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+(ns quil.middlewares.navigation-3d
+ (:require [quil.core :as q]))
+
+(def ^:private missing-navigation-key-error
+ (str "state map is missing :navigation-3d key. "
+ "Did you accidentally removed it from the state in "
+ ":update or any other handler?"))
+
+(defn- assert-state-has-navigation
+ "Asserts that state map contains :navigation-2d object."
+ [state]
+ (when-not (:navigation-3d state)
+ (throw #?(:clj (RuntimeException. missing-navigation-key-error)
+ :cljs (js/Error. missing-navigation-key-error)))))
+
+(defn- default-position
+ "Default position configuration. Check default configuration in
+ 'camera' function."
+ []
+ {:position [(/ (q/width) 2.0)
+ (/ (q/height) 2.0)
+ (/ (q/height) 2.0 (q/tan (/ (* q/PI 60.0) 360.0)))]
+ :straight [0 0 -1]
+ :up [0 1 0]})
+
+(defn- rotate-by-axis-and-angle
+ "Rotates vector v by angle with axis.
+ Formula is taken from wiki:
+ http://en.wikipedia.org/wiki/Rotation_matrix#Rotation_matrix_from_axis_and_angle"
+ [v axis angle]
+ (let [[a-x a-y a-z] axis
+ [x y z] v
+ cs (q/cos angle)
+ -cs (- 1 cs)
+ sn (q/sin angle)
+ ; Matrix is
+ ; [a b c]
+ ; [d e f]
+ ; [g h i]
+ a (+ cs (* a-x a-x -cs))
+ b (- (* a-x a-y -cs)
+ (* a-z sn))
+ c (+ (* a-x a-z -cs)
+ (* a-y sn))
+ d (+ (* a-x a-y -cs)
+ (* a-z sn))
+ e (+ cs (* a-y a-y -cs))
+ f (- (* a-y a-z -cs)
+ (* a-x sn))
+ g (- (* a-x a-z -cs)
+ (* a-y sn))
+ h (+ (* a-y a-z -cs)
+ (* a-x sn))
+ i (+ cs (* a-z a-z -cs))]
+ [(+ (* a x) (* b y) (* c z))
+ (+ (* d x) (* e y) (* f z))
+ (+ (* g x) (* h y) (* i z))]))
+
+(defn- rotate-lr
+ "Rotates nav-3d configuration left-right. angle positive - rotate right,
+ negative - left."
+ [nav-3d angle]
+ (update-in nav-3d [:straight] rotate-by-axis-and-angle (:up nav-3d) angle))
+
+(defn- cross-product
+ "Vector cross-product: http://en.wikipedia.org/wiki/Cross_product"
+ [[u1 u2 u3] [v1 v2 v3]]
+ [(- (* u2 v3) (* u3 v2))
+ (- (* u3 v1) (* u1 v3))
+ (- (* u1 v2) (* u2 v1))])
+
+(defn- v-mult
+ "Multiply vector v by scalar mult."
+ [v mult]
+ (mapv #(* % mult) v))
+
+(defn- v-plus
+ "Sum of 2 vectors."
+ [v1 v2]
+ (mapv + v1 v2))
+
+(defn- v-opposite
+ "Returns vector opposite to vector v."
+ [v]
+ (v-mult v -1))
+
+(defn- v-normalize
+ "Normalize vector, returning vector
+ which has same direction but with norm equals to 1."
+ [v]
+ (let [norm (->> (map q/sq v)
+ (apply +)
+ (q/sqrt))]
+ (v-mult v (/ norm))))
+
+(defn- rotate-ud
+ "Rotates nav-3d configuration up-down."
+ [nav-3d angle]
+ (let [axis (cross-product (:straight nav-3d) (:up nav-3d))
+ rotate #(rotate-by-axis-and-angle % axis angle)]
+ (-> nav-3d
+ (update-in [:straight] rotate)
+ (update-in [:up] rotate))))
+
+(defn- rotate
+ "Mouse handler function which rotates nav-3d configuration.
+ It uses mouse from event object and pixels-in-360 to calculate
+ angles to rotate."
+ [state event pixels-in-360]
+ (assert-state-has-navigation state)
+ (if (= 0 (:p-x event) (:p-y event))
+ state
+ (let [dx (- (:p-x event) (:x event))
+ dy (- (:y event) (:p-y event))
+ angle-lr (q/map-range dx 0 pixels-in-360 0 q/TWO-PI)
+ angle-ud (q/map-range dy 0 pixels-in-360 0 q/TWO-PI)]
+ (update-in state [:navigation-3d]
+ #(-> %
+ (rotate-lr angle-lr)
+ (rotate-ud angle-ud))))))
+
+(def ^:private space (keyword " "))
+
+(defn- move
+ "Keyboard handler function which moves nav-3d configuration.
+ It uses keyboard key from event object to determing in which
+ direction to move."
+ [state event step-size]
+ (assert-state-has-navigation state)
+ (let [{:keys [up straight]} (:navigation-3d state)]
+ (if-let [dir (condp = (:key event)
+ :w straight
+ :s (v-opposite straight)
+ space (v-opposite up)
+ :z up
+ :d (cross-product straight up)
+ :a (cross-product up straight)
+ nil)]
+ (update-in state [:navigation-3d :position]
+ #(v-plus % (v-mult dir step-size)))
+ state)))
+
+(defn- setup-3d-nav
+ "Custom 'setup' function which creates initial position
+ configuration and puts it to the state map."
+ [user-setup user-settings]
+ (let [initial-state (-> user-settings
+ (select-keys [:straight :up :position])
+ (->> (merge (default-position)))
+ (update-in [:straight] v-normalize)
+ (update-in [:up] v-normalize))]
+ (update-in (user-setup) [:navigation-3d]
+ #(merge initial-state %))))
+
+(defn navigation-3d
+ "Enables navigation in 3D space. Similar to how it is done in
+ shooters: WASD navigation, space is go up, z is go down,
+ drag mouse to look around."
+ [options]
+ (let [; 3d-navigation related user settings
+ user-settings (:navigation-3d options)
+ pixels-in-360 (:pixels-in-360 user-settings 1000)
+ step-size (:step-size user-settings 20)
+ rotate-on (:rotate-on user-settings :mouse-dragged)
+
+ ; user-provided handlers which will be overridden
+ ; by 3d-navigation
+ draw (:draw options (fn [state]))
+ key-pressed (:key-pressed options (fn [state _] state))
+ rotate-on-fn (rotate-on options (fn [state _] state))
+ setup (:setup options (fn [] {}))]
+ (assoc options
+
+ :setup (partial setup-3d-nav setup user-settings)
+
+ :draw (fn [state]
+ (assert-state-has-navigation state)
+ (let [{[c-x c-y c-z] :straight
+ [u-x u-y u-z] :up
+ [p-x p-y p-z] :position} (:navigation-3d state)]
+ (q/camera p-x p-y p-z (+ p-x c-x) (+ p-y c-y) (+ p-z c-z) u-x u-y u-z))
+ (draw state))
+
+ :key-pressed (fn [state event]
+ (key-pressed (move state event step-size) event))
+
+ rotate-on (fn [state event]
+ (rotate-on-fn (rotate state event pixels-in-360) event)) )))