summaryrefslogtreecommitdiff
path: root/src/_posts/2018-11-12-viz-1.md
diff options
context:
space:
mode:
Diffstat (limited to 'src/_posts/2018-11-12-viz-1.md')
-rw-r--r--src/_posts/2018-11-12-viz-1.md55
1 files changed, 0 insertions, 55 deletions
diff --git a/src/_posts/2018-11-12-viz-1.md b/src/_posts/2018-11-12-viz-1.md
deleted file mode 100644
index 73c4cd9..0000000
--- a/src/_posts/2018-11-12-viz-1.md
+++ /dev/null
@@ -1,55 +0,0 @@
----
-title: >-
- Visualization 1
-description: >-
- Using clojurescript and quil to generate interesting visuals
-series: viz
-git_repo: https://github.com/mediocregopher/viz.git
-git_commit: v1
-tags: tech art
----
-
-First I want to appologize if you've seen this already, I originally had this up
-on my normal website, but I've decided to instead consolidate all my work to my
-blog.
-
-This is the first of a series of visualization posts I intend to work on, each
-building from the previous one.
-
-<script src="/assets/viz/1/goog/base.js"></script>
-<script src="/assets/viz/1/cljs_deps.js"></script>
-<script>goog.require("viz.core");</script>
-<p align="center"><canvas id="viz"></canvas></p>
-
-This visualization follows a few simple rules:
-
-* Any point can only be occupied by a single node. A point may be alive (filled)
- or dead (empty).
-
-* On every tick each live point picks from 0 to N new points to spawn, where N is
- the number of empty adjacent points to it. If it picks 0, it becomes dead.
-
-* Each line indicates the parent of a point. Lines have an arbitrary lifetime of
- a few ticks, and occupy the points they connect (so new points may not spawn
- on top of a line).
-
-* When a dead point has no lines it is cleaned up, and its point is no longer
- occupied.
-
-The resulting behavior is somewhere between [Conway's Game of
-Life](https://en.wikipedia.org/wiki/Conway%27s_Game_of_Life) and white noise.
-Though each point operates independently, they tend to move together in groups.
-When two groups collide head on they tend to cancel each other out, killing most
-of both. When they meet while both heading in a common direction they tend to
-peacefully merge towards that direction.
-
-Sometimes their world becomes so cluttered there's hardly room to move.
-Sometimes a major coincidence of events leads to multiple groups canceling each
-other at once, opening up the world and allowing for an explosion of new growth.
-
-Some groups spiral about a single point, sustaining themselves and defending
-from outside groups in the same movement. This doesn't last for very long.
-
-The performance of this visualization is not very optimized, and will probably
-eat up your CPU like nothing else. Most of the slowness comes from drawing the
-lines; since there's so many individual small ones it's quite cumbersome to do.