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+// Compiled by ClojureScript 1.10.439 {}
+goog.provide('quil.middleware');
+goog.require('cljs.core');
+goog.require('quil.middlewares.fun_mode');
+goog.require('quil.middlewares.navigation_3d');
+goog.require('quil.middlewares.navigation_2d');
+/**
+ * Introduces function mode. Adds 'update' function which takes current
+ * state and returns new state. Makes all other functions (setup, draw,
+ * mouse-click, etc) state-aware. See wiki for more details.
+ */
+quil.middleware.fun_mode = (function quil$middleware$fun_mode(options){
+return quil.middlewares.fun_mode.fun_mode.call(null,options);
+});
+/**
+ * Enables navigation in 3D space. Similar to how it is done in
+ * shooters: WASD navigation, space is go up, drag mouse to look around.
+ * This middleware requires fun-mode.
+ *
+ *
+ * Navigation
+ *
+ * * Drag mouse to look around. You can change settings to bind
+ * mouse-moved instead of mouse-dragged to look around. See
+ * customization info below.
+ *
+ * * Keyboard:
+ * * w - go forward
+ * * s - go backward
+ * * a - strafe left
+ * * d - strafe right
+ * * space - go up
+ * * z - go down, can't bind to ctrl, limitation of Processing
+ *
+ *
+ * Customization
+ *
+ * You can customize this middleware by providing map as
+ * :navigation-3d option in defsketch/sketch. Map can have following
+ * optional keys:
+ *
+ * :position - vector of 3 numbers, initial camera position. Default
+ * is the same as in 'camera' function.
+ *
+ * :straight - vector of 3 numbers, direction you'll be looking at.
+ * Default is [0 0 -1] (looking down).
+ *
+ * :up - vector of 3 numbers, 'up' direction. Default is [0 1 0].
+ *
+ * :pixels-in-360 - number, mouse sensitivity. Defines how many pixels
+ * you need to move/drag you mouse to rotate 360 degrees.
+ * The less the number the more sensitive is mouse.
+ * Default is 1000.
+ *
+ * :step-size - number, number of pixels you move on each key event (wasd).
+ * Default is 20.
+ *
+ * :rotate-on - keyword, either :mouse-dragged or :mouse-moved. Specifies
+ * on which mouse event camera should rotate. Default is
+ * :mouse-dragged.
+ *
+ *
+ * Accessing position information from sketch
+ *
+ * navigation-3d uses fun-mode under the hood so all position-related
+ * information is stored in the state map. It means that you can access in
+ * draw/update/any handler and modify it if you need to. Position
+ * information is a map which is stored under :navigation-3d key in the
+ * state map. Position consists of 3 values: :position, :straight and :up.
+ * See "Customization" section above for more details.
+ *
+ * Usage example:
+ *
+ * (q/defsketch my-sketch
+ * ...
+ * :middleware [m/fun-mode m/navigation-3d])
+ *
+ * See wiki article for more(?) details:
+ * https://github.com/quil/quil/wiki/Navigation-3D
+ */
+quil.middleware.navigation_3d = (function quil$middleware$navigation_3d(options){
+return quil.middlewares.navigation_3d.navigation_3d.call(null,options);
+});
+/**
+ * Enables navigation over 2D sketch. Drag mouse to change the center of the
+ * sketch and mouse wheel controls zoom. This middleware requires fun-mode.
+ *
+ * Customization
+ *
+ * You can customize this middleware by providing map as
+ * :navigation-2d option in defsketch/sketch. Map can have following
+ * optional keys:
+ *
+ * :position - vector of 2 numbers, x and y - center of the screen.
+ * Default is width/2, height/2.
+ *
+ * :zoom - number indicating current zoom level. Default is 1.
+ *
+ * Accessing position information from sketch
+ *
+ * navigation-2d uses fun-mode under the hood so all position-related
+ * information is stored in the state map. It means that you can access in
+ * draw/update/any handler and modify it if you need to. Position
+ * information is a map which is stored under :navigation-2d key in the
+ * state map. Position consists of 2 values: :position and :zoom.
+ * See "Customization" section above for more details.
+ *
+ * Usage example:
+ *
+ * (q/defsketch my-sketch
+ * ...
+ * :middleware [m/fun-mode m/navigation-2d])
+ */
+quil.middleware.navigation_2d = (function quil$middleware$navigation_2d(options){
+return quil.middlewares.navigation_2d.navigation_2d.call(null,options);
+});
+
+//# sourceMappingURL=middleware.js.map