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-// Compiled by ClojureScript 1.10.439 {}
-goog.provide('quil.middleware');
-goog.require('cljs.core');
-goog.require('quil.middlewares.fun_mode');
-goog.require('quil.middlewares.navigation_3d');
-goog.require('quil.middlewares.navigation_2d');
-/**
- * Introduces function mode. Adds 'update' function which takes current
- * state and returns new state. Makes all other functions (setup, draw,
- * mouse-click, etc) state-aware. See wiki for more details.
- */
-quil.middleware.fun_mode = (function quil$middleware$fun_mode(options){
-return quil.middlewares.fun_mode.fun_mode.call(null,options);
-});
-/**
- * Enables navigation in 3D space. Similar to how it is done in
- * shooters: WASD navigation, space is go up, drag mouse to look around.
- * This middleware requires fun-mode.
- *
- *
- * Navigation
- *
- * * Drag mouse to look around. You can change settings to bind
- * mouse-moved instead of mouse-dragged to look around. See
- * customization info below.
- *
- * * Keyboard:
- * * w - go forward
- * * s - go backward
- * * a - strafe left
- * * d - strafe right
- * * space - go up
- * * z - go down, can't bind to ctrl, limitation of Processing
- *
- *
- * Customization
- *
- * You can customize this middleware by providing map as
- * :navigation-3d option in defsketch/sketch. Map can have following
- * optional keys:
- *
- * :position - vector of 3 numbers, initial camera position. Default
- * is the same as in 'camera' function.
- *
- * :straight - vector of 3 numbers, direction you'll be looking at.
- * Default is [0 0 -1] (looking down).
- *
- * :up - vector of 3 numbers, 'up' direction. Default is [0 1 0].
- *
- * :pixels-in-360 - number, mouse sensitivity. Defines how many pixels
- * you need to move/drag you mouse to rotate 360 degrees.
- * The less the number the more sensitive is mouse.
- * Default is 1000.
- *
- * :step-size - number, number of pixels you move on each key event (wasd).
- * Default is 20.
- *
- * :rotate-on - keyword, either :mouse-dragged or :mouse-moved. Specifies
- * on which mouse event camera should rotate. Default is
- * :mouse-dragged.
- *
- *
- * Accessing position information from sketch
- *
- * navigation-3d uses fun-mode under the hood so all position-related
- * information is stored in the state map. It means that you can access in
- * draw/update/any handler and modify it if you need to. Position
- * information is a map which is stored under :navigation-3d key in the
- * state map. Position consists of 3 values: :position, :straight and :up.
- * See "Customization" section above for more details.
- *
- * Usage example:
- *
- * (q/defsketch my-sketch
- * ...
- * :middleware [m/fun-mode m/navigation-3d])
- *
- * See wiki article for more(?) details:
- * https://github.com/quil/quil/wiki/Navigation-3D
- */
-quil.middleware.navigation_3d = (function quil$middleware$navigation_3d(options){
-return quil.middlewares.navigation_3d.navigation_3d.call(null,options);
-});
-/**
- * Enables navigation over 2D sketch. Drag mouse to change the center of the
- * sketch and mouse wheel controls zoom. This middleware requires fun-mode.
- *
- * Customization
- *
- * You can customize this middleware by providing map as
- * :navigation-2d option in defsketch/sketch. Map can have following
- * optional keys:
- *
- * :position - vector of 2 numbers, x and y - center of the screen.
- * Default is width/2, height/2.
- *
- * :zoom - number indicating current zoom level. Default is 1.
- *
- * Accessing position information from sketch
- *
- * navigation-2d uses fun-mode under the hood so all position-related
- * information is stored in the state map. It means that you can access in
- * draw/update/any handler and modify it if you need to. Position
- * information is a map which is stored under :navigation-2d key in the
- * state map. Position consists of 2 values: :position and :zoom.
- * See "Customization" section above for more details.
- *
- * Usage example:
- *
- * (q/defsketch my-sketch
- * ...
- * :middleware [m/fun-mode m/navigation-2d])
- */
-quil.middleware.navigation_2d = (function quil$middleware$navigation_2d(options){
-return quil.middlewares.navigation_2d.navigation_2d.call(null,options);
-});
-
-//# sourceMappingURL=middleware.js.map