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+---
+title: Erlang Pitfalls
+description: >-
+ Common pitfalls that people may run into when designing and writing
+ large-scale erlang applications.
+tags: tech
+---
+
+I've been involved with a large-ish scale erlang project at Grooveshark since
+sometime around 2011. I started this project knowing absolutely nothing about
+erlang, but now I feel I have accumulated enough knowlege over time that I could
+conceivably give some back. Specifically, common pitfalls that people may run
+into when designing and writing a large-scale erlang application. Some of these
+may show up when searching for them, but some of them you may not even know you
+need to search for.
+
+## now() vs timestamp()
+
+The cononical way of getting the current timestamp in erlang is to use
+`erlang:now()`. This works great at small loads, but if you find your
+application slowing down greatly at highly parallel loads and you're calling
+`erlang:now()` a lot, it may be the culprit.
+
+A property of this method you may not realize is that it is monotonically
+increasing, meaning even if two processes call it at the *exact* same time they
+will both receive different output. This is done through some locking on the
+low-level, as well as a bit of math to balance out the time getting out of sync
+in the scenario.
+
+There are situations where fetching always unique timestamps is useful, such as
+seeding RNGs and generating unique identifiers for things, but usually when
+people fetch a timestamp they just want a timestamp. For these cases,
+`os:timestamp()` can be used. It is not blocked by any locks, it simply returns
+the time.
+
+## The rpc module is slow
+
+The built-in `rpc` module is slower than you'd think. This mostly stems from it
+doing a lot of extra work for every `call` and `cast` that you do, ensuring that
+certain conditions are accounted for. If, however, it's sufficient for the
+calling side to know that a call timed-out on them and not worry about it any
+further you may benefit from simply writing your own rpc module. Alternatively,
+use [one which already exists](https://github.com/cloudant/rexi).
+
+## Don't send anonymous functions between nodes
+
+One of erlang's niceties is transparent message sending between two phsyical
+erlang nodes. Once nodes are connected, a process on one can send any message to
+a process on the other exactly as if they existed on the same node. This is fine
+for many data-types, but for anonymous functions it should be avoided.
+
+For example:
+
+```erlang
+RemotePid ! {fn, fun(I) -> I + 1 end}.
+```
+
+Would be better written as
+
+```erlang
+incr(I) ->
+ I + 1.
+
+RemotePid ! {fn, ?MODULE, incr}.
+```
+
+and then using an `apply` on the RemotePid to actually execute the function.
+
+This is because hot-swapping code messes with anonymous functions quite a bit.
+Erlang isn't actually sending a function definition across the wire; it's simply
+sending a reference to a function. If you've changed the code within the
+anonymous function on a node, that reference changes. The sending node is
+sending a reference to a function which may not exist anymore on the receiving
+node, and you'll get a weird error which Google doesn't return many results for.
+
+Alternatively, if you simply send atoms across the wire and use `apply` on the
+other side, only atoms are sent and the two nodes involved can have totally
+different ideas of what the function itself does without any problems.
+
+## Hot-swapping code is a convenience, not a crutch
+
+Hot swapping code is the bees-knees. It lets you not have to worry about
+rolling-restarts for trivial code changes, and so adds stability to your
+cluster. My warning is that you should not rely on it. If your cluster can't
+survive a node being restarted for a code change, then it can't survive if that
+node fails completely, or fails and comes back up. Design your system pretending
+that hot-swapping does not exist, and only once you've done that allow yourself
+to use it.
+
+## GC sometimes needs a boost
+
+Erlang garbage collection (GC) acts on a per-erlang-process basis, meaning that
+each process decides on its own to garbage collect itself. This is nice because
+it means stop-the-world isn't a problem, but it does have some interesting
+effects.
+
+We had a problem with our node memory graphs looking like an upwards facing
+line, instead of a nice sinusoid relative to the number of connections during
+the day. We couldn't find a memory leak *anywhere*, and so started profiling. We
+found that the memory seemed to be comprised of mostly binary data in process
+heaps. On a hunch my coworker Mike Cugini (who gets all the credit for this) ran
+the following on a node:
+
+```erlang
+lists:foreach(erlang:garbage_collect/1, erlang:processes()).
+```
+
+and saw memory drop in a huge way. We made that code run every 10 minutes or so
+and suddenly our memory problem went away.
+
+The problem is that we had a lot of processes which individually didn't have
+much heap data, but all-together were crushing the box. Each didn't think it had
+enough to garbage collect very often, so memory just kept going up. Calling the
+above forces all processes to garbage collect, and thus throw away all those
+little binary bits they were hoarding.
+
+## These aren't the solutions you are looking for
+
+The `erl` process has tons of command-line options which allow you to tweak all
+kinds of knobs. We've had tons of performance problems with our application, as
+of yet not a single one has been solved with turning one of these knobs. They've
+all been design issues or just run-of-the-mill bugs. I'm not saying the knobs
+are *never* useful, but I haven't seen it yet.
+
+## Erlang processes are great, except when they're not
+
+The erlang model of allowing processes to manage global state works really well
+in many cases. Possibly even most cases. There are, however, times when it
+becomes a performance problem. This became apparent in the project I was working
+on for Grooveshark, which was, at its heart, a pubsub server.
+
+The architecture was very simple: each channel was managed by a process, client
+connection processes subscribed to that channel and received publishes from it.
+Easy right? The problem was that extremely high volume channels were simply not
+able to keep up with the load. The channel process could do certain things very
+fast, but there were some operations which simply took time and slowed
+everything down. For example, channels could have arbitrary properties set on
+them by their owners. Retrieving an arbitrary property from a channel was a
+fairly fast operation: client `call`s the channel process, channel process
+immediately responds with the property value. No blocking involved.
+
+But as soon as there was any kind of call which required the channel process to
+talk to yet *another* process (unfortunately necessary), things got hairy. On
+high volume channels publishes/gets/set operations would get massively backed up
+in the message queue while the process was blocked on another process. We tried
+many things, but ultimately gave up on the process-per-channel approach.
+
+We instead decided on keeping *all* channel state in a transactional database.
+When client processes "called" operations on a channel, they really are just
+acting on the database data inline, no message passing involved. This means that
+read-only operations are super-fast because there is minimal blocking, and if
+some random other process is being slow it only affects the one client making
+the call which is causing it to be slow, and not holding up a whole host of
+other clients.
+
+## Mnesia might not be what you want
+
+This one is probably a bit controversial, and definitely subject to use-cases.
+Do your own testing and profiling, find out what's right for you.
+
+Mnesia is erlang's solution for global state. It's an in-memory transactional
+database which can scale to N nodes and persist to disk. It is hosted
+directly in the erlang processes memory so you interact with it in erlang
+directly in your code; no calling out to database drivers and such. Sounds great
+right?
+
+Unfortunately mnesia is not a very full-featured database. It is essentially a
+key-value store which can hold arbitrary erlang data-types, albeit in a set
+schema which you lay out for it during startup. This means that more complex
+types like sorted sets and hash maps (although this was addressed with the
+introduction of the map data-type in R17) are difficult to work with within
+mnesia. Additionally, erlang's data model of immutability, while awesome
+usually, can bite you here because it's difficult (impossible?) to pull out
+chunks of data within a record without accessing the whole record.
+
+For example, when retrieving the list of processes subscribed to a channel our
+application doesn't simply pull the full list and iterate over it. This is too
+slow, and in some cases the subscriber list was so large it wasn't actually
+feasible. The channel process wasn't cleaning up its heap fast enough, so
+multiple publishes would end up with multiple copies of the giant list in
+memory. This became a problem. Instead we chain spawned processes, each of which
+pull a set chunk of the subsciber list, and iterate over that. This is very
+difficult to implement in mnesia without pulling the full subscriber list into
+the process' memory at some point in the process.
+
+It is, however, fairly trivial to implement in redis using sorted sets. For this
+case, and many other cases after, the motto for performance improvements became
+"stick it in redis". The application is at the point where *all* state which
+isn't directly tied to a specific connection is kept in redis, encoded using
+`term_to_binary`. The performance hit of going to an outside process for data
+was actually much less than we'd originally thought, and ended up being a plus
+since we had much more freedom to do interesting hacks to speedup up our
+accesses.