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authorBrian Picciano <mediocregopher@gmail.com>2021-07-31 11:35:39 -0600
committerBrian Picciano <mediocregopher@gmail.com>2021-07-31 11:35:39 -0600
commitf1998c321a4eec6d75b58d84aa8610971bf21979 (patch)
treea90783eb296cc50e1c48433f241624f26b99be27 /src/_posts/2020-07-07-viz-3.md
parent03a35dcc38b055f15df160bd300969e3b703d4b1 (diff)
move static files into static sub-dir, refactor nix a bit
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----
-title: >-
- Visualization 3
-description: >-
- All the pixels.
-series: viz
-tags: tech art
----
-
-<canvas id="canvas" style="padding-bottom: 2rem;"></canvas>
-
-This visualization is built from the ground up. On every frame a random set of
-pixels is chosen. Each chosen pixel calculates the average of its color and the
-color of a random neighbor. Some random color drift is added in as well. It
-replaces its own color with that calculated color.
-
-Choosing a neighbor is done using the "asteroid rule", ie a pixel at the very
-top row is considered to be the neighbor of the pixel on the bottom row of the
-same column.
-
-Without the asteroid rule the pixels would all eventually converge into a single
-uniform color, generally a light blue, due to the colors at the edge, the reds,
-being quickly averaged away. With the asteroid rule in place the canvas has no
-edges, thus no position on the canvas is favored and balance can be maintained.
-
-<script type="text/javascript">
-let rectSize = 12;
-
-function randn(n) {
- return Math.floor(Math.random() * n);
-}
-
-let canvas = document.getElementById("canvas");
-canvas.width = window.innerWidth - (window.innerWidth % rectSize);
-canvas.height = window.innerHeight- (window.innerHeight % rectSize);
-let ctx = canvas.getContext("2d");
-
-let w = canvas.width / rectSize;
-let h = canvas.height / rectSize;
-
-let matrices = new Array(2);
-matrices[0] = new Array(w);
-matrices[1] = new Array(w);
-for (let x = 0; x < w; x++) {
- matrices[0][x] = new Array(h);
- matrices[1][x] = new Array(h);
- for (let y = 0; y < h; y++) {
- let el = {
- h: 360 * (x / w),
- s: "100%",
- l: "50%",
- };
- matrices[0][x][y] = el;
- matrices[1][x][y] = el;
- }
-}
-
-// draw initial canvas, from here on out only individual rectangles will be
-// filled as they get updated.
-for (let x = 0; x < w; x++) {
- for (let y = 0; y < h; y++) {
- let el = matrices[0][x][y];
- ctx.fillStyle = `hsl(${el.h}, ${el.s}, ${el.l})`;
- ctx.fillRect(x * rectSize, y * rectSize, rectSize, rectSize);
- }
-}
-
-
-let requestAnimationFrame =
- window.requestAnimationFrame ||
- window.mozRequestAnimationFrame ||
- window.webkitRequestAnimationFrame ||
- window.msRequestAnimationFrame;
-
-let neighbors = [
- [-1, -1], [0, -1], [1, -1],
- [-1, 0], [1, 0],
- [-1, 1], [0, 1], [1, 1],
-];
-
-function randNeighborAsteroid(matrix, x, y) {
- let neighborCoord = neighbors[randn(neighbors.length)];
- let neighborX = x+neighborCoord[0];
- let neighborY = y+neighborCoord[1];
- neighborX = (neighborX + w) % w;
- neighborY = (neighborY + h) % h;
- return matrix[neighborX][neighborY];
-}
-
-function randNeighbor(matrix, x, y) {
- while (true) {
- let neighborCoord = neighbors[randn(neighbors.length)];
- let neighborX = x+neighborCoord[0];
- let neighborY = y+neighborCoord[1];
- if (neighborX < 0 || neighborX >= w || neighborY < 0 || neighborY >= h) {
- continue;
- }
- return matrix[neighborX][neighborY];
- }
-}
-
-let drift = 10;
-function genChildH(elA, elB) {
- // set the two h values, h1 <= h2
- let h1 = elA.h;
- let h2 = elB.h;
- if (h1 > h2) {
- h1 = elB.h;
- h2 = elA.h;
- }
-
- // diff must be between 0 (inclusive) and 360 (exclusive). If it's greater
- // than 180 then it's not the shortest path around, that must be the other
- // way around the circle.
- let hChild;
- let diff = h2 - h1;
- if (diff > 180) {
- diff = 360 - diff;
- hChild = h2 + (diff / 2);
- } else {
- hChild = h1 + (diff / 2);
- }
-
- hChild += (Math.random() * drift * 2) - drift;
- hChild = (hChild + 360) % 360;
- return hChild;
-}
-
-let tick = 0;
-function doTick() {
- tick++;
- let currI = tick % 2;
- let curr = matrices[currI];
- let lastI = (tick - 1) % 2;
- let last = matrices[lastI];
-
- for (let i = 0; i < (w * h / 2); i++) {
- let x = randn(w);
- let y = randn(h);
- if (curr[x][y].lastTick == tick) continue;
-
- let neighbor = randNeighborAsteroid(last, x, y);
- curr[x][y].h = genChildH(curr[x][y], neighbor);
- curr[x][y].lastTick = tick;
- ctx.fillStyle = `hsl(${curr[x][y].h}, ${curr[x][y].s}, ${curr[x][y].l})`;
- ctx.fillRect(x * rectSize, y * rectSize, rectSize, rectSize);
- }
-
- matrices[currI] = curr;
- requestAnimationFrame(doTick);
-}
-
-requestAnimationFrame(doTick);
-
-</script>