diff options
author | Brian Picciano <mediocregopher@gmail.com> | 2022-05-20 13:37:43 -0600 |
---|---|---|
committer | Brian Picciano <mediocregopher@gmail.com> | 2022-05-20 13:37:43 -0600 |
commit | 16cfbd19157df76e7296dddb287412f1099feb33 (patch) | |
tree | e4bbf892066cceeaeeaee4c25e5365152412a1c3 /static/src/assets/viz/1/quil/middleware.js | |
parent | 3cdee89c961ae9c836234f5aec87174a04a800a8 (diff) |
Move static assets to within srv
Diffstat (limited to 'static/src/assets/viz/1/quil/middleware.js')
-rw-r--r-- | static/src/assets/viz/1/quil/middleware.js | 118 |
1 files changed, 0 insertions, 118 deletions
diff --git a/static/src/assets/viz/1/quil/middleware.js b/static/src/assets/viz/1/quil/middleware.js deleted file mode 100644 index d807b5a..0000000 --- a/static/src/assets/viz/1/quil/middleware.js +++ /dev/null @@ -1,118 +0,0 @@ -// Compiled by ClojureScript 1.9.473 {} -goog.provide('quil.middleware'); -goog.require('cljs.core'); -goog.require('quil.middlewares.fun_mode'); -goog.require('quil.middlewares.navigation_3d'); -goog.require('quil.middlewares.navigation_2d'); -/** - * Introduces function mode. Adds 'update' function which takes current - * state and returns new state. Makes all other functions (setup, draw, - * mouse-click, etc) state-aware. See wiki for more details. - */ -quil.middleware.fun_mode = (function quil$middleware$fun_mode(options){ -return quil.middlewares.fun_mode.fun_mode.call(null,options); -}); -/** - * Enables navigation in 3D space. Similar to how it is done in - * shooters: WASD navigation, space is go up, drag mouse to look around. - * This middleware requires fun-mode. - * - * - * Navigation - * - * * Drag mouse to look around. You can change settings to bind - * mouse-moved instead of mouse-dragged to look around. See - * customization info below. - * - * * Keyboard: - * * w - go forward - * * s - go backward - * * a - strafe left - * * d - strafe right - * * space - go up - * * z - go down, can't bind to ctrl, limitation of Processing - * - * - * Customization - * - * You can customize this middleware by providing map as - * :navigation-3d option in defsketch/sketch. Map can have following - * optional keys: - * - * :position - vector of 3 numbers, initial camera position. Default - * is the same as in 'camera' function. - * - * :straight - vector of 3 numbers, direction you'll be looking at. - * Default is [0 0 -1] (looking down). - * - * :up - vector of 3 numbers, 'up' direction. Default is [0 1 0]. - * - * :pixels-in-360 - number, mouse sensitivity. Defines how many pixels - * you need to move/drag you mouse to rotate 360 degrees. - * The less the number the more sensitive is mouse. - * Default is 1000. - * - * :step-size - number, number of pixels you move on each key event (wasd). - * Default is 20. - * - * :rotate-on - keyword, either :mouse-dragged or :mouse-moved. Specifies - * on which mouse event camera should rotate. Default is - * :mouse-dragged. - * - * - * Accessing position information from sketch - * - * navigation-3d uses fun-mode under the hood so all position-related - * information is stored in the state map. It means that you can access in - * draw/update/any handler and modify it if you need to. Position - * information is a map which is stored under :navigation-3d key in the - * state map. Position consists of 3 values: :position, :straight and :up. - * See "Customization" section above for more details. - * - * Usage example: - * - * (q/defsketch my-sketch - * ... - * :middleware [m/fun-mode m/navigation-3d]) - * - * See wiki article for more(?) details: - * https://github.com/quil/quil/wiki/Navigation-3D - */ -quil.middleware.navigation_3d = (function quil$middleware$navigation_3d(options){ -return quil.middlewares.navigation_3d.navigation_3d.call(null,options); -}); -/** - * Enables navigation over 2D sketch. Drag mouse to change the center of the - * sketch and mouse wheel controls zoom. This middleware requires fun-mode. - * - * Customization - * - * You can customize this middleware by providing map as - * :navigation-2d option in defsketch/sketch. Map can have following - * optional keys: - * - * :position - vector of 2 numbers, x and y - center of the screen. - * Default is width/2, height/2. - * - * :zoom - number indicating current zoom level. Default is 1. - * - * Accessing position information from sketch - * - * navigation-2d uses fun-mode under the hood so all position-related - * information is stored in the state map. It means that you can access in - * draw/update/any handler and modify it if you need to. Position - * information is a map which is stored under :navigation-2d key in the - * state map. Position consists of 2 values: :position and :zoom. - * See "Customization" section above for more details. - * - * Usage example: - * - * (q/defsketch my-sketch - * ... - * :middleware [m/fun-mode m/navigation-2d]) - */ -quil.middleware.navigation_2d = (function quil$middleware$navigation_2d(options){ -return quil.middlewares.navigation_2d.navigation_2d.call(null,options); -}); - -//# sourceMappingURL=middleware.js.map
\ No newline at end of file |