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diff --git a/static/src/_posts/2018-11-12-viz-1.md b/static/src/_posts/2018-11-12-viz-1.md new file mode 100644 index 0000000..73c4cd9 --- /dev/null +++ b/static/src/_posts/2018-11-12-viz-1.md @@ -0,0 +1,55 @@ +--- +title: >- + Visualization 1 +description: >- + Using clojurescript and quil to generate interesting visuals +series: viz +git_repo: https://github.com/mediocregopher/viz.git +git_commit: v1 +tags: tech art +--- + +First I want to appologize if you've seen this already, I originally had this up +on my normal website, but I've decided to instead consolidate all my work to my +blog. + +This is the first of a series of visualization posts I intend to work on, each +building from the previous one. + +<script src="/assets/viz/1/goog/base.js"></script> +<script src="/assets/viz/1/cljs_deps.js"></script> +<script>goog.require("viz.core");</script> +<p align="center"><canvas id="viz"></canvas></p> + +This visualization follows a few simple rules: + +* Any point can only be occupied by a single node. A point may be alive (filled) + or dead (empty). + +* On every tick each live point picks from 0 to N new points to spawn, where N is + the number of empty adjacent points to it. If it picks 0, it becomes dead. + +* Each line indicates the parent of a point. Lines have an arbitrary lifetime of + a few ticks, and occupy the points they connect (so new points may not spawn + on top of a line). + +* When a dead point has no lines it is cleaned up, and its point is no longer + occupied. + +The resulting behavior is somewhere between [Conway's Game of +Life](https://en.wikipedia.org/wiki/Conway%27s_Game_of_Life) and white noise. +Though each point operates independently, they tend to move together in groups. +When two groups collide head on they tend to cancel each other out, killing most +of both. When they meet while both heading in a common direction they tend to +peacefully merge towards that direction. + +Sometimes their world becomes so cluttered there's hardly room to move. +Sometimes a major coincidence of events leads to multiple groups canceling each +other at once, opening up the world and allowing for an explosion of new growth. + +Some groups spiral about a single point, sustaining themselves and defending +from outside groups in the same movement. This doesn't last for very long. + +The performance of this visualization is not very optimized, and will probably +eat up your CPU like nothing else. Most of the slowness comes from drawing the +lines; since there's so many individual small ones it's quite cumbersome to do. |