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// Compiled by ClojureScript 1.9.473 {}
goog.provide('quil.middleware');
goog.require('cljs.core');
goog.require('quil.middlewares.fun_mode');
goog.require('quil.middlewares.navigation_3d');
goog.require('quil.middlewares.navigation_2d');
/**
 * Introduces function mode. Adds 'update' function which takes current
 *   state and returns new state. Makes all other functions (setup, draw,
 *   mouse-click, etc) state-aware. See wiki for more details.
 */
quil.middleware.fun_mode = (function quil$middleware$fun_mode(options){
return quil.middlewares.fun_mode.fun_mode.call(null,options);
});
/**
 * Enables navigation in 3D space. Similar to how it is done in
 *   shooters: WASD navigation, space is go up, drag mouse to look around.
 *   This middleware requires fun-mode.
 * 
 * 
 *   Navigation
 * 
 *   * Drag mouse to look around. You can change settings to bind
 *  mouse-moved instead of mouse-dragged to look around. See
 *  customization info below.
 * 
 *   * Keyboard:
 *  * w - go forward
 *  * s - go backward
 *  * a - strafe left
 *  * d - strafe right
 *  * space - go up
 *  * z - go down, can't bind to ctrl, limitation of Processing
 * 
 * 
 *   Customization
 * 
 *   You can customize this middleware by providing map as
 *   :navigation-3d option in defsketch/sketch. Map can have following
 *   optional keys:
 * 
 *   :position - vector of 3 numbers, initial camera position. Default
 *            is the same as in 'camera' function.
 * 
 *   :straight - vector of 3 numbers, direction you'll be looking at.
 *            Default is [0 0 -1] (looking down).
 * 
 *   :up - vector of 3 numbers, 'up' direction. Default is [0 1 0].
 * 
 *   :pixels-in-360 - number, mouse sensitivity. Defines how many pixels
 *                 you need to move/drag you mouse to rotate 360 degrees.
 *                 The less the number the more sensitive is mouse.
 *                 Default is 1000.
 * 
 *   :step-size - number, number of pixels you move on each key event (wasd).
 *             Default is 20.
 * 
 *   :rotate-on - keyword, either :mouse-dragged or :mouse-moved. Specifies
 *             on which mouse event camera should rotate. Default is
 *             :mouse-dragged.
 * 
 * 
 *   Accessing position information from sketch
 * 
 *   navigation-3d uses fun-mode under the hood  so all position-related
 *   information is stored in the state map. It means that you can access in
 *   draw/update/any handler and modify it if you need to. Position
 *   information is a map which is stored under :navigation-3d key in the
 *   state map. Position consists of 3 values: :position, :straight and :up.
 *   See "Customization" section above for more details.
 * 
 *   Usage example:
 * 
 *   (q/defsketch my-sketch
 *  ...
 *  :middleware [m/fun-mode m/navigation-3d])
 * 
 *   See wiki article for more(?) details:
 *   https://github.com/quil/quil/wiki/Navigation-3D
 */
quil.middleware.navigation_3d = (function quil$middleware$navigation_3d(options){
return quil.middlewares.navigation_3d.navigation_3d.call(null,options);
});
/**
 * Enables navigation over 2D sketch. Drag mouse to change the center of the
 *   sketch and mouse wheel controls zoom. This middleware requires fun-mode.
 * 
 *   Customization
 * 
 *   You can customize this middleware by providing map as
 *   :navigation-2d option in defsketch/sketch. Map can have following
 *   optional keys:
 * 
 *   :position - vector of 2 numbers, x and y - center of the screen.
 *            Default is width/2, height/2.
 * 
 *   :zoom - number indicating current zoom level. Default is 1.
 * 
 *   Accessing position information from sketch
 * 
 *   navigation-2d uses fun-mode under the hood so all position-related
 *   information is stored in the state map. It means that you can access in
 *   draw/update/any handler and modify it if you need to. Position
 *   information is a map which is stored under :navigation-2d key in the
 *   state map. Position consists of 2 values: :position and :zoom.
 *   See "Customization" section above for more details.
 * 
 *   Usage example:
 * 
 *   (q/defsketch my-sketch
 *  ...
 *  :middleware [m/fun-mode m/navigation-2d])
 */
quil.middleware.navigation_2d = (function quil$middleware$navigation_2d(options){
return quil.middlewares.navigation_2d.navigation_2d.call(null,options);
});

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