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diff --git a/src/http/static/viz/2/quil/core.js b/src/http/static/viz/2/quil/core.js
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+++ b/src/http/static/viz/2/quil/core.js
@@ -0,0 +1,5543 @@
+// Compiled by ClojureScript 1.10.439 {}
+goog.provide('quil.core');
+goog.require('cljs.core');
+goog.require('clojure.string');
+goog.require('org.processingjs.Processing');
+goog.require('quil.sketch');
+goog.require('quil.util');
+quil.core._STAR_graphics_STAR_ = null;
+quil.core.no_fill_prop = "no-fill-quil";
+/**
+ * Graphics currently used for drawing. By default it is sketch graphics,
+ * but if called inside with-graphics macro - graphics passed to the macro
+ * is returned. This method should be used if you need to call some methods
+ * that are not implemented by quil. Example:
+ * (.beginDraw (current-graphics)).
+ */
+quil.core.current_graphics = (function quil$core$current_graphics(){
+var or__4047__auto__ = quil.core._STAR_graphics_STAR_;
+if(cljs.core.truth_(or__4047__auto__)){
+return or__4047__auto__;
+} else {
+return quil.sketch.current_applet.call(null);
+}
+});
+quil.core.arc_modes = new cljs.core.PersistentArrayMap(null, 3, [new cljs.core.Keyword(null,"open","open",-1763596448),(Processing.prototype.PConstants["OPEN"]),new cljs.core.Keyword(null,"chord","chord",-696248342),(Processing.prototype.PConstants["CHORD"]),new cljs.core.Keyword(null,"pie","pie",1530441672),(Processing.prototype.PConstants["PIE"])], null);
+
+quil.core.shape_modes = new cljs.core.PersistentArrayMap(null, 7, [new cljs.core.Keyword(null,"points","points",-1486596883),(Processing.prototype.PConstants["POINTS"]),new cljs.core.Keyword(null,"lines","lines",-700165781),(Processing.prototype.PConstants["LINES"]),new cljs.core.Keyword(null,"triangles","triangles",-1525417058),(Processing.prototype.PConstants["TRIANGLES"]),new cljs.core.Keyword(null,"triangle-fan","triangle-fan",1743150739),(Processing.prototype.PConstants["TRIANGLE_FAN"]),new cljs.core.Keyword(null,"triangle-strip","triangle-strip",221845500),(Processing.prototype.PConstants["TRIANGLE_STRIP"]),new cljs.core.Keyword(null,"quads","quads",1347497505),(Processing.prototype.PConstants["QUADS"]),new cljs.core.Keyword(null,"quad-strip","quad-strip",-1297270686),(Processing.prototype.PConstants["QUAD_STRIP"])], null);
+
+quil.core.blend_modes = cljs.core.PersistentHashMap.fromArrays([new cljs.core.Keyword(null,"burn","burn",-458179293),new cljs.core.Keyword(null,"screen","screen",1990059748),new cljs.core.Keyword(null,"darkest","darkest",68197253),new cljs.core.Keyword(null,"dodge","dodge",-1556666427),new cljs.core.Keyword(null,"replace","replace",-786587770),new cljs.core.Keyword(null,"overlay","overlay",-139131598),new cljs.core.Keyword(null,"difference","difference",1916101396),new cljs.core.Keyword(null,"exclusion","exclusion",531897910),new cljs.core.Keyword(null,"hard-light","hard-light",-37591145),new cljs.core.Keyword(null,"multiply","multiply",-1036907048),new cljs.core.Keyword(null,"lightest","lightest",-2043115912),new cljs.core.Keyword(null,"blend","blend",249565561),new cljs.core.Keyword(null,"add","add",235287739),new cljs.core.Keyword(null,"soft-light","soft-light",513207899),new cljs.core.Keyword(null,"subtract","subtract",2136988635)],[(Processing.prototype.PConstants["BURN"]),(Processing.prototype.PConstants["SCREEN"]),(Processing.prototype.PConstants["DARKEST"]),(Processing.prototype.PConstants["DODGE"]),(Processing.prototype.PConstants["REPLACE"]),(Processing.prototype.PConstants["OVERLAY"]),(Processing.prototype.PConstants["DIFFERENCE"]),(Processing.prototype.PConstants["EXCLUSION"]),(Processing.prototype.PConstants["HARD_LIGHT"]),(Processing.prototype.PConstants["MULTIPLY"]),(Processing.prototype.PConstants["LIGHTEST"]),(Processing.prototype.PConstants["BLEND"]),(Processing.prototype.PConstants["ADD"]),(Processing.prototype.PConstants["SOFT_LIGHT"]),(Processing.prototype.PConstants["SUBTRACT"])]);
+
+quil.core.color_modes = new cljs.core.PersistentArrayMap(null, 2, [new cljs.core.Keyword(null,"rgb","rgb",1432123467),(Processing.prototype.PConstants["RGB"]),new cljs.core.Keyword(null,"hsb","hsb",-753472031),(Processing.prototype.PConstants["HSB"])], null);
+
+quil.core.image_formats = new cljs.core.PersistentArrayMap(null, 3, [new cljs.core.Keyword(null,"rgb","rgb",1432123467),(Processing.prototype.PConstants["RGB"]),new cljs.core.Keyword(null,"argb","argb",633844107),(Processing.prototype.PConstants["ARGB"]),new cljs.core.Keyword(null,"alpha","alpha",-1574982441),(Processing.prototype.PConstants["ALPHA"])], null);
+
+quil.core.ellipse_modes = new cljs.core.PersistentArrayMap(null, 4, [new cljs.core.Keyword(null,"center","center",-748944368),(Processing.prototype.PConstants["CENTER"]),new cljs.core.Keyword(null,"radius","radius",-2073122258),(Processing.prototype.PConstants["RADIUS"]),new cljs.core.Keyword(null,"corner","corner",1296717125),(Processing.prototype.PConstants["CORNER"]),new cljs.core.Keyword(null,"corners","corners",-137817903),(Processing.prototype.PConstants["CORNERS"])], null);
+
+quil.core.hint_options = cljs.core.PersistentHashMap.fromArrays([new cljs.core.Keyword(null,"disable-stroke-perspective","disable-stroke-perspective",479198433),new cljs.core.Keyword(null,"disable-depth-mask","disable-depth-mask",3298562),new cljs.core.Keyword(null,"enable-depth-test","enable-depth-test",1519326084),new cljs.core.Keyword(null,"enable-depth-sort","enable-depth-sort",-383089627),new cljs.core.Keyword(null,"disable-texture-mipmaps","disable-texture-mipmaps",1697917541),new cljs.core.Keyword(null,"disable-stroke-pure","disable-stroke-pure",735493926),new cljs.core.Keyword(null,"disable-depth-test","disable-depth-test",284606407),new cljs.core.Keyword(null,"enable-stroke-perspective","enable-stroke-perspective",-259923319),new cljs.core.Keyword(null,"disable-optimized-stroke","disable-optimized-stroke",74038544),new cljs.core.Keyword(null,"enable-opengl-errors","enable-opengl-errors",89998962),new cljs.core.Keyword(null,"enable-stroke-pure","enable-stroke-pure",881345587),new cljs.core.Keyword(null,"enable-depth-mask","enable-depth-mask",872785875),new cljs.core.Keyword(null,"enable-optimized-stroke","enable-optimized-stroke",1537575253),new cljs.core.Keyword(null,"disable-opengl-errors","disable-opengl-errors",506822839),new cljs.core.Keyword(null,"disable-depth-sort","disable-depth-sort",-1568352839),new cljs.core.Keyword(null,"enable-texture-mipmaps","enable-texture-mipmaps",1241892671)],[(Processing.prototype.PConstants["DISABLE_STROKE_PERSPECTIVE"]),(Processing.prototype.PConstants["DISABLE_DEPTH_MASK"]),(Processing.prototype.PConstants["ENABLE_DEPTH_TEST"]),(Processing.prototype.PConstants["ENABLE_DEPTH_SORT"]),(Processing.prototype.PConstants["DISABLE_TEXTURE_MIPMAPS"]),(Processing.prototype.PConstants["DISABLE_STROKE_PURE"]),(Processing.prototype.PConstants["DISABLE_DEPTH_TEST"]),(Processing.prototype.PConstants["ENABLE_STROKE_PERSPECTIVE"]),(Processing.prototype.PConstants["DISABLE_OPTIMIZED_STROKE"]),(Processing.prototype.PConstants["ENABLE_OPENGL_ERRORS"]),(Processing.prototype.PConstants["ENABLE_STROKE_PURE"]),(Processing.prototype.PConstants["ENABLE_DEPTH_MASK"]),(Processing.prototype.PConstants["ENABLE_OPTIMIZED_STROKE"]),(Processing.prototype.PConstants["DISABLE_OPENGL_ERRORS"]),(Processing.prototype.PConstants["DISABLE_DEPTH_SORT"]),(Processing.prototype.PConstants["ENABLE_TEXTURE_MIPMAPS"])]);
+
+quil.core.image_modes = new cljs.core.PersistentArrayMap(null, 3, [new cljs.core.Keyword(null,"corner","corner",1296717125),(Processing.prototype.PConstants["CORNER"]),new cljs.core.Keyword(null,"corners","corners",-137817903),(Processing.prototype.PConstants["CORNERS"]),new cljs.core.Keyword(null,"center","center",-748944368),(Processing.prototype.PConstants["CENTER"])], null);
+
+quil.core.rect_modes = new cljs.core.PersistentArrayMap(null, 4, [new cljs.core.Keyword(null,"corner","corner",1296717125),(Processing.prototype.PConstants["CORNER"]),new cljs.core.Keyword(null,"corners","corners",-137817903),(Processing.prototype.PConstants["CORNERS"]),new cljs.core.Keyword(null,"center","center",-748944368),(Processing.prototype.PConstants["CENTER"]),new cljs.core.Keyword(null,"radius","radius",-2073122258),(Processing.prototype.PConstants["RADIUS"])], null);
+
+quil.core.p_shape_modes = new cljs.core.PersistentArrayMap(null, 3, [new cljs.core.Keyword(null,"corner","corner",1296717125),(Processing.prototype.PConstants["CORNER"]),new cljs.core.Keyword(null,"corners","corners",-137817903),(Processing.prototype.PConstants["CORNERS"]),new cljs.core.Keyword(null,"center","center",-748944368),(Processing.prototype.PConstants["CENTER"])], null);
+
+quil.core.stroke_cap_modes = new cljs.core.PersistentArrayMap(null, 4, [new cljs.core.Keyword(null,"square","square",812434677),(Processing.prototype.PConstants["SQUARE"]),new cljs.core.Keyword(null,"round","round",2009433328),(Processing.prototype.PConstants["ROUND"]),new cljs.core.Keyword(null,"project","project",1124394579),(Processing.prototype.PConstants["PROJECT"]),new cljs.core.Keyword(null,"model","model",331153215),(Processing.prototype.PConstants["MODEL"])], null);
+
+quil.core.stroke_join_modes = new cljs.core.PersistentArrayMap(null, 3, [new cljs.core.Keyword(null,"miter","miter",327727052),(Processing.prototype.PConstants["MITER"]),new cljs.core.Keyword(null,"bevel","bevel",2090515654),(Processing.prototype.PConstants["BEVEL"]),new cljs.core.Keyword(null,"round","round",2009433328),(Processing.prototype.PConstants["ROUND"])], null);
+
+quil.core.horizontal_alignment_modes = new cljs.core.PersistentArrayMap(null, 3, [new cljs.core.Keyword(null,"left","left",-399115937),(Processing.prototype.PConstants["LEFT"]),new cljs.core.Keyword(null,"center","center",-748944368),(Processing.prototype.PConstants["CENTER"]),new cljs.core.Keyword(null,"right","right",-452581833),(Processing.prototype.PConstants["RIGHT"])], null);
+
+quil.core.vertical_alignment_modes = new cljs.core.PersistentArrayMap(null, 4, [new cljs.core.Keyword(null,"top","top",-1856271961),(Processing.prototype.PConstants["TOP"]),new cljs.core.Keyword(null,"bottom","bottom",-1550509018),(Processing.prototype.PConstants["BOTTOM"]),new cljs.core.Keyword(null,"center","center",-748944368),(Processing.prototype.PConstants["CENTER"]),new cljs.core.Keyword(null,"baseline","baseline",1151033280),(Processing.prototype.PConstants["BASELINE"])], null);
+
+quil.core.text_modes = new cljs.core.PersistentArrayMap(null, 2, [new cljs.core.Keyword(null,"model","model",331153215),(Processing.prototype.PConstants["MODEL"]),new cljs.core.Keyword(null,"shape","shape",1190694006),(Processing.prototype.PConstants["SHAPE"])], null);
+
+quil.core.texture_modes = new cljs.core.PersistentArrayMap(null, 2, [new cljs.core.Keyword(null,"image","image",-58725096),(Processing.prototype.PConstants["IMAGE"]),new cljs.core.Keyword(null,"normal","normal",-1519123858),(Processing.prototype.PConstants["NORMAL"])], null);
+
+quil.core.texture_wrap_modes = new cljs.core.PersistentArrayMap(null, 2, [new cljs.core.Keyword(null,"clamp","clamp",1803814940),(Processing.prototype.PConstants["CLAMP"]),new cljs.core.Keyword(null,"repeat","repeat",832692087),(Processing.prototype.PConstants["REPEAT"])], null);
+
+quil.core.filter_modes = new cljs.core.PersistentArrayMap(null, 8, [new cljs.core.Keyword(null,"threshold","threshold",204221583),(Processing.prototype.PConstants["THRESHOLD"]),new cljs.core.Keyword(null,"gray","gray",1013268388),(Processing.prototype.PConstants["GRAY"]),new cljs.core.Keyword(null,"invert","invert",1553577503),(Processing.prototype.PConstants["INVERT"]),new cljs.core.Keyword(null,"posterize","posterize",-148251901),(Processing.prototype.PConstants["POSTERIZE"]),new cljs.core.Keyword(null,"blur","blur",-453500461),(Processing.prototype.PConstants["BLUR"]),new cljs.core.Keyword(null,"opaque","opaque",-1243552654),(Processing.prototype.PConstants["OPAQUE"]),new cljs.core.Keyword(null,"erode","erode",1539530618),(Processing.prototype.PConstants["ERODE"]),new cljs.core.Keyword(null,"dilate","dilate",1504745153),(Processing.prototype.PConstants["DILATE"])], null);
+
+quil.core.cursor_modes = new cljs.core.PersistentArrayMap(null, 6, [new cljs.core.Keyword(null,"arrow","arrow",1071351425),(Processing.prototype.PConstants["ARROW"]),new cljs.core.Keyword(null,"cross","cross",194557789),(Processing.prototype.PConstants["CROSS"]),new cljs.core.Keyword(null,"hand","hand",791601933),(Processing.prototype.PConstants["HAND"]),new cljs.core.Keyword(null,"move","move",-2110884309),(Processing.prototype.PConstants["MOVE"]),new cljs.core.Keyword(null,"text","text",-1790561697),(Processing.prototype.PConstants["TEXT"]),new cljs.core.Keyword(null,"wait","wait",-260664777),(Processing.prototype.PConstants["WAIT"])], null);
+quil.core.PI = Math.PI;
+quil.core.HALF_PI = (quil.core.PI / 2.0);
+quil.core.THIRD_PI = (quil.core.PI / 3.0);
+quil.core.QUARTER_PI = (quil.core.PI / 4.0);
+quil.core.TWO_PI = (quil.core.PI * 2.0);
+quil.core.DEG_TO_RAD = (quil.core.PI / 180.0);
+quil.core.RAD_TO_DEG = (180.0 / quil.core.PI);
+quil.core.KEY_CODES = cljs.core.PersistentHashMap.fromArrays([(121),(39),(157),(119),(116),(113),(40),(117),(118),(122),(17),(115),(112),(123),(16),(120),(38),(18),(114),(37)],[new cljs.core.Keyword(null,"f10","f10",627525541),new cljs.core.Keyword(null,"right","right",-452581833),new cljs.core.Keyword(null,"command","command",-894540724),new cljs.core.Keyword(null,"f8","f8",-2141475484),new cljs.core.Keyword(null,"f5","f5",1587057387),new cljs.core.Keyword(null,"f2","f2",396168596),new cljs.core.Keyword(null,"down","down",1565245570),new cljs.core.Keyword(null,"f6","f6",2103080604),new cljs.core.Keyword(null,"f7","f7",356150168),new cljs.core.Keyword(null,"f11","f11",-1417398799),new cljs.core.Keyword(null,"control","control",1892578036),new cljs.core.Keyword(null,"f4","f4",990968764),new cljs.core.Keyword(null,"f1","f1",1714532389),new cljs.core.Keyword(null,"f12","f12",853352790),new cljs.core.Keyword(null,"shift","shift",997140064),new cljs.core.Keyword(null,"f9","f9",704633338),new cljs.core.Keyword(null,"up","up",-269712113),new cljs.core.Keyword(null,"alt","alt",-3214426),new cljs.core.Keyword(null,"f3","f3",1954829043),new cljs.core.Keyword(null,"left","left",-399115937)]);
+/**
+ * Writes to the text area of the Processing environment's console.
+ * This is often helpful for looking at the data a program is producing.
+ * Each call to this function creates a new line of output.
+ * Individual elements can be separated with quotes ("") and joined with the string concatenation operator (+).
+ * Also writes the content of an array to the text area of the Processing environment.
+ * This is often helpful for looking at the data a program is producing.
+ * A new line is put between each element of the array. This function can only print 1D arrays,
+ * but can test to see if the content are null or not null for 2+ dimensional arrays.
+ */
+quil.core.prc_println = (function quil$core$prc_println(msg){
+return quil.sketch.current_applet.call(null).println(msg);
+});
+/**
+ * Writes to the console area of the Processing environment.
+ * This is often helpful for looking at the data a program is producing.
+ * The companion function println() works like print(), but creates a new line of text for each call to the function.
+ * Individual elements can be separated with quotes ("") and joined with the addition operator (+).
+ */
+quil.core.prc_print = (function quil$core$prc_print(msg){
+return quil.sketch.current_applet.call(null).print(msg);
+});
+/**
+ * Returns sketch object by id of canvas element of sketch.
+ */
+quil.core.get_sketch_by_id = (function quil$core$get_sketch_by_id(id){
+return Processing.getInstanceById(id);
+});
+var ret__4684__auto___1286 = (function (){
+quil.core.with_sketch = (function quil$core$with_sketch(var_args){
+var args__4647__auto__ = [];
+var len__4641__auto___1287 = arguments.length;
+var i__4642__auto___1288 = (0);
+while(true){
+if((i__4642__auto___1288 < len__4641__auto___1287)){
+args__4647__auto__.push((arguments[i__4642__auto___1288]));
+
+var G__1289 = (i__4642__auto___1288 + (1));
+i__4642__auto___1288 = G__1289;
+continue;
+} else {
+}
+break;
+}
+
+var argseq__4648__auto__ = ((((3) < args__4647__auto__.length))?(new cljs.core.IndexedSeq(args__4647__auto__.slice((3)),(0),null)):null);
+return quil.core.with_sketch.cljs$core$IFn$_invoke$arity$variadic((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),argseq__4648__auto__);
+});
+
+quil.core.with_sketch.cljs$core$IFn$_invoke$arity$variadic = (function (_AMPERSAND_form,_AMPERSAND_env,applet,body){
+if(quil.util.clj_compilation_QMARK_.call(null)){
+return null;
+} else {
+return cljs.core.sequence.call(null,cljs.core.seq.call(null,cljs.core.concat.call(null,(new cljs.core.List(null,new cljs.core.Symbol("quil.sketch","with-sketch","quil.sketch/with-sketch",-634067708,null),null,(1),null)),(new cljs.core.List(null,applet,null,(1),null)),body)));
+}
+});
+
+quil.core.with_sketch.cljs$lang$maxFixedArity = (3);
+
+/** @this {Function} */
+quil.core.with_sketch.cljs$lang$applyTo = (function (seq1282){
+var G__1283 = cljs.core.first.call(null,seq1282);
+var seq1282__$1 = cljs.core.next.call(null,seq1282);
+var G__1284 = cljs.core.first.call(null,seq1282__$1);
+var seq1282__$2 = cljs.core.next.call(null,seq1282__$1);
+var G__1285 = cljs.core.first.call(null,seq1282__$2);
+var seq1282__$3 = cljs.core.next.call(null,seq1282__$2);
+var self__4628__auto__ = this;
+return self__4628__auto__.cljs$core$IFn$_invoke$arity$variadic(G__1283,G__1284,G__1285,seq1282__$3);
+});
+
+return null;
+})()
+;
+quil.core.with_sketch.cljs$lang$macro = true;
+
+/**
+ * Retrieve sketch-specific state-atom. All changes to the
+ * atom will be reflected in the state.
+ *
+ * (set-state! :foo 1)
+ * (state :foo) ;=> 1
+ * (swap! (state-atom) update-in [:foo] inc)
+ * (state :foo) ;=> 2
+ */
+quil.core.state_atom = (function quil$core$state_atom(){
+return quil.sketch.current_applet.call(null).quil;
+});
+/**
+ * Retrieve sketch-specific state by key. Must initially call
+ * set-state! to store state. If no parameter passed whole
+ * state map is returned.
+ *
+ * (set-state! :foo 1)
+ * (state :foo) ;=> 1
+ * (state) ;=> {:foo 1}
+ */
+quil.core.state = (function quil$core$state(var_args){
+var G__1291 = arguments.length;
+switch (G__1291) {
+case 0:
+return quil.core.state.cljs$core$IFn$_invoke$arity$0();
+
+break;
+case 1:
+return quil.core.state.cljs$core$IFn$_invoke$arity$1((arguments[(0)]));
+
+break;
+default:
+throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join('')));
+
+}
+});
+
+quil.core.state.cljs$core$IFn$_invoke$arity$0 = (function (){
+return cljs.core.deref.call(null,quil.core.state_atom.call(null));
+});
+
+quil.core.state.cljs$core$IFn$_invoke$arity$1 = (function (key){
+var state = quil.core.state.call(null);
+if(cljs.core.contains_QMARK_.call(null,state,key)){
+} else {
+throw Error(["Unable to find state with key: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(key)].join(''));
+}
+
+return cljs.core.get.call(null,state,key);
+});
+
+quil.core.state.cljs$lang$maxFixedArity = 1;
+
+/**
+ * Set sketch-specific state. May only be called once (ideally in the
+ * setup fn). Subsequent calls have no effect.
+ *
+ * Example:
+ * (set-state! :foo 1 :bar (atom true) :baz (/ (width) 2))
+ */
+quil.core.set_state_BANG_ = (function quil$core$set_state_BANG_(var_args){
+var args__4647__auto__ = [];
+var len__4641__auto___1294 = arguments.length;
+var i__4642__auto___1295 = (0);
+while(true){
+if((i__4642__auto___1295 < len__4641__auto___1294)){
+args__4647__auto__.push((arguments[i__4642__auto___1295]));
+
+var G__1296 = (i__4642__auto___1295 + (1));
+i__4642__auto___1295 = G__1296;
+continue;
+} else {
+}
+break;
+}
+
+var argseq__4648__auto__ = ((((0) < args__4647__auto__.length))?(new cljs.core.IndexedSeq(args__4647__auto__.slice((0)),(0),null)):null);
+return quil.core.set_state_BANG_.cljs$core$IFn$_invoke$arity$variadic(argseq__4648__auto__);
+});
+
+quil.core.set_state_BANG_.cljs$core$IFn$_invoke$arity$variadic = (function (state_vals){
+var state_STAR_ = quil.core.state_atom.call(null);
+if(cljs.core.truth_(cljs.core.deref.call(null,state_STAR_))){
+return null;
+} else {
+var state_map = cljs.core.apply.call(null,cljs.core.hash_map,state_vals);
+return cljs.core.reset_BANG_.call(null,state_STAR_,state_map);
+}
+});
+
+quil.core.set_state_BANG_.cljs$lang$maxFixedArity = (0);
+
+/** @this {Function} */
+quil.core.set_state_BANG_.cljs$lang$applyTo = (function (seq1293){
+var self__4629__auto__ = this;
+return self__4629__auto__.cljs$core$IFn$_invoke$arity$variadic(cljs.core.seq.call(null,seq1293));
+});
+
+/**
+ * Calculates the absolute value (magnitude) of a number. The
+ * absolute value of a number is always positive. Dynamically casts to
+ * an int or float appropriately
+ */
+quil.core.abs = (function quil$core$abs(n){
+return quil.sketch.current_applet.call(null).abs(n);
+});
+/**
+ * The inverse of cos, returns the arc cosine of a value. This
+ * function expects the values in the range of -1 to 1 and values are
+ * returned in the range 0 to Math/PI (3.1415927).
+ */
+quil.core.acos = (function quil$core$acos(n){
+return quil.sketch.current_applet.call(null).acos(n);
+});
+/**
+ * Extracts the alpha value from a color.
+ */
+quil.core.alpha = (function quil$core$alpha(color){
+return quil.core.current_graphics.call(null).alpha(cljs.core.unchecked_int.call(null,color));
+});
+/**
+ * Sets the ambient reflectance for shapes drawn to the screen. This
+ * is combined with the ambient light component of environment. The
+ * color components set through the parameters define the
+ * reflectance. For example in the default color mode, setting x=255,
+ * y=126, z=0, would cause all the red light to reflect and half of the
+ * green light to reflect. Used in combination with emissive, specular,
+ * and shininess in setting the material properties of shapes.
+ */
+quil.core.ambient_float = (function quil$core$ambient_float(var_args){
+var G__1298 = arguments.length;
+switch (G__1298) {
+case 1:
+return quil.core.ambient_float.cljs$core$IFn$_invoke$arity$1((arguments[(0)]));
+
+break;
+case 3:
+return quil.core.ambient_float.cljs$core$IFn$_invoke$arity$3((arguments[(0)]),(arguments[(1)]),(arguments[(2)]));
+
+break;
+default:
+throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join('')));
+
+}
+});
+
+quil.core.ambient_float.cljs$core$IFn$_invoke$arity$1 = (function (gray){
+return quil.core.current_graphics.call(null).ambient(gray);
+});
+
+quil.core.ambient_float.cljs$core$IFn$_invoke$arity$3 = (function (x,y,z){
+return quil.core.current_graphics.call(null).ambient(x,y,z);
+});
+
+quil.core.ambient_float.cljs$lang$maxFixedArity = 3;
+
+/**
+ * Sets the ambient reflectance for shapes drawn to the screen. This
+ * is combined with the ambient light component of environment. The rgb
+ * color components set define the reflectance. Used in combination
+ * with emissive, specular, and shininess in setting the material
+ * properties of shapes.
+ */
+quil.core.ambient_int = (function quil$core$ambient_int(rgb){
+return quil.core.current_graphics.call(null).ambient((rgb | (0)));
+});
+/**
+ * Sets the ambient reflectance for shapes drawn to the screen. This
+ * is combined with the ambient light component of environment. The
+ * color components set through the parameters define the
+ * reflectance. For example in the default color mode, setting x=255,
+ * y=126, z=0, would cause all the red light to reflect and half of the
+ * green light to reflect. Used in combination with emissive, specular,
+ * and shininess in setting the material properties of shapes.
+ */
+quil.core.ambient = (function quil$core$ambient(var_args){
+var G__1301 = arguments.length;
+switch (G__1301) {
+case 1:
+return quil.core.ambient.cljs$core$IFn$_invoke$arity$1((arguments[(0)]));
+
+break;
+case 3:
+return quil.core.ambient.cljs$core$IFn$_invoke$arity$3((arguments[(0)]),(arguments[(1)]),(arguments[(2)]));
+
+break;
+default:
+throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join('')));
+
+}
+});
+
+quil.core.ambient.cljs$core$IFn$_invoke$arity$1 = (function (rgb){
+return quil.core.ambient_float.call(null,rgb);
+});
+
+quil.core.ambient.cljs$core$IFn$_invoke$arity$3 = (function (x,y,z){
+return quil.core.ambient_float.call(null,x,y,z);
+});
+
+quil.core.ambient.cljs$lang$maxFixedArity = 3;
+
+/**
+ * Adds an ambient light. Ambient light doesn't come from a specific direction,
+ * the rays have light have bounced around so much that objects are
+ * evenly lit from all sides. Ambient lights are almost always used in
+ * combination with other types of lights. Lights need to be included
+ * in the draw to remain persistent in a looping program. Placing them
+ * in the setup of a looping program will cause them to only have an
+ * effect the first time through the loop. The effect of the
+ * parameters is determined by the current color mode.
+ */
+quil.core.ambient_light = (function quil$core$ambient_light(var_args){
+var G__1304 = arguments.length;
+switch (G__1304) {
+case 3:
+return quil.core.ambient_light.cljs$core$IFn$_invoke$arity$3((arguments[(0)]),(arguments[(1)]),(arguments[(2)]));
+
+break;
+case 6:
+return quil.core.ambient_light.cljs$core$IFn$_invoke$arity$6((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),(arguments[(3)]),(arguments[(4)]),(arguments[(5)]));
+
+break;
+default:
+throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join('')));
+
+}
+});
+
+quil.core.ambient_light.cljs$core$IFn$_invoke$arity$3 = (function (red,green,blue){
+return quil.core.current_graphics.call(null).ambientLight(red,green,blue);
+});
+
+quil.core.ambient_light.cljs$core$IFn$_invoke$arity$6 = (function (red,green,blue,x,y,z){
+return quil.core.current_graphics.call(null).ambientLight(red,green,blue,x,y,z);
+});
+
+quil.core.ambient_light.cljs$lang$maxFixedArity = 6;
+
+/**
+ * Multiplies the current matrix by the one specified through the
+ * parameters. This is very slow because it will try to calculate the
+ * inverse of the transform, so avoid it whenever possible. The
+ * equivalent function in OpenGL is glMultMatrix().
+ */
+quil.core.apply_matrix = (function quil$core$apply_matrix(n00,n01,n02,n03,n10,n11,n12,n13,n20,n21,n22,n23,n30,n31,n32,n33){
+return quil.core.current_graphics.call(null).applyMatrix(n00,n01,n02,n03,n10,n11,n12,n13,n20,n21,n22,n23,n30,n31,n32,n33);
+});
+/**
+ * Draws an arc in the display window. Arcs are drawn along the outer
+ * edge of an ellipse defined by the x, y, width and height
+ * parameters. The origin or the arc's ellipse may be changed with the
+ * ellipse-mode function. The start and stop parameters specify the
+ * angles at which to draw the arc. The mode is either :open, :chord or :pie.
+ */
+quil.core.arc = (function quil$core$arc(x,y,width,height,start,stop){
+return quil.core.current_graphics.call(null).arc(x,y,width,height,start,stop);
+});
+/**
+ * The inverse of sin, returns the arc sine of a value. This function
+ * expects the values in the range of -1 to 1 and values are returned
+ * in the range -PI/2 to PI/2.
+ */
+quil.core.asin = (function quil$core$asin(n){
+return quil.sketch.current_applet.call(null).asin(n);
+});
+/**
+ * The inverse of tan, returns the arc tangent of a value. This
+ * function expects the values in the range of -Infinity to
+ * Infinity (exclusive) and values are returned in the range -PI/2 to
+ * PI/2 .
+ */
+quil.core.atan = (function quil$core$atan(n){
+return quil.sketch.current_applet.call(null).atan(n);
+});
+/**
+ * Calculates the angle (in radians) from a specified point to the
+ * coordinate origin as measured from the positive x-axis. Values are
+ * returned as a float in the range from PI to -PI. The atan2 function
+ * is most often used for orienting geometry to the position of the
+ * cursor. Note: The y-coordinate of the point is the first parameter
+ * and the x-coordinate is the second due to the structure of
+ * calculating the tangent.
+ */
+quil.core.atan2 = (function quil$core$atan2(y,x){
+return quil.sketch.current_applet.call(null).atan2(y,x);
+});
+/**
+ * A sequence of strings representing the fonts on this system
+ * available for use.
+ *
+ * Because of limitations in Java, not all fonts can be used and some
+ * might work with one operating system and not others. When sharing a
+ * sketch with other people or posting it on the web, you may need to
+ * include a .ttf or .otf version of your font in the data directory of
+ * the sketch because other people might not have the font installed on
+ * their computer. Only fonts that can legally be distributed should be
+ * included with a sketch.
+ */
+quil.core.available_fonts = (function quil$core$available_fonts(){
+return cljs.core.seq.call(null,PFont.list());
+});
+/**
+ * Sets the color used for the background of the Processing
+ * window. The default background is light gray. In the draw function,
+ * the background color is used to clear the display window at the
+ * beginning of each frame.
+ *
+ * It is not possible to use transparency (alpha) in background colors
+ * with the main drawing surface, however they will work properly with
+ * create-graphics. Converts args to floats.
+ */
+quil.core.background_float = (function quil$core$background_float(var_args){
+var G__1307 = arguments.length;
+switch (G__1307) {
+case 1:
+return quil.core.background_float.cljs$core$IFn$_invoke$arity$1((arguments[(0)]));
+
+break;
+case 2:
+return quil.core.background_float.cljs$core$IFn$_invoke$arity$2((arguments[(0)]),(arguments[(1)]));
+
+break;
+case 3:
+return quil.core.background_float.cljs$core$IFn$_invoke$arity$3((arguments[(0)]),(arguments[(1)]),(arguments[(2)]));
+
+break;
+case 4:
+return quil.core.background_float.cljs$core$IFn$_invoke$arity$4((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),(arguments[(3)]));
+
+break;
+default:
+throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join('')));
+
+}
+});
+
+quil.core.background_float.cljs$core$IFn$_invoke$arity$1 = (function (gray){
+return quil.core.current_graphics.call(null).background(gray);
+});
+
+quil.core.background_float.cljs$core$IFn$_invoke$arity$2 = (function (gray,alpha){
+return quil.core.current_graphics.call(null).background(gray,alpha);
+});
+
+quil.core.background_float.cljs$core$IFn$_invoke$arity$3 = (function (r,g,b){
+return quil.core.current_graphics.call(null).background(r,g,b);
+});
+
+quil.core.background_float.cljs$core$IFn$_invoke$arity$4 = (function (r,g,b,a){
+return quil.core.current_graphics.call(null).background(r,g,b,a);
+});
+
+quil.core.background_float.cljs$lang$maxFixedArity = 4;
+
+/**
+ * Sets the color used for the background of the Processing
+ * window. The default background is light gray. In the draw function,
+ * the background color is used to clear the display window at the
+ * beginning of each frame.
+ *
+ * It is not possible to use transparency (alpha) in background colors
+ * with the main drawing surface, however they will work properly with
+ * create-graphics. Converts rgb to an int and alpha to a float.
+ */
+quil.core.background_int = (function quil$core$background_int(var_args){
+var G__1310 = arguments.length;
+switch (G__1310) {
+case 1:
+return quil.core.background_int.cljs$core$IFn$_invoke$arity$1((arguments[(0)]));
+
+break;
+case 2:
+return quil.core.background_int.cljs$core$IFn$_invoke$arity$2((arguments[(0)]),(arguments[(1)]));
+
+break;
+default:
+throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join('')));
+
+}
+});
+
+quil.core.background_int.cljs$core$IFn$_invoke$arity$1 = (function (rgb){
+return quil.core.current_graphics.call(null).background(cljs.core.unchecked_int.call(null,rgb));
+});
+
+quil.core.background_int.cljs$core$IFn$_invoke$arity$2 = (function (rgb,alpha){
+return quil.core.current_graphics.call(null).background(cljs.core.unchecked_int.call(null,rgb),alpha);
+});
+
+quil.core.background_int.cljs$lang$maxFixedArity = 2;
+
+/**
+ * Sets the color used for the background of the Processing
+ * window. The default background is light gray. In the draw function,
+ * the background color is used to clear the display window at the
+ * beginning of each frame.
+ *
+ * It is not possible to use transparency (alpha) in background colors
+ * with the main drawing surface, however they will work properly with
+ * create-graphics. Converts args to floats.
+ */
+quil.core.background = (function quil$core$background(var_args){
+var G__1313 = arguments.length;
+switch (G__1313) {
+case 1:
+return quil.core.background.cljs$core$IFn$_invoke$arity$1((arguments[(0)]));
+
+break;
+case 2:
+return quil.core.background.cljs$core$IFn$_invoke$arity$2((arguments[(0)]),(arguments[(1)]));
+
+break;
+case 3:
+return quil.core.background.cljs$core$IFn$_invoke$arity$3((arguments[(0)]),(arguments[(1)]),(arguments[(2)]));
+
+break;
+case 4:
+return quil.core.background.cljs$core$IFn$_invoke$arity$4((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),(arguments[(3)]));
+
+break;
+default:
+throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join('')));
+
+}
+});
+
+quil.core.background.cljs$core$IFn$_invoke$arity$1 = (function (rgb){
+return quil.core.current_graphics.call(null).background(rgb);
+});
+
+quil.core.background.cljs$core$IFn$_invoke$arity$2 = (function (rgb,alpha){
+return quil.core.current_graphics.call(null).background(rgb,alpha);
+});
+
+quil.core.background.cljs$core$IFn$_invoke$arity$3 = (function (r,g,b){
+return quil.core.background_float.call(null,r,g,b);
+});
+
+quil.core.background.cljs$core$IFn$_invoke$arity$4 = (function (r,g,b,a){
+return quil.core.background_float.call(null,r,g,b,a);
+});
+
+quil.core.background.cljs$lang$maxFixedArity = 4;
+
+/**
+ * Specify an image to be used as the background for a sketch. Its
+ * width and height must be the same size as the sketch window. Images
+ * used as background will ignore the current tint setting.
+ */
+quil.core.background_image = (function quil$core$background_image(img){
+return quil.core.current_graphics.call(null).background(img);
+});
+/**
+ * Sets the matrix mode to the camera matrix so calls such as
+ * translate, rotate, apply-matrix and reset-matrix affect the
+ * camera. begin-camera should always be used with a following
+ * end-camera and pairs of begin-camera and end-camera cannot be
+ * nested.
+ *
+ * For most situations the camera function will be sufficient.
+ */
+quil.core.begin_camera = (function quil$core$begin_camera(){
+return quil.core.current_graphics.call(null).beginCamera();
+});
+/**
+ * Use the begin-contour and end-contour function to create negative
+ * shapes within shapes. These functions can only be within a
+ * begin-shape/end-shape pair and they only work with the :p2d and :p3d
+ * renderers.
+ */
+quil.core.begin_contour = (function quil$core$begin_contour(){
+return quil.core.current_graphics.call(null).beginContour();
+});
+/**
+ * Enables the creation of complex forms. begin-shape begins recording
+ * vertices for a shape and end-shape stops recording. Use the mode
+ * keyword to specify which shape create from the provided
+ * vertices. With no mode specified, the shape can be any irregular
+ * polygon.
+ *
+ * The available mode keywords are :points, :lines, :triangles,
+ * :triangle-fan, :triangle-strip,
+ * :quads, :quad-strip.
+ *
+ * After calling the begin-shape function, a series of vertex commands
+ * must follow. To stop drawing the shape, call end-shape. The vertex
+ * function with two parameters specifies a position in 2D and the
+ * vertex function with three parameters specifies a position in
+ * 3D. Each shape will be outlined with the current stroke color and
+ * filled with the fill color.
+ *
+ * Transformations such as translate, rotate, and scale do not work
+ * within begin-shape. It is also not possible to use other shapes,
+ * such as ellipse or rect within begin-shape.
+ */
+quil.core.begin_shape = (function quil$core$begin_shape(var_args){
+var G__1316 = arguments.length;
+switch (G__1316) {
+case 0:
+return quil.core.begin_shape.cljs$core$IFn$_invoke$arity$0();
+
+break;
+case 1:
+return quil.core.begin_shape.cljs$core$IFn$_invoke$arity$1((arguments[(0)]));
+
+break;
+default:
+throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join('')));
+
+}
+});
+
+quil.core.begin_shape.cljs$core$IFn$_invoke$arity$0 = (function (){
+return quil.core.current_graphics.call(null).beginShape();
+});
+
+quil.core.begin_shape.cljs$core$IFn$_invoke$arity$1 = (function (mode){
+var mode__$1 = quil.util.resolve_constant_key.call(null,mode,quil.core.shape_modes);
+return quil.core.current_graphics.call(null).beginShape((mode__$1 | (0)));
+});
+
+quil.core.begin_shape.cljs$lang$maxFixedArity = 1;
+
+/**
+ * Draws a Bezier curve on the screen. These curves are defined by a
+ * series of anchor and control points. The first two parameters
+ * specify the first anchor point and the last two parameters specify
+ * the other anchor point. The middle parameters specify the control
+ * points which define the shape of the curve.
+ */
+quil.core.bezier = (function quil$core$bezier(var_args){
+var G__1319 = arguments.length;
+switch (G__1319) {
+case 8:
+return quil.core.bezier.cljs$core$IFn$_invoke$arity$8((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),(arguments[(3)]),(arguments[(4)]),(arguments[(5)]),(arguments[(6)]),(arguments[(7)]));
+
+break;
+case 12:
+return quil.core.bezier.cljs$core$IFn$_invoke$arity$12((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),(arguments[(3)]),(arguments[(4)]),(arguments[(5)]),(arguments[(6)]),(arguments[(7)]),(arguments[(8)]),(arguments[(9)]),(arguments[(10)]),(arguments[(11)]));
+
+break;
+default:
+throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join('')));
+
+}
+});
+
+quil.core.bezier.cljs$core$IFn$_invoke$arity$8 = (function (x1,y1,cx1,cy1,cx2,cy2,x2,y2){
+return quil.core.current_graphics.call(null).bezier(x1,y1,cx1,cy1,cx2,cy2,x2,y2);
+});
+
+quil.core.bezier.cljs$core$IFn$_invoke$arity$12 = (function (x1,y1,z1,cx1,cy1,cz1,cx2,cy2,cz2,x2,y2,z2){
+return quil.core.current_graphics.call(null).bezier(x1,y1,z1,cx1,cy1,cz1,cx2,cy2,cz2,x2,y2,z2);
+});
+
+quil.core.bezier.cljs$lang$maxFixedArity = 12;
+
+/**
+ * Sets the resolution at which Beziers display. The default value is
+ * 20. This function is only useful when using the :p3d or :opengl
+ * renderer as the default (:java2d) renderer does not use this
+ * information.
+ */
+quil.core.bezier_detail = (function quil$core$bezier_detail(detail){
+return quil.core.current_graphics.call(null).bezierDetail((detail | (0)));
+});
+/**
+ * Evaluates the Bezier at point t for points a, b, c, d. The
+ * parameter t varies between 0 and 1, a and d are points on the curve,
+ * and b and c are the control points. This can be done once with the x
+ * coordinates and a second time with the y coordinates to get the
+ * location of a bezier curve at t.
+ */
+quil.core.bezier_point = (function quil$core$bezier_point(a,b,c,d,t){
+return quil.core.current_graphics.call(null).bezierPoint(a,b,c,d,t);
+});
+/**
+ * Calculates the tangent of a point on a Bezier curve.
+ * (See http://en.wikipedia.org/wiki/Tangent)
+ */
+quil.core.bezier_tangent = (function quil$core$bezier_tangent(a,b,c,d,t){
+return quil.core.current_graphics.call(null).bezierTangent(a,b,c,d,t);
+});
+/**
+ * Specifies vertex coordinates for Bezier curves. Each call to
+ * bezier-vertex defines the position of two control points and one
+ * anchor point of a Bezier curve, adding a new segment to a line or
+ * shape. The first time bezier-vertex is used within a begin-shape
+ * call, it must be prefaced with a call to vertex to set the first
+ * anchor point. This function must be used between begin-shape and
+ * end-shape and only when there is no parameter specified to
+ * begin-shape.
+ */
+quil.core.bezier_vertex = (function quil$core$bezier_vertex(var_args){
+var G__1322 = arguments.length;
+switch (G__1322) {
+case 6:
+return quil.core.bezier_vertex.cljs$core$IFn$_invoke$arity$6((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),(arguments[(3)]),(arguments[(4)]),(arguments[(5)]));
+
+break;
+case 9:
+return quil.core.bezier_vertex.cljs$core$IFn$_invoke$arity$9((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),(arguments[(3)]),(arguments[(4)]),(arguments[(5)]),(arguments[(6)]),(arguments[(7)]),(arguments[(8)]));
+
+break;
+default:
+throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join('')));
+
+}
+});
+
+quil.core.bezier_vertex.cljs$core$IFn$_invoke$arity$6 = (function (cx1,cy1,cx2,cy2,x,y){
+return quil.core.current_graphics.call(null).bezierVertex(cx1,cy1,cx2,cy2,x,y);
+});
+
+quil.core.bezier_vertex.cljs$core$IFn$_invoke$arity$9 = (function (cx1,cy1,cz1,cx2,cy2,cz2,x,y,z){
+return quil.core.current_graphics.call(null).bezierVertex(cx1,cy1,cz1,cx2,cy2,cz2,x,y,z);
+});
+
+quil.core.bezier_vertex.cljs$lang$maxFixedArity = 9;
+
+/**
+ * Returns a string representing the binary value of an int, char or
+ * byte. When converting an int to a string, it is possible to specify
+ * the number of digits used.
+ */
+quil.core.binary = (function quil$core$binary(var_args){
+var G__1325 = arguments.length;
+switch (G__1325) {
+case 1:
+return quil.core.binary.cljs$core$IFn$_invoke$arity$1((arguments[(0)]));
+
+break;
+case 2:
+return quil.core.binary.cljs$core$IFn$_invoke$arity$2((arguments[(0)]),(arguments[(1)]));
+
+break;
+default:
+throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join('')));
+
+}
+});
+
+quil.core.binary.cljs$core$IFn$_invoke$arity$1 = (function (val){
+return quil.sketch.current_applet.call(null).binary(val);
+});
+
+quil.core.binary.cljs$core$IFn$_invoke$arity$2 = (function (val,num_digits){
+return quil.sketch.current_applet.call(null).binary(val,num_digits);
+});
+
+quil.core.binary.cljs$lang$maxFixedArity = 2;
+
+/**
+ * Blends a region of pixels from one image into another with full alpha
+ * channel support. If src is not specified it defaults to current-graphics.
+ * If dest is not specified it defaults to current-graphics.
+ *
+ * Note: blend-mode function is recommended to use instead of this one.
+ *
+ * Available blend modes are:
+ *
+ * :blend - linear interpolation of colours: C = A*factor + B
+ * :add - additive blending with white clip:
+ * C = min(A*factor + B, 255)
+ * :subtract - subtractive blending with black clip:
+ * C = max(B - A*factor, 0)
+ * :darkest - only the darkest colour succeeds:
+ * C = min(A*factor, B)
+ * :lightest - only the lightest colour succeeds:
+ * C = max(A*factor, B)
+ * :difference - subtract colors from underlying image.
+ * :exclusion - similar to :difference, but less extreme.
+ * :multiply - Multiply the colors, result will always be darker.
+ * :screen - Opposite multiply, uses inverse values of the colors.
+ * :overlay - A mix of :multiply and :screen. Multiplies dark values
+ * and screens light values.
+ * :hard-light - :screen when greater than 50% gray, :multiply when
+ * lower.
+ * :soft-light - Mix of :darkest and :lightest. Works like :overlay,
+ * but not as harsh.
+ * :dodge - Lightens light tones and increases contrast, ignores
+ * darks.
+ * Called "Color Dodge" in Illustrator and Photoshop.
+ * :burn - Darker areas are applied, increasing contrast, ignores
+ * lights. Called "Color Burn" in Illustrator and
+ * Photoshop.
+ */
+quil.core.blend = (function quil$core$blend(var_args){
+var G__1328 = arguments.length;
+switch (G__1328) {
+case 9:
+return quil.core.blend.cljs$core$IFn$_invoke$arity$9((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),(arguments[(3)]),(arguments[(4)]),(arguments[(5)]),(arguments[(6)]),(arguments[(7)]),(arguments[(8)]));
+
+break;
+case 10:
+return quil.core.blend.cljs$core$IFn$_invoke$arity$10((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),(arguments[(3)]),(arguments[(4)]),(arguments[(5)]),(arguments[(6)]),(arguments[(7)]),(arguments[(8)]),(arguments[(9)]));
+
+break;
+case 11:
+return quil.core.blend.cljs$core$IFn$_invoke$arity$11((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),(arguments[(3)]),(arguments[(4)]),(arguments[(5)]),(arguments[(6)]),(arguments[(7)]),(arguments[(8)]),(arguments[(9)]),(arguments[(10)]));
+
+break;
+default:
+throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join('')));
+
+}
+});
+
+quil.core.blend.cljs$core$IFn$_invoke$arity$9 = (function (x,y,width,height,dx,dy,dwidth,dheight,mode){
+return quil.core.blend.call(null,quil.core.current_graphics.call(null),quil.core.current_graphics.call(null),x,y,width,height,dx,dy,dwidth,dheight,mode);
+});
+
+quil.core.blend.cljs$core$IFn$_invoke$arity$10 = (function (src_img,x,y,width,height,dx,dy,dwidth,dheight,mode){
+return quil.core.blend.call(null,src_img,quil.core.current_graphics.call(null),x,y,width,height,dx,dy,dwidth,dheight,mode);
+});
+
+quil.core.blend.cljs$core$IFn$_invoke$arity$11 = (function (src_img,dest_img,x,y,width,height,dx,dy,dwidth,dheight,mode){
+var mode__$1 = quil.util.resolve_constant_key.call(null,mode,quil.core.blend_modes);
+return dest_img.blend(src_img,(x | (0)),(y | (0)),(width | (0)),(height | (0)),(dx | (0)),(dy | (0)),(dwidth | (0)),(dheight | (0)),(mode__$1 | (0)));
+});
+
+quil.core.blend.cljs$lang$maxFixedArity = 11;
+
+/**
+ * Blends two color values together based on the blending mode given specified
+ * with the mode keyword.
+ *
+ * Available blend modes are:
+ *
+ * :blend - linear interpolation of colours: C = A*factor + B
+ * :add - additive blending with white clip:
+ * C = min(A*factor + B, 255)
+ * :subtract - subtractive blending with black clip:
+ * C = max(B - A*factor, 0)
+ * :darkest - only the darkest colour succeeds:
+ * C = min(A*factor, B)
+ * :lightest - only the lightest colour succeeds:
+ * C = max(A*factor, B)
+ * :difference - subtract colors from underlying image.
+ * :exclusion - similar to :difference, but less extreme.
+ * :multiply - Multiply the colors, result will always be darker.
+ * :screen - Opposite multiply, uses inverse values of the colors.
+ * :overlay - A mix of :multiply and :screen. Multiplies dark values
+ * and screens light values.
+ * :hard-light - :screen when greater than 50% gray, :multiply when
+ * lower.
+ * :soft-light - Mix of :darkest and :lightest. Works like :overlay,
+ * but not as harsh.
+ * :dodge - Lightens light tones and increases contrast, ignores
+ * darks.
+ * Called "Color Dodge" in Illustrator and Photoshop.
+ * :burn - Darker areas are applied, increasing contrast, ignores
+ * lights. Called "Color Burn" in Illustrator and
+ * Photoshop.
+ */
+quil.core.blend_color = (function quil$core$blend_color(c1,c2,mode){
+var mode__$1 = quil.util.resolve_constant_key.call(null,mode,quil.core.blend_modes);
+return quil.core.current_graphics.call(null).blendColor(c1,c2,mode__$1);
+});
+/**
+ * Extracts the blue value from a color, scaled to match current color-mode.
+ * Returns a float.
+ */
+quil.core.blue = (function quil$core$blue(color){
+return quil.core.current_graphics.call(null).blue(cljs.core.unchecked_int.call(null,color));
+});
+/**
+ * Creates an extruded rectangle.
+ */
+quil.core.box = (function quil$core$box(var_args){
+var G__1331 = arguments.length;
+switch (G__1331) {
+case 1:
+return quil.core.box.cljs$core$IFn$_invoke$arity$1((arguments[(0)]));
+
+break;
+case 3:
+return quil.core.box.cljs$core$IFn$_invoke$arity$3((arguments[(0)]),(arguments[(1)]),(arguments[(2)]));
+
+break;
+default:
+throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join('')));
+
+}
+});
+
+quil.core.box.cljs$core$IFn$_invoke$arity$1 = (function (size){
+return quil.core.current_graphics.call(null).box(size);
+});
+
+quil.core.box.cljs$core$IFn$_invoke$arity$3 = (function (width,height,depth){
+return quil.core.current_graphics.call(null).box(width,height,depth);
+});
+
+quil.core.box.cljs$lang$maxFixedArity = 3;
+
+/**
+ * Extracts the brightness value from a color. Returns a float.
+ */
+quil.core.brightness = (function quil$core$brightness(color){
+return quil.core.current_graphics.call(null).brightness(cljs.core.unchecked_int.call(null,color));
+});
+/**
+ * Sets the position of the camera through setting the eye position,
+ * the center of the scene, and which axis is facing upward. Moving the
+ * eye position and the direction it is pointing (the center of the
+ * scene) allows the images to be seen from different angles. The
+ * version without any parameters sets the camera to the default
+ * position, pointing to the center of the display window with the Y
+ * axis as up. The default values are:
+ *
+ * eyeX: (/ (width) 2.0)
+ * eyeY: (/ (height) 2.0)
+ * eyeZ: (/ (/ (height) 2.0) (tan (/ (* Math/PI 60.0) 360.0)))
+ * centerX: (/ (width) 2.0)
+ * centerY: (/ (height) 2.0)
+ * centerZ: 0
+ * upX: 0
+ * upY: 1
+ * upZ: 0
+ *
+ * Similar imilar to gluLookAt() in OpenGL, but it first clears the
+ * current camera settings.
+ */
+quil.core.camera = (function quil$core$camera(var_args){
+var G__1334 = arguments.length;
+switch (G__1334) {
+case 0:
+return quil.core.camera.cljs$core$IFn$_invoke$arity$0();
+
+break;
+case 9:
+return quil.core.camera.cljs$core$IFn$_invoke$arity$9((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),(arguments[(3)]),(arguments[(4)]),(arguments[(5)]),(arguments[(6)]),(arguments[(7)]),(arguments[(8)]));
+
+break;
+default:
+throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join('')));
+
+}
+});
+
+quil.core.camera.cljs$core$IFn$_invoke$arity$0 = (function (){
+return quil.core.current_graphics.call(null).camera();
+});
+
+quil.core.camera.cljs$core$IFn$_invoke$arity$9 = (function (eyeX,eyeY,eyeZ,centerX,centerY,centerZ,upX,upY,upZ){
+return quil.core.current_graphics.call(null).camera(eyeX,eyeY,eyeZ,centerX,centerY,centerZ,upX,upY,upZ);
+});
+
+quil.core.camera.cljs$lang$maxFixedArity = 9;
+
+/**
+ * Calculates the closest int value that is greater than or equal to
+ * the value of the parameter. For example, (ceil 9.03) returns the
+ * value 10.
+ */
+quil.core.ceil = (function quil$core$ceil(n){
+return quil.sketch.current_applet.call(null).ceil(n);
+});
+/**
+ * Creates an integer representation of a color The parameters are
+ * interpreted as RGB or HSB values depending on the current
+ * color-mode. The default mode is RGB values from 0 to 255 and
+ * therefore, the function call (color 255 204 0) will return a bright
+ * yellow. Args are cast to floats.
+ *
+ * r - red or hue value
+ * g - green or saturation value
+ * b - blue or brightness value
+ * a - alpha value
+ */
+quil.core.color = (function quil$core$color(var_args){
+var G__1337 = arguments.length;
+switch (G__1337) {
+case 1:
+return quil.core.color.cljs$core$IFn$_invoke$arity$1((arguments[(0)]));
+
+break;
+case 2:
+return quil.core.color.cljs$core$IFn$_invoke$arity$2((arguments[(0)]),(arguments[(1)]));
+
+break;
+case 3:
+return quil.core.color.cljs$core$IFn$_invoke$arity$3((arguments[(0)]),(arguments[(1)]),(arguments[(2)]));
+
+break;
+case 4:
+return quil.core.color.cljs$core$IFn$_invoke$arity$4((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),(arguments[(3)]));
+
+break;
+default:
+throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join('')));
+
+}
+});
+
+quil.core.color.cljs$core$IFn$_invoke$arity$1 = (function (gray){
+return quil.core.current_graphics.call(null).color(gray);
+});
+
+quil.core.color.cljs$core$IFn$_invoke$arity$2 = (function (gray,alpha){
+return quil.core.current_graphics.call(null).color(gray,alpha);
+});
+
+quil.core.color.cljs$core$IFn$_invoke$arity$3 = (function (r,g,b){
+return quil.core.current_graphics.call(null).color(r,g,b);
+});
+
+quil.core.color.cljs$core$IFn$_invoke$arity$4 = (function (r,g,b,a){
+return quil.core.current_graphics.call(null).color(r,g,b,a);
+});
+
+quil.core.color.cljs$lang$maxFixedArity = 4;
+
+/**
+ * Changes the way Processing interprets color data. Available modes
+ * are :rgb and :hsb.By default, the parameters for fill, stroke,
+ * background, and color are defined by values between 0 and 255 using
+ * the :rgb color model. The color-mode fn is used to change the
+ * numerical range used for specifying colors and to switch color
+ * systems. For example, calling
+ * (color-mode :rgb 1.0) will specify that values are specified between
+ * 0 and 1. The limits for defining colors are altered by setting the
+ * parameters range1, range2, range3, and range 4.
+ */
+quil.core.color_mode = (function quil$core$color_mode(var_args){
+var G__1340 = arguments.length;
+switch (G__1340) {
+case 1:
+return quil.core.color_mode.cljs$core$IFn$_invoke$arity$1((arguments[(0)]));
+
+break;
+case 2:
+return quil.core.color_mode.cljs$core$IFn$_invoke$arity$2((arguments[(0)]),(arguments[(1)]));
+
+break;
+case 4:
+return quil.core.color_mode.cljs$core$IFn$_invoke$arity$4((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),(arguments[(3)]));
+
+break;
+case 5:
+return quil.core.color_mode.cljs$core$IFn$_invoke$arity$5((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),(arguments[(3)]),(arguments[(4)]));
+
+break;
+default:
+throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join('')));
+
+}
+});
+
+quil.core.color_mode.cljs$core$IFn$_invoke$arity$1 = (function (mode){
+var mode__$1 = quil.util.resolve_constant_key.call(null,mode,quil.core.color_modes);
+return quil.core.current_graphics.call(null).colorMode((mode__$1 | (0)));
+});
+
+quil.core.color_mode.cljs$core$IFn$_invoke$arity$2 = (function (mode,max){
+var mode__$1 = quil.util.resolve_constant_key.call(null,mode,quil.core.color_modes);
+return quil.core.current_graphics.call(null).colorMode((mode__$1 | (0)),max);
+});
+
+quil.core.color_mode.cljs$core$IFn$_invoke$arity$4 = (function (mode,max_x,max_y,max_z){
+var mode__$1 = quil.util.resolve_constant_key.call(null,mode,quil.core.color_modes);
+return quil.core.current_graphics.call(null).colorMode((mode__$1 | (0)),max_x,max_y,max_z);
+});
+
+quil.core.color_mode.cljs$core$IFn$_invoke$arity$5 = (function (mode,max_x,max_y,max_z,max_a){
+var mode__$1 = quil.util.resolve_constant_key.call(null,mode,quil.core.color_modes);
+return quil.core.current_graphics.call(null).colorMode((mode__$1 | (0)),max_x,max_y,max_z,max_a);
+});
+
+quil.core.color_mode.cljs$lang$maxFixedArity = 5;
+
+/**
+ * Constrains a value to not exceed a maximum and minimum value.
+ */
+quil.core.constrain = (function quil$core$constrain(amt,low,high){
+return quil.sketch.current_applet.call(null).constrain(amt,low,high);
+});
+/**
+ * Copies a region of pixels from the one image to another. If src-img
+ * is not specified it defaults to current-graphics. If dest-img is not
+ * specified - it defaults to current-graphics. If the source
+ * and destination regions aren't the same size, it will automatically
+ * resize the source pixels to fit the specified target region. No
+ * alpha information is used in the process, however if the source
+ * image has an alpha channel set, it will be copied as well.
+ */
+quil.core.copy = (function quil$core$copy(var_args){
+var G__1343 = arguments.length;
+switch (G__1343) {
+case 2:
+return quil.core.copy.cljs$core$IFn$_invoke$arity$2((arguments[(0)]),(arguments[(1)]));
+
+break;
+case 3:
+return quil.core.copy.cljs$core$IFn$_invoke$arity$3((arguments[(0)]),(arguments[(1)]),(arguments[(2)]));
+
+break;
+case 4:
+return quil.core.copy.cljs$core$IFn$_invoke$arity$4((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),(arguments[(3)]));
+
+break;
+default:
+throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join('')));
+
+}
+});
+
+quil.core.copy.cljs$core$IFn$_invoke$arity$2 = (function (p__1344,p__1345){
+var vec__1346 = p__1344;
+var sx = cljs.core.nth.call(null,vec__1346,(0),null);
+var sy = cljs.core.nth.call(null,vec__1346,(1),null);
+var swidth = cljs.core.nth.call(null,vec__1346,(2),null);
+var sheight = cljs.core.nth.call(null,vec__1346,(3),null);
+var vec__1349 = p__1345;
+var dx = cljs.core.nth.call(null,vec__1349,(0),null);
+var dy = cljs.core.nth.call(null,vec__1349,(1),null);
+var dwidth = cljs.core.nth.call(null,vec__1349,(2),null);
+var dheight = cljs.core.nth.call(null,vec__1349,(3),null);
+return quil.core.current_graphics.call(null).copy((sx | (0)),(sy | (0)),(swidth | (0)),(sheight | (0)),(dx | (0)),(dy | (0)),(dwidth | (0)),(dheight | (0)));
+});
+
+quil.core.copy.cljs$core$IFn$_invoke$arity$3 = (function (src_img,p__1352,p__1353){
+var vec__1354 = p__1352;
+var sx = cljs.core.nth.call(null,vec__1354,(0),null);
+var sy = cljs.core.nth.call(null,vec__1354,(1),null);
+var swidth = cljs.core.nth.call(null,vec__1354,(2),null);
+var sheight = cljs.core.nth.call(null,vec__1354,(3),null);
+var vec__1357 = p__1353;
+var dx = cljs.core.nth.call(null,vec__1357,(0),null);
+var dy = cljs.core.nth.call(null,vec__1357,(1),null);
+var dwidth = cljs.core.nth.call(null,vec__1357,(2),null);
+var dheight = cljs.core.nth.call(null,vec__1357,(3),null);
+return quil.core.copy.call(null,src_img,quil.core.current_graphics.call(null),new cljs.core.PersistentVector(null, 4, 5, cljs.core.PersistentVector.EMPTY_NODE, [sx,sy,swidth,sheight], null),new cljs.core.PersistentVector(null, 4, 5, cljs.core.PersistentVector.EMPTY_NODE, [dx,dy,dwidth,dheight], null));
+});
+
+quil.core.copy.cljs$core$IFn$_invoke$arity$4 = (function (src_img,dest_img,p__1360,p__1361){
+var vec__1362 = p__1360;
+var sx = cljs.core.nth.call(null,vec__1362,(0),null);
+var sy = cljs.core.nth.call(null,vec__1362,(1),null);
+var swidth = cljs.core.nth.call(null,vec__1362,(2),null);
+var sheight = cljs.core.nth.call(null,vec__1362,(3),null);
+var vec__1365 = p__1361;
+var dx = cljs.core.nth.call(null,vec__1365,(0),null);
+var dy = cljs.core.nth.call(null,vec__1365,(1),null);
+var dwidth = cljs.core.nth.call(null,vec__1365,(2),null);
+var dheight = cljs.core.nth.call(null,vec__1365,(3),null);
+return dest_img.copy(src_img,(sx | (0)),(sy | (0)),(swidth | (0)),(sheight | (0)),(dx | (0)),(dy | (0)),(dwidth | (0)),(dheight | (0)));
+});
+
+quil.core.copy.cljs$lang$maxFixedArity = 4;
+
+/**
+ * Calculates the cosine of an angle. This function expects the values
+ * of the angle parameter to be provided in radians (values from 0 to
+ * Math/PI*2). Values are returned in the range -1 to 1.
+ */
+quil.core.cos = (function quil$core$cos(angle){
+return quil.sketch.current_applet.call(null).cos(angle);
+});
+/**
+ * Dynamically converts a font to the format used by Processing (a
+ * PFont) from either a font name that's installed on the computer, or
+ * from a .ttf or .otf file inside the sketches 'data' folder. This
+ * function is an advanced feature for precise control.
+ *
+ * Use available-fonts to obtain the names for the fonts recognized by
+ * the computer and are compatible with this function.
+ *
+ * The size parameter states the font size you want to generate. The
+ * smooth parameter specifies if the font should be antialiased or not,
+ * and the charset parameter is an array of chars that specifies the
+ * characters to generate.
+ *
+ * This function creates a bitmapped version of a font It loads a font
+ * by name, and converts it to a series of images based on the size of
+ * the font. When possible, the text function will use a native font
+ * rather than the bitmapped version created behind the scenes with
+ * create-font. For instance, when using the default renderer
+ * setting (JAVA2D), the actual native version of the font will be
+ * employed by the sketch, improving drawing quality and
+ * performance. With the :p2d, :p3d, and :opengl renderer settings, the
+ * bitmapped version will be used. While this can drastically improve
+ * speed and appearance, results are poor when exporting if the sketch
+ * does not include the .otf or .ttf file, and the requested font is
+ * not available on the machine running the sketch.
+ */
+quil.core.create_font = (function quil$core$create_font(var_args){
+var G__1370 = arguments.length;
+switch (G__1370) {
+case 2:
+return quil.core.create_font.cljs$core$IFn$_invoke$arity$2((arguments[(0)]),(arguments[(1)]));
+
+break;
+case 3:
+return quil.core.create_font.cljs$core$IFn$_invoke$arity$3((arguments[(0)]),(arguments[(1)]),(arguments[(2)]));
+
+break;
+case 4:
+return quil.core.create_font.cljs$core$IFn$_invoke$arity$4((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),(arguments[(3)]));
+
+break;
+default:
+throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join('')));
+
+}
+});
+
+quil.core.create_font.cljs$core$IFn$_invoke$arity$2 = (function (name,size){
+return quil.sketch.current_applet.call(null).createFont(cljs.core.str.cljs$core$IFn$_invoke$arity$1(name),size);
+});
+
+quil.core.create_font.cljs$core$IFn$_invoke$arity$3 = (function (name,size,smooth){
+return quil.sketch.current_applet.call(null).createFont(cljs.core.str.cljs$core$IFn$_invoke$arity$1(name),size,smooth);
+});
+
+quil.core.create_font.cljs$core$IFn$_invoke$arity$4 = (function (name,size,smooth,charset){
+return quil.sketch.current_applet.call(null).createFont(cljs.core.str.cljs$core$IFn$_invoke$arity$1(name),size,smooth,charset);
+});
+
+quil.core.create_font.cljs$lang$maxFixedArity = 4;
+
+/**
+ * Creates and returns a new PGraphics object of the types :p2d, :p3d,
+ * :java2d, :pdf. By default :java2d is used. Use this class if you
+ * need to draw into an off-screen graphics buffer. It's not possible
+ * to use create-graphics with the :opengl renderer, because it doesn't
+ * allow offscreen use. The :pdf renderer requires the filename parameter.
+ *
+ * Note: don't use create-graphics in draw in clojurescript, it leaks memory.
+ * You should create graphic in setup and reuse it in draw instead of creating
+ * a new one.
+ *
+ * It's important to call any drawing commands between (.beginDraw graphics) and
+ * (.endDraw graphics) statements or use with-graphics macro. This is also true
+ * for any commands that affect drawing, such as smooth or color-mode.
+ *
+ * If you're using :pdf renderer - don't forget to call (.dispose graphics)
+ * as last command inside with-graphics macro, otherwise graphics won't be
+ * saved.
+ *
+ * Unlike the main drawing surface which is completely opaque, surfaces
+ * created with create-graphics can have transparency. This makes it
+ * possible to draw into a graphics and maintain the alpha channel. By
+ * using save to write a PNG or TGA file, the transparency of the
+ * graphics object will be honored.
+ */
+quil.core.create_graphics = (function quil$core$create_graphics(var_args){
+var G__1373 = arguments.length;
+switch (G__1373) {
+case 2:
+return quil.core.create_graphics.cljs$core$IFn$_invoke$arity$2((arguments[(0)]),(arguments[(1)]));
+
+break;
+case 3:
+return quil.core.create_graphics.cljs$core$IFn$_invoke$arity$3((arguments[(0)]),(arguments[(1)]),(arguments[(2)]));
+
+break;
+case 4:
+return quil.core.create_graphics.cljs$core$IFn$_invoke$arity$4((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),(arguments[(3)]));
+
+break;
+default:
+throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join('')));
+
+}
+});
+
+quil.core.create_graphics.cljs$core$IFn$_invoke$arity$2 = (function (w,h){
+return quil.sketch.current_applet.call(null).createGraphics((w | (0)),(h | (0)),new cljs.core.Keyword(null,"p2d","p2d",-2106175755));
+});
+
+quil.core.create_graphics.cljs$core$IFn$_invoke$arity$3 = (function (w,h,renderer){
+return quil.sketch.current_applet.call(null).createGraphics((w | (0)),(h | (0)),quil.sketch.resolve_renderer.call(null,renderer));
+});
+
+quil.core.create_graphics.cljs$core$IFn$_invoke$arity$4 = (function (w,h,renderer,path){
+return quil.sketch.current_applet.call(null).createGraphics((w | (0)),(h | (0)),quil.sketch.resolve_renderer.call(null,renderer),path);
+});
+
+quil.core.create_graphics.cljs$lang$maxFixedArity = 4;
+
+/**
+ * Creates a new PImage (the datatype for storing images). This
+ * provides a fresh buffer of pixels to play with. Set the size of the
+ * buffer with the width and height parameters. The format parameter
+ * defines how the pixels are stored. See the PImage reference for more
+ * information.
+ *
+ * Possible formats: :rgb, :argb, :alpha (grayscale alpha channel)
+ *
+ * Prefer using create-image over initialising new PImage instances
+ * directly.
+ */
+quil.core.create_image = (function quil$core$create_image(w,h,format){
+var format__$1 = quil.util.resolve_constant_key.call(null,format,quil.core.image_formats);
+return quil.sketch.current_applet.call(null).createImage((w | (0)),(h | (0)),(format__$1 | (0)));
+});
+/**
+ * Return the current fill color.
+ */
+quil.core.current_fill = (function quil$core$current_fill(){
+return quil.core.current_graphics.call(null).fillColor;
+});
+/**
+ * Return the current stroke color.
+ */
+quil.core.current_stroke = (function quil$core$current_stroke(){
+return quil.core.current_graphics.call(null).strokeColor;
+});
+/**
+ * Sets the cursor to a predefined symbol or makes it
+ * visible if already hidden (after no-cursor was called).
+ *
+ * Available modes: :arrow, :cross, :hand, :move, :text, :wait
+ *
+ * See cursor-image for specifying a generic image as the cursor
+ * symbol.
+ */
+quil.core.cursor = (function quil$core$cursor(var_args){
+var G__1376 = arguments.length;
+switch (G__1376) {
+case 0:
+return quil.core.cursor.cljs$core$IFn$_invoke$arity$0();
+
+break;
+case 1:
+return quil.core.cursor.cljs$core$IFn$_invoke$arity$1((arguments[(0)]));
+
+break;
+default:
+throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join('')));
+
+}
+});
+
+quil.core.cursor.cljs$core$IFn$_invoke$arity$0 = (function (){
+return quil.sketch.current_applet.call(null).cursor();
+});
+
+quil.core.cursor.cljs$core$IFn$_invoke$arity$1 = (function (cursor_mode){
+var cursor_mode__$1 = quil.util.resolve_constant_key.call(null,cursor_mode,quil.core.cursor_modes);
+return quil.sketch.current_applet.call(null).cursor(cljs.core.str.cljs$core$IFn$_invoke$arity$1(cursor_mode__$1));
+});
+
+quil.core.cursor.cljs$lang$maxFixedArity = 1;
+
+/**
+ * Set the cursor to a predefined image. The horizontal and vertical
+ * active spots of the cursor may be specified with hx and hy.
+ * It is recommended to make the size 16x16 or 32x32 pixels.
+ */
+quil.core.cursor_image = (function quil$core$cursor_image(var_args){
+var G__1379 = arguments.length;
+switch (G__1379) {
+case 1:
+return quil.core.cursor_image.cljs$core$IFn$_invoke$arity$1((arguments[(0)]));
+
+break;
+case 3:
+return quil.core.cursor_image.cljs$core$IFn$_invoke$arity$3((arguments[(0)]),(arguments[(1)]),(arguments[(2)]));
+
+break;
+default:
+throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join('')));
+
+}
+});
+
+quil.core.cursor_image.cljs$core$IFn$_invoke$arity$1 = (function (img){
+return quil.sketch.current_applet.call(null).cursor(img);
+});
+
+quil.core.cursor_image.cljs$core$IFn$_invoke$arity$3 = (function (img,hx,hy){
+return quil.sketch.current_applet.call(null).cursor(img,(hx | (0)),(hy | (0)));
+});
+
+quil.core.cursor_image.cljs$lang$maxFixedArity = 3;
+
+/**
+ * Draws a curved line on the screen. The first and second parameters
+ * specify the beginning control point and the last two parameters
+ * specify the ending control point. The middle parameters specify the
+ * start and stop of the curve. Longer curves can be created by putting
+ * a series of curve fns together or using curve-vertex. An additional
+ * fn called curve-tightness provides control for the visual quality of
+ * the curve. The curve fn is an implementation of Catmull-Rom
+ * splines.
+ */
+quil.core.curve = (function quil$core$curve(var_args){
+var G__1382 = arguments.length;
+switch (G__1382) {
+case 8:
+return quil.core.curve.cljs$core$IFn$_invoke$arity$8((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),(arguments[(3)]),(arguments[(4)]),(arguments[(5)]),(arguments[(6)]),(arguments[(7)]));
+
+break;
+case 12:
+return quil.core.curve.cljs$core$IFn$_invoke$arity$12((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),(arguments[(3)]),(arguments[(4)]),(arguments[(5)]),(arguments[(6)]),(arguments[(7)]),(arguments[(8)]),(arguments[(9)]),(arguments[(10)]),(arguments[(11)]));
+
+break;
+default:
+throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join('')));
+
+}
+});
+
+quil.core.curve.cljs$core$IFn$_invoke$arity$8 = (function (x1,y1,x2,y2,x3,y3,x4,y4){
+return quil.core.current_graphics.call(null).curve(x1,y1,x2,y2,x3,y3,x4,y4);
+});
+
+quil.core.curve.cljs$core$IFn$_invoke$arity$12 = (function (x1,y1,z1,x2,y2,z2,x3,y3,z3,x4,y4,z4){
+return quil.core.current_graphics.call(null).curve(x1,y1,z1,x2,y2,z2,x3,y3,z3,x4,y4,z4);
+});
+
+quil.core.curve.cljs$lang$maxFixedArity = 12;
+
+/**
+ * Sets the resolution at which curves display. The default value is
+ * 20. This function is only useful when using the :p3d or :opengl
+ * renderer as the default (:java2d) renderer does not use this
+ * information.
+ */
+quil.core.curve_detail = (function quil$core$curve_detail(detail){
+return quil.core.current_graphics.call(null).curveDetail((detail | (0)));
+});
+/**
+ * Evalutes the curve at point t for points a, b, c, d. The parameter
+ * t varies between 0 and 1, a and d are points on the curve, and b c
+ * and are the control points. This can be done once with the x
+ * coordinates and a second time with the y coordinates to get the
+ * location of a curve at t.
+ */
+quil.core.curve_point = (function quil$core$curve_point(a,b,c,d,t){
+return quil.core.current_graphics.call(null).curvePoint(a,b,c,d,t);
+});
+/**
+ * Calculates the tangent of a point on a curve.
+ * See: http://en.wikipedia.org/wiki/Tangent
+ */
+quil.core.curve_tangent = (function quil$core$curve_tangent(a,b,c,d,t){
+return quil.core.current_graphics.call(null).curveTangent(a,b,c,d,t);
+});
+/**
+ * Modifies the quality of forms created with curve and
+ * curve-vertex. The parameter squishy determines how the curve fits
+ * to the vertex points. The value 0.0 is the default value for
+ * squishy (this value defines the curves to be Catmull-Rom splines)
+ * and the value 1.0 connects all the points with straight
+ * lines. Values within the range -5.0 and 5.0 will deform the curves
+ * but will leave them recognizable and as values increase in
+ * magnitude, they will continue to deform.
+ */
+quil.core.curve_tightness = (function quil$core$curve_tightness(ti){
+return quil.core.current_graphics.call(null).curveTightness(ti);
+});
+/**
+ * Specifies vertex coordinates for curves. This function may only be
+ * used between begin-shape and end-shape and only when there is no
+ * mode keyword specified to begin-shape. The first and last points in a
+ * series of curve-vertex lines will be used to guide the beginning and
+ * end of a the curve. A minimum of four points is required to draw a
+ * tiny curve between the second and third points. Adding a fifth point
+ * with curve-vertex will draw the curve between the second, third, and
+ * fourth points. The curve-vertex function is an implementation of
+ * Catmull-Rom splines.
+ */
+quil.core.curve_vertex = (function quil$core$curve_vertex(var_args){
+var G__1385 = arguments.length;
+switch (G__1385) {
+case 2:
+return quil.core.curve_vertex.cljs$core$IFn$_invoke$arity$2((arguments[(0)]),(arguments[(1)]));
+
+break;
+case 3:
+return quil.core.curve_vertex.cljs$core$IFn$_invoke$arity$3((arguments[(0)]),(arguments[(1)]),(arguments[(2)]));
+
+break;
+default:
+throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join('')));
+
+}
+});
+
+quil.core.curve_vertex.cljs$core$IFn$_invoke$arity$2 = (function (x,y){
+return quil.core.current_graphics.call(null).curveVertex(x,y);
+});
+
+quil.core.curve_vertex.cljs$core$IFn$_invoke$arity$3 = (function (x,y,z){
+return quil.core.current_graphics.call(null).curveVertex(x,y,z);
+});
+
+quil.core.curve_vertex.cljs$lang$maxFixedArity = 3;
+
+/**
+ * Get the current day of the month (1 through 31).
+ */
+quil.core.day = (function quil$core$day(){
+return quil.sketch.current_applet.call(null).day();
+});
+/**
+ * Converts a radian measurement to its corresponding value in
+ * degrees. Radians and degrees are two ways of measuring the same
+ * thing. There are 360 degrees in a circle and (* 2 Math/PI) radians
+ * in a circle. For example, (= 90° (/ Math/PI 2) 1.5707964). All
+ * trigonometric methods in Processing require their parameters to be
+ * specified in radians.
+ */
+quil.core.degrees = (function quil$core$degrees(radians){
+return quil.sketch.current_applet.call(null).degrees(radians);
+});
+/**
+ * Forces the program to stop running for a specified time. Delay
+ * times are specified in thousandths of a second, therefore the
+ * function call (delay 3000) will stop the program for three
+ * seconds. Because the screen is updated only at the end of draw,
+ * the program may appear to 'freeze', because the screen will not
+ * update when the delay fn is used. This function has no affect
+ * inside setup.
+ */
+quil.core.delay_frame = (function quil$core$delay_frame(freeze_ms){
+return quil.sketch.current_applet.call(null).delay((freeze_ms | (0)));
+});
+/**
+ * Adds a directional light. Directional light comes from one
+ * direction and is stronger when hitting a surface squarely and weaker
+ * if it hits at a gentle angle. After hitting a surface, a
+ * directional lights scatters in all directions. Lights need to be
+ * included in the draw fn to remain persistent in a looping
+ * program. Placing them in the setup fn of a looping program will cause
+ * them to only have an effect the first time through the loop. The
+ * affect of the r, g, and b parameters is determined by the current
+ * color mode. The nx, ny, and nz parameters specify the direction the
+ * light is facing. For example, setting ny to -1 will cause the
+ * geometry to be lit from below (the light is facing directly upward)
+ */
+quil.core.directional_light = (function quil$core$directional_light(r,g,b,nx,ny,nz){
+return quil.core.current_graphics.call(null).directionalLight(r,g,b,nx,ny,nz);
+});
+/**
+ * Calculates the distance between two points
+ */
+quil.core.dist = (function quil$core$dist(var_args){
+var G__1388 = arguments.length;
+switch (G__1388) {
+case 4:
+return quil.core.dist.cljs$core$IFn$_invoke$arity$4((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),(arguments[(3)]));
+
+break;
+case 6:
+return quil.core.dist.cljs$core$IFn$_invoke$arity$6((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),(arguments[(3)]),(arguments[(4)]),(arguments[(5)]));
+
+break;
+default:
+throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join('')));
+
+}
+});
+
+quil.core.dist.cljs$core$IFn$_invoke$arity$4 = (function (x1,y1,x2,y2){
+return quil.sketch.current_applet.call(null).dist(x1,y1,x2,y2);
+});
+
+quil.core.dist.cljs$core$IFn$_invoke$arity$6 = (function (x1,y1,z1,x2,y2,z2){
+return quil.sketch.current_applet.call(null).dist(x1,y1,z1,x2,y2,z2);
+});
+
+quil.core.dist.cljs$lang$maxFixedArity = 6;
+
+var ret__4684__auto___1395 = (function (){
+/**
+ * Macro for drawing on graphics which saves result in the file at the end.
+ * Similar to 'with-graphics' macro. do-record assumed to be used with :pdf
+ * graphics. Example:
+ *
+ * (q/do-record (q/create-graphics 200 200 :pdf "output.pdf")
+ * (q/fill 250 0 0)
+ * (q/ellipse 100 100 150 150))
+ *
+ */
+quil.core.do_record = (function quil$core$do_record(var_args){
+var args__4647__auto__ = [];
+var len__4641__auto___1396 = arguments.length;
+var i__4642__auto___1397 = (0);
+while(true){
+if((i__4642__auto___1397 < len__4641__auto___1396)){
+args__4647__auto__.push((arguments[i__4642__auto___1397]));
+
+var G__1398 = (i__4642__auto___1397 + (1));
+i__4642__auto___1397 = G__1398;
+continue;
+} else {
+}
+break;
+}
+
+var argseq__4648__auto__ = ((((3) < args__4647__auto__.length))?(new cljs.core.IndexedSeq(args__4647__auto__.slice((3)),(0),null)):null);
+return quil.core.do_record.cljs$core$IFn$_invoke$arity$variadic((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),argseq__4648__auto__);
+});
+
+quil.core.do_record.cljs$core$IFn$_invoke$arity$variadic = (function (_AMPERSAND_form,_AMPERSAND_env,graphics,body){
+return cljs.core.sequence.call(null,cljs.core.seq.call(null,cljs.core.concat.call(null,(new cljs.core.List(null,new cljs.core.Symbol("cljs.core","let","cljs.core/let",-308701135,null),null,(1),null)),(new cljs.core.List(null,cljs.core.vec.call(null,cljs.core.sequence.call(null,cljs.core.seq.call(null,cljs.core.concat.call(null,(new cljs.core.List(null,new cljs.core.Symbol(null,"gr__1390__auto__","gr__1390__auto__",907895732,null),null,(1),null)),(new cljs.core.List(null,graphics,null,(1),null)))))),null,(1),null)),(new cljs.core.List(null,cljs.core.sequence.call(null,cljs.core.seq.call(null,cljs.core.concat.call(null,(new cljs.core.List(null,new cljs.core.Symbol("quil.core","with-graphics","quil.core/with-graphics",481277883,null),null,(1),null)),(new cljs.core.List(null,new cljs.core.Symbol(null,"gr__1390__auto__","gr__1390__auto__",907895732,null),null,(1),null)),body))),null,(1),null)),(new cljs.core.List(null,cljs.core.sequence.call(null,cljs.core.seq.call(null,cljs.core.concat.call(null,(new cljs.core.List(null,new cljs.core.Symbol(null,".dispose",".dispose",-1697594101,null),null,(1),null)),(new cljs.core.List(null,new cljs.core.Symbol(null,"gr__1390__auto__","gr__1390__auto__",907895732,null),null,(1),null))))),null,(1),null)))));
+});
+
+quil.core.do_record.cljs$lang$maxFixedArity = (3);
+
+/** @this {Function} */
+quil.core.do_record.cljs$lang$applyTo = (function (seq1391){
+var G__1392 = cljs.core.first.call(null,seq1391);
+var seq1391__$1 = cljs.core.next.call(null,seq1391);
+var G__1393 = cljs.core.first.call(null,seq1391__$1);
+var seq1391__$2 = cljs.core.next.call(null,seq1391__$1);
+var G__1394 = cljs.core.first.call(null,seq1391__$2);
+var seq1391__$3 = cljs.core.next.call(null,seq1391__$2);
+var self__4628__auto__ = this;
+return self__4628__auto__.cljs$core$IFn$_invoke$arity$variadic(G__1392,G__1393,G__1394,seq1391__$3);
+});
+
+return null;
+})()
+;
+quil.core.do_record.cljs$lang$macro = true;
+
+/**
+ * Draws an ellipse (oval) in the display window. An ellipse with an
+ * equal width and height is a circle. The origin may be changed with
+ * the ellipse-mode function
+ */
+quil.core.ellipse = (function quil$core$ellipse(x,y,width,height){
+return quil.core.current_graphics.call(null).ellipse(x,y,width,height);
+});
+/**
+ * Modifies the origin of the ellispse according to the specified mode:
+ *
+ * :center - specifies the location of the ellipse as
+ * the center of the shape. (Default).
+ * :radius - similar to center, but the width and height parameters to
+ * ellipse specify the radius of the ellipse, rather than the
+ * diameter.
+ * :corner - draws the shape from the upper-left corner of its bounding
+ * box.
+ * :corners - uses the four parameters to ellipse to set two opposing
+ * corners of the ellipse's bounding box.
+ */
+quil.core.ellipse_mode = (function quil$core$ellipse_mode(mode){
+var mode__$1 = quil.util.resolve_constant_key.call(null,mode,quil.core.ellipse_modes);
+return quil.core.current_graphics.call(null).ellipseMode((mode__$1 | (0)));
+});
+/**
+ * Sets the emissive color of the material used for drawing shapes
+ * drawn to the screen. Used in combination with ambient, specular, and
+ * shininess in setting the material properties of shapes. Converts all
+ * args to floats
+ */
+quil.core.emissive_float = (function quil$core$emissive_float(var_args){
+var G__1400 = arguments.length;
+switch (G__1400) {
+case 1:
+return quil.core.emissive_float.cljs$core$IFn$_invoke$arity$1((arguments[(0)]));
+
+break;
+case 3:
+return quil.core.emissive_float.cljs$core$IFn$_invoke$arity$3((arguments[(0)]),(arguments[(1)]),(arguments[(2)]));
+
+break;
+default:
+throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join('')));
+
+}
+});
+
+quil.core.emissive_float.cljs$core$IFn$_invoke$arity$1 = (function (float_val){
+return quil.core.current_graphics.call(null).emissive(float_val);
+});
+
+quil.core.emissive_float.cljs$core$IFn$_invoke$arity$3 = (function (r,g,b){
+return quil.core.current_graphics.call(null).emissive(r,g,b);
+});
+
+quil.core.emissive_float.cljs$lang$maxFixedArity = 3;
+
+/**
+ * Sets the emissive color of the material used for drawing shapes
+ * drawn to the screen. Used in combination with ambient, specular, and
+ * shininess in setting the material properties of shapes. Converts all
+ * args to ints
+ */
+quil.core.emissive_int = (function quil$core$emissive_int(int_val){
+return quil.core.current_graphics.call(null).emissive((int_val | (0)));
+});
+/**
+ * Sets the emissive color of the material used for drawing shapes
+ * drawn to the screen. Used in combination with ambient, specular, and
+ * shininess in setting the material properties of shapes.
+ *
+ * If passed one arg - it is assumed to be an int (i.e. a color),
+ * multiple args are converted to floats.
+ */
+quil.core.emissive = (function quil$core$emissive(var_args){
+var G__1403 = arguments.length;
+switch (G__1403) {
+case 1:
+return quil.core.emissive.cljs$core$IFn$_invoke$arity$1((arguments[(0)]));
+
+break;
+case 3:
+return quil.core.emissive.cljs$core$IFn$_invoke$arity$3((arguments[(0)]),(arguments[(1)]),(arguments[(2)]));
+
+break;
+default:
+throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join('')));
+
+}
+});
+
+quil.core.emissive.cljs$core$IFn$_invoke$arity$1 = (function (c){
+return quil.core.emissive_float.call(null,c);
+});
+
+quil.core.emissive.cljs$core$IFn$_invoke$arity$3 = (function (r,g,b){
+return quil.core.emissive_float.call(null,r,g,b);
+});
+
+quil.core.emissive.cljs$lang$maxFixedArity = 3;
+
+/**
+ * Unsets the matrix mode from the camera matrix. See begin-camera.
+ */
+quil.core.end_camera = (function quil$core$end_camera(){
+return quil.core.current_graphics.call(null).endCamera();
+});
+/**
+ * Use the begin-contour and end-contour function to create negative
+ * shapes within shapes. These functions can only be within a
+ * begin-shape/end-shape pair and they only work with the :p2d and :p3d
+ * renderers.
+ */
+quil.core.end_contour = (function quil$core$end_contour(){
+return quil.core.current_graphics.call(null).endContour();
+});
+/**
+ * Complement to begin-raw; they must always be used together. See
+ * the begin-raw docstring for details.
+ */
+quil.core.end_raw = (function quil$core$end_raw(){
+return quil.core.current_graphics.call(null).endRaw();
+});
+/**
+ * May only be called after begin-shape. When end-shape is called,
+ * all of image data defined since the previous call to begin-shape is
+ * written into the image buffer. The keyword :close may be passed to
+ * close the shape (to connect the beginning and the end).
+ */
+quil.core.end_shape = (function quil$core$end_shape(var_args){
+var G__1406 = arguments.length;
+switch (G__1406) {
+case 0:
+return quil.core.end_shape.cljs$core$IFn$_invoke$arity$0();
+
+break;
+case 1:
+return quil.core.end_shape.cljs$core$IFn$_invoke$arity$1((arguments[(0)]));
+
+break;
+default:
+throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join('')));
+
+}
+});
+
+quil.core.end_shape.cljs$core$IFn$_invoke$arity$0 = (function (){
+return quil.core.current_graphics.call(null).endShape();
+});
+
+quil.core.end_shape.cljs$core$IFn$_invoke$arity$1 = (function (mode){
+if(cljs.core._EQ_.call(null,new cljs.core.Keyword(null,"close","close",1835149582),mode)){
+} else {
+}
+
+return quil.core.current_graphics.call(null).endShape((2));
+});
+
+quil.core.end_shape.cljs$lang$maxFixedArity = 1;
+
+/**
+ * Quits/stops/exits the program. Rather than terminating
+ * immediately, exit will cause the sketch to exit after draw has
+ * completed (or after setup completes if called during the setup
+ * method).
+ */
+quil.core.exit = (function quil$core$exit(){
+return quil.sketch.current_applet.call(null).exit();
+});
+/**
+ * Returns Euler's number e (2.71828...) raised to the power of the
+ * value parameter.
+ */
+quil.core.exp = (function quil$core$exp(val){
+return quil.sketch.current_applet.call(null).exp(val);
+});
+/**
+ * Sets custom property on graphcs object indicating that it has
+ * fill color.
+ */
+quil.core.clear_no_fill_cljs = (function quil$core$clear_no_fill_cljs(graphics){
+return (graphics[quil.core.no_fill_prop] = false);
+});
+/**
+ * Sets the color used to fill shapes. For example, (fill 204 102 0),
+ * will specify that all subsequent shapes will be filled with orange.
+ */
+quil.core.fill_float = (function quil$core$fill_float(var_args){
+var G__1409 = arguments.length;
+switch (G__1409) {
+case 1:
+return quil.core.fill_float.cljs$core$IFn$_invoke$arity$1((arguments[(0)]));
+
+break;
+case 2:
+return quil.core.fill_float.cljs$core$IFn$_invoke$arity$2((arguments[(0)]),(arguments[(1)]));
+
+break;
+case 3:
+return quil.core.fill_float.cljs$core$IFn$_invoke$arity$3((arguments[(0)]),(arguments[(1)]),(arguments[(2)]));
+
+break;
+case 4:
+return quil.core.fill_float.cljs$core$IFn$_invoke$arity$4((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),(arguments[(3)]));
+
+break;
+default:
+throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join('')));
+
+}
+});
+
+quil.core.fill_float.cljs$core$IFn$_invoke$arity$1 = (function (gray){
+quil.core.current_graphics.call(null).fill(gray);
+
+return quil.core.clear_no_fill_cljs.call(null,quil.core.current_graphics.call(null));
+});
+
+quil.core.fill_float.cljs$core$IFn$_invoke$arity$2 = (function (gray,alpha){
+quil.core.current_graphics.call(null).fill(gray,alpha);
+
+return quil.core.clear_no_fill_cljs.call(null,quil.core.current_graphics.call(null));
+});
+
+quil.core.fill_float.cljs$core$IFn$_invoke$arity$3 = (function (r,g,b){
+quil.core.current_graphics.call(null).fill(r,g,b);
+
+return quil.core.clear_no_fill_cljs.call(null,quil.core.current_graphics.call(null));
+});
+
+quil.core.fill_float.cljs$core$IFn$_invoke$arity$4 = (function (r,g,b,alpha){
+quil.core.current_graphics.call(null).fill(r,g,b,alpha);
+
+return quil.core.clear_no_fill_cljs.call(null,quil.core.current_graphics.call(null));
+});
+
+quil.core.fill_float.cljs$lang$maxFixedArity = 4;
+
+/**
+ * Sets the color used to fill shapes.
+ */
+quil.core.fill_int = (function quil$core$fill_int(var_args){
+var G__1412 = arguments.length;
+switch (G__1412) {
+case 1:
+return quil.core.fill_int.cljs$core$IFn$_invoke$arity$1((arguments[(0)]));
+
+break;
+case 2:
+return quil.core.fill_int.cljs$core$IFn$_invoke$arity$2((arguments[(0)]),(arguments[(1)]));
+
+break;
+default:
+throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join('')));
+
+}
+});
+
+quil.core.fill_int.cljs$core$IFn$_invoke$arity$1 = (function (rgb){
+quil.core.current_graphics.call(null).fill(cljs.core.unchecked_int.call(null,rgb));
+
+return quil.core.clear_no_fill_cljs.call(null,quil.core.current_graphics.call(null));
+});
+
+quil.core.fill_int.cljs$core$IFn$_invoke$arity$2 = (function (rgb,alpha){
+quil.core.current_graphics.call(null).fill(cljs.core.unchecked_int.call(null,rgb),alpha);
+
+return quil.core.clear_no_fill_cljs.call(null,quil.core.current_graphics.call(null));
+});
+
+quil.core.fill_int.cljs$lang$maxFixedArity = 2;
+
+/**
+ * Sets the color used to fill shapes.
+ */
+quil.core.fill = (function quil$core$fill(var_args){
+var G__1415 = arguments.length;
+switch (G__1415) {
+case 1:
+return quil.core.fill.cljs$core$IFn$_invoke$arity$1((arguments[(0)]));
+
+break;
+case 2:
+return quil.core.fill.cljs$core$IFn$_invoke$arity$2((arguments[(0)]),(arguments[(1)]));
+
+break;
+case 3:
+return quil.core.fill.cljs$core$IFn$_invoke$arity$3((arguments[(0)]),(arguments[(1)]),(arguments[(2)]));
+
+break;
+case 4:
+return quil.core.fill.cljs$core$IFn$_invoke$arity$4((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),(arguments[(3)]));
+
+break;
+default:
+throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join('')));
+
+}
+});
+
+quil.core.fill.cljs$core$IFn$_invoke$arity$1 = (function (rgb){
+return quil.core.fill_float.call(null,rgb);
+});
+
+quil.core.fill.cljs$core$IFn$_invoke$arity$2 = (function (rgb,alpha){
+return quil.core.fill_float.call(null,rgb,alpha);
+});
+
+quil.core.fill.cljs$core$IFn$_invoke$arity$3 = (function (r,g,b){
+return quil.core.fill_float.call(null,r,g,b);
+});
+
+quil.core.fill.cljs$core$IFn$_invoke$arity$4 = (function (r,g,b,a){
+return quil.core.fill_float.call(null,r,g,b,a);
+});
+
+quil.core.fill.cljs$lang$maxFixedArity = 4;
+
+/**
+ * Originally named filter in Processing Language.
+ * Filters the display window with the specified mode and level.
+ * Level defines the quality of the filter and mode may be one of the
+ * following keywords:
+ *
+ * :threshold - converts the image to black and white pixels depending
+ * if they are above or below the threshold defined by
+ * the level parameter. The level must be between
+ * 0.0 (black) and 1.0 (white). If no level is specified,
+ * 0.5 is used.
+ * :gray - converts any colors in the image to grayscale
+ * equivalents. Doesn't work with level.
+ * :invert - sets each pixel to its inverse value. Doesn't work with
+ * level.
+ * :posterize - limits each channel of the image to the number of
+ * colors specified as the level parameter. The parameter can
+ * be set to values between 2 and 255, but results are most
+ * noticeable in the lower ranges.
+ * :blur - executes a Guassian blur with the level parameter
+ * specifying the extent of the blurring. If no level
+ * parameter is used, the blur is equivalent to Guassian
+ * blur of radius 1.
+ * :opaque - sets the alpha channel to entirely opaque. Doesn't work
+ * with level.
+ * :erode - reduces the light areas. Doesn't work with level.
+ * :dilate - increases the light areas. Doesn't work with level.
+ */
+quil.core.display_filter = (function quil$core$display_filter(var_args){
+var G__1418 = arguments.length;
+switch (G__1418) {
+case 1:
+return quil.core.display_filter.cljs$core$IFn$_invoke$arity$1((arguments[(0)]));
+
+break;
+case 2:
+return quil.core.display_filter.cljs$core$IFn$_invoke$arity$2((arguments[(0)]),(arguments[(1)]));
+
+break;
+default:
+throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join('')));
+
+}
+});
+
+quil.core.display_filter.cljs$core$IFn$_invoke$arity$1 = (function (mode){
+return quil.core.current_graphics.call(null).filter((quil.util.resolve_constant_key.call(null,mode,quil.core.filter_modes) | (0)));
+});
+
+quil.core.display_filter.cljs$core$IFn$_invoke$arity$2 = (function (mode,level){
+var mode__$1 = quil.util.resolve_constant_key.call(null,mode,quil.core.filter_modes);
+return quil.core.current_graphics.call(null).filter((mode__$1 | (0)),level);
+});
+
+quil.core.display_filter.cljs$lang$maxFixedArity = 2;
+
+/**
+ * Calculates the closest int value that is less than or equal to the
+ * value of the parameter. For example, (floor 9.03) returns the value 9.
+ */
+quil.core.floor = (function quil$core$floor(n){
+return quil.sketch.current_applet.call(null).floor(n);
+});
+/**
+ * Returns a boolean value representing whether the applet has focus.
+ */
+quil.core.focused = (function quil$core$focused(){
+return quil.sketch.current_applet.call(null).focused;
+});
+/**
+ * The system variable frameCount contains the number of frames
+ * displayed since the program started. Inside setup() the value is 0
+ * and after the first iteration of draw it is 1, etc.
+ */
+quil.core.frame_count = (function quil$core$frame_count(){
+return quil.sketch.current_applet.call(null).frameCount;
+});
+/**
+ * Returns the current framerate
+ */
+quil.core.current_frame_rate = (function quil$core$current_frame_rate(){
+return quil.sketch.current_applet.call(null).__frameRate;
+});
+/**
+ * Specifies a new target framerate (number of frames to be displayed every
+ * second). If the processor is not fast enough to maintain the
+ * specified rate, it will not be achieved. For example, the function
+ * call (frame-rate 30) will attempt to refresh 30 times a second. It
+ * is recommended to set the frame rate within setup. The default rate
+ * is 60 frames per second.
+ */
+quil.core.frame_rate = (function quil$core$frame_rate(new_rate){
+cljs.core.reset_BANG_.call(null,quil.sketch.current_applet.call(null).target_frame_rate,new_rate);
+
+return quil.sketch.current_applet.call(null).frameRate(new_rate);
+});
+/**
+ * Sets a perspective matrix defined through the parameters. Works
+ * like glFrustum, except it wipes out the current perspective matrix
+ * rather than muliplying itself with it.
+ */
+quil.core.frustum = (function quil$core$frustum(left,right,bottom,top,near,far){
+return quil.core.current_graphics.call(null).frustum(left,right,bottom,top,near,far);
+});
+/**
+ * Reads the color of any pixel or grabs a section of an image. If no
+ * parameters are specified, a copy of entire image is returned. Get the
+ * value of one pixel by specifying an x,y coordinate. Get a section of
+ * the image by specifying an additional width and height parameter.
+ * If the pixel requested is outside of the image window, black is returned.
+ * The numbers returned are scaled according to the current color ranges,
+ * but only RGB values are returned by this function. For example, even though
+ * you may have drawn a shape with (color-mode :hsb), the numbers returned
+ * will be in RGB.
+ *
+ * Getting the color of a single pixel with (get x y) is easy, but not
+ * as fast as grabbing the data directly using the pixels fn.
+ *
+ * If no img specified - current-graphics is used.
+ */
+quil.core.get_pixel = (function quil$core$get_pixel(var_args){
+var G__1421 = arguments.length;
+switch (G__1421) {
+case 0:
+return quil.core.get_pixel.cljs$core$IFn$_invoke$arity$0();
+
+break;
+case 1:
+return quil.core.get_pixel.cljs$core$IFn$_invoke$arity$1((arguments[(0)]));
+
+break;
+case 2:
+return quil.core.get_pixel.cljs$core$IFn$_invoke$arity$2((arguments[(0)]),(arguments[(1)]));
+
+break;
+case 3:
+return quil.core.get_pixel.cljs$core$IFn$_invoke$arity$3((arguments[(0)]),(arguments[(1)]),(arguments[(2)]));
+
+break;
+case 4:
+return quil.core.get_pixel.cljs$core$IFn$_invoke$arity$4((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),(arguments[(3)]));
+
+break;
+case 5:
+return quil.core.get_pixel.cljs$core$IFn$_invoke$arity$5((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),(arguments[(3)]),(arguments[(4)]));
+
+break;
+default:
+throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join('')));
+
+}
+});
+
+quil.core.get_pixel.cljs$core$IFn$_invoke$arity$0 = (function (){
+return quil.core.get_pixel.call(null,quil.core.current_graphics.call(null));
+});
+
+quil.core.get_pixel.cljs$core$IFn$_invoke$arity$1 = (function (img){
+return img.get();
+});
+
+quil.core.get_pixel.cljs$core$IFn$_invoke$arity$2 = (function (x,y){
+return quil.core.get_pixel.call(null,quil.core.current_graphics.call(null),x,y);
+});
+
+quil.core.get_pixel.cljs$core$IFn$_invoke$arity$3 = (function (img,x,y){
+return img.get((x | (0)),(y | (0)));
+});
+
+quil.core.get_pixel.cljs$core$IFn$_invoke$arity$4 = (function (x,y,w,h){
+return quil.core.get_pixel.call(null,quil.core.current_graphics.call(null),x,y,w,h);
+});
+
+quil.core.get_pixel.cljs$core$IFn$_invoke$arity$5 = (function (img,x,y,w,h){
+return img.get((x | (0)),(y | (0)),(w | (0)),(h | (0)));
+});
+
+quil.core.get_pixel.cljs$lang$maxFixedArity = 5;
+
+/**
+ * Extracts the green value from a color, scaled to match current
+ * color-mode. This value is always returned as a float so be careful
+ * not to assign it to an int value.
+ */
+quil.core.green = (function quil$core$green(col){
+return quil.core.current_graphics.call(null).green(cljs.core.unchecked_int.call(null,col));
+});
+/**
+ * Converts a byte, char, int, or color to a String containing the
+ * equivalent hexadecimal notation. For example color(0, 102, 153) will
+ * convert to the String "FF006699". This function can help make your
+ * geeky debugging sessions much happier.
+ */
+quil.core.hex = (function quil$core$hex(var_args){
+var G__1424 = arguments.length;
+switch (G__1424) {
+case 1:
+return quil.core.hex.cljs$core$IFn$_invoke$arity$1((arguments[(0)]));
+
+break;
+case 2:
+return quil.core.hex.cljs$core$IFn$_invoke$arity$2((arguments[(0)]),(arguments[(1)]));
+
+break;
+default:
+throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join('')));
+
+}
+});
+
+quil.core.hex.cljs$core$IFn$_invoke$arity$1 = (function (val){
+return quil.sketch.current_applet.call(null).hex(val);
+});
+
+quil.core.hex.cljs$core$IFn$_invoke$arity$2 = (function (val,num_digits){
+return quil.sketch.current_applet.call(null).hex(val,num_digits);
+});
+
+quil.core.hex.cljs$lang$maxFixedArity = 2;
+
+/**
+ * Height of the display window. The value of height is zero until
+ * size is called.
+ */
+quil.core.height = (function quil$core$height(){
+return quil.sketch.current_applet.call(null).height;
+});
+/**
+ * Set various hints and hacks for the renderer. This is used to
+ * handle obscure rendering features that cannot be implemented in a
+ * consistent manner across renderers. Many options will often graduate
+ * to standard features instead of hints over time.
+ *
+ * Options:
+ *
+ * :enable-native-fonts - Use the native version fonts when they are
+ * installed, rather than the bitmapped version from a .vlw
+ * file. This is useful with the default (or JAVA2D) renderer
+ * setting, as it will improve font rendering speed. This is not
+ * enabled by default, because it can be misleading while testing
+ * because the type will look great on your machine (because you have
+ * the font installed) but lousy on others' machines if the identical
+ * font is unavailable. This option can only be set per-sketch, and
+ * must be called before any use of text-font.
+ *
+ * :disable-native-fonts - Disables native font support.
+ *
+ * :disable-depth-test - Disable the zbuffer, allowing you to draw on
+ * top of everything at will. When depth testing is disabled, items
+ * will be drawn to the screen sequentially, like a painting. This
+ * hint is most often used to draw in 3D, then draw in 2D on top of
+ * it (for instance, to draw GUI controls in 2D on top of a 3D
+ * interface). Starting in release 0149, this will also clear the
+ * depth buffer. Restore the default with :enable-depth-test
+ * but note that with the depth buffer cleared, any 3D drawing that
+ * happens later in draw will ignore existing shapes on the screen.
+ *
+ * :enable-depth-test - Enables the zbuffer.
+ *
+ * :enable-depth-sort - Enable primitive z-sorting of triangles and
+ * lines in :p3d and :opengl rendering modes. This can slow
+ * performance considerably, and the algorithm is not yet perfect.
+ *
+ * :disable-depth-sort - Disables hint :enable-depth-sort
+ *
+ * :disable-opengl-errors - Speeds up the OPENGL renderer setting
+ * by not checking for errors while running.
+ *
+ * :enable-opengl-errors - Turns on OpenGL error checking
+ *
+ * :enable-depth-mask
+ * :disable-depth-mask
+ *
+ * :enable-optimized-stroke
+ * :disable-optimized-stroke
+ * :enable-retina-pixels
+ * :disable-retina-pixels
+ * :enable-stroke-perspective
+ * :disable-stroke-perspective
+ * :enable-stroke-pure
+ * :disable-stroke-pure
+ * :enable-texture-mipmaps
+ * :disable-texture-mipmaps
+ */
+quil.core.hint = (function quil$core$hint(hint_type){
+var hint_type__$1 = (((hint_type instanceof cljs.core.Keyword))?cljs.core.get.call(null,quil.core.hint_options,hint_type):hint_type);
+return quil.core.current_graphics.call(null).hint((hint_type__$1 | (0)));
+});
+/**
+ * Returns the current hour as a value from 0 - 23.
+ */
+quil.core.hour = (function quil$core$hour(){
+return quil.sketch.current_applet.call(null).hour();
+});
+/**
+ * Extracts the hue value from a color.
+ */
+quil.core.hue = (function quil$core$hue(col){
+return quil.core.current_graphics.call(null).hue(cljs.core.unchecked_int.call(null,col));
+});
+/**
+ * Displays images to the screen. Processing currently works with GIF,
+ * JPEG, and Targa images. The color of an image may be modified with
+ * the tint function and if a GIF has transparency, it will maintain
+ * its transparency. The img parameter specifies the image to display
+ * and the x and y parameters define the location of the image from its
+ * upper-left corner. The image is displayed at its original size
+ * unless the width and height parameters specify a different size. The
+ * image-mode fn changes the way the parameters work. A call to
+ * (image-mode :corners) will change the width and height parameters to
+ * define the x and y values of the opposite corner of the image.
+ *
+ * Starting with release 0124, when using the default (JAVA2D)
+ * renderer, smooth will also improve image quality of resized
+ * images.
+ */
+quil.core.image = (function quil$core$image(var_args){
+var G__1427 = arguments.length;
+switch (G__1427) {
+case 3:
+return quil.core.image.cljs$core$IFn$_invoke$arity$3((arguments[(0)]),(arguments[(1)]),(arguments[(2)]));
+
+break;
+case 5:
+return quil.core.image.cljs$core$IFn$_invoke$arity$5((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),(arguments[(3)]),(arguments[(4)]));
+
+break;
+default:
+throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join('')));
+
+}
+});
+
+quil.core.image.cljs$core$IFn$_invoke$arity$3 = (function (img,x,y){
+return quil.core.current_graphics.call(null).image(img,x,y);
+});
+
+quil.core.image.cljs$core$IFn$_invoke$arity$5 = (function (img,x,y,c,d){
+return quil.core.current_graphics.call(null).image(img,x,y,c,d);
+});
+
+quil.core.image.cljs$lang$maxFixedArity = 5;
+
+/**
+ * Originally named filter in Processing Language.
+ * Filters given image with the specified mode and level.
+ * Level defines the quality of the filter and mode may be one of
+ * the following keywords:
+ *
+ * :threshold - converts the image to black and white pixels depending
+ * if they are above or below the threshold defined by
+ * the level parameter. The level must be between
+ * 0.0 (black) and 1.0 (white). If no level is specified,
+ * 0.5 is used.
+ * :gray - converts any colors in the image to grayscale
+ * equivalents. Doesn't work with level.
+ * :invert - sets each pixel to its inverse value. Doesn't work with
+ * level.
+ * :posterize - limits each channel of the image to the number of
+ * colors specified as the level parameter. The parameter can
+ * be set to values between 2 and 255, but results are most
+ * noticeable in the lower ranges.
+ * :blur - executes a Guassian blur with the level parameter
+ * specifying the extent of the blurring. If no level
+ * parameter is used, the blur is equivalent to Guassian
+ * blur of radius 1.
+ * :opaque - sets the alpha channel to entirely opaque. Doesn't work
+ * with level.
+ * :erode - reduces the light areas. Doesn't work with level.
+ * :dilate - increases the light areas. Doesn't work with level.
+ */
+quil.core.image_filter = (function quil$core$image_filter(var_args){
+var G__1430 = arguments.length;
+switch (G__1430) {
+case 2:
+return quil.core.image_filter.cljs$core$IFn$_invoke$arity$2((arguments[(0)]),(arguments[(1)]));
+
+break;
+case 3:
+return quil.core.image_filter.cljs$core$IFn$_invoke$arity$3((arguments[(0)]),(arguments[(1)]),(arguments[(2)]));
+
+break;
+default:
+throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join('')));
+
+}
+});
+
+quil.core.image_filter.cljs$core$IFn$_invoke$arity$2 = (function (img,mode){
+var mode__$1 = quil.util.resolve_constant_key.call(null,mode,quil.core.filter_modes);
+return img.filter((mode__$1 | (0)));
+});
+
+quil.core.image_filter.cljs$core$IFn$_invoke$arity$3 = (function (img,mode,level){
+var mode__$1 = quil.util.resolve_constant_key.call(null,mode,quil.core.filter_modes);
+return img.filter((mode__$1 | (0)),level);
+});
+
+quil.core.image_filter.cljs$lang$maxFixedArity = 3;
+
+/**
+ * Modifies the location from which images draw. The default mode is :corner.
+ * Available modes are:
+ *
+ * :corner - specifies the location to be the upper left corner and
+ * uses the fourth and fifth parameters of image to set the
+ * image's width and height.
+ *
+ * :corners - uses the second and third parameters of image to set the
+ * location of one corner of the image and uses the fourth
+ * and fifth parameters to set the opposite corner.
+ *
+ * :center - draw images centered at the given x and y position.
+ */
+quil.core.image_mode = (function quil$core$image_mode(mode){
+var mode__$1 = quil.util.resolve_constant_key.call(null,mode,quil.core.image_modes);
+return quil.core.current_graphics.call(null).imageMode((mode__$1 | (0)));
+});
+/**
+ * The variable keyCode is used to detect special keys such as the UP,
+ * DOWN, LEFT, RIGHT arrow keys and ALT, CONTROL, SHIFT. When checking
+ * for these keys, it's first necessary to check and see if the key is
+ * coded. This is done with the conditional (= (key) CODED).
+ *
+ * The keys included in the ASCII specification (BACKSPACE, TAB, ENTER,
+ * RETURN, ESC, and DELETE) do not require checking to see if they key
+ * is coded, and you should simply use the key variable instead of
+ * key-code If you're making cross-platform projects, note that the
+ * ENTER key is commonly used on PCs and Unix and the RETURN key is
+ * used instead on Macintosh. Check for both ENTER and RETURN to make
+ * sure your program will work for all platforms.
+ *
+ * For users familiar with Java, the values for UP and DOWN are simply
+ * shorter versions of Java's KeyEvent.VK_UP and
+ * KeyEvent.VK_DOWN. Other keyCode values can be found in the Java
+ * KeyEvent reference.
+ */
+quil.core.key_code = (function quil$core$key_code(){
+return quil.sketch.current_applet.call(null).keyCode;
+});
+/**
+ * true if any key is currently pressed, false otherwise.
+ */
+quil.core.key_pressed_QMARK_ = (function quil$core$key_pressed_QMARK_(){
+return quil.sketch.current_applet.call(null).__keyPressed;
+});
+/**
+ * Sets the falloff rates for point lights, spot lights, and ambient
+ * lights. The parameters are used to determine the falloff with the
+ * following equation:
+ *
+ * d = distance from light position to vertex position
+ * falloff = 1 / (CONSTANT + d * LINEAR + (d*d) * QUADRATIC)
+ *
+ * Like fill, it affects only the elements which are created after it
+ * in the code. The default value is (light-falloff 1.0 0.0 0.0).
+ * Thinking about an ambient light with a falloff can be tricky. It is
+ * used, for example, if you wanted a region of your scene to be lit
+ * ambiently one color and another region to be lit ambiently by
+ * another color, you would use an ambient light with location and
+ * falloff. You can think of it as a point light that doesn't care
+ * which direction a surface is facing.
+ */
+quil.core.light_falloff = (function quil$core$light_falloff(constant,linear,quadratic){
+return quil.core.current_graphics.call(null).lightFalloff(constant,linear,quadratic);
+});
+/**
+ * Calculates a color or colors between two color at a specific
+ * increment. The amt parameter is the amount to interpolate between
+ * the two values where 0.0 equal to the first point, 0.1 is very near
+ * the first point, 0.5 is half-way in between, etc.
+ */
+quil.core.lerp_color = (function quil$core$lerp_color(c1,c2,amt){
+return quil.core.current_graphics.call(null).lerpColor(cljs.core.unchecked_int.call(null,c1),cljs.core.unchecked_int.call(null,c2),amt);
+});
+/**
+ * Calculates a number between two numbers at a specific
+ * increment. The amt parameter is the amount to interpolate between
+ * the two values where 0.0 equal to the first point, 0.1 is very near
+ * the first point, 0.5 is half-way in between, etc. The lerp function
+ * is convenient for creating motion along a straight path and for
+ * drawing dotted lines.
+ */
+quil.core.lerp = (function quil$core$lerp(start,stop,amt){
+return quil.sketch.current_applet.call(null).lerp(start,stop,amt);
+});
+/**
+ * Sets the default ambient light, directional light, falloff, and
+ * specular values. The defaults are:
+ *
+ * (ambient-light 128 128 128)
+ * (directional-light 128 128 128 0 0 -1)
+ * (light-falloff 1 0 0)
+ * (light-specular 0 0 0).
+ *
+ * Lights need to be included in the draw to remain persistent in a
+ * looping program. Placing them in the setup of a looping program
+ * will cause them to only have an effect the first time through the
+ * loop.
+ */
+quil.core.lights = (function quil$core$lights(){
+return quil.core.current_graphics.call(null).lights();
+});
+/**
+ * Sets the specular color for lights. Like fill, it affects only the
+ * elements which are created after it in the code. Specular refers to
+ * light which bounces off a surface in a perferred direction (rather
+ * than bouncing in all directions like a diffuse light) and is used
+ * for creating highlights. The specular quality of a light interacts
+ * with the specular material qualities set through the specular and
+ * shininess functions.
+ */
+quil.core.light_specular = (function quil$core$light_specular(r,g,b){
+return quil.core.current_graphics.call(null).lightSpecular(r,g,b);
+});
+/**
+ * Draws a line (a direct path between two points) to the screen. The
+ * version of line with four parameters draws the line in 2D. To color
+ * a line, use the stroke function. A line cannot be filled, therefore
+ * the fill method will not affect the color of a line. 2D lines are
+ * drawn with a width of one pixel by default, but this can be changed
+ * with the stroke-weight function. The version with six parameters
+ * allows the line to be placed anywhere within XYZ space.
+ */
+quil.core.line = (function quil$core$line(var_args){
+var G__1433 = arguments.length;
+switch (G__1433) {
+case 2:
+return quil.core.line.cljs$core$IFn$_invoke$arity$2((arguments[(0)]),(arguments[(1)]));
+
+break;
+case 4:
+return quil.core.line.cljs$core$IFn$_invoke$arity$4((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),(arguments[(3)]));
+
+break;
+case 6:
+return quil.core.line.cljs$core$IFn$_invoke$arity$6((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),(arguments[(3)]),(arguments[(4)]),(arguments[(5)]));
+
+break;
+default:
+throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join('')));
+
+}
+});
+
+quil.core.line.cljs$core$IFn$_invoke$arity$2 = (function (p1,p2){
+return cljs.core.apply.call(null,quil.core.line,cljs.core.concat.call(null,p1,p2));
+});
+
+quil.core.line.cljs$core$IFn$_invoke$arity$4 = (function (x1,y1,x2,y2){
+return quil.core.current_graphics.call(null).line(x1,y1,x2,y2);
+});
+
+quil.core.line.cljs$core$IFn$_invoke$arity$6 = (function (x1,y1,z1,x2,y2,z2){
+return quil.core.current_graphics.call(null).line(x1,y1,z1,x2,y2,z2);
+});
+
+quil.core.line.cljs$lang$maxFixedArity = 6;
+
+/**
+ * Loads a font into a variable of type PFont. To load correctly,
+ * fonts must be located in the data directory of the current sketch.
+ * To create a font to use with Processing use the create-font fn.
+ *
+ * Like load-image and other methods that load data, the load-font fn
+ * should not be used inside draw, because it will slow down the sketch
+ * considerably, as the font will be re-loaded from the disk (or
+ * network) on each frame.
+ *
+ * For most renderers, Processing displays fonts using the .vlw font
+ * format, which uses images for each letter, rather than defining them
+ * through vector data. When hint :enable-native-fonts is used with the
+ * JAVA2D renderer, the native version of a font will be used if it is
+ * installed on the user's machine.
+ *
+ * Using create-font (instead of load-font) enables vector data to be
+ * used with the JAVA2D (default) renderer setting. This can be helpful
+ * when many font sizes are needed, or when using any renderer based on
+ * JAVA2D, such as the PDF library.
+ */
+quil.core.load_font = (function quil$core$load_font(filename){
+return quil.sketch.current_applet.call(null).loadFont(cljs.core.str.cljs$core$IFn$_invoke$arity$1(filename));
+});
+/**
+ * Loads an image into a variable of type PImage. Four types of
+ * images ( .gif, .jpg, .tga, .png) images may be loaded. To load
+ * correctly, images must be located in the data directory of the
+ * current sketch. In most cases, load all images in setup to preload
+ * them at the start of the program. Loading images inside draw will
+ * reduce the speed of a program.
+ *
+ * The filename parameter can also be a URL to a file found online.
+ *
+ * If an image is not loaded successfully, the null value is returned
+ * and an error message will be printed to the console. The error
+ * message does not halt the program, however the null value may cause
+ * a NullPointerException if your code does not check whether the value
+ * returned from load-image is nil.
+ *
+ * Depending on the type of error, a PImage object may still be
+ * returned, but the width and height of the image will be set to
+ * -1. This happens if bad image data is returned or cannot be decoded
+ * properly. Sometimes this happens with image URLs that produce a 403
+ * error or that redirect to a password prompt, because load-image
+ * will attempt to interpret the HTML as image data.
+ */
+quil.core.load_image = (function quil$core$load_image(filename){
+return quil.sketch.current_applet.call(null).loadImage(cljs.core.str.cljs$core$IFn$_invoke$arity$1(filename));
+});
+/**
+ * Loads a shader into the PShader object. Shaders are compatible with the
+ * P2D and P3D renderers, but not with the default renderer.
+ */
+quil.core.load_shader = (function quil$core$load_shader(var_args){
+var G__1436 = arguments.length;
+switch (G__1436) {
+case 1:
+return quil.core.load_shader.cljs$core$IFn$_invoke$arity$1((arguments[(0)]));
+
+break;
+case 2:
+return quil.core.load_shader.cljs$core$IFn$_invoke$arity$2((arguments[(0)]),(arguments[(1)]));
+
+break;
+default:
+throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join('')));
+
+}
+});
+
+quil.core.load_shader.cljs$core$IFn$_invoke$arity$1 = (function (fragment_filename){
+return quil.core.current_graphics.call(null).loadShader(fragment_filename);
+});
+
+quil.core.load_shader.cljs$core$IFn$_invoke$arity$2 = (function (fragment_filename,vertex_filename){
+return quil.core.current_graphics.call(null).loadShader(fragment_filename,vertex_filename);
+});
+
+quil.core.load_shader.cljs$lang$maxFixedArity = 2;
+
+/**
+ * Load a geometry from a file as a PShape.
+ */
+quil.core.load_shape = (function quil$core$load_shape(filename){
+return quil.sketch.current_applet.call(null).loadShape(filename);
+});
+/**
+ * Calculates the natural logarithm (the base-e logarithm) of a
+ * number. This function expects the values greater than 0.0.
+ */
+quil.core.log = (function quil$core$log(val){
+return quil.sketch.current_applet.call(null).log(val);
+});
+/**
+ * Calculates the magnitude (or length) of a vector. A vector is a
+ * direction in space commonly used in computer graphics and linear
+ * algebra. Because it has no start position, the magnitude of a vector
+ * can be thought of as the distance from coordinate (0,0) to its (x,y)
+ * value. Therefore, mag is a shortcut for writing (dist 0 0 x y).
+ */
+quil.core.mag = (function quil$core$mag(var_args){
+var G__1439 = arguments.length;
+switch (G__1439) {
+case 2:
+return quil.core.mag.cljs$core$IFn$_invoke$arity$2((arguments[(0)]),(arguments[(1)]));
+
+break;
+case 3:
+return quil.core.mag.cljs$core$IFn$_invoke$arity$3((arguments[(0)]),(arguments[(1)]),(arguments[(2)]));
+
+break;
+default:
+throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join('')));
+
+}
+});
+
+quil.core.mag.cljs$core$IFn$_invoke$arity$2 = (function (a,b){
+return quil.sketch.current_applet.call(null).mag(a,b);
+});
+
+quil.core.mag.cljs$core$IFn$_invoke$arity$3 = (function (a,b,c){
+return quil.sketch.current_applet.call(null).mag(a,b,c);
+});
+
+quil.core.mag.cljs$lang$maxFixedArity = 3;
+
+/**
+ * Re-maps a number from one range to another.
+ *
+ * Numbers outside the range are not clamped to 0 and 1, because
+ * out-of-range values are often intentional and useful.
+ */
+quil.core.map_range = (function quil$core$map_range(val,low1,high1,low2,high2){
+return quil.sketch.current_applet.call(null).map(val,low1,high1,low2,high2);
+});
+/**
+ * Returns the number of milliseconds (thousandths of a second) since
+ * starting the sketch. This information is often used for timing
+ * animation sequences.
+ */
+quil.core.millis = (function quil$core$millis(){
+return quil.sketch.current_applet.call(null).millis();
+});
+/**
+ * Returns the current minute as a value from 0 - 59
+ */
+quil.core.minute = (function quil$core$minute(){
+return quil.sketch.current_applet.call(null).minute();
+});
+/**
+ * Returns the three-dimensional x, y, z position in model space. This
+ * returns the x value for a given coordinate based on the current set
+ * of transformations (scale, rotate, translate, etc.) The x value can
+ * be used to place an object in space relative to the location of the
+ * original point once the transformations are no longer in use.
+ */
+quil.core.model_x = (function quil$core$model_x(x,y,z){
+return quil.core.current_graphics.call(null).modelX(x,y,z);
+});
+/**
+ * Returns the three-dimensional x, y, z position in model space. This
+ * returns the y value for a given coordinate based on the current set
+ * of transformations (scale, rotate, translate, etc.) The y value can
+ * be used to place an object in space relative to the location of the
+ * original point once the transformations are no longer in use.
+ */
+quil.core.model_y = (function quil$core$model_y(x,y,z){
+return quil.core.current_graphics.call(null).modelY(x,y,z);
+});
+/**
+ * Returns the three-dimensional x, y, z position in model space. This
+ * returns the z value for a given coordinate based on the current set
+ * of transformations (scale, rotate, translate, etc.) The z value can
+ * be used to place an object in space relative to the location of the
+ * original point once the transformations are no longer in use.
+ */
+quil.core.model_z = (function quil$core$model_z(x,y,z){
+return quil.core.current_graphics.call(null).modelZ(x,y,z);
+});
+/**
+ * Returns the current month as a value from 1 - 12.
+ */
+quil.core.month = (function quil$core$month(){
+return quil.sketch.current_applet.call(null).month();
+});
+/**
+ * The value of the system variable mouseButton is either :left, :right,
+ * or :center depending on which button is pressed. nil if no button pressed
+ */
+quil.core.mouse_button = (function quil$core$mouse_button(){
+var button_code = quil.sketch.current_applet.call(null).mouseButton;
+var pred__1441 = cljs.core._EQ_;
+var expr__1442 = button_code;
+if(cljs.core.truth_(pred__1441.call(null,(37),expr__1442))){
+return new cljs.core.Keyword(null,"left","left",-399115937);
+} else {
+if(cljs.core.truth_(pred__1441.call(null,(39),expr__1442))){
+return new cljs.core.Keyword(null,"right","right",-452581833);
+} else {
+if(cljs.core.truth_(pred__1441.call(null,(3),expr__1442))){
+return new cljs.core.Keyword(null,"center","center",-748944368);
+} else {
+return null;
+}
+}
+}
+});
+/**
+ * Variable storing if a mouse button is pressed. The value of the
+ * system variable mousePressed is true if a mouse button is pressed
+ * and false if a button is not pressed.
+ */
+quil.core.mouse_pressed_QMARK_ = (function quil$core$mouse_pressed_QMARK_(){
+return quil.sketch.current_applet.call(null).__mousePressed;
+});
+/**
+ * Current horizontal coordinate of the mouse.
+ */
+quil.core.mouse_x = (function quil$core$mouse_x(){
+return quil.sketch.current_applet.call(null).mouseX;
+});
+/**
+ * Current vertical coordinate of the mouse.
+ */
+quil.core.mouse_y = (function quil$core$mouse_y(){
+return quil.sketch.current_applet.call(null).mouseY;
+});
+/**
+ * Hides the cursor from view. Will not work when running the in full
+ * screen (Present) mode.
+ */
+quil.core.no_cursor = (function quil$core$no_cursor(){
+return quil.sketch.current_applet.call(null).noCursor();
+});
+/**
+ * Disables filling geometry. If both no-stroke and no-fill are called,
+ * nothing will be drawn to the screen.
+ */
+quil.core.no_fill = (function quil$core$no_fill(){
+quil.core.current_graphics.call(null).noFill();
+
+return (quil.core.current_graphics.call(null)[quil.core.no_fill_prop] = true);
+});
+/**
+ * Returns a new 2D unit vector in a random direction
+ */
+quil.core.random_2d = (function quil$core$random_2d(){
+var theta = quil.sketch.current_applet.call(null).random(quil.core.TWO_PI);
+return new cljs.core.PersistentVector(null, 2, 5, cljs.core.PersistentVector.EMPTY_NODE, [Math.cos(theta),Math.sin(theta)], null);
+});
+/**
+ * Returns a new 3D unit vector in a random direction
+ */
+quil.core.random_3d = (function quil$core$random_3d(){
+var theta = quil.sketch.current_applet.call(null).random(quil.core.TWO_PI);
+var phi = quil.sketch.current_applet.call(null).random((- quil.core.HALF_PI),quil.core.HALF_PI);
+var vx = (Math.cos(theta) * Math.sin(phi));
+var vy = (Math.sin(theta) * Math.sin(phi));
+var vz = Math.cos(phi);
+return new cljs.core.PersistentVector(null, 3, 5, cljs.core.PersistentVector.EMPTY_NODE, [vx,vy,vz], null);
+});
+/**
+ * Returns the Perlin noise value at specified coordinates. Perlin
+ * noise is a random sequence generator producing a more natural
+ * ordered, harmonic succession of numbers compared to the standard
+ * random function. It was invented by Ken Perlin in the 1980s and
+ * been used since in graphical applications to produce procedural
+ * textures, natural motion, shapes, terrains etc.
+ *
+ * The main difference to the random function is that Perlin noise is
+ * defined in an infinite n-dimensional space where each pair of
+ * coordinates corresponds to a fixed semi-random value (fixed only for
+ * the lifespan of the program). The resulting value will always be
+ * between 0.0 and 1.0. Processing can compute 1D, 2D and 3D noise,
+ * depending on the number of coordinates given. The noise value can be
+ * animated by moving through the noise space and the 2nd and 3rd
+ * dimensions can also be interpreted as time.
+ *
+ * The actual noise is structured similar to an audio signal, in
+ * respect to the function's use of frequencies. Similar to the concept
+ * of harmonics in physics, perlin noise is computed over several
+ * octaves which are added together for the final result.
+ *
+ * Another way to adjust the character of the resulting sequence is the
+ * scale of the input coordinates. As the function works within an
+ * infinite space the value of the coordinates doesn't matter as such,
+ * only the distance between successive coordinates does (eg. when
+ * using noise within a loop). As a general rule the smaller the
+ * difference between coordinates, the smoother the resulting noise
+ * sequence will be. Steps of 0.005-0.03 work best for most
+ * applications, but this will differ depending on use.
+ */
+quil.core.noise = (function quil$core$noise(var_args){
+var G__1445 = arguments.length;
+switch (G__1445) {
+case 1:
+return quil.core.noise.cljs$core$IFn$_invoke$arity$1((arguments[(0)]));
+
+break;
+case 2:
+return quil.core.noise.cljs$core$IFn$_invoke$arity$2((arguments[(0)]),(arguments[(1)]));
+
+break;
+case 3:
+return quil.core.noise.cljs$core$IFn$_invoke$arity$3((arguments[(0)]),(arguments[(1)]),(arguments[(2)]));
+
+break;
+default:
+throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join('')));
+
+}
+});
+
+quil.core.noise.cljs$core$IFn$_invoke$arity$1 = (function (x){
+return quil.sketch.current_applet.call(null).noise(x);
+});
+
+quil.core.noise.cljs$core$IFn$_invoke$arity$2 = (function (x,y){
+return quil.sketch.current_applet.call(null).noise(x,y);
+});
+
+quil.core.noise.cljs$core$IFn$_invoke$arity$3 = (function (x,y,z){
+return quil.sketch.current_applet.call(null).noise(x,y,z);
+});
+
+quil.core.noise.cljs$lang$maxFixedArity = 3;
+
+/**
+ * Adjusts the character and level of detail produced by the Perlin
+ * noise function. Similar to harmonics in physics, noise is computed
+ * over several octaves. Lower octaves contribute more to the output
+ * signal and as such define the overal intensity of the noise, whereas
+ * higher octaves create finer grained details in the noise
+ * sequence. By default, noise is computed over 4 octaves with each
+ * octave contributing exactly half than its predecessor, starting at
+ * 50% strength for the 1st octave. This falloff amount can be changed
+ * by adding an additional function parameter. Eg. a falloff factor of
+ * 0.75 means each octave will now have 75% impact (25% less) of the
+ * previous lower octave. Any value between 0.0 and 1.0 is valid,
+ * however note that values greater than 0.5 might result in greater
+ * than 1.0 values returned by noise.
+ *
+ * By changing these parameters, the signal created by the noise
+ * function can be adapted to fit very specific needs and
+ * characteristics.
+ */
+quil.core.noise_detail = (function quil$core$noise_detail(var_args){
+var G__1448 = arguments.length;
+switch (G__1448) {
+case 1:
+return quil.core.noise_detail.cljs$core$IFn$_invoke$arity$1((arguments[(0)]));
+
+break;
+case 2:
+return quil.core.noise_detail.cljs$core$IFn$_invoke$arity$2((arguments[(0)]),(arguments[(1)]));
+
+break;
+default:
+throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join('')));
+
+}
+});
+
+quil.core.noise_detail.cljs$core$IFn$_invoke$arity$1 = (function (octaves){
+return quil.sketch.current_applet.call(null).noiseDetail((octaves | (0)));
+});
+
+quil.core.noise_detail.cljs$core$IFn$_invoke$arity$2 = (function (octaves,falloff){
+return quil.sketch.current_applet.call(null).noiseDetail((octaves | (0)),falloff);
+});
+
+quil.core.noise_detail.cljs$lang$maxFixedArity = 2;
+
+/**
+ * Sets the seed value for noise. By default, noise produces different
+ * results each time the program is run. Set the value parameter to a
+ * constant to return the same pseudo-random numbers each time the
+ * software is run.
+ */
+quil.core.noise_seed = (function quil$core$noise_seed(val){
+return quil.sketch.current_applet.call(null).noiseSeed((val | (0)));
+});
+/**
+ * Disable all lighting. Lighting is turned off by default and enabled
+ * with the lights fn. This function can be used to disable lighting so
+ * that 2D geometry (which does not require lighting) can be drawn
+ * after a set of lighted 3D geometry.
+ */
+quil.core.no_lights = (function quil$core$no_lights(){
+return quil.core.current_graphics.call(null).noLights();
+});
+/**
+ * Stops Processing from continuously executing the code within
+ * draw. If start-loop is called, the code in draw will begin to run
+ * continuously again. If using no-loop in setup, it should be the last
+ * line inside the block.
+ *
+ * When no-loop is used, it's not possible to manipulate or access the
+ * screen inside event handling functions such as mouse-pressed or
+ * key-pressed. Instead, use those functions to call redraw or
+ * loop which will run draw, which can update the screen
+ * properly. This means that when no-loop has been called, no drawing
+ * can happen, and functions like save-frame may not be used.
+ *
+ * Note that if the sketch is resized, redraw will be called to
+ * update the sketch, even after no-oop has been
+ * specified. Otherwise, the sketch would enter an odd state until
+ * loop was called.
+ */
+quil.core.no_loop = (function quil$core$no_loop(){
+return quil.sketch.current_applet.call(null).noLoop();
+});
+/**
+ * Normalize a value to exist between 0 and 1 (inclusive).
+ */
+quil.core.norm = (function quil$core$norm(val,start,stop){
+return quil.sketch.current_applet.call(null).norm(val,start,stop);
+});
+/**
+ * Sets the current normal vector. This is for drawing three
+ * dimensional shapes and surfaces and specifies a vector perpendicular
+ * to the surface of the shape which determines how lighting affects
+ * it. Processing attempts to automatically assign normals to shapes,
+ * but since that's imperfect, this is a better option when you want
+ * more control. This function is identical to glNormal3f() in OpenGL.
+ */
+quil.core.normal = (function quil$core$normal(nx,ny,nz){
+return quil.core.current_graphics.call(null).normal(nx,ny,nz);
+});
+/**
+ * Draws all geometry with jagged (aliased) edges. Must be called inside
+ * :settings handler.
+ */
+quil.core.no_smooth = (function quil$core$no_smooth(){
+return quil.core.current_graphics.call(null).noSmooth();
+});
+/**
+ * Disables drawing the stroke (outline). If both no-stroke and
+ * no-fill are called, nothing will be drawn to the screen.
+ */
+quil.core.no_stroke = (function quil$core$no_stroke(){
+return quil.core.current_graphics.call(null).noStroke();
+});
+/**
+ * Removes the current fill value for displaying images and reverts to
+ * displaying images with their original hues.
+ */
+quil.core.no_tint = (function quil$core$no_tint(){
+return quil.core.current_graphics.call(null).noTint();
+});
+/**
+ * Sets an orthographic projection and defines a parallel clipping
+ * volume. All objects with the same dimension appear the same size,
+ * regardless of whether they are near or far from the camera. The
+ * parameters to this function specify the clipping volume where left
+ * and right are the minimum and maximum x values, top and bottom are
+ * the minimum and maximum y values, and near and far are the minimum
+ * and maximum z values. If no parameters are given, the default is
+ * used: (ortho 0 width 0 height -10 10)
+ */
+quil.core.ortho = (function quil$core$ortho(var_args){
+var G__1451 = arguments.length;
+switch (G__1451) {
+case 0:
+return quil.core.ortho.cljs$core$IFn$_invoke$arity$0();
+
+break;
+case 4:
+return quil.core.ortho.cljs$core$IFn$_invoke$arity$4((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),(arguments[(3)]));
+
+break;
+case 6:
+return quil.core.ortho.cljs$core$IFn$_invoke$arity$6((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),(arguments[(3)]),(arguments[(4)]),(arguments[(5)]));
+
+break;
+default:
+throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join('')));
+
+}
+});
+
+quil.core.ortho.cljs$core$IFn$_invoke$arity$0 = (function (){
+return quil.core.current_graphics.call(null).ortho();
+});
+
+quil.core.ortho.cljs$core$IFn$_invoke$arity$4 = (function (left,right,bottom,top){
+return quil.core.current_graphics.call(null).ortho(left,right,bottom,top);
+});
+
+quil.core.ortho.cljs$core$IFn$_invoke$arity$6 = (function (left,right,bottom,top,near,far){
+return quil.core.current_graphics.call(null).ortho(left,right,bottom,top,near,far);
+});
+
+quil.core.ortho.cljs$lang$maxFixedArity = 6;
+
+/**
+ * Sets a perspective projection applying foreshortening, making
+ * distant objects appear smaller than closer ones. The parameters
+ * define a viewing volume with the shape of truncated pyramid. Objects
+ * near to the front of the volume appear their actual size, while
+ * farther objects appear smaller. This projection simulates the
+ * perspective of the world more accurately than orthographic
+ * projection. The version of perspective without parameters sets the
+ * default perspective and the version with four parameters allows the
+ * programmer to set the area precisely. The default values are:
+ * perspective(PI/3.0, width/height, cameraZ/10.0, cameraZ*10.0) where
+ * cameraZ is ((height/2.0) / tan(PI*60.0/360.0));
+ */
+quil.core.perspective = (function quil$core$perspective(var_args){
+var G__1454 = arguments.length;
+switch (G__1454) {
+case 0:
+return quil.core.perspective.cljs$core$IFn$_invoke$arity$0();
+
+break;
+case 4:
+return quil.core.perspective.cljs$core$IFn$_invoke$arity$4((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),(arguments[(3)]));
+
+break;
+default:
+throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join('')));
+
+}
+});
+
+quil.core.perspective.cljs$core$IFn$_invoke$arity$0 = (function (){
+return quil.core.current_graphics.call(null).perspective();
+});
+
+quil.core.perspective.cljs$core$IFn$_invoke$arity$4 = (function (fovy,aspect,z_near,z_far){
+return quil.core.current_graphics.call(null).perspective(fovy,aspect,z_near,z_far);
+});
+
+quil.core.perspective.cljs$lang$maxFixedArity = 4;
+
+/**
+ * Array containing the values for all the pixels in the display
+ * window or image. This array is therefore the size of the display window. If
+ * this array is modified, the update-pixels fn must be called to update
+ * the changes. Calls .loadPixels before obtaining the pixel array.
+ */
+quil.core.pixels = (function quil$core$pixels(var_args){
+var G__1457 = arguments.length;
+switch (G__1457) {
+case 0:
+return quil.core.pixels.cljs$core$IFn$_invoke$arity$0();
+
+break;
+case 1:
+return quil.core.pixels.cljs$core$IFn$_invoke$arity$1((arguments[(0)]));
+
+break;
+default:
+throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join('')));
+
+}
+});
+
+quil.core.pixels.cljs$core$IFn$_invoke$arity$0 = (function (){
+return quil.core.pixels.call(null,quil.core.current_graphics.call(null));
+});
+
+quil.core.pixels.cljs$core$IFn$_invoke$arity$1 = (function (img){
+img.loadPixels();
+
+var pix_array = img.pixels.toArray();
+img.stored_pix_array = pix_array;
+
+return pix_array;
+});
+
+quil.core.pixels.cljs$lang$maxFixedArity = 1;
+
+/**
+ * Horizontal coordinate of the mouse in the previous frame
+ */
+quil.core.pmouse_x = (function quil$core$pmouse_x(){
+return quil.sketch.current_applet.call(null).pmouseX;
+});
+/**
+ * Vertical coordinate of the mouse in the previous frame
+ */
+quil.core.pmouse_y = (function quil$core$pmouse_y(){
+return quil.sketch.current_applet.call(null).pmouseY;
+});
+/**
+ * Draws a point, a coordinate in space at the dimension of one
+ * pixel. The first parameter is the horizontal value for the point,
+ * the second value is the vertical value for the point, and the
+ * optional third value is the depth value. Drawing this shape in 3D
+ * using the z parameter requires the :P3D or :opengl renderer to be
+ * used.
+ */
+quil.core.point = (function quil$core$point(var_args){
+var G__1460 = arguments.length;
+switch (G__1460) {
+case 2:
+return quil.core.point.cljs$core$IFn$_invoke$arity$2((arguments[(0)]),(arguments[(1)]));
+
+break;
+case 3:
+return quil.core.point.cljs$core$IFn$_invoke$arity$3((arguments[(0)]),(arguments[(1)]),(arguments[(2)]));
+
+break;
+default:
+throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join('')));
+
+}
+});
+
+quil.core.point.cljs$core$IFn$_invoke$arity$2 = (function (x,y){
+return quil.core.current_graphics.call(null).point(x,y);
+});
+
+quil.core.point.cljs$core$IFn$_invoke$arity$3 = (function (x,y,z){
+return quil.core.current_graphics.call(null).point(x,y,z);
+});
+
+quil.core.point.cljs$lang$maxFixedArity = 3;
+
+/**
+ * Adds a point light. Lights need to be included in the draw() to
+ * remain persistent in a looping program. Placing them in the setup()
+ * of a looping program will cause them to only have an effect the
+ * first time through the loop. The affect of the r, g, and b
+ * parameters is determined by the current color mode. The x, y, and z
+ * parameters set the position of the light
+ */
+quil.core.point_light = (function quil$core$point_light(r,g,b,x,y,z){
+return quil.core.current_graphics.call(null).pointLight(r,g,b,x,y,z);
+});
+/**
+ * Pops the current transformation matrix off the matrix
+ * stack. Understanding pushing and popping requires understanding the
+ * concept of a matrix stack. The push-matrix fn saves the current
+ * coordinate system to the stack and pop-matrix restores the prior
+ * coordinate system. push-matrix and pop-matrix are used in conjuction
+ * with the other transformation methods and may be embedded to control
+ * the scope of the transformations.
+ */
+quil.core.pop_matrix = (function quil$core$pop_matrix(){
+return quil.core.current_graphics.call(null).popMatrix();
+});
+/**
+ * Restores the prior settings on the 'style stack'. Used in
+ * conjunction with push-style. Together they allow you to change the
+ * style settings and later return to what you had. When a new style is
+ * started with push-style, it builds on the current style information.
+ * The push-style and pop-style functions can be nested to provide more
+ * control
+ */
+quil.core.pop_style = (function quil$core$pop_style(){
+return quil.core.current_graphics.call(null).popStyle();
+});
+/**
+ * Facilitates exponential expressions. The pow() function is an
+ * efficient way of multiplying numbers by themselves (or their
+ * reciprocal) in large quantities. For example, (pow 3 5) is
+ * equivalent to the expression (* 3 3 3 3 3) and (pow 3 -5) is
+ * equivalent to (/ 1 (* 3 3 3 3 3)).
+ */
+quil.core.pow = (function quil$core$pow(num,exponent){
+return quil.sketch.current_applet.call(null).pow(num,exponent);
+});
+/**
+ * Prints the current camera matrix to std out. Useful for debugging.
+ */
+quil.core.print_camera = (function quil$core$print_camera(){
+return quil.core.current_graphics.call(null).printCamera();
+});
+/**
+ * Prints the current matrix to std out. Useful for debugging.
+ */
+quil.core.print_matrix = (function quil$core$print_matrix(){
+return quil.core.current_graphics.call(null).printMatrix();
+});
+/**
+ * Prints the current projection matrix to std out. Useful for
+ * debugging
+ */
+quil.core.print_projection = (function quil$core$print_projection(){
+return quil.core.current_graphics.call(null).printProjection();
+});
+/**
+ * Pushes the current transformation matrix onto the matrix
+ * stack. Understanding push-matrix and pop-matrix requires
+ * understanding the concept of a matrix stack. The push-matrix
+ * function saves the current coordinate system to the stack and
+ * pop-matrix restores the prior coordinate system. push-matrix and
+ * pop-matrix are used in conjuction with the other transformation
+ * methods and may be embedded to control the scope of the
+ * transformations.
+ */
+quil.core.push_matrix = (function quil$core$push_matrix(){
+return quil.core.current_graphics.call(null).pushMatrix();
+});
+/**
+ * Saves the current style settings onto a 'style stack'. Use with
+ * pop-style which restores the prior settings. Note that these
+ * functions are always used together. They allow you to change the
+ * style settings and later return to what you had. When a new style is
+ * started with push-style, it builds on the current style
+ * information. The push-style and pop-style fns can be embedded to
+ * provide more control.
+ *
+ * The style information controlled by the following functions are
+ * included in the style: fill, stroke, tint, stroke-weight,
+ * stroke-cap, stroke-join, image-mode, rect-mode, ellipse-mode,
+ * shape-mode, color-mode, text-align, text-font, text-mode, text-size,
+ * text-leading, emissive, specular, shininess, and ambient
+ */
+quil.core.push_style = (function quil$core$push_style(){
+return quil.core.current_graphics.call(null).pushStyle();
+});
+/**
+ * A quad is a quadrilateral, a four sided polygon. It is similar to a
+ * rectangle, but the angles between its edges are not constrained to
+ * be ninety degrees. The first pair of parameters (x1,y1) sets the
+ * first vertex and the subsequent pairs should proceed clockwise or
+ * counter-clockwise around the defined shape.
+ */
+quil.core.quad = (function quil$core$quad(x1,y1,x2,y2,x3,y3,x4,y4){
+return quil.core.current_graphics.call(null).quad(x1,y1,x2,y2,x3,y3,x4,y4);
+});
+/**
+ * Specifies vertex coordinates for quadratic Bezier curves. Each call to
+ * quadratic-vertex defines the position of one control points and one
+ * anchor point of a Bezier curve, adding a new segment to a line or shape.
+ * The first time quadratic-vertex is used within a begin-shape call, it
+ * must be prefaced with a call to vertex to set the first anchor point.
+ * This function must be used between begin-shape and end-shape and only
+ * when there is no MODE parameter specified to begin-shape. Using the 3D
+ * version requires rendering with :p3d.
+ */
+quil.core.quadratic_vertex = (function quil$core$quadratic_vertex(var_args){
+var G__1463 = arguments.length;
+switch (G__1463) {
+case 4:
+return quil.core.quadratic_vertex.cljs$core$IFn$_invoke$arity$4((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),(arguments[(3)]));
+
+break;
+case 6:
+return quil.core.quadratic_vertex.cljs$core$IFn$_invoke$arity$6((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),(arguments[(3)]),(arguments[(4)]),(arguments[(5)]));
+
+break;
+default:
+throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join('')));
+
+}
+});
+
+quil.core.quadratic_vertex.cljs$core$IFn$_invoke$arity$4 = (function (cx,cy,x3,y3){
+return quil.core.current_graphics.call(null).quadraticVertex(cx,cy,x3,y3);
+});
+
+quil.core.quadratic_vertex.cljs$core$IFn$_invoke$arity$6 = (function (cx,cy,cz,x3,y3,z3){
+return quil.core.current_graphics.call(null).quadraticVertex(cx,cy,cz,x3,y3,z3);
+});
+
+quil.core.quadratic_vertex.cljs$lang$maxFixedArity = 6;
+
+/**
+ * Converts a degree measurement to its corresponding value in
+ * radians. Radians and degrees are two ways of measuring the same
+ * thing. There are 360 degrees in a circle and 2*PI radians in a
+ * circle. For example, 90° = PI/2 = 1.5707964. All trigonometric
+ * methods in Processing require their parameters to be specified in
+ * radians.
+ */
+quil.core.radians = (function quil$core$radians(degrees){
+return quil.sketch.current_applet.call(null).radians(degrees);
+});
+/**
+ * Generates random numbers. Each time the random function is called,
+ * it returns an unexpected value within the specified range. If one
+ * parameter is passed to the function it will return a float between
+ * zero and the value of the high parameter. The function call (random
+ * 5) returns values between 0 and 5 (starting at zero, up to but not
+ * including 5). If two parameters are passed, it will return a float
+ * with a value between the parameters. The function call
+ * (random -5 10.2) returns values starting at -5 up to (but not
+ * including) 10.2.
+ */
+quil.core.random = (function quil$core$random(var_args){
+var G__1466 = arguments.length;
+switch (G__1466) {
+case 1:
+return quil.core.random.cljs$core$IFn$_invoke$arity$1((arguments[(0)]));
+
+break;
+case 2:
+return quil.core.random.cljs$core$IFn$_invoke$arity$2((arguments[(0)]),(arguments[(1)]));
+
+break;
+default:
+throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join('')));
+
+}
+});
+
+quil.core.random.cljs$core$IFn$_invoke$arity$1 = (function (max){
+return quil.sketch.current_applet.call(null).random(max);
+});
+
+quil.core.random.cljs$core$IFn$_invoke$arity$2 = (function (min,max){
+return quil.sketch.current_applet.call(null).random(min,max);
+});
+
+quil.core.random.cljs$lang$maxFixedArity = 2;
+
+/**
+ * Returns a float from a random series of numbers having a mean of 0 and
+ * standard deviation of 1. Each time the randomGaussian() function is called,
+ * it returns a number fitting a Gaussian, or normal, distribution.
+ * There is theoretically no minimum or maximum value that randomGaussian()
+ * might return. Rather, there is just a very low probability that values far
+ * from the mean will be returned; and a higher probability that numbers near
+ * the mean will be returned. .
+ */
+quil.core.random_gaussian = (function quil$core$random_gaussian(){
+return quil.sketch.current_applet.call(null).randomGaussian();
+});
+/**
+ * Sets the seed value for random. By default, random produces
+ * different results each time the program is run. Set the value
+ * parameter to a constant to return the same pseudo-random numbers
+ * each time the software is run.
+ */
+quil.core.random_seed = (function quil$core$random_seed(w){
+return quil.sketch.current_applet.call(null).randomSeed(w);
+});
+/**
+ * Contains the value of the most recent key on the keyboard that was
+ * used (either pressed or released).
+ *
+ * For non-ASCII keys, use the keyCode variable. The keys included in
+ * the ASCII specification (BACKSPACE, TAB, ENTER, RETURN, ESC, and
+ * DELETE) do not require checking to see if they key is coded, and you
+ * should simply use the key variable instead of keyCode If you're
+ * making cross-platform projects, note that the ENTER key is commonly
+ * used on PCs and Unix and the RETURN key is used instead on
+ * Macintosh. Check for both ENTER and RETURN to make sure your program
+ * will work for all platforms.
+ */
+quil.core.raw_key = (function quil$core$raw_key(){
+return quil.sketch.current_applet.call(null).key;
+});
+/**
+ * Draws a rectangle to the screen. A rectangle is a four-sided shape
+ * with every angle at ninety degrees. By default, the first two
+ * parameters set the location of the upper-left corner, the third
+ * sets the width, and the fourth sets the height. These parameters
+ * may be changed with rect-mode.
+ *
+ * To draw a rounded rectangle, add a fifth parameter, which is used as
+ * the radius value for all four corners. To use a different radius value
+ * for each corner, include eight parameters.
+ */
+quil.core.rect = (function quil$core$rect(var_args){
+var G__1469 = arguments.length;
+switch (G__1469) {
+case 4:
+return quil.core.rect.cljs$core$IFn$_invoke$arity$4((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),(arguments[(3)]));
+
+break;
+case 5:
+return quil.core.rect.cljs$core$IFn$_invoke$arity$5((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),(arguments[(3)]),(arguments[(4)]));
+
+break;
+case 8:
+return quil.core.rect.cljs$core$IFn$_invoke$arity$8((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),(arguments[(3)]),(arguments[(4)]),(arguments[(5)]),(arguments[(6)]),(arguments[(7)]));
+
+break;
+default:
+throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join('')));
+
+}
+});
+
+quil.core.rect.cljs$core$IFn$_invoke$arity$4 = (function (x,y,width,height){
+return quil.core.current_graphics.call(null).rect(x,y,width,height);
+});
+
+quil.core.rect.cljs$core$IFn$_invoke$arity$5 = (function (x,y,width,height,r){
+return quil.core.current_graphics.call(null).rect(x,y,width,height,r);
+});
+
+quil.core.rect.cljs$core$IFn$_invoke$arity$8 = (function (x,y,width,height,top_left_r,top_right_r,bottom_right_r,bottom_left_r){
+return quil.core.current_graphics.call(null).rect(x,y,width,height,top_left_r,top_right_r,bottom_right_r,bottom_left_r);
+});
+
+quil.core.rect.cljs$lang$maxFixedArity = 8;
+
+/**
+ * Modifies the location from which rectangles draw. The default mode
+ * is :corner. Available modes are:
+ *
+ *
+ * :corner - Specifies the location to be the upper left corner of the
+ * shape and uses the third and fourth parameters of rect to
+ * specify the width and height.
+ *
+ * :corners - Uses the first and second parameters of rect to set the
+ * location of one corner and uses the third and fourth
+ * parameters to set the opposite corner.
+ *
+ * :center - Draws the image from its center point and uses the third
+ * and forth parameters of rect to specify the image's width
+ * and height.
+ *
+ * :radius - Draws the image from its center point and uses the third
+ * and forth parameters of rect() to specify half of the
+ * image's width and height.
+ */
+quil.core.rect_mode = (function quil$core$rect_mode(mode){
+var mode__$1 = quil.util.resolve_constant_key.call(null,mode,quil.core.rect_modes);
+return quil.core.current_graphics.call(null).rectMode((mode__$1 | (0)));
+});
+/**
+ * Extracts the red value from a color, scaled to match current color-mode.
+ */
+quil.core.red = (function quil$core$red(c){
+return quil.core.current_graphics.call(null).red(cljs.core.unchecked_int.call(null,c));
+});
+/**
+ * Executes the code within the draw fn one time. This functions
+ * allows the program to update the display window only when necessary,
+ * for example when an event registered by mouse-pressed or
+ * key-pressed occurs.
+ *
+ * In structuring a program, it only makes sense to call redraw
+ * within events such as mouse-pressed. This is because redraw does
+ * not run draw immediately (it only sets a flag that indicates an
+ * update is needed).
+ *
+ * Calling redraw within draw has no effect because draw is
+ * continuously called anyway.
+ */
+quil.core.redraw = (function quil$core$redraw(){
+return quil.sketch.current_applet.call(null).redraw();
+});
+/**
+ * This function load images on a separate thread so that your sketch
+ * does not freeze while images load during setup. While the image is
+ * loading, its width and height will be 0. If an error occurs while
+ * loading the image, its width and height will be set to -1. You'll
+ * know when the image has loaded properly because its width and height
+ * will be greater than 0. Asynchronous image loading (particularly
+ * when downloading from a server) can dramatically improve
+ * performance.
+ */
+quil.core.request_image = (function quil$core$request_image(filename){
+return quil.sketch.current_applet.call(null).requestImage(cljs.core.str.cljs$core$IFn$_invoke$arity$1(filename));
+});
+/**
+ * Replaces the current matrix with the identity matrix. The
+ * equivalent function in OpenGL is glLoadIdentity()
+ */
+quil.core.reset_matrix = (function quil$core$reset_matrix(){
+return quil.core.current_graphics.call(null).resetMatrix();
+});
+/**
+ * Resize the image to a new width and height.
+ * To make the image scale proportionally, use 0 as the value for the wide or
+ * high parameter. For instance, to make the width of an image 150 pixels,
+ * and change the height using the same proportion, use resize(150, 0).
+ *
+ * Even though a PGraphics is technically a PImage, it is not possible
+ * to rescale the image data found in a PGraphics.
+ * (It's simply not possible to do this consistently across renderers:
+ * technically infeasible with P3D, or what would it even do with PDF?)
+ * If you want to resize PGraphics content, first get a copy of its image data
+ * using the get() method, and call resize() on the PImage that is returned.
+ */
+quil.core.resize = (function quil$core$resize(img,w,h){
+return img.resize(w,h);
+});
+/**
+ * Rotates a shape the amount specified by the angle parameter. Angles
+ * should be specified in radians (values from 0 to TWO-PI) or
+ * converted to radians with the radians function.
+ *
+ * Objects are always rotated around their relative position to the
+ * origin and positive numbers rotate objects in a clockwise
+ * direction. Transformations apply to everything that happens after
+ * and subsequent calls to the function accumulates the effect. For
+ * example, calling (rotate HALF-PI) and then (rotate HALF-PI) is the
+ * same as (rotate PI). All tranformations are reset when draw begins
+ * again.
+ *
+ * Technically, rotate multiplies the current transformation matrix by
+ * a rotation matrix. This function can be further controlled by the
+ * push-matrix and pop-matrix.
+ */
+quil.core.rotate = (function quil$core$rotate(var_args){
+var G__1472 = arguments.length;
+switch (G__1472) {
+case 1:
+return quil.core.rotate.cljs$core$IFn$_invoke$arity$1((arguments[(0)]));
+
+break;
+case 4:
+return quil.core.rotate.cljs$core$IFn$_invoke$arity$4((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),(arguments[(3)]));
+
+break;
+default:
+throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join('')));
+
+}
+});
+
+quil.core.rotate.cljs$core$IFn$_invoke$arity$1 = (function (angle){
+return quil.core.current_graphics.call(null).rotate(angle);
+});
+
+quil.core.rotate.cljs$core$IFn$_invoke$arity$4 = (function (angle,vx,vy,vz){
+return quil.core.current_graphics.call(null).rotate(angle,vx,vy,vz);
+});
+
+quil.core.rotate.cljs$lang$maxFixedArity = 4;
+
+/**
+ * Rotates a shape around the x-axis the amount specified by the angle
+ * parameter. Angles should be specified in radians (values from 0 to
+ * (* PI 2)) or converted to radians with the radians function. Objects
+ * are always rotated around their relative position to the origin and
+ * positive numbers rotate objects in a counterclockwise
+ * direction. Transformations apply to everything that happens after
+ * and subsequent calls to the function accumulates the effect. For
+ * example, calling (rotate-x HALF-PI) and then (rotate-x HALF-PI) is
+ * the same as (rotate-x PI). If rotate-x is called within the draw fn,
+ * the transformation is reset when the loop begins again. This
+ * function requires either the :p3d or :opengl renderer.
+ */
+quil.core.rotate_x = (function quil$core$rotate_x(angle){
+return quil.core.current_graphics.call(null).rotateX(angle);
+});
+/**
+ * Rotates a shape around the y-axis the amount specified by the angle
+ * parameter. Angles should be specified in radians (values from 0
+ * to (* PI 2)) or converted to radians with the radians function.
+ * Objects are always rotated around their relative position to the
+ * origin and positive numbers rotate objects in a counterclockwise
+ * direction. Transformations apply to everything that happens after
+ * and subsequent calls to the function accumulates the effect. For
+ * example, calling (rotate-y HALF-PI) and then (rotate-y HALF-PI) is
+ * the same as (rotate-y PI). If rotate-y is called within the draw fn,
+ * the transformation is reset when the loop begins again. This
+ * function requires either the :p3d or :opengl renderer.
+ */
+quil.core.rotate_y = (function quil$core$rotate_y(angle){
+return quil.core.current_graphics.call(null).rotateY(angle);
+});
+/**
+ * Rotates a shape around the z-axis the amount specified by the angle
+ * parameter. Angles should be specified in radians (values from 0
+ * to (* PI 2)) or converted to radians with the radians function.
+ * Objects are always rotated around their relative position to the
+ * origin and positive numbers rotate objects in a counterclockwise
+ * direction. Transformations apply to everything that happens after
+ * and subsequent calls to the function accumulates the effect. For
+ * example, calling (rotate-z HALF-PI) and then (rotate-z HALF-PI) is
+ * the same as (rotate-z PI). If rotate-y is called within the draw fn,
+ * the transformation is reset when the loop begins again. This
+ * function requires either the :p3d or :opengl renderer.
+ */
+quil.core.rotate_z = (function quil$core$rotate_z(angle){
+return quil.core.current_graphics.call(null).rotateZ(angle);
+});
+/**
+ * Calculates the integer closest to the value parameter. For example,
+ * (round 9.2) returns the value 9.
+ */
+quil.core.round = (function quil$core$round(val){
+return quil.sketch.current_applet.call(null).round(val);
+});
+/**
+ * Extracts the saturation value from a color.
+ */
+quil.core.saturation = (function quil$core$saturation(c){
+return quil.core.current_graphics.call(null).saturation(cljs.core.unchecked_int.call(null,c));
+});
+/**
+ * Saves an image from the display window. Images are saved in TIFF,
+ * TARGA, JPEG, and PNG format depending on the extension within the
+ * filename parameter. For example, image.tif will have a TIFF image
+ * and image.png will save a PNG image. If no extension is included in
+ * the filename, the image will save in TIFF format and .tif will be
+ * added to the name. All images saved from the main drawing window
+ * will be opaque. To save images without a background, use
+ * create-graphics.
+ */
+quil.core.save = (function quil$core$save(filename){
+return quil.core.current_graphics.call(null).save(cljs.core.str.cljs$core$IFn$_invoke$arity$1(filename));
+});
+/**
+ * Saves an image identical to the current display window as a
+ * file. May be called multple times - each file saved will have a
+ * unique name. Name and image formate may be modified by passing a
+ * string parameter of the form "foo-####.ext" where foo- can be any
+ * arbitrary string, #### will be replaced with the current frame id
+ * and .ext is one of .tiff, .targa, .png, .jpeg or .jpg
+ *
+ * Examples:
+ * (save-frame)
+ * (save-frame "pretty-pic-####.jpg")
+ */
+quil.core.save_frame = (function quil$core$save_frame(var_args){
+var G__1475 = arguments.length;
+switch (G__1475) {
+case 0:
+return quil.core.save_frame.cljs$core$IFn$_invoke$arity$0();
+
+break;
+case 1:
+return quil.core.save_frame.cljs$core$IFn$_invoke$arity$1((arguments[(0)]));
+
+break;
+default:
+throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join('')));
+
+}
+});
+
+quil.core.save_frame.cljs$core$IFn$_invoke$arity$0 = (function (){
+return quil.sketch.current_applet.call(null).saveFrame();
+});
+
+quil.core.save_frame.cljs$core$IFn$_invoke$arity$1 = (function (name){
+return quil.sketch.current_applet.call(null).saveFrame(cljs.core.str.cljs$core$IFn$_invoke$arity$1(name));
+});
+
+quil.core.save_frame.cljs$lang$maxFixedArity = 1;
+
+/**
+ * Increases or decreases the size of a shape by expanding and
+ * contracting vertices. Objects always scale from their relative
+ * origin to the coordinate system. Scale values are specified as
+ * decimal percentages. For example, the function call (scale 2)
+ * increases the dimension of a shape by 200%. Transformations apply to
+ * everything that happens after and subsequent calls to the function
+ * multiply the effect. For example, calling (scale 2) and then
+ * (scale 1.5) is the same as (scale 3). If scale is called within
+ * draw, the transformation is reset when the loop begins again. Using
+ * this fuction with the z parameter requires specfying :p3d or :opengl
+ * as the renderer. This function can be further controlled by
+ * push-matrix and pop-matrix.
+ */
+quil.core.scale = (function quil$core$scale(var_args){
+var G__1478 = arguments.length;
+switch (G__1478) {
+case 1:
+return quil.core.scale.cljs$core$IFn$_invoke$arity$1((arguments[(0)]));
+
+break;
+case 2:
+return quil.core.scale.cljs$core$IFn$_invoke$arity$2((arguments[(0)]),(arguments[(1)]));
+
+break;
+case 3:
+return quil.core.scale.cljs$core$IFn$_invoke$arity$3((arguments[(0)]),(arguments[(1)]),(arguments[(2)]));
+
+break;
+default:
+throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join('')));
+
+}
+});
+
+quil.core.scale.cljs$core$IFn$_invoke$arity$1 = (function (s){
+return quil.core.current_graphics.call(null).scale(s);
+});
+
+quil.core.scale.cljs$core$IFn$_invoke$arity$2 = (function (sx,sy){
+return quil.core.current_graphics.call(null).scale(sx,sy);
+});
+
+quil.core.scale.cljs$core$IFn$_invoke$arity$3 = (function (sx,sy,sz){
+return quil.core.current_graphics.call(null).scale(sx,sy,sz);
+});
+
+quil.core.scale.cljs$lang$maxFixedArity = 3;
+
+/**
+ * Takes a three-dimensional x, y, z position and returns the x value
+ * for where it will appear on a (two-dimensional) screen, once
+ * affected by translate, scale or any other transformations
+ */
+quil.core.screen_x = (function quil$core$screen_x(var_args){
+var G__1481 = arguments.length;
+switch (G__1481) {
+case 2:
+return quil.core.screen_x.cljs$core$IFn$_invoke$arity$2((arguments[(0)]),(arguments[(1)]));
+
+break;
+case 3:
+return quil.core.screen_x.cljs$core$IFn$_invoke$arity$3((arguments[(0)]),(arguments[(1)]),(arguments[(2)]));
+
+break;
+default:
+throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join('')));
+
+}
+});
+
+quil.core.screen_x.cljs$core$IFn$_invoke$arity$2 = (function (x,y){
+return quil.core.current_graphics.call(null).screenX(x,y);
+});
+
+quil.core.screen_x.cljs$core$IFn$_invoke$arity$3 = (function (x,y,z){
+return quil.core.current_graphics.call(null).screenX(x,y,z);
+});
+
+quil.core.screen_x.cljs$lang$maxFixedArity = 3;
+
+/**
+ * Takes a three-dimensional x, y, z position and returns the y value
+ * for where it will appear on a (two-dimensional) screen, once
+ * affected by translate, scale or any other transformations
+ */
+quil.core.screen_y = (function quil$core$screen_y(var_args){
+var G__1484 = arguments.length;
+switch (G__1484) {
+case 2:
+return quil.core.screen_y.cljs$core$IFn$_invoke$arity$2((arguments[(0)]),(arguments[(1)]));
+
+break;
+case 3:
+return quil.core.screen_y.cljs$core$IFn$_invoke$arity$3((arguments[(0)]),(arguments[(1)]),(arguments[(2)]));
+
+break;
+default:
+throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join('')));
+
+}
+});
+
+quil.core.screen_y.cljs$core$IFn$_invoke$arity$2 = (function (x,y){
+return quil.core.current_graphics.call(null).screenY(x,y);
+});
+
+quil.core.screen_y.cljs$core$IFn$_invoke$arity$3 = (function (x,y,z){
+return quil.core.current_graphics.call(null).screenY(x,y,z);
+});
+
+quil.core.screen_y.cljs$lang$maxFixedArity = 3;
+
+/**
+ * Given an x, y, z coordinate, returns its z value.
+ * This value can be used to determine if an x, y, z coordinate is in
+ * front or in back of another (x, y, z) coordinate. The units are
+ * based on how the zbuffer is set up, and don't relate to anything
+ * 'real'. They're only useful for in comparison to another value
+ * obtained from screen-z, or directly out of the zbuffer
+ */
+quil.core.screen_z = (function quil$core$screen_z(x,y,z){
+return quil.core.current_graphics.call(null).screenZ(x,y,z);
+});
+/**
+ * Returns the current second as a value from 0 - 59.
+ */
+quil.core.seconds = (function quil$core$seconds(){
+return quil.sketch.current_applet.call(null).second();
+});
+/**
+ * Changes the color of any pixel in the display window. The x and y
+ * parameters specify the pixel to change and the color parameter
+ * specifies the color value. The color parameter is affected by the
+ * current color mode (the default is RGB values from 0 to 255).
+ *
+ * Setting the color of a single pixel with (set x, y) is easy, but not
+ * as fast as putting the data directly into pixels[].
+ *
+ * This function ignores imageMode().
+ *
+ * Due to what appears to be a bug in Apple's Java implementation, the
+ * point() and set() methods are extremely slow in some circumstances
+ * when used with the default renderer. Using :p2d or :p3d will fix the
+ * problem. Grouping many calls to point or set-pixel together can also
+ * help. (Bug 1094)
+ */
+quil.core.set_pixel = (function quil$core$set_pixel(var_args){
+var G__1487 = arguments.length;
+switch (G__1487) {
+case 3:
+return quil.core.set_pixel.cljs$core$IFn$_invoke$arity$3((arguments[(0)]),(arguments[(1)]),(arguments[(2)]));
+
+break;
+case 4:
+return quil.core.set_pixel.cljs$core$IFn$_invoke$arity$4((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),(arguments[(3)]));
+
+break;
+default:
+throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join('')));
+
+}
+});
+
+quil.core.set_pixel.cljs$core$IFn$_invoke$arity$3 = (function (x,y,c){
+return quil.core.set_pixel.call(null,quil.core.current_graphics.call(null),x,y,c);
+});
+
+quil.core.set_pixel.cljs$core$IFn$_invoke$arity$4 = (function (img,x,y,c){
+return img.set((x | (0)),(y | (0)),(c | (0)));
+});
+
+quil.core.set_pixel.cljs$lang$maxFixedArity = 4;
+
+/**
+ * Writes an image directly into the display window. The x and y
+ * parameters define the coordinates for the upper-left corner of the
+ * image.
+ */
+quil.core.set_image = (function quil$core$set_image(x,y,src){
+return quil.core.current_graphics.call(null).set((x | (0)),(y | (0)),src);
+});
+/**
+ * Displays shapes to the screen. The shapes must have been loaded
+ * with load-shape. Processing currently works with SVG shapes
+ * only. The sh parameter specifies the shape to display and the x and
+ * y parameters define the location of the shape from its upper-left
+ * corner. The shape is displayed at its original size unless the width
+ * and height parameters specify a different size. The shape-mode
+ * fn changes the way the parameters work. A call to
+ * (shape-mode :corners), for example, will change the width and height
+ * parameters to define the x and y values of the opposite corner of
+ * the shape.
+ *
+ * Note complex shapes may draw awkwardly with the renderers :p2d, :p3d, and
+ * :opengl. Those renderers do not yet support shapes that have holes
+ * or complicated breaks.
+ */
+quil.core.shape = (function quil$core$shape(var_args){
+var G__1490 = arguments.length;
+switch (G__1490) {
+case 1:
+return quil.core.shape.cljs$core$IFn$_invoke$arity$1((arguments[(0)]));
+
+break;
+case 3:
+return quil.core.shape.cljs$core$IFn$_invoke$arity$3((arguments[(0)]),(arguments[(1)]),(arguments[(2)]));
+
+break;
+case 5:
+return quil.core.shape.cljs$core$IFn$_invoke$arity$5((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),(arguments[(3)]),(arguments[(4)]));
+
+break;
+default:
+throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join('')));
+
+}
+});
+
+quil.core.shape.cljs$core$IFn$_invoke$arity$1 = (function (sh){
+return quil.core.current_graphics.call(null).shape(sh);
+});
+
+quil.core.shape.cljs$core$IFn$_invoke$arity$3 = (function (sh,x,y){
+return quil.core.current_graphics.call(null).shape(sh,x,y);
+});
+
+quil.core.shape.cljs$core$IFn$_invoke$arity$5 = (function (sh,x,y,width,height){
+return quil.core.current_graphics.call(null).shape(sh,x,y,width,height);
+});
+
+quil.core.shape.cljs$lang$maxFixedArity = 5;
+
+/**
+ * Shears a shape around the x-axis the amount specified by the angle
+ * parameter. Angles should be specified in radians (values from 0 to
+ * PI*2) or converted to radians with the radians() function. Objects
+ * are always sheared around their relative position to the origin and
+ * positive numbers shear objects in a clockwise direction.
+ * Transformations apply to everything that happens after and
+ * subsequent calls to the function accumulates the effect. For
+ * example, calling (shear-x (/ PI 2)) and then (shear-x (/ PI 2)) is
+ * the same as (shear-x PI). If shear-x is called within the draw fn,
+ * the transformation is reset when the loop begins again. This
+ * function works in P2D or JAVA2D mode.
+ *
+ * Technically, shear-x multiplies the current transformation matrix
+ * by a rotation matrix. This function can be further controlled by the
+ * push-matrix and pop-matrix fns.
+ */
+quil.core.shear_x = (function quil$core$shear_x(angle){
+return quil.core.current_graphics.call(null).shearX(angle);
+});
+/**
+ * Shears a shape around the y-axis the amount specified by the angle
+ * parameter. Angles should be specified in radians (values from 0 to
+ * PI*2) or converted to radians with the radians() function. Objects
+ * are always sheared around their relative position to the origin and
+ * positive numbers shear objects in a clockwise direction.
+ * Transformations apply to everything that happens after and
+ * subsequent calls to the function accumulates the effect. For
+ * example, calling (shear-y (/ PI 2)) and then (shear-y (/ PI 2)) is
+ * the same as (shear-y PI). If shear-y is called within the draw fn,
+ * the transformation is reset when the loop begins again. This
+ * function works in P2D or JAVA2D mode.
+ *
+ * Technically, shear-y multiplies the current transformation matrix
+ * by a rotation matrix. This function can be further controlled by the
+ * push-matrix and pop-matrix fns.
+ */
+quil.core.shear_y = (function quil$core$shear_y(angle){
+return quil.core.current_graphics.call(null).shearY(angle);
+});
+/**
+ * Modifies the location from which shapes draw. Available modes are
+ * :corner, :corners and :center. Default is :corner.
+ *
+ * :corner - specifies the location to be the upper left corner of the
+ * shape and uses the third and fourth parameters of shape
+ * to specify the width and height.
+ *
+ * :corners - uses the first and second parameters of shape to set
+ * the location of one corner and uses the third and fourth
+ * parameters to set the opposite corner.
+ *
+ * :center - draws the shape from its center point and uses the third
+ * and forth parameters of shape to specify the width and
+ * height.
+ */
+quil.core.shape_mode = (function quil$core$shape_mode(mode){
+var mode__$1 = quil.util.resolve_constant_key.call(null,mode,quil.core.p_shape_modes);
+return quil.core.current_graphics.call(null).shapeMode((mode__$1 | (0)));
+});
+/**
+ * Sets the amount of gloss in the surface of shapes. Used in
+ * combination with ambient, specular, and emissive in setting
+ * the material properties of shapes.
+ */
+quil.core.shininess = (function quil$core$shininess(shine){
+return quil.core.current_graphics.call(null).shininess(shine);
+});
+/**
+ * Calculates the sine of an angle. This function expects the values
+ * of the angle parameter to be provided in radians (values from 0 to
+ * 6.28). A float within the range -1 to 1 is returned.
+ */
+quil.core.sin = (function quil$core$sin(angle){
+return quil.sketch.current_applet.call(null).sin(angle);
+});
+/**
+ * Draws all geometry with smooth (anti-aliased) edges. This will slow
+ * down the frame rate of the application, but will enhance the visual
+ * refinement.
+ *
+ * Must be called inside :settings handler.
+ *
+ * The level parameter (int) increases the level of smoothness with the
+ * P2D and P3D renderers. This is the level of over sampling applied to
+ * the graphics buffer. The value '2' will double the rendering size
+ * before scaling it down to the display size. This is called '2x
+ * anti-aliasing.' The value 4 is used for 4x anti-aliasing and 8 is
+ * specified for 8x anti-aliasing. If level is set to 0, it will disable
+ * all smoothing; it's the equivalent of the function noSmooth().
+ * The maximum anti-aliasing level is determined by the hardware of the
+ * machine that is running the software.
+ *
+ * Note that smooth will also improve image quality of resized images.
+ */
+quil.core.smooth = (function quil$core$smooth(var_args){
+var G__1493 = arguments.length;
+switch (G__1493) {
+case 0:
+return quil.core.smooth.cljs$core$IFn$_invoke$arity$0();
+
+break;
+case 1:
+return quil.core.smooth.cljs$core$IFn$_invoke$arity$1((arguments[(0)]));
+
+break;
+default:
+throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join('')));
+
+}
+});
+
+quil.core.smooth.cljs$core$IFn$_invoke$arity$0 = (function (){
+return quil.core.current_graphics.call(null).smooth();
+});
+
+quil.core.smooth.cljs$core$IFn$_invoke$arity$1 = (function (level){
+return quil.core.current_graphics.call(null).smooth((level | (0)));
+});
+
+quil.core.smooth.cljs$lang$maxFixedArity = 1;
+
+/**
+ * Sets the specular color of the materials used for shapes drawn to
+ * the screen, which sets the color of hightlights. Specular refers to
+ * light which bounces off a surface in a perferred direction (rather
+ * than bouncing in all directions like a diffuse light). Used in
+ * combination with emissive, ambient, and shininess in setting
+ * the material properties of shapes.
+ */
+quil.core.specular = (function quil$core$specular(var_args){
+var G__1496 = arguments.length;
+switch (G__1496) {
+case 1:
+return quil.core.specular.cljs$core$IFn$_invoke$arity$1((arguments[(0)]));
+
+break;
+case 3:
+return quil.core.specular.cljs$core$IFn$_invoke$arity$3((arguments[(0)]),(arguments[(1)]),(arguments[(2)]));
+
+break;
+default:
+throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join('')));
+
+}
+});
+
+quil.core.specular.cljs$core$IFn$_invoke$arity$1 = (function (gray){
+return quil.core.current_graphics.call(null).specular(gray);
+});
+
+quil.core.specular.cljs$core$IFn$_invoke$arity$3 = (function (x,y,z){
+return quil.core.current_graphics.call(null).specular(x,y,z);
+});
+
+quil.core.specular.cljs$lang$maxFixedArity = 3;
+
+/**
+ * Generates a hollow ball made from tessellated triangles.
+ */
+quil.core.sphere = (function quil$core$sphere(radius){
+return quil.core.current_graphics.call(null).sphere(radius);
+});
+/**
+ * Controls the detail used to render a sphere by adjusting the number
+ * of vertices of the sphere mesh. The default resolution is 30, which
+ * creates a fairly detailed sphere definition with vertices every
+ * 360/30 = 12 degrees. If you're going to render a great number of
+ * spheres per frame, it is advised to reduce the level of detail using
+ * this function. The setting stays active until sphere-detail is
+ * called again with a new parameter and so should not be called prior
+ * to every sphere statement, unless you wish to render spheres with
+ * different settings, e.g. using less detail for smaller spheres or
+ * ones further away from the camera. To controla the detail of the
+ * horizontal and vertical resolution independently, use the version of
+ * the functions with two parameters.
+ */
+quil.core.sphere_detail = (function quil$core$sphere_detail(var_args){
+var G__1499 = arguments.length;
+switch (G__1499) {
+case 1:
+return quil.core.sphere_detail.cljs$core$IFn$_invoke$arity$1((arguments[(0)]));
+
+break;
+case 2:
+return quil.core.sphere_detail.cljs$core$IFn$_invoke$arity$2((arguments[(0)]),(arguments[(1)]));
+
+break;
+default:
+throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join('')));
+
+}
+});
+
+quil.core.sphere_detail.cljs$core$IFn$_invoke$arity$1 = (function (res){
+return quil.core.current_graphics.call(null).sphereDetail((res | (0)));
+});
+
+quil.core.sphere_detail.cljs$core$IFn$_invoke$arity$2 = (function (ures,vres){
+return quil.core.current_graphics.call(null).sphereDetail((ures | (0)),(vres | (0)));
+});
+
+quil.core.sphere_detail.cljs$lang$maxFixedArity = 2;
+
+/**
+ * Adds a spot light. Lights need to be included in the draw to
+ * remain persistent in a looping program. Placing them in the setup
+ * of a looping program will cause them to only have an effect the
+ * first time through the loop. The affect of the r, g, and b
+ * parameters is determined by the current color mode. The x, y, and z
+ * parameters specify the position of the light and nx, ny, nz specify
+ * the direction or light. The angle parameter affects angle of the
+ * spotlight cone.
+ */
+quil.core.spot_light = (function quil$core$spot_light(var_args){
+var G__1502 = arguments.length;
+switch (G__1502) {
+case 11:
+return quil.core.spot_light.cljs$core$IFn$_invoke$arity$11((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),(arguments[(3)]),(arguments[(4)]),(arguments[(5)]),(arguments[(6)]),(arguments[(7)]),(arguments[(8)]),(arguments[(9)]),(arguments[(10)]));
+
+break;
+case 5:
+return quil.core.spot_light.cljs$core$IFn$_invoke$arity$5((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),(arguments[(3)]),(arguments[(4)]));
+
+break;
+default:
+throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join('')));
+
+}
+});
+
+quil.core.spot_light.cljs$core$IFn$_invoke$arity$11 = (function (r,g,b,x,y,z,nx,ny,nz,angle,concentration){
+return quil.core.current_graphics.call(null).spotLight(r,g,b,x,y,z,nx,ny,nz,angle,concentration);
+});
+
+quil.core.spot_light.cljs$core$IFn$_invoke$arity$5 = (function (p__1503,p__1504,p__1505,angle,concentration){
+var vec__1506 = p__1503;
+var r = cljs.core.nth.call(null,vec__1506,(0),null);
+var g = cljs.core.nth.call(null,vec__1506,(1),null);
+var b = cljs.core.nth.call(null,vec__1506,(2),null);
+var vec__1509 = p__1504;
+var x = cljs.core.nth.call(null,vec__1509,(0),null);
+var y = cljs.core.nth.call(null,vec__1509,(1),null);
+var z = cljs.core.nth.call(null,vec__1509,(2),null);
+var vec__1512 = p__1505;
+var nx = cljs.core.nth.call(null,vec__1512,(0),null);
+var ny = cljs.core.nth.call(null,vec__1512,(1),null);
+var nz = cljs.core.nth.call(null,vec__1512,(2),null);
+return quil.core.current_graphics.call(null).spotLight(r,g,b,x,y,z,nx,ny,nz,angle,concentration);
+});
+
+quil.core.spot_light.cljs$lang$maxFixedArity = 11;
+
+/**
+ * Squares a number (multiplies a number by itself). The result is
+ * always a positive number, as multiplying two negative numbers always
+ * yields a positive result. For example, -1 * -1 = 1.
+ */
+quil.core.sq = (function quil$core$sq(a){
+return quil.sketch.current_applet.call(null).sq(a);
+});
+/**
+ * Calculates the square root of a number. The square root of a number
+ * is always positive, even though there may be a valid negative
+ * root. The square root s of number a is such that (= a (* s s)) . It
+ * is the opposite of squaring.
+ */
+quil.core.sqrt = (function quil$core$sqrt(a){
+return quil.sketch.current_applet.call(null).sqrt(a);
+});
+/**
+ * Causes Processing to continuously execute the code within
+ * draw. If no-loop is called, the code in draw stops executing.
+ */
+quil.core.start_loop = (function quil$core$start_loop(){
+return quil.sketch.current_applet.call(null).loop();
+});
+/**
+ * Sets the color used to draw lines and borders around
+ * shapes. Converts all args to floats
+ */
+quil.core.stroke_float = (function quil$core$stroke_float(var_args){
+var G__1517 = arguments.length;
+switch (G__1517) {
+case 1:
+return quil.core.stroke_float.cljs$core$IFn$_invoke$arity$1((arguments[(0)]));
+
+break;
+case 2:
+return quil.core.stroke_float.cljs$core$IFn$_invoke$arity$2((arguments[(0)]),(arguments[(1)]));
+
+break;
+case 3:
+return quil.core.stroke_float.cljs$core$IFn$_invoke$arity$3((arguments[(0)]),(arguments[(1)]),(arguments[(2)]));
+
+break;
+case 4:
+return quil.core.stroke_float.cljs$core$IFn$_invoke$arity$4((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),(arguments[(3)]));
+
+break;
+default:
+throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join('')));
+
+}
+});
+
+quil.core.stroke_float.cljs$core$IFn$_invoke$arity$1 = (function (gray){
+return quil.core.current_graphics.call(null).stroke(gray);
+});
+
+quil.core.stroke_float.cljs$core$IFn$_invoke$arity$2 = (function (gray,alpha){
+return quil.core.current_graphics.call(null).stroke(gray,alpha);
+});
+
+quil.core.stroke_float.cljs$core$IFn$_invoke$arity$3 = (function (x,y,z){
+return quil.core.current_graphics.call(null).stroke(x,y,z);
+});
+
+quil.core.stroke_float.cljs$core$IFn$_invoke$arity$4 = (function (x,y,z,a){
+return quil.core.current_graphics.call(null).stroke(x,y,z,a);
+});
+
+quil.core.stroke_float.cljs$lang$maxFixedArity = 4;
+
+/**
+ * Sets the color used to draw lines and borders around
+ * shapes. Converts rgb to int and alpha to a float.
+ */
+quil.core.stroke_int = (function quil$core$stroke_int(var_args){
+var G__1520 = arguments.length;
+switch (G__1520) {
+case 1:
+return quil.core.stroke_int.cljs$core$IFn$_invoke$arity$1((arguments[(0)]));
+
+break;
+case 2:
+return quil.core.stroke_int.cljs$core$IFn$_invoke$arity$2((arguments[(0)]),(arguments[(1)]));
+
+break;
+default:
+throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join('')));
+
+}
+});
+
+quil.core.stroke_int.cljs$core$IFn$_invoke$arity$1 = (function (rgb){
+return quil.core.current_graphics.call(null).stroke(cljs.core.unchecked_int.call(null,rgb));
+});
+
+quil.core.stroke_int.cljs$core$IFn$_invoke$arity$2 = (function (rgb,alpha){
+return quil.core.current_graphics.call(null).stroke(cljs.core.unchecked_int.call(null,rgb),alpha);
+});
+
+quil.core.stroke_int.cljs$lang$maxFixedArity = 2;
+
+/**
+ * Sets the color used to draw lines and borders around shapes. This
+ * color is either specified in terms of the RGB or HSB color depending
+ * on the current color-mode (the default color space is RGB, with
+ * each value in the range from 0 to 255).
+ */
+quil.core.stroke = (function quil$core$stroke(var_args){
+var G__1523 = arguments.length;
+switch (G__1523) {
+case 1:
+return quil.core.stroke.cljs$core$IFn$_invoke$arity$1((arguments[(0)]));
+
+break;
+case 2:
+return quil.core.stroke.cljs$core$IFn$_invoke$arity$2((arguments[(0)]),(arguments[(1)]));
+
+break;
+case 3:
+return quil.core.stroke.cljs$core$IFn$_invoke$arity$3((arguments[(0)]),(arguments[(1)]),(arguments[(2)]));
+
+break;
+case 4:
+return quil.core.stroke.cljs$core$IFn$_invoke$arity$4((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),(arguments[(3)]));
+
+break;
+default:
+throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join('')));
+
+}
+});
+
+quil.core.stroke.cljs$core$IFn$_invoke$arity$1 = (function (rgb){
+return quil.core.stroke_float.call(null,rgb);
+});
+
+quil.core.stroke.cljs$core$IFn$_invoke$arity$2 = (function (rgb,alpha){
+return quil.core.stroke_float.call(null,rgb,alpha);
+});
+
+quil.core.stroke.cljs$core$IFn$_invoke$arity$3 = (function (x,y,z){
+return quil.core.stroke_float.call(null,x,y,z);
+});
+
+quil.core.stroke.cljs$core$IFn$_invoke$arity$4 = (function (x,y,z,a){
+return quil.core.stroke_float.call(null,x,y,z,a);
+});
+
+quil.core.stroke.cljs$lang$maxFixedArity = 4;
+
+/**
+ * Sets the style for rendering line endings. These ends are either
+ * squared, extended, or rounded and specified with the corresponding
+ * parameters :square, :project, and :round. The default cap is :round.
+ */
+quil.core.stroke_cap = (function quil$core$stroke_cap(cap_mode){
+var cap_mode__$1 = quil.util.resolve_constant_key.call(null,cap_mode,quil.core.stroke_cap_modes);
+return quil.core.current_graphics.call(null).strokeCap(cljs.core.str.cljs$core$IFn$_invoke$arity$1(cap_mode__$1));
+});
+/**
+ * Sets the style of the joints which connect line
+ * segments. These joints are either mitered, beveled, or rounded and
+ * specified with the corresponding parameters :miter, :bevel, and
+ * :round. The default joint is :miter.
+ *
+ * This function is not available with the :p2d, :p3d, or :opengl
+ * renderers.
+ */
+quil.core.stroke_join = (function quil$core$stroke_join(join_mode){
+var join_mode__$1 = quil.util.resolve_constant_key.call(null,join_mode,quil.core.stroke_join_modes);
+return quil.core.current_graphics.call(null).strokeJoin(cljs.core.str.cljs$core$IFn$_invoke$arity$1(join_mode__$1));
+});
+/**
+ * Sets the width of the stroke used for lines, points, and the border
+ * around shapes. All widths are set in units of pixels.
+ */
+quil.core.stroke_weight = (function quil$core$stroke_weight(weight){
+return quil.core.current_graphics.call(null).strokeWeight(weight);
+});
+/**
+ * Calculates the ratio of the sine and cosine of an angle. This
+ * function expects the values of the angle parameter to be provided in
+ * radians (values from 0 to PI*2). Values are returned in the range
+ * infinity to -infinity.
+ */
+quil.core.tan = (function quil$core$tan(angle){
+return quil.sketch.current_applet.call(null).tan(angle);
+});
+/**
+ * Returns the target framerate specified with the fn frame-rate
+ */
+quil.core.target_frame_rate = (function quil$core$target_frame_rate(){
+return cljs.core.deref.call(null,quil.sketch.current_applet.call(null).target_frame_rate);
+});
+/**
+ * Returns whether fill is disabled for current graphics.
+ */
+quil.core.no_fill_QMARK_ = (function quil$core$no_fill_QMARK_(graphics){
+return (graphics[quil.core.no_fill_prop]) === true;
+});
+/**
+ * Draws a char to the screen in the specified position. See text fn
+ * for more details.
+ */
+quil.core.text_char = (function quil$core$text_char(var_args){
+var G__1526 = arguments.length;
+switch (G__1526) {
+case 3:
+return quil.core.text_char.cljs$core$IFn$_invoke$arity$3((arguments[(0)]),(arguments[(1)]),(arguments[(2)]));
+
+break;
+case 4:
+return quil.core.text_char.cljs$core$IFn$_invoke$arity$4((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),(arguments[(3)]));
+
+break;
+default:
+throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join('')));
+
+}
+});
+
+quil.core.text_char.cljs$core$IFn$_invoke$arity$3 = (function (c,x,y){
+if(quil.core.no_fill_QMARK_.call(null,quil.core.current_graphics.call(null))){
+return null;
+} else {
+return quil.core.current_graphics.call(null).text(cljs.core.char$.call(null,c),x,y);
+}
+});
+
+quil.core.text_char.cljs$core$IFn$_invoke$arity$4 = (function (c,x,y,z){
+if(quil.core.no_fill_QMARK_.call(null,quil.core.current_graphics.call(null))){
+return null;
+} else {
+return quil.core.current_graphics.call(null).text(cljs.core.char$.call(null,c),x,y,z);
+}
+});
+
+quil.core.text_char.cljs$lang$maxFixedArity = 4;
+
+/**
+ * Draws a number to the screen in the specified position. See text fn
+ * for more details.
+ */
+quil.core.text_num = (function quil$core$text_num(var_args){
+var G__1529 = arguments.length;
+switch (G__1529) {
+case 3:
+return quil.core.text_num.cljs$core$IFn$_invoke$arity$3((arguments[(0)]),(arguments[(1)]),(arguments[(2)]));
+
+break;
+case 4:
+return quil.core.text_num.cljs$core$IFn$_invoke$arity$4((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),(arguments[(3)]));
+
+break;
+default:
+throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join('')));
+
+}
+});
+
+quil.core.text_num.cljs$core$IFn$_invoke$arity$3 = (function (num,x,y){
+if(quil.core.no_fill_QMARK_.call(null,quil.core.current_graphics.call(null))){
+return null;
+} else {
+return quil.core.current_graphics.call(null).text(num,x,y);
+}
+});
+
+quil.core.text_num.cljs$core$IFn$_invoke$arity$4 = (function (num,x,y,z){
+if(quil.core.no_fill_QMARK_.call(null,quil.core.current_graphics.call(null))){
+return null;
+} else {
+return quil.core.current_graphics.call(null).text(num,x,y,z);
+}
+});
+
+quil.core.text_num.cljs$lang$maxFixedArity = 4;
+
+/**
+ * Draws text to the screen in the position specified by the x and y
+ * parameters and the optional z parameter. A default font will be used
+ * unless a font is set with the text-font fn. Change the color of the
+ * text with the fill fn. The text displays in relation to the
+ * text-align fn, which gives the option to draw to the left, right, and
+ * center of the coordinates.
+ *
+ * The x1, y1, x2 and y2 parameters define a
+ * rectangular area to display within and may only be used with string
+ * data. For text drawn inside a rectangle, the coordinates are
+ * interpreted based on the current rect-mode setting.
+ */
+quil.core.text = (function quil$core$text(var_args){
+var G__1532 = arguments.length;
+switch (G__1532) {
+case 3:
+return quil.core.text.cljs$core$IFn$_invoke$arity$3((arguments[(0)]),(arguments[(1)]),(arguments[(2)]));
+
+break;
+case 4:
+return quil.core.text.cljs$core$IFn$_invoke$arity$4((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),(arguments[(3)]));
+
+break;
+case 5:
+return quil.core.text.cljs$core$IFn$_invoke$arity$5((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),(arguments[(3)]),(arguments[(4)]));
+
+break;
+default:
+throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join('')));
+
+}
+});
+
+quil.core.text.cljs$core$IFn$_invoke$arity$3 = (function (s,x,y){
+if(quil.core.no_fill_QMARK_.call(null,quil.core.current_graphics.call(null))){
+return null;
+} else {
+return quil.core.current_graphics.call(null).text(s,x,y);
+}
+});
+
+quil.core.text.cljs$core$IFn$_invoke$arity$4 = (function (s,x,y,z){
+if(quil.core.no_fill_QMARK_.call(null,quil.core.current_graphics.call(null))){
+return null;
+} else {
+return quil.core.current_graphics.call(null).text(s,x,y,z);
+}
+});
+
+quil.core.text.cljs$core$IFn$_invoke$arity$5 = (function (s,x1,y1,x2,y2){
+if(quil.core.no_fill_QMARK_.call(null,quil.core.current_graphics.call(null))){
+return null;
+} else {
+return quil.core.current_graphics.call(null).text(s,x1,y1,x2,y2);
+}
+});
+
+quil.core.text.cljs$lang$maxFixedArity = 5;
+
+/**
+ * Sets the current alignment for drawing text. Available modes are:
+ *
+ * horizontal - :left, :center, and :right
+ * vertical - :top, :bottom, :center, and :baseline
+ *
+ * An optional second parameter specifies the vertical alignment
+ * mode. :baseline is the default. The :top and :center parameters are
+ * straightforward. The :bottom parameter offsets the line based on the
+ * current text-descent. For multiple lines, the final line will be
+ * aligned to the bottom, with the previous lines appearing above it.
+ *
+ * When using text with width and height parameters, :baseline is
+ * ignored, and treated as :top. (Otherwise, text would by default draw
+ * outside the box, since :baseline is the default setting. :baseline is
+ * not a useful drawing mode for text drawn in a rectangle.)
+ *
+ * The vertical alignment is based on the value of text-ascent, which
+ * many fonts do not specify correctly. It may be necessary to use a
+ * hack and offset by a few pixels by hand so that the offset looks
+ * correct. To do this as less of a hack, use some percentage of
+ * text-ascent or text-descent so that the hack works even if you
+ * change the size of the font.
+ */
+quil.core.text_align = (function quil$core$text_align(var_args){
+var G__1535 = arguments.length;
+switch (G__1535) {
+case 1:
+return quil.core.text_align.cljs$core$IFn$_invoke$arity$1((arguments[(0)]));
+
+break;
+case 2:
+return quil.core.text_align.cljs$core$IFn$_invoke$arity$2((arguments[(0)]),(arguments[(1)]));
+
+break;
+default:
+throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join('')));
+
+}
+});
+
+quil.core.text_align.cljs$core$IFn$_invoke$arity$1 = (function (align){
+var align__$1 = quil.util.resolve_constant_key.call(null,align,quil.core.horizontal_alignment_modes);
+return quil.core.current_graphics.call(null).textAlign((align__$1 | (0)));
+});
+
+quil.core.text_align.cljs$core$IFn$_invoke$arity$2 = (function (align_x,align_y){
+var align_x__$1 = quil.util.resolve_constant_key.call(null,align_x,quil.core.horizontal_alignment_modes);
+var align_y__$1 = quil.util.resolve_constant_key.call(null,align_y,quil.core.vertical_alignment_modes);
+return quil.core.current_graphics.call(null).textAlign((align_x__$1 | (0)),(align_y__$1 | (0)));
+});
+
+quil.core.text_align.cljs$lang$maxFixedArity = 2;
+
+/**
+ * Returns the ascent of the current font at its current size. This
+ * information is useful for determining the height of the font above
+ * the baseline. For example, adding the text-ascent and text-descent
+ * values will give you the total height of the line.
+ */
+quil.core.text_ascent = (function quil$core$text_ascent(){
+return quil.core.current_graphics.call(null).textAscent();
+});
+/**
+ * Returns descent of the current font at its current size. This
+ * information is useful for determining the height of the font below
+ * the baseline. For example, adding the text-ascent and text-descent
+ * values will give you the total height of the line.
+ */
+quil.core.text_descent = (function quil$core$text_descent(){
+return quil.core.current_graphics.call(null).textDescent();
+});
+/**
+ * Sets the current font that will be drawn with the text
+ * function. Fonts must be loaded with load-font before it can be
+ * used. This font will be used in all subsequent calls to the text
+ * function. If no size parameter is input, the font will appear at its
+ * original size until it is changed with text-size.
+ *
+ * Because fonts are usually bitmaped, you should create fonts at the
+ * sizes that will be used most commonly. Using textFont without the
+ * size parameter will result in the cleanest-looking text.
+ *
+ * With the default (JAVA2D) and PDF renderers, it's also possible to
+ * enable the use of native fonts via the command
+ * (hint :enable-native-fonts). This will produce vector text in JAVA2D
+ * sketches and PDF output in cases where the vector data is available:
+ * when the font is still installed, or the font is created via the
+ * create-font fn
+ */
+quil.core.text_font = (function quil$core$text_font(var_args){
+var G__1538 = arguments.length;
+switch (G__1538) {
+case 1:
+return quil.core.text_font.cljs$core$IFn$_invoke$arity$1((arguments[(0)]));
+
+break;
+case 2:
+return quil.core.text_font.cljs$core$IFn$_invoke$arity$2((arguments[(0)]),(arguments[(1)]));
+
+break;
+default:
+throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join('')));
+
+}
+});
+
+quil.core.text_font.cljs$core$IFn$_invoke$arity$1 = (function (font){
+return quil.core.current_graphics.call(null).textFont(font);
+});
+
+quil.core.text_font.cljs$core$IFn$_invoke$arity$2 = (function (font,size){
+return quil.core.current_graphics.call(null).textFont(font,(size | (0)));
+});
+
+quil.core.text_font.cljs$lang$maxFixedArity = 2;
+
+/**
+ * Sets the spacing between lines of text in units of pixels. This
+ * setting will be used in all subsequent calls to the text function.
+ */
+quil.core.text_leading = (function quil$core$text_leading(leading){
+return quil.core.current_graphics.call(null).textLeading(leading);
+});
+/**
+ * Sets the way text draws to the screen - available modes
+ * are :model and :shape
+ *
+ * In the default configuration (the :model mode), it's possible to
+ * rotate, scale, and place letters in two and three dimensional space.
+ *
+ * The :shape mode draws text using the glyph outlines of individual
+ * characters rather than as textures. This mode is only supported with
+ * the PDF and OPENGL renderer settings. With the PDF renderer, you
+ * must specify the :shape text-mode before any other drawing occurs.
+ * If the outlines are not available, then :shape will be ignored and
+ * :model will be used instead.
+ *
+ * The :shape option in OPENGL mode can be combined with begin-raw to
+ * write vector-accurate text to 2D and 3D output files, for instance
+ * DXF or PDF. :shape is not currently optimized for OPENGL, so if
+ * recording shape data, use :model until you're ready to capture the
+ * geometry with begin-raw.
+ */
+quil.core.text_mode = (function quil$core$text_mode(mode){
+var mode__$1 = quil.util.resolve_constant_key.call(null,mode,quil.core.text_modes);
+return quil.core.current_graphics.call(null).textMode((mode__$1 | (0)));
+});
+/**
+ * Sets the current font size. This size will be used in all
+ * subsequent calls to the text fn. Font size is measured in
+ * units of pixels.
+ */
+quil.core.text_size = (function quil$core$text_size(size){
+return quil.core.current_graphics.call(null).textSize(size);
+});
+/**
+ * Sets a texture to be applied to vertex points. The texture fn must
+ * be called between begin-shape and end-shape and before any calls to
+ * vertex.
+ *
+ * When textures are in use, the fill color is ignored. Instead, use
+ * tint to specify the color of the texture as it is applied to the
+ * shape.
+ */
+quil.core.texture = (function quil$core$texture(img){
+return quil.core.current_graphics.call(null).texture(img);
+});
+/**
+ * Sets the coordinate space for texture mapping. There are two
+ * options, :image and :normal.
+ *
+ * :image refers to the actual coordinates of the image and :normal
+ * refers to a normalized space of values ranging from 0 to 1. The
+ * default mode is :image. In :image, if an image is 100 x 200 pixels,
+ * mapping the image onto the entire size of a quad would require the
+ * points (0,0) (0,100) (100,200) (0,200). The same mapping in
+ * NORMAL_SPACE is (0,0) (0,1) (1,1) (0,1).
+ */
+quil.core.texture_mode = (function quil$core$texture_mode(mode){
+var mode__$1 = quil.util.resolve_constant_key.call(null,mode,quil.core.texture_modes);
+return quil.core.current_graphics.call(null).textureMode((mode__$1 | (0)));
+});
+/**
+ * Calculates and returns the width of any text string.
+ */
+quil.core.text_width = (function quil$core$text_width(data){
+return quil.core.current_graphics.call(null).textWidth(data);
+});
+/**
+ * Sets the fill value for displaying images. Images can be tinted to
+ * specified colors or made transparent by setting the alpha.
+ *
+ * To make an image transparent, but not change it's color, use white
+ * as the tint color and specify an alpha value. For instance,
+ * tint(255, 128) will make an image 50% transparent (unless
+ * colorMode() has been used).
+ *
+ * The value for the parameter gray must be less than or equal to the
+ * current maximum value as specified by colorMode(). The default
+ * maximum value is 255.
+ *
+ * Also used to control the coloring of textures in 3D.
+ */
+quil.core.tint_float = (function quil$core$tint_float(var_args){
+var G__1541 = arguments.length;
+switch (G__1541) {
+case 1:
+return quil.core.tint_float.cljs$core$IFn$_invoke$arity$1((arguments[(0)]));
+
+break;
+case 2:
+return quil.core.tint_float.cljs$core$IFn$_invoke$arity$2((arguments[(0)]),(arguments[(1)]));
+
+break;
+case 3:
+return quil.core.tint_float.cljs$core$IFn$_invoke$arity$3((arguments[(0)]),(arguments[(1)]),(arguments[(2)]));
+
+break;
+case 4:
+return quil.core.tint_float.cljs$core$IFn$_invoke$arity$4((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),(arguments[(3)]));
+
+break;
+default:
+throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join('')));
+
+}
+});
+
+quil.core.tint_float.cljs$core$IFn$_invoke$arity$1 = (function (gray){
+return quil.core.current_graphics.call(null).tint(gray);
+});
+
+quil.core.tint_float.cljs$core$IFn$_invoke$arity$2 = (function (gray,alpha){
+return quil.core.current_graphics.call(null).tint(gray,alpha);
+});
+
+quil.core.tint_float.cljs$core$IFn$_invoke$arity$3 = (function (r,g,b){
+return quil.core.current_graphics.call(null).tint(r,g,b);
+});
+
+quil.core.tint_float.cljs$core$IFn$_invoke$arity$4 = (function (r,g,b,a){
+return quil.core.current_graphics.call(null).tint(g,g,b,a);
+});
+
+quil.core.tint_float.cljs$lang$maxFixedArity = 4;
+
+/**
+ * Sets the fill value for displaying images. Images can be tinted to
+ * specified colors or made transparent by setting the alpha.
+ *
+ * To make an image transparent, but not change it's color, use white
+ * as the tint color and specify an alpha value. For instance,
+ * tint(255, 128) will make an image 50% transparent (unless
+ * colorMode() has been used).
+ *
+ * The value for the parameter gray must be less than or equal to the
+ * current maximum value as specified by colorMode(). The default
+ * maximum value is 255.
+ *
+ * Also used to control the coloring of textures in 3D.
+ */
+quil.core.tint_int = (function quil$core$tint_int(var_args){
+var G__1544 = arguments.length;
+switch (G__1544) {
+case 1:
+return quil.core.tint_int.cljs$core$IFn$_invoke$arity$1((arguments[(0)]));
+
+break;
+case 2:
+return quil.core.tint_int.cljs$core$IFn$_invoke$arity$2((arguments[(0)]),(arguments[(1)]));
+
+break;
+default:
+throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join('')));
+
+}
+});
+
+quil.core.tint_int.cljs$core$IFn$_invoke$arity$1 = (function (rgb){
+return quil.core.current_graphics.call(null).tint(cljs.core.unchecked_int.call(null,rgb));
+});
+
+quil.core.tint_int.cljs$core$IFn$_invoke$arity$2 = (function (rgb,alpha){
+return quil.core.current_graphics.call(null).tint(cljs.core.unchecked_int.call(null,rgb),alpha);
+});
+
+quil.core.tint_int.cljs$lang$maxFixedArity = 2;
+
+/**
+ * Sets the fill value for displaying images. Images can be tinted to
+ * specified colors or made transparent by setting the alpha.
+ *
+ * To make an image transparent, but not change it's color, use white
+ * as the tint color and specify an alpha value. For instance,
+ * tint(255, 128) will make an image 50% transparent (unless
+ * colorMode() has been used).
+ *
+ * The value for the parameter gray must be less than or equal to the
+ * current maximum value as specified by colorMode(). The default
+ * maximum value is 255.
+ *
+ * Also used to control the coloring of textures in 3D.
+ */
+quil.core.tint = (function quil$core$tint(var_args){
+var G__1547 = arguments.length;
+switch (G__1547) {
+case 1:
+return quil.core.tint.cljs$core$IFn$_invoke$arity$1((arguments[(0)]));
+
+break;
+case 2:
+return quil.core.tint.cljs$core$IFn$_invoke$arity$2((arguments[(0)]),(arguments[(1)]));
+
+break;
+case 3:
+return quil.core.tint.cljs$core$IFn$_invoke$arity$3((arguments[(0)]),(arguments[(1)]),(arguments[(2)]));
+
+break;
+case 4:
+return quil.core.tint.cljs$core$IFn$_invoke$arity$4((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),(arguments[(3)]));
+
+break;
+default:
+throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join('')));
+
+}
+});
+
+quil.core.tint.cljs$core$IFn$_invoke$arity$1 = (function (rgb){
+return quil.core.current_graphics.call(null).tint(rgb);
+});
+
+quil.core.tint.cljs$core$IFn$_invoke$arity$2 = (function (rgb,alpha){
+return quil.core.current_graphics.call(null).tint(rgb,alpha);
+});
+
+quil.core.tint.cljs$core$IFn$_invoke$arity$3 = (function (r,g,b){
+return quil.core.tint_float.call(null,r,g,b);
+});
+
+quil.core.tint.cljs$core$IFn$_invoke$arity$4 = (function (r,g,b,a){
+return quil.core.tint_float.call(null,r,g,b,a);
+});
+
+quil.core.tint.cljs$lang$maxFixedArity = 4;
+
+/**
+ * Specifies an amount to displace objects within the display
+ * window. The x parameter specifies left/right translation, the y
+ * parameter specifies up/down translation, and the z parameter
+ * specifies translations toward/away from the screen. Transformations
+ * apply to everything that happens after and subsequent calls to the
+ * function accumulates the effect. For example, calling (translate 50
+ * 0) and then (translate 20, 0) is the same as (translate 70, 0). If
+ * translate is called within draw, the transformation is reset when
+ * the loop begins again. This function can be further controlled by
+ * the push-matrix and pop-matrix.
+ */
+quil.core.translate = (function quil$core$translate(var_args){
+var G__1550 = arguments.length;
+switch (G__1550) {
+case 1:
+return quil.core.translate.cljs$core$IFn$_invoke$arity$1((arguments[(0)]));
+
+break;
+case 2:
+return quil.core.translate.cljs$core$IFn$_invoke$arity$2((arguments[(0)]),(arguments[(1)]));
+
+break;
+case 3:
+return quil.core.translate.cljs$core$IFn$_invoke$arity$3((arguments[(0)]),(arguments[(1)]),(arguments[(2)]));
+
+break;
+default:
+throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join('')));
+
+}
+});
+
+quil.core.translate.cljs$core$IFn$_invoke$arity$1 = (function (v){
+return cljs.core.apply.call(null,quil.core.translate,v);
+});
+
+quil.core.translate.cljs$core$IFn$_invoke$arity$2 = (function (tx,ty){
+return quil.core.current_graphics.call(null).translate(tx,ty);
+});
+
+quil.core.translate.cljs$core$IFn$_invoke$arity$3 = (function (tx,ty,tz){
+return quil.core.current_graphics.call(null).translate(tx,ty,tz);
+});
+
+quil.core.translate.cljs$lang$maxFixedArity = 3;
+
+/**
+ * A triangle is a plane created by connecting three points. The first
+ * two arguments specify the first point, the middle two arguments
+ * specify the second point, and the last two arguments specify the
+ * third point.
+ */
+quil.core.triangle = (function quil$core$triangle(x1,y1,x2,y2,x3,y3){
+return quil.core.current_graphics.call(null).triangle(x1,y1,x2,y2,x3,y3);
+});
+/**
+ * Unpack a binary string to an integer. See binary for converting
+ * integers to strings.
+ */
+quil.core.unbinary = (function quil$core$unbinary(str_val){
+return quil.sketch.current_applet.call(null).unbinary(cljs.core.str.cljs$core$IFn$_invoke$arity$1(str_val));
+});
+/**
+ * Converts a String representation of a hexadecimal number to its
+ * equivalent integer value.
+ */
+quil.core.unhex = (function quil$core$unhex(hex_str){
+return quil.sketch.current_applet.call(null).unhex(cljs.core.str.cljs$core$IFn$_invoke$arity$1(hex_str));
+});
+/**
+ * Updates the display window or image with the data in the pixels array.
+ * Use in conjunction with (pixels). If you're only reading pixels from
+ * the array, there's no need to call update-pixels unless there are
+ * changes.
+ *
+ * Certain renderers may or may not seem to require pixels or
+ * update-pixels. However, the rule is that any time you want to
+ * manipulate the pixels array, you must first call pixels, and
+ * after changes have been made, call update-pixels. Even if the
+ * renderer may not seem to use this function in the current Processing
+ * release, this will always be subject to change.
+ */
+quil.core.update_pixels = (function quil$core$update_pixels(var_args){
+var G__1553 = arguments.length;
+switch (G__1553) {
+case 0:
+return quil.core.update_pixels.cljs$core$IFn$_invoke$arity$0();
+
+break;
+case 1:
+return quil.core.update_pixels.cljs$core$IFn$_invoke$arity$1((arguments[(0)]));
+
+break;
+default:
+throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join('')));
+
+}
+});
+
+quil.core.update_pixels.cljs$core$IFn$_invoke$arity$0 = (function (){
+return quil.core.update_pixels.call(null,quil.core.current_graphics.call(null));
+});
+
+quil.core.update_pixels.cljs$core$IFn$_invoke$arity$1 = (function (img){
+var temp__4657__auto___1555 = img.stored_pix_array;
+if(cljs.core.truth_(temp__4657__auto___1555)){
+var pix_array_1556 = temp__4657__auto___1555;
+img.pixels.set(pix_array_1556);
+
+img.stored_pix_array = null;
+} else {
+}
+
+return img.updatePixels();
+});
+
+quil.core.update_pixels.cljs$lang$maxFixedArity = 1;
+
+/**
+ * All shapes are constructed by connecting a series of
+ * vertices. vertex is used to specify the vertex coordinates for
+ * points, lines, triangles, quads, and polygons and is used
+ * exclusively within the begin-shape and end-shape fns.
+ *
+ * Drawing a vertex in 3D using the z parameter requires the :p3d or
+ * :opengl renderers to be used.
+ *
+ * This function is also used to map a texture onto the geometry. The
+ * texture fn declares the texture to apply to the geometry and the u
+ * and v coordinates set define the mapping of this texture to the
+ * form. By default, the coordinates used for u and v are specified in
+ * relation to the image's size in pixels, but this relation can be
+ * changed with texture-mode.
+ */
+quil.core.vertex = (function quil$core$vertex(var_args){
+var G__1558 = arguments.length;
+switch (G__1558) {
+case 2:
+return quil.core.vertex.cljs$core$IFn$_invoke$arity$2((arguments[(0)]),(arguments[(1)]));
+
+break;
+case 3:
+return quil.core.vertex.cljs$core$IFn$_invoke$arity$3((arguments[(0)]),(arguments[(1)]),(arguments[(2)]));
+
+break;
+case 4:
+return quil.core.vertex.cljs$core$IFn$_invoke$arity$4((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),(arguments[(3)]));
+
+break;
+case 5:
+return quil.core.vertex.cljs$core$IFn$_invoke$arity$5((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),(arguments[(3)]),(arguments[(4)]));
+
+break;
+default:
+throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join('')));
+
+}
+});
+
+quil.core.vertex.cljs$core$IFn$_invoke$arity$2 = (function (x,y){
+return quil.core.current_graphics.call(null).vertex(x,y);
+});
+
+quil.core.vertex.cljs$core$IFn$_invoke$arity$3 = (function (x,y,z){
+return quil.core.current_graphics.call(null).vertex(x,y,z);
+});
+
+quil.core.vertex.cljs$core$IFn$_invoke$arity$4 = (function (x,y,u,v){
+return quil.core.current_graphics.call(null).vertex(x,y,u,v);
+});
+
+quil.core.vertex.cljs$core$IFn$_invoke$arity$5 = (function (x,y,z,u,v){
+return quil.core.current_graphics.call(null).vertex(x,y,z,u,v);
+});
+
+quil.core.vertex.cljs$lang$maxFixedArity = 5;
+
+/**
+ * Returns the current year as an integer (2003, 2004, 2005, etc).
+ */
+quil.core.year = (function quil$core$year(){
+return quil.sketch.current_applet.call(null).year();
+});
+/**
+ * Width of the display window. The value of width is zero until size is
+ * called.
+ */
+quil.core.width = (function quil$core$width(){
+return quil.sketch.current_applet.call(null).width;
+});
+var ret__4684__auto___1565 = (function (){
+/**
+ * Temporarily set the fill color for the body of this macro.
+ * The code outside of with-fill form will have the previous fill color set.
+ *
+ * The fill color has to be in a vector!
+ * Example: (with-fill [255] ...)
+ * (with-fill [10 80 98] ...)
+ */
+quil.core.with_fill = (function quil$core$with_fill(var_args){
+var args__4647__auto__ = [];
+var len__4641__auto___1566 = arguments.length;
+var i__4642__auto___1567 = (0);
+while(true){
+if((i__4642__auto___1567 < len__4641__auto___1566)){
+args__4647__auto__.push((arguments[i__4642__auto___1567]));
+
+var G__1568 = (i__4642__auto___1567 + (1));
+i__4642__auto___1567 = G__1568;
+continue;
+} else {
+}
+break;
+}
+
+var argseq__4648__auto__ = ((((3) < args__4647__auto__.length))?(new cljs.core.IndexedSeq(args__4647__auto__.slice((3)),(0),null)):null);
+return quil.core.with_fill.cljs$core$IFn$_invoke$arity$variadic((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),argseq__4648__auto__);
+});
+
+quil.core.with_fill.cljs$core$IFn$_invoke$arity$variadic = (function (_AMPERSAND_form,_AMPERSAND_env,fill_args,body){
+return cljs.core.sequence.call(null,cljs.core.seq.call(null,cljs.core.concat.call(null,(new cljs.core.List(null,new cljs.core.Symbol("cljs.core","let","cljs.core/let",-308701135,null),null,(1),null)),(new cljs.core.List(null,cljs.core.vec.call(null,cljs.core.sequence.call(null,cljs.core.seq.call(null,cljs.core.concat.call(null,(new cljs.core.List(null,new cljs.core.Symbol(null,"old-fill__1560__auto__","old-fill__1560__auto__",-175135463,null),null,(1),null)),(new cljs.core.List(null,cljs.core.sequence.call(null,cljs.core.seq.call(null,cljs.core.concat.call(null,(new cljs.core.List(null,new cljs.core.Symbol("quil.core","current-fill","quil.core/current-fill",269663137,null),null,(1),null))))),null,(1),null)))))),null,(1),null)),(new cljs.core.List(null,cljs.core.sequence.call(null,cljs.core.seq.call(null,cljs.core.concat.call(null,(new cljs.core.List(null,new cljs.core.Symbol("cljs.core","apply","cljs.core/apply",1757277831,null),null,(1),null)),(new cljs.core.List(null,new cljs.core.Symbol("quil.core","fill","quil.core/fill",814613078,null),null,(1),null)),(new cljs.core.List(null,fill_args,null,(1),null))))),null,(1),null)),body,(new cljs.core.List(null,cljs.core.sequence.call(null,cljs.core.seq.call(null,cljs.core.concat.call(null,(new cljs.core.List(null,new cljs.core.Symbol("quil.core","fill","quil.core/fill",814613078,null),null,(1),null)),(new cljs.core.List(null,new cljs.core.Symbol(null,"old-fill__1560__auto__","old-fill__1560__auto__",-175135463,null),null,(1),null))))),null,(1),null)))));
+});
+
+quil.core.with_fill.cljs$lang$maxFixedArity = (3);
+
+/** @this {Function} */
+quil.core.with_fill.cljs$lang$applyTo = (function (seq1561){
+var G__1562 = cljs.core.first.call(null,seq1561);
+var seq1561__$1 = cljs.core.next.call(null,seq1561);
+var G__1563 = cljs.core.first.call(null,seq1561__$1);
+var seq1561__$2 = cljs.core.next.call(null,seq1561__$1);
+var G__1564 = cljs.core.first.call(null,seq1561__$2);
+var seq1561__$3 = cljs.core.next.call(null,seq1561__$2);
+var self__4628__auto__ = this;
+return self__4628__auto__.cljs$core$IFn$_invoke$arity$variadic(G__1562,G__1563,G__1564,seq1561__$3);
+});
+
+return null;
+})()
+;
+quil.core.with_fill.cljs$lang$macro = true;
+
+var ret__4684__auto___1574 = (function (){
+/**
+ * Temporarily set the stroke color for the body of this macro.
+ * The code outside of with-stroke form will have the previous stroke color set.
+ *
+ * The stroke color has to be in a vector!
+ * Example: (with-stroke [255] ...)
+ * (with-stroke [10 80 98] ...)
+ */
+quil.core.with_stroke = (function quil$core$with_stroke(var_args){
+var args__4647__auto__ = [];
+var len__4641__auto___1575 = arguments.length;
+var i__4642__auto___1576 = (0);
+while(true){
+if((i__4642__auto___1576 < len__4641__auto___1575)){
+args__4647__auto__.push((arguments[i__4642__auto___1576]));
+
+var G__1577 = (i__4642__auto___1576 + (1));
+i__4642__auto___1576 = G__1577;
+continue;
+} else {
+}
+break;
+}
+
+var argseq__4648__auto__ = ((((3) < args__4647__auto__.length))?(new cljs.core.IndexedSeq(args__4647__auto__.slice((3)),(0),null)):null);
+return quil.core.with_stroke.cljs$core$IFn$_invoke$arity$variadic((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),argseq__4648__auto__);
+});
+
+quil.core.with_stroke.cljs$core$IFn$_invoke$arity$variadic = (function (_AMPERSAND_form,_AMPERSAND_env,stroke_args,body){
+return cljs.core.sequence.call(null,cljs.core.seq.call(null,cljs.core.concat.call(null,(new cljs.core.List(null,new cljs.core.Symbol("cljs.core","let","cljs.core/let",-308701135,null),null,(1),null)),(new cljs.core.List(null,cljs.core.vec.call(null,cljs.core.sequence.call(null,cljs.core.seq.call(null,cljs.core.concat.call(null,(new cljs.core.List(null,new cljs.core.Symbol(null,"old-stroke__1569__auto__","old-stroke__1569__auto__",-1825235711,null),null,(1),null)),(new cljs.core.List(null,cljs.core.sequence.call(null,cljs.core.seq.call(null,cljs.core.concat.call(null,(new cljs.core.List(null,new cljs.core.Symbol("quil.core","current-stroke","quil.core/current-stroke",-1148124489,null),null,(1),null))))),null,(1),null)))))),null,(1),null)),(new cljs.core.List(null,cljs.core.sequence.call(null,cljs.core.seq.call(null,cljs.core.concat.call(null,(new cljs.core.List(null,new cljs.core.Symbol("cljs.core","apply","cljs.core/apply",1757277831,null),null,(1),null)),(new cljs.core.List(null,new cljs.core.Symbol("quil.core","stroke","quil.core/stroke",577473004,null),null,(1),null)),(new cljs.core.List(null,stroke_args,null,(1),null))))),null,(1),null)),body,(new cljs.core.List(null,cljs.core.sequence.call(null,cljs.core.seq.call(null,cljs.core.concat.call(null,(new cljs.core.List(null,new cljs.core.Symbol("quil.core","stroke","quil.core/stroke",577473004,null),null,(1),null)),(new cljs.core.List(null,new cljs.core.Symbol(null,"old-stroke__1569__auto__","old-stroke__1569__auto__",-1825235711,null),null,(1),null))))),null,(1),null)))));
+});
+
+quil.core.with_stroke.cljs$lang$maxFixedArity = (3);
+
+/** @this {Function} */
+quil.core.with_stroke.cljs$lang$applyTo = (function (seq1570){
+var G__1571 = cljs.core.first.call(null,seq1570);
+var seq1570__$1 = cljs.core.next.call(null,seq1570);
+var G__1572 = cljs.core.first.call(null,seq1570__$1);
+var seq1570__$2 = cljs.core.next.call(null,seq1570__$1);
+var G__1573 = cljs.core.first.call(null,seq1570__$2);
+var seq1570__$3 = cljs.core.next.call(null,seq1570__$2);
+var self__4628__auto__ = this;
+return self__4628__auto__.cljs$core$IFn$_invoke$arity$variadic(G__1571,G__1572,G__1573,seq1570__$3);
+});
+
+return null;
+})()
+;
+quil.core.with_stroke.cljs$lang$macro = true;
+
+var ret__4684__auto___1583 = (function (){
+/**
+ * Performs body with translation, restores current transformation on
+ * exit.
+ */
+quil.core.with_translation = (function quil$core$with_translation(var_args){
+var args__4647__auto__ = [];
+var len__4641__auto___1584 = arguments.length;
+var i__4642__auto___1585 = (0);
+while(true){
+if((i__4642__auto___1585 < len__4641__auto___1584)){
+args__4647__auto__.push((arguments[i__4642__auto___1585]));
+
+var G__1586 = (i__4642__auto___1585 + (1));
+i__4642__auto___1585 = G__1586;
+continue;
+} else {
+}
+break;
+}
+
+var argseq__4648__auto__ = ((((3) < args__4647__auto__.length))?(new cljs.core.IndexedSeq(args__4647__auto__.slice((3)),(0),null)):null);
+return quil.core.with_translation.cljs$core$IFn$_invoke$arity$variadic((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),argseq__4648__auto__);
+});
+
+quil.core.with_translation.cljs$core$IFn$_invoke$arity$variadic = (function (_AMPERSAND_form,_AMPERSAND_env,translation_vector,body){
+return cljs.core.sequence.call(null,cljs.core.seq.call(null,cljs.core.concat.call(null,(new cljs.core.List(null,new cljs.core.Symbol("cljs.core","let","cljs.core/let",-308701135,null),null,(1),null)),(new cljs.core.List(null,cljs.core.vec.call(null,cljs.core.sequence.call(null,cljs.core.seq.call(null,cljs.core.concat.call(null,(new cljs.core.List(null,new cljs.core.Symbol(null,"tr__1578__auto__","tr__1578__auto__",-613961657,null),null,(1),null)),(new cljs.core.List(null,translation_vector,null,(1),null)))))),null,(1),null)),(new cljs.core.List(null,cljs.core.sequence.call(null,cljs.core.seq.call(null,cljs.core.concat.call(null,(new cljs.core.List(null,new cljs.core.Symbol("quil.core","push-matrix","quil.core/push-matrix",1356326676,null),null,(1),null))))),null,(1),null)),(new cljs.core.List(null,cljs.core.sequence.call(null,cljs.core.seq.call(null,cljs.core.concat.call(null,(new cljs.core.List(null,new cljs.core.Symbol(null,"try","try",-1273693247,null),null,(1),null)),(new cljs.core.List(null,cljs.core.sequence.call(null,cljs.core.seq.call(null,cljs.core.concat.call(null,(new cljs.core.List(null,new cljs.core.Symbol("quil.core","translate","quil.core/translate",150889028,null),null,(1),null)),(new cljs.core.List(null,new cljs.core.Symbol(null,"tr__1578__auto__","tr__1578__auto__",-613961657,null),null,(1),null))))),null,(1),null)),body,(new cljs.core.List(null,cljs.core.sequence.call(null,cljs.core.seq.call(null,cljs.core.concat.call(null,(new cljs.core.List(null,new cljs.core.Symbol(null,"finally","finally",-1065347064,null),null,(1),null)),(new cljs.core.List(null,cljs.core.sequence.call(null,cljs.core.seq.call(null,cljs.core.concat.call(null,(new cljs.core.List(null,new cljs.core.Symbol("quil.core","pop-matrix","quil.core/pop-matrix",310892617,null),null,(1),null))))),null,(1),null))))),null,(1),null))))),null,(1),null)))));
+});
+
+quil.core.with_translation.cljs$lang$maxFixedArity = (3);
+
+/** @this {Function} */
+quil.core.with_translation.cljs$lang$applyTo = (function (seq1579){
+var G__1580 = cljs.core.first.call(null,seq1579);
+var seq1579__$1 = cljs.core.next.call(null,seq1579);
+var G__1581 = cljs.core.first.call(null,seq1579__$1);
+var seq1579__$2 = cljs.core.next.call(null,seq1579__$1);
+var G__1582 = cljs.core.first.call(null,seq1579__$2);
+var seq1579__$3 = cljs.core.next.call(null,seq1579__$2);
+var self__4628__auto__ = this;
+return self__4628__auto__.cljs$core$IFn$_invoke$arity$variadic(G__1580,G__1581,G__1582,seq1579__$3);
+});
+
+return null;
+})()
+;
+quil.core.with_translation.cljs$lang$macro = true;
+
+var ret__4684__auto___1592 = (function (){
+/**
+ * Performs body with rotation, restores current transformation on exit.
+ * Accepts a vector [angle] or [angle x-axis y-axis z-axis].
+ *
+ * Example:
+ * (with-rotation [angle]
+ * (vertex 1 2))
+ */
+quil.core.with_rotation = (function quil$core$with_rotation(var_args){
+var args__4647__auto__ = [];
+var len__4641__auto___1593 = arguments.length;
+var i__4642__auto___1594 = (0);
+while(true){
+if((i__4642__auto___1594 < len__4641__auto___1593)){
+args__4647__auto__.push((arguments[i__4642__auto___1594]));
+
+var G__1595 = (i__4642__auto___1594 + (1));
+i__4642__auto___1594 = G__1595;
+continue;
+} else {
+}
+break;
+}
+
+var argseq__4648__auto__ = ((((3) < args__4647__auto__.length))?(new cljs.core.IndexedSeq(args__4647__auto__.slice((3)),(0),null)):null);
+return quil.core.with_rotation.cljs$core$IFn$_invoke$arity$variadic((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),argseq__4648__auto__);
+});
+
+quil.core.with_rotation.cljs$core$IFn$_invoke$arity$variadic = (function (_AMPERSAND_form,_AMPERSAND_env,rotation,body){
+return cljs.core.sequence.call(null,cljs.core.seq.call(null,cljs.core.concat.call(null,(new cljs.core.List(null,new cljs.core.Symbol("cljs.core","let","cljs.core/let",-308701135,null),null,(1),null)),(new cljs.core.List(null,cljs.core.vec.call(null,cljs.core.sequence.call(null,cljs.core.seq.call(null,cljs.core.concat.call(null,(new cljs.core.List(null,new cljs.core.Symbol(null,"tr__1587__auto__","tr__1587__auto__",-1418251344,null),null,(1),null)),(new cljs.core.List(null,rotation,null,(1),null)))))),null,(1),null)),(new cljs.core.List(null,cljs.core.sequence.call(null,cljs.core.seq.call(null,cljs.core.concat.call(null,(new cljs.core.List(null,new cljs.core.Symbol("quil.core","push-matrix","quil.core/push-matrix",1356326676,null),null,(1),null))))),null,(1),null)),(new cljs.core.List(null,cljs.core.sequence.call(null,cljs.core.seq.call(null,cljs.core.concat.call(null,(new cljs.core.List(null,new cljs.core.Symbol(null,"try","try",-1273693247,null),null,(1),null)),(new cljs.core.List(null,cljs.core.sequence.call(null,cljs.core.seq.call(null,cljs.core.concat.call(null,(new cljs.core.List(null,new cljs.core.Symbol("cljs.core","apply","cljs.core/apply",1757277831,null),null,(1),null)),(new cljs.core.List(null,new cljs.core.Symbol("quil.core","rotate","quil.core/rotate",-1944995048,null),null,(1),null)),(new cljs.core.List(null,new cljs.core.Symbol(null,"tr__1587__auto__","tr__1587__auto__",-1418251344,null),null,(1),null))))),null,(1),null)),body,(new cljs.core.List(null,cljs.core.sequence.call(null,cljs.core.seq.call(null,cljs.core.concat.call(null,(new cljs.core.List(null,new cljs.core.Symbol(null,"finally","finally",-1065347064,null),null,(1),null)),(new cljs.core.List(null,cljs.core.sequence.call(null,cljs.core.seq.call(null,cljs.core.concat.call(null,(new cljs.core.List(null,new cljs.core.Symbol("quil.core","pop-matrix","quil.core/pop-matrix",310892617,null),null,(1),null))))),null,(1),null))))),null,(1),null))))),null,(1),null)))));
+});
+
+quil.core.with_rotation.cljs$lang$maxFixedArity = (3);
+
+/** @this {Function} */
+quil.core.with_rotation.cljs$lang$applyTo = (function (seq1588){
+var G__1589 = cljs.core.first.call(null,seq1588);
+var seq1588__$1 = cljs.core.next.call(null,seq1588);
+var G__1590 = cljs.core.first.call(null,seq1588__$1);
+var seq1588__$2 = cljs.core.next.call(null,seq1588__$1);
+var G__1591 = cljs.core.first.call(null,seq1588__$2);
+var seq1588__$3 = cljs.core.next.call(null,seq1588__$2);
+var self__4628__auto__ = this;
+return self__4628__auto__.cljs$core$IFn$_invoke$arity$variadic(G__1589,G__1590,G__1591,seq1588__$3);
+});
+
+return null;
+})()
+;
+quil.core.with_rotation.cljs$lang$macro = true;
+
+var ret__4684__auto___1601 = (function (){
+/**
+ * All subsequent calls of any drawing function will draw on given
+ * graphics. 'with-graphics' cannot be nested (you can draw simultaneously
+ * only on 1 graphics)
+ */
+quil.core.with_graphics = (function quil$core$with_graphics(var_args){
+var args__4647__auto__ = [];
+var len__4641__auto___1602 = arguments.length;
+var i__4642__auto___1603 = (0);
+while(true){
+if((i__4642__auto___1603 < len__4641__auto___1602)){
+args__4647__auto__.push((arguments[i__4642__auto___1603]));
+
+var G__1604 = (i__4642__auto___1603 + (1));
+i__4642__auto___1603 = G__1604;
+continue;
+} else {
+}
+break;
+}
+
+var argseq__4648__auto__ = ((((3) < args__4647__auto__.length))?(new cljs.core.IndexedSeq(args__4647__auto__.slice((3)),(0),null)):null);
+return quil.core.with_graphics.cljs$core$IFn$_invoke$arity$variadic((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),argseq__4648__auto__);
+});
+
+quil.core.with_graphics.cljs$core$IFn$_invoke$arity$variadic = (function (_AMPERSAND_form,_AMPERSAND_env,graphics,body){
+return cljs.core.sequence.call(null,cljs.core.seq.call(null,cljs.core.concat.call(null,(new cljs.core.List(null,new cljs.core.Symbol("cljs.core","let","cljs.core/let",-308701135,null),null,(1),null)),(new cljs.core.List(null,cljs.core.vec.call(null,cljs.core.sequence.call(null,cljs.core.seq.call(null,cljs.core.concat.call(null,(new cljs.core.List(null,new cljs.core.Symbol(null,"gr__1596__auto__","gr__1596__auto__",-1397057021,null),null,(1),null)),(new cljs.core.List(null,graphics,null,(1),null)))))),null,(1),null)),(new cljs.core.List(null,cljs.core.sequence.call(null,cljs.core.seq.call(null,cljs.core.concat.call(null,(new cljs.core.List(null,new cljs.core.Symbol("cljs.core","binding","cljs.core/binding",2050379843,null),null,(1),null)),(new cljs.core.List(null,cljs.core.vec.call(null,cljs.core.sequence.call(null,cljs.core.seq.call(null,cljs.core.concat.call(null,(new cljs.core.List(null,new cljs.core.Symbol("quil.core","*graphics*","quil.core/*graphics*",-1088142302,null),null,(1),null)),(new cljs.core.List(null,new cljs.core.Symbol(null,"gr__1596__auto__","gr__1596__auto__",-1397057021,null),null,(1),null)))))),null,(1),null)),(new cljs.core.List(null,cljs.core.sequence.call(null,cljs.core.seq.call(null,cljs.core.concat.call(null,(new cljs.core.List(null,new cljs.core.Symbol(null,".beginDraw",".beginDraw",1110767550,null),null,(1),null)),(new cljs.core.List(null,new cljs.core.Symbol(null,"gr__1596__auto__","gr__1596__auto__",-1397057021,null),null,(1),null))))),null,(1),null)),body,(new cljs.core.List(null,cljs.core.sequence.call(null,cljs.core.seq.call(null,cljs.core.concat.call(null,(new cljs.core.List(null,new cljs.core.Symbol(null,".endDraw",".endDraw",795589408,null),null,(1),null)),(new cljs.core.List(null,new cljs.core.Symbol(null,"gr__1596__auto__","gr__1596__auto__",-1397057021,null),null,(1),null))))),null,(1),null))))),null,(1),null)))));
+});
+
+quil.core.with_graphics.cljs$lang$maxFixedArity = (3);
+
+/** @this {Function} */
+quil.core.with_graphics.cljs$lang$applyTo = (function (seq1597){
+var G__1598 = cljs.core.first.call(null,seq1597);
+var seq1597__$1 = cljs.core.next.call(null,seq1597);
+var G__1599 = cljs.core.first.call(null,seq1597__$1);
+var seq1597__$2 = cljs.core.next.call(null,seq1597__$1);
+var G__1600 = cljs.core.first.call(null,seq1597__$2);
+var seq1597__$3 = cljs.core.next.call(null,seq1597__$2);
+var self__4628__auto__ = this;
+return self__4628__auto__.cljs$core$IFn$_invoke$arity$variadic(G__1598,G__1599,G__1600,seq1597__$3);
+});
+
+return null;
+})()
+;
+quil.core.with_graphics.cljs$lang$macro = true;
+
+/**
+ * Create and start a new visualisation applet. Can be used to create
+ * new sketches programmatically. See documentation for 'defsketch' for
+ * list of available options.
+ */
+quil.core.sketch = (function quil$core$sketch(var_args){
+var args__4647__auto__ = [];
+var len__4641__auto___1606 = arguments.length;
+var i__4642__auto___1607 = (0);
+while(true){
+if((i__4642__auto___1607 < len__4641__auto___1606)){
+args__4647__auto__.push((arguments[i__4642__auto___1607]));
+
+var G__1608 = (i__4642__auto___1607 + (1));
+i__4642__auto___1607 = G__1608;
+continue;
+} else {
+}
+break;
+}
+
+var argseq__4648__auto__ = ((((0) < args__4647__auto__.length))?(new cljs.core.IndexedSeq(args__4647__auto__.slice((0)),(0),null)):null);
+return quil.core.sketch.cljs$core$IFn$_invoke$arity$variadic(argseq__4648__auto__);
+});
+
+quil.core.sketch.cljs$core$IFn$_invoke$arity$variadic = (function (opts){
+return cljs.core.apply.call(null,quil.sketch.sketch,opts);
+});
+
+quil.core.sketch.cljs$lang$maxFixedArity = (0);
+
+/** @this {Function} */
+quil.core.sketch.cljs$lang$applyTo = (function (seq1605){
+var self__4629__auto__ = this;
+return self__4629__auto__.cljs$core$IFn$_invoke$arity$variadic(cljs.core.seq.call(null,seq1605));
+});
+
+var ret__4684__auto___1613 = (function (){
+/**
+ * Define and start a sketch and bind it to a var with the symbol
+ * app-name. If any of the options to the various callbacks are
+ * symbols, it wraps them in a call to var to ensure they aren't
+ * inlined and that redefinitions to the original fns are reflected in
+ * the visualisation.
+ *
+ * Available options:
+ *
+ * :size - A vector of width and height for the sketch or :fullscreen.
+ * Defaults to [500 300]. If you're using :fullscreen you may
+ * want to enable present mode - :features [:present]
+ *
+ * :renderer - Specifies the renderer type. One of :p2d, :p3d, :java2d,
+ * :opengl, :pdf). Defaults to :java2d. :dxf renderer
+ * can't be used as sketch renderer. Use begin-raw method
+ * instead. In clojurescript only :p2d and :p3d renderers
+ * are supported.
+ *
+ * :output-file - Specifies an output file path. Only used in :pdf mode.
+ * Not supported in clojurescript.
+ *
+ * :title - A string which will be displayed at the top of
+ * the sketch window. Not supported in clojurescript.
+ *
+ * :features - A vector of keywords customizing sketch behaviour.
+ * Supported features:
+ *
+ * :keep-on-top - Sketch window will always be above other
+ * windows. Note: some platforms might not
+ * support always-on-top windows.
+ * Not supported in clojurescript.
+ *
+ * :exit-on-close - Shutdown JVM when sketch is closed.
+ * Not supported in clojurescript.
+ *
+ * :resizable - Makes sketch resizable.
+ * Not supported in clojurescript.
+ *
+ * :no-safe-fns - Do not catch and print exceptions thrown
+ * inside functions provided to sketch (like
+ * draw, mouse-click, key-pressed and
+ * other). By default all exceptions thrown
+ * inside these functions are catched. This
+ * prevents sketch from breaking when bad
+ * function was provided and allows you to
+ * fix it and reload it on fly. You can
+ * disable this behaviour by enabling
+ * :no-safe-fns feature.
+ * Not supported in clojurescript.
+ *
+ * :present - Switch to present mode (fullscreen without
+ * borders, OS panels). You may want to use
+ * this feature together with :size :fullscreen.
+ * Not supported in clojurescript.
+ *
+ * :no-start - Disables autostart if sketch was created using
+ * defsketch macro. To start sketch you have to
+ * call function created defsketch.
+ * Supported only in clojurescript.
+ *
+ * :global-key-events - Allows a sketch to receive any
+ * keyboard event sent to the page,
+ * regardless of whether the canvas it is
+ * loaded in has focus or not.
+ * Supported only in clojurescript.
+ *
+ * Usage example: :features [:keep-on-top :present]
+ *
+ * :bgcolor - Sets background color for unused space in present mode.
+ * Color is specified in hex format: #XXXXXX.
+ * Example: :bgcolor "#00FFFF" (cyan background)
+ * Not supported in clojurescript.
+ *
+ * :display - Sets what display should be used by this sketch.
+ * Displays are numbered starting from 0. Example: :display 1.
+ * Not supported in clojurescript.
+ *
+ * :setup - A function to be called once when setting the sketch up.
+ *
+ * :draw - A function to be repeatedly called at most n times per
+ * second where n is the target frame-rate set for
+ * the visualisation.
+ *
+ * :host - String id of canvas element or DOM element itself.
+ * Specifies host for the sketch. Must be specified in sketch,
+ * may be omitted in defsketch. If ommitted in defsketch,
+ * :host is set to the name of the sketch. If element with
+ * specified id is not found on the page and page is empty -
+ * new canvas element will be created. Used in clojurescript.
+ *
+ * :focus-gained - Called when the sketch gains focus.
+ * Not supported in clojurescript.
+ *
+ * :focus-lost - Called when the sketch loses focus.
+ * Not supported in clojurescript.
+ *
+ * :mouse-entered - Called when the mouse enters the sketch window.
+ *
+ * :mouse-exited - Called when the mouse leaves the sketch window
+ *
+ * :mouse-pressed - Called every time a mouse button is pressed.
+ *
+ * :mouse-released - Called every time a mouse button is released.
+ *
+ * :mouse-clicked - called once after a mouse button has been pressed
+ * and then released.
+ *
+ * :mouse-moved - Called every time the mouse moves and a button is
+ * not pressed.
+ *
+ * :mouse-dragged - Called every time the mouse moves and a button is
+ * pressed.
+ *
+ * :mouse-wheel - Called every time mouse wheel is rotated.
+ * Takes 1 argument - wheel rotation, an int.
+ * Negative values if the mouse wheel was rotated
+ * up/away from the user, and positive values
+ * if the mouse wheel was rotated down/ towards the user
+ *
+ * :key-pressed - Called every time any key is pressed.
+ *
+ * :key-released - Called every time any key is released.
+ *
+ * :key-typed - Called once every time non-modifier keys are
+ * pressed.
+ *
+ * :on-close - Called once, when sketch is closed
+ * Not supported in clojurescript.
+ *
+ * :middleware - Vector of middleware to be applied to the sketch.
+ * Middleware will be applied in the same order as in comp
+ * function: [f g] will be applied as (f (g options)).
+ *
+ * :settings - cousin of :setup. A function to be called once when
+ * setting sketch up. Should be used only for (smooth) and
+ * (no-smooth). Due to Processing limitations these functions
+ * cannot be used neither in :setup nor in :draw.
+ */
+quil.core.defsketch = (function quil$core$defsketch(var_args){
+var args__4647__auto__ = [];
+var len__4641__auto___1614 = arguments.length;
+var i__4642__auto___1615 = (0);
+while(true){
+if((i__4642__auto___1615 < len__4641__auto___1614)){
+args__4647__auto__.push((arguments[i__4642__auto___1615]));
+
+var G__1616 = (i__4642__auto___1615 + (1));
+i__4642__auto___1615 = G__1616;
+continue;
+} else {
+}
+break;
+}
+
+var argseq__4648__auto__ = ((((3) < args__4647__auto__.length))?(new cljs.core.IndexedSeq(args__4647__auto__.slice((3)),(0),null)):null);
+return quil.core.defsketch.cljs$core$IFn$_invoke$arity$variadic((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),argseq__4648__auto__);
+});
+
+quil.core.defsketch.cljs$core$IFn$_invoke$arity$variadic = (function (_AMPERSAND_form,_AMPERSAND_env,app_name,options){
+return cljs.core.sequence.call(null,cljs.core.seq.call(null,cljs.core.concat.call(null,(new cljs.core.List(null,new cljs.core.Symbol("quil.sketch$macros","defsketch","quil.sketch$macros/defsketch",2065609719,null),null,(1),null)),(new cljs.core.List(null,app_name,null,(1),null)),options)));
+});
+
+quil.core.defsketch.cljs$lang$maxFixedArity = (3);
+
+/** @this {Function} */
+quil.core.defsketch.cljs$lang$applyTo = (function (seq1609){
+var G__1610 = cljs.core.first.call(null,seq1609);
+var seq1609__$1 = cljs.core.next.call(null,seq1609);
+var G__1611 = cljs.core.first.call(null,seq1609__$1);
+var seq1609__$2 = cljs.core.next.call(null,seq1609__$1);
+var G__1612 = cljs.core.first.call(null,seq1609__$2);
+var seq1609__$3 = cljs.core.next.call(null,seq1609__$2);
+var self__4628__auto__ = this;
+return self__4628__auto__.cljs$core$IFn$_invoke$arity$variadic(G__1610,G__1611,G__1612,seq1609__$3);
+});
+
+return null;
+})()
+;
+quil.core.defsketch.cljs$lang$macro = true;
+
+/**
+ * Returns true if char c is a 'coded' char i.e. it is necessary to
+ * fetch the key-code as an integer and use that to determine the
+ * specific key pressed. See key-keyword.
+ */
+quil.core.key_coded_QMARK_ = (function quil$core$key_coded_QMARK_(c){
+return cljs.core._EQ_.call(null,(65535),String(c).charCodeAt());
+});
+/**
+ * Returns a keyword representing the currently pressed key. Modifier
+ * keys are represented as: :up, :down, :left, :right, :alt, :control,
+ * :shift, :command, :f1-24
+ */
+quil.core.key_as_keyword = (function quil$core$key_as_keyword(){
+var key_char = quil.core.raw_key.call(null);
+var code = quil.core.key_code.call(null);
+if(quil.core.key_coded_QMARK_.call(null,key_char)){
+return cljs.core.get.call(null,quil.core.KEY_CODES,code,new cljs.core.Keyword(null,"unknown-key","unknown-key",255305911));
+} else {
+return cljs.core.keyword.call(null,String(key_char));
+}
+});
+
+//# sourceMappingURL=core.js.map