transformations * apply to everything that happens after and subsequent calls to the * function accumulates the effect. For example, calling (translate 50 * 0) and then (translate 20, 0) is the same as (translate 70, 0). If * translate is called within draw, the transformation is reset when * the loop begins again. This function can be further controlled by * the push-matrix and pop-matrix. */ quil.core.translate = (function quil$core$translate(var_args){ var G__1550 = arguments.length; switch (G__1550) { case 1: return quil.core.translate.cljs$core$IFn$_invoke$arity$1((arguments[(0)])); break; case 2: return quil.core.translate.cljs$core$IFn$_invoke$arity$2((arguments[(0)]),(arguments[(1)])); break; case 3: return quil.core.translate.cljs$core$IFn$_invoke$arity$3((arguments[(0)]),(arguments[(1)]),(arguments[(2)])); break; default: throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join(''))); } }); quil.core.translate.cljs$core$IFn$_invoke$arity$1 = (function (v){ return cljs.core.apply.call(null,quil.core.translate,v); }); quil.core.translate.cljs$core$IFn$_invoke$arity$2 = (function (tx,ty){ return quil.core.current_graphics.call(null).translate(tx,ty); }); quil.core.translate.cljs$core$IFn$_invoke$arity$3 = (function (tx,ty,tz){ return quil.core.current_graphics.call(null).translate(tx,ty,tz); }); quil.core.translate.cljs$lang$maxFixedArity = 3; /** * A triangle is a plane created by connecting three points. The first * two arguments specify the first point, the middle two arguments * specify the second point, and the last two arguments specify the * third point. */ quil.core.triangle = (function quil$core$triangle(x1,y1,x2,y2,x3,y3){ return quil.core.current_graphics.call(null).triangle(x1,y1,x2,y2,x3,y3); }); /** * Unpack a binary string to an integer. See binary for converting * integers to strings. */ quil.core.unbinary = (function quil$core$unbinary(str_val){ return quil.sketch.current_applet.call(null).unbinary(cljs.core.str.cljs$core$IFn$_invoke$arity$1(str_val)); }); /** * Converts a String representation of a hexadecimal number to its * equivalent integer value. */ quil.core.unhex = (function quil$core$unhex(hex_str){ return quil.sketch.current_applet.call(null).unhex(cljs.core.str.cljs$core$IFn$_invoke$arity$1(hex_str)); }); /** * Updates the display window or image with the data in the pixels array. * Use in conjunction with (pixels). If you're only reading pixels from * the array, there's no need to call update-pixels unless there are * changes. * * Certain renderers may or may not seem to require pixels or * update-pixels. However, the rule is that any time you want to * manipulate the pixels array, you must first call pixels, and * after changes have been made, call update-pixels. Even if the * renderer may not seem to use this function in the current Processing * release, this will always be subject to change. */ quil.core.update_pixels = (function quil$core$update_pixels(var_args){ var G__1553 = arguments.length; switch (G__1553) { case 0: return quil.core.update_pixels.cljs$core$IFn$_invoke$arity$0(); break; case 1: return quil.core.update_pixels.cljs$core$IFn$_invoke$arity$1((arguments[(0)])); break; default: throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join(''))); } }); quil.core.update_pixels.cljs$core$IFn$_invoke$arity$0 = (function (){ return quil.core.update_pixels.call(null,quil.core.current_graphics.call(null)); }); quil.core.update_pixels.cljs$core$IFn$_invoke$arity$1 = (function (img){ var temp__4657__auto___1555 = img.stored_pix_array; if(cljs.core.truth_(temp__4657__auto___1555)){ var pix_array_1556 = temp__4657__auto___1555; img.pixels.set(pix_array_1556); img.stored_pix_array = null; } else { } return img.updatePixels(); }); quil.core.update_pixels.cljs$lang$maxFixedArity = 1; /** * All shapes are constructed by connecting a series of * vertices. vertex is used to specify the vertex coordinates for * points, lines, triangles, quads, and polygons and is used * exclusively within the begin-shape and end-shape fns. * * Drawing a vertex in 3D using the z parameter requires the :p3d or * :opengl renderers to be used. * * This function is also used to map a texture onto the geometry. The * texture fn declares the texture to apply to the geometry and the u * and v coordinates set define the mapping of this texture to the * form. By default, the coordinates used for u and v are specified in * relation to the image's size in pixels, but this relation can be * changed with texture-mode. */ quil.core.vertex = (function quil$core$vertex(var_args){ var G__1558 = arguments.length; switch (G__1558) { case 2: return quil.core.vertex.cljs$core$IFn$_invoke$arity$2((arguments[(0)]),(arguments[(1)])); break; case 3: return quil.core.vertex.cljs$core$IFn$_invoke$arity$3((arguments[(0)]),(arguments[(1)]),(arguments[(2)])); break; case 4: return quil.core.vertex.cljs$core$IFn$_invoke$arity$4((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),(arguments[(3)])); break; case 5: return quil.core.vertex.cljs$core$IFn$_invoke$arity$5((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),(arguments[(3)]),(arguments[(4)])); break; default: throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join(''))); } }); quil.core.vertex.cljs$core$IFn$_invoke$arity$2 = (function (x,y){ return quil.core.current_graphics.call(null).vertex(x,y); }); quil.core.vertex.cljs$core$IFn$_invoke$arity$3 = (function (x,y,z){ return quil.core.current_graphics.call(null).vertex(x,y,z); }); quil.core.vertex.cljs$core$IFn$_invoke$arity$4 = (function (x,y,u,v){ return quil.core.current_graphics.call(null).vertex(x,y,u,v); }); quil.core.vertex.cljs$core$IFn$_invoke$arity$5 = (function (x,y,z,u,v){ return quil.core.current_graphics.call(null).vertex(x,y,z,u,v); }); quil.core.vertex.cljs$lang$maxFixedArity = 5; /** * Returns the current year as an integer (2003, 2004, 2005, etc). */ quil.core.year = (function quil$core$year(){ return quil.sketch.current_applet.call(null).year(); }); /** * Width of the display window. The value of width is zero until size is * called. */ quil.core.width = (function quil$core$width(){ return quil.sketch.current_applet.call(null).width; }); var ret__4684__auto___1565 = (function (){ /** * Temporarily set the fill color for the body of this macro. * The code outside of with-fill form will have the previous fill color set. * * The fill color has to be in a vector! * Example: (with-fill [255] ...) * (with-fill [10 80 98] ...) */ quil.core.with_fill = (function quil$core$with_fill(var_args){ var args__4647__auto__ = []; var len__4641__auto___1566 = arguments.length; var i__4642__auto___1567 = (0); while(true){ if((i__4642__auto___1567 < len__4641__auto___1566)){ args__4647__auto__.push((arguments[i__4642__auto___1567])); var G__1568 = (i__4642__auto___1567 + (1)); i__4642__auto___1567 = G__1568; continue; } else { } break; } var argseq__4648__auto__ = ((((3) < args__4647__auto__.length))?(new cljs.core.IndexedSeq(args__4647__auto__.slice((3)),(0),null)):null); return quil.core.with_fill.cljs$core$IFn$_invoke$arity$variadic((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),argseq__4648__auto__); }); quil.core.with_fill.cljs$core$IFn$_invoke$arity$variadic = (function (_AMPERSAND_form,_AMPERSAND_env,fill_args,body){ return cljs.core.sequence.call(null,cljs.core.seq.call(null,cljs.core.concat.call(null,(new cljs.core.List(null,new cljs.core.Symbol("cljs.core","let","cljs.core/let",-308701135,null),null,(1),null)),(new cljs.core.List(null,cljs.core.vec.call(null,cljs.core.sequence.call(null,cljs.core.seq.call(null,cljs.core.concat.call(null,(new cljs.core.List(null,new cljs.core.Symbol(null,"old-fill__1560__auto__","old-fill__1560__auto__",-175135463,null),null,(1),null)),(new cljs.core.List(null,cljs.core.sequence.call(null,cljs.core.seq.call(null,cljs.core.concat.call(null,(new cljs.core.List(null,new cljs.core.Symbol("quil.core","current-fill","quil.core/current-fill",269663137,null),null,(1),null))))),null,(1),null)))))),null,(1),null)),(new cljs.core.List(null,cljs.core.sequence.call(null,cljs.core.seq.call(null,cljs.core.concat.call(null,(new cljs.core.List(null,new cljs.core.Symbol("cljs.core","apply","cljs.core/apply",1757277831,null),null,(1),null)),(new cljs.core.List(null,new cljs.core.Symbol("quil.core","fill","quil.core/fill",814613078,null),null,(1),null)),(new cljs.core.List(null,fill_args,null,(1),null))))),null,(1),null)),body,(new cljs.core.List(null,cljs.core.sequence.call(null,cljs.core.seq.call(null,cljs.core.concat.call(null,(new cljs.core.List(null,new cljs.core.Symbol("quil.core","fill","quil.core/fill",814613078,null),null,(1),null)),(new cljs.core.List(null,new cljs.core.Symbol(null,"old-fill__1560__auto__","old-fill__1560__auto__",-175135463,null),null,(1),null))))),null,(1),null))))); }); quil.core.with_fill.cljs$lang$maxFixedArity = (3); /** @this {Function} */ quil.core.with_fill.cljs$lang$applyTo = (function (seq1561){ var G__1562 = cljs.core.first.call(null,seq1561); var seq1561__$1 = cljs.core.next.call(null,seq1561); var G__1563 = cljs.core.first.call(null,seq1561__$1); var seq1561__$2 = cljs.core.next.call(null,seq1561__$1); var G__1564 = cljs.core.first.call(null,seq1561__$2); var seq1561__$3 = cljs.core.next.call(null,seq1561__$2); var self__4628__auto__ = this; return self__4628__auto__.cljs$core$IFn$_invoke$arity$variadic(G__1562,G__1563,G__1564,seq1561__$3); }); return null; })() ; quil.core.with_fill.cljs$lang$macro = true; var ret__4684__auto___1574 = (function (){ /** * Temporarily set the stroke color for the body of this macro. * The code outside of with-stroke form will have the previous stroke color set. * * The stroke color has to be in a vector! * Example: (with-stroke [255] ...) * (with-stroke [10 80 98] ...) */ quil.core.with_stroke = (function quil$core$with_stroke(var_args){ var args__4647__auto__ = []; var len__4641__auto___1575 = arguments.length; var i__4642__auto___1576 = (0); while(true){ if((i__4642__auto___1576 < len__4641__auto___1575)){ args__4647__auto__.push((arguments[i__4642__auto___1576])); var G__1577 = (i__4642__auto___1576 + (1)); i__4642__auto___1576 = G__1577; continue; } else { } break; } var argseq__4648__auto__ = ((((3) < args__4647__auto__.length))?(new cljs.core.IndexedSeq(args__4647__auto__.slice((3)),(0),null)):null); return quil.core.with_stroke.cljs$core$IFn$_invoke$arity$variadic((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),argseq__4648__auto__); }); quil.core.with_stroke.cljs$core$IFn$_invoke$arity$variadic = (function (_AMPERSAND_form,_AMPERSAND_env,stroke_args,body){ return cljs.core.sequence.call(null,cljs.core.seq.call(null,cljs.core.concat.call(null,(new cljs.core.List(null,new cljs.core.Symbol("cljs.core","let","cljs.core/let",-308701135,null),null,(1),null)),(new cljs.core.List(null,cljs.core.vec.call(null,cljs.core.sequence.call(null,cljs.core.seq.call(null,cljs.core.concat.call(null,(new cljs.core.List(null,new cljs.core.Symbol(null,"old-stroke__1569__auto__","old-stroke__1569__auto__",-1825235711,null),null,(1),null)),(new cljs.core.List(null,cljs.core.sequence.call(null,cljs.core.seq.call(null,cljs.core.concat.call(null,(new cljs.core.List(null,new cljs.core.Symbol("quil.core","current-stroke","quil.core/current-stroke",-1148124489,null),null,(1),null))))),null,(1),null)))))),null,(1),null)),(new cljs.core.List(null,cljs.core.sequence.call(null,cljs.core.seq.call(null,cljs.core.concat.call(null,(new cljs.core.List(null,new cljs.core.Symbol("cljs.core","apply","cljs.core/apply",1757277831,null),null,(1),null)),(new cljs.core.List(null,new cljs.core.Symbol("quil.core","stroke","quil.core/stroke",577473004,null),null,(1),null)),(new cljs.core.List(null,stroke_args,null,(1),null))))),null,(1),null)),body,(new cljs.core.List(null,cljs.core.sequence.call(null,cljs.core.seq.call(null,cljs.core.concat.call(null,(new cljs.core.List(null,new cljs.core.Symbol("quil.core","stroke","quil.core/stroke",577473004,null),null,(1),null)),(new cljs.core.List(null,new cljs.core.Symbol(null,"old-stroke__1569__auto__","old-stroke__1569__auto__",-1825235711,null),null,(1),null))))),null,(1),null))))); }); quil.core.with_stroke.cljs$lang$maxFixedArity = (3); /** @this {Function} */ quil.core.with_stroke.cljs$lang$applyTo = (function (seq1570){ var G__1571 = cljs.core.first.call(null,seq1570); var seq1570__$1 = cljs.core.next.call(null,seq1570); var G__1572 = cljs.core.first.call(null,seq1570__$1); var seq1570__$2 = cljs.core.next.call(null,seq1570__$1); var G__1573 = cljs.core.first.call(null,seq1570__$2); var seq1570__$3 = cljs.core.next.call(null,seq1570__$2); var self__4628__auto__ = this; return self__4628__auto__.cljs$core$IFn$_invoke$arity$variadic(G__1571,G__1572,G__1573,seq1570__$3); }); return null; })() ; quil.core.with_stroke.cljs$lang$macro = true; var ret__4684__auto___1583 = (function (){ /** * Performs body with translation, restores current transformation on * exit. */ quil.core.with_translation = (function quil$core$with_translation(var_args){ var args__4647__auto__ = []; var len__4641__auto___1584 = arguments.length; var i__4642__auto___1585 = (0); while(true){ if((i__4642__auto___1585 < len__4641__auto___1584)){ args__4647__auto__.push((arguments[i__4642__auto___1585])); var G__1586 = (i__4642__auto___1585 + (1)); i__4642__auto___1585 = G__1586; continue; } else { } break; } var argseq__4648__auto__ = ((((3) < args__4647__auto__.length))?(new cljs.core.IndexedSeq(args__4647__auto__.slice((3)),(0),null)):null); return quil.core.with_translation.cljs$core$IFn$_invoke$arity$variadic((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),argseq__4648__auto__); }); quil.core.with_translation.cljs$core$IFn$_invoke$arity$variadic = (function (_AMPERSAND_form,_AMPERSAND_env,translation_vector,body){ return cljs.core.sequence.call(null,cljs.core.seq.call(null,cljs.core.concat.call(null,(new cljs.core.List(null,new cljs.core.Symbol("cljs.core","let","cljs.core/let",-308701135,null),null,(1),null)),(new cljs.core.List(null,cljs.core.vec.call(null,cljs.core.sequence.call(null,cljs.core.seq.call(null,cljs.core.concat.call(null,(new cljs.core.List(null,new cljs.core.Symbol(null,"tr__1578__auto__","tr__1578__auto__",-613961657,null),null,(1),null)),(new cljs.core.List(null,translation_vector,null,(1),null)))))),null,(1),null)),(new cljs.core.List(null,cljs.core.sequence.call(null,cljs.core.seq.call(null,cljs.core.concat.call(null,(new cljs.core.List(null,new cljs.core.Symbol("quil.core","push-matrix","quil.core/push-matrix",1356326676,null),null,(1),null))))),null,(1),null)),(new cljs.core.List(null,cljs.core.sequence.call(null,cljs.core.seq.call(null,cljs.core.concat.call(null,(new cljs.core.List(null,new cljs.core.Symbol(null,"try","try",-1273693247,null),null,(1),null)),(new cljs.core.List(null,cljs.core.sequence.call(null,cljs.core.seq.call(null,cljs.core.concat.call(null,(new cljs.core.List(null,new cljs.core.Symbol("quil.core","translate","quil.core/translate",150889028,null),null,(1),null)),(new cljs.core.List(null,new cljs.core.Symbol(null,"tr__1578__auto__","tr__1578__auto__",-613961657,null),null,(1),null))))),null,(1),null)),body,(new cljs.core.List(null,cljs.core.sequence.call(null,cljs.core.seq.call(null,cljs.core.concat.call(null,(new cljs.core.List(null,new cljs.core.Symbol(null,"finally","finally",-1065347064,null),null,(1),null)),(new cljs.core.List(null,cljs.core.sequence.call(null,cljs.core.seq.call(null,cljs.core.concat.call(null,(new cljs.core.List(null,new cljs.core.Symbol("quil.core","pop-matrix","quil.core/pop-matrix",310892617,null),null,(1),null))))),null,(1),null))))),null,(1),null))))),null,(1),null))))); }); quil.core.with_translation.cljs$lang$maxFixedArity = (3); /** @this {Function} */ quil.core.with_translation.cljs$lang$applyTo = (function (seq1579){ var G__1580 = cljs.core.first.call(null,seq1579); var seq1579__$1 = cljs.core.next.call(null,seq1579); var G__1581 = cljs.core.first.call(null,seq1579__$1); var seq1579__$2 = cljs.core.next.call(null,seq1579__$1); var G__1582 = cljs.core.first.call(null,seq1579__$2); var seq1579__$3 = cljs.core.next.call(null,seq1579__$2); var self__4628__auto__ = this; return self__4628__auto__.cljs$core$IFn$_invoke$arity$variadic(G__1580,G__1581,G__1582,seq1579__$3); }); return null; })() ; quil.core.with_translation.cljs$lang$macro = true; var ret__4684__auto___1592 = (function (){ /** * Performs body with rotation, restores current transformation on exit. * Accepts a vector [angle] or [angle x-axis y-axis z-axis]. * * Example: * (with-rotation [angle] * (vertex 1 2)) */ quil.core.with_rotation = (function quil$core$with_rotation(var_args){ var args__4647__auto__ = []; var len__4641__auto___1593 = arguments.length; var i__4642__auto___1594 = (0); while(true){ if((i__4642__auto___1594 < len__4641__auto___1593)){ args__4647__auto__.push((arguments[i__4642__auto___1594])); var G__1595 = (i__4642__auto___1594 + (1)); i__4642__auto___1594 = G__1595; continue; } else { } break; } var argseq__4648__auto__ = ((((3) < args__4647__auto__.length))?(new cljs.core.IndexedSeq(args__4647__auto__.slice((3)),(0),null)):null); return quil.core.with_rotation.cljs$core$IFn$_invoke$arity$variadic((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),argseq__4648__auto__); }); quil.core.with_rotation.cljs$core$IFn$_invoke$arity$variadic = (function (_AMPERSAND_form,_AMPERSAND_env,rotation,body){ return cljs.core.sequence.call(null,cljs.core.seq.call(null,cljs.core.concat.call(null,(new cljs.core.List(null,new cljs.core.Symbol("cljs.core","let","cljs.core/let",-308701135,null),null,(1),null)),(new cljs.core.List(null,cljs.core.vec.call(null,cljs.core.sequence.call(null,cljs.core.seq.call(null,cljs.core.concat.call(null,(new cljs.core.List(null,new cljs.core.Symbol(null,"tr__1587__auto__","tr__1587__auto__",-1418251344,null),null,(1),null)),(new cljs.core.List(null,rotation,null,(1),null)))))),null,(1),null)),(new cljs.core.List(null,cljs.core.sequence.call(null,cljs.core.seq.call(null,cljs.core.concat.call(null,(new cljs.core.List(null,new cljs.core.Symbol("quil.core","push-matrix","quil.core/push-matrix",1356326676,null),null,(1),null))))),null,(1),null)),(new cljs.core.List(null,cljs.core.sequence.call(null,cljs.core.seq.call(null,cljs.core.concat.call(null,(new cljs.core.List(null,new cljs.core.Symbol(null,"try","try",-1273693247,null),null,(1),null)),(new cljs.core.List(null,cljs.core.sequence.call(null,cljs.core.seq.call(null,cljs.core.concat.call(null,(new cljs.core.List(null,new cljs.core.Symbol("cljs.core","apply","cljs.core/apply",1757277831,null),null,(1),null)),(new cljs.core.List(null,new cljs.core.Symbol("quil.core","rotate","quil.core/rotate",-1944995048,null),null,(1),null)),(new cljs.core.List(null,new cljs.core.Symbol(null,"tr__1587__auto__","tr__1587__auto__",-1418251344,null),null,(1),null))))),null,(1),null)),body,(new cljs.core.List(null,cljs.core.sequence.call(null,cljs.core.seq.call(null,cljs.core.concat.call(null,(new cljs.core.List(null,new cljs.core.Symbol(null,"finally","finally",-1065347064,null),null,(1),null)),(new cljs.core.List(null,cljs.core.sequence.call(null,cljs.core.seq.call(null,cljs.core.concat.call(null,(new cljs.core.List(null,new cljs.core.Symbol("quil.core","pop-matrix","quil.core/pop-matrix",310892617,null),null,(1),null))))),null,(1),null))))),null,(1),null))))),null,(1),null))))); }); quil.core.with_rotation.cljs$lang$maxFixedArity = (3); /** @this {Function} */ quil.core.with_rotation.cljs$lang$applyTo = (function (seq1588){ var G__1589 = cljs.core.first.call(null,seq1588); var seq1588__$1 = cljs.core.next.call(null,seq1588); var G__1590 = cljs.core.first.call(null,seq1588__$1); var seq1588__$2 = cljs.core.next.call(null,seq1588__$1); var G__1591 = cljs.core.first.call(null,seq1588__$2); var seq1588__$3 = cljs.core.next.call(null,seq1588__$2); var self__4628__auto__ = this; return self__4628__auto__.cljs$core$IFn$_invoke$arity$variadic(G__1589,G__1590,G__1591,seq1588__$3); }); return null; })() ; quil.core.with_rotation.cljs$lang$macro = true; var ret__4684__auto___1601 = (function (){ /** * All subsequent calls of any drawing function will draw on given * graphics. 'with-graphics' cannot be nested (you can draw simultaneously * only on 1 graphics) */ quil.core.with_graphics = (function quil$core$with_graphics(var_args){ var args__4647__auto__ = []; var len__4641__auto___1602 = arguments.length; var i__4642__auto___1603 = (0); while(true){ if((i__4642__auto___1603 < len__4641__auto___1602)){ args__4647__auto__.push((arguments[i__4642__auto___1603])); var G__1604 = (i__4642__auto___1603 + (1)); i__4642__auto___1603 = G__1604; continue; } else { } break; } var argseq__4648__auto__ = ((((3) < args__4647__auto__.length))?(new cljs.core.IndexedSeq(args__4647__auto__.slice((3)),(0),null)):null); return quil.core.with_graphics.cljs$core$IFn$_invoke$arity$variadic((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),argseq__4648__auto__); }); quil.core.with_graphics.cljs$core$IFn$_invoke$arity$variadic = (function (_AMPERSAND_form,_AMPERSAND_env,graphics,body){ return cljs.core.sequence.call(null,cljs.core.seq.call(null,cljs.core.concat.call(null,(new cljs.core.List(null,new cljs.core.Symbol("cljs.core","let","cljs.core/let",-308701135,null),null,(1),null)),(new cljs.core.List(null,cljs.core.vec.call(null,cljs.core.sequence.call(null,cljs.core.seq.call(null,cljs.core.concat.call(null,(new cljs.core.List(null,new cljs.core.Symbol(null,"gr__1596__auto__","gr__1596__auto__",-1397057021,null),null,(1),null)),(new cljs.core.List(null,graphics,null,(1),null)))))),null,(1),null)),(new cljs.core.List(null,cljs.core.sequence.call(null,cljs.core.seq.call(null,cljs.core.concat.call(null,(new cljs.core.List(null,new cljs.core.Symbol("cljs.core","binding","cljs.core/binding",2050379843,null),null,(1),null)),(new cljs.core.List(null,cljs.core.vec.call(null,cljs.core.sequence.call(null,cljs.core.seq.call(null,cljs.core.concat.call(null,(new cljs.core.List(null,new cljs.core.Symbol("quil.core","*graphics*","quil.core/*graphics*",-1088142302,null),null,(1),null)),(new cljs.core.List(null,new cljs.core.Symbol(null,"gr__1596__auto__","gr__1596__auto__",-1397057021,null),null,(1),null)))))),null,(1),null)),(new cljs.core.List(null,cljs.core.sequence.call(null,cljs.core.seq.call(null,cljs.core.concat.call(null,(new cljs.core.List(null,new cljs.core.Symbol(null,".beginDraw",".beginDraw",1110767550,null),null,(1),null)),(new cljs.core.List(null,new cljs.core.Symbol(null,"gr__1596__auto__","gr__1596__auto__",-1397057021,null),null,(1),null))))),null,(1),null)),body,(new cljs.core.List(null,cljs.core.sequence.call(null,cljs.core.seq.call(null,cljs.core.concat.call(null,(new cljs.core.List(null,new cljs.core.Symbol(null,".endDraw",".endDraw",795589408,null),null,(1),null)),(new cljs.core.List(null,new cljs.core.Symbol(null,"gr__1596__auto__","gr__1596__auto__",-1397057021,null),null,(1),null))))),null,(1),null))))),null,(1),null))))); }); quil.core.with_graphics.cljs$lang$maxFixedArity = (3); /** @this {Function} */ quil.core.with_graphics.cljs$lang$applyTo = (function (seq1597){ var G__1598 = cljs.core.first.call(null,seq1597); var seq1597__$1 = cljs.core.next.call(null,seq1597); var G__1599 = cljs.core.first.call(null,seq1597__$1); var seq1597__$2 = cljs.core.next.call(null,seq1597__$1); var G__1600 = cljs.core.first.call(null,seq1597__$2); var seq1597__$3 = cljs.core.next.call(null,seq1597__$2); var self__4628__auto__ = this; return self__4628__auto__.cljs$core$IFn$_invoke$arity$variadic(G__1598,G__1599,G__1600,seq1597__$3); }); return null; })() ; quil.core.with_graphics.cljs$lang$macro = true; /** * Create and start a new visualisation applet. Can be used to create * new sketches programmatically. See documentation for 'defsketch' for * list of available options. */ quil.core.sketch = (function quil$core$sketch(var_args){ var args__4647__auto__ = []; var len__4641__auto___1606 = arguments.length; var i__4642__auto___1607 = (0); while(true){ if((i__4642__auto___1607 < len__4641__auto___1606)){ args__4647__auto__.push((arguments[i__4642__auto___1607])); var G__1608 = (i__4642__auto___1607 + (1)); i__4642__auto___1607 = G__1608; continue; } else { } break; } var argseq__4648__auto__ = ((((0) < args__4647__auto__.length))?(new cljs.core.IndexedSeq(args__4647__auto__.slice((0)),(0),null)):null); return quil.core.sketch.cljs$core$IFn$_invoke$arity$variadic(argseq__4648__auto__); }); quil.core.sketch.cljs$core$IFn$_invoke$arity$variadic = (function (opts){ return cljs.core.apply.call(null,quil.sketch.sketch,opts); }); quil.core.sketch.cljs$lang$maxFixedArity = (0); /** @this {Function} */ quil.core.sketch.cljs$lang$applyTo = (function (seq1605){ var self__4629__auto__ = this; return self__4629__auto__.cljs$core$IFn$_invoke$arity$variadic(cljs.core.seq.call(null,seq1605)); }); var ret__4684__auto___1613 = (function (){ /** * Define and start a sketch and bind it to a var with the symbol * app-name. If any of the options to the various callbacks are * symbols, it wraps them in a call to var to ensure they aren't * inlined and that redefinitions to the original fns are reflected in * the visualisation. * * Available options: * * :size - A vector of width and height for the sketch or :fullscreen. * Defaults to [500 300]. If you're using :fullscreen you may * want to enable present mode - :features [:present] * * :renderer - Specifies the renderer type. One of :p2d, :p3d, :java2d, * :opengl, :pdf). Defaults to :java2d. :dxf renderer * can't be used as sketch renderer. Use begin-raw method * instead. In clojurescript only :p2d and :p3d renderers * are supported. * * :output-file - Specifies an output file path. Only used in :pdf mode. * Not supported in clojurescript. * * :title - A string which will be displayed at the top of * the sketch window. Not supported in clojurescript. * * :features - A vector of keywords customizing sketch behaviour. * Supported features: * * :keep-on-top - Sketch window will always be above other * windows. Note: some platforms might not * support always-on-top windows. * Not supported in clojurescript. * * :exit-on-close - Shutdown JVM when sketch is closed. * Not supported in clojurescript. * * :resizable - Makes sketch resizable. * Not supported in clojurescript. * * :no-safe-fns - Do not catch and print exceptions thrown * inside functions provided to sketch (like * draw, mouse-click, key-pressed and * other). By default all exceptions thrown * inside these functions are catched. This * prevents sketch from breaking when bad * function was provided and allows you to * fix it and reload it on fly. You can * disable this behaviour by enabling * :no-safe-fns feature. * Not supported in clojurescript. * * :present - Switch to present mode (fullscreen without * borders, OS panels). You may want to use * this feature together with :size :fullscreen. * Not supported in clojurescript. * * :no-start - Disables autostart if sketch was created using * defsketch macro. To start sketch you have to * call function created defsketch. * Supported only in clojurescript. * * :global-key-events - Allows a sketch to receive any * keyboard event sent to the page, * regardless of whether the canvas it is * loaded in has focus or not. * Supported only in clojurescript. * * Usage example: :features [:keep-on-top :present] * * :bgcolor - Sets background color for unused space in present mode. * Color is specified in hex format: #XXXXXX. * Example: :bgcolor "#00FFFF" (cyan background) * Not supported in clojurescript. * * :display - Sets what display should be used by this sketch. * Displays are numbered starting from 0. Example: :display 1. * Not supported in clojurescript. * * :setup - A function to be called once when setting the sketch up. * * :draw - A function to be repeatedly called at most n times per * second where n is the target frame-rate set for * the visualisation. * * :host - String id of canvas element or DOM element itself. * Specifies host for the sketch. Must be specified in sketch, * may be omitted in defsketch. If ommitted in defsketch, * :host is set to the name of the sketch. If element with * specified id is not found on the page and page is empty - * new canvas element will be created. Used in clojurescript. * * :focus-gained - Called when the sketch gains focus. * Not supported in clojurescript. * * :focus-lost - Called when the sketch loses focus. * Not supported in clojurescript. * * :mouse-entered - Called when the mouse enters the sketch window. * * :mouse-exited - Called when the mouse leaves the sketch window * * :mouse-pressed - Called every time a mouse button is pressed. * * :mouse-released - Called every time a mouse button is released. * * :mouse-clicked - called once after a mouse button has been pressed * and then released. * * :mouse-moved - Called every time the mouse moves and a button is * not pressed. * * :mouse-dragged - Called every time the mouse moves and a button is * pressed. * * :mouse-wheel - Called every time mouse wheel is rotated. * Takes 1 argument - wheel rotation, an int. * Negative values if the mouse wheel was rotated * up/away from the user, and positive values * if the mouse wheel was rotated down/ towards the user * * :key-pressed - Called every time any key is pressed. * * :key-released - Called every time any key is released. * * :key-typed - Called once every time non-modifier keys are * pressed. * * :on-close - Called once, when sketch is closed * Not supported in clojurescript. * * :middleware - Vector of middleware to be applied to the sketch. * Middleware will be applied in the same order as in comp * function: [f g] will be applied as (f (g options)). * * :settings - cousin of :setup. A function to be called once when * setting sketch up. Should be used only for (smooth) and * (no-smooth). Due to Processing limitations these functions * cannot be used neither in :setup nor in :draw. */ quil.core.defsketch = (function quil$core$defsketch(var_args){ var args__4647__auto__ = []; var len__4641__auto___1614 = arguments.length; var i__4642__auto___1615 = (0); while(true){ if((i__4642__auto___1615 < len__4641__auto___1614)){ args__4647__auto__.push((arguments[i__4642__auto___1615])); var G__1616 = (i__4642__auto___1615 + (1)); i__4642__auto___1615 = G__1616; continue; } else { } break; } var argseq__4648__auto__ = ((((3) < args__4647__auto__.length))?(new cljs.core.IndexedSeq(args__4647__auto__.slice((3)),(0),null)):null); return quil.core.defsketch.cljs$core$IFn$_invoke$arity$variadic((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),argseq__4648__auto__); }); quil.core.defsketch.cljs$core$IFn$_invoke$arity$variadic = (function (_AMPERSAND_form,_AMPERSAND_env,app_name,options){ return cljs.core.sequence.call(null,cljs.core.seq.call(null,cljs.core.concat.call(null,(new cljs.core.List(null,new cljs.core.Symbol("quil.sketch$macros","defsketch","quil.sketch$macros/defsketch",2065609719,null),null,(1),null)),(new cljs.core.List(null,app_name,null,(1),null)),options))); }); quil.core.defsketch.cljs$lang$maxFixedArity = (3); /** @this {Function} */ quil.core.defsketch.cljs$lang$applyTo = (function (seq1609){ var G__1610 = cljs.core.first.call(null,seq1609); var seq1609__$1 = cljs.core.next.call(null,seq1609); var G__1611 = cljs.core.first.call(null,seq1609__$1); var seq1609__$2 = cljs.core.next.call(null,seq1609__$1); var G__1612 = cljs.core.first.call(null,seq1609__$2); var seq1609__$3 = cljs.core.next.call(null,seq1609__$2); var self__4628__auto__ = this; return self__4628__auto__.cljs$core$IFn$_invoke$arity$variadic(G__1610,G__1611,G__1612,seq1609__$3); }); return null; })() ; quil.core.defsketch.cljs$lang$macro = true; /** * Returns true if char c is a 'coded' char i.e. it is necessary to * fetch the key-code as an integer and use that to determine the * specific key pressed. See key-keyword. */ quil.core.key_coded_QMARK_ = (function quil$core$key_coded_QMARK_(c){ return cljs.core._EQ_.call(null,(65535),String(c).charCodeAt()); }); /** * Returns a keyword representing the currently pressed key. Modifier * keys are represented as: :up, :down, :left, :right, :alt, :control, * :shift, :command, :f1-24 */ quil.core.key_as_keyword = (function quil$core$key_as_keyword(){ var key_char = quil.core.raw_key.call(null); var code = quil.core.key_code.call(null); if(quil.core.key_coded_QMARK_.call(null,key_char)){ return cljs.core.get.call(null,quil.core.KEY_CODES,code,new cljs.core.Keyword(null,"unknown-key","unknown-key",255305911)); } else { return cljs.core.keyword.call(null,String(key_char)); } }); //# sourceMappingURL=core.js.map