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author | Brian Picciano <mediocregopher@gmail.com> | 2021-04-12 13:41:57 -0600 |
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committer | Brian Picciano <mediocregopher@gmail.com> | 2021-04-12 13:41:57 -0600 |
commit | 6ecd78dc625850683f8388ea9ae653838d71ae94 (patch) | |
tree | e80d16466377f8f96f215f32515041f95b7f4d73 | |
parent | 9556472df558f8c2b1a8151f26f0049851c5cc38 (diff) |
fix reset button
-rw-r--r-- | src/_posts/2021-04-11-ripple-v2.md | 10 |
1 files changed, 6 insertions, 4 deletions
diff --git a/src/_posts/2021-04-11-ripple-v2.md b/src/_posts/2021-04-11-ripple-v2.md index 4f628a6..cbde032 100644 --- a/src/_posts/2021-04-11-ripple-v2.md +++ b/src/_posts/2021-04-11-ripple-v2.md @@ -24,7 +24,7 @@ Let it be still, and it will gradually become clear._ Your browser doesn't support canvas. At this point in the world that's actually pretty cool, well done! </canvas> -<button onclick="resetGame()">(R)eset</button> +<button onclick="reset()">(R)eset</button> <span style="font-size: 2rem; margin-left: 1rem;">Score: <span style="font-weight: bold" id="score">0</span> </span> @@ -396,10 +396,12 @@ const requestAnimationFrame = let game = new Game(canvas, document.getElementById("score")); +function reset() { + game = new Game(canvas, document.getElementById("score")); +} + function nextFrame() { - if (game.shouldReset()) { - game = new Game(canvas, document.getElementById("score")); - } + if (game.shouldReset()) reset(); game.update() game.draw() |