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authorBrian Picciano <mediocregopher@gmail.com>2018-11-13 00:24:09 -0500
committerBrian Picciano <mediocregopher@gmail.com>2018-11-13 00:24:09 -0500
commit2b4757367470d8e36bc00901dac567e375796ed4 (patch)
tree72368624006c21d28228a100ee88590c7bf95e58 /assets/viz/2/goog/structs/map.js
parent5ed62d23b4bbbf7717de4adfa0eaf2af19365408 (diff)
update viz 2 to use the newest version, which has some performance improvements and is easier to read the code for. also update the description
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+// Copyright 2006 The Closure Library Authors. All Rights Reserved.
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS-IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+
+/**
+ * @fileoverview Datastructure: Hash Map.
+ *
+ * @author arv@google.com (Erik Arvidsson)
+ *
+ * This file contains an implementation of a Map structure. It implements a lot
+ * of the methods used in goog.structs so those functions work on hashes. This
+ * is best suited for complex key types. For simple keys such as numbers and
+ * strings consider using the lighter-weight utilities in goog.object.
+ */
+
+
+goog.provide('goog.structs.Map');
+
+goog.require('goog.iter.Iterator');
+goog.require('goog.iter.StopIteration');
+goog.require('goog.object');
+
+
+
+/**
+ * Class for Hash Map datastructure.
+ * @param {*=} opt_map Map or Object to initialize the map with.
+ * @param {...*} var_args If 2 or more arguments are present then they
+ * will be used as key-value pairs.
+ * @constructor
+ * @template K, V
+ * @deprecated This type is misleading: use ES6 Map instead.
+ */
+goog.structs.Map = function(opt_map, var_args) {
+
+ /**
+ * Underlying JS object used to implement the map.
+ * @private {!Object}
+ */
+ this.map_ = {};
+
+ /**
+ * An array of keys. This is necessary for two reasons:
+ * 1. Iterating the keys using for (var key in this.map_) allocates an
+ * object for every key in IE which is really bad for IE6 GC perf.
+ * 2. Without a side data structure, we would need to escape all the keys
+ * as that would be the only way we could tell during iteration if the
+ * key was an internal key or a property of the object.
+ *
+ * This array can contain deleted keys so it's necessary to check the map
+ * as well to see if the key is still in the map (this doesn't require a
+ * memory allocation in IE).
+ * @private {!Array<string>}
+ */
+ this.keys_ = [];
+
+ /**
+ * The number of key value pairs in the map.
+ * @private {number}
+ */
+ this.count_ = 0;
+
+ /**
+ * Version used to detect changes while iterating.
+ * @private {number}
+ */
+ this.version_ = 0;
+
+ var argLength = arguments.length;
+
+ if (argLength > 1) {
+ if (argLength % 2) {
+ throw Error('Uneven number of arguments');
+ }
+ for (var i = 0; i < argLength; i += 2) {
+ this.set(arguments[i], arguments[i + 1]);
+ }
+ } else if (opt_map) {
+ this.addAll(/** @type {Object} */ (opt_map));
+ }
+};
+
+
+/**
+ * @return {number} The number of key-value pairs in the map.
+ */
+goog.structs.Map.prototype.getCount = function() {
+ return this.count_;
+};
+
+
+/**
+ * Returns the values of the map.
+ * @return {!Array<V>} The values in the map.
+ */
+goog.structs.Map.prototype.getValues = function() {
+ this.cleanupKeysArray_();
+
+ var rv = [];
+ for (var i = 0; i < this.keys_.length; i++) {
+ var key = this.keys_[i];
+ rv.push(this.map_[key]);
+ }
+ return rv;
+};
+
+
+/**
+ * Returns the keys of the map.
+ * @return {!Array<string>} Array of string values.
+ */
+goog.structs.Map.prototype.getKeys = function() {
+ this.cleanupKeysArray_();
+ return /** @type {!Array<string>} */ (this.keys_.concat());
+};
+
+
+/**
+ * Whether the map contains the given key.
+ * @param {*} key The key to check for.
+ * @return {boolean} Whether the map contains the key.
+ */
+goog.structs.Map.prototype.containsKey = function(key) {
+ return goog.structs.Map.hasKey_(this.map_, key);
+};
+
+
+/**
+ * Whether the map contains the given value. This is O(n).
+ * @param {V} val The value to check for.
+ * @return {boolean} Whether the map contains the value.
+ */
+goog.structs.Map.prototype.containsValue = function(val) {
+ for (var i = 0; i < this.keys_.length; i++) {
+ var key = this.keys_[i];
+ if (goog.structs.Map.hasKey_(this.map_, key) && this.map_[key] == val) {
+ return true;
+ }
+ }
+ return false;
+};
+
+
+/**
+ * Whether this map is equal to the argument map.
+ * @param {goog.structs.Map} otherMap The map against which to test equality.
+ * @param {function(V, V): boolean=} opt_equalityFn Optional equality function
+ * to test equality of values. If not specified, this will test whether
+ * the values contained in each map are identical objects.
+ * @return {boolean} Whether the maps are equal.
+ */
+goog.structs.Map.prototype.equals = function(otherMap, opt_equalityFn) {
+ if (this === otherMap) {
+ return true;
+ }
+
+ if (this.count_ != otherMap.getCount()) {
+ return false;
+ }
+
+ var equalityFn = opt_equalityFn || goog.structs.Map.defaultEquals;
+
+ this.cleanupKeysArray_();
+ for (var key, i = 0; key = this.keys_[i]; i++) {
+ if (!equalityFn(this.get(key), otherMap.get(key))) {
+ return false;
+ }
+ }
+
+ return true;
+};
+
+
+/**
+ * Default equality test for values.
+ * @param {*} a The first value.
+ * @param {*} b The second value.
+ * @return {boolean} Whether a and b reference the same object.
+ */
+goog.structs.Map.defaultEquals = function(a, b) {
+ return a === b;
+};
+
+
+/**
+ * @return {boolean} Whether the map is empty.
+ */
+goog.structs.Map.prototype.isEmpty = function() {
+ return this.count_ == 0;
+};
+
+
+/**
+ * Removes all key-value pairs from the map.
+ */
+goog.structs.Map.prototype.clear = function() {
+ this.map_ = {};
+ this.keys_.length = 0;
+ this.count_ = 0;
+ this.version_ = 0;
+};
+
+
+/**
+ * Removes a key-value pair based on the key. This is O(logN) amortized due to
+ * updating the keys array whenever the count becomes half the size of the keys
+ * in the keys array.
+ * @param {*} key The key to remove.
+ * @return {boolean} Whether object was removed.
+ */
+goog.structs.Map.prototype.remove = function(key) {
+ if (goog.structs.Map.hasKey_(this.map_, key)) {
+ delete this.map_[key];
+ this.count_--;
+ this.version_++;
+
+ // clean up the keys array if the threshold is hit
+ if (this.keys_.length > 2 * this.count_) {
+ this.cleanupKeysArray_();
+ }
+
+ return true;
+ }
+ return false;
+};
+
+
+/**
+ * Cleans up the temp keys array by removing entries that are no longer in the
+ * map.
+ * @private
+ */
+goog.structs.Map.prototype.cleanupKeysArray_ = function() {
+ if (this.count_ != this.keys_.length) {
+ // First remove keys that are no longer in the map.
+ var srcIndex = 0;
+ var destIndex = 0;
+ while (srcIndex < this.keys_.length) {
+ var key = this.keys_[srcIndex];
+ if (goog.structs.Map.hasKey_(this.map_, key)) {
+ this.keys_[destIndex++] = key;
+ }
+ srcIndex++;
+ }
+ this.keys_.length = destIndex;
+ }
+
+ if (this.count_ != this.keys_.length) {
+ // If the count still isn't correct, that means we have duplicates. This can
+ // happen when the same key is added and removed multiple times. Now we have
+ // to allocate one extra Object to remove the duplicates. This could have
+ // been done in the first pass, but in the common case, we can avoid
+ // allocating an extra object by only doing this when necessary.
+ var seen = {};
+ var srcIndex = 0;
+ var destIndex = 0;
+ while (srcIndex < this.keys_.length) {
+ var key = this.keys_[srcIndex];
+ if (!(goog.structs.Map.hasKey_(seen, key))) {
+ this.keys_[destIndex++] = key;
+ seen[key] = 1;
+ }
+ srcIndex++;
+ }
+ this.keys_.length = destIndex;
+ }
+};
+
+
+/**
+ * Returns the value for the given key. If the key is not found and the default
+ * value is not given this will return {@code undefined}.
+ * @param {*} key The key to get the value for.
+ * @param {DEFAULT=} opt_val The value to return if no item is found for the
+ * given key, defaults to undefined.
+ * @return {V|DEFAULT} The value for the given key.
+ * @template DEFAULT
+ */
+goog.structs.Map.prototype.get = function(key, opt_val) {
+ if (goog.structs.Map.hasKey_(this.map_, key)) {
+ return this.map_[key];
+ }
+ return opt_val;
+};
+
+
+/**
+ * Adds a key-value pair to the map.
+ * @param {*} key The key.
+ * @param {V} value The value to add.
+ * @return {*} Some subclasses return a value.
+ */
+goog.structs.Map.prototype.set = function(key, value) {
+ if (!(goog.structs.Map.hasKey_(this.map_, key))) {
+ this.count_++;
+ // TODO(johnlenz): This class lies, it claims to return an array of string
+ // keys, but instead returns the original object used.
+ this.keys_.push(/** @type {?} */ (key));
+ // Only change the version if we add a new key.
+ this.version_++;
+ }
+ this.map_[key] = value;
+};
+
+
+/**
+ * Adds multiple key-value pairs from another goog.structs.Map or Object.
+ * @param {Object} map Object containing the data to add.
+ */
+goog.structs.Map.prototype.addAll = function(map) {
+ var keys, values;
+ if (map instanceof goog.structs.Map) {
+ keys = map.getKeys();
+ values = map.getValues();
+ } else {
+ keys = goog.object.getKeys(map);
+ values = goog.object.getValues(map);
+ }
+ // we could use goog.array.forEach here but I don't want to introduce that
+ // dependency just for this.
+ for (var i = 0; i < keys.length; i++) {
+ this.set(keys[i], values[i]);
+ }
+};
+
+
+/**
+ * Calls the given function on each entry in the map.
+ * @param {function(this:T, V, K, goog.structs.Map<K,V>)} f
+ * @param {T=} opt_obj The value of "this" inside f.
+ * @template T
+ */
+goog.structs.Map.prototype.forEach = function(f, opt_obj) {
+ var keys = this.getKeys();
+ for (var i = 0; i < keys.length; i++) {
+ var key = keys[i];
+ var value = this.get(key);
+ f.call(opt_obj, value, key, this);
+ }
+};
+
+
+/**
+ * Clones a map and returns a new map.
+ * @return {!goog.structs.Map} A new map with the same key-value pairs.
+ */
+goog.structs.Map.prototype.clone = function() {
+ return new goog.structs.Map(this);
+};
+
+
+/**
+ * Returns a new map in which all the keys and values are interchanged
+ * (keys become values and values become keys). If multiple keys map to the
+ * same value, the chosen transposed value is implementation-dependent.
+ *
+ * It acts very similarly to {goog.object.transpose(Object)}.
+ *
+ * @return {!goog.structs.Map} The transposed map.
+ */
+goog.structs.Map.prototype.transpose = function() {
+ var transposed = new goog.structs.Map();
+ for (var i = 0; i < this.keys_.length; i++) {
+ var key = this.keys_[i];
+ var value = this.map_[key];
+ transposed.set(value, key);
+ }
+
+ return transposed;
+};
+
+
+/**
+ * @return {!Object} Object representation of the map.
+ */
+goog.structs.Map.prototype.toObject = function() {
+ this.cleanupKeysArray_();
+ var obj = {};
+ for (var i = 0; i < this.keys_.length; i++) {
+ var key = this.keys_[i];
+ obj[key] = this.map_[key];
+ }
+ return obj;
+};
+
+
+/**
+ * Returns an iterator that iterates over the keys in the map. Removal of keys
+ * while iterating might have undesired side effects.
+ * @return {!goog.iter.Iterator} An iterator over the keys in the map.
+ */
+goog.structs.Map.prototype.getKeyIterator = function() {
+ return this.__iterator__(true);
+};
+
+
+/**
+ * Returns an iterator that iterates over the values in the map. Removal of
+ * keys while iterating might have undesired side effects.
+ * @return {!goog.iter.Iterator} An iterator over the values in the map.
+ */
+goog.structs.Map.prototype.getValueIterator = function() {
+ return this.__iterator__(false);
+};
+
+
+/**
+ * Returns an iterator that iterates over the values or the keys in the map.
+ * This throws an exception if the map was mutated since the iterator was
+ * created.
+ * @param {boolean=} opt_keys True to iterate over the keys. False to iterate
+ * over the values. The default value is false.
+ * @return {!goog.iter.Iterator} An iterator over the values or keys in the map.
+ */
+goog.structs.Map.prototype.__iterator__ = function(opt_keys) {
+ // Clean up keys to minimize the risk of iterating over dead keys.
+ this.cleanupKeysArray_();
+
+ var i = 0;
+ var version = this.version_;
+ var selfObj = this;
+
+ var newIter = new goog.iter.Iterator;
+ newIter.next = function() {
+ if (version != selfObj.version_) {
+ throw Error('The map has changed since the iterator was created');
+ }
+ if (i >= selfObj.keys_.length) {
+ throw goog.iter.StopIteration;
+ }
+ var key = selfObj.keys_[i++];
+ return opt_keys ? key : selfObj.map_[key];
+ };
+ return newIter;
+};
+
+
+/**
+ * Safe way to test for hasOwnProperty. It even allows testing for
+ * 'hasOwnProperty'.
+ * @param {Object} obj The object to test for presence of the given key.
+ * @param {*} key The key to check for.
+ * @return {boolean} Whether the object has the key.
+ * @private
+ */
+goog.structs.Map.hasKey_ = function(obj, key) {
+ return Object.prototype.hasOwnProperty.call(obj, key);
+};